* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "si_shader_internal.h"
-#include "si_pipe.h"
-
#include "ac_nir_to_llvm.h"
-
-#include "tgsi/tgsi_from_mesa.h"
-
#include "compiler/nir/nir.h"
-#include "compiler/nir_types.h"
#include "compiler/nir/nir_builder.h"
+#include "compiler/nir/nir_deref.h"
+#include "compiler/nir_types.h"
+#include "si_pipe.h"
+#include "si_shader_internal.h"
+#include "tgsi/tgsi_from_mesa.h"
-static nir_variable* tex_get_texture_var(nir_tex_instr *instr)
-{
- for (unsigned i = 0; i < instr->num_srcs; i++) {
- switch (instr->src[i].src_type) {
- case nir_tex_src_texture_deref:
- return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src));
- default:
- break;
- }
- }
-
- return NULL;
-}
-
-static nir_variable* intrinsic_get_var(nir_intrinsic_instr *instr)
-{
- return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
-}
-
-static void gather_intrinsic_load_deref_input_info(const nir_shader *nir,
- const nir_intrinsic_instr *instr,
- nir_variable *var,
- struct tgsi_shader_info *info)
-{
- assert(var && var->data.mode == nir_var_shader_in);
-
- switch (nir->info.stage) {
- case MESA_SHADER_VERTEX: {
- unsigned i = var->data.driver_location;
- unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
-
- for (unsigned j = 0; j < attrib_count; j++, i++) {
- if (glsl_type_is_64bit(glsl_without_array(var->type))) {
- /* TODO: set usage mask more accurately for doubles */
- info->input_usage_mask[i] = TGSI_WRITEMASK_XYZW;
- } else {
- uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
- info->input_usage_mask[i] |= mask << var->data.location_frac;
- }
- }
- break;
- }
- case MESA_SHADER_FRAGMENT:
- if (var->data.location == VARYING_SLOT_COL0 ||
- var->data.location == VARYING_SLOT_COL1) {
- unsigned index = var->data.location == VARYING_SLOT_COL1;
- uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
- info->colors_read |= mask << (index * 4);
- }
- break;
- default:;
- }
-}
-
-static void gather_intrinsic_load_deref_output_info(const nir_shader *nir,
- const nir_intrinsic_instr *instr,
- nir_variable *var,
- struct tgsi_shader_info *info)
+static const nir_deref_instr *tex_get_texture_deref(nir_tex_instr *instr)
{
- assert(var && var->data.mode == nir_var_shader_out);
-
- switch (nir->info.stage) {
- case MESA_SHADER_TESS_CTRL:
- if (var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
- var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
- info->reads_tessfactor_outputs = true;
- else if (var->data.patch)
- info->reads_perpatch_outputs = true;
- else
- info->reads_pervertex_outputs = true;
- break;
-
- case MESA_SHADER_FRAGMENT:
- if (var->data.fb_fetch_output)
- info->uses_fbfetch = true;
- break;
- default:;
- }
+ for (unsigned i = 0; i < instr->num_srcs; i++) {
+ switch (instr->src[i].src_type) {
+ case nir_tex_src_texture_deref:
+ return nir_src_as_deref(instr->src[i].src);
+ default:
+ break;
+ }
+ }
+
+ return NULL;
}
-static void gather_intrinsic_store_deref_output_info(const nir_shader *nir,
- const nir_intrinsic_instr *instr,
- nir_variable *var,
- struct tgsi_shader_info *info)
+static void scan_io_usage(struct si_shader_info *info, nir_intrinsic_instr *intr,
+ bool is_input)
{
- assert(var && var->data.mode == nir_var_shader_out);
-
- switch (nir->info.stage) {
- case MESA_SHADER_VERTEX: /* needed by LS, ES */
- case MESA_SHADER_TESS_EVAL: /* needed by ES */
- case MESA_SHADER_GEOMETRY: {
- unsigned i = var->data.driver_location;
- unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
- unsigned mask = nir_intrinsic_write_mask(instr);
-
- assert(!var->data.compact);
-
- for (unsigned j = 0; j < attrib_count; j++, i++) {
- if (glsl_type_is_64bit(glsl_without_array(var->type))) {
- unsigned dmask = mask;
-
- if (glsl_type_is_dual_slot(glsl_without_array(var->type)) && j % 2)
- dmask >>= 2;
-
- dmask <<= var->data.location_frac / 2;
-
- if (dmask & 0x1)
- info->output_usagemask[i] |= TGSI_WRITEMASK_XY;
- if (dmask & 0x2)
- info->output_usagemask[i] |= TGSI_WRITEMASK_ZW;
- } else {
- info->output_usagemask[i] |=
- (mask << var->data.location_frac) & 0xf;
- }
-
- }
- break;
- }
- default:;
- }
+ unsigned interp = INTERP_MODE_FLAT; /* load_input uses flat shading */
+
+ if (intr->intrinsic == nir_intrinsic_load_interpolated_input) {
+ nir_intrinsic_instr *baryc = nir_instr_as_intrinsic(intr->src[0].ssa->parent_instr);
+
+ if (baryc) {
+ if (nir_intrinsic_infos[baryc->intrinsic].index_map[NIR_INTRINSIC_INTERP_MODE] > 0)
+ interp = nir_intrinsic_interp_mode(baryc);
+ else
+ unreachable("unknown barycentric intrinsic");
+ } else {
+ unreachable("unknown barycentric expression");
+ }
+ }
+
+ unsigned mask, bit_size;
+ bool dual_slot, is_output_load;
+
+ if (nir_intrinsic_infos[intr->intrinsic].index_map[NIR_INTRINSIC_WRMASK] > 0) {
+ mask = nir_intrinsic_write_mask(intr); /* store */
+ bit_size = nir_src_bit_size(intr->src[0]);
+ dual_slot = bit_size == 64 && nir_src_num_components(intr->src[0]) >= 3;
+ is_output_load = false;
+ } else {
+ mask = nir_ssa_def_components_read(&intr->dest.ssa); /* load */
+ bit_size = intr->dest.ssa.bit_size;
+ dual_slot = bit_size == 64 && intr->dest.ssa.num_components >= 3;
+ is_output_load = !is_input;
+ }
+
+ /* Convert the 64-bit component mask to a 32-bit component mask. */
+ if (bit_size == 64) {
+ unsigned new_mask = 0;
+ for (unsigned i = 0; i < 4; i++) {
+ if (mask & (1 << i))
+ new_mask |= 0x3 << (2 * i);
+ }
+ mask = new_mask;
+ }
+
+ /* Convert the 16-bit component mask to a 32-bit component mask. */
+ if (bit_size == 16) {
+ unsigned new_mask = 0;
+ for (unsigned i = 0; i < 4; i++) {
+ if (mask & (1 << i))
+ new_mask |= 0x1 << (i / 2);
+ }
+ mask = new_mask;
+ }
+
+ mask <<= nir_intrinsic_component(intr);
+
+ nir_src offset = *nir_get_io_offset_src(intr);
+ bool indirect = !nir_src_is_const(offset);
+ if (!indirect)
+ assert(nir_src_as_uint(offset) == 0);
+
+ unsigned semantic = 0;
+ /* VS doesn't have semantics. */
+ if (info->stage != MESA_SHADER_VERTEX || !is_input)
+ semantic = nir_intrinsic_io_semantics(intr).location;
+
+ if (info->stage == MESA_SHADER_FRAGMENT && !is_input) {
+ /* Never use FRAG_RESULT_COLOR directly. */
+ if (semantic == FRAG_RESULT_COLOR) {
+ semantic = FRAG_RESULT_DATA0;
+ info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
+ }
+ semantic += nir_intrinsic_io_semantics(intr).dual_source_blend_index;
+ }
+
+ unsigned driver_location = nir_intrinsic_base(intr);
+ unsigned num_slots = indirect ? nir_intrinsic_io_semantics(intr).num_slots : (1 + dual_slot);
+
+ if (is_input) {
+ assert(driver_location + num_slots <= ARRAY_SIZE(info->input_usage_mask));
+
+ for (unsigned i = 0; i < num_slots; i++) {
+ unsigned loc = driver_location + i;
+ unsigned slot_mask = (dual_slot && i % 2 ? mask >> 4 : mask) & 0xf;
+
+ info->input_semantic[loc] = semantic + i;
+ info->input_interpolate[loc] = interp;
+
+ if (slot_mask) {
+ info->input_usage_mask[loc] |= slot_mask;
+ info->num_inputs = MAX2(info->num_inputs, loc + 1);
+
+ if (semantic == VARYING_SLOT_PRIMITIVE_ID)
+ info->uses_primid = true;
+ }
+ }
+ } else {
+ /* Outputs. */
+ assert(driver_location + num_slots <= ARRAY_SIZE(info->output_usagemask));
+
+ for (unsigned i = 0; i < num_slots; i++) {
+ unsigned loc = driver_location + i;
+ unsigned slot_mask = (dual_slot && i % 2 ? mask >> 4 : mask) & 0xf;
+
+ info->output_semantic[loc] = semantic + i;
+
+ if (is_output_load) {
+ /* Output loads have only a few things that we need to track. */
+ info->output_readmask[loc] |= slot_mask;
+
+ if (info->stage == MESA_SHADER_FRAGMENT &&
+ nir_intrinsic_io_semantics(intr).fb_fetch_output)
+ info->uses_fbfetch = true;
+ } else if (slot_mask) {
+ /* Output stores. */
+ if (info->stage == MESA_SHADER_GEOMETRY) {
+ unsigned gs_streams = (uint32_t)nir_intrinsic_io_semantics(intr).gs_streams <<
+ (nir_intrinsic_component(intr) * 2);
+ unsigned new_mask = slot_mask & ~info->output_usagemask[loc];
+
+ for (unsigned i = 0; i < 4; i++) {
+ unsigned stream = (gs_streams >> (i * 2)) & 0x3;
+
+ if (new_mask & (1 << i)) {
+ info->output_streams[loc] |= stream << (i * 2);
+ info->num_stream_output_components[stream]++;
