radeonsi: inline si_llvm_shader_type into si_llvm_create_func
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_tgsi_setup.c
index c733f5a812160d3a96ce23b096e9f3bbbee2ab25..de671ef80d6ed6f38f95d0c024d4beea28f7d1ae 100644 (file)
@@ -50,20 +50,6 @@ struct si_llvm_flow {
        LLVMBasicBlockRef loop_entry_block;
 };
 
-#define CPU_STRING_LEN 30
-#define FS_STRING_LEN 30
-#define TRIPLE_STRING_LEN 7
-
-/**
- * Shader types for the LLVM backend.
- */
-enum si_llvm_shader_type {
-       RADEON_LLVM_SHADER_PS = 0,
-       RADEON_LLVM_SHADER_VS = 1,
-       RADEON_LLVM_SHADER_GS = 2,
-       RADEON_LLVM_SHADER_CS = 3,
-};
-
 enum si_llvm_calling_convention {
        RADEON_LLVM_AMDGPU_VS = 87,
        RADEON_LLVM_AMDGPU_GS = 88,
@@ -79,45 +65,6 @@ void si_llvm_add_attribute(LLVMValueRef F, const char *name, int value)
        LLVMAddTargetDependentFunctionAttr(F, name, str);
 }
 
-/**
- * Set the shader type we want to compile
- *
- * @param type shader type to set
- */
-void si_llvm_shader_type(LLVMValueRef F, unsigned type)
-{
-       enum si_llvm_shader_type llvm_type;
-       enum si_llvm_calling_convention calling_conv;
-
-       switch (type) {
-       case PIPE_SHADER_VERTEX:
-       case PIPE_SHADER_TESS_CTRL:
-       case PIPE_SHADER_TESS_EVAL:
-               llvm_type = RADEON_LLVM_SHADER_VS;
-               calling_conv = RADEON_LLVM_AMDGPU_VS;
-               break;
-       case PIPE_SHADER_GEOMETRY:
-               llvm_type = RADEON_LLVM_SHADER_GS;
-               calling_conv = RADEON_LLVM_AMDGPU_GS;
-               break;
-       case PIPE_SHADER_FRAGMENT:
-               llvm_type = RADEON_LLVM_SHADER_PS;
-               calling_conv = RADEON_LLVM_AMDGPU_PS;
-               break;
-       case PIPE_SHADER_COMPUTE:
-               llvm_type = RADEON_LLVM_SHADER_CS;
-               calling_conv = RADEON_LLVM_AMDGPU_CS;
-               break;
-       default:
-               unreachable("Unhandle shader type");
-       }
-
-       if (HAVE_LLVM >= 0x309)
-               LLVMSetFunctionCallConv(F, calling_conv);
-       else
-               si_llvm_add_attribute(F, "ShaderType", llvm_type);
-}
-
 static void init_amdgpu_target()
 {
        gallivm_init_llvm_targets();
@@ -848,10 +795,8 @@ static void emit_declaration(struct lp_build_tgsi_context *bld_base,
                         * FIXME: We shouldn't need to have the non-alloca
                         * code path for arrays. LLVM should be smart enough to
                         * promote allocas into registers when profitable.
-                        *
-                        * LLVM 3.8 crashes with this.
                         */
-                       if ((HAVE_LLVM >= 0x0309 && array_size > 16) ||
+                       if (array_size > 16 ||
                            /* TODO: VGPR indexing is buggy on GFX9. */
                            ctx->screen->b.chip_class == GFX9) {
                                array_alloca = LLVMBuildAlloca(builder,
@@ -1274,13 +1219,11 @@ void si_llvm_context_init(struct si_shader_context *ctx,
                                                ctx->gallivm.context);
        LLVMSetTarget(ctx->gallivm.module, "amdgcn--");
 
-#if HAVE_LLVM >= 0x0309
        LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
        char *data_layout_str = LLVMCopyStringRepOfTargetData(data_layout);
        LLVMSetDataLayout(ctx->gallivm.module, data_layout_str);
        LLVMDisposeTargetData(data_layout);
        LLVMDisposeMessage(data_layout_str);
-#endif
 
        bool unsafe_fpmath = (sscreen->b.debug_flags & DBG_UNSAFE_MATH) != 0;
        enum lp_float_mode float_mode =
@@ -1341,7 +1284,6 @@ void si_llvm_context_init(struct si_shader_context *ctx,
        ctx->i64 = LLVMInt64TypeInContext(ctx->gallivm.context);
        ctx->i128 = LLVMIntTypeInContext(ctx->gallivm.context, 128);
        ctx->f32 = LLVMFloatTypeInContext(ctx->gallivm.context);
-       ctx->v16i8 = LLVMVectorType(ctx->i8, 16);
        ctx->v2i32 = LLVMVectorType(ctx->i32, 2);
        ctx->v4i32 = LLVMVectorType(ctx->i32, 4);
        ctx->v4f32 = LLVMVectorType(ctx->f32, 4);
@@ -1419,6 +1361,7 @@ void si_llvm_create_func(struct si_shader_context *ctx,
 {
        LLVMTypeRef main_fn_type, ret_type;
        LLVMBasicBlockRef main_fn_body;
+       enum si_llvm_calling_convention call_conv;
 
        if (num_return_elems)
                ret_type = LLVMStructTypeInContext(ctx->gallivm.context,
@@ -1434,22 +1377,47 @@ void si_llvm_create_func(struct si_shader_context *ctx,
        main_fn_body = LLVMAppendBasicBlockInContext(ctx->gallivm.context,
                        ctx->main_fn, "main_body");
        LLVMPositionBuilderAtEnd(ctx->gallivm.builder, main_fn_body);
+
+       switch (ctx->type) {
+       case PIPE_SHADER_VERTEX:
+       case PIPE_SHADER_TESS_CTRL:
+       case PIPE_SHADER_TESS_EVAL:
+               call_conv = RADEON_LLVM_AMDGPU_VS;
+               break;
+       case PIPE_SHADER_GEOMETRY:
+               call_conv = RADEON_LLVM_AMDGPU_GS;
+               break;
+       case PIPE_SHADER_FRAGMENT:
+               call_conv = RADEON_LLVM_AMDGPU_PS;
+               break;
+       case PIPE_SHADER_COMPUTE:
+               call_conv = RADEON_LLVM_AMDGPU_CS;
+               break;
+       default:
+               unreachable("Unhandle shader type");
+       }
+
+       LLVMSetFunctionCallConv(ctx->main_fn, call_conv);
 }
 
-void si_llvm_finalize_module(struct si_shader_context *ctx,
-                            bool run_verifier)
+void si_llvm_optimize_module(struct si_shader_context *ctx)
 {
        struct gallivm_state *gallivm = &ctx->gallivm;
        const char *triple = LLVMGetTarget(gallivm->module);
        LLVMTargetLibraryInfoRef target_library_info;
 
+       /* Dump LLVM IR before any optimization passes */
+       if (ctx->screen->b.debug_flags & DBG_PREOPT_IR &&
+           r600_can_dump_shader(&ctx->screen->b, ctx->type))
+               LLVMDumpModule(ctx->gallivm.module);
+
        /* Create the pass manager */
        gallivm->passmgr = LLVMCreatePassManager();
 
        target_library_info = gallivm_create_target_library_info(triple);
        LLVMAddTargetLibraryInfo(target_library_info, gallivm->passmgr);
 
-       if (run_verifier)
+       if (r600_extra_shader_checks(&ctx->screen->b, ctx->type))
                LLVMAddVerifierPass(gallivm->passmgr);
 
        LLVMAddAlwaysInlinerPass(gallivm->passmgr);