assert(0);
}
constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
- ctx->set_constant_buffer(ctx, PIPE_SHADER_FRAGMENT,
- SI_DRIVER_STATE_CONST_BUF, &constbuf);
+ si_set_constant_buffer(sctx, &sctx->rw_buffers,
+ SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
/* Smoothing (only possible with nr_samples == 1) uses the same
* sample locations as the MSAA it simulates.