unsigned num_dwords_per_thread,
bool dst_stream_cache_policy, bool is_copy)
{
+ struct si_screen *sscreen = (struct si_screen *)ctx->screen;
assert(util_is_power_of_two_nonzero(num_dwords_per_thread));
unsigned store_qualifier = TGSI_MEMORY_COHERENT | TGSI_MEMORY_RESTRICT;
if (!ureg)
return NULL;
- ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH, 64);
+ ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH, sscreen->compute_wave_size);
ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT, 1);
ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH, 1);
values = malloc(num_mem_ops * sizeof(struct ureg_src));
}
- /* If there are multiple stores, the first store writes into 0+tid,
- * the 2nd store writes into 64+tid, the 3rd store writes into 128+tid, etc.
+ /* If there are multiple stores, the first store writes into 0*wavesize+tid,
+ * the 2nd store writes into 1*wavesize+tid, the 3rd store writes into 2*wavesize+tid, etc.
*/
- ureg_UMAD(ureg, store_addr, blk, ureg_imm1u(ureg, 64 * num_mem_ops), tid);
+ ureg_UMAD(ureg, store_addr, blk,
+ ureg_imm1u(ureg, sscreen->compute_wave_size * num_mem_ops), tid);
/* Convert from a "store size unit" into bytes. */
ureg_UMUL(ureg, store_addr, ureg_src(store_addr),
ureg_imm1u(ureg, 4 * inst_dwords[0]));
if (is_copy && i < num_mem_ops) {
if (i) {
ureg_UADD(ureg, load_addr, ureg_src(load_addr),
- ureg_imm1u(ureg, 4 * inst_dwords[i] * 64));
+ ureg_imm1u(ureg, 4 * inst_dwords[i] *
+ sscreen->compute_wave_size));
}
values[i] = ureg_src(ureg_DECL_temporary(ureg));
if (d >= 0) {
if (d) {
ureg_UADD(ureg, store_addr, ureg_src(store_addr),
- ureg_imm1u(ureg, 4 * inst_dwords[d] * 64));
+ ureg_imm1u(ureg, 4 * inst_dwords[d] *
+ sscreen->compute_wave_size));
}
struct ureg_dst dst =
void *cs = ctx->create_compute_state(ctx, &state);
ureg_destroy(ureg);
+ ureg_free_tokens(state.prog);
+
free(values);
return cs;
}
+/* Create a compute shader that copies DCC from one buffer to another
+ * where each DCC buffer has a different layout.
+ *
+ * image[0]: offset remap table (pairs of <src_offset, dst_offset>),
+ * 2 pairs are read
+ * image[1]: DCC source buffer, typed r8_uint
+ * image[2]: DCC destination buffer, typed r8_uint
+ */
+void *si_create_dcc_retile_cs(struct pipe_context *ctx)
+{
+ struct ureg_program *ureg = ureg_create(PIPE_SHADER_COMPUTE);
+ if (!ureg)
+ return NULL;
+
+ ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH, 64);
+ ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT, 1);
+ ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH, 1);
+
+ /* Compute the global thread ID (in idx). */
+ struct ureg_src tid = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_THREAD_ID, 0);
+ struct ureg_src blk = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_BLOCK_ID, 0);
+ struct ureg_dst idx = ureg_writemask(ureg_DECL_temporary(ureg),
+ TGSI_WRITEMASK_X);
+ ureg_UMAD(ureg, idx, blk, ureg_imm1u(ureg, 64), tid);
+
+ /* Load 2 pairs of offsets for DCC load & store. */
+ struct ureg_src map = ureg_DECL_image(ureg, 0, TGSI_TEXTURE_BUFFER, 0, false, false);
+ struct ureg_dst offsets = ureg_DECL_temporary(ureg);
+ struct ureg_src map_load_args[] = {map, ureg_src(idx)};
+
+ ureg_memory_insn(ureg, TGSI_OPCODE_LOAD, &offsets, 1, map_load_args, 2,
+ TGSI_MEMORY_RESTRICT, TGSI_TEXTURE_BUFFER, 0);
+
