#define SI_SHADER_H
#include <llvm-c/Core.h> /* LLVMModuleRef */
+#include <llvm-c/TargetMachine.h>
#include "tgsi/tgsi_scan.h"
+#include "util/u_queue.h"
#include "si_state.h"
struct radeon_shader_binary;
SI_SGPR_VERTEX_BUFFERS_HI,
SI_SGPR_BASE_VERTEX,
SI_SGPR_START_INSTANCE,
+ SI_SGPR_DRAWID,
SI_ES_NUM_USER_SGPR,
/* hw VS only */
/* CS only */
SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
- SI_CS_NUM_USER_SGPR = SI_SGPR_GRID_SIZE + 3
+ SI_SGPR_BLOCK_SIZE = SI_SGPR_GRID_SIZE + 3,
+ SI_CS_NUM_USER_SGPR = SI_SGPR_BLOCK_SIZE + 3
};
/* LLVM function parameter indices */
SI_PARAM_VERTEX_BUFFERS = SI_NUM_RESOURCE_PARAMS,
SI_PARAM_BASE_VERTEX,
SI_PARAM_START_INSTANCE,
+ SI_PARAM_DRAWID,
/* [0] = clamp vertex color, VS as VS only */
SI_PARAM_VS_STATE_BITS,
/* same value as TCS_IN_LAYOUT, VS as LS only */
- SI_PARAM_LS_OUT_LAYOUT = SI_PARAM_START_INSTANCE + 1,
+ SI_PARAM_LS_OUT_LAYOUT = SI_PARAM_DRAWID + 1,
/* the other VS parameters are assigned dynamically */
/* Layout of TCS outputs in the offchip buffer
/* CS only parameters */
SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
+ SI_PARAM_BLOCK_SIZE,
SI_PARAM_BLOCK_ID,
SI_PARAM_THREAD_ID,
TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
};
+/* For VS shader key fix_fetch. */
+enum {
+ SI_FIX_FETCH_NONE = 0,
+ SI_FIX_FETCH_A2_SNORM,
+ SI_FIX_FETCH_A2_SSCALED,
+ SI_FIX_FETCH_A2_SINT,
+ SI_FIX_FETCH_RGBA_32_UNORM,
+ SI_FIX_FETCH_RGBX_32_UNORM,
+ SI_FIX_FETCH_RGBA_32_SNORM,
+ SI_FIX_FETCH_RGBX_32_SNORM,
+ SI_FIX_FETCH_RGBA_32_USCALED,
+ SI_FIX_FETCH_RGBA_32_SSCALED,
+ SI_FIX_FETCH_RGBA_32_FIXED,
+ SI_FIX_FETCH_RGBX_32_FIXED,
+ SI_FIX_FETCH_RG_64_FLOAT,
+ SI_FIX_FETCH_RGB_64_FLOAT,
+ SI_FIX_FETCH_RGBA_64_FLOAT,
+ SI_FIX_FETCH_RGB_8, /* A = 1.0 */
+ SI_FIX_FETCH_RGB_8_INT, /* A = 1 */
+ SI_FIX_FETCH_RGB_16,
+ SI_FIX_FETCH_RGB_16_INT,
+};
+
struct si_shader;
+/* State of the context creating the shader object. */
+struct si_compiler_ctx_state {
+ /* Should only be used by si_init_shader_selector_async and
+ * si_build_shader_variant if thread_index == -1 (non-threaded). */
+ LLVMTargetMachineRef tm;
+
+ /* Used if thread_index == -1 or if debug.async is true. */
+ struct pipe_debug_callback debug;
+
+ /* Used for creating the log string for gallium/ddebug. */
+ bool is_debug_context;
+};
+
/* A shader selector is a gallium CSO and contains shader variants and
* binaries for one TGSI program. This can be shared by multiple contexts.
*/
struct si_shader_selector {
+ struct si_screen *screen;
+ struct util_queue_fence ready;
+ struct si_compiler_ctx_state compiler_ctx_state;
+
pipe_mutex mutex;
struct si_shader *first_variant; /* immutable after the first variant */
struct si_shader *last_variant; /* mutable */
* uploaded to a buffer).
