/*
* Copyright 2017 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#include <llvm/Config/llvm-config.h>
+
#include "si_shader_internal.h"
#include "si_pipe.h"
#include "sid.h"
-#include "gallivm/lp_bld_arit.h"
-#include "gallivm/lp_bld_gather.h"
-#include "gallivm/lp_bld_intr.h"
#include "tgsi/tgsi_build.h"
-#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
+#include "ac_llvm_util.h"
-static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data);
-
-static const struct lp_build_tgsi_action tex_action;
+static void tex_fetch_ptrs(struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data,
+ LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr,
+ LLVMValueRef *fmask_ptr);
/**
* Given a v8i32 resource descriptor for a buffer, extract the size of the
LLVMBuildExtractElement(builder, descriptor,
LLVMConstInt(ctx->i32, 2, 0), "");
- if (ctx->screen->b.chip_class == VI) {
- /* On VI, the descriptor contains the size in bytes,
+ if (ctx->screen->info.chip_class == GFX8) {
+ /* On GFX8, the descriptor contains the size in bytes,
* but TXQ must return the size in elements.
* The stride is always non-zero for resources using TXQ.
*/
return ctx->abi.load_ssbo(&ctx->abi, index, false);
}
-static bool tgsi_is_array_image(unsigned target)
+static enum ac_image_dim
+ac_texture_dim_from_tgsi_target(struct si_screen *screen, enum tgsi_texture_type target)
+{
+ switch (target) {
+ case TGSI_TEXTURE_1D:
+ case TGSI_TEXTURE_SHADOW1D:
+ if (screen->info.chip_class == GFX9)
+ return ac_image_2d;
+ return ac_image_1d;
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_SHADOW2D:
+ case TGSI_TEXTURE_RECT:
+ case TGSI_TEXTURE_SHADOWRECT:
+ return ac_image_2d;
+ case TGSI_TEXTURE_3D:
+ return ac_image_3d;
+ case TGSI_TEXTURE_CUBE:
+ case TGSI_TEXTURE_SHADOWCUBE:
+ case TGSI_TEXTURE_CUBE_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
+ return ac_image_cube;
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ if (screen->info.chip_class == GFX9)
+ return ac_image_2darray;
+ return ac_image_1darray;
+ case TGSI_TEXTURE_2D_ARRAY:
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ return ac_image_2darray;
+ case TGSI_TEXTURE_2D_MSAA:
+ return ac_image_2dmsaa;
+ case TGSI_TEXTURE_2D_ARRAY_MSAA:
+ return ac_image_2darraymsaa;
+ default:
+ unreachable("unhandled texture type");
+ }
+}
+
+static enum ac_image_dim
+ac_image_dim_from_tgsi_target(struct si_screen *screen, enum tgsi_texture_type target)
{
- return target == TGSI_TEXTURE_3D ||
- target == TGSI_TEXTURE_CUBE ||
- target == TGSI_TEXTURE_1D_ARRAY ||
- target == TGSI_TEXTURE_2D_ARRAY ||
- target == TGSI_TEXTURE_CUBE_ARRAY ||
- target == TGSI_TEXTURE_2D_ARRAY_MSAA;
+ enum ac_image_dim dim = ac_texture_dim_from_tgsi_target(screen, target);
+
+ /* Match the resource type set in the descriptor. */
+ if (dim == ac_image_cube ||
+ (screen->info.chip_class <= GFX8 && dim == ac_image_3d))
+ dim = ac_image_2darray;
+ else if (target == TGSI_TEXTURE_2D && screen->info.chip_class == GFX9) {
+ /* When a single layer of a 3D texture is bound, the shader
+ * will refer to a 2D target, but the descriptor has a 3D type.
+ * Since the HW ignores BASE_ARRAY in this case, we need to
+ * send 3 coordinates. This doesn't hurt when the underlying
+ * texture is non-3D.
+ */
+ dim = ac_image_3d;
+ }
+
+ return dim;
}
/**
static LLVMValueRef force_dcc_off(struct si_shader_context *ctx,
LLVMValueRef rsrc)
{
- if (ctx->screen->b.chip_class <= CIK) {
+ if (ctx->screen->info.chip_class <= GFX7) {
return rsrc;
} else {
LLVMValueRef i32_6 = LLVMConstInt(ctx->i32, 6, 0);
}
}
+/* AC_DESC_FMASK is handled exactly like AC_DESC_IMAGE. The caller should
+ * adjust "index" to point to FMASK. */
LLVMValueRef si_load_image_desc(struct si_shader_context *ctx,
LLVMValueRef list, LLVMValueRef index,
- enum ac_descriptor_type desc_type, bool dcc_off)
+ enum ac_descriptor_type desc_type,
+ bool uses_store, bool bindless)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef rsrc;
if (desc_type == AC_DESC_BUFFER) {
- index = LLVMBuildMul(builder, index,
- LLVMConstInt(ctx->i32, 2, 0), "");
- index = LLVMBuildAdd(builder, index,
- ctx->i32_1, "");
+ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 2, 0),
+ ctx->i32_1);
list = LLVMBuildPointerCast(builder, list,
- si_const_array(ctx->v4i32, 0), "");
+ ac_array_in_const32_addr_space(ctx->v4i32), "");
} else {
- assert(desc_type == AC_DESC_IMAGE);
+ assert(desc_type == AC_DESC_IMAGE ||
+ desc_type == AC_DESC_FMASK);
}
- rsrc = ac_build_load_to_sgpr(&ctx->ac, list, index);
- if (dcc_off)
+ if (bindless)
+ rsrc = ac_build_load_to_sgpr_uint_wraparound(&ctx->ac, list, index);
+ else
+ rsrc = ac_build_load_to_sgpr(&ctx->ac, list, index);
+
+ if (desc_type == AC_DESC_IMAGE && uses_store)
rsrc = force_dcc_off(ctx, rsrc);
return rsrc;
}
image_fetch_rsrc(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *image,
- bool is_store, unsigned target,
+ bool fmask, bool is_store, unsigned target,
LLVMValueRef *rsrc)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
- ctx->param_samplers_and_images);
- LLVMValueRef index;
- bool dcc_off = is_store;
+ bool bindless = image->Register.File != TGSI_FILE_IMAGE;
+ LLVMValueRef rsrc_ptr, index;
- if (!image->Register.Indirect) {
- const struct tgsi_shader_info *info = bld_base->info;
- unsigned images_writemask = info->images_store |
- info->images_atomic;
-
- index = LLVMConstInt(ctx->i32,
- si_get_image_slot(image->Register.Index), 0);
-
- if (images_writemask & (1 << image->Register.Index))
- dcc_off = true;
- } else {
- /* From the GL_ARB_shader_image_load_store extension spec:
- *
- * If a shader performs an image load, store, or atomic
- * operation using an image variable declared as an array,
- * and if the index used to select an individual element is
- * negative or greater than or equal to the size of the
- * array, the results of the operation are undefined but may
- * not lead to termination.
- */
- index = si_get_bounded_indirect_index(ctx, &image->Indirect,
- image->Register.Index,
- ctx->num_images);
- index = LLVMBuildSub(ctx->ac.builder,
- LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
- index, "");
- }
-
- if (image->Register.File != TGSI_FILE_IMAGE) {
+ if (bindless) {
/* Bindless descriptors are accessible from a different pair of
* user SGPR indices.
*/
rsrc_ptr = LLVMGetParam(ctx->main_fn,
ctx->param_bindless_samplers_and_images);
- index = lp_build_emit_fetch_src(bld_base, image,
- TGSI_TYPE_UNSIGNED, 0);
+ index = lp_build_emit_fetch_src(bld_base, image, TGSI_TYPE_UNSIGNED, 0);
- /* For simplicity, bindless image descriptors use fixed
- * 16-dword slots for now.
- */
+ /* Bindless image descriptors use 16-dword slots. */
index = LLVMBuildMul(ctx->ac.builder, index,
LLVMConstInt(ctx->i32, 2, 0), "");
+ /* FMASK is right after the image. */
+ if (fmask)
+ index = LLVMBuildAdd(ctx->ac.builder, index, ctx->i32_1, "");
+ } else {
+ rsrc_ptr = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
+
+ if (!image->Register.Indirect) {
+ index = LLVMConstInt(ctx->i32, image->Register.Index, 0);
+ } else {
+ /* From the GL_ARB_shader_image_load_store extension spec:
+ *
+ * If a shader performs an image load, store, or atomic
+ * operation using an image variable declared as an array,
+ * and if the index used to select an individual element is
+ * negative or greater than or equal to the size of the
+ * array, the results of the operation are undefined but may
+ * not lead to termination.
+ */
+ index = si_get_bounded_indirect_index(ctx, &image->Indirect,
+ image->Register.Index,
+ ctx->num_images);
+ }
+ /* FMASKs are separate from images. */
+ if (fmask) {
+ index = LLVMBuildAdd(ctx->ac.builder, index,
+ LLVMConstInt(ctx->i32, SI_NUM_IMAGES, 0), "");
+ }
+ index = LLVMBuildSub(ctx->ac.builder,
+ LLVMConstInt(ctx->i32, SI_NUM_IMAGE_SLOTS - 1, 0),
+ index, "");
}
*rsrc = si_load_image_desc(ctx, rsrc_ptr, index,
+ fmask ? AC_DESC_FMASK :
target == TGSI_TEXTURE_BUFFER ? AC_DESC_BUFFER : AC_DESC_IMAGE,
- dcc_off);
+ is_store, bindless);
}
-static LLVMValueRef image_fetch_coords(
+static void image_fetch_coords(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_instruction *inst,
- unsigned src, LLVMValueRef desc)
+ unsigned src, LLVMValueRef desc,
+ LLVMValueRef *coords)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMBuilderRef builder = ctx->ac.builder;
unsigned target = inst->Memory.Texture;
unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
- LLVMValueRef coords[4];
LLVMValueRef tmp;
int chan;
coords[chan] = tmp;
}
- if (ctx->screen->b.chip_class >= GFX9) {
+ if (target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
+ /* Need the sample index as well. */
+ tmp = lp_build_emit_fetch(bld_base, inst, src, TGSI_SWIZZLE_W);
+ coords[chan] = ac_to_integer(&ctx->ac, tmp);
+ }
+
+ if (ctx->screen->info.chip_class == GFX9) {
/* 1D textures are allocated and used as 2D on GFX9. */
if (target == TGSI_TEXTURE_1D) {
coords[1] = ctx->i32_0;
- num_coords++;
} else if (target == TGSI_TEXTURE_1D_ARRAY) {
coords[2] = coords[1];
coords[1] = ctx->i32_0;
- num_coords++;
} else if (target == TGSI_TEXTURE_2D) {
/* The hw can't bind a slice of a 3D image as a 2D
* image, because it ignores BASE_ARRAY if the target
first_layer = LLVMBuildAnd(builder, first_layer, mask, "");
coords[2] = first_layer;
- num_coords++;
- }
- }
-
- if (num_coords == 1)
- return coords[0];
-
- if (num_coords == 3) {
- /* LLVM has difficulties lowering 3-element vectors. */
- coords[3] = bld_base->uint_bld.undef;
- num_coords = 4;
- }
-
- return lp_build_gather_values(&ctx->gallivm, coords, num_coords);
-}
-
-/**
- * Append the extra mode bits that are used by image load and store.
- */
-static void image_append_args(
- struct si_shader_context *ctx,
- struct lp_build_emit_data * emit_data,
- unsigned target,
- bool atomic,
- bool force_glc)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0);
- LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0);
- LLVMValueRef r128 = i1false;
- LLVMValueRef da = tgsi_is_array_image(target) ? i1true : i1false;
- LLVMValueRef glc =
- force_glc ||
- inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ?
