LLVMBasicBlockRef loop_entry_block;
};
-#define CPU_STRING_LEN 30
-#define FS_STRING_LEN 30
-#define TRIPLE_STRING_LEN 7
-
-/**
- * Shader types for the LLVM backend.
- */
-enum si_llvm_shader_type {
- RADEON_LLVM_SHADER_PS = 0,
- RADEON_LLVM_SHADER_VS = 1,
- RADEON_LLVM_SHADER_GS = 2,
- RADEON_LLVM_SHADER_CS = 3,
-};
-
enum si_llvm_calling_convention {
RADEON_LLVM_AMDGPU_VS = 87,
RADEON_LLVM_AMDGPU_GS = 88,
LLVMAddTargetDependentFunctionAttr(F, name, str);
}
-/**
- * Set the shader type we want to compile
- *
- * @param type shader type to set
- */
-void si_llvm_shader_type(LLVMValueRef F, unsigned type)
-{
- enum si_llvm_shader_type llvm_type;
- enum si_llvm_calling_convention calling_conv;
-
- switch (type) {
- case PIPE_SHADER_VERTEX:
- case PIPE_SHADER_TESS_CTRL:
- case PIPE_SHADER_TESS_EVAL:
- llvm_type = RADEON_LLVM_SHADER_VS;
- calling_conv = RADEON_LLVM_AMDGPU_VS;
- break;
- case PIPE_SHADER_GEOMETRY:
- llvm_type = RADEON_LLVM_SHADER_GS;
- calling_conv = RADEON_LLVM_AMDGPU_GS;
- break;
- case PIPE_SHADER_FRAGMENT:
- llvm_type = RADEON_LLVM_SHADER_PS;
- calling_conv = RADEON_LLVM_AMDGPU_PS;
- break;
- case PIPE_SHADER_COMPUTE:
- llvm_type = RADEON_LLVM_SHADER_CS;
- calling_conv = RADEON_LLVM_AMDGPU_CS;
- break;
- default:
- unreachable("Unhandle shader type");
- }
-
- if (HAVE_LLVM >= 0x309)
- LLVMSetFunctionCallConv(F, calling_conv);
- else
- si_llvm_add_attribute(F, "ShaderType", llvm_type);
-}
-
static void init_amdgpu_target()
{
gallivm_init_llvm_targets();
* FIXME: We shouldn't need to have the non-alloca
* code path for arrays. LLVM should be smart enough to
* promote allocas into registers when profitable.
- *
- * LLVM 3.8 crashes with this.
*/
- if ((HAVE_LLVM >= 0x0309 && array_size > 16) ||
+ if (array_size > 16 ||
/* TODO: VGPR indexing is buggy on GFX9. */
ctx->screen->b.chip_class == GFX9) {
array_alloca = LLVMBuildAlloca(builder,
ctx->gallivm.context);
LLVMSetTarget(ctx->gallivm.module, "amdgcn--");
-#if HAVE_LLVM >= 0x0309
LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
char *data_layout_str = LLVMCopyStringRepOfTargetData(data_layout);
LLVMSetDataLayout(ctx->gallivm.module, data_layout_str);
LLVMDisposeTargetData(data_layout);
LLVMDisposeMessage(data_layout_str);
-#endif
bool unsafe_fpmath = (sscreen->b.debug_flags & DBG_UNSAFE_MATH) != 0;
enum lp_float_mode float_mode =
ctx->i64 = LLVMInt64TypeInContext(ctx->gallivm.context);
ctx->i128 = LLVMIntTypeInContext(ctx->gallivm.context, 128);
ctx->f32 = LLVMFloatTypeInContext(ctx->gallivm.context);
- ctx->v16i8 = LLVMVectorType(ctx->i8, 16);
ctx->v2i32 = LLVMVectorType(ctx->i32, 2);
ctx->v4i32 = LLVMVectorType(ctx->i32, 4);
ctx->v4f32 = LLVMVectorType(ctx->f32, 4);
{
LLVMTypeRef main_fn_type, ret_type;
LLVMBasicBlockRef main_fn_body;
+ enum si_llvm_calling_convention call_conv;
if (num_return_elems)
ret_type = LLVMStructTypeInContext(ctx->gallivm.context,
main_fn_body = LLVMAppendBasicBlockInContext(ctx->gallivm.context,
ctx->main_fn, "main_body");
LLVMPositionBuilderAtEnd(ctx->gallivm.builder, main_fn_body);
+
+ switch (ctx->type) {
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_TESS_CTRL:
+ case PIPE_SHADER_TESS_EVAL:
+ call_conv = RADEON_LLVM_AMDGPU_VS;
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ call_conv = RADEON_LLVM_AMDGPU_GS;
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ call_conv = RADEON_LLVM_AMDGPU_PS;
+ break;
+ case PIPE_SHADER_COMPUTE:
+ call_conv = RADEON_LLVM_AMDGPU_CS;
+ break;
+ default:
+ unreachable("Unhandle shader type");
+ }
+
+ LLVMSetFunctionCallConv(ctx->main_fn, call_conv);
}
-void si_llvm_finalize_module(struct si_shader_context *ctx,
- bool run_verifier)
+void si_llvm_optimize_module(struct si_shader_context *ctx)
{
struct gallivm_state *gallivm = &ctx->gallivm;
const char *triple = LLVMGetTarget(gallivm->module);
LLVMTargetLibraryInfoRef target_library_info;
+ /* Dump LLVM IR before any optimization passes */
+ if (ctx->screen->b.debug_flags & DBG_PREOPT_IR &&
+ r600_can_dump_shader(&ctx->screen->b, ctx->type))
+ LLVMDumpModule(ctx->gallivm.module);
+
/* Create the pass manager */
gallivm->passmgr = LLVMCreatePassManager();
target_library_info = gallivm_create_target_library_info(triple);
LLVMAddTargetLibraryInfo(target_library_info, gallivm->passmgr);
- if (run_verifier)
+ if (r600_extra_shader_checks(&ctx->screen->b, ctx->type))
LLVMAddVerifierPass(gallivm->passmgr);
LLVMAddAlwaysInlinerPass(gallivm->passmgr);