info->num_inputs = nir->num_inputs;
info->num_outputs = nir->num_outputs;
- struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
- struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
-
- /* Intialise const_file_max[0] */
- info->const_file_max[0] = -1;
-
- /* The first 8 are reserved for atomic counters using ssbo */
- unsigned ssbo_idx = 8;
-
- unsigned ubo_idx = 1;
- nir_foreach_variable(variable, &nir->uniforms) {
- const struct glsl_type *type = variable->type;
- enum glsl_base_type base_type =
- glsl_get_base_type(glsl_without_array(type));
- unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
- unsigned loc = variable->data.driver_location / 4;
- int slot_count = glsl_count_attribute_slots(type, false);
- int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
-
- /* Gather buffers declared bitmasks. Note: radeonsi doesn't
- * really use the mask (other than ubo_idx == 1 for regular
- * uniforms) its really only used for getting the buffer count
- * so we don't need to worry about the ordering.
- */
- if (variable->interface_type != NULL) {
- if (variable->data.mode == nir_var_uniform ||
- variable->data.mode == nir_var_mem_ubo ||
- variable->data.mode == nir_var_mem_ssbo) {
-
- struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
- ssbo_set : ubo_set;
-
- unsigned block_count;
- if (base_type != GLSL_TYPE_INTERFACE) {
- struct set_entry *entry =
- _mesa_set_search(buf_set, variable->interface_type);
-
- /* Check if we have already processed
- * a member from this ubo.
- */
- if (entry)
- continue;
-
- block_count = 1;
- } else {
- block_count = aoa_size;
- }
-
- if (variable->data.mode == nir_var_uniform ||
- variable->data.mode == nir_var_mem_ubo) {
- info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
- ubo_idx += block_count;
- } else {
- assert(variable->data.mode == nir_var_mem_ssbo);
-
- info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
- ssbo_idx += block_count;
- }
-
- _mesa_set_add(buf_set, variable->interface_type);
- }
-
- continue;
- }
-
- /* We rely on the fact that nir_lower_samplers_as_deref has
- * eliminated struct dereferences.
- */
- if (base_type == GLSL_TYPE_SAMPLER && !variable->data.bindless) {
- info->samplers_declared |=
- u_bit_consecutive(variable->data.binding, aoa_size);
- } else if (base_type == GLSL_TYPE_IMAGE && !variable->data.bindless) {
- info->images_declared |=
- u_bit_consecutive(variable->data.binding, aoa_size);
- } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
- info->const_buffers_declared |= 1;
- info->const_file_max[0] = max_slot;
- }
- }
-
- _mesa_set_destroy(ubo_set, NULL);
- _mesa_set_destroy(ssbo_set, NULL);
+ info->const_file_max[0] = nir->num_uniforms - 1;
+ info->shader_buffers_declared = u_bit_consecutive(0, nir->info.num_ssbos);
+ info->const_buffers_declared = u_bit_consecutive(1, nir->info.num_ubos);
+ if (nir->num_uniforms > 0)
+ info->const_buffers_declared |= 1;
+ info->images_declared = u_bit_consecutive(0, nir->info.num_images);
+ info->samplers_declared = nir->info.textures_used;
info->num_written_clipdistance = nir->info.clip_distance_array_size;
info->num_written_culldistance = nir->info.cull_distance_array_size;
NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
NIR_PASS(progress, nir, nir_opt_dead_write_vars);
- NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL);
+ NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS_V(nir, nir_lower_phis_to_scalar);
/* (Constant) copy propagation is needed for txf with offsets. */
};
NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
+ /* Lower load constants to scalar and then clean up the mess */
+ NIR_PASS_V(sel->nir, nir_lower_load_const_to_scalar);
+ NIR_PASS_V(sel->nir, nir_lower_var_copies);
+ si_nir_opts(sel->nir);
+
+ /* Lower large variables that are always constant with load_constant
+ * intrinsics, which get turned into PC-relative loads from a data
+ * section next to the shader.
+ */
+ NIR_PASS_V(sel->nir, nir_opt_large_constants,
+ glsl_get_natural_size_align_bytes, 16);
+
ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
si_nir_opts(sel->nir);
enum glsl_interp_mode interp, unsigned location)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- int interp_param_idx = -1;
switch (interp) {
case INTERP_MODE_FLAT:
case INTERP_MODE_SMOOTH:
case INTERP_MODE_NONE:
if (location == INTERP_CENTER)
- interp_param_idx = SI_PARAM_PERSP_CENTER;
+ return ctx->abi.persp_center;
else if (location == INTERP_CENTROID)
- interp_param_idx = SI_PARAM_PERSP_CENTROID;
+ return ctx->abi.persp_centroid;
else if (location == INTERP_SAMPLE)
- interp_param_idx = SI_PARAM_PERSP_SAMPLE;
+ return ctx->abi.persp_sample;
break;
case INTERP_MODE_NOPERSPECTIVE:
if (location == INTERP_CENTER)
- interp_param_idx = SI_PARAM_LINEAR_CENTER;
+ return ctx->abi.linear_center;
else if (location == INTERP_CENTROID)
- interp_param_idx = SI_PARAM_LINEAR_CENTROID;
+ return ctx->abi.linear_centroid;
else if (location == INTERP_SAMPLE)
- interp_param_idx = SI_PARAM_LINEAR_SAMPLE;
+ return ctx->abi.linear_sample;
break;
default:
assert(!"Unhandled interpolation mode.");
- return NULL;
}
-
- return interp_param_idx != -1 ?
- LLVMGetParam(ctx->main_fn, interp_param_idx) : NULL;
+ return NULL;
}
static LLVMValueRef