- i1true : i1false;
- LLVMValueRef slc = i1false;
- LLVMValueRef lwe = i1false;
-
- if (atomic || (HAVE_LLVM <= 0x0309)) {
- emit_data->args[emit_data->arg_count++] = r128;
- emit_data->args[emit_data->arg_count++] = da;
- if (!atomic) {
- emit_data->args[emit_data->arg_count++] = glc;
}
- emit_data->args[emit_data->arg_count++] = slc;
- return;
- }
-
- /* HAVE_LLVM >= 0x0400 */
- emit_data->args[emit_data->arg_count++] = glc;
- emit_data->args[emit_data->arg_count++] = slc;
- emit_data->args[emit_data->arg_count++] = lwe;
- emit_data->args[emit_data->arg_count++] = da;
-}
-
-/**
- * Append the resource and indexing arguments for buffer intrinsics.
- *
- * \param rsrc the v4i32 buffer resource
- * \param index index into the buffer (stride-based)
- * \param offset byte offset into the buffer
- */
-static void buffer_append_args(
- struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data,
- LLVMValueRef rsrc,
- LLVMValueRef index,
- LLVMValueRef offset,
- bool atomic,
- bool force_glc)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0);
- LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0);
-
- emit_data->args[emit_data->arg_count++] = rsrc;
- emit_data->args[emit_data->arg_count++] = index; /* vindex */
- emit_data->args[emit_data->arg_count++] = offset; /* voffset */
- if (!atomic) {
- emit_data->args[emit_data->arg_count++] =
- force_glc ||
- inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ?
- i1true : i1false; /* glc */
}
- emit_data->args[emit_data->arg_count++] = i1false; /* slc */
}
-static void load_fetch_args(
- struct lp_build_tgsi_context * bld_base,
- struct lp_build_emit_data * emit_data)
+static unsigned get_cache_policy(struct si_shader_context *ctx,
+ const struct tgsi_full_instruction *inst,
+ bool atomic, bool may_store_unaligned,
+ bool writeonly_memory)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction * inst = emit_data->inst;
- unsigned target = inst->Memory.Texture;
- LLVMValueRef rsrc;
-
- emit_data->dst_type = ctx->v4f32;
-
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
- inst->Src[0].Register.File == TGSI_FILE_CONSTBUF) {
- LLVMValueRef offset;
- LLVMValueRef tmp;
-
- bool ubo = inst->Src[0].Register.File == TGSI_FILE_CONSTBUF;
- rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0], ubo);
-
- tmp = lp_build_emit_fetch(bld_base, inst, 1, 0);
- offset = ac_to_integer(&ctx->ac, tmp);
-
- buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
- offset, false, false);
- } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE ||
- tgsi_is_bindless_image_file(inst->Src[0].Register.File)) {
- LLVMValueRef coords;
-
- image_fetch_rsrc(bld_base, &inst->Src[0], false, target, &rsrc);
- coords = image_fetch_coords(bld_base, inst, 1, rsrc);
-
- if (target == TGSI_TEXTURE_BUFFER) {
- buffer_append_args(ctx, emit_data, rsrc, coords,
- ctx->i32_0, false, false);
- } else {
- emit_data->args[0] = coords;
- emit_data->args[1] = rsrc;
- emit_data->args[2] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */
- emit_data->arg_count = 3;
-
- image_append_args(ctx, emit_data, target, false, false);
- }
+ unsigned cache_policy = 0;
+
+ if (!atomic &&
+ /* GFX6 has a TC L1 bug causing corruption of 8bit/16bit stores.
+ * All store opcodes not aligned to a dword are affected.
+ * The only way to get unaligned stores in radeonsi is through
+ * shader images. */
+ ((may_store_unaligned && ctx->screen->info.chip_class == GFX6) ||
+ /* If this is write-only, don't keep data in L1 to prevent
+ * evicting L1 cache lines that may be needed by other
+ * instructions. */
+ writeonly_memory ||
+ inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE))) {
+ cache_policy |= ac_glc;
}
-}
-
-static unsigned get_load_intr_attribs(bool can_speculate)
-{
- /* READNONE means writes can't affect it, while READONLY means that
- * writes can affect it. */
- return can_speculate && HAVE_LLVM >= 0x0400 ?
- LP_FUNC_ATTR_READNONE :
- LP_FUNC_ATTR_READONLY;
-}
-
-static unsigned get_store_intr_attribs(bool writeonly_memory)
-{
- return writeonly_memory && HAVE_LLVM >= 0x0400 ?
- LP_FUNC_ATTR_INACCESSIBLE_MEM_ONLY :
- LP_FUNC_ATTR_WRITEONLY;
-}
-static void load_emit_buffer(struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data,
- bool can_speculate, bool allow_smem)
-{
- const struct tgsi_full_instruction *inst = emit_data->inst;
- uint writemask = inst->Dst[0].Register.WriteMask;
- uint count = util_last_bit(writemask);
- LLVMValueRef *args = emit_data->args;
-
- /* Don't use SMEM for shader buffer loads, because LLVM doesn't
- * select SMEM for SI.load.const with a non-constant offset, and
- * constant offsets practically don't exist with shader buffers.
- *
- * Also, SI.load.const doesn't use inst_offset when it's lowered
- * to VMEM, so we just end up with more VALU instructions in the end
- * and no benefit.
- *
- * TODO: Remove this line once LLVM can select SMEM with a non-constant
- * offset, and can derive inst_offset when VMEM is selected.
- * After that, si_memory_barrier should invalidate sL1 for shader
- * buffers.
- */
+ if (inst->Memory.Qualifier & TGSI_MEMORY_STREAM_CACHE_POLICY)
+ cache_policy |= ac_slc;
- assert(LLVMConstIntGetZExtValue(args[1]) == 0); /* vindex */
- emit_data->output[emit_data->chan] =
- ac_build_buffer_load(&ctx->ac, args[0], count, NULL,
- args[2], NULL, 0,
- LLVMConstIntGetZExtValue(args[3]),
- LLVMConstIntGetZExtValue(args[4]),
- can_speculate, allow_smem);
+ return cache_policy;
}
static LLVMValueRef get_memory_ptr(struct si_shader_context *ctx,
offset = lp_build_emit_fetch(&ctx->bld_base, inst, arg, 0);
offset = ac_to_integer(&ctx->ac, offset);
- ptr = ctx->shared_memory;
+ ptr = ctx->ac.lds;
ptr = LLVMBuildGEP(builder, ptr, &offset, 1, "");
addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr));
ptr = LLVMBuildBitCast(builder, ptr, LLVMPointerType(type, addr_space), "");
derived_ptr = LLVMBuildGEP(ctx->ac.builder, ptr, &index, 1, "");
channels[chan] = LLVMBuildLoad(ctx->ac.builder, derived_ptr, "");
}
- emit_data->output[emit_data->chan] = lp_build_gather_values(&ctx->gallivm, channels, 4);
+ emit_data->output[emit_data->chan] = ac_build_gather_values(&ctx->ac, channels, 4);
}
/**
* For LOAD, set this to (store | atomic) slot usage in the shader.
* For STORE, set this to (load | atomic) slot usage in the shader.
* \param images_reverse_access_mask Same as above, but for images.
+ * \param bindless_buffer_reverse_access_mask Same as above, but for bindless image buffers.
+ * \param bindless_image_reverse_access_mask Same as above, but for bindless images.
*/
static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
const struct tgsi_shader_info *info,
unsigned shader_buffers_reverse_access_mask,
- unsigned images_reverse_access_mask)
+ unsigned images_reverse_access_mask,
+ bool bindless_buffer_reverse_access_mask,
+ bool bindless_image_reverse_access_mask)
{
+ enum tgsi_file_type resource_file;
+ unsigned resource_index;
+ bool resource_indirect;
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_STORE) {
+ resource_file = inst->Dst[0].Register.File;
+ resource_index = inst->Dst[0].Register.Index;
+ resource_indirect = inst->Dst[0].Register.Indirect;
+ } else {
+ resource_file = inst->Src[0].Register.File;
+ resource_index = inst->Src[0].Register.Index;
+ resource_indirect = inst->Src[0].Register.Indirect;
+ }
+
+ assert(resource_file == TGSI_FILE_BUFFER ||
+ resource_file == TGSI_FILE_IMAGE ||
+ /* bindless image */
+ resource_file == TGSI_FILE_INPUT ||
+ resource_file == TGSI_FILE_OUTPUT ||
+ resource_file == TGSI_FILE_CONSTANT ||
+ resource_file == TGSI_FILE_TEMPORARY ||
+ resource_file == TGSI_FILE_IMMEDIATE);
+
+ assert(resource_file != TGSI_FILE_BUFFER ||
+ inst->Memory.Texture == TGSI_TEXTURE_BUFFER);
+
+ bool bindless = resource_file != TGSI_FILE_BUFFER &&
+ resource_file != TGSI_FILE_IMAGE;
+
/* RESTRICT means NOALIAS.
* If there are no writes, we can assume the accessed memory is read-only.
* If there are no reads, we can assume the accessed memory is write-only.
*/
- if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT) {
+ if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT && !bindless) {
unsigned reverse_access_mask;
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+ if (resource_file == TGSI_FILE_BUFFER) {
reverse_access_mask = shader_buffers_reverse_access_mask;
} else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
reverse_access_mask = info->images_buffers &
images_reverse_access_mask;
}
- if (inst->Src[0].Register.Indirect) {
+ if (resource_indirect) {
if (!reverse_access_mask)
return true;
} else {
if (!(reverse_access_mask &
- (1u << inst->Src[0].Register.Index)))
+ (1u << resource_index)))
return true;
}
}
* Same for the case when there are no writes/reads for non-buffer
* images.
*/
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
- (inst->Memory.Texture == TGSI_TEXTURE_BUFFER &&
- (inst->Src[0].Register.File == TGSI_FILE_IMAGE ||
- tgsi_is_bindless_image_file(inst->Src[0].Register.File)))) {
+ if (resource_file == TGSI_FILE_BUFFER ||
+ inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
if (!shader_buffers_reverse_access_mask &&
- !(info->images_buffers & images_reverse_access_mask))
+ !(info->images_buffers & images_reverse_access_mask) &&
+ !bindless_buffer_reverse_access_mask)
return true;
} else {
- if (!(~info->images_buffers & images_reverse_access_mask))
+ if (!(~info->images_buffers & images_reverse_access_mask) &&
+ !bindless_image_reverse_access_mask)
return true;
}
return false;
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMBuilderRef builder = ctx->ac.builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
const struct tgsi_shader_info *info = &ctx->shader->selector->info;
- char intrinsic_name[64];
bool can_speculate = false;
+ LLVMValueRef vindex = ctx->i32_0;
+ LLVMValueRef voffset = ctx->i32_0;
+ struct ac_image_args args = {};
if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) {
load_emit_memory(ctx, emit_data);
return;
}
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
+ inst->Src[0].Register.File == TGSI_FILE_CONSTBUF) {
+ bool ubo = inst->Src[0].Register.File == TGSI_FILE_CONSTBUF;
+ args.resource = shader_buffer_fetch_rsrc(ctx, &inst->Src[0], ubo);
+ voffset = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 1, 0));
+ } else {
+ unsigned target = inst->Memory.Texture;
+
+ image_fetch_rsrc(bld_base, &inst->Src[0], false, false, target, &args.resource);
+ image_fetch_coords(bld_base, inst, 1, args.resource, args.coords);
+
+ if ((inst->Memory.Texture == TGSI_TEXTURE_2D_MSAA ||
+ inst->Memory.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA) &&
+ !(ctx->screen->debug_flags & DBG(NO_FMASK))) {
+ LLVMValueRef fmask;
+
+ image_fetch_rsrc(bld_base, &inst->Src[0], true, false, target, &fmask);
+ ac_apply_fmask_to_sample(&ctx->ac, fmask, args.coords,
+ inst->Memory.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA);
+ }
+ vindex = args.coords[0]; /* for buffers only */
+ }
+
if (inst->Src[0].Register.File == TGSI_FILE_CONSTBUF) {
- load_emit_buffer(ctx, emit_data, true, true);
+ emit_data->output[emit_data->chan] =
+ ac_build_buffer_load(&ctx->ac, args.resource,
+ util_last_bit(inst->Dst[0].Register.WriteMask),
+ NULL, voffset, NULL, 0, 0, true, true);
return;
}
if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
- si_emit_waitcnt(ctx, VM_CNT);
+ ac_build_waitcnt(&ctx->ac, AC_WAIT_VLOAD | AC_WAIT_VSTORE);
can_speculate = !(inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) &&
is_oneway_access_only(inst, info,
info->shader_buffers_store |
info->shader_buffers_atomic,
info->images_store |
- info->images_atomic);
+ info->images_atomic,
+ info->uses_bindless_buffer_store |
+ info->uses_bindless_buffer_atomic,
+ info->uses_bindless_image_store |
+ info->uses_bindless_image_atomic);
+ args.cache_policy = get_cache_policy(ctx, inst, false, false, false);
if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
- load_emit_buffer(ctx, emit_data, can_speculate, false);
+ /* Don't use SMEM for shader buffer loads, because LLVM doesn't
+ * select SMEM for SI.load.const with a non-constant offset, and
+ * constant offsets practically don't exist with shader buffers.
