SI_FIX_FETCH_RGBX_32_SNORM,
SI_FIX_FETCH_RGBA_32_USCALED,
SI_FIX_FETCH_RGBA_32_SSCALED,
+ SI_FIX_FETCH_RGBA_32_FIXED,
+ SI_FIX_FETCH_RGBX_32_FIXED,
+ SI_FIX_FETCH_RG_64_FLOAT,
+ SI_FIX_FETCH_RGB_64_FLOAT,
+ SI_FIX_FETCH_RGBA_64_FLOAT,
+ SI_FIX_FETCH_RGB_8, /* A = 1.0 */
+ SI_FIX_FETCH_RGB_8_INT, /* A = 1 */
+ SI_FIX_FETCH_RGB_16,
+ SI_FIX_FETCH_RGB_16_INT,
};
struct si_shader;
+/* State of the context creating the shader object. */
+struct si_compiler_ctx_state {
+ /* Should only be used by si_init_shader_selector_async and
+ * si_build_shader_variant if thread_index == -1 (non-threaded). */
+ LLVMTargetMachineRef tm;
+
+ /* Used if thread_index == -1 or if debug.async is true. */
+ struct pipe_debug_callback debug;
+
+ /* Used for creating the log string for gallium/ddebug. */
+ bool is_debug_context;
+};
+
/* A shader selector is a gallium CSO and contains shader variants and
* binaries for one TGSI program. This can be shared by multiple contexts.
*/
struct si_shader_selector {
struct si_screen *screen;
struct util_queue_fence ready;
-
- /* Should only be used by si_init_shader_selector_async
- * if thread_index == -1 (non-threaded). */
- LLVMTargetMachineRef tm;
- struct pipe_debug_callback debug;
- bool is_debug_context;
+ struct si_compiler_ctx_state compiler_ctx_state;
pipe_mutex mutex;
struct si_shader *first_variant; /* immutable after the first variant */
* uploaded to a buffer).
*/
struct si_shader *main_shader_part;
+ struct si_shader *main_shader_part_ls; /* as_ls is set in the key */
+ struct si_shader *main_shader_part_es; /* as_es is set in the key */
struct si_shader *gs_copy_shader;
/* Flags for monolithic compilation only. */
union {
struct {
- /* One nibble for every input: SI_FIX_FETCH_* enums. */
- uint64_t fix_fetch;
+ /* One byte for every input: SI_FIX_FETCH_* enums. */
+ uint8_t fix_fetch[SI_MAX_ATTRIBS];
} vs;
struct {
uint64_t inputs_to_copy; /* for fixed-func TCS */
};
struct si_shader {
+ struct si_compiler_ctx_state compiler_ctx_state;
+
struct si_shader_selector *selector;
struct si_shader *next_variant;
unsigned symbol_offset);
unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
bool writes_samplemask);
+const char *si_get_shader_name(struct si_shader *shader, unsigned processor);
+
+/* Inline helpers. */
+
+/* Return the pointer to the main shader part's pointer. */
+static inline struct si_shader **
+si_get_main_shader_part(struct si_shader_selector *sel,
+ struct si_shader_key *key)
+{
+ if (key->as_ls)
+ return &sel->main_shader_part_ls;
+ if (key->as_es)
+ return &sel->main_shader_part_es;
+ return &sel->main_shader_part;
+}
#endif