+ }
+ }
+ }
+
+ info->output_usagemask[loc] |= slot_mask;
+ info->num_outputs = MAX2(info->num_outputs, loc + 1);
+
+ if (info->stage == MESA_SHADER_FRAGMENT) {
+ switch (semantic) {
+ case FRAG_RESULT_DEPTH:
+ info->writes_z = true;
+ break;
+ case FRAG_RESULT_STENCIL:
+ info->writes_stencil = true;
+ break;
+ case FRAG_RESULT_SAMPLE_MASK:
+ info->writes_samplemask = true;
+ break;
+ default:
+ if (semantic >= FRAG_RESULT_DATA0 && semantic <= FRAG_RESULT_DATA7) {
+ unsigned index = semantic - FRAG_RESULT_DATA0;
+ info->colors_written |= 1 << (index + i);
+ }
+ break;
+ }
+ } else {
+ switch (semantic) {
+ case VARYING_SLOT_PRIMITIVE_ID:
+ info->writes_primid = true;
+ break;
+ case VARYING_SLOT_VIEWPORT:
+ info->writes_viewport_index = true;
+ break;
+ case VARYING_SLOT_LAYER:
+ info->writes_layer = true;
+ break;
+ case VARYING_SLOT_PSIZ:
+ info->writes_psize = true;
+ break;
+ case VARYING_SLOT_CLIP_VERTEX:
+ info->writes_clipvertex = true;
+ break;
+ case VARYING_SLOT_EDGE:
+ info->writes_edgeflag = true;
+ break;
+ case VARYING_SLOT_POS:
+ info->writes_position = true;
+ break;
+ }
+ }
+ }
+ }
+ }
}
-static void scan_instruction(const struct nir_shader *nir,
- struct tgsi_shader_info *info,
- nir_instr *instr)
+static void scan_instruction(const struct nir_shader *nir, struct si_shader_info *info,
+ nir_instr *instr)
{
- if (instr->type == nir_instr_type_alu) {
- nir_alu_instr *alu = nir_instr_as_alu(instr);
-
- switch (alu->op) {
- case nir_op_fddx:
- case nir_op_fddy:
- case nir_op_fddx_fine:
- case nir_op_fddy_fine:
- case nir_op_fddx_coarse:
- case nir_op_fddy_coarse:
- info->uses_derivatives = true;
- break;
- default:
- break;
- }
- } else if (instr->type == nir_instr_type_tex) {
- nir_tex_instr *tex = nir_instr_as_tex(instr);
- nir_variable *texture = tex_get_texture_var(tex);
-
- if (!texture) {
- info->samplers_declared |=
- u_bit_consecutive(tex->sampler_index, 1);
- } else {
- if (texture->data.bindless)
- info->uses_bindless_samplers = true;
- }
-
- switch (tex->op) {
- case nir_texop_tex:
- case nir_texop_txb:
- case nir_texop_lod:
- info->uses_derivatives = true;
- break;
- default:
- break;
- }
- } else if (instr->type == nir_instr_type_intrinsic) {
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
-
- switch (intr->intrinsic) {
- case nir_intrinsic_load_front_face:
- info->uses_frontface = 1;
- break;
- case nir_intrinsic_load_instance_id:
- info->uses_instanceid = 1;
- break;
- case nir_intrinsic_load_invocation_id:
- info->uses_invocationid = true;
- break;
- case nir_intrinsic_load_num_work_groups:
- info->uses_grid_size = true;
- break;
- case nir_intrinsic_load_local_group_size:
- /* The block size is translated to IMM with a fixed block size. */
- if (info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
- info->uses_block_size = true;
- break;
- case nir_intrinsic_load_local_invocation_id:
- case nir_intrinsic_load_work_group_id: {
- unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
- while (mask) {
- unsigned i = u_bit_scan(&mask);
-
- if (intr->intrinsic == nir_intrinsic_load_work_group_id)
- info->uses_block_id[i] = true;
- else
- info->uses_thread_id[i] = true;
- }
- break;
- }
- case nir_intrinsic_load_vertex_id:
- info->uses_vertexid = 1;
- break;
- case nir_intrinsic_load_vertex_id_zero_base:
- info->uses_vertexid_nobase = 1;
- break;
- case nir_intrinsic_load_base_vertex:
- info->uses_basevertex = 1;
- break;
- case nir_intrinsic_load_draw_id:
- info->uses_drawid = 1;
- break;
- case nir_intrinsic_load_primitive_id:
- info->uses_primid = 1;
- break;
- case nir_intrinsic_load_sample_mask_in:
- info->reads_samplemask = true;
- break;
- case nir_intrinsic_load_tess_level_inner:
- case nir_intrinsic_load_tess_level_outer:
- info->reads_tess_factors = true;
- break;
- case nir_intrinsic_bindless_image_load:
- info->uses_bindless_images = true;
-
- if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
- info->uses_bindless_buffer_load = true;
- else
- info->uses_bindless_image_load = true;
- break;
- case nir_intrinsic_bindless_image_size:
- case nir_intrinsic_bindless_image_samples:
- info->uses_bindless_images = true;
- break;
- case nir_intrinsic_bindless_image_store:
- info->uses_bindless_images = true;
-
- if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
- info->uses_bindless_buffer_store = true;
- else
- info->uses_bindless_image_store = true;
-
- info->writes_memory = true;
- break;
- case nir_intrinsic_image_deref_store:
- info->writes_memory = true;
- break;
- case nir_intrinsic_bindless_image_atomic_add:
- case nir_intrinsic_bindless_image_atomic_min:
- case nir_intrinsic_bindless_image_atomic_max:
- case nir_intrinsic_bindless_image_atomic_and:
- case nir_intrinsic_bindless_image_atomic_or:
- case nir_intrinsic_bindless_image_atomic_xor:
- case nir_intrinsic_bindless_image_atomic_exchange:
- case nir_intrinsic_bindless_image_atomic_comp_swap:
- info->uses_bindless_images = true;
-
- if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
- info->uses_bindless_buffer_atomic = true;
- else
- info->uses_bindless_image_atomic = true;
-
- info->writes_memory = true;
- break;
- case nir_intrinsic_image_deref_atomic_add:
- case nir_intrinsic_image_deref_atomic_min:
- case nir_intrinsic_image_deref_atomic_max:
- case nir_intrinsic_image_deref_atomic_and:
- case nir_intrinsic_image_deref_atomic_or:
- case nir_intrinsic_image_deref_atomic_xor:
- case nir_intrinsic_image_deref_atomic_exchange:
- case nir_intrinsic_image_deref_atomic_comp_swap:
- info->writes_memory = true;
- break;
- case nir_intrinsic_store_ssbo:
- case nir_intrinsic_ssbo_atomic_add:
- case nir_intrinsic_ssbo_atomic_imin:
- case nir_intrinsic_ssbo_atomic_umin:
- case nir_intrinsic_ssbo_atomic_imax:
- case nir_intrinsic_ssbo_atomic_umax:
- case nir_intrinsic_ssbo_atomic_and:
- case nir_intrinsic_ssbo_atomic_or:
- case nir_intrinsic_ssbo_atomic_xor:
- case nir_intrinsic_ssbo_atomic_exchange:
- case nir_intrinsic_ssbo_atomic_comp_swap:
- info->writes_memory = true;
- break;
- case nir_intrinsic_load_deref: {
- nir_variable *var = intrinsic_get_var(intr);
- nir_variable_mode mode = var->data.mode;
- enum glsl_base_type base_type =
- glsl_get_base_type(glsl_without_array(var->type));
-
- if (mode == nir_var_shader_in) {
- gather_intrinsic_load_deref_input_info(nir, intr, var, info);
-
- switch (var->data.interpolation) {
- case INTERP_MODE_NONE:
- if (glsl_base_type_is_integer(base_type))
- break;
-
- /* fall-through */
- case INTERP_MODE_SMOOTH:
- if (var->data.sample)
- info->uses_persp_sample = true;
- else if (var->data.centroid)
- info->uses_persp_centroid = true;
- else
- info->uses_persp_center = true;
- break;
-
- case INTERP_MODE_NOPERSPECTIVE:
- if (var->data.sample)
- info->uses_linear_sample = true;
- else if (var->data.centroid)
- info->uses_linear_centroid = true;
- else
- info->uses_linear_center = true;
- break;
- }
- } else if (mode == nir_var_shader_out) {
- gather_intrinsic_load_deref_output_info(nir, intr, var, info);
- }
- break;
- }
- case nir_intrinsic_store_deref: {
- nir_variable *var = intrinsic_get_var(intr);
-
- if (var->data.mode == nir_var_shader_out)
- gather_intrinsic_store_deref_output_info(nir, intr, var, info);
- break;
- }
- case nir_intrinsic_interp_deref_at_centroid:
- case nir_intrinsic_interp_deref_at_sample:
- case nir_intrinsic_interp_deref_at_offset: {
- enum glsl_interp_mode interp = intrinsic_get_var(intr)->data.interpolation;
- switch (interp) {
- case INTERP_MODE_SMOOTH:
- case INTERP_MODE_NONE:
- if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
- info->uses_persp_opcode_interp_centroid = true;
- else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
- info->uses_persp_opcode_interp_sample = true;
- else
- info->uses_persp_opcode_interp_offset = true;
- break;
- case INTERP_MODE_NOPERSPECTIVE:
- if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
- info->uses_linear_opcode_interp_centroid = true;
- else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
- info->uses_linear_opcode_interp_sample = true;
- else
- info->uses_linear_opcode_interp_offset = true;
