radeonsi/gfx10: implement streamout-related queries
[mesa.git] / src / gallium / drivers / radeonsi / si_shaderlib_tgsi.c
index da55c81dd68024afe5162f47accc3f45b3e9466f..9f2f9d30216a2f041a7e299a46a177eb011ac4b5 100644 (file)
@@ -220,10 +220,85 @@ void *si_create_dma_compute_shader(struct pipe_context *ctx,
 
        void *cs = ctx->create_compute_state(ctx, &state);
        ureg_destroy(ureg);
+        ureg_free_tokens(state.prog);
+
        free(values);
        return cs;
 }
 
+/* Create a compute shader that copies DCC from one buffer to another
+ * where each DCC buffer has a different layout.
+ *
+ * image[0]: offset remap table (pairs of <src_offset, dst_offset>),
+ *           2 pairs are read
+ * image[1]: DCC source buffer, typed r8_uint
+ * image[2]: DCC destination buffer, typed r8_uint
+ */
+void *si_create_dcc_retile_cs(struct pipe_context *ctx)
+{
+       struct ureg_program *ureg = ureg_create(PIPE_SHADER_COMPUTE);
+       if (!ureg)
+               return NULL;
+
+       ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH, 64);
+       ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT, 1);
+       ureg_property(ureg, TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH, 1);
+
+       /* Compute the global thread ID (in idx). */
+       struct ureg_src tid = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_THREAD_ID, 0);
+       struct ureg_src blk = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_BLOCK_ID, 0);
+       struct ureg_dst idx = ureg_writemask(ureg_DECL_temporary(ureg),
+                                            TGSI_WRITEMASK_X);
+       ureg_UMAD(ureg, idx, blk, ureg_imm1u(ureg, 64), tid);
+
+       /* Load 2 pairs of offsets for DCC load & store. */
+       struct ureg_src map = ureg_DECL_image(ureg, 0, TGSI_TEXTURE_BUFFER, 0, false, false);
+       struct ureg_dst offsets = ureg_DECL_temporary(ureg);
+       struct ureg_src map_load_args[] = {map, ureg_src(idx)};
+
+       ureg_memory_insn(ureg, TGSI_OPCODE_LOAD, &offsets, 1, map_load_args, 2,
+                        TGSI_MEMORY_RESTRICT, TGSI_TEXTURE_BUFFER, 0);
+
+       struct ureg_src dcc_src = ureg_DECL_image(ureg, 1, TGSI_TEXTURE_BUFFER,
+                                                 0, false, false);
+       struct ureg_dst dcc_dst = ureg_dst(ureg_DECL_image(ureg, 2, TGSI_TEXTURE_BUFFER,
+                                                          0, true, false));
+       struct ureg_dst dcc_value[2];
+
+       /* Copy DCC values:
+        *   dst[offsets.y] = src[offsets.x];
+        *   dst[offsets.w] = src[offsets.z];
+        */
+       for (unsigned i = 0; i < 2; i++) {
+               dcc_value[i] = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_X);
+
+               struct ureg_src load_args[] =
+                       {dcc_src, ureg_scalar(ureg_src(offsets), TGSI_SWIZZLE_X + i*2)};
+               ureg_memory_insn(ureg, TGSI_OPCODE_LOAD, &dcc_value[i], 1, load_args, 2,
+                                TGSI_MEMORY_RESTRICT, TGSI_TEXTURE_BUFFER, 0);
+       }
+
+       dcc_dst = ureg_writemask(dcc_dst, TGSI_WRITEMASK_X);
+
+       for (unsigned i = 0; i < 2; i++) {
+               struct ureg_src store_args[] = {
+                       ureg_scalar(ureg_src(offsets), TGSI_SWIZZLE_Y + i*2),
+                       ureg_src(dcc_value[i])
+               };
+               ureg_memory_insn(ureg, TGSI_OPCODE_STORE, &dcc_dst, 1, store_args, 2,
+                                TGSI_MEMORY_RESTRICT, TGSI_TEXTURE_BUFFER, 0);
+       }
+       ureg_END(ureg);
+
+       struct pipe_compute_state state = {};
+       state.ir_type = PIPE_SHADER_IR_TGSI;
+       state.prog = ureg_get_tokens(ureg, NULL);
+
+       void *cs = ctx->create_compute_state(ctx, &state);
+       ureg_destroy(ureg);
+       return cs;
+}
+
 /* Create the compute shader that is used to collect the results.