+ *
+ * Also, SI.load.const doesn't use inst_offset when it's lowered
+ * to VMEM, so we just end up with more VALU instructions in the end
+ * and no benefit.
+ *
+ * TODO: Remove this line once LLVM can select SMEM with a non-constant
+ * offset, and can derive inst_offset when VMEM is selected.
+ * After that, si_memory_barrier should invalidate sL1 for shader
+ * buffers.
+ */
+ emit_data->output[emit_data->chan] =
+ ac_build_buffer_load(&ctx->ac, args.resource,
+ util_last_bit(inst->Dst[0].Register.WriteMask),
+ NULL, voffset, NULL, 0,
+ args.cache_policy, can_speculate, false);
return;
}
if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+ unsigned num_channels = util_last_bit(inst->Dst[0].Register.WriteMask);
+ LLVMValueRef result =
+ ac_build_buffer_load_format(&ctx->ac,
+ args.resource,
+ vindex,
+ ctx->i32_0,
+ num_channels,
+ args.cache_policy,
+ can_speculate);
emit_data->output[emit_data->chan] =
- lp_build_intrinsic(
- builder, "llvm.amdgcn.buffer.load.format.v4f32", emit_data->dst_type,
- emit_data->args, emit_data->arg_count,
- get_load_intr_attribs(can_speculate));
+ ac_build_expand_to_vec4(&ctx->ac, result, num_channels);
} else {
- ac_get_image_intr_name("llvm.amdgcn.image.load",
- emit_data->dst_type, /* vdata */
- LLVMTypeOf(emit_data->args[0]), /* coords */
- LLVMTypeOf(emit_data->args[1]), /* rsrc */
- intrinsic_name, sizeof(intrinsic_name));
+ args.opcode = ac_image_load;
+ args.dim = ac_image_dim_from_tgsi_target(ctx->screen, inst->Memory.Texture);
+ args.attributes = ac_get_load_intr_attribs(can_speculate);
+ args.dmask = 0xf;
emit_data->output[emit_data->chan] =
- lp_build_intrinsic(
- builder, intrinsic_name, emit_data->dst_type,
- emit_data->args, emit_data->arg_count,
- get_load_intr_attribs(can_speculate));
- }
-}
-
-static void store_fetch_args(
- struct lp_build_tgsi_context * bld_base,
- struct lp_build_emit_data * emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction * inst = emit_data->inst;
- struct tgsi_full_src_register memory;
- LLVMValueRef chans[4];
- LLVMValueRef data;
- LLVMValueRef rsrc;
- unsigned chan;
-
- emit_data->dst_type = ctx->voidt;
-
- for (chan = 0; chan < 4; ++chan) {
- chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan);
- }
- data = lp_build_gather_values(&ctx->gallivm, chans, 4);
-
- emit_data->args[emit_data->arg_count++] = data;
-
- memory = tgsi_full_src_register_from_dst(&inst->Dst[0]);
-
- if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
- LLVMValueRef offset;
- LLVMValueRef tmp;
-
- rsrc = shader_buffer_fetch_rsrc(ctx, &memory, false);
-
- tmp = lp_build_emit_fetch(bld_base, inst, 0, 0);
- offset = ac_to_integer(&ctx->ac, tmp);
-
- buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
- offset, false, false);
- } else if (inst->Dst[0].Register.File == TGSI_FILE_IMAGE ||
- tgsi_is_bindless_image_file(inst->Dst[0].Register.File)) {
- unsigned target = inst->Memory.Texture;
- LLVMValueRef coords;
-
- /* 8bit/16bit TC L1 write corruption bug on SI.
- * All store opcodes not aligned to a dword are affected.
- *
- * The only way to get unaligned stores in radeonsi is through
- * shader images.
- */
- bool force_glc = ctx->screen->b.chip_class == SI;
-
- image_fetch_rsrc(bld_base, &memory, true, target, &rsrc);
- coords = image_fetch_coords(bld_base, inst, 0, rsrc);
-
- if (target == TGSI_TEXTURE_BUFFER) {
- buffer_append_args(ctx, emit_data, rsrc, coords,
- ctx->i32_0, false, force_glc);
- } else {
- emit_data->args[1] = coords;
- emit_data->args[2] = rsrc;
- emit_data->args[3] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */
- emit_data->arg_count = 4;
-
- image_append_args(ctx, emit_data, target, false, force_glc);
- }
+ ac_build_image_opcode(&ctx->ac, &args);
}
}
-static void store_emit_buffer(
- struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data,
- bool writeonly_memory)
+static void store_emit_buffer(struct si_shader_context *ctx,
+ LLVMValueRef resource,
+ unsigned writemask,
+ LLVMValueRef value,
+ LLVMValueRef voffset,
+ unsigned cache_policy,
+ bool writeonly_memory)
{
- const struct tgsi_full_instruction *inst = emit_data->inst;
LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef base_data = emit_data->args[0];
- LLVMValueRef base_offset = emit_data->args[3];
- unsigned writemask = inst->Dst[0].Register.WriteMask;
+ LLVMValueRef base_data = value;
+ LLVMValueRef base_offset = voffset;
while (writemask) {
int start, count;
- const char *intrinsic_name;
- LLVMValueRef data;
- LLVMValueRef offset;
- LLVMValueRef tmp;
+ LLVMValueRef data, voff;
u_bit_scan_consecutive_range(&writemask, &start, &count);
- /* Due to an LLVM limitation, split 3-element writes
- * into a 2-element and a 1-element write. */
- if (count == 3) {
- writemask |= 1 << (start + 2);
- count = 2;
- }
-
- if (count == 4) {
+ if (count == 3 && ac_has_vec3_support(ctx->ac.chip_class, false)) {
+ LLVMValueRef values[3] = {
+ LLVMBuildExtractElement(builder, base_data,
+ LLVMConstInt(ctx->i32, start, 0), ""),
+ LLVMBuildExtractElement(builder, base_data,
+ LLVMConstInt(ctx->i32, start + 1, 0), ""),
+ LLVMBuildExtractElement(builder, base_data,
+ LLVMConstInt(ctx->i32, start + 2, 0), ""),
+ };
+ data = ac_build_gather_values(&ctx->ac, values, 3);
+ } else if (count >= 3) {
data = base_data;
- intrinsic_name = "llvm.amdgcn.buffer.store.v4f32";
} else if (count == 2) {
- LLVMTypeRef v2f32 = LLVMVectorType(ctx->f32, 2);
-
- tmp = LLVMBuildExtractElement(
- builder, base_data,
- LLVMConstInt(ctx->i32, start, 0), "");
- data = LLVMBuildInsertElement(
- builder, LLVMGetUndef(v2f32), tmp,
- ctx->i32_0, "");
-
- tmp = LLVMBuildExtractElement(
- builder, base_data,
- LLVMConstInt(ctx->i32, start + 1, 0), "");
- data = LLVMBuildInsertElement(
- builder, data, tmp, ctx->i32_1, "");
-
- intrinsic_name = "llvm.amdgcn.buffer.store.v2f32";
+ LLVMValueRef values[2] = {
+ LLVMBuildExtractElement(builder, base_data,
+ LLVMConstInt(ctx->i32, start, 0), ""),
+ LLVMBuildExtractElement(builder, base_data,
+ LLVMConstInt(ctx->i32, start + 1, 0), ""),
+ };
+
+ data = ac_build_gather_values(&ctx->ac, values, 2);
} else {
assert(count == 1);
data = LLVMBuildExtractElement(
builder, base_data,
LLVMConstInt(ctx->i32, start, 0), "");
- intrinsic_name = "llvm.amdgcn.buffer.store.f32";
}
- offset = base_offset;
+ voff = base_offset;
if (start != 0) {
- offset = LLVMBuildAdd(
- builder, offset,
+ voff = LLVMBuildAdd(
+ builder, voff,
LLVMConstInt(ctx->i32, start * 4, 0), "");
}
- emit_data->args[0] = data;
- emit_data->args[3] = offset;
-
- lp_build_intrinsic(
- builder, intrinsic_name, emit_data->dst_type,
- emit_data->args, emit_data->arg_count,
- get_store_intr_attribs(writeonly_memory));
+ ac_build_buffer_store_dword(&ctx->ac, resource, data, count,
+ voff, ctx->i32_0, 0, cache_policy,
+ false);
}
}
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMBuilderRef builder = ctx->ac.builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
const struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ struct tgsi_full_src_register resource_reg =
+ tgsi_full_src_register_from_dst(&inst->Dst[0]);
unsigned target = inst->Memory.Texture;
- char intrinsic_name[64];
- bool writeonly_memory = false;
if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
store_emit_memory(ctx, emit_data);
return;
}
- if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
- si_emit_waitcnt(ctx, VM_CNT);
+ bool writeonly_memory = is_oneway_access_only(inst, info,
+ info->shader_buffers_load |
+ info->shader_buffers_atomic,
+ info->images_load |
+ info->images_atomic,
+ info->uses_bindless_buffer_load |
+ info->uses_bindless_buffer_atomic,
+ info->uses_bindless_image_load |
+ info->uses_bindless_image_atomic);
+ LLVMValueRef chans[4];
+ LLVMValueRef vindex = ctx->i32_0;
+ LLVMValueRef voffset = ctx->i32_0;
+ struct ac_image_args args = {};
- writeonly_memory = is_oneway_access_only(inst, info,
- info->shader_buffers_load |
- info->shader_buffers_atomic,
- info->images_load |
- info->images_atomic);
+ for (unsigned chan = 0; chan < 4; ++chan)
+ chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan);
if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
- store_emit_buffer(ctx, emit_data, writeonly_memory);
- return;
- }
-
- if (target == TGSI_TEXTURE_BUFFER) {
- emit_data->output[emit_data->chan] = lp_build_intrinsic(
- builder, "llvm.amdgcn.buffer.store.format.v4f32",
- emit_data->dst_type, emit_data->args,
- emit_data->arg_count,
- get_store_intr_attribs(writeonly_memory));
+ args.resource = shader_buffer_fetch_rsrc(ctx, &resource_reg, false);
+ voffset = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 0, 0));
} else {
- ac_get_image_intr_name("llvm.amdgcn.image.store",
- LLVMTypeOf(emit_data->args[0]), /* vdata */
- LLVMTypeOf(emit_data->args[1]), /* coords */
- LLVMTypeOf(emit_data->args[2]), /* rsrc */
- intrinsic_name, sizeof(intrinsic_name));
-
- emit_data->output[emit_data->chan] =
- lp_build_intrinsic(
- builder, intrinsic_name, emit_data->dst_type,
- emit_data->args, emit_data->arg_count,
- get_store_intr_attribs(writeonly_memory));
+ image_fetch_rsrc(bld_base, &resource_reg, false, true, target, &args.resource);
+ image_fetch_coords(bld_base, inst, 0, args.resource, args.coords);
+ vindex = args.coords[0]; /* for buffers only */
}
-}
-
-static void atomic_fetch_args(
- struct lp_build_tgsi_context * bld_base,
- struct lp_build_emit_data * emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction * inst = emit_data->inst;
- LLVMValueRef data1, data2;
- LLVMValueRef rsrc;
- LLVMValueRef tmp;
- emit_data->dst_type = ctx->f32;
+ if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