- break;
- case INTERP_MODE_FLAT:
- break;
- default:
- unreachable("Unsupported interpoation type");
- }
- break;
- }
- default:
- break;
- }
- }
+ if (instr->type == nir_instr_type_alu) {
+ nir_alu_instr *alu = nir_instr_as_alu(instr);
+
+ switch (alu->op) {
+ case nir_op_fddx:
+ case nir_op_fddy:
+ case nir_op_fddx_fine:
+ case nir_op_fddy_fine:
+ case nir_op_fddx_coarse:
+ case nir_op_fddy_coarse:
+ info->uses_derivatives = true;
+ break;
+ default:
+ break;
+ }
+ } else if (instr->type == nir_instr_type_tex) {
+ nir_tex_instr *tex = nir_instr_as_tex(instr);
+ const nir_deref_instr *deref = tex_get_texture_deref(tex);
+ nir_variable *var = deref ? nir_deref_instr_get_variable(deref) : NULL;
+
+ if (!var) {
+ info->samplers_declared |= u_bit_consecutive(tex->sampler_index, 1);
+ } else {
+ if (deref->mode != nir_var_uniform || var->data.bindless)
+ info->uses_bindless_samplers = true;
+ }
+
+ switch (tex->op) {
+ case nir_texop_tex:
+ case nir_texop_txb:
+ case nir_texop_lod:
+ info->uses_derivatives = true;
+ break;
+ default:
+ break;
+ }
+ } else if (instr->type == nir_instr_type_intrinsic) {
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ switch (intr->intrinsic) {
+ case nir_intrinsic_load_front_face:
+ info->uses_frontface = 1;
+ break;
+ case nir_intrinsic_load_instance_id:
+ info->uses_instanceid = 1;
+ break;
+ case nir_intrinsic_load_invocation_id:
+ info->uses_invocationid = true;
+ break;
+ case nir_intrinsic_load_num_work_groups:
+ info->uses_grid_size = true;
+ break;
+ case nir_intrinsic_load_local_invocation_index:
+ case nir_intrinsic_load_subgroup_id:
+ case nir_intrinsic_load_num_subgroups:
+ info->uses_subgroup_info = true;
+ break;
+ case nir_intrinsic_load_local_group_size:
+ /* The block size is translated to IMM with a fixed block size. */
+ if (info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
+ info->uses_block_size = true;
+ break;
+ case nir_intrinsic_load_local_invocation_id:
+ case nir_intrinsic_load_work_group_id: {
+ unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+
+ if (intr->intrinsic == nir_intrinsic_load_work_group_id)
+ info->uses_block_id[i] = true;
+ else
+ info->uses_thread_id[i] = true;
+ }
+ break;
+ }
+ case nir_intrinsic_load_vertex_id:
+ info->uses_vertexid = 1;
+ break;
+ case nir_intrinsic_load_vertex_id_zero_base:
+ info->uses_vertexid_nobase = 1;
+ break;
+ case nir_intrinsic_load_base_vertex:
+ info->uses_basevertex = 1;
+ break;
+ case nir_intrinsic_load_draw_id:
+ info->uses_drawid = 1;
+ break;
+ case nir_intrinsic_load_primitive_id:
+ info->uses_primid = 1;
+ break;
+ case nir_intrinsic_load_sample_mask_in:
+ info->reads_samplemask = true;
+ break;
+ case nir_intrinsic_load_tess_level_inner:
+ case nir_intrinsic_load_tess_level_outer:
+ info->reads_tess_factors = true;
+ break;
+ case nir_intrinsic_bindless_image_load:
+ case nir_intrinsic_bindless_image_size:
+ case nir_intrinsic_bindless_image_samples:
+ info->uses_bindless_images = true;
+ break;
+ case nir_intrinsic_bindless_image_store:
+ info->uses_bindless_images = true;
+ info->writes_memory = true;
+ info->num_memory_instructions++; /* we only care about stores */
+ break;
+ case nir_intrinsic_image_deref_store:
+ info->writes_memory = true;
+ info->num_memory_instructions++; /* we only care about stores */
+ break;
+ case nir_intrinsic_bindless_image_atomic_add:
+ case nir_intrinsic_bindless_image_atomic_imin:
+ case nir_intrinsic_bindless_image_atomic_umin:
+ case nir_intrinsic_bindless_image_atomic_imax:
+ case nir_intrinsic_bindless_image_atomic_umax:
+ case nir_intrinsic_bindless_image_atomic_and:
+ case nir_intrinsic_bindless_image_atomic_or:
+ case nir_intrinsic_bindless_image_atomic_xor:
+ case nir_intrinsic_bindless_image_atomic_exchange:
+ case nir_intrinsic_bindless_image_atomic_comp_swap:
+ info->uses_bindless_images = true;
+ info->writes_memory = true;
+ info->num_memory_instructions++; /* we only care about stores */
+ break;
+ case nir_intrinsic_image_deref_atomic_add:
+ case nir_intrinsic_image_deref_atomic_imin:
+ case nir_intrinsic_image_deref_atomic_umin:
+ case nir_intrinsic_image_deref_atomic_imax:
+ case nir_intrinsic_image_deref_atomic_umax:
+ case nir_intrinsic_image_deref_atomic_and:
+ case nir_intrinsic_image_deref_atomic_or:
+ case nir_intrinsic_image_deref_atomic_xor:
+ case nir_intrinsic_image_deref_atomic_exchange:
+ case nir_intrinsic_image_deref_atomic_comp_swap:
+ case nir_intrinsic_image_deref_atomic_inc_wrap:
+ case nir_intrinsic_image_deref_atomic_dec_wrap:
+ info->writes_memory = true;
+ info->num_memory_instructions++; /* we only care about stores */
+ break;
+ case nir_intrinsic_store_ssbo:
+ case nir_intrinsic_ssbo_atomic_add:
+ case nir_intrinsic_ssbo_atomic_imin:
+ case nir_intrinsic_ssbo_atomic_umin:
+ case nir_intrinsic_ssbo_atomic_imax:
+ case nir_intrinsic_ssbo_atomic_umax:
+ case nir_intrinsic_ssbo_atomic_and:
+ case nir_intrinsic_ssbo_atomic_or:
+ case nir_intrinsic_ssbo_atomic_xor:
+ case nir_intrinsic_ssbo_atomic_exchange:
+ case nir_intrinsic_ssbo_atomic_comp_swap:
+ info->writes_memory = true;
+ info->num_memory_instructions++; /* we only care about stores */
+ break;
+ case nir_intrinsic_load_color0:
+ case nir_intrinsic_load_color1: {
+ unsigned index = intr->intrinsic == nir_intrinsic_load_color1;
+ uint8_t mask = nir_ssa_def_components_read(&intr->dest.ssa);
+ info->colors_read |= mask << (index * 4);
+ break;
+ }
+ case nir_intrinsic_load_barycentric_pixel:
+ case nir_intrinsic_load_barycentric_centroid:
+ case nir_intrinsic_load_barycentric_sample:
+ case nir_intrinsic_load_barycentric_at_offset: /* uses center */
+ case nir_intrinsic_load_barycentric_at_sample: { /* uses center */
+ unsigned mode = nir_intrinsic_interp_mode(intr);
+
+ if (mode == INTERP_MODE_FLAT)
+ break;
+
+ if (mode == INTERP_MODE_NOPERSPECTIVE) {
+ if (intr->intrinsic == nir_intrinsic_load_barycentric_sample)
+ info->uses_linear_sample = true;
+ else if (intr->intrinsic == nir_intrinsic_load_barycentric_centroid)
+ info->uses_linear_centroid = true;
+ else
+ info->uses_linear_center = true;
+
+ if (intr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
+ info->uses_linear_opcode_interp_sample = true;
+ } else {
+ if (intr->intrinsic == nir_intrinsic_load_barycentric_sample)
+ info->uses_persp_sample = true;
+ else if (intr->intrinsic == nir_intrinsic_load_barycentric_centroid)
+ info->uses_persp_centroid = true;
+ else
+ info->uses_persp_center = true;
+
+ if (intr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
+ info->uses_persp_opcode_interp_sample = true;
+ }
+ break;
+ }
+ case nir_intrinsic_load_input:
+ case nir_intrinsic_load_per_vertex_input:
+ case nir_intrinsic_load_input_vertex:
+ case nir_intrinsic_load_interpolated_input:
+ scan_io_usage(info, intr, true);
+ break;
+ case nir_intrinsic_load_output:
+ case nir_intrinsic_load_per_vertex_output:
+ case nir_intrinsic_store_output:
+ case nir_intrinsic_store_per_vertex_output:
+ scan_io_usage(info, intr, false);
+ break;
+ case nir_intrinsic_load_deref:
+ case nir_intrinsic_store_deref:
+ case nir_intrinsic_interp_deref_at_centroid:
+ case nir_intrinsic_interp_deref_at_sample:
+ case nir_intrinsic_interp_deref_at_offset:
+ unreachable("these opcodes should have been lowered");
+ break;
+ default:
+ break;
+ }
+ }
}
-void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
- struct tgsi_tessctrl_info *out)
+void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *info)
{
- memset(out, 0, sizeof(*out));
-
- if (nir->info.stage != MESA_SHADER_TESS_CTRL)
- return;
-
- out->tessfactors_are_def_in_all_invocs =
- ac_are_tessfactors_def_in_all_invocs(nir);
+ nir_function *func;
+
+ info->stage = nir->info.stage;
+ info->properties[TGSI_PROPERTY_NEXT_SHADER] = pipe_shader_type_from_mesa(nir->info.next_stage);
+
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] = nir->info.vs.window_space_position;
+ info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] = nir->info.vs.blit_sgprs_amd;
+ }
+
+ if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
+ info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] = nir->info.tess.tcs_vertices_out;