+ struct ureg_src dcc_src = ureg_DECL_image(ureg, 1, TGSI_TEXTURE_BUFFER,
+ 0, false, false);
+ struct ureg_dst dcc_dst = ureg_dst(ureg_DECL_image(ureg, 2, TGSI_TEXTURE_BUFFER,
+ 0, true, false));
+ struct ureg_dst dcc_value[2];
+
+ /* Copy DCC values:
+ * dst[offsets.y] = src[offsets.x];
+ * dst[offsets.w] = src[offsets.z];
+ */
+ for (unsigned i = 0; i < 2; i++) {
+ dcc_value[i] = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_X);
+
+ struct ureg_src load_args[] =
+ {dcc_src, ureg_scalar(ureg_src(offsets), TGSI_SWIZZLE_X + i*2)};
+ ureg_memory_insn(ureg, TGSI_OPCODE_LOAD, &dcc_value[i], 1, load_args, 2,
+ TGSI_MEMORY_RESTRICT, TGSI_TEXTURE_BUFFER, 0);
+ }
+
+ dcc_dst = ureg_writemask(dcc_dst, TGSI_WRITEMASK_X);
+
+ for (unsigned i = 0; i < 2; i++) {
+ struct ureg_src store_args[] = {
+ ureg_scalar(ureg_src(offsets), TGSI_SWIZZLE_Y + i*2),
+ ureg_src(dcc_value[i])
+ };
+ ureg_memory_insn(ureg, TGSI_OPCODE_STORE, &dcc_dst, 1, store_args, 2,
+ TGSI_MEMORY_RESTRICT, TGSI_TEXTURE_BUFFER, 0);
+ }
+ ureg_END(ureg);
+
+ struct pipe_compute_state state = {};
+ state.ir_type = PIPE_SHADER_IR_TGSI;
+ state.prog = ureg_get_tokens(ureg, NULL);
+
+ void *cs = ctx->create_compute_state(ctx, &state);
+ ureg_destroy(ureg);
+ return cs;
+}
+
/* Create the compute shader that is used to collect the results.
*
* One compute grid with a single thread is launched for every query result
return sctx->b.create_compute_state(&sctx->b, &state);
}
+
+/* Create a compute shader implementing copy_image.
+ * Luckily, this works with all texture targets except 1D_ARRAY.
+ */
+void *si_create_copy_image_compute_shader(struct pipe_context *ctx)
+{
+ static const char text[] =
+ "COMP\n"
+ "PROPERTY CS_FIXED_BLOCK_WIDTH 8\n"
+ "PROPERTY CS_FIXED_BLOCK_HEIGHT 8\n"
+ "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+ "DCL SV[0], THREAD_ID\n"
+ "DCL SV[1], BLOCK_ID\n"
+ "DCL IMAGE[0], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+ "DCL IMAGE[1], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+ "DCL CONST[0][0..1]\n" // 0:xyzw 1:xyzw
+ "DCL TEMP[0..4], LOCAL\n"
+ "IMM[0] UINT32 {8, 1, 0, 0}\n"
+ "MOV TEMP[0].xyz, CONST[0][0].xyzw\n"
+ "UMAD TEMP[1].xyz, SV[1].xyzz, IMM[0].xxyy, SV[0].xyzz\n"
+ "UADD TEMP[2].xyz, TEMP[1].xyzx, TEMP[0].xyzx\n"
+ "LOAD TEMP[3], IMAGE[0], TEMP[2].xyzx, 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+ "MOV TEMP[4].xyz, CONST[0][1].xyzw\n"
+ "UADD TEMP[2].xyz, TEMP[1].xyzx, TEMP[4].xyzx\n"
+ "STORE IMAGE[1], TEMP[2].xyzz, TEMP[3], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+ "END\n";
+
+ struct tgsi_token tokens[1024];
+ struct pipe_compute_state state = {0};
+
+ if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+ assert(false);
+ return NULL;
+ }
+
+ state.ir_type = PIPE_SHADER_IR_TGSI;
+ state.prog = tokens;
+
+ return ctx->create_compute_state(ctx, &state);
+}
+
+void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx)
+{
+ static const char text[] =
+ "COMP\n"
+ "PROPERTY CS_FIXED_BLOCK_WIDTH 64\n"
+ "PROPERTY CS_FIXED_BLOCK_HEIGHT 1\n"
+ "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+ "DCL SV[0], THREAD_ID\n"
+ "DCL SV[1], BLOCK_ID\n"
+ "DCL IMAGE[0], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+ "DCL IMAGE[1], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+ "DCL CONST[0][0..1]\n" // 0:xyzw 1:xyzw
+ "DCL TEMP[0..4], LOCAL\n"