+ ac_build_waitcnt(&ctx->ac, AC_WAIT_VLOAD | AC_WAIT_VSTORE);
- tmp = lp_build_emit_fetch(bld_base, inst, 2, 0);
- data1 = ac_to_integer(&ctx->ac, tmp);
+ bool is_image = inst->Dst[0].Register.File != TGSI_FILE_BUFFER;
+ args.cache_policy = get_cache_policy(ctx, inst,
+ false, /* atomic */
+ is_image, /* may_store_unaligned */
+ writeonly_memory);
- if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
- tmp = lp_build_emit_fetch(bld_base, inst, 3, 0);
- data2 = ac_to_integer(&ctx->ac, tmp);
+ if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
+ store_emit_buffer(ctx, args.resource, inst->Dst[0].Register.WriteMask,
+ ac_build_gather_values(&ctx->ac, chans, 4),
+ voffset, args.cache_policy, writeonly_memory);
+ return;
}
- /* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order
- * of arguments, which is reversed relative to TGSI (and GLSL)
- */
- if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
- emit_data->args[emit_data->arg_count++] = data2;
- emit_data->args[emit_data->arg_count++] = data1;
-
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
- LLVMValueRef offset;
-
- rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0], false);
-
- tmp = lp_build_emit_fetch(bld_base, inst, 1, 0);
- offset = ac_to_integer(&ctx->ac, tmp);
-
- buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
- offset, true, false);
- } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE ||
- tgsi_is_bindless_image_file(inst->Src[0].Register.File)) {
- unsigned target = inst->Memory.Texture;
- LLVMValueRef coords;
-
- image_fetch_rsrc(bld_base, &inst->Src[0], true, target, &rsrc);
- coords = image_fetch_coords(bld_base, inst, 1, rsrc);
+ if (target == TGSI_TEXTURE_BUFFER) {
+ unsigned num_channels = util_last_bit(inst->Dst[0].Register.WriteMask);
- if (target == TGSI_TEXTURE_BUFFER) {
- buffer_append_args(ctx, emit_data, rsrc, coords,
- ctx->i32_0, true, false);
- } else {
- emit_data->args[emit_data->arg_count++] = coords;
- emit_data->args[emit_data->arg_count++] = rsrc;
+ ac_build_buffer_store_format(&ctx->ac, args.resource,
+ ac_build_gather_values(&ctx->ac, chans, num_channels),
+ vindex, ctx->i32_0 /* voffset */,
+ num_channels,
+ args.cache_policy);
+ } else {
+ args.opcode = ac_image_store;
+ args.data[0] = ac_build_gather_values(&ctx->ac, chans, 4);
+ args.dim = ac_image_dim_from_tgsi_target(ctx->screen, inst->Memory.Texture);
+ args.attributes = AC_FUNC_ATTR_INACCESSIBLE_MEM_ONLY;
+ args.dmask = 0xf;
- image_append_args(ctx, emit_data, target, true, false);
- }
+ emit_data->output[emit_data->chan] =
+ ac_build_image_opcode(&ctx->ac, &args);
}
}
LLVMBuilderRef builder = ctx->ac.builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
LLVMValueRef ptr, result, arg;
+ const char *sync_scope = LLVM_VERSION_MAJOR >= 9 ? "workgroup-one-as" : "workgroup";
ptr = get_memory_ptr(ctx, inst, ctx->i32, 1);
new_data = ac_to_integer(&ctx->ac, new_data);
- result = LLVMBuildAtomicCmpXchg(builder, ptr, arg, new_data,
- LLVMAtomicOrderingSequentiallyConsistent,
- LLVMAtomicOrderingSequentiallyConsistent,
- false);
-
+ result = ac_build_atomic_cmp_xchg(&ctx->ac, ptr, arg, new_data,
+ sync_scope);
result = LLVMBuildExtractValue(builder, result, 0, "");
} else {
LLVMAtomicRMWBinOp op;
unreachable("unknown atomic opcode");
}
- result = LLVMBuildAtomicRMW(builder, op, ptr, arg,
- LLVMAtomicOrderingSequentiallyConsistent,
- false);
+ result = ac_build_atomic_rmw(&ctx->ac, op, ptr, arg, sync_scope);
}
- emit_data->output[emit_data->chan] = LLVMBuildBitCast(builder, result, emit_data->dst_type, "");
+ emit_data->output[emit_data->chan] =
+ LLVMBuildBitCast(builder, result, ctx->f32, "");
}
static void atomic_emit(
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMBuilderRef builder = ctx->ac.builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
- char intrinsic_name[40];
- LLVMValueRef tmp;
+ struct ac_image_args args = {};
+ unsigned num_data = 0;
+ LLVMValueRef vindex = ctx->i32_0;
+ LLVMValueRef voffset = ctx->i32_0;
if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) {
atomic_emit_memory(ctx, emit_data);
return;
}
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
- inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
- snprintf(intrinsic_name, sizeof(intrinsic_name),
- "llvm.amdgcn.buffer.atomic.%s", action->intr_name);
+ if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
+ /* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order
+ * of arguments, which is reversed relative to TGSI (and GLSL)
+ */
+ args.data[num_data++] =
+ ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 3, 0));
+ }
+
+ args.data[num_data++] =
+ ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 2, 0));
+
+ args.cache_policy = get_cache_policy(ctx, inst, true, false, false);
+
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+ args.resource = shader_buffer_fetch_rsrc(ctx, &inst->Src[0], false);
+ voffset = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 1, 0));
} else {
- LLVMValueRef coords;
- char coords_type[8];
+ image_fetch_rsrc(bld_base, &inst->Src[0], false, true,
+ inst->Memory.Texture, &args.resource);
+ image_fetch_coords(bld_base, inst, 1, args.resource, args.coords);
+ vindex = args.coords[0]; /* for buffers only */
+ }
+
+ if (inst->Src[0].Register.File != TGSI_FILE_BUFFER &&
+ inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+ LLVMValueRef buf_args[7];
+ unsigned num_args = 0;
+ buf_args[num_args++] = args.data[0];
if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
- coords = emit_data->args[2];
- else
- coords = emit_data->args[1];
+ buf_args[num_args++] = args.data[1];
- ac_build_type_name_for_intr(LLVMTypeOf(coords), coords_type, sizeof(coords_type));
+ buf_args[num_args++] = args.resource;
+ buf_args[num_args++] = vindex;
+ buf_args[num_args++] = voffset;
+ buf_args[num_args++] = ctx->i32_0; /* soffset */
+ buf_args[num_args++] = LLVMConstInt(ctx->i32, args.cache_policy & ac_slc, 0);
+
+ char intrinsic_name[64];
snprintf(intrinsic_name, sizeof(intrinsic_name),
- "llvm.amdgcn.image.atomic.%s.%s",
- action->intr_name, coords_type);
+ "llvm.amdgcn.struct.buffer.atomic.%s", action->intr_name);
+ emit_data->output[emit_data->chan] =
+ ac_to_float(&ctx->ac,
+ ac_build_intrinsic(&ctx->ac, intrinsic_name,
+ ctx->i32, buf_args, num_args, 0));
+ return;
}
- tmp = lp_build_intrinsic(
- builder, intrinsic_name, ctx->i32,
- emit_data->args, emit_data->arg_count, 0);
- emit_data->output[emit_data->chan] = ac_to_float(&ctx->ac, tmp);
-}
-
-static void set_tex_fetch_args(struct si_shader_context *ctx,
- struct lp_build_emit_data *emit_data,
- unsigned target,
- LLVMValueRef res_ptr, LLVMValueRef samp_ptr,
- LLVMValueRef *param, unsigned count,
- unsigned dmask)
-{
- struct ac_image_args args = {};
+ if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+ LLVMValueRef buf_args[7];
+ unsigned num_args = 0;
- /* Pad to power of two vector */
- while (count < util_next_power_of_two(count))
- param[count++] = LLVMGetUndef(ctx->i32);
+ buf_args[num_args++] = args.data[0];
+ if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
+ buf_args[num_args++] = args.data[1];
- if (count > 1)
- args.addr = lp_build_gather_values(&ctx->gallivm, param, count);
- else
- args.addr = param[0];
+ buf_args[num_args++] = args.resource;
+ buf_args[num_args++] = vindex;
+ buf_args[num_args++] = voffset;
+ buf_args[num_args++] = args.cache_policy & ac_slc ? ctx->i1true : ctx->i1false;
- args.resource = res_ptr;
- args.sampler = samp_ptr;
- args.dmask = dmask;
- args.unorm = target == TGSI_TEXTURE_RECT ||
- target == TGSI_TEXTURE_SHADOWRECT;
- args.da = tgsi_is_array_sampler(target);
+ char intrinsic_name[40];
+ snprintf(intrinsic_name, sizeof(intrinsic_name),
+ "llvm.amdgcn.buffer.atomic.%s", action->intr_name);
+ emit_data->output[emit_data->chan] =
+ ac_to_float(&ctx->ac,
+ ac_build_intrinsic(&ctx->ac, intrinsic_name,
+ ctx->i32, buf_args, num_args, 0));
+ } else {
+ if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
+ args.opcode = ac_image_atomic_cmpswap;
+ } else {
+ args.opcode = ac_image_atomic;
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ATOMXCHG: args.atomic = ac_atomic_swap; break;
+ case TGSI_OPCODE_ATOMUADD: args.atomic = ac_atomic_add; break;
+ case TGSI_OPCODE_ATOMAND: args.atomic = ac_atomic_and; break;
+ case TGSI_OPCODE_ATOMOR: args.atomic = ac_atomic_or; break;
+ case TGSI_OPCODE_ATOMXOR: args.atomic = ac_atomic_xor; break;
+ case TGSI_OPCODE_ATOMUMIN: args.atomic = ac_atomic_umin; break;
+ case TGSI_OPCODE_ATOMUMAX: args.atomic = ac_atomic_umax; break;
+ case TGSI_OPCODE_ATOMIMIN: args.atomic = ac_atomic_smin; break;
+ case TGSI_OPCODE_ATOMIMAX: args.atomic = ac_atomic_smax; break;
+ case TGSI_OPCODE_ATOMINC_WRAP:
+ args.atomic = ac_atomic_inc_wrap;
+ break;
+ case TGSI_OPCODE_ATOMDEC_WRAP:
+ args.atomic = ac_atomic_dec_wrap;
+ break;
+ default: unreachable("unhandled image atomic");
+ }
+ }
- /* Ugly, but we seem to have no other choice right now. */
- STATIC_ASSERT(sizeof(args) <= sizeof(emit_data->args));
- memcpy(emit_data->args, &args, sizeof(args));
+ args.dim = ac_image_dim_from_tgsi_target(ctx->screen, inst->Memory.Texture);
+ emit_data->output[emit_data->chan] =
+ ac_to_float(&ctx->ac, ac_build_image_opcode(&ctx->ac, &args));
+ }
}
static LLVMValueRef fix_resinfo(struct si_shader_context *ctx,
LLVMBuilderRef builder = ctx->ac.builder;
/* 1D textures are allocated and used as 2D on GFX9. */
- if (ctx->screen->b.chip_class >= GFX9 &&
+ if (ctx->screen->info.chip_class == GFX9 &&
(target == TGSI_TEXTURE_1D_ARRAY ||
target == TGSI_TEXTURE_SHADOW1D_ARRAY)) {
LLVMValueRef layers =