*/
struct si_shader *main_shader_part;
+ struct si_shader *main_shader_part_ls; /* as_ls is set in the key */
+ struct si_shader *main_shader_part_es; /* as_es is set in the key */
+
+ struct si_shader *gs_copy_shader;
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
/* CS parameters */
unsigned local_size;
- /* masks of "get_unique_index" bits */
- uint64_t outputs_written;
- uint32_t patch_outputs_written;
+ uint64_t outputs_written; /* "get_unique_index" bits */
+ uint32_t patch_outputs_written; /* "get_unique_index" bits */
+ uint32_t outputs_written2; /* "get_unique_index2" bits */
+
+ uint64_t inputs_read; /* "get_unique_index" bits */
+ uint32_t inputs_read2; /* "get_unique_index2" bits */
};
/* Valid shader configurations:
/* Common VS bits between the shader key and the epilog key. */
struct si_vs_epilog_bits {
unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
- /* TODO:
- * - skip clipdist, culldist (including clipvertex code) exports based
- * on which clip_plane_enable bits are set
- * - skip layer, viewport, clipdist, and culldist parameter exports
- * if PS doesn't read them
- */
};
/* Common TCS bits between the shader key and the epilog key. */
struct si_tcs_epilog_bits {
unsigned prim_mode:3;
- uint64_t inputs_to_copy;
+};
+
+struct si_gs_prolog_bits {
+ unsigned tri_strip_adj_fix:1;
};
/* Common PS bits between the shader key and the prolog key. */
struct si_ps_prolog_bits {
unsigned color_two_side:1;
- /* TODO: add a flatshade bit that skips interpolation for colors */
+ unsigned flatshade_colors:1;
unsigned poly_stipple:1;
unsigned force_persp_sample_interp:1;
unsigned force_linear_sample_interp:1;
- /* TODO:
- * - add force_center_interp if MSAA is disabled and centroid or
- * sample are present
- * - add force_center_interp_bc_optimize to force center interpolation
- * based on the bc_optimize SGPR bit if MSAA is enabled, centroid is
- * present and sample isn't present.
- */
+ unsigned force_persp_center_interp:1;
+ unsigned force_linear_center_interp:1;
+ unsigned bc_optimize_for_persp:1;
+ unsigned bc_optimize_for_linear:1;
};
/* Common PS bits between the shader key and the epilog key. */
struct {
struct si_tcs_epilog_bits states;
} tcs_epilog;
+ struct {
+ struct si_gs_prolog_bits states;
+ } gs_prolog;
struct {
struct si_ps_prolog_bits states;
unsigned num_input_sgprs:5;
} ps_epilog;
};
-union si_shader_key {
- struct {
- struct si_ps_prolog_bits prolog;
- struct si_ps_epilog_bits epilog;
- } ps;
- struct {
- struct si_vs_prolog_bits prolog;
- struct si_vs_epilog_bits epilog;
- unsigned as_es:1; /* export shader */
- unsigned as_ls:1; /* local shader */
- } vs;
- struct {
- struct si_tcs_epilog_bits epilog;
- } tcs; /* tessellation control shader */
- struct {
- struct si_vs_epilog_bits epilog; /* same as VS */
- unsigned as_es:1; /* export shader */
- } tes; /* tessellation evaluation shader */
+struct si_shader_key {
+ /* Prolog and epilog flags. */
+ union {
+ struct {
+ struct si_ps_prolog_bits prolog;
+ struct si_ps_epilog_bits epilog;
+ } ps;
+ struct {
+ struct si_vs_prolog_bits prolog;
+ struct si_vs_epilog_bits epilog;
+ } vs;
+ struct {
+ struct si_tcs_epilog_bits epilog;
+ } tcs; /* tessellation control shader */
+ struct {
+ struct si_vs_epilog_bits epilog; /* same as VS */
+ } tes; /* tessellation evaluation shader */
+ struct {
+ struct si_gs_prolog_bits prolog;
+ } gs;
+ } part;
+
+ /* These two are initially set according to the NEXT_SHADER property,
+ * or guessed if the property doesn't seem correct.