+ }
+
+ if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
+ if (nir->info.tess.primitive_mode == GL_ISOLINES)
+ info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
+ else
+ info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
+
+ STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 == PIPE_TESS_SPACING_FRACTIONAL_ODD);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 == PIPE_TESS_SPACING_FRACTIONAL_EVEN);
+
+ info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
+ info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
+ info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
+ }
+
+ if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+ info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
+ info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
+ info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
+ info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
+ }
+
+ if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+ info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
+ nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
+ info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
+
+ if (nir->info.fs.pixel_center_integer) {
+ info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] = TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
+ }
+
+ if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
+ switch (nir->info.fs.depth_layout) {
+ case FRAG_DEPTH_LAYOUT_ANY:
+ info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
+ break;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
+ break;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
+ break;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
+ break;
+ default:
+ unreachable("Unknow depth layout");
+ }
+ }
+
+ info->color_interpolate[0] = nir->info.fs.color0_interp;
+ info->color_interpolate[1] = nir->info.fs.color1_interp;
+ for (unsigned i = 0; i < 2; i++) {
+ if (info->color_interpolate[i] == INTERP_MODE_NONE)
+ info->color_interpolate[i] = INTERP_MODE_COLOR;
+ }
+
+ info->color_interpolate_loc[0] = nir->info.fs.color0_sample ? TGSI_INTERPOLATE_LOC_SAMPLE :
+ nir->info.fs.color0_centroid ? TGSI_INTERPOLATE_LOC_CENTROID :
+ TGSI_INTERPOLATE_LOC_CENTER;
+ info->color_interpolate_loc[1] = nir->info.fs.color1_sample ? TGSI_INTERPOLATE_LOC_SAMPLE :
+ nir->info.fs.color1_centroid ? TGSI_INTERPOLATE_LOC_CENTROID :
+ TGSI_INTERPOLATE_LOC_CENTER;
+ }
+
+ if (gl_shader_stage_is_compute(nir->info.stage)) {
+ info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
+ info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
+ info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
+ info->properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD] =
+ nir->info.cs.user_data_components_amd;
+ }
+
+ info->constbuf0_num_slots = nir->num_uniforms;
+ info->shader_buffers_declared = u_bit_consecutive(0, nir->info.num_ssbos);
+ info->const_buffers_declared = u_bit_consecutive(0, nir->info.num_ubos);
+ info->images_declared = u_bit_consecutive(0, nir->info.num_images);
+ info->msaa_images_declared = nir->info.msaa_images;
+ info->image_buffers = nir->info.image_buffers;
+ info->samplers_declared = nir->info.textures_used;
+
+ info->num_written_clipdistance = nir->info.clip_distance_array_size;
+ info->num_written_culldistance = nir->info.cull_distance_array_size;
+ info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
+ info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
+
+ if (info->stage == MESA_SHADER_FRAGMENT)
+ info->uses_kill = nir->info.fs.uses_discard;
+
+ if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
+ info->tessfactors_are_def_in_all_invocs = ac_are_tessfactors_def_in_all_invocs(nir);
+ }
+
+ func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
+ nir_foreach_block (block, func->impl) {
+ nir_foreach_instr (instr, block)
+ scan_instruction(nir, info, instr);
+ }
+
+ /* Add color inputs to the list of inputs. */
+ if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+ for (unsigned i = 0; i < 2; i++) {
+ if ((info->colors_read >> (i * 4)) & 0xf) {
+ info->input_semantic[info->num_inputs] = VARYING_SLOT_COL0 + i;
+ info->input_interpolate[info->num_inputs] = info->color_interpolate[i];
+ info->input_usage_mask[info->num_inputs] = info->colors_read >> (i * 4);
+ info->num_inputs++;
+ }
+ }
+ }
+
+ /* Trim output read masks based on write masks. */
+ for (unsigned i = 0; i < info->num_outputs; i++)
+ info->output_readmask[i] &= info->output_usagemask[i];
}
-void si_nir_scan_shader(const struct nir_shader *nir,
- struct tgsi_shader_info *info)
+static void si_nir_opts(struct nir_shader *nir, bool first)
{
- nir_function *func;
- unsigned i;
-
- info->processor = pipe_shader_type_from_mesa(nir->info.stage);
- info->num_tokens = 2; /* indicate that the shader is non-empty */
- info->num_instructions = 2;
-
- info->properties[TGSI_PROPERTY_NEXT_SHADER] =
- pipe_shader_type_from_mesa(nir->info.next_stage);
-
- if (nir->info.stage == MESA_SHADER_VERTEX) {
- info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
- nir->info.vs.window_space_position;
- }
-
- if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
- info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
- nir->info.tess.tcs_vertices_out;
- }
-
- if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
- if (nir->info.tess.primitive_mode == GL_ISOLINES)
- info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
- else
- info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
-
- STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
- STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
- PIPE_TESS_SPACING_FRACTIONAL_ODD);
- STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
- PIPE_TESS_SPACING_FRACTIONAL_EVEN);
-
- info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
- info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
- info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
- }
-
- if (nir->info.stage == MESA_SHADER_GEOMETRY) {
- info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
- info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
- info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
- info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
- }
-
- if (nir->info.stage == MESA_SHADER_FRAGMENT) {
- info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
- nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
- info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
-
- if (nir->info.fs.pixel_center_integer) {
- info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
- TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
- }
-
- if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
- switch (nir->info.fs.depth_layout) {
- case FRAG_DEPTH_LAYOUT_ANY:
- info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
- break;
- case FRAG_DEPTH_LAYOUT_GREATER:
- info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
- break;
- case FRAG_DEPTH_LAYOUT_LESS:
- info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
- break;
- case FRAG_DEPTH_LAYOUT_UNCHANGED:
- info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
- break;
- default:
- unreachable("Unknow depth layout");
- }
- }
- }
-
- if (gl_shader_stage_is_compute(nir->info.stage)) {
- info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
- info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
- info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
- }
-
- i = 0;
- uint64_t processed_inputs = 0;
- unsigned num_inputs = 0;
- nir_foreach_variable(variable, &nir->inputs) {
- unsigned semantic_name, semantic_index;
-
- const struct glsl_type *type = variable->type;
- if (nir_is_per_vertex_io(variable, nir->info.stage)) {
- assert(glsl_type_is_array(type));
- type = glsl_get_array_element(type);
- }
-
- unsigned attrib_count = glsl_count_attribute_slots(type,
- nir->info.stage == MESA_SHADER_VERTEX);
-
- i = variable->data.driver_location;
-
- /* Vertex shader inputs don't have semantics. The state
- * tracker has already mapped them to attributes via
- * variable->data.driver_location.
- */
- if (nir->info.stage == MESA_SHADER_VERTEX) {
- if (glsl_type_is_dual_slot(glsl_without_array(variable->type)))
- num_inputs++;
-
- num_inputs++;
- continue;
- }
-
- for (unsigned j = 0; j < attrib_count; j++, i++) {
-
- if (processed_inputs & ((uint64_t)1 << i))
- continue;
-
- processed_inputs |= ((uint64_t)1 << i);
- num_inputs++;
-
- tgsi_get_gl_varying_semantic(variable->data.location + j, true,
- &semantic_name, &semantic_index);
-
- info->input_semantic_name[i] = semantic_name;
- info->input_semantic_index[i] = semantic_index;
-
- if (semantic_name == TGSI_SEMANTIC_PRIMID)
- info->uses_primid = true;
-
- enum glsl_base_type base_type =
- glsl_get_base_type(glsl_without_array(variable->type));
-
- switch (variable->data.interpolation) {
- case INTERP_MODE_NONE:
- if (glsl_base_type_is_integer(base_type)) {
- info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
- break;
- }
-
- if (semantic_name == TGSI_SEMANTIC_COLOR) {
- info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
- break;
- }
- /* fall-through */
-
- case INTERP_MODE_SMOOTH:
- assert(!glsl_base_type_is_integer(base_type));
-
- info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
-
- case INTERP_MODE_NOPERSPECTIVE:
- assert(!glsl_base_type_is_integer(base_type));
-
- info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
- break;
-
- case INTERP_MODE_FLAT:
- info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
- break;
- }
- }
- }
-
- info->num_inputs = num_inputs;
-
- i = 0;
- uint64_t processed_outputs = 0;
- unsigned num_outputs = 0;
- nir_foreach_variable(variable, &nir->outputs) {
- unsigned semantic_name, semantic_index;
-
- i = variable->data.driver_location;
-
- const struct glsl_type *type = variable->type;
- if (nir_is_per_vertex_io(variable, nir->info.stage)) {
- assert(glsl_type_is_array(type));
- type = glsl_get_array_element(type);
- }
-
- unsigned attrib_count = glsl_count_attribute_slots(type, false);
- for (unsigned k = 0; k < attrib_count; k++, i++) {
-
- if (nir->info.stage == MESA_SHADER_FRAGMENT) {
- tgsi_get_gl_frag_result_semantic(variable->data.location + k,
- &semantic_name, &semantic_index);
-
- /* Adjust for dual source blending */
- if (variable->data.index > 0) {
- semantic_index++;
- }
- } else {
- tgsi_get_gl_varying_semantic(variable->data.location + k, true,
- &semantic_name, &semantic_index);
- }
-
- unsigned num_components = 4;
- unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
- if (vector_elements)
- num_components = vector_elements;
-
- unsigned component = variable->data.location_frac;
- if (glsl_type_is_64bit(glsl_without_array(variable->type))) {
- if (glsl_type_is_dual_slot(glsl_without_array(variable->type)) && k % 2) {
- num_components = (num_components * 2) - 4;
- component = 0;
- } else {
- num_components = MIN2(num_components * 2, 4);
- }
- }
-
- ubyte usagemask = 0;
- for (unsigned j = component; j < num_components + component; j++) {
- switch (j) {
- case 0:
- usagemask |= TGSI_WRITEMASK_X;
- break;
- case 1:
- usagemask |= TGSI_WRITEMASK_Y;
- break;
- case 2:
- usagemask |= TGSI_WRITEMASK_Z;
- break;
- case 3:
- usagemask |= TGSI_WRITEMASK_W;
- break;
- default:
- unreachable("error calculating component index");
- }
- }
-
- unsigned gs_out_streams;
- if (variable->data.stream & (1u << 31)) {
- gs_out_streams = variable->data.stream & ~(1u << 31);
- } else {
- assert(variable->data.stream < 4);
- gs_out_streams = 0;
- for (unsigned j = 0; j < num_components; ++j)
- gs_out_streams |= variable->data.stream << (2 * (component + j));
- }
-
- unsigned streamx = gs_out_streams & 3;
- unsigned streamy = (gs_out_streams >> 2) & 3;
- unsigned streamz = (gs_out_streams >> 4) & 3;
- unsigned streamw = (gs_out_streams >> 6) & 3;
-
- if (usagemask & TGSI_WRITEMASK_X) {
- info->output_streams[i] |= streamx;
- info->num_stream_output_components[streamx]++;
- }
- if (usagemask & TGSI_WRITEMASK_Y) {
- info->output_streams[i] |= streamy << 2;
- info->num_stream_output_components[streamy]++;
- }
- if (usagemask & TGSI_WRITEMASK_Z) {
- info->output_streams[i] |= streamz << 4;
- info->num_stream_output_components[streamz]++;
- }
- if (usagemask & TGSI_WRITEMASK_W) {
- info->output_streams[i] |= streamw << 6;
- info->num_stream_output_components[streamw]++;
- }
-
- /* make sure we only count this location once against
- * the num_outputs counter.
- */
- if (processed_outputs & ((uint64_t)1 << i))
- continue;
-
- processed_outputs |= ((uint64_t)1 << i);
- num_outputs++;
-
- info->output_semantic_name[i] = semantic_name;
- info->output_semantic_index[i] = semantic_index;
-
- switch (semantic_name) {
- case TGSI_SEMANTIC_PRIMID:
- info->writes_primid = true;
- break;
- case TGSI_SEMANTIC_VIEWPORT_INDEX:
- info->writes_viewport_index = true;
- break;
- case TGSI_SEMANTIC_LAYER:
- info->writes_layer = true;
- break;
- case TGSI_SEMANTIC_PSIZE:
- info->writes_psize = true;
- break;
- case TGSI_SEMANTIC_CLIPVERTEX:
- info->writes_clipvertex = true;
- break;
- case TGSI_SEMANTIC_COLOR:
- info->colors_written |= 1 << semantic_index;
- break;
- case TGSI_SEMANTIC_STENCIL:
- info->writes_stencil = true;
- break;
- case TGSI_SEMANTIC_SAMPLEMASK:
- info->writes_samplemask = true;
- break;
- case TGSI_SEMANTIC_EDGEFLAG:
- info->writes_edgeflag = true;
- break;
- case TGSI_SEMANTIC_POSITION:
- if (info->processor == PIPE_SHADER_FRAGMENT)
- info->writes_z = true;
- else
- info->writes_position = true;
- break;
- }
- }
-
- unsigned loc = variable->data.location;
- if (nir->info.stage == MESA_SHADER_FRAGMENT &&
- loc == FRAG_RESULT_COLOR &&
- nir->info.outputs_written & (1ull << loc)) {
- assert(attrib_count == 1);
- info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
- }
- }
-
- info->num_outputs = num_outputs;
-
- struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
- struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
-
- /* Intialise const_file_max[0] */
- info->const_file_max[0] = -1;
-
- /* The first 8 are reserved for atomic counters using ssbo */
- unsigned ssbo_idx = 8;
-
- unsigned ubo_idx = 1;
- nir_foreach_variable(variable, &nir->uniforms) {
- const struct glsl_type *type = variable->type;
- enum glsl_base_type base_type =
- glsl_get_base_type(glsl_without_array(type));
- unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
- unsigned loc = variable->data.driver_location / 4;
- int slot_count = glsl_count_attribute_slots(type, false);
- int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
-
- /* Gather buffers declared bitmasks. Note: radeonsi doesn't
- * really use the mask (other than ubo_idx == 1 for regular
- * uniforms) its really only used for getting the buffer count
- * so we don't need to worry about the ordering.
- */
- if (variable->interface_type != NULL) {
- if (variable->data.mode == nir_var_uniform ||
- variable->data.mode == nir_var_mem_ubo ||
- variable->data.mode == nir_var_mem_ssbo) {
-
- struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
- ssbo_set : ubo_set;
-
- unsigned block_count;
- if (base_type != GLSL_TYPE_INTERFACE) {
- struct set_entry *entry =
- _mesa_set_search(buf_set, variable->interface_type);
-
- /* Check if we have already processed
- * a member from this ubo.
- */
- if (entry)
- continue;
-
- block_count = 1;
- } else {
- block_count = aoa_size;
- }
-
- if (variable->data.mode == nir_var_uniform ||
- variable->data.mode == nir_var_mem_ubo) {
- info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
- ubo_idx += block_count;
- } else {
- assert(variable->data.mode == nir_var_mem_ssbo);
-
- info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
- ssbo_idx += block_count;
- }
-
- _mesa_set_add(buf_set, variable->interface_type);
- }
-
- continue;
- }
-
- /* We rely on the fact that nir_lower_samplers_as_deref has
- * eliminated struct dereferences.
- */
- if (base_type == GLSL_TYPE_SAMPLER && !variable->data.bindless) {
- info->samplers_declared |=
- u_bit_consecutive(variable->data.binding, aoa_size);
- } else if (base_type == GLSL_TYPE_IMAGE && !variable->data.bindless) {
- info->images_declared |=
- u_bit_consecutive(variable->data.binding, aoa_size);
- } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
- info->const_buffers_declared |= 1;
- info->const_file_max[0] = max_slot;
- }
- }
-
- _mesa_set_destroy(ubo_set, NULL);
- _mesa_set_destroy(ssbo_set, NULL);
-
- info->num_written_clipdistance = nir->info.clip_distance_array_size;
- info->num_written_culldistance = nir->info.cull_distance_array_size;
- info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
- info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
-
- if (info->processor == PIPE_SHADER_FRAGMENT)
- info->uses_kill = nir->info.fs.uses_discard;
-
- func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
- nir_foreach_block(block, func->impl) {
- nir_foreach_instr(instr, block)
- scan_instruction(nir, info, instr);
- }
+ bool progress;
+
+ NIR_PASS_V(nir, nir_lower_vars_to_ssa);
+ NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
+ NIR_PASS_V(nir, nir_lower_phis_to_scalar);
+
+ do {
+ progress = false;
+ bool lower_alu_to_scalar = false;
+ bool lower_phis_to_scalar = false;
+
+ if (first) {
+ bool opt_find_array_copies = false;
+
+ NIR_PASS(progress, nir, nir_split_array_vars, nir_var_function_temp);
+ NIR_PASS(lower_alu_to_scalar, nir, nir_shrink_vec_array_vars, nir_var_function_temp);
+ NIR_PASS(opt_find_array_copies, nir, nir_opt_find_array_copies);
+ NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
+
+ /* Call nir_lower_var_copies() to remove any copies introduced
+ * by nir_opt_find_array_copies().
+ */
+ if (opt_find_array_copies)
+ NIR_PASS(progress, nir, nir_lower_var_copies);
+ progress |= opt_find_array_copies;
+ } else {
+ NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
+ }
+
+ NIR_PASS(progress, nir, nir_opt_dead_write_vars);
+
+ NIR_PASS(lower_alu_to_scalar, nir, nir_opt_trivial_continues);
+ /* (Constant) copy propagation is needed for txf with offsets. */
+ NIR_PASS(progress, nir, nir_copy_prop);
+ NIR_PASS(progress, nir, nir_opt_remove_phis);
+ NIR_PASS(progress, nir, nir_opt_dce);
+ NIR_PASS(lower_phis_to_scalar, nir, nir_opt_if, true);
+ NIR_PASS(progress, nir, nir_opt_dead_cf);
+
+ if (lower_alu_to_scalar)
+ NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
+ if (lower_phis_to_scalar)
+ NIR_PASS_V(nir, nir_lower_phis_to_scalar);
+ progress |= lower_alu_to_scalar | lower_phis_to_scalar;
+
+ NIR_PASS(progress, nir, nir_opt_cse);
+ NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
+
+ /* Needed for algebraic lowering */
+ NIR_PASS(progress, nir, nir_opt_algebraic);
+ NIR_PASS(progress, nir, nir_opt_constant_folding);
+
+ if (!nir->info.flrp_lowered) {
+ unsigned lower_flrp = (nir->options->lower_flrp16 ? 16 : 0) |
+ (nir->options->lower_flrp32 ? 32 : 0) |
+ (nir->options->lower_flrp64 ? 64 : 0);
+ assert(lower_flrp);
+ bool lower_flrp_progress = false;
+
+ NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp, false /* always_precise */,
+ nir->options->lower_ffma);
+ if (lower_flrp_progress) {
+ NIR_PASS(progress, nir, nir_opt_constant_folding);
+ progress = true;
+ }
+
+ /* Nothing should rematerialize any flrps, so we only
+ * need to do this lowering once.
+ */
+ nir->info.flrp_lowered = true;
+ }
+
+ NIR_PASS(progress, nir, nir_opt_undef);
+ NIR_PASS(progress, nir, nir_opt_conditional_discard);
+ if (nir->options->max_unroll_iterations) {
+ NIR_PASS(progress, nir, nir_opt_loop_unroll, 0);
+ }
+ } while (progress);
}
-void
-si_nir_opts(struct nir_shader *nir)
+static int type_size_vec4(const struct glsl_type *type, bool bindless)
{
- bool progress;
- unsigned lower_flrp =
- (nir->options->lower_flrp16 ? 16 : 0) |
- (nir->options->lower_flrp32 ? 32 : 0) |
- (nir->options->lower_flrp64 ? 64 : 0);
-
- do {
- progress = false;
-
- NIR_PASS_V(nir, nir_lower_vars_to_ssa);
-
- NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
- NIR_PASS(progress, nir, nir_opt_dead_write_vars);
-
- NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL);
- NIR_PASS_V(nir, nir_lower_phis_to_scalar);
-
- /* (Constant) copy propagation is needed for txf with offsets. */
- NIR_PASS(progress, nir, nir_copy_prop);
- NIR_PASS(progress, nir, nir_opt_remove_phis);
- NIR_PASS(progress, nir, nir_opt_dce);
- if (nir_opt_trivial_continues(nir)) {
- progress = true;
- NIR_PASS(progress, nir, nir_copy_prop);
- NIR_PASS(progress, nir, nir_opt_dce);
- }
- NIR_PASS(progress, nir, nir_opt_if, true);
- NIR_PASS(progress, nir, nir_opt_dead_cf);
- NIR_PASS(progress, nir, nir_opt_cse);
- NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
-
- /* Needed for algebraic lowering */
- NIR_PASS(progress, nir, nir_opt_algebraic);
- NIR_PASS(progress, nir, nir_opt_constant_folding);
-
- if (lower_flrp != 0) {
- bool lower_flrp_progress = false;
-
- NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
- lower_flrp,
- false /* always_precise */,
- nir->options->lower_ffma);
- if (lower_flrp_progress) {
- NIR_PASS(progress, nir,
- nir_opt_constant_folding);
- progress = true;
- }
-
- /* Nothing should rematerialize any flrps, so we only
- * need to do this lowering once.