return out;
}
-static void resq_fetch_args(
- struct lp_build_tgsi_context * bld_base,
- struct lp_build_emit_data * emit_data)
+static void resq_emit(
+ const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
+ LLVMBuilderRef builder = ctx->ac.builder;
const struct tgsi_full_instruction *inst = emit_data->inst;
- const struct tgsi_full_src_register *reg = &inst->Src[0];
-
- emit_data->dst_type = ctx->v4i32;
+ const struct tgsi_full_src_register *reg =
+ &inst->Src[inst->Instruction.Opcode == TGSI_OPCODE_TXQ ? 1 : 0];
if (reg->Register.File == TGSI_FILE_BUFFER) {
- emit_data->args[0] = shader_buffer_fetch_rsrc(ctx, reg, false);
- emit_data->arg_count = 1;
- } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
- image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
- &emit_data->args[0]);
- emit_data->arg_count = 1;
- } else {
- LLVMValueRef res_ptr;
- unsigned image_target;
-
- if (inst->Memory.Texture == TGSI_TEXTURE_3D)
- image_target = TGSI_TEXTURE_2D_ARRAY;
- else
- image_target = inst->Memory.Texture;
+ LLVMValueRef rsrc = shader_buffer_fetch_rsrc(ctx, reg, false);
- image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
- &res_ptr);
- set_tex_fetch_args(ctx, emit_data, image_target,
- res_ptr, NULL, &ctx->i32_0, 1,
- 0xf);
+ emit_data->output[emit_data->chan] =
+ LLVMBuildExtractElement(builder, rsrc,
+ LLVMConstInt(ctx->i32, 2, 0), "");
+ return;
}
-}
-static void resq_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMBuilderRef builder = ctx->ac.builder;
- const struct tgsi_full_instruction *inst = emit_data->inst;
- LLVMValueRef out;
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ &&
+ inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
+ LLVMValueRef rsrc;
- if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
- out = LLVMBuildExtractElement(builder, emit_data->args[0],
- LLVMConstInt(ctx->i32, 2, 0), "");
- } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
- out = get_buffer_size(bld_base, emit_data->args[0]);
+ tex_fetch_ptrs(bld_base, emit_data, &rsrc, NULL, NULL);
+ /* Read the size from the buffer descriptor directly. */
+ emit_data->output[emit_data->chan] =
+ get_buffer_size(bld_base, rsrc);
+ return;
+ }
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_RESQ &&
+ inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+ LLVMValueRef rsrc;
+
+ image_fetch_rsrc(bld_base, reg, false, false, inst->Memory.Texture, &rsrc);
+ emit_data->output[emit_data->chan] =
+ get_buffer_size(bld_base, rsrc);
+ return;
+ }
+
+ unsigned target;
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
+ target = inst->Texture.Texture;
} else {
- struct ac_image_args args;
+ if (inst->Memory.Texture == TGSI_TEXTURE_3D)
+ target = TGSI_TEXTURE_2D_ARRAY;
+ else
+ target = inst->Memory.Texture;
+ }
- memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
- args.opcode = ac_image_get_resinfo;
- out = ac_build_image_opcode(&ctx->ac, &args);
+ struct ac_image_args args = {};
+ args.opcode = ac_image_get_resinfo;
+ args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target);
+ args.dmask = 0xf;
+ args.attributes = AC_FUNC_ATTR_READNONE;
- out = fix_resinfo(ctx, inst->Memory.Texture, out);
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
+ tex_fetch_ptrs(bld_base, emit_data, &args.resource, NULL, NULL);
+ args.lod = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
+ } else {
+ image_fetch_rsrc(bld_base, reg, false, false, target, &args.resource);
+ args.lod = ctx->i32_0;
}
- emit_data->output[emit_data->chan] = out;
+ emit_data->output[emit_data->chan] =
+ fix_resinfo(ctx, target, ac_build_image_opcode(&ctx->ac, &args));
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_RESQ &&
+ (target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA)) {
+ LLVMValueRef samples =
+ ac_build_image_get_sample_count(&ctx->ac, args.resource);
+
+ emit_data->output[emit_data->chan] =
+ LLVMBuildInsertElement(ctx->ac.builder,
+ emit_data->output[emit_data->chan],
+ samples,
+ LLVMConstInt(ctx->i32, 3, 0), "");
+ }
}
/**
break;
case AC_DESC_BUFFER:
/* The buffer is in [4:7]. */
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
- index = LLVMBuildAdd(builder, index, ctx->i32_1, "");
+ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 4, 0),
+ ctx->i32_1);
list = LLVMBuildPointerCast(builder, list,
- si_const_array(ctx->v4i32, 0), "");
+ ac_array_in_const32_addr_space(ctx->v4i32), "");
break;
case AC_DESC_FMASK:
/* The FMASK is at [8:15]. */
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
- index = LLVMBuildAdd(builder, index, ctx->i32_1, "");
+ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 2, 0),
+ ctx->i32_1);
break;
case AC_DESC_SAMPLER:
/* The sampler state is at [12:15]. */
- index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
- index = LLVMBuildAdd(builder, index, LLVMConstInt(ctx->i32, 3, 0), "");
+ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 4, 0),
+ LLVMConstInt(ctx->i32, 3, 0));
list = LLVMBuildPointerCast(builder, list,
- si_const_array(ctx->v4i32, 0), "");
+ ac_array_in_const32_addr_space(ctx->v4i32), "");
break;
+ case AC_DESC_PLANE_0:
+ case AC_DESC_PLANE_1:
+ case AC_DESC_PLANE_2:
+ /* Only used for the multiplane image support for Vulkan. Should
+ * never be reached in radeonsi.
+ */
+ unreachable("Plane descriptor requested in radeonsi.");
}
return ac_build_load_to_sgpr(&ctx->ac, list, index);
/* Disable anisotropic filtering if BASE_LEVEL == LAST_LEVEL.
*
- * SI-CI:
+ * GFX6-GFX7:
* If BASE_LEVEL == LAST_LEVEL, the shader must disable anisotropic
* filtering manually. The driver sets img7 to a mask clearing
* MAX_ANISO_RATIO if BASE_LEVEL == LAST_LEVEL. The shader must do:
* s_and_b32 samp0, samp0, img7
*
- * VI:
+ * GFX8:
* The ANISO_OVERRIDE sampler field enables this fix in TA.
*/
static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx,
{
LLVMValueRef img7, samp0;
- if (ctx->screen->b.chip_class >= VI)
+ if (ctx->screen->info.chip_class >= GFX8)
return samp;
img7 = LLVMBuildExtractElement(ctx->ac.builder, res,
ctx->i32_0, "");
}
-static void tex_fetch_ptrs(
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data,
- LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr)
+static void tex_fetch_ptrs(struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data,
+ LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr,
+ LLVMValueRef *fmask_ptr)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
reg->Register.Index,
ctx->num_samplers);
index = LLVMBuildAdd(ctx->ac.builder, index,
- LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
+ LLVMConstInt(ctx->i32, SI_NUM_IMAGE_SLOTS / 2, 0), "");
} else {
index = LLVMConstInt(ctx->i32,
si_get_sampler_slot(reg->Register.Index), 0);
ctx->param_bindless_samplers_and_images);
index = lp_build_emit_fetch_src(bld_base, reg,
TGSI_TYPE_UNSIGNED, 0);
+
+ /* Since bindless handle arithmetic can contain an unsigned integer
+ * wraparound and si_load_sampler_desc assumes there isn't any,
+ * use GEP without "inbounds" (inside ac_build_pointer_add)
+ * to prevent incorrect code generation and hangs.
+ */
+ index = LLVMBuildMul(ctx->ac.builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
+ list = ac_build_pointer_add(&ctx->ac, list, index);
+ index = ctx->i32_0;
}
if (target == TGSI_TEXTURE_BUFFER)
}
}
-static void txq_fetch_args(
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+/* Gather4 should follow the same rules as bilinear filtering, but the hardware
+ * incorrectly forces nearest filtering if the texture format is integer.
+ * The only effect it has on Gather4, which always returns 4 texels for
+ * bilinear filtering, is that the final coordinates are off by 0.5 of
+ * the texel size.
+ *
+ * The workaround is to subtract 0.5 from the unnormalized coordinates,
+ * or (0.5 / size) from the normalized coordinates.
+ *
+ * However, cube textures with 8_8_8_8 data formats require a different
+ * workaround of overriding the num format to USCALED/SSCALED. This would lose
+ * precision in 32-bit data formats, so it needs to be applied dynamically at
+ * runtime. In this case, return an i1 value that indicates whether the
+ * descriptor was overridden (and hence a fixup of the sampler result is needed).
+ */
+static LLVMValueRef
+si_lower_gather4_integer(struct si_shader_context *ctx,
+ struct ac_image_args *args,
+ unsigned target,
+ enum tgsi_return_type return_type)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction *inst = emit_data->inst;
- unsigned target = inst->Texture.Texture;
- LLVMValueRef res_ptr;
- LLVMValueRef address;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef wa_8888 = NULL;
+ LLVMValueRef half_texel[2];
- tex_fetch_ptrs(bld_base, emit_data, &res_ptr, NULL, NULL);
+ assert(return_type == TGSI_RETURN_TYPE_SINT ||
+ return_type == TGSI_RETURN_TYPE_UINT);
- if (target == TGSI_TEXTURE_BUFFER) {
- /* Read the size from the buffer descriptor directly. */
- emit_data->args[0] = get_buffer_size(bld_base, res_ptr);
- return;
+ if (target == TGSI_TEXTURE_CUBE ||
+ target == TGSI_TEXTURE_CUBE_ARRAY) {
+ LLVMValueRef formats;
+ LLVMValueRef data_format;
+ LLVMValueRef wa_formats;
+
+ formats = LLVMBuildExtractElement(builder, args->resource, ctx->i32_1, "");
+
+ data_format = LLVMBuildLShr(builder, formats,
+ LLVMConstInt(ctx->i32, 20, false), "");
+ data_format = LLVMBuildAnd(builder, data_format,
+ LLVMConstInt(ctx->i32, (1u << 6) - 1, false), "");
+ wa_8888 = LLVMBuildICmp(
+ builder, LLVMIntEQ, data_format,
+ LLVMConstInt(ctx->i32, V_008F14_IMG_DATA_FORMAT_8_8_8_8, false),
+ "");
+
+ uint32_t wa_num_format =
+ return_type == TGSI_RETURN_TYPE_UINT ?