+ */
+ unsigned as_es:1; /* export shader */
+ unsigned as_ls:1; /* local shader */
+
+ /* Flags for monolithic compilation only. */
+ union {
+ struct {
+ /* One byte for every input: SI_FIX_FETCH_* enums. */
+ uint8_t fix_fetch[SI_MAX_ATTRIBS];
+ } vs;
+ struct {
+ uint64_t inputs_to_copy; /* for fixed-func TCS */
+ } tcs;
+ } mono;
+
+ /* Optimization flags for asynchronous compilation only. */
+ union {
+ struct {
+ uint64_t kill_outputs; /* "get_unique_index" bits */
+ uint32_t kill_outputs2; /* "get_unique_index2" bits */
+ unsigned clip_disable:1;
+ } hw_vs; /* HW VS (it can be VS, TES, GS) */
+ } opt;
};
struct si_shader_config {
unsigned num_sgprs;
unsigned num_vgprs;
+ unsigned spilled_sgprs;
+ unsigned spilled_vgprs;
+ unsigned private_mem_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
unsigned spi_ps_input_addr;
unsigned rsrc2;
};
+enum {
+ /* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
+ EXP_PARAM_OFFSET_0 = 0,
+ EXP_PARAM_OFFSET_31 = 31,
+ /* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
+ EXP_PARAM_DEFAULT_VAL_0000 = 64,
+ EXP_PARAM_DEFAULT_VAL_0001,
+ EXP_PARAM_DEFAULT_VAL_1110,
+ EXP_PARAM_DEFAULT_VAL_1111,
+ EXP_PARAM_UNDEFINED = 255,
+};
+
/* GCN-specific shader info. */
struct si_shader_info {
ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
};
struct si_shader {
+ struct si_compiler_ctx_state compiler_ctx_state;
+
struct si_shader_selector *selector;
struct si_shader *next_variant;
struct si_shader_part *prolog;
struct si_shader_part *epilog;
- struct si_shader *gs_copy_shader;
struct si_pm4_state *pm4;
struct r600_resource *bo;
struct r600_resource *scratch_bo;
- union si_shader_key key;
+ struct si_shader_key key;
+ struct util_queue_fence optimized_ready;
+ bool compilation_failed;
+ bool is_monolithic;
+ bool is_optimized;
bool is_binary_shared;
- unsigned z_order;
+ bool is_gs_copy_shader;
/* The following data is all that's needed for binary shaders. */
struct radeon_shader_binary binary;
struct si_shader_config config;
struct si_shader_info info;
+
+ /* Shader key + LLVM IR + disassembly + statistics.
+ * Generated for debug contexts only.
+ */
+ char *shader_log;
+ size_t shader_log_size;
};
struct si_shader_part {
struct si_shader_config config;
};
-static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
-{
- if (sctx->gs_shader.cso)
- return &sctx->gs_shader.cso->info;
- else if (sctx->tes_shader.cso)
- return &sctx->tes_shader.cso->info;
- else if (sctx->vs_shader.cso)
- return &sctx->vs_shader.cso->info;
- else
- return NULL;
-}
-
-static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
-{
- if (sctx->gs_shader.current)
- return sctx->gs_shader.current->gs_copy_shader;
- else if (sctx->tes_shader.current)
- return sctx->tes_shader.current;
- else
- return sctx->vs_shader.current;
-}
-
-static inline bool si_vs_exports_prim_id(struct si_shader *shader)
-{
- if (shader->selector->type == PIPE_SHADER_VERTEX)
- return shader->key.vs.epilog.export_prim_id;
- else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
- return shader->key.tes.epilog.export_prim_id;
- else
- return false;
-}
-
/* si_shader.c */
+struct si_shader *
+si_generate_gs_copy_shader(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader_selector *gs_selector,
+ struct pipe_debug_callback *debug);
int si_compile_tgsi_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug);
-void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
int si_compile_llvm(struct si_screen *sscreen,
struct radeon_shader_binary *binary,
struct si_shader_config *conf,
const char *name);
void si_shader_destroy(struct si_shader *shader);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
+unsigned si_shader_io_get_unique_index2(unsigned name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct pipe_debug_callback *debug, unsigned processor,
- FILE *f);
+ FILE *f, bool check_debug_option);
+void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
+ unsigned *lds_size);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
struct si_shader_config *config,
void si_shader_binary_read_config(struct radeon_shader_binary *binary,
struct si_shader_config *conf,
unsigned symbol_offset);
+unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
+ bool writes_samplemask);
+const char *si_get_shader_name(struct si_shader *shader, unsigned processor);
+
+/* Inline helpers. */
+
+/* Return the pointer to the main shader part's pointer. */
+static inline struct si_shader **
+si_get_main_shader_part(struct si_shader_selector *sel,
+ struct si_shader_key *key)
+{
+ if (key->as_ls)
+ return &sel->main_shader_part_ls;
+ if (key->as_es)
+ return &sel->main_shader_part_es;
+ return &sel->main_shader_part;
+}
#endif