+ "IMM[0] UINT32 {64, 1, 0, 0}\n"
+ "MOV TEMP[0].xy, CONST[0][0].xzzw\n"
+ "UMAD TEMP[1].xy, SV[1].xyzz, IMM[0].xyyy, SV[0].xyzz\n"
+ "UADD TEMP[2].xy, TEMP[1].xyzx, TEMP[0].xyzx\n"
+ "LOAD TEMP[3], IMAGE[0], TEMP[2].xyzx, 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+ "MOV TEMP[4].xy, CONST[0][1].xzzw\n"
+ "UADD TEMP[2].xy, TEMP[1].xyzx, TEMP[4].xyzx\n"
+ "STORE IMAGE[1], TEMP[2].xyzz, TEMP[3], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+ "END\n";
+
+ struct tgsi_token tokens[1024];
+ struct pipe_compute_state state = {0};
+
+ if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+ assert(false);
+ return NULL;
+ }
+
+ state.ir_type = PIPE_SHADER_IR_TGSI;
+ state.prog = tokens;
+
+ return ctx->create_compute_state(ctx, &state);
+}
+
+void *si_clear_render_target_shader(struct pipe_context *ctx)
+{
+ static const char text[] =
+ "COMP\n"
+ "PROPERTY CS_FIXED_BLOCK_WIDTH 8\n"
+ "PROPERTY CS_FIXED_BLOCK_HEIGHT 8\n"
+ "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+ "DCL SV[0], THREAD_ID\n"
+ "DCL SV[1], BLOCK_ID\n"
+ "DCL IMAGE[0], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+ "DCL CONST[0][0..1]\n" // 0:xyzw 1:xyzw
+ "DCL TEMP[0..3], LOCAL\n"
+ "IMM[0] UINT32 {8, 1, 0, 0}\n"
+ "MOV TEMP[0].xyz, CONST[0][0].xyzw\n"
+ "UMAD TEMP[1].xyz, SV[1].xyzz, IMM[0].xxyy, SV[0].xyzz\n"
+ "UADD TEMP[2].xyz, TEMP[1].xyzx, TEMP[0].xyzx\n"
+ "MOV TEMP[3].xyzw, CONST[0][1].xyzw\n"
+ "STORE IMAGE[0], TEMP[2].xyzz, TEMP[3], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+ "END\n";
+
+ struct tgsi_token tokens[1024];
+ struct pipe_compute_state state = {0};
+
+ if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+ assert(false);
+ return NULL;
+ }
+
+ state.ir_type = PIPE_SHADER_IR_TGSI;
+ state.prog = tokens;
+
+ return ctx->create_compute_state(ctx, &state);
+}
+
+/* TODO: Didn't really test 1D_ARRAY */
+void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx)
+{
+ static const char text[] =
+ "COMP\n"
+ "PROPERTY CS_FIXED_BLOCK_WIDTH 64\n"
+ "PROPERTY CS_FIXED_BLOCK_HEIGHT 1\n"
+ "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+ "DCL SV[0], THREAD_ID\n"
+ "DCL SV[1], BLOCK_ID\n"
+ "DCL IMAGE[0], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+ "DCL CONST[0][0..1]\n" // 0:xyzw 1:xyzw
+ "DCL TEMP[0..3], LOCAL\n"
+ "IMM[0] UINT32 {64, 1, 0, 0}\n"
+ "MOV TEMP[0].xy, CONST[0][0].xzzw\n"
+ "UMAD TEMP[1].xy, SV[1].xyzz, IMM[0].xyyy, SV[0].xyzz\n"
+ "UADD TEMP[2].xy, TEMP[1].xyzx, TEMP[0].xyzx\n"
+ "MOV TEMP[3].xyzw, CONST[0][1].xyzw\n"
+ "STORE IMAGE[0], TEMP[2].xyzz, TEMP[3], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+ "END\n";
+
+ struct tgsi_token tokens[1024];
+ struct pipe_compute_state state = {0};
+
+ if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+ assert(false);
+ return NULL;
+ }
+
+ state.ir_type = PIPE_SHADER_IR_TGSI;
+ state.prog = tokens;
+
+ return ctx->create_compute_state(ctx, &state);
+}
+
+/* Create the compute shader that is used to collect the results of gfx10+
+ * shader queries.
+ *
+ * One compute grid with a single thread is launched for every query result
+ * buffer. The thread (optionally) reads a previous summary buffer, then
+ * accumulates data from the query result buffer, and writes the result either
+ * to a summary buffer to be consumed by the next grid invocation or to the
+ * user-supplied buffer.
+ *
+ * Data layout:
+ *
+ * BUFFER[0] = query result buffer (layout is defined by gfx10_sh_query_buffer_mem)
+ * BUFFER[1] = previous summary buffer
+ * BUFFER[2] = next summary buffer or user-supplied buffer
+ *
+ * CONST
+ * 0.x = config; the low 3 bits indicate the mode:
+ * 0: sum up counts
+ * 1: determine result availability and write it as a boolean
+ * 2: SO_OVERFLOW
+ * 3: SO_ANY_OVERFLOW
+ * the remaining bits form a bitfield:
+ * 8: write result as a 64-bit value
+ * 0.y = offset in bytes to counts or stream for SO_OVERFLOW mode
+ * 0.z = chain bit field:
+ * 1: have previous summary buffer
+ * 2: write next summary buffer
+ * 0.w = result_count
+ */
+void *gfx10_create_sh_query_result_cs(struct si_context *sctx)
+{
+ /* TEMP[0].x = accumulated result so far
+ * TEMP[0].y = result missing
+ * TEMP[0].z = whether we're in overflow mode
+ */
+ static const char text_tmpl[] =
+ "COMP\n"
+ "PROPERTY CS_FIXED_BLOCK_WIDTH 1\n"
+ "PROPERTY CS_FIXED_BLOCK_HEIGHT 1\n"
+ "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+ "DCL BUFFER[0]\n"
+ "DCL BUFFER[1]\n"
+ "DCL BUFFER[2]\n"
+ "DCL CONST[0][0..0]\n"
+ "DCL TEMP[0..5]\n"
+ "IMM[0] UINT32 {0, 7, 0, 4294967295}\n"
+ "IMM[1] UINT32 {1, 2, 4, 8}\n"
+ "IMM[2] UINT32 {16, 32, 64, 128}\n"
+
+ /*
+ acc_result = 0;
+ acc_missing = 0;
+ if (chain & 1) {
+ acc_result = buffer[1][0];
+ acc_missing = buffer[1][1];
+ }
+ */
+ "MOV TEMP[0].xy, IMM[0].xxxx\n"
+ "AND TEMP[5], CONST[0][0].zzzz, IMM[1].xxxx\n"
+ "UIF TEMP[5]\n"
+ "LOAD TEMP[0].xy, BUFFER[1], IMM[0].xxxx\n"
+ "ENDIF\n"
+
+ /*
+ is_overflow (TEMP[0].z) = (config & 7) >= 2;
+ result_remaining (TEMP[1].x) = (is_overflow && acc_result) ? 0 : result_count;
+ base_offset (TEMP[1].y) = 0;
+ for (;;) {
+ if (!result_remaining)
+ break;
+ result_remaining--;
+ */
+ "AND TEMP[5].x, CONST[0][0].xxxx, IMM[0].yyyy\n"
+ "USGE TEMP[0].z, TEMP[5].xxxx, IMM[1].yyyy\n"
+
+ "AND TEMP[5].x, TEMP[0].zzzz, TEMP[0].xxxx\n"
+ "UCMP TEMP[1].x, TEMP[5].xxxx, IMM[0].xxxx, CONST[0][0].wwww\n"
+ "MOV TEMP[1].y, IMM[0].xxxx\n"
+
+ "BGNLOOP\n"
+ "USEQ TEMP[5], TEMP[1].xxxx, IMM[0].xxxx\n"
+ "UIF TEMP[5]\n"
+ "BRK\n"
+ "ENDIF\n"
+ "UADD TEMP[1].x, TEMP[1].xxxx, IMM[0].wwww\n"
+
+ /*
+ fence = buffer[0]@(base_offset + 32);
+ if (!fence) {
+ acc_missing = ~0u;
+ break;
+ }
+ */
+ "UADD TEMP[5].x, TEMP[1].yyyy, IMM[2].yyyy\n"
+ "LOAD TEMP[5].x, BUFFER[0], TEMP[5].xxxx\n"
+ "USEQ TEMP[5], TEMP[5].xxxx, IMM[0].xxxx\n"
+ "UIF TEMP[5]\n"
+ "MOV TEMP[0].y, TEMP[5].xxxx\n"
+ "BRK\n"
+ "ENDIF\n"
+
+ /*
+ stream_offset (TEMP[2].x) = base_offset + offset;
+
+ if (!(config & 7)) {
+ acc_result += buffer[0]@stream_offset;
+ }
+ */
+ "UADD TEMP[2].x, TEMP[1].yyyy, CONST[0][0].yyyy\n"