+ S_008F14_NUM_FORMAT(V_008F14_IMG_NUM_FORMAT_USCALED) :
+ S_008F14_NUM_FORMAT(V_008F14_IMG_NUM_FORMAT_SSCALED);
+ wa_formats = LLVMBuildAnd(builder, formats,
+ LLVMConstInt(ctx->i32, C_008F14_NUM_FORMAT, false),
+ "");
+ wa_formats = LLVMBuildOr(builder, wa_formats,
+ LLVMConstInt(ctx->i32, wa_num_format, false), "");
+
+ formats = LLVMBuildSelect(builder, wa_8888, wa_formats, formats, "");
+ args->resource = LLVMBuildInsertElement(
+ builder, args->resource, formats, ctx->i32_1, "");
}
- /* Textures - set the mip level. */
- address = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
+ if (target == TGSI_TEXTURE_RECT ||
+ target == TGSI_TEXTURE_SHADOWRECT) {
+ assert(!wa_8888);
+ half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5);
+ } else {
+ struct ac_image_args resinfo = {};
+ struct lp_build_if_state if_ctx;
+
+ if (wa_8888) {
+ /* Skip the texture size query entirely if we don't need it. */
+ lp_build_if(&if_ctx, &ctx->gallivm, LLVMBuildNot(builder, wa_8888, ""));
+ }
+
+ /* Query the texture size. */
+ resinfo.opcode = ac_image_get_resinfo;
+ resinfo.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target);
+ resinfo.resource = args->resource;
+ resinfo.sampler = args->sampler;
+ resinfo.lod = ctx->ac.i32_0;
+ resinfo.dmask = 0xf;
+ resinfo.attributes = AC_FUNC_ATTR_READNONE;
+
+ LLVMValueRef texsize =
+ fix_resinfo(ctx, target,
+ ac_build_image_opcode(&ctx->ac, &resinfo));
+
+ /* Compute -0.5 / size. */
+ for (unsigned c = 0; c < 2; c++) {
+ half_texel[c] =
+ LLVMBuildExtractElement(builder, texsize,
+ LLVMConstInt(ctx->i32, c, 0), "");
+ half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, "");
+ half_texel[c] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1, half_texel[c]);
+ half_texel[c] = LLVMBuildFMul(builder, half_texel[c],
+ LLVMConstReal(ctx->f32, -0.5), "");
+ }
- set_tex_fetch_args(ctx, emit_data, target, res_ptr,
- NULL, &address, 1, 0xf);
+ if (wa_8888) {
+ lp_build_endif(&if_ctx);
+
+ LLVMBasicBlockRef bb[2] = { if_ctx.true_block, if_ctx.entry_block };
+
+ for (unsigned c = 0; c < 2; c++) {
+ LLVMValueRef values[2] = { half_texel[c], ctx->ac.f32_0 };
+ half_texel[c] = ac_build_phi(&ctx->ac, ctx->f32, 2,
+ values, bb);
+ }
+ }
+ }
+
+ for (unsigned c = 0; c < 2; c++) {
+ LLVMValueRef tmp;
+ tmp = ac_to_float(&ctx->ac, args->coords[c]);
+ tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], "");
+ args->coords[c] = ac_to_integer(&ctx->ac, tmp);
+ }
+
+ return wa_8888;
}
-static void txq_emit(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+/* The second half of the cube texture 8_8_8_8 integer workaround: adjust the
+ * result after the gather operation.
+ */
+static LLVMValueRef
+si_fix_gather4_integer_result(struct si_shader_context *ctx,
+ LLVMValueRef result,
+ enum tgsi_return_type return_type,
+ LLVMValueRef wa)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct ac_image_args args;
- unsigned target = emit_data->inst->Texture.Texture;
+ LLVMBuilderRef builder = ctx->ac.builder;
- if (target == TGSI_TEXTURE_BUFFER) {
- /* Just return the buffer size. */
- emit_data->output[emit_data->chan] = emit_data->args[0];
- return;
- }
+ assert(return_type == TGSI_RETURN_TYPE_SINT ||
+ return_type == TGSI_RETURN_TYPE_UINT);
+
+ for (unsigned chan = 0; chan < 4; ++chan) {
+ LLVMValueRef chanv = LLVMConstInt(ctx->i32, chan, false);
+ LLVMValueRef value;
+ LLVMValueRef wa_value;
- memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
+ value = LLVMBuildExtractElement(builder, result, chanv, "");
- args.opcode = ac_image_get_resinfo;
- LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args);
+ if (return_type == TGSI_RETURN_TYPE_UINT)
+ wa_value = LLVMBuildFPToUI(builder, value, ctx->i32, "");
+ else
+ wa_value = LLVMBuildFPToSI(builder, value, ctx->i32, "");
+ wa_value = ac_to_float(&ctx->ac, wa_value);
+ value = LLVMBuildSelect(builder, wa, wa_value, value, "");
- emit_data->output[emit_data->chan] = fix_resinfo(ctx, target, result);
+ result = LLVMBuildInsertElement(builder, result, value, chanv, "");
+ }
+
+ return result;
}
-static void tex_fetch_args(
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
const struct tgsi_full_instruction *inst = emit_data->inst;
unsigned opcode = inst->Instruction.Opcode;
unsigned target = inst->Texture.Texture;
- LLVMValueRef coords[5], derivs[6];
- LLVMValueRef address[16];
- unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
+ struct ac_image_args args = {};
int ref_pos = tgsi_util_get_shadow_ref_src_index(target);
- unsigned count = 0;
unsigned chan;
- unsigned num_deriv_channels = 0;
bool has_offset = inst->Texture.NumOffsets > 0;
- LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
- unsigned dmask = 0xf;
+ LLVMValueRef fmask_ptr = NULL;
- tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr);
+ tex_fetch_ptrs(bld_base, emit_data, &args.resource, &args.sampler, &fmask_ptr);
if (target == TGSI_TEXTURE_BUFFER) {
- emit_data->dst_type = ctx->v4f32;
- emit_data->args[0] = res_ptr;
- emit_data->args[1] = ctx->i32_0;
- emit_data->args[2] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
- emit_data->arg_count = 3;
+ LLVMValueRef vindex = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
+ unsigned num_channels =
+ util_last_bit(inst->Dst[0].Register.WriteMask);
+ LLVMValueRef result =
+ ac_build_buffer_load_format(&ctx->ac,
+ args.resource,
+ vindex,
+ ctx->i32_0,
+ num_channels, 0, true);
+ emit_data->output[emit_data->chan] =
+ ac_build_expand_to_vec4(&ctx->ac, result, num_channels);
return;
}
/* Fetch and project texture coordinates */
- coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
+ args.coords[3] = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_W);
for (chan = 0; chan < 3; chan++) {
- coords[chan] = lp_build_emit_fetch(bld_base,
- emit_data->inst, 0,
- chan);
+ args.coords[chan] = lp_build_emit_fetch(bld_base, inst, 0, chan);
if (opcode == TGSI_OPCODE_TXP)
- coords[chan] = lp_build_emit_llvm_binary(bld_base,
- TGSI_OPCODE_DIV,
- coords[chan],
- coords[3]);
+ args.coords[chan] = ac_build_fdiv(&ctx->ac,
+ args.coords[chan], args.coords[3]);
}
if (opcode == TGSI_OPCODE_TXP)
- coords[3] = ctx->ac.f32_1;
+ args.coords[3] = ctx->ac.f32_1;
/* Pack offsets. */
if (has_offset &&
assert(inst->Texture.NumOffsets == 1);
for (chan = 0; chan < 3; chan++) {
- offset[chan] = lp_build_emit_fetch_texoffset(bld_base,
- emit_data->inst, 0, chan);
+ offset[chan] = lp_build_emit_fetch_texoffset(bld_base, inst, 0, chan);
offset[chan] = LLVMBuildAnd(ctx->ac.builder, offset[chan],
LLVMConstInt(ctx->i32, 0x3f, 0), "");
if (chan)
pack = LLVMBuildOr(ctx->ac.builder, offset[0], offset[1], "");
pack = LLVMBuildOr(ctx->ac.builder, pack, offset[2], "");
- address[count++] = pack;
+ args.offset = pack;
}
/* Pack LOD bias value */
if (opcode == TGSI_OPCODE_TXB)
- address[count++] = coords[3];
+ args.bias = args.coords[3];
if (opcode == TGSI_OPCODE_TXB2)
- address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
+ args.bias = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
/* Pack depth comparison value */
if (tgsi_is_shadow_target(target) && opcode != TGSI_OPCODE_LODQ) {
z = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
} else {
assert(ref_pos >= 0);
- z = coords[ref_pos];
+ z = args.coords[ref_pos];
}
/* Section 8.23.1 (Depth Texture Comparison Mode) of the
*
* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
* so the depth comparison value isn't clamped for Z16 and
- * Z24 anymore. Do it manually here.
+ * Z24 anymore. Do it manually here for GFX8-9; GFX10 has
+ * an explicitly clamped 32-bit float format.
*/
- if (ctx->screen->b.chip_class >= VI) {
+ if (ctx->screen->info.chip_class >= GFX8 &&
+ ctx->screen->info.chip_class <= GFX9) {
LLVMValueRef upgraded;
LLVMValueRef clamped;
- upgraded = LLVMBuildExtractElement(ctx->ac.builder, samp_ptr,
+ upgraded = LLVMBuildExtractElement(ctx->ac.builder, args.sampler,
LLVMConstInt(ctx->i32, 3, false), "");
upgraded = LLVMBuildLShr(ctx->ac.builder, upgraded,
LLVMConstInt(ctx->i32, 29, false), "");
z = LLVMBuildSelect(ctx->ac.builder, upgraded, clamped, z, "");
}
- address[count++] = z;
+ args.compare = z;
}
/* Pack user derivatives */
case TGSI_TEXTURE_3D:
num_src_deriv_channels = 3;
num_dst_deriv_channels = 3;
- num_deriv_channels = 3;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
num_src_deriv_channels = 2;
num_dst_deriv_channels = 2;
- num_deriv_channels = 2;
break;
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_SHADOWCUBE:
/* Cube derivatives will be converted to 2D. */
num_src_deriv_channels = 3;
num_dst_deriv_channels = 3;
- num_deriv_channels = 2;
break;
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
num_src_deriv_channels = 1;
/* 1D textures are allocated and used as 2D on GFX9. */
- if (ctx->screen->b.chip_class >= GFX9) {
+ if (ctx->screen->info.chip_class == GFX9) {
num_dst_deriv_channels = 2;
- num_deriv_channels = 2;
} else {
num_dst_deriv_channels = 1;
- num_deriv_channels = 1;
}
break;
default:
for (param = 0; param < 2; param++) {
for (chan = 0; chan < num_src_deriv_channels; chan++)
- derivs[param * num_dst_deriv_channels + chan] =
+ args.derivs[param * num_dst_deriv_channels + chan] =
lp_build_emit_fetch(bld_base, inst, param+1, chan);
/* Fill in the rest with zeros. */
for (chan = num_src_deriv_channels;
chan < num_dst_deriv_channels; chan++)
- derivs[param * num_dst_deriv_channels + chan] =
+ args.derivs[param * num_dst_deriv_channels + chan] =
ctx->ac.f32_0;
}
}
target == TGSI_TEXTURE_CUBE_ARRAY ||
target == TGSI_TEXTURE_SHADOWCUBE_ARRAY,
opcode == TGSI_OPCODE_LODQ,
- coords, derivs);
+ args.coords, args.derivs);
} else if (tgsi_is_array_sampler(target) &&
opcode != TGSI_OPCODE_TXF &&
opcode != TGSI_OPCODE_TXF_LZ &&
- ctx->screen->b.chip_class <= VI) {
+ ctx->screen->info.chip_class <= GFX8) {
unsigned array_coord = target == TGSI_TEXTURE_1D_ARRAY ? 1 : 2;
- coords[array_coord] =
- ac_build_intrinsic(&ctx->ac, "llvm.rint.f32", ctx->f32,
- &coords[array_coord], 1, 0);
+ args.coords[array_coord] = ac_build_round(&ctx->ac, args.coords[array_coord]);
}
- if (opcode == TGSI_OPCODE_TXD)
- for (int i = 0; i < num_deriv_channels * 2; i++)
- address[count++] = derivs[i];
-
- /* Pack texture coordinates */
- address[count++] = coords[0];
- if (num_coords > 1)
- address[count++] = coords[1];
- if (num_coords > 2)
- address[count++] = coords[2];
-
/* 1D textures are allocated and used as 2D on GFX9. */
- if (ctx->screen->b.chip_class >= GFX9) {
+ if (ctx->screen->info.chip_class == GFX9) {
LLVMValueRef filler;
/* Use 0.5, so that we don't sample the border color. */
if (target == TGSI_TEXTURE_1D ||
target == TGSI_TEXTURE_SHADOW1D) {
- address[count++] = filler;
+ args.coords[1] = filler;
} else if (target == TGSI_TEXTURE_1D_ARRAY ||
target == TGSI_TEXTURE_SHADOW1D_ARRAY) {
- address[count] = address[count - 1];
- address[count - 1] = filler;
- count++;
+ args.coords[2] = args.coords[1];
+ args.coords[1] = filler;
}
}
/* Pack LOD or sample index */
- if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF)
- address[count++] = coords[3];
+ if (opcode == TGSI_OPCODE_TXL)
+ args.lod = args.coords[3];
else if (opcode == TGSI_OPCODE_TXL2)
- address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
-
- if (count > 16) {
- assert(!"Cannot handle more than 16 texture address parameters");
- count = 16;
+ args.lod = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
+ else if (opcode == TGSI_OPCODE_TXF) {
+ if (target == TGSI_TEXTURE_2D_MSAA) {
+ /* No LOD, but move sample index into the right place. */
+ args.coords[2] = args.coords[3];
+ } else if (target != TGSI_TEXTURE_2D_ARRAY_MSAA) {
+ args.lod = args.coords[3];
+ }
}
- for (chan = 0; chan < count; chan++)
- address[chan] = ac_to_integer(&ctx->ac, address[chan]);
-
- /* Adjust the sample index according to FMASK.
