/*
* Copyright 2017 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "si_shader.h"
#include "si_shader_internal.h"
+#include "si_pipe.h"
#include "ac_nir_to_llvm.h"
#include "compiler/nir/nir.h"
#include "compiler/nir_types.h"
+static nir_variable* tex_get_texture_var(nir_tex_instr *instr)
+{
+ for (unsigned i = 0; i < instr->num_srcs; i++) {
+ switch (instr->src[i].src_type) {
+ case nir_tex_src_texture_deref:
+ return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src));
+ default:
+ break;
+ }
+ }
+
+ return NULL;
+}
+
+static nir_variable* intrinsic_get_var(nir_intrinsic_instr *instr)
+{
+ return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
+}
+
+static void gather_intrinsic_load_deref_info(const nir_shader *nir,
+ const nir_intrinsic_instr *instr,
+ nir_variable *var,
+ struct tgsi_shader_info *info)
+{
+ assert(var && var->data.mode == nir_var_shader_in);
-static void scan_instruction(struct tgsi_shader_info *info,
+ switch (nir->info.stage) {
+ case MESA_SHADER_VERTEX: {
+ unsigned i = var->data.driver_location;
+ unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
+
+ for (unsigned j = 0; j < attrib_count; j++, i++) {
+ if (glsl_type_is_64bit(glsl_without_array(var->type))) {
+ /* TODO: set usage mask more accurately for doubles */
+ info->input_usage_mask[i] = TGSI_WRITEMASK_XYZW;
+ } else {
+ uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
+ info->input_usage_mask[i] |= mask << var->data.location_frac;
+ }
+ }
+ break;
+ }
+ default: {
+ unsigned semantic_name, semantic_index;
+ tgsi_get_gl_varying_semantic(var->data.location, true,
+ &semantic_name, &semantic_index);
+
+ if (semantic_name == TGSI_SEMANTIC_COLOR) {
+ uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
+ info->colors_read |= mask << (semantic_index * 4);
+ }
+ break;
+ }
+ }
+}
+
+static void scan_instruction(const struct nir_shader *nir,
+ struct tgsi_shader_info *info,
nir_instr *instr)
{
if (instr->type == nir_instr_type_alu) {
}
} else if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex = nir_instr_as_tex(instr);
+ nir_variable *texture = tex_get_texture_var(tex);
+
+ if (!texture) {
+ info->samplers_declared |=
+ u_bit_consecutive(tex->sampler_index, 1);
+ } else {
+ if (texture->data.bindless)
+ info->uses_bindless_samplers = true;
+ }
switch (tex->op) {
case nir_texop_tex:
case nir_intrinsic_load_instance_id:
info->uses_instanceid = 1;
break;
+ case nir_intrinsic_load_invocation_id:
+ info->uses_invocationid = true;
+ break;
+ case nir_intrinsic_load_num_work_groups:
+ info->uses_grid_size = true;
+ break;
+ case nir_intrinsic_load_local_group_size:
+ /* The block size is translated to IMM with a fixed block size. */
+ if (info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
+ info->uses_block_size = true;
+ break;
+ case nir_intrinsic_load_local_invocation_id:
+ case nir_intrinsic_load_work_group_id: {
+ unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+
+ if (intr->intrinsic == nir_intrinsic_load_work_group_id)
+ info->uses_block_id[i] = true;
+ else
+ info->uses_thread_id[i] = true;
+ }
+ break;
+ }
case nir_intrinsic_load_vertex_id:
info->uses_vertexid = 1;
break;
case nir_intrinsic_load_primitive_id:
info->uses_primid = 1;
break;
- case nir_intrinsic_image_store:
- case nir_intrinsic_image_atomic_add:
- case nir_intrinsic_image_atomic_min:
- case nir_intrinsic_image_atomic_max:
- case nir_intrinsic_image_atomic_and:
- case nir_intrinsic_image_atomic_or:
- case nir_intrinsic_image_atomic_xor:
- case nir_intrinsic_image_atomic_exchange:
- case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_load_sample_mask_in:
+ info->reads_samplemask = true;
+ break;
+ case nir_intrinsic_load_tess_level_inner:
+ case nir_intrinsic_load_tess_level_outer:
+ info->reads_tess_factors = true;
+ break;
+ case nir_intrinsic_image_deref_load: {
+ nir_variable *var = intrinsic_get_var(intr);
+ if (var->data.bindless) {
+ info->uses_bindless_images = true;
+
+ if (glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_BUF)
+ info->uses_bindless_buffer_load = true;
+ else
+ info->uses_bindless_image_load = true;
+ }
+ break;
+ }
+ case nir_intrinsic_image_deref_size:
+ case nir_intrinsic_image_deref_samples: {
+ nir_variable *var = intrinsic_get_var(intr);
+ if (var->data.bindless)
+ info->uses_bindless_images = true;
+ break;
+ }
+ case nir_intrinsic_image_deref_store: {
+ const nir_deref_instr *image_deref = nir_instr_as_deref(intr->src[0].ssa->parent_instr);
+ nir_variable *var = intrinsic_get_var(intr);
+ if (var->data.bindless) {
+ info->uses_bindless_images = true;
+
+ if (glsl_get_sampler_dim(image_deref->type) == GLSL_SAMPLER_DIM_BUF)
+ info->uses_bindless_buffer_store = true;
+ else
+ info->uses_bindless_image_store = true;
+ }
+ info->writes_memory = true;
+ break;
+ }
+ case nir_intrinsic_image_deref_atomic_add:
+ case nir_intrinsic_image_deref_atomic_min:
+ case nir_intrinsic_image_deref_atomic_max:
+ case nir_intrinsic_image_deref_atomic_and:
+ case nir_intrinsic_image_deref_atomic_or:
+ case nir_intrinsic_image_deref_atomic_xor:
+ case nir_intrinsic_image_deref_atomic_exchange:
+ case nir_intrinsic_image_deref_atomic_comp_swap: {
+ nir_variable *var = intrinsic_get_var(intr);
+ if (var->data.bindless) {
+ info->uses_bindless_images = true;
+
+ if (glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_BUF)
+ info->uses_bindless_buffer_atomic = true;
+ else
+ info->uses_bindless_image_atomic = true;
+ }
+ info->writes_memory = true;
+ break;
+ }
case nir_intrinsic_store_ssbo:
case nir_intrinsic_ssbo_atomic_add:
case nir_intrinsic_ssbo_atomic_imin:
case nir_intrinsic_ssbo_atomic_comp_swap:
info->writes_memory = true;
break;
+ case nir_intrinsic_load_deref: {
+ nir_variable *var = intrinsic_get_var(intr);
+ nir_variable_mode mode = var->data.mode;
+ enum glsl_base_type base_type =
+ glsl_get_base_type(glsl_without_array(var->type));
+
+ if (mode == nir_var_shader_in) {
+ gather_intrinsic_load_deref_info(nir, intr, var, info);
+
+ switch (var->data.interpolation) {
+ case INTERP_MODE_NONE:
+ if (glsl_base_type_is_integer(base_type))
+ break;
+
+ /* fall-through */
+ case INTERP_MODE_SMOOTH:
+ if (var->data.sample)
+ info->uses_persp_sample = true;
+ else if (var->data.centroid)
+ info->uses_persp_centroid = true;
+ else
+ info->uses_persp_center = true;
+ break;
+
+ case INTERP_MODE_NOPERSPECTIVE:
+ if (var->data.sample)
+ info->uses_linear_sample = true;
+ else if (var->data.centroid)
+ info->uses_linear_centroid = true;
+ else
+ info->uses_linear_center = true;
+ break;
+ }
+ }
+ break;
+ }
+ case nir_intrinsic_interp_deref_at_centroid:
+ case nir_intrinsic_interp_deref_at_sample:
+ case nir_intrinsic_interp_deref_at_offset: {
+ enum glsl_interp_mode interp = intrinsic_get_var(intr)->data.interpolation;
+ switch (interp) {
+ case INTERP_MODE_SMOOTH:
+ case INTERP_MODE_NONE:
+ if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
+ info->uses_persp_opcode_interp_centroid = true;
+ else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
+ info->uses_persp_opcode_interp_sample = true;
+ else
+ info->uses_persp_opcode_interp_offset = true;
+ break;
+ case INTERP_MODE_NOPERSPECTIVE:
+ if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
+ info->uses_linear_opcode_interp_centroid = true;
+ else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
+ info->uses_linear_opcode_interp_sample = true;
+ else
+ info->uses_linear_opcode_interp_offset = true;
+ break;
+ case INTERP_MODE_FLAT:
+ break;
+ default:
+ unreachable("Unsupported interpoation type");
+ }
+ break;
+ }
default:
break;
}
}
}
+void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
+ struct tgsi_tessctrl_info *out)
+{
+ memset(out, 0, sizeof(*out));
+
+ if (nir->info.stage != MESA_SHADER_TESS_CTRL)
+ return;
+
+ out->tessfactors_are_def_in_all_invocs =
+ ac_are_tessfactors_def_in_all_invocs(nir);
+}
+
void si_nir_scan_shader(const struct nir_shader *nir,
struct tgsi_shader_info *info)
{
nir_function *func;
unsigned i;
- assert(nir->stage == MESA_SHADER_VERTEX ||
- nir->stage == MESA_SHADER_FRAGMENT);
-
- info->processor = pipe_shader_type_from_mesa(nir->stage);
+ info->processor = pipe_shader_type_from_mesa(nir->info.stage);
info->num_tokens = 2; /* indicate that the shader is non-empty */
info->num_instructions = 2;
- info->num_inputs = nir->num_inputs;
- info->num_outputs = nir->num_outputs;
+ info->properties[TGSI_PROPERTY_NEXT_SHADER] =
+ pipe_shader_type_from_mesa(nir->info.next_stage);
+
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
+ nir->info.vs.window_space_position;
+ }
+
+ if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
+ info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
+ nir->info.tess.tcs_vertices_out;
+ }
+
+ if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
+ if (nir->info.tess.primitive_mode == GL_ISOLINES)
+ info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
+ else
+ info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