  *
  * One compute grid with a single thread is launched for every query result
@@ -439,3 +514,374 @@ void *si_create_query_result_cs(struct si_context *sctx)
 
        return sctx->b.create_compute_state(&sctx->b, &state);
 }
+
+/* Create a compute shader implementing copy_image.
+ * Luckily, this works with all texture targets except 1D_ARRAY.
+ */
+void *si_create_copy_image_compute_shader(struct pipe_context *ctx)
+{
+       static const char text[] =
+               "COMP\n"
+               "PROPERTY CS_FIXED_BLOCK_WIDTH 8\n"
+               "PROPERTY CS_FIXED_BLOCK_HEIGHT 8\n"
+               "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+               "DCL SV[0], THREAD_ID\n"
+               "DCL SV[1], BLOCK_ID\n"
+               "DCL IMAGE[0], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+               "DCL IMAGE[1], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+               "DCL CONST[0][0..1]\n" // 0:xyzw 1:xyzw
+               "DCL TEMP[0..4], LOCAL\n"
+               "IMM[0] UINT32 {8, 1, 0, 0}\n"
+               "MOV TEMP[0].xyz, CONST[0][0].xyzw\n"
+               "UMAD TEMP[1].xyz, SV[1].xyzz, IMM[0].xxyy, SV[0].xyzz\n"
+               "UADD TEMP[2].xyz, TEMP[1].xyzx, TEMP[0].xyzx\n"
+               "LOAD TEMP[3], IMAGE[0], TEMP[2].xyzx, 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+               "MOV TEMP[4].xyz, CONST[0][1].xyzw\n"
+               "UADD TEMP[2].xyz, TEMP[1].xyzx, TEMP[4].xyzx\n"
+               "STORE IMAGE[1], TEMP[2].xyzz, TEMP[3], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+               "END\n";
+
+       struct tgsi_token tokens[1024];
+       struct pipe_compute_state state = {0};
+
+       if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+               assert(false);
+               return NULL;
+       }
+
+       state.ir_type = PIPE_SHADER_IR_TGSI;
+       state.prog = tokens;
+
+       return ctx->create_compute_state(ctx, &state);
+}
+
+void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx)
+{
+       static const char text[] =
+               "COMP\n"
+               "PROPERTY CS_FIXED_BLOCK_WIDTH 64\n"
+               "PROPERTY CS_FIXED_BLOCK_HEIGHT 1\n"
+               "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+               "DCL SV[0], THREAD_ID\n"
+               "DCL SV[1], BLOCK_ID\n"
+               "DCL IMAGE[0], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+               "DCL IMAGE[1], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+               "DCL CONST[0][0..1]\n" // 0:xyzw 1:xyzw
+               "DCL TEMP[0..4], LOCAL\n"
+               "IMM[0] UINT32 {64, 1, 0, 0}\n"
+               "MOV TEMP[0].xy, CONST[0][0].xzzw\n"
+               "UMAD TEMP[1].xy, SV[1].xyzz, IMM[0].xyyy, SV[0].xyzz\n"
+               "UADD TEMP[2].xy, TEMP[1].xyzx, TEMP[0].xyzx\n"
+               "LOAD TEMP[3], IMAGE[0], TEMP[2].xyzx, 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+               "MOV TEMP[4].xy, CONST[0][1].xzzw\n"
+               "UADD TEMP[2].xy, TEMP[1].xyzx, TEMP[4].xyzx\n"
+               "STORE IMAGE[1], TEMP[2].xyzz, TEMP[3], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+               "END\n";
+
+       struct tgsi_token tokens[1024];
+       struct pipe_compute_state state = {0};
+
+       if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+               assert(false);