- */
- lower_flrp = 0;
- }
-
- NIR_PASS(progress, nir, nir_opt_undef);
- NIR_PASS(progress, nir, nir_opt_conditional_discard);
- if (nir->options->max_unroll_iterations) {
- NIR_PASS(progress, nir, nir_opt_loop_unroll, 0);
- }
- } while (progress);
+ return glsl_count_attribute_slots(type, false);
}
-static int
-type_size_vec4(const struct glsl_type *type, bool bindless)
+static void si_nir_lower_color(nir_shader *nir)
{
- return glsl_count_attribute_slots(type, false);
+ nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
+
+ nir_builder b;
+ nir_builder_init(&b, entrypoint);
+
+ nir_foreach_block (block, entrypoint) {
+ nir_foreach_instr_safe (instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
+ if (intrin->intrinsic != nir_intrinsic_load_deref)
+ continue;
+
+ nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
+ if (deref->mode != nir_var_shader_in)
+ continue;
+
+ b.cursor = nir_before_instr(instr);
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+ nir_ssa_def *def;
+
+ if (var->data.location == VARYING_SLOT_COL0) {
+ def = nir_load_color0(&b);
+ nir->info.fs.color0_interp = var->data.interpolation;
+ nir->info.fs.color0_sample = var->data.sample;
+ nir->info.fs.color0_centroid = var->data.centroid;
+ } else if (var->data.location == VARYING_SLOT_COL1) {
+ def = nir_load_color1(&b);
+ nir->info.fs.color1_interp = var->data.interpolation;
+ nir->info.fs.color1_sample = var->data.sample;
+ nir->info.fs.color1_centroid = var->data.centroid;
+ } else {
+ continue;
+ }
+
+ nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(def));
+ nir_instr_remove(instr);
+ }
+ }
}
-static void
-si_nir_lower_color(nir_shader *nir)
+static void si_lower_io(struct nir_shader *nir)
{
- nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
-
- nir_builder b;
- nir_builder_init(&b, entrypoint);
-
- nir_foreach_block(block, entrypoint) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin =
- nir_instr_as_intrinsic(instr);
-
- if (intrin->intrinsic != nir_intrinsic_load_deref)
- continue;
-
- nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
- if (deref->mode != nir_var_shader_in)
- continue;
-
- b.cursor = nir_before_instr(instr);
- nir_variable *var = nir_deref_instr_get_variable(deref);
- nir_ssa_def *def;
-
- if (var->data.location == VARYING_SLOT_COL0) {
- def = nir_load_color0(&b);
- } else if (var->data.location == VARYING_SLOT_COL1) {
- def = nir_load_color1(&b);
- } else {
- continue;
- }
-
- nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(def));
- nir_instr_remove(instr);
- }
- }
+ /* HW supports indirect indexing for: | Enabled in driver
+ * -------------------------------------------------------
+ * VS inputs | No
+ * TCS inputs | Yes
+ * TES inputs | Yes
+ * GS inputs | No
+ * -------------------------------------------------------
+ * VS outputs before TCS | No
+ * VS outputs before GS | No
+ * TCS outputs | Yes
+ * TES outputs before GS | No
+ */
+ bool has_indirect_inputs = nir->info.stage == MESA_SHADER_TESS_CTRL ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL;
+ bool has_indirect_outputs = nir->info.stage == MESA_SHADER_TESS_CTRL;
+
+ if (!has_indirect_inputs || !has_indirect_outputs) {
+ NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir),
+ !has_indirect_outputs, !has_indirect_inputs);
+
+ /* Since we're doing nir_lower_io_to_temporaries late, we need
+ * to lower all the copy_deref's introduced by
+ * lower_io_to_temporaries before calling nir_lower_io.
+ */
+ NIR_PASS_V(nir, nir_split_var_copies);
+ NIR_PASS_V(nir, nir_lower_var_copies);
+ NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+ }
+
+ if (nir->info.stage == MESA_SHADER_FRAGMENT)
+ si_nir_lower_color(nir);
+
+ NIR_PASS_V(nir, nir_lower_io, nir_var_shader_out | nir_var_shader_in,
+ type_size_vec4, 0);
+ nir->info.io_lowered = true;
+
+ /* This pass needs actual constants */
+ NIR_PASS_V(nir, nir_opt_constant_folding);
+ NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in);
+ NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_out);
+
+ /* Remove dead derefs, so that nir_validate doesn't fail. */
+ NIR_PASS_V(nir, nir_opt_dce);
+
+ /* Remove input and output nir_variables, because we don't need them
+ * anymore. Also remove uniforms, because those should have been lowered
+ * to UBOs already.
+ */
+ unsigned modes = nir_var_shader_in | nir_var_shader_out | nir_var_uniform;
+ nir_foreach_variable_with_modes_safe(var, nir, modes) {
+ if (var->data.mode == nir_var_uniform &&
+ (glsl_type_get_image_count(var->type) ||
+ glsl_type_get_sampler_count(var->type)))
+ continue;
+
+ exec_node_remove(&var->node);
+ }
}
/**
* Perform "lowering" operations on the NIR that are run once when the shader
* selector is created.
*/
-void
-si_lower_nir(struct si_shader_selector* sel, unsigned wave_size)
-{
- /* Adjust the driver location of inputs and outputs. The state tracker
- * interprets them as slots, while the ac/nir backend interprets them
- * as individual components.
- */
- if (sel->nir->info.stage != MESA_SHADER_FRAGMENT) {
- nir_foreach_variable(variable, &sel->nir->inputs)
- variable->data.driver_location *= 4;
- } else {
- NIR_PASS_V(sel->nir, nir_lower_io_to_temporaries,
- nir_shader_get_entrypoint(sel->nir), false, true);
-
- /* Since we're doing nir_lower_io_to_temporaries late, we need
- * to lower all the copy_deref's introduced by
- * lower_io_to_temporaries before calling nir_lower_io.
- */
- NIR_PASS_V(sel->nir, nir_split_var_copies);
- NIR_PASS_V(sel->nir, nir_lower_var_copies);
- NIR_PASS_V(sel->nir, nir_lower_global_vars_to_local);
-
- si_nir_lower_color(sel->nir);
- NIR_PASS_V(sel->nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);
-
- /* This pass needs actual constants */
- NIR_PASS_V(sel->nir, nir_opt_constant_folding);
- NIR_PASS_V(sel->nir, nir_io_add_const_offset_to_base,
- nir_var_shader_in);
- }
-
- nir_foreach_variable(variable, &sel->nir->outputs) {
- variable->data.driver_location *= 4;
-
- if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
- if (variable->data.location == FRAG_RESULT_DEPTH)
- variable->data.driver_location += 2;
- else if (variable->data.location == FRAG_RESULT_STENCIL)
- variable->data.driver_location += 1;
- }
- }
-
- /* Perform lowerings (and optimizations) of code.
- *
- * Performance considerations aside, we must:
- * - lower certain ALU operations
- * - ensure constant offsets for texture instructions are folded
- * and copy-propagated
- */
-
- static const struct nir_lower_tex_options lower_tex_options = {
- .lower_txp = ~0u,
- };
- NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
-
- const nir_lower_subgroups_options subgroups_options = {
- .subgroup_size = wave_size,
- .ballot_bit_size = wave_size,
- .lower_to_scalar = true,
- .lower_subgroup_masks = true,
- .lower_vote_trivial = false,
- .lower_vote_eq_to_ballot = true,
- };
- NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
-
- ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
-
- si_nir_opts(sel->nir);
-
- NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
-
- /* Strip the resulting shader so that the shader cache is more likely
- * to hit from other similar shaders.
- */
- nir_strip(sel->nir);
-}
-
-static void declare_nir_input_vs(struct si_shader_context *ctx,
- struct nir_variable *variable,
- unsigned input_index,
- LLVMValueRef out[4])
+static void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
{
- si_llvm_load_input_vs(ctx, input_index, out);
+ /* Perform lowerings (and optimizations) of code.