+
+ STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
+ PIPE_TESS_SPACING_FRACTIONAL_ODD);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
+ PIPE_TESS_SPACING_FRACTIONAL_EVEN);
+
+ info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
+ info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
+ info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
+ }
+
+ if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+ info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
+ info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
+ info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
+ info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
+ }
+
+ if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+ info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
+ nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
+ info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
+
+ if (nir->info.fs.pixel_center_integer) {
+ info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
+ TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
+ }
+
+ if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
+ switch (nir->info.fs.depth_layout) {
+ case FRAG_DEPTH_LAYOUT_ANY:
+ info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
+ break;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
+ break;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
+ break;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
+ break;
+ default:
+ unreachable("Unknow depth layout");
+ }
+ }
+ }
+
+ if (gl_shader_stage_is_compute(nir->info.stage)) {
+ info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
+ info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
+ info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
+ }
i = 0;
+ uint64_t processed_inputs = 0;
+ unsigned num_inputs = 0;
nir_foreach_variable(variable, &nir->inputs) {
unsigned semantic_name, semantic_index;
- unsigned attrib_count = glsl_count_attribute_slots(variable->type,
- nir->stage == MESA_SHADER_VERTEX);
- assert(attrib_count == 1 && "not implemented");
+ const struct glsl_type *type = variable->type;
+ if (nir_is_per_vertex_io(variable, nir->info.stage)) {
+ assert(glsl_type_is_array(type));
+ type = glsl_get_array_element(type);
+ }
+
+ unsigned attrib_count = glsl_count_attribute_slots(type,
+ nir->info.stage == MESA_SHADER_VERTEX);
+
+ i = variable->data.driver_location;
/* Vertex shader inputs don't have semantics. The state
* tracker has already mapped them to attributes via
* variable->data.driver_location.
*/
- if (nir->stage == MESA_SHADER_VERTEX)
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ if (glsl_type_is_dual_slot(glsl_without_array(variable->type)))
+ num_inputs++;
+
+ num_inputs++;
continue;
+ }
/* Fragment shader position is a system value. */
- if (nir->stage == MESA_SHADER_FRAGMENT &&
+ if (nir->info.stage == MESA_SHADER_FRAGMENT &&
variable->data.location == VARYING_SLOT_POS) {
- if (variable->data.pixel_center_integer)
+ if (nir->info.fs.pixel_center_integer)
info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
+
+ num_inputs++;
continue;
}
- tgsi_get_gl_varying_semantic(variable->data.location, true,
- &semantic_name, &semantic_index);
+ for (unsigned j = 0; j < attrib_count; j++, i++) {
- info->input_semantic_name[i] = semantic_name;
- info->input_semantic_index[i] = semantic_index;
+ if (processed_inputs & ((uint64_t)1 << i))
+ continue;
- if (variable->data.sample)
- info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
- else if (variable->data.centroid)
- info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
- else
- info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
+ processed_inputs |= ((uint64_t)1 << i);
+ num_inputs++;
- enum glsl_base_type base_type =
- glsl_get_base_type(glsl_without_array(variable->type));
-
- switch (variable->data.interpolation) {
- case INTERP_MODE_NONE:
- if (glsl_base_type_is_integer(base_type)) {
- info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
- break;
- }
+ tgsi_get_gl_varying_semantic(variable->data.location + j, true,
+ &semantic_name, &semantic_index);
- if (semantic_name == TGSI_SEMANTIC_COLOR) {
- info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
- goto persp_locations;
- }
- /* fall-through */
- case INTERP_MODE_SMOOTH:
- assert(!glsl_base_type_is_integer(base_type));
+ info->input_semantic_name[i] = semantic_name;
+ info->input_semantic_index[i] = semantic_index;
- info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
+ if (semantic_name == TGSI_SEMANTIC_PRIMID)
+ info->uses_primid = true;
- persp_locations:
if (variable->data.sample)
- info->uses_persp_sample = true;
+ info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
else if (variable->data.centroid)
- info->uses_persp_centroid = true;
+ info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
else
- info->uses_persp_center = true;
- break;
+ info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
- case INTERP_MODE_NOPERSPECTIVE:
- assert(!glsl_base_type_is_integer(base_type));
+ enum glsl_base_type base_type =
+ glsl_get_base_type(glsl_without_array(variable->type));
- info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
+ switch (variable->data.interpolation) {
+ case INTERP_MODE_NONE:
+ if (glsl_base_type_is_integer(base_type)) {
+ info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ }
- if (variable->data.sample)
- info->uses_linear_sample = true;
- else if (variable->data.centroid)
- info->uses_linear_centroid = true;
- else
- info->uses_linear_center = true;
- break;
+ if (semantic_name == TGSI_SEMANTIC_COLOR) {
+ info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
+ break;
+ }
+ /* fall-through */
- case INTERP_MODE_FLAT:
- info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
- break;
- }
+ case INTERP_MODE_SMOOTH:
+ assert(!glsl_base_type_is_integer(base_type));
+
+ info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+
+ case INTERP_MODE_NOPERSPECTIVE:
+ assert(!glsl_base_type_is_integer(base_type));
- /* TODO make this more precise */
- if (variable->data.location == VARYING_SLOT_COL0)
- info->colors_read |= 0x0f;
- else if (variable->data.location == VARYING_SLOT_COL1)
- info->colors_read |= 0xf0;
+ info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
+ break;
- i++;
+ case INTERP_MODE_FLAT:
+ info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ }
+ }
}
+ info->num_inputs = num_inputs;
+
+
i = 0;
+ uint64_t processed_outputs = 0;
+ unsigned num_outputs = 0;
nir_foreach_variable(variable, &nir->outputs) {
unsigned semantic_name, semantic_index;
- if (nir->stage == MESA_SHADER_FRAGMENT) {
- tgsi_get_gl_frag_result_semantic(variable->data.location,
- &semantic_name, &semantic_index);
- } else {
- tgsi_get_gl_varying_semantic(variable->data.location, true,
- &semantic_name, &semantic_index);
+ i = variable->data.driver_location;
+
+ const struct glsl_type *type = variable->type;
+ if (nir_is_per_vertex_io(variable, nir->info.stage)) {
+ assert(glsl_type_is_array(type));
+ type = glsl_get_array_element(type);
}
- info->output_semantic_name[i] = semantic_name;
- info->output_semantic_index[i] = semantic_index;
- info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
+ unsigned attrib_count = glsl_count_attribute_slots(type, false);
+ for (unsigned k = 0; k < attrib_count; k++, i++) {
- switch (semantic_name) {
- case TGSI_SEMANTIC_PRIMID:
- info->writes_primid = true;
- break;
- case TGSI_SEMANTIC_VIEWPORT_INDEX:
- info->writes_viewport_index = true;
- break;
- case TGSI_SEMANTIC_LAYER:
- info->writes_layer = true;
- break;
- case TGSI_SEMANTIC_PSIZE:
- info->writes_psize = true;
- break;
- case TGSI_SEMANTIC_CLIPVERTEX:
- info->writes_clipvertex = true;
- break;
- case TGSI_SEMANTIC_COLOR:
- info->colors_written |= 1 << semantic_index;
- break;
- case TGSI_SEMANTIC_STENCIL:
- info->writes_stencil = true;
- break;
- case TGSI_SEMANTIC_SAMPLEMASK:
- info->writes_samplemask = true;
- break;
- case TGSI_SEMANTIC_EDGEFLAG:
- info->writes_edgeflag = true;
- break;
- case TGSI_SEMANTIC_POSITION:
- if (info->processor == PIPE_SHADER_FRAGMENT)
- info->writes_z = true;
- else
- info->writes_position = true;
- break;
+ if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+ tgsi_get_gl_frag_result_semantic(variable->data.location + k,
+ &semantic_name, &semantic_index);
+
+ /* Adjust for dual source blending */
+ if (variable->data.index > 0) {
+ semantic_index++;
+ }
+ } else {
+ tgsi_get_gl_varying_semantic(variable->data.location + k, true,
+ &semantic_name, &semantic_index);
+ }
+
+ unsigned num_components = 4;
+ unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
+ if (vector_elements)
+ num_components = vector_elements;
+
+ unsigned component = variable->data.location_frac;
+ if (glsl_type_is_64bit(glsl_without_array(variable->type))) {
+ if (glsl_type_is_dual_slot(glsl_without_array(variable->type)) && k % 2) {
+ num_components = (num_components * 2) - 4;
+ component = 0;
+ } else {
+ num_components = MIN2(num_components * 2, 4);
+ }
+ }
+
+ ubyte usagemask = 0;
+ for (unsigned j = component; j < num_components + component; j++) {
+ switch (j) {
+ case 0:
+ usagemask |= TGSI_WRITEMASK_X;
+ break;
+ case 1:
+ usagemask |= TGSI_WRITEMASK_Y;
+ break;
+ case 2:
+ usagemask |= TGSI_WRITEMASK_Z;
+ break;
+ case 3:
+ usagemask |= TGSI_WRITEMASK_W;
+ break;
+ default:
+ unreachable("error calculating component index");
+ }
+ }
+
+ unsigned gs_out_streams;
+ if (variable->data.stream & (1u << 31)) {
+ gs_out_streams = variable->data.stream & ~(1u << 31);
+ } else {
+ assert(variable->data.stream < 4);
+ gs_out_streams = 0;
+ for (unsigned j = 0; j < num_components; ++j)
+ gs_out_streams |= variable->data.stream << (2 * (component + j));
+ }
+
+ unsigned streamx = gs_out_streams & 3;
+ unsigned streamy = (gs_out_streams >> 2) & 3;
+ unsigned streamz = (gs_out_streams >> 4) & 3;
+ unsigned streamw = (gs_out_streams >> 6) & 3;
+
+ if (usagemask & TGSI_WRITEMASK_X) {
+ info->output_usagemask[i] |= TGSI_WRITEMASK_X;
+ info->output_streams[i] |= streamx;
+ info->num_stream_output_components[streamx]++;
+ }
+ if (usagemask & TGSI_WRITEMASK_Y) {
+ info->output_usagemask[i] |= TGSI_WRITEMASK_Y;
+ info->output_streams[i] |= streamy << 2;
+ info->num_stream_output_components[streamy]++;
+ }
+ if (usagemask & TGSI_WRITEMASK_Z) {
+ info->output_usagemask[i] |= TGSI_WRITEMASK_Z;
+ info->output_streams[i] |= streamz << 4;
+ info->num_stream_output_components[streamz]++;
+ }
+ if (usagemask & TGSI_WRITEMASK_W) {
+ info->output_usagemask[i] |= TGSI_WRITEMASK_W;
+ info->output_streams[i] |= streamw << 6;
+ info->num_stream_output_components[streamw]++;
+ }
+
+ /* make sure we only count this location once against
+ * the num_outputs counter.
+ */
+ if (processed_outputs & ((uint64_t)1 << i))
+ continue;
+
+ processed_outputs |= ((uint64_t)1 << i);
+ num_outputs++;
+
+ info->output_semantic_name[i] = semantic_name;
+ info->output_semantic_index[i] = semantic_index;
+
+ switch (semantic_name) {
+ case TGSI_SEMANTIC_PRIMID:
+ info->writes_primid = true;
+ break;
+ case TGSI_SEMANTIC_VIEWPORT_INDEX:
+ info->writes_viewport_index = true;
+ break;
+ case TGSI_SEMANTIC_LAYER:
+ info->writes_layer = true;
+ break;
+ case TGSI_SEMANTIC_PSIZE:
+ info->writes_psize = true;
+ break;
+ case TGSI_SEMANTIC_CLIPVERTEX:
+ info->writes_clipvertex = true;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ info->colors_written |= 1 << semantic_index;
+ break;
+ case TGSI_SEMANTIC_STENCIL:
+ info->writes_stencil = true;
+ break;
+ case TGSI_SEMANTIC_SAMPLEMASK:
+ info->writes_samplemask = true;
+ break;
+ case TGSI_SEMANTIC_EDGEFLAG:
+ info->writes_edgeflag = true;
+ break;
+ case TGSI_SEMANTIC_POSITION:
+ if (info->processor == PIPE_SHADER_FRAGMENT)
+ info->writes_z = true;
+ else
+ info->writes_position = true;
+ break;
+ }
+
+ if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
+ switch (semantic_name) {
+ case TGSI_SEMANTIC_PATCH:
+ info->reads_perpatch_outputs = true;
+ break;
+ case TGSI_SEMANTIC_TESSINNER:
+ case TGSI_SEMANTIC_TESSOUTER:
+ info->reads_tessfactor_outputs = true;
+ break;
+ default:
+ info->reads_pervertex_outputs = true;
+ }
+ }
}
- i++;
+ unsigned loc = variable->data.location;
+ if (nir->info.stage == MESA_SHADER_FRAGMENT &&
+ loc == FRAG_RESULT_COLOR &&
+ nir->info.outputs_written & (1ull << loc)) {
+ assert(attrib_count == 1);
+ info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
+ }
}
+ info->num_outputs = num_outputs;
+
+ struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+ struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+
+ /* Intialise const_file_max[0] */
+ info->const_file_max[0] = -1;
+
+ /* The first 8 are reserved for atomic counters using ssbo */
+ unsigned ssbo_idx = 8;
+
+ unsigned ubo_idx = 1;
nir_foreach_variable(variable, &nir->uniforms) {
const struct glsl_type *type = variable->type;
enum glsl_base_type base_type =
glsl_get_base_type(glsl_without_array(type));
unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
+ unsigned loc = variable->data.location;
+ int slot_count = glsl_count_attribute_slots(type, false);
+ int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
+
+ /* Gather buffers declared bitmasks. Note: radeonsi doesn't
+ * really use the mask (other than ubo_idx == 1 for regular
+ * uniforms) its really only used for getting the buffer count
+ * so we don't need to worry about the ordering.
+ */
+ if (variable->interface_type != NULL) {
+ if (variable->data.mode == nir_var_uniform ||
+ variable->data.mode == nir_var_mem_ubo ||
+ variable->data.mode == nir_var_mem_ssbo) {
+
+ struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
+ ssbo_set : ubo_set;
+
+ unsigned block_count;
+ if (base_type != GLSL_TYPE_INTERFACE) {
+ struct set_entry *entry =
+ _mesa_set_search(buf_set, variable->interface_type);
+
+ /* Check if we have already processed
+ * a member from this ubo.
+ */
+ if (entry)
+ continue;
+
+ block_count = 1;
+ } else {
+ block_count = aoa_size;
+ }
+
+ if (variable->data.mode == nir_var_uniform ||
+ variable->data.mode == nir_var_mem_ubo) {
+ info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
+ ubo_idx += block_count;
+ } else {
+ assert(variable->data.mode == nir_var_mem_ssbo);
+
+ info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
+ ssbo_idx += block_count;
+ }
+
+ _mesa_set_add(buf_set, variable->interface_type);
+ }
+
+ continue;
+ }
/* We rely on the fact that nir_lower_samplers_as_deref has
* eliminated struct dereferences.
*/
- if (base_type == GLSL_TYPE_SAMPLER)
- info->samplers_declared |=
- u_bit_consecutive(variable->data.binding, aoa_size);
- else if (base_type == GLSL_TYPE_IMAGE)
- info->images_declared |=
- u_bit_consecutive(variable->data.binding, aoa_size);
+ if (base_type == GLSL_TYPE_SAMPLER) {
+ if (variable->data.bindless) {
+ info->const_buffers_declared |= 1;
+ info->const_file_max[0] = max_slot;
+ } else {
+ info->samplers_declared |=
+ u_bit_consecutive(variable->data.binding, aoa_size);
+ }
+ } else if (base_type == GLSL_TYPE_IMAGE) {
+ if (variable->data.bindless) {
+ info->const_buffers_declared |= 1;
+ info->const_file_max[0] = max_slot;
+ } else {
+ info->images_declared |=
+ u_bit_consecutive(variable->data.binding, aoa_size);
+ }
+ } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
+ if (strncmp(variable->name, "state.", 6) == 0 ||
+ strncmp(variable->name, "gl_", 3) == 0) {
+ /* FIXME: figure out why piglit tests with builtin
+ * uniforms are failing without this.
+ */
+ info->const_buffers_declared =
+ u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
+ } else {
+ info->const_buffers_declared |= 1;
+ info->const_file_max[0] = max_slot;
+ }
+ }
}
+ _mesa_set_destroy(ubo_set, NULL);
+ _mesa_set_destroy(ssbo_set, NULL);
+
info->num_written_clipdistance = nir->info.clip_distance_array_size;
info->num_written_culldistance = nir->info.cull_distance_array_size;
info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
- info->culldist_writemask = u_bit_consecutive(info->num_written_clipdistance,
- info->num_written_culldistance);
+ info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
if (info->processor == PIPE_SHADER_FRAGMENT)
info->uses_kill = nir->info.fs.uses_discard;
- /* TODO make this more accurate */
- info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
- info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
-
func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
nir_foreach_block(block, func->impl) {
nir_foreach_instr(instr, block)
- scan_instruction(info, instr);
+ scan_instruction(nir, info, instr);
+ }
+}
+
+/**
+ * Perform "lowering" operations on the NIR that are run once when the shader
+ * selector is created.
+ */
+void
+si_lower_nir(struct si_shader_selector* sel)
+{
+ /* Adjust the driver location of inputs and outputs. The state tracker
+ * interprets them as slots, while the ac/nir backend interprets them
+ * as individual components.
+ */
+ nir_foreach_variable(variable, &sel->nir->inputs)
+ variable->data.driver_location *= 4;
+
+ nir_foreach_variable(variable, &sel->nir->outputs) {
+ variable->data.driver_location *= 4;
+
+ if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
+ if (variable->data.location == FRAG_RESULT_DEPTH)
+ variable->data.driver_location += 2;
+ else if (variable->data.location == FRAG_RESULT_STENCIL)
+ variable->data.driver_location += 1;
+ }
+ }
+
+ /* Perform lowerings (and optimizations) of code.
+ *
+ * Performance considerations aside, we must:
+ * - lower certain ALU operations
+ * - ensure constant offsets for texture instructions are folded
+ * and copy-propagated
+ */
+
+ static const struct nir_lower_tex_options lower_tex_options = {
+ .lower_txp = ~0u,
+ };
+ NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
+
+ const nir_lower_subgroups_options subgroups_options = {
+ .subgroup_size = 64,
+ .ballot_bit_size = 64,
+ .lower_to_scalar = true,
+ .lower_subgroup_masks = true,
+ .lower_vote_trivial = false,
+ .lower_vote_eq_to_ballot = true,
+ };
+ NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
+
+ ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
+
+ bool progress;
+ do {
+ progress = false;
+
+ NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
+
+ NIR_PASS(progress, sel->nir, nir_opt_copy_prop_vars);
+ NIR_PASS(progress, sel->nir, nir_opt_dead_write_vars);
+
+ NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
+ NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
+
+ /* (Constant) copy propagation is needed for txf with offsets. */
+ NIR_PASS(progress, sel->nir, nir_copy_prop);
+ NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
+ NIR_PASS(progress, sel->nir, nir_opt_dce);
+ if (nir_opt_trivial_continues(sel->nir)) {
+ progress = true;
+ NIR_PASS(progress, sel->nir, nir_copy_prop);
+ NIR_PASS(progress, sel->nir, nir_opt_dce);
+ }
+ NIR_PASS(progress, sel->nir, nir_opt_if, true);
+ NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
+ NIR_PASS(progress, sel->nir, nir_opt_cse);
+ NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8, true, true);
+
+ /* Needed for algebraic lowering */
+ NIR_PASS(progress, sel->nir, nir_opt_algebraic);
+ NIR_PASS(progress, sel->nir, nir_opt_constant_folding);
+
+ NIR_PASS(progress, sel->nir, nir_opt_undef);
+ NIR_PASS(progress, sel->nir, nir_opt_conditional_discard);
+ if (sel->nir->options->max_unroll_iterations) {
+ NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
+ }
+ } while (progress);
+
+ NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
+
+ /* Strip the resulting shader so that the shader cache is more likely
+ * to hit from other similar shaders.
+ */
+ nir_strip(sel->nir);
+}
+
+static void declare_nir_input_vs(struct si_shader_context *ctx,
+ struct nir_variable *variable,
+ unsigned input_index,
+ LLVMValueRef out[4])
+{
+ si_llvm_load_input_vs(ctx, input_index, out);
+}
+
+static void declare_nir_input_fs(struct si_shader_context *ctx,
+ struct nir_variable *variable,
+ unsigned input_index,
+ LLVMValueRef out[4])
+{
+ unsigned slot = variable->data.location;
+ if (slot == VARYING_SLOT_POS) {
+ out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
+ out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
+ out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT);
+ out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
+ LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT));
+ return;
+ }
+
+ si_llvm_load_input_fs(ctx, input_index, out);
+}
+
+LLVMValueRef
+si_nir_lookup_interp_param(struct ac_shader_abi *abi,
+ enum glsl_interp_mode interp, unsigned location)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ int interp_param_idx = -1;
+
+ switch (interp) {
+ case INTERP_MODE_FLAT:
+ return NULL;
+ case INTERP_MODE_SMOOTH:
+ case INTERP_MODE_NONE:
+ if (location == INTERP_CENTER)
+ interp_param_idx = SI_PARAM_PERSP_CENTER;
+ else if (location == INTERP_CENTROID)
+ interp_param_idx = SI_PARAM_PERSP_CENTROID;
+ else if (location == INTERP_SAMPLE)
+ interp_param_idx = SI_PARAM_PERSP_SAMPLE;
+ break;
+ case INTERP_MODE_NOPERSPECTIVE:
+ if (location == INTERP_CENTER)
+ interp_param_idx = SI_PARAM_LINEAR_CENTER;
+ else if (location == INTERP_CENTROID)
+ interp_param_idx = SI_PARAM_LINEAR_CENTROID;
+ else if (location == INTERP_SAMPLE)
+ interp_param_idx = SI_PARAM_LINEAR_SAMPLE;
+ break;
+ default:
+ assert(!"Unhandled interpolation mode.");
+ return NULL;
+ }
+
+ return interp_param_idx != -1 ?
+ LLVMGetParam(ctx->main_fn, interp_param_idx) : NULL;
+}
+
+static LLVMValueRef
+si_nir_load_sampler_desc(struct ac_shader_abi *abi,
+ unsigned descriptor_set, unsigned base_index,
+ unsigned constant_index, LLVMValueRef dynamic_index,
+ enum ac_descriptor_type desc_type, bool image,
+ bool write, bool bindless)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ const struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ unsigned const_index = base_index + constant_index;
+ bool dcc_off = write;
+
+ /* TODO: images_store and images_atomic are not set */
+ if (!dynamic_index && image &&
+ (info->images_store | info->images_atomic) & (1 << const_index))
+ dcc_off = true;
+
+ assert(!descriptor_set);
+ assert(!image || desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
+
+ if (bindless) {
+ LLVMValueRef list =
+ LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images);
+
+ /* dynamic_index is the bindless handle */
+ if (image) {
+ /* For simplicity, bindless image descriptors use fixed
+ * 16-dword slots for now.
+ */
+ dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
+ LLVMConstInt(ctx->i32, 2, 0), "");
+
+ return si_load_image_desc(ctx, list, dynamic_index, desc_type,
+ dcc_off, true);
+ }
+
+ /* Since bindless handle arithmetic can contain an unsigned integer
+ * wraparound and si_load_sampler_desc assumes there isn't any,
+ * use GEP without "inbounds" (inside ac_build_pointer_add)
+ * to prevent incorrect code generation and hangs.
+ */
+ dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
+ LLVMConstInt(ctx->i32, 2, 0), "");
+ list = ac_build_pointer_add(&ctx->ac, list, dynamic_index);
+ return si_load_sampler_desc(ctx, list, ctx->i32_0, desc_type);
+ }
+
+ unsigned num_slots = image ? ctx->num_images : ctx->num_samplers;
+ assert(const_index < num_slots);
+
+ LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
+ LLVMValueRef index = LLVMConstInt(ctx->ac.i32, const_index, false);
+
+ if (dynamic_index) {
+ index = LLVMBuildAdd(builder, index, dynamic_index, "");
+
+ /* From the GL_ARB_shader_image_load_store extension spec:
+ *
+ * If a shader performs an image load, store, or atomic
+ * operation using an image variable declared as an array,
+ * and if the index used to select an individual element is
+ * negative or greater than or equal to the size of the
+ * array, the results of the operation are undefined but may
+ * not lead to termination.
+ */
+ index = si_llvm_bound_index(ctx, index, num_slots);
+ }
+
+ if (image) {
+ index = LLVMBuildSub(ctx->ac.builder,
+ LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
+ index, "");
+ return si_load_image_desc(ctx, list, index, desc_type, dcc_off, false);
+ }
+
+ index = LLVMBuildAdd(ctx->ac.builder, index,
+ LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
+ return si_load_sampler_desc(ctx, list, index, desc_type);
+}
+
+static void bitcast_inputs(struct si_shader_context *ctx,
+ LLVMValueRef data[4],
+ unsigned input_idx)
+{
+ for (unsigned chan = 0; chan < 4; chan++) {
+ ctx->inputs[input_idx + chan] =
+ LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
}
}
bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
{
- ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL);
+ struct tgsi_shader_info *info = &ctx->shader->selector->info;
+
+ if (nir->info.stage == MESA_SHADER_VERTEX ||
+ nir->info.stage == MESA_SHADER_FRAGMENT) {
+ uint64_t processed_inputs = 0;
+ nir_foreach_variable(variable, &nir->inputs) {
+ unsigned attrib_count = glsl_count_attribute_slots(variable->type,
+ nir->info.stage == MESA_SHADER_VERTEX);
+ unsigned input_idx = variable->data.driver_location;
+
+ LLVMValueRef data[4];
+ unsigned loc = variable->data.location;
+
+ if (loc >= VARYING_SLOT_VAR0 && nir->info.stage == MESA_SHADER_FRAGMENT)
+ ctx->abi.fs_input_attr_indices[loc - VARYING_SLOT_VAR0] = input_idx / 4;
+
+ for (unsigned i = 0; i < attrib_count; i++) {
+ /* Packed components share the same location so skip
+ * them if we have already processed the location.
+ */
+ if (processed_inputs & ((uint64_t)1 << (loc + i))) {
+ input_idx += 4;
+ continue;
+ }
+
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ declare_nir_input_vs(ctx, variable, input_idx / 4, data);
+ bitcast_inputs(ctx, data, input_idx);
+ if (glsl_type_is_dual_slot(variable->type)) {
+ input_idx += 4;
+ declare_nir_input_vs(ctx, variable, input_idx / 4, data);
+ bitcast_inputs(ctx, data, input_idx);
+ }
+ } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+ declare_nir_input_fs(ctx, variable, input_idx / 4, data);
+ bitcast_inputs(ctx, data, input_idx);
+ }
+
+ processed_inputs |= ((uint64_t)1 << (loc + i));
+ input_idx += 4;
+ }
+ }
+ }
+
+ ctx->abi.inputs = &ctx->inputs[0];
+ ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
+ ctx->abi.clamp_shadow_reference = true;
+
+ ctx->num_samplers = util_last_bit(info->samplers_declared);
+ ctx->num_images = util_last_bit(info->images_declared);
+
+ if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
+ assert(gl_shader_stage_is_compute(nir->info.stage));
+ si_declare_compute_memory(ctx);
+ }
+ ac_nir_translate(&ctx->ac, &ctx->abi, nir);
return true;
}