+               return NULL;
+       }
+
+       state.ir_type = PIPE_SHADER_IR_TGSI;
+       state.prog = tokens;
+
+       return ctx->create_compute_state(ctx, &state);
+}
+
+void *si_clear_render_target_shader(struct pipe_context *ctx)
+{
+       static const char text[] =
+               "COMP\n"
+               "PROPERTY CS_FIXED_BLOCK_WIDTH 8\n"
+               "PROPERTY CS_FIXED_BLOCK_HEIGHT 8\n"
+               "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+               "DCL SV[0], THREAD_ID\n"
+               "DCL SV[1], BLOCK_ID\n"
+               "DCL IMAGE[0], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+               "DCL CONST[0][0..1]\n" // 0:xyzw 1:xyzw
+               "DCL TEMP[0..3], LOCAL\n"
+               "IMM[0] UINT32 {8, 1, 0, 0}\n"
+               "MOV TEMP[0].xyz, CONST[0][0].xyzw\n"
+               "UMAD TEMP[1].xyz, SV[1].xyzz, IMM[0].xxyy, SV[0].xyzz\n"
+               "UADD TEMP[2].xyz, TEMP[1].xyzx, TEMP[0].xyzx\n"
+               "MOV TEMP[3].xyzw, CONST[0][1].xyzw\n"
+               "STORE IMAGE[0], TEMP[2].xyzz, TEMP[3], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+               "END\n";
+
+       struct tgsi_token tokens[1024];
+       struct pipe_compute_state state = {0};
+
+       if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+               assert(false);
+               return NULL;
+       }
+
+       state.ir_type = PIPE_SHADER_IR_TGSI;
+       state.prog = tokens;
+
+       return ctx->create_compute_state(ctx, &state);
+}
+
+/* TODO: Didn't really test 1D_ARRAY */
+void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx)
+{
+       static const char text[] =
+               "COMP\n"
+               "PROPERTY CS_FIXED_BLOCK_WIDTH 64\n"
+               "PROPERTY CS_FIXED_BLOCK_HEIGHT 1\n"
+               "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+               "DCL SV[0], THREAD_ID\n"
+               "DCL SV[1], BLOCK_ID\n"
+               "DCL IMAGE[0], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
+               "DCL CONST[0][0..1]\n" // 0:xyzw 1:xyzw
+               "DCL TEMP[0..3], LOCAL\n"
+               "IMM[0] UINT32 {64, 1, 0, 0}\n"
+               "MOV TEMP[0].xy, CONST[0][0].xzzw\n"
+               "UMAD TEMP[1].xy, SV[1].xyzz, IMM[0].xyyy, SV[0].xyzz\n"
+               "UADD TEMP[2].xy, TEMP[1].xyzx, TEMP[0].xyzx\n"
+               "MOV TEMP[3].xyzw, CONST[0][1].xyzw\n"
+               "STORE IMAGE[0], TEMP[2].xyzz, TEMP[3], 1D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
+               "END\n";
+
+       struct tgsi_token tokens[1024];
+       struct pipe_compute_state state = {0};
+
+       if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+               assert(false);
+               return NULL;
+       }
+
+       state.ir_type = PIPE_SHADER_IR_TGSI;
+       state.prog = tokens;
+
+       return ctx->create_compute_state(ctx, &state);
+}
+
+/* Create the compute shader that is used to collect the results of gfx10+
+ * shader queries.
+ *
+ * One compute grid with a single thread is launched for every query result
+ * buffer. The thread (optionally) reads a previous summary buffer, then
+ * accumulates data from the query result buffer, and writes the result either
+ * to a summary buffer to be consumed by the next grid invocation or to the
+ * user-supplied buffer.
