};
/* si_shader.c */
-int si_compile_shader(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug);
+bool si_compile_shader(struct si_screen *sscreen,
+ struct ac_llvm_compiler *compiler,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug);
bool si_create_shader_variant(struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
struct si_shader *shader,