si_llvm_load_input_fs(ctx, input_index, out);
}
+LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
+ unsigned location,
+ unsigned driver_location,
+ unsigned component,
+ unsigned num_components,
+ unsigned vertex_index,
+ unsigned const_index,
+ LLVMTypeRef type)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+
+ LLVMValueRef value[4];
+ for (unsigned i = component; i < num_components + component; i++) {
+ value[i] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4,
+ vertex_index, type, i);
+ }
+
+ return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
+}
+
static LLVMValueRef
si_nir_load_sampler_desc(struct ac_shader_abi *abi,
unsigned descriptor_set, unsigned base_index,