- *
- * For uncompressed MSAA surfaces, FMASK should return 0x76543210,
- * which is the identity mapping. Each nibble says which physical sample
- * should be fetched to get that sample.
- *
- * For example, 0x11111100 means there are only 2 samples stored and
- * the second sample covers 3/4 of the pixel. When reading samples 0
- * and 1, return physical sample 0 (determined by the first two 0s
- * in FMASK), otherwise return physical sample 1.
- *
- * The sample index should be adjusted as follows:
- * sample_index = (fmask >> (sample_index * 4)) & 0xF;
- */
- if (target == TGSI_TEXTURE_2D_MSAA ||
- target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
- struct lp_build_emit_data txf_emit_data = *emit_data;
- LLVMValueRef txf_address[4];
- /* We only need .xy for non-arrays, and .xyz for arrays. */
- unsigned txf_count = target == TGSI_TEXTURE_2D_MSAA ? 2 : 3;
- struct tgsi_full_instruction inst = {};
-
- memcpy(txf_address, address, sizeof(txf_address));
-
- /* Read FMASK using TXF_LZ. */
- inst.Instruction.Opcode = TGSI_OPCODE_TXF_LZ;
- inst.Texture.Texture = target;
- txf_emit_data.inst = &inst;
- txf_emit_data.chan = 0;
- set_tex_fetch_args(ctx, &txf_emit_data,
- target, fmask_ptr, NULL,
- txf_address, txf_count, 0xf);
- build_tex_intrinsic(&tex_action, bld_base, &txf_emit_data);
-
- /* Initialize some constants. */
- LLVMValueRef four = LLVMConstInt(ctx->i32, 4, 0);
- LLVMValueRef F = LLVMConstInt(ctx->i32, 0xF, 0);
-
- /* Apply the formula. */
- LLVMValueRef fmask =
- LLVMBuildExtractElement(ctx->ac.builder,
- txf_emit_data.output[0],
- ctx->i32_0, "");
-
- unsigned sample_chan = txf_count; /* the sample index is last */
-
- LLVMValueRef sample_index4 =
- LLVMBuildMul(ctx->ac.builder, address[sample_chan], four, "");
-
- LLVMValueRef shifted_fmask =
- LLVMBuildLShr(ctx->ac.builder, fmask, sample_index4, "");
-
- LLVMValueRef final_sample =
- LLVMBuildAnd(ctx->ac.builder, shifted_fmask, F, "");
-
- /* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK
- * resource descriptor is 0 (invalid),
- */
- LLVMValueRef fmask_desc =
- LLVMBuildBitCast(ctx->ac.builder, fmask_ptr,
- ctx->v8i32, "");
-
- LLVMValueRef fmask_word1 =
- LLVMBuildExtractElement(ctx->ac.builder, fmask_desc,
- ctx->i32_1, "");
-
- LLVMValueRef word1_is_nonzero =
- LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
- fmask_word1, ctx->i32_0, "");
-
- /* Replace the MSAA sample index. */
- address[sample_chan] =
- LLVMBuildSelect(ctx->ac.builder, word1_is_nonzero,
- final_sample, address[sample_chan], "");
+ if ((target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA) &&
+ !(ctx->screen->debug_flags & DBG(NO_FMASK))) {
+ ac_apply_fmask_to_sample(&ctx->ac, fmask_ptr, args.coords,
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA);
}
if (opcode == TGSI_OPCODE_TXF ||
opcode == TGSI_OPCODE_TXF_LZ) {
/* add tex offsets */
if (inst->Texture.NumOffsets) {
- struct lp_build_context *uint_bld = &bld_base->uint_bld;
const struct tgsi_texture_offset *off = inst->TexOffsets;
assert(inst->Texture.NumOffsets == 1);
switch (target) {
case TGSI_TEXTURE_3D:
- address[2] = lp_build_add(uint_bld, address[2],
- ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ]);
+ args.coords[2] =
+ LLVMBuildAdd(ctx->ac.builder, args.coords[2],
+ ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ], "");
/* fall through */
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
- address[1] =
- lp_build_add(uint_bld, address[1],
- ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY]);
+ args.coords[1] =
+ LLVMBuildAdd(ctx->ac.builder, args.coords[1],
+ ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY], "");
/* fall through */
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
- address[0] =
- lp_build_add(uint_bld, address[0],
- ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX]);
+ args.coords[0] =
+ LLVMBuildAdd(ctx->ac.builder, args.coords[0],
+ ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX], "");
break;
/* texture offsets do not apply to other texture targets */
}
gather_comp = CLAMP(gather_comp, 0, 3);
}
- dmask = 1 << gather_comp;
- }
-
- set_tex_fetch_args(ctx, emit_data, target, res_ptr,
- samp_ptr, address, count, dmask);
-}
-
-/* Gather4 should follow the same rules as bilinear filtering, but the hardware
- * incorrectly forces nearest filtering if the texture format is integer.
- * The only effect it has on Gather4, which always returns 4 texels for
- * bilinear filtering, is that the final coordinates are off by 0.5 of
- * the texel size.
- *
- * The workaround is to subtract 0.5 from the unnormalized coordinates,
- * or (0.5 / size) from the normalized coordinates.
- *
- * However, cube textures with 8_8_8_8 data formats require a different
- * workaround of overriding the num format to USCALED/SSCALED. This would lose
- * precision in 32-bit data formats, so it needs to be applied dynamically at
- * runtime. In this case, return an i1 value that indicates whether the
- * descriptor was overridden (and hence a fixup of the sampler result is needed).
- */
-static LLVMValueRef
-si_lower_gather4_integer(struct si_shader_context *ctx,
- struct ac_image_args *args,
- unsigned target,
- enum tgsi_return_type return_type)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef wa_8888 = NULL;
- LLVMValueRef coord = args->addr;
- LLVMValueRef half_texel[2];
- /* Texture coordinates start after:
- * {offset, bias, z-compare, derivatives}
- * Only the offset and z-compare can occur here.
- */
- unsigned coord_vgpr_index = (int)args->offset + (int)args->compare;
- int c;
-
- assert(return_type == TGSI_RETURN_TYPE_SINT ||
- return_type == TGSI_RETURN_TYPE_UINT);
-
- if (target == TGSI_TEXTURE_CUBE ||
- target == TGSI_TEXTURE_CUBE_ARRAY) {
- LLVMValueRef formats;
- LLVMValueRef data_format;
- LLVMValueRef wa_formats;
-
- formats = LLVMBuildExtractElement(builder, args->resource, ctx->i32_1, "");
-
- data_format = LLVMBuildLShr(builder, formats,
- LLVMConstInt(ctx->i32, 20, false), "");
- data_format = LLVMBuildAnd(builder, data_format,
- LLVMConstInt(ctx->i32, (1u << 6) - 1, false), "");
- wa_8888 = LLVMBuildICmp(
- builder, LLVMIntEQ, data_format,
- LLVMConstInt(ctx->i32, V_008F14_IMG_DATA_FORMAT_8_8_8_8, false),
- "");
-
- uint32_t wa_num_format =
- return_type == TGSI_RETURN_TYPE_UINT ?
- S_008F14_NUM_FORMAT_GFX6(V_008F14_IMG_NUM_FORMAT_USCALED) :
- S_008F14_NUM_FORMAT_GFX6(V_008F14_IMG_NUM_FORMAT_SSCALED);
- wa_formats = LLVMBuildAnd(builder, formats,
- LLVMConstInt(ctx->i32, C_008F14_NUM_FORMAT_GFX6, false),
- "");
- wa_formats = LLVMBuildOr(builder, wa_formats,
- LLVMConstInt(ctx->i32, wa_num_format, false), "");
-
- formats = LLVMBuildSelect(builder, wa_8888, wa_formats, formats, "");
- args->resource = LLVMBuildInsertElement(
- builder, args->resource, formats, ctx->i32_1, "");
- }
-
- if (target == TGSI_TEXTURE_RECT ||
- target == TGSI_TEXTURE_SHADOWRECT) {
- assert(!wa_8888);
- half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5);
+ args.dmask = 1 << gather_comp;
} else {
- struct tgsi_full_instruction txq_inst = {};
- struct lp_build_emit_data txq_emit_data = {};
- struct lp_build_if_state if_ctx;
-
- if (wa_8888) {
- /* Skip the texture size query entirely if we don't need it. */
- lp_build_if(&if_ctx, &ctx->gallivm, LLVMBuildNot(builder, wa_8888, ""));
- }
-
- /* Query the texture size. */
- txq_inst.Texture.Texture = target;
- txq_emit_data.inst = &txq_inst;
- txq_emit_data.dst_type = ctx->v4i32;
- set_tex_fetch_args(ctx, &txq_emit_data, target,
- args->resource, NULL, &ctx->i32_0,
- 1, 0xf);
- txq_emit(NULL, &ctx->bld_base, &txq_emit_data);
-
- /* Compute -0.5 / size. */
- for (c = 0; c < 2; c++) {
- half_texel[c] =
- LLVMBuildExtractElement(builder, txq_emit_data.output[0],
- LLVMConstInt(ctx->i32, c, 0), "");
- half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, "");
- half_texel[c] =
- lp_build_emit_llvm_unary(&ctx->bld_base,
- TGSI_OPCODE_RCP, half_texel[c]);
- half_texel[c] = LLVMBuildFMul(builder, half_texel[c],
- LLVMConstReal(ctx->f32, -0.5), "");
- }
-
- if (wa_8888) {
- lp_build_endif(&if_ctx);
-
- LLVMBasicBlockRef bb[2] = { if_ctx.true_block, if_ctx.entry_block };
-
- for (c = 0; c < 2; c++) {
- LLVMValueRef values[2] = { half_texel[c], ctx->ac.f32_0 };
- half_texel[c] = ac_build_phi(&ctx->ac, ctx->f32, 2,
- values, bb);
- }
- }
- }
-
- for (c = 0; c < 2; c++) {
- LLVMValueRef tmp;
- LLVMValueRef index = LLVMConstInt(ctx->i32, coord_vgpr_index + c, 0);
-
- tmp = LLVMBuildExtractElement(builder, coord, index, "");
- tmp = ac_to_float(&ctx->ac, tmp);
- tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], "");
- tmp = ac_to_integer(&ctx->ac, tmp);
- coord = LLVMBuildInsertElement(builder, coord, tmp, index, "");
- }
-
- args->addr = coord;
-
- return wa_8888;
-}
-
-/* The second half of the cube texture 8_8_8_8 integer workaround: adjust the
- * result after the gather operation.