+ *
+ * Data layout:
+ *
+ * BUFFER[0] = query result buffer (layout is defined by gfx10_sh_query_buffer_mem)
+ * BUFFER[1] = previous summary buffer
+ * BUFFER[2] = next summary buffer or user-supplied buffer
+ *
+ * CONST
+ *  0.x = config; the low 3 bits indicate the mode:
+ *          0: sum up counts
+ *          1: determine result availability and write it as a boolean
+ *          2: SO_OVERFLOW
+ *          3: SO_ANY_OVERFLOW
+ *        the remaining bits form a bitfield:
+ *          8: write result as a 64-bit value
+ *  0.y = offset in bytes to counts or stream for SO_OVERFLOW mode
+ *  0.z = chain bit field:
+ *          1: have previous summary buffer
+ *          2: write next summary buffer
+ *  0.w = result_count
+ */
+void *gfx10_create_sh_query_result_cs(struct si_context *sctx)
+{
+       /* TEMP[0].x = accumulated result so far
+        * TEMP[0].y = result missing
+        * TEMP[0].z = whether we're in overflow mode
+        */
+       static const char text_tmpl[] =
+               "COMP\n"
+               "PROPERTY CS_FIXED_BLOCK_WIDTH 1\n"
+               "PROPERTY CS_FIXED_BLOCK_HEIGHT 1\n"
+               "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+               "DCL BUFFER[0]\n"
+               "DCL BUFFER[1]\n"
+               "DCL BUFFER[2]\n"
+               "DCL CONST[0][0..0]\n"
+               "DCL TEMP[0..5]\n"
+               "IMM[0] UINT32 {0, 7, 0, 4294967295}\n"
+               "IMM[1] UINT32 {1, 2, 4, 8}\n"
+               "IMM[2] UINT32 {16, 32, 64, 128}\n"
+
+               /*
+               acc_result = 0;
+               acc_missing = 0;
+               if (chain & 1) {
+                       acc_result = buffer[1][0];
+                       acc_missing = buffer[1][1];
+               }
+               */
+               "MOV TEMP[0].xy, IMM[0].xxxx\n"
+               "AND TEMP[5], CONST[0][0].zzzz, IMM[1].xxxx\n"
+               "UIF TEMP[5]\n"
+                       "LOAD TEMP[0].xy, BUFFER[1], IMM[0].xxxx\n"
+               "ENDIF\n"
+
+               /*
+               is_overflow (TEMP[0].z) = (config & 7) >= 2;
+               result_remaining (TEMP[1].x) = (is_overflow && acc_result) ? 0 : result_count;
+               base_offset (TEMP[1].y) = 0;
+               for (;;) {
+                       if (!result_remaining)
+                               break;
+                       result_remaining--;
+               */
+               "AND TEMP[5].x, CONST[0][0].xxxx, IMM[0].yyyy\n"
+               "USGE TEMP[0].z, TEMP[5].xxxx, IMM[1].yyyy\n"
+
+               "AND TEMP[5].x, TEMP[0].zzzz, TEMP[0].xxxx\n"
+               "UCMP TEMP[1].x, TEMP[5].xxxx, IMM[0].xxxx, CONST[0][0].wwww\n"
+               "MOV TEMP[1].y, IMM[0].xxxx\n"
+
+               "BGNLOOP\n"
+                       "USEQ TEMP[5], TEMP[1].xxxx, IMM[0].xxxx\n"
+                       "UIF TEMP[5]\n"
+                               "BRK\n"
+                       "ENDIF\n"
+                       "UADD TEMP[1].x, TEMP[1].xxxx, IMM[0].wwww\n"
+
+                       /*
+                       fence = buffer[0]@(base_offset + 32);
+                       if (!fence) {
+                               acc_missing = ~0u;
+                               break;
+                       }
+                       */
+                       "UADD TEMP[5].x, TEMP[1].yyyy, IMM[2].yyyy\n"
+                       "LOAD TEMP[5].x, BUFFER[0], TEMP[5].xxxx\n"
+                       "USEQ TEMP[5], TEMP[5].xxxx, IMM[0].xxxx\n"
+                       "UIF TEMP[5]\n"
+                               "MOV TEMP[0].y, TEMP[5].xxxx\n"
+                               "BRK\n"
+                       "ENDIF\n"
+
+                       /*
+                       stream_offset (TEMP[2].x) = base_offset + offset;
+
+                       if (!(config & 7)) {
+                               acc_result += buffer[0]@stream_offset;
+                       }
+                       */
+                       "UADD TEMP[2].x, TEMP[1].yyyy, CONST[0][0].yyyy\n"
+
+                       "AND TEMP[5].x, CONST[0][0].xxxx, IMM[0].yyyy\n"
+                       "USEQ TEMP[5], TEMP[5].xxxx, IMM[0].xxxx\n"
+                       "UIF TEMP[5]\n"
+                               "LOAD TEMP[5].x, BUFFER[0], TEMP[2].xxxx\n"
+                               "UADD TEMP[0].x, TEMP[0].xxxx, TEMP[5].xxxx\n"
+                       "ENDIF\n"
+
+                       /*
+                       if ((config & 7) >= 2) {
+                               count (TEMP[2].y) = (config & 1) ? 4 : 1;
+                       */
+                       "AND TEMP[5].x, CONST[0][0].xxxx, IMM[0].yyyy\n"
+                       "USGE TEMP[5], TEMP[5].xxxx, IMM[1].yyyy\n"
+                       "UIF TEMP[5]\n"
+                               "AND TEMP[5].x, CONST[0][0].xxxx, IMM[1].xxxx\n"
+                               "UCMP TEMP[2].y, TEMP[5].xxxx, IMM[1].zzzz, IMM[1].xxxx\n"
+
+                               /*
+                               do {
+                                       generated = buffer[0]@stream_offset;
+                                       emitted = buffer[0]@(stream_offset + 16);
+                                       if (generated != emitted) {
+                                               acc_result = 1;
+                                               result_remaining = 0;
+                                               break;
+                                       }
+
+                                       stream_offset += 4;
+                               } while (--count);
+                               */
+                               "BGNLOOP\n"
+                                       "UADD TEMP[5].x, TEMP[2].xxxx, IMM[2].xxxx\n"
+                                       "LOAD TEMP[4].x, BUFFER[0], TEMP[2].xxxx\n"
+                                       "LOAD TEMP[4].y, BUFFER[0], TEMP[5].xxxx\n"
+                                       "USNE TEMP[5], TEMP[4].xxxx, TEMP[4].yyyy\n"
+                                       "UIF TEMP[5]\n"
+                                               "MOV TEMP[0].x, IMM[1].xxxx\n"
+                                               "MOV TEMP[1].y, IMM[0].xxxx\n"
+                                               "BRK\n"
+                                       "ENDIF\n"
+
+                                       "UADD TEMP[2].y, TEMP[2].yyyy, IMM[0].wwww\n"
+                                       "USEQ TEMP[5], TEMP[2].yyyy, IMM[0].xxxx\n"
+                                       "UIF TEMP[5]\n"
+                                               "BRK\n"
+                                       "ENDIF\n"
+                                       "UADD TEMP[2].x, TEMP[2].xxxx, IMM[1].zzzz\n"
+                               "ENDLOOP\n"
+                       "ENDIF\n"
+
+               /*
+                       base_offset += 64;
+               } // end outer loop
+               */
+                       "UADD TEMP[1].y, TEMP[1].yyyy, IMM[2].zzzz\n"
+               "ENDLOOP\n"
+
+               /*
+               if (chain & 2) {
+                       buffer[2][0] = acc_result;
+                       buffer[2][1] = acc_missing;
+               } else {
+               */
+               "AND TEMP[5], CONST[0][0].zzzz, IMM[1].yyyy\n"
+               "UIF TEMP[5]\n"
+                       "STORE BUFFER[2].xy, IMM[0].xxxx, TEMP[0]\n"
+               "ELSE\n"
+
+                       /*
+                       if ((config & 7) == 1) {
+                               acc_result = acc_missing ? 0 : 1;
+                               acc_missing = 0;
+                       }
+                       */
+                       "AND TEMP[5], CONST[0][0].xxxx, IMM[0].yyyy\n"
+                       "USEQ TEMP[5], TEMP[5].xxxx, IMM[1].xxxx\n"
+                       "UIF TEMP[5]\n"
+                               "UCMP TEMP[0].x, TEMP[0].yyyy, IMM[0].xxxx, IMM[1].xxxx\n"
+                               "MOV TEMP[0].y, IMM[0].xxxx\n"
+                       "ENDIF\n"
+
+                       /*
+                       if (!acc_missing) {
+                               buffer[2][0] = acc_result;
+                               if (config & 8)
+                                       buffer[2][1] = 0;
+                       }
+                       */
+                       "USEQ TEMP[5], TEMP[0].yyyy, IMM[0].xxxx\n"
+                       "UIF TEMP[5]\n"
+                               "STORE BUFFER[2].x, IMM[0].xxxx, TEMP[0].xxxx\n"
+
+                               "AND TEMP[5], CONST[0][0].xxxx, IMM[1].wwww\n"
+                               "UIF TEMP[5]\n"
+                                       "STORE BUFFER[2].x, IMM[1].zzzz, TEMP[0].yyyy\n"
+                               "ENDIF\n"
+                       "ENDIF\n"
+               "ENDIF\n"
+
+               "END\n";
+
+       struct tgsi_token tokens[1024];
+       struct pipe_compute_state state = {};
+
+       if (!tgsi_text_translate(text_tmpl, tokens, ARRAY_SIZE(tokens))) {
+               assert(false);
+               return NULL;
+       }
+
+       state.ir_type = PIPE_SHADER_IR_TGSI;
+       state.prog = tokens;
+
+       return sctx->b.create_compute_state(&sctx->b, &state);
+}