+
+ "AND TEMP[5].x, CONST[0][0].xxxx, IMM[0].yyyy\n"
+ "USEQ TEMP[5], TEMP[5].xxxx, IMM[0].xxxx\n"
+ "UIF TEMP[5]\n"
+ "LOAD TEMP[5].x, BUFFER[0], TEMP[2].xxxx\n"
+ "UADD TEMP[0].x, TEMP[0].xxxx, TEMP[5].xxxx\n"
+ "ENDIF\n"
+
+ /*
+ if ((config & 7) >= 2) {
+ count (TEMP[2].y) = (config & 1) ? 4 : 1;
+ */
+ "AND TEMP[5].x, CONST[0][0].xxxx, IMM[0].yyyy\n"
+ "USGE TEMP[5], TEMP[5].xxxx, IMM[1].yyyy\n"
+ "UIF TEMP[5]\n"
+ "AND TEMP[5].x, CONST[0][0].xxxx, IMM[1].xxxx\n"
+ "UCMP TEMP[2].y, TEMP[5].xxxx, IMM[1].zzzz, IMM[1].xxxx\n"
+
+ /*
+ do {
+ generated = buffer[0]@stream_offset;
+ emitted = buffer[0]@(stream_offset + 16);
+ if (generated != emitted) {
+ acc_result = 1;
+ result_remaining = 0;
+ break;
+ }
+
+ stream_offset += 4;
+ } while (--count);
+ */
+ "BGNLOOP\n"
+ "UADD TEMP[5].x, TEMP[2].xxxx, IMM[2].xxxx\n"
+ "LOAD TEMP[4].x, BUFFER[0], TEMP[2].xxxx\n"
+ "LOAD TEMP[4].y, BUFFER[0], TEMP[5].xxxx\n"
+ "USNE TEMP[5], TEMP[4].xxxx, TEMP[4].yyyy\n"
+ "UIF TEMP[5]\n"
+ "MOV TEMP[0].x, IMM[1].xxxx\n"
+ "MOV TEMP[1].y, IMM[0].xxxx\n"
+ "BRK\n"
+ "ENDIF\n"
+
+ "UADD TEMP[2].y, TEMP[2].yyyy, IMM[0].wwww\n"
+ "USEQ TEMP[5], TEMP[2].yyyy, IMM[0].xxxx\n"
+ "UIF TEMP[5]\n"
+ "BRK\n"
+ "ENDIF\n"
+ "UADD TEMP[2].x, TEMP[2].xxxx, IMM[1].zzzz\n"
+ "ENDLOOP\n"
+ "ENDIF\n"
+
+ /*
+ base_offset += 64;
+ } // end outer loop
+ */
+ "UADD TEMP[1].y, TEMP[1].yyyy, IMM[2].zzzz\n"
+ "ENDLOOP\n"
+
+ /*
+ if (chain & 2) {
+ buffer[2][0] = acc_result;
+ buffer[2][1] = acc_missing;
+ } else {
+ */
+ "AND TEMP[5], CONST[0][0].zzzz, IMM[1].yyyy\n"
+ "UIF TEMP[5]\n"
+ "STORE BUFFER[2].xy, IMM[0].xxxx, TEMP[0]\n"
+ "ELSE\n"
+
+ /*
+ if ((config & 7) == 1) {
+ acc_result = acc_missing ? 0 : 1;
+ acc_missing = 0;
+ }
+ */
+ "AND TEMP[5], CONST[0][0].xxxx, IMM[0].yyyy\n"
+ "USEQ TEMP[5], TEMP[5].xxxx, IMM[1].xxxx\n"
+ "UIF TEMP[5]\n"
+ "UCMP TEMP[0].x, TEMP[0].yyyy, IMM[0].xxxx, IMM[1].xxxx\n"
+ "MOV TEMP[0].y, IMM[0].xxxx\n"
+ "ENDIF\n"
+
+ /*
+ if (!acc_missing) {
+ buffer[2][0] = acc_result;
+ if (config & 8)
+ buffer[2][1] = 0;
+ }
+ */
+ "USEQ TEMP[5], TEMP[0].yyyy, IMM[0].xxxx\n"
+ "UIF TEMP[5]\n"
+ "STORE BUFFER[2].x, IMM[0].xxxx, TEMP[0].xxxx\n"
+
+ "AND TEMP[5], CONST[0][0].xxxx, IMM[1].wwww\n"
+ "UIF TEMP[5]\n"
+ "STORE BUFFER[2].x, IMM[1].zzzz, TEMP[0].yyyy\n"
+ "ENDIF\n"
+ "ENDIF\n"
+ "ENDIF\n"
+
+ "END\n";
+
+ struct tgsi_token tokens[1024];
+ struct pipe_compute_state state = {};
+
+ if (!tgsi_text_translate(text_tmpl, tokens, ARRAY_SIZE(tokens))) {
+ assert(false);
+ return NULL;
+ }
+
+ state.ir_type = PIPE_SHADER_IR_TGSI;
+ state.prog = tokens;
+
+ return sctx->b.create_compute_state(&sctx->b, &state);
+}