+ *
+ * Performance considerations aside, we must:
+ * - lower certain ALU operations
+ * - ensure constant offsets for texture instructions are folded
+ * and copy-propagated
+ */
+
+ static const struct nir_lower_tex_options lower_tex_options = {
+ .lower_txp = ~0u,
+ };
+ NIR_PASS_V(nir, nir_lower_tex, &lower_tex_options);
+
+ const nir_lower_subgroups_options subgroups_options = {
+ .subgroup_size = 64,
+ .ballot_bit_size = 64,
+ .lower_to_scalar = true,
+ .lower_subgroup_masks = true,
+ .lower_vote_trivial = false,
+ .lower_vote_eq_to_ballot = true,
+ };
+ NIR_PASS_V(nir, nir_lower_subgroups, &subgroups_options);
+
+ /* Lower load constants to scalar and then clean up the mess */
+ NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
+ NIR_PASS_V(nir, nir_lower_var_copies);
+ NIR_PASS_V(nir, nir_lower_pack);
+ NIR_PASS_V(nir, nir_opt_access);
+ si_nir_opts(nir, true);
+
+ /* Lower large variables that are always constant with load_constant
+ * intrinsics, which get turned into PC-relative loads from a data
+ * section next to the shader.
+ *
+ * st/mesa calls finalize_nir twice, but we can't call this pass twice.
+ */
+ bool changed = false;
+ if (!nir->constant_data) {
+ /* The pass crashes if there are dead temps of lowered IO interface types. */
+ NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
+ NIR_PASS(changed, nir, nir_opt_large_constants, glsl_get_natural_size_align_bytes, 16);
+ }
+
+ changed |= ac_lower_indirect_derefs(nir, sscreen->info.chip_class);
+ if (changed)
+ si_nir_opts(nir, false);
+
+ NIR_PASS_V(nir, nir_lower_bool_to_int32);
+ NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
+
+ if (sscreen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL))
+ NIR_PASS_V(nir, nir_lower_discard_to_demote);
}
-LLVMValueRef
-si_nir_lookup_interp_param(struct ac_shader_abi *abi,
- enum glsl_interp_mode interp, unsigned location)
+void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize)
{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- int interp_param_idx = -1;
-
- switch (interp) {
- case INTERP_MODE_FLAT:
- return NULL;
- case INTERP_MODE_SMOOTH:
- case INTERP_MODE_NONE:
- if (location == INTERP_CENTER)
- interp_param_idx = SI_PARAM_PERSP_CENTER;
- else if (location == INTERP_CENTROID)
- interp_param_idx = SI_PARAM_PERSP_CENTROID;
- else if (location == INTERP_SAMPLE)
- interp_param_idx = SI_PARAM_PERSP_SAMPLE;
- break;
- case INTERP_MODE_NOPERSPECTIVE:
- if (location == INTERP_CENTER)
- interp_param_idx = SI_PARAM_LINEAR_CENTER;
- else if (location == INTERP_CENTROID)
- interp_param_idx = SI_PARAM_LINEAR_CENTROID;
- else if (location == INTERP_SAMPLE)
- interp_param_idx = SI_PARAM_LINEAR_SAMPLE;
- break;
- default:
- assert(!"Unhandled interpolation mode.");
- return NULL;
- }
-
- return interp_param_idx != -1 ?
- LLVMGetParam(ctx->main_fn, interp_param_idx) : NULL;
-}
-
-static LLVMValueRef
-si_nir_load_sampler_desc(struct ac_shader_abi *abi,
- unsigned descriptor_set, unsigned base_index,
- unsigned constant_index, LLVMValueRef dynamic_index,
- enum ac_descriptor_type desc_type, bool image,
- bool write, bool bindless)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- LLVMBuilderRef builder = ctx->ac.builder;
- unsigned const_index = base_index + constant_index;
-
- assert(!descriptor_set);
- assert(!image || desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
-
- if (bindless) {
- LLVMValueRef list =
- LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images);
-
- /* dynamic_index is the bindless handle */
- if (image) {
- /* For simplicity, bindless image descriptors use fixed
- * 16-dword slots for now.
- */
- dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
- LLVMConstInt(ctx->i64, 2, 0), "");
-
- return si_load_image_desc(ctx, list, dynamic_index, desc_type,
- write, true);
- }
-
- /* Since bindless handle arithmetic can contain an unsigned integer
- * wraparound and si_load_sampler_desc assumes there isn't any,
- * use GEP without "inbounds" (inside ac_build_pointer_add)
- * to prevent incorrect code generation and hangs.
- */
- dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
- LLVMConstInt(ctx->i64, 2, 0), "");
- list = ac_build_pointer_add(&ctx->ac, list, dynamic_index);
- return si_load_sampler_desc(ctx, list, ctx->i32_0, desc_type);
- }
-
- unsigned num_slots = image ? ctx->num_images : ctx->num_samplers;
- assert(const_index < num_slots);
-
- LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
- LLVMValueRef index = LLVMConstInt(ctx->ac.i32, const_index, false);
-
- if (dynamic_index) {
- index = LLVMBuildAdd(builder, index, dynamic_index, "");
-
- /* From the GL_ARB_shader_image_load_store extension spec:
- *
- * If a shader performs an image load, store, or atomic
- * operation using an image variable declared as an array,
- * and if the index used to select an individual element is
- * negative or greater than or equal to the size of the
- * array, the results of the operation are undefined but may
- * not lead to termination.
- */
- index = si_llvm_bound_index(ctx, index, num_slots);
- }
-
- if (image) {
- index = LLVMBuildSub(ctx->ac.builder,
- LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
- index, "");
- return si_load_image_desc(ctx, list, index, desc_type, write, false);
- }
-
- index = LLVMBuildAdd(ctx->ac.builder, index,
- LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
- return si_load_sampler_desc(ctx, list, index, desc_type);
-}
+ struct si_screen *sscreen = (struct si_screen *)screen;
+ struct nir_shader *nir = (struct nir_shader *)nirptr;
-static void bitcast_inputs(struct si_shader_context *ctx,
- LLVMValueRef data[4],
- unsigned input_idx)
-{
- for (unsigned chan = 0; chan < 4; chan++) {
- ctx->inputs[input_idx + chan] =
- LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
- }
-}
-
-bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
-{
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
-
- if (nir->info.stage == MESA_SHADER_VERTEX) {
- uint64_t processed_inputs = 0;
- nir_foreach_variable(variable, &nir->inputs) {
- unsigned attrib_count = glsl_count_attribute_slots(variable->type,
- true);
- unsigned input_idx = variable->data.driver_location;
-
- LLVMValueRef data[4];
- unsigned loc = variable->data.location;
-
- for (unsigned i = 0; i < attrib_count; i++) {
- /* Packed components share the same location so skip
- * them if we have already processed the location.
- */
- if (processed_inputs & ((uint64_t)1 << (loc + i))) {
- input_idx += 4;
- continue;
- }
-
- declare_nir_input_vs(ctx, variable, input_idx / 4, data);
- bitcast_inputs(ctx, data, input_idx);
- if (glsl_type_is_dual_slot(variable->type)) {
- input_idx += 4;
- declare_nir_input_vs(ctx, variable, input_idx / 4, data);
- bitcast_inputs(ctx, data, input_idx);
- }
-
- processed_inputs |= ((uint64_t)1 << (loc + i));
- input_idx += 4;
- }
- }
- } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
- unsigned colors_read =
- ctx->shader->selector->info.colors_read;
- LLVMValueRef main_fn = ctx->main_fn;
-
- LLVMValueRef undef = LLVMGetUndef(ctx->f32);
-
- unsigned offset = SI_PARAM_POS_FIXED_PT + 1;
-
- if (colors_read & 0x0f) {
- unsigned mask = colors_read & 0x0f;
- LLVMValueRef values[4];
- values[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
- values[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
- values[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
- values[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
- ctx->abi.color0 =
- ac_to_integer(&ctx->ac,
- ac_build_gather_values(&ctx->ac, values, 4));
- }
- if (colors_read & 0xf0) {
- unsigned mask = (colors_read & 0xf0) >> 4;
- LLVMValueRef values[4];
- values[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
- values[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
- values[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
- values[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
- ctx->abi.color1 =
- ac_to_integer(&ctx->ac,
- ac_build_gather_values(&ctx->ac, values, 4));
- }
- }
-
- ctx->abi.inputs = &ctx->inputs[0];
- ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
- ctx->abi.clamp_shadow_reference = true;
-
- ctx->num_samplers = util_last_bit(info->samplers_declared);
- ctx->num_images = util_last_bit(info->images_declared);
-
- if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
- assert(gl_shader_stage_is_compute(nir->info.stage));
- si_declare_compute_memory(ctx);
- }
- ac_nir_translate(&ctx->ac, &ctx->abi, nir);
-
- return true;
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+ si_lower_io(nir);
+ si_lower_nir(sscreen, nir);
}