{
struct si_shader *vs = si_get_vs_state(sctx);
struct si_shader_selector *vs_sel = vs->selector;
- struct tgsi_shader_info *info = &vs_sel->info;
+ struct si_shader_info *info = &vs_sel->info;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
unsigned window_space =
info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];