color_attrib |= S_028C74_NUM_SAMPLES(log_samples) |
S_028C74_NUM_FRAGMENTS(log_fragments);
- if (tex->surface.fmask_size) {
+ if (tex->fmask_offset) {
color_info |= S_028C70_COMPRESSION(1);
unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.fmask.bankh);
struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
struct si_texture *tex = (struct si_texture*)surf->texture;
- if (tex->surface.fmask_size)
+ if (tex->fmask_offset)
tex->dirty_level_mask |= 1 << surf->u.tex.level;
if (tex->dcc_gather_statistics)
tex->separate_dcc_dirty = true;
if (surf->color_is_int10)
sctx->framebuffer.color_is_int10 |= 1 << i;
- if (tex->surface.fmask_size)
+ if (tex->fmask_offset)
sctx->framebuffer.compressed_cb_mask |= 1 << i;
else
sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
if (cb->base.u.tex.level > 0)
cb_color_info &= C_028C70_FAST_CLEAR;
- if (tex->surface.fmask_size) {
+ if (tex->fmask_offset) {
cb_color_fmask = (tex->buffer.gpu_address + tex->fmask_offset) >> 8;
cb_color_fmask |= tex->surface.fmask_tile_swizzle;
}
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
- if (!tex->surface.fmask_size)
+ if (!tex->fmask_offset)
cb_color_fmask = cb_color_base;
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
if (level_info->mode == RADEON_SURF_MODE_2D)
cb_color_base |= tex->surface.tile_swizzle;
- if (!tex->surface.fmask_size)
+ if (!tex->fmask_offset)
cb_color_fmask = cb_color_base;
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
- if (tex->surface.fmask_size) {
+ if (tex->fmask_offset) {
if (sctx->chip_class >= GFX7)
cb_color_pitch |= S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.fmask.pitch_in_pixels / 8 - 1);
cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.fmask.tiling_index);
}
/* Initialize the sampler view for FMASK. */
- if (tex->surface.fmask_size) {
+ if (tex->fmask_offset) {
uint32_t data_format, num_format;
va = tex->buffer.gpu_address + tex->fmask_offset;