- */
-static LLVMValueRef
-si_fix_gather4_integer_result(struct si_shader_context *ctx,
- LLVMValueRef result,
- enum tgsi_return_type return_type,
- LLVMValueRef wa)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
-
- assert(return_type == TGSI_RETURN_TYPE_SINT ||
- return_type == TGSI_RETURN_TYPE_UINT);
-
- for (unsigned chan = 0; chan < 4; ++chan) {
- LLVMValueRef chanv = LLVMConstInt(ctx->i32, chan, false);
- LLVMValueRef value;
- LLVMValueRef wa_value;
-
- value = LLVMBuildExtractElement(builder, result, chanv, "");
-
- if (return_type == TGSI_RETURN_TYPE_UINT)
- wa_value = LLVMBuildFPToUI(builder, value, ctx->i32, "");
- else
- wa_value = LLVMBuildFPToSI(builder, value, ctx->i32, "");
- wa_value = ac_to_float(&ctx->ac, wa_value);
- value = LLVMBuildSelect(builder, wa, wa_value, value, "");
-
- result = LLVMBuildInsertElement(builder, result, value, chanv, "");
- }
-
- return result;
-}
-
-static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_instruction *inst = emit_data->inst;
- struct ac_image_args args;
- unsigned opcode = inst->Instruction.Opcode;
- unsigned target = inst->Texture.Texture;
-
- if (target == TGSI_TEXTURE_BUFFER) {
- emit_data->output[emit_data->chan] =
- ac_build_buffer_load_format(&ctx->ac,
- emit_data->args[0],
- emit_data->args[2],
- emit_data->args[1],
- true);
- return;
+ args.dmask = 0xf;
}
- memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
-
+ args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target);
+ args.unorm = target == TGSI_TEXTURE_RECT ||
+ target == TGSI_TEXTURE_SHADOWRECT;
args.opcode = ac_image_sample;
- args.compare = tgsi_is_shadow_target(target);
- args.offset = inst->Texture.NumOffsets > 0;
switch (opcode) {
case TGSI_OPCODE_TXF:
target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA ?
ac_image_load : ac_image_load_mip;
- args.compare = false;
- args.offset = false;
break;
case TGSI_OPCODE_LODQ:
args.opcode = ac_image_get_lod;
- args.compare = false;
- args.offset = false;
break;
case TGSI_OPCODE_TEX:
case TGSI_OPCODE_TEX2:
case TGSI_OPCODE_TXB:
case TGSI_OPCODE_TXB2:
assert(ctx->type == PIPE_SHADER_FRAGMENT);
- args.bias = true;
break;
case TGSI_OPCODE_TXL:
case TGSI_OPCODE_TXL2:
- args.lod = true;
break;
case TGSI_OPCODE_TXD:
- args.deriv = true;
break;
case TGSI_OPCODE_TG4:
args.opcode = ac_image_gather4;
/* The hardware needs special lowering for Gather4 with integer formats. */
LLVMValueRef gather4_int_result_workaround = NULL;
- if (ctx->screen->b.chip_class <= VI &&
+ if (ctx->screen->info.chip_class <= GFX8 &&
opcode == TGSI_OPCODE_TG4) {
assert(inst->Texture.ReturnType != TGSI_RETURN_TYPE_UNKNOWN);
}
}
- LLVMValueRef result =
- ac_build_image_opcode(&ctx->ac, &args);
+ args.attributes = AC_FUNC_ATTR_READNONE;
+ LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args);
if (gather4_int_result_workaround) {
result = si_fix_gather4_integer_result(ctx, result,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef res, samples;
- LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
+ LLVMValueRef rsrc;
- tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr);
+ tex_fetch_ptrs(bld_base, emit_data, &rsrc, NULL, NULL);
+ rsrc = LLVMBuildBitCast(ctx->ac.builder, rsrc, ctx->v8i32, "");
+ emit_data->output[emit_data->chan] =
+ ac_build_image_get_sample_count(&ctx->ac, rsrc);
+}
- /* Read the samples from the descriptor directly. */
- res = LLVMBuildBitCast(ctx->ac.builder, res_ptr, ctx->v8i32, "");
- samples = LLVMBuildExtractElement(ctx->ac.builder, res,
- LLVMConstInt(ctx->i32, 3, 0), "");
- samples = LLVMBuildLShr(ctx->ac.builder, samples,
- LLVMConstInt(ctx->i32, 16, 0), "");
- samples = LLVMBuildAnd(ctx->ac.builder, samples,
- LLVMConstInt(ctx->i32, 0xf, 0), "");
- samples = LLVMBuildShl(ctx->ac.builder, ctx->i32_1,
- samples, "");
+static LLVMValueRef si_llvm_emit_fbfetch(struct si_shader_context *ctx)
+{
+ struct ac_image_args args = {};
+ LLVMValueRef ptr, image, fmask;
+
+ /* Ignore src0, because KHR_blend_func_extended disallows multiple render
+ * targets.
+ */
+
+ /* Load the image descriptor. */
+ STATIC_ASSERT(SI_PS_IMAGE_COLORBUF0 % 2 == 0);
+ ptr = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
+ ptr = LLVMBuildPointerCast(ctx->ac.builder, ptr,
+ ac_array_in_const32_addr_space(ctx->v8i32), "");
+ image = ac_build_load_to_sgpr(&ctx->ac, ptr,
+ LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0 / 2, 0));
+
+ unsigned chan = 0;
+
+ args.coords[chan++] = si_unpack_param(ctx, SI_PARAM_POS_FIXED_PT, 0, 16);
+
+ if (!ctx->shader->key.mono.u.ps.fbfetch_is_1D)
+ args.coords[chan++] = si_unpack_param(ctx, SI_PARAM_POS_FIXED_PT, 16, 16);
+
+ /* Get the current render target layer index. */
+ if (ctx->shader->key.mono.u.ps.fbfetch_layered)
+ args.coords[chan++] = si_unpack_param(ctx, SI_PARAM_ANCILLARY, 16, 11);
+
+ if (ctx->shader->key.mono.u.ps.fbfetch_msaa)
+ args.coords[chan++] = si_get_sample_id(ctx);
+
+ if (ctx->shader->key.mono.u.ps.fbfetch_msaa &&
+ !(ctx->screen->debug_flags & DBG(NO_FMASK))) {
+ fmask = ac_build_load_to_sgpr(&ctx->ac, ptr,
+ LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0_FMASK / 2, 0));
+
+ ac_apply_fmask_to_sample(&ctx->ac, fmask, args.coords,
+ ctx->shader->key.mono.u.ps.fbfetch_layered);
+ }
- emit_data->output[emit_data->chan] = samples;
+ args.opcode = ac_image_load;
+ args.resource = image;
+ args.dmask = 0xf;
+ args.attributes = AC_FUNC_ATTR_READNONE;
+
+ if (ctx->shader->key.mono.u.ps.fbfetch_msaa)
+ args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
+ ac_image_2darraymsaa : ac_image_2dmsaa;
+ else if (ctx->shader->key.mono.u.ps.fbfetch_is_1D)
+ args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
+ ac_image_1darray : ac_image_1d;
+ else
+ args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ?
+ ac_image_2darray : ac_image_2d;
+
+ return ac_build_image_opcode(&ctx->ac, &args);
}
-static const struct lp_build_tgsi_action tex_action = {
- .fetch_args = tex_fetch_args,
- .emit = build_tex_intrinsic,
-};
+static void si_tgsi_emit_fbfetch(const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *ctx = si_shader_context(bld_base);
+
+ emit_data->output[emit_data->chan] = si_llvm_emit_fbfetch(ctx);
+}
+
+LLVMValueRef si_nir_emit_fbfetch(struct ac_shader_abi *abi)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+
+ return si_llvm_emit_fbfetch(ctx);
+}
/**
* Setup actions for TGSI memory opcode, including texture opcodes.
*/
void si_shader_context_init_mem(struct si_shader_context *ctx)
{
- struct lp_build_tgsi_context *bld_base;
- struct lp_build_tgsi_action tmpl = {};
-
- bld_base = &ctx->bld_base;
-
- bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TEX_LZ] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXF_LZ] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_TXQ].fetch_args = txq_fetch_args;
- bld_base->op_actions[TGSI_OPCODE_TXQ].emit = txq_emit;
- bld_base->op_actions[TGSI_OPCODE_TG4] = tex_action;
- bld_base->op_actions[TGSI_OPCODE_LODQ] = tex_action;
+ struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
+
+ bld_base->op_actions[TGSI_OPCODE_TEX].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TEX_LZ].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TEX2].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXB].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXB2].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXD].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXF].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXF_LZ].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXL].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXL2].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXP].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_TXQ].emit = resq_emit;
+ bld_base->op_actions[TGSI_OPCODE_TG4].emit = build_tex_intrinsic;
+ bld_base->op_actions[TGSI_OPCODE_LODQ].emit = build_tex_intrinsic;
bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs;
- bld_base->op_actions[TGSI_OPCODE_LOAD].fetch_args = load_fetch_args;
+ bld_base->op_actions[TGSI_OPCODE_FBFETCH].emit = si_tgsi_emit_fbfetch;
+
bld_base->op_actions[TGSI_OPCODE_LOAD].emit = load_emit;
- bld_base->op_actions[TGSI_OPCODE_STORE].fetch_args = store_fetch_args;
bld_base->op_actions[TGSI_OPCODE_STORE].emit = store_emit;
- bld_base->op_actions[TGSI_OPCODE_RESQ].fetch_args = resq_fetch_args;
bld_base->op_actions[TGSI_OPCODE_RESQ].emit = resq_emit;
- tmpl.fetch_args = atomic_fetch_args;
- tmpl.emit = atomic_emit;
- bld_base->op_actions[TGSI_OPCODE_ATOMUADD] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMUADD].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMUADD].intr_name = "add";
- bld_base->op_actions[TGSI_OPCODE_ATOMXCHG] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].intr_name = "swap";
- bld_base->op_actions[TGSI_OPCODE_ATOMCAS] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMCAS].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMCAS].intr_name = "cmpswap";
- bld_base->op_actions[TGSI_OPCODE_ATOMAND] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMAND].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMAND].intr_name = "and";
- bld_base->op_actions[TGSI_OPCODE_ATOMOR] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMOR].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMOR].intr_name = "or";
- bld_base->op_actions[TGSI_OPCODE_ATOMXOR] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMXOR].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMXOR].intr_name = "xor";
- bld_base->op_actions[TGSI_OPCODE_ATOMUMIN] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].intr_name = "umin";
- bld_base->op_actions[TGSI_OPCODE_ATOMUMAX] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].intr_name = "umax";
- bld_base->op_actions[TGSI_OPCODE_ATOMIMIN] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].intr_name = "smin";
- bld_base->op_actions[TGSI_OPCODE_ATOMIMAX] = tmpl;
+ bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].intr_name = "smax";
+ bld_base->op_actions[TGSI_OPCODE_ATOMINC_WRAP].emit = atomic_emit;
+ bld_base->op_actions[TGSI_OPCODE_ATOMINC_WRAP].intr_name = "inc";
+ bld_base->op_actions[TGSI_OPCODE_ATOMDEC_WRAP].emit = atomic_emit;
+ bld_base->op_actions[TGSI_OPCODE_ATOMDEC_WRAP].intr_name = "dec";
}