* - ensure constant offsets for texture instructions are folded
* and copy-propagated
*/
- NIR_PASS_V(sel->nir, nir_lower_returns);
NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);