if (nir->info.stage == MESA_SHADER_VERTEX) {
info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
nir->info.vs.window_space_position;
+ info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] =
+ nir->info.vs.blit_sgprs_amd;
}
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {