st/glsl_to_nir: enable NIR link time opts
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_nir.c
index eec5ac15d1b15d68f65c808dd3940b6ecd81545c..979361a74ee9f994ed65e92a7df7ae8e68b36efa 100644 (file)
 #include "compiler/nir_types.h"
 
 
+static int
+type_size(const struct glsl_type *type)
+{
+   return glsl_count_attribute_slots(type, false);
+}
+
 static void scan_instruction(struct tgsi_shader_info *info,
                             nir_instr *instr)
 {
@@ -53,6 +59,11 @@ static void scan_instruction(struct tgsi_shader_info *info,
        } else if (instr->type == nir_instr_type_tex) {
                nir_tex_instr *tex = nir_instr_as_tex(instr);
 
+               if (!tex->texture) {
+                       info->samplers_declared |=
+                               u_bit_consecutive(tex->sampler_index, 1);
+               }
+
                switch (tex->op) {
                case nir_texop_tex:
                case nir_texop_txb:
@@ -118,21 +129,27 @@ void si_nir_scan_shader(const struct nir_shader *nir,
        nir_function *func;
        unsigned i;
 
-       assert(nir->stage == MESA_SHADER_VERTEX ||
-              nir->stage == MESA_SHADER_FRAGMENT);
+       assert(nir->info.stage == MESA_SHADER_VERTEX ||
+              nir->info.stage == MESA_SHADER_FRAGMENT);
 
-       info->processor = pipe_shader_type_from_mesa(nir->stage);
+       info->processor = pipe_shader_type_from_mesa(nir->info.stage);
        info->num_tokens = 2; /* indicate that the shader is non-empty */
        info->num_instructions = 2;
 
-       info->num_inputs = nir->num_inputs;
-       info->num_outputs = nir->num_outputs;
+       if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+               info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
+               info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
+               info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
+               info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
+       }
 
        i = 0;
+       uint64_t processed_inputs = 0;
+       unsigned num_inputs = 0;
        nir_foreach_variable(variable, &nir->inputs) {
                unsigned semantic_name, semantic_index;
                unsigned attrib_count = glsl_count_attribute_slots(variable->type,
-                                                                  nir->stage == MESA_SHADER_VERTEX);
+                                                                  nir->info.stage == MESA_SHADER_VERTEX);
 
                assert(attrib_count == 1 && "not implemented");
 
@@ -140,18 +157,27 @@ void si_nir_scan_shader(const struct nir_shader *nir,
                 * tracker has already mapped them to attributes via
                 * variable->data.driver_location.
                 */
-               if (nir->stage == MESA_SHADER_VERTEX)
+               if (nir->info.stage == MESA_SHADER_VERTEX)
                        continue;
 
                /* Fragment shader position is a system value. */
-               if (nir->stage == MESA_SHADER_FRAGMENT &&
+               if (nir->info.stage == MESA_SHADER_FRAGMENT &&
                    variable->data.location == VARYING_SLOT_POS) {
                        if (variable->data.pixel_center_integer)
                                info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
                                        TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
+
+                       num_inputs++;
                        continue;
                }
 
+               i = variable->data.driver_location;
+               if (processed_inputs & ((uint64_t)1 << i))
+                       continue;
+
+               processed_inputs |= ((uint64_t)1 << i);
+               num_inputs++;
+
                tgsi_get_gl_varying_semantic(variable->data.location, true,
                                             &semantic_name, &semantic_index);
 
@@ -217,15 +243,20 @@ void si_nir_scan_shader(const struct nir_shader *nir,
                        info->colors_read |= 0x0f;
                else if (variable->data.location == VARYING_SLOT_COL1)
                        info->colors_read |= 0xf0;
-
-               i++;
        }
 
+       if (nir->info.stage != MESA_SHADER_VERTEX)
+               info->num_inputs = num_inputs;
+       else
+               info->num_inputs = nir->num_inputs;
+
        i = 0;
+       uint64_t processed_outputs = 0;
+       unsigned num_outputs = 0;
        nir_foreach_variable(variable, &nir->outputs) {
                unsigned semantic_name, semantic_index;
 
-               if (nir->stage == MESA_SHADER_FRAGMENT) {
+               if (nir->info.stage == MESA_SHADER_FRAGMENT) {
                        tgsi_get_gl_frag_result_semantic(variable->data.location,
                                &semantic_name, &semantic_index);
                } else {
@@ -233,10 +264,54 @@ void si_nir_scan_shader(const struct nir_shader *nir,
                                                     &semantic_name, &semantic_index);
                }
 
+               i = variable->data.driver_location;
+               if (processed_outputs & ((uint64_t)1 << i))
+                       continue;
+
+               processed_outputs |= ((uint64_t)1 << i);
+               num_outputs++;
+
                info->output_semantic_name[i] = semantic_name;
                info->output_semantic_index[i] = semantic_index;
                info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
 
+               unsigned num_components = 4;
+               unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
+               if (vector_elements)
+                       num_components = vector_elements;
+
+               unsigned gs_out_streams;
+               if (variable->data.stream & (1u << 31)) {
+                       gs_out_streams = variable->data.stream & ~(1u << 31);
+               } else {
+                       assert(variable->data.stream < 4);
+                       gs_out_streams = 0;
+                       for (unsigned j = 0; j < num_components; ++j)
+                               gs_out_streams |= variable->data.stream << (2 * (variable->data.location_frac + j));
+               }
+
+               unsigned streamx = gs_out_streams & 3;
+               unsigned streamy = (gs_out_streams >> 2) & 3;
+               unsigned streamz = (gs_out_streams >> 4) & 3;
+               unsigned streamw = (gs_out_streams >> 6) & 3;
+
+               if (info->output_usagemask[i] & TGSI_WRITEMASK_X) {
+                       info->output_streams[i] |= streamx;
+                       info->num_stream_output_components[streamx]++;
+               }
+               if (info->output_usagemask[i] & TGSI_WRITEMASK_Y) {
+                       info->output_streams[i] |= streamy << 2;
+                       info->num_stream_output_components[streamy]++;
+               }
+               if (info->output_usagemask[i] & TGSI_WRITEMASK_Z) {
+                       info->output_streams[i] |= streamz << 4;
+                       info->num_stream_output_components[streamz]++;
+               }
+               if (info->output_usagemask[i] & TGSI_WRITEMASK_W) {
+                       info->output_streams[i] |= streamw << 6;
+                       info->num_stream_output_components[streamw]++;
+               }
+
                switch (semantic_name) {
                case TGSI_SEMANTIC_PRIMID:
                        info->writes_primid = true;
@@ -272,10 +347,10 @@ void si_nir_scan_shader(const struct nir_shader *nir,
                                info->writes_position = true;
                        break;
                }
-
-               i++;
        }
 
+       info->num_outputs = num_outputs;
+
        nir_foreach_variable(variable, &nir->uniforms) {
                const struct glsl_type *type = variable->type;
                enum glsl_base_type base_type =
@@ -296,8 +371,7 @@ void si_nir_scan_shader(const struct nir_shader *nir,
        info->num_written_clipdistance = nir->info.clip_distance_array_size;
        info->num_written_culldistance = nir->info.cull_distance_array_size;
        info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
-       info->culldist_writemask = u_bit_consecutive(info->num_written_clipdistance,
-                                                    info->num_written_culldistance);
+       info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
 
        if (info->processor == PIPE_SHADER_FRAGMENT)
                info->uses_kill = nir->info.fs.uses_discard;
@@ -313,22 +387,95 @@ void si_nir_scan_shader(const struct nir_shader *nir,
        }
 }
 
+/**
+ * Perform "lowering" operations on the NIR that are run once when the shader
+ * selector is created.
+ */
+void
+si_lower_nir(struct si_shader_selector* sel)
+{
+       /* Adjust the driver location of inputs and outputs. The state tracker
+        * interprets them as slots, while the ac/nir backend interprets them
+        * as individual components.
+        */
+       nir_foreach_variable(variable, &sel->nir->inputs)
+               variable->data.driver_location *= 4;
+
+       nir_foreach_variable(variable, &sel->nir->outputs) {
+               variable->data.driver_location *= 4;
+
+               if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
+                       if (variable->data.location == FRAG_RESULT_DEPTH)
+                               variable->data.driver_location += 2;
+                       else if (variable->data.location == FRAG_RESULT_STENCIL)
+                               variable->data.driver_location += 1;
+               }
+       }
+
+       /* Perform lowerings (and optimizations) of code.
+        *
+        * Performance considerations aside, we must:
+        * - lower certain ALU operations
+        * - ensure constant offsets for texture instructions are folded
+        *   and copy-propagated
+        */
+       NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size,
+                  (nir_lower_io_options)0);
+       NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo);
+
+       NIR_PASS_V(sel->nir, nir_lower_returns);
+       NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
+       NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
+       NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
+
+       static const struct nir_lower_tex_options lower_tex_options = {
+               .lower_txp = ~0u,
+       };
+       NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
+
+       bool progress;
+       do {
+               progress = false;
+
+               /* (Constant) copy propagation is needed for txf with offsets. */
+               NIR_PASS(progress, sel->nir, nir_copy_prop);
+               NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
+               NIR_PASS(progress, sel->nir, nir_opt_dce);
+               if (nir_opt_trivial_continues(sel->nir)) {
+                       progress = true;
+                       NIR_PASS(progress, sel->nir, nir_copy_prop);
+                       NIR_PASS(progress, sel->nir, nir_opt_dce);
+               }
+               NIR_PASS(progress, sel->nir, nir_opt_if);
+               NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
+               NIR_PASS(progress, sel->nir, nir_opt_cse);
+               NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8);
+
+               /* Needed for algebraic lowering */
+               NIR_PASS(progress, sel->nir, nir_opt_algebraic);
+               NIR_PASS(progress, sel->nir, nir_opt_constant_folding);
+
+               NIR_PASS(progress, sel->nir, nir_opt_undef);
+               NIR_PASS(progress, sel->nir, nir_opt_conditional_discard);
+               if (sel->nir->options->max_unroll_iterations) {
+                       NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
+               }
+       } while (progress);
+}
+
 static void declare_nir_input_vs(struct si_shader_context *ctx,
-                                struct nir_variable *variable, unsigned rel,
+                                struct nir_variable *variable,
                                 LLVMValueRef out[4])
 {
-       si_llvm_load_input_vs(ctx, variable->data.driver_location / 4 + rel, out);
+       si_llvm_load_input_vs(ctx, variable->data.driver_location / 4, out);
 }
 
 static void declare_nir_input_fs(struct si_shader_context *ctx,
-                                struct nir_variable *variable, unsigned rel,
-                                unsigned *fs_attr_idx,
+                                struct nir_variable *variable,
+                                unsigned input_index,
                                 LLVMValueRef out[4])
 {
-       unsigned slot = variable->data.location + rel;
-
-       assert(variable->data.location >= VARYING_SLOT_VAR0 || rel == 0);
-
+       unsigned slot = variable->data.location;
        if (slot == VARYING_SLOT_POS) {
                out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
                out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
@@ -338,34 +485,95 @@ static void declare_nir_input_fs(struct si_shader_context *ctx,
                return;
        }
 
-       si_llvm_load_input_fs(ctx, *fs_attr_idx, out);
-       (*fs_attr_idx)++;
+       si_llvm_load_input_fs(ctx, input_index, out);
+}
+
+static LLVMValueRef
+si_nir_load_sampler_desc(struct ac_shader_abi *abi,
+                        unsigned descriptor_set, unsigned base_index,
+                        unsigned constant_index, LLVMValueRef dynamic_index,
+                        enum ac_descriptor_type desc_type, bool image,
+                        bool write)
+{
+       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+       LLVMBuilderRef builder = ctx->ac.builder;
+       LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
+       LLVMValueRef index = dynamic_index;
+
+       assert(!descriptor_set);
+
+       if (!index)
+               index = ctx->ac.i32_0;
+
+       index = LLVMBuildAdd(builder, index,
+                            LLVMConstInt(ctx->ac.i32, base_index + constant_index, false),
+                            "");
+
+       if (image) {
+               assert(desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
+               assert(base_index + constant_index < ctx->num_images);
+
+               if (dynamic_index)
+                       index = si_llvm_bound_index(ctx, index, ctx->num_images);
+
+               index = LLVMBuildSub(ctx->gallivm.builder,
+                                    LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
+                                    index, "");
+
+               /* TODO: be smarter about when we use dcc_off */
+               return si_load_image_desc(ctx, list, index, desc_type, write);
+       }
+
+       assert(base_index + constant_index < ctx->num_samplers);
+
+       if (dynamic_index)
+               index = si_llvm_bound_index(ctx, index, ctx->num_samplers);
+
+       index = LLVMBuildAdd(ctx->gallivm.builder, index,
+                            LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
+
+       return si_load_sampler_desc(ctx, list, index, desc_type);
 }
 
 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
 {
-       unsigned fs_attr_idx = 0;
+       struct tgsi_shader_info *info = &ctx->shader->selector->info;
+
+       uint64_t processed_inputs = 0;
        nir_foreach_variable(variable, &nir->inputs) {
                unsigned attrib_count = glsl_count_attribute_slots(variable->type,
-                                                                  nir->stage == MESA_SHADER_VERTEX);
+                                                                  nir->info.stage == MESA_SHADER_VERTEX);
                unsigned input_idx = variable->data.driver_location;
 
-               for (unsigned i = 0; i < attrib_count; ++i) {
-                       LLVMValueRef data[4];
+               assert(attrib_count == 1);
 
-                       if (nir->stage == MESA_SHADER_VERTEX)
-                               declare_nir_input_vs(ctx, variable, i, data);
-                       else if (nir->stage == MESA_SHADER_FRAGMENT)
-                               declare_nir_input_fs(ctx, variable, i, &fs_attr_idx, data);
+               LLVMValueRef data[4];
+               unsigned loc = variable->data.location;
 
-                       for (unsigned chan = 0; chan < 4; chan++) {
-                               ctx->inputs[input_idx + chan] =
-                                       LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
-                       }
+               /* Packed components share the same location so skip
+                * them if we have already processed the location.
+                */
+               if (processed_inputs & ((uint64_t)1 << loc))
+                       continue;
+
+               if (nir->info.stage == MESA_SHADER_VERTEX)
+                       declare_nir_input_vs(ctx, variable, data);
+               else if (nir->info.stage == MESA_SHADER_FRAGMENT)
+                       declare_nir_input_fs(ctx, variable, input_idx / 4, data);
+
+               for (unsigned chan = 0; chan < 4; chan++) {
+                       ctx->inputs[input_idx + chan] =
+                               LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
                }
+               processed_inputs |= ((uint64_t)1 << loc);
        }
 
        ctx->abi.inputs = &ctx->inputs[0];
+       ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
+       ctx->abi.clamp_shadow_reference = true;
+
+       ctx->num_samplers = util_last_bit(info->samplers_declared);
+       ctx->num_images = util_last_bit(info->images_declared);
 
        ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL);