case PIPE_TEXTURE_3D:
return V_008F1C_SQ_RSRC_IMG_3D;
case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
return V_008F1C_SQ_RSRC_IMG_CUBE;
}
}
return si_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT);
}
-#if HAVE_LLVM >= 0x0305
+#if LLVM_SUPPORTS_GEOM_SHADERS
static void *si_create_gs_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
sctx->vs_shader = sel;
}
-#if HAVE_LLVM >= 0x0305
+#if LLVM_SUPPORTS_GEOM_SHADERS
static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
{
si_delete_shader_selector(ctx, sel);
}
-#if HAVE_LLVM >= 0x0305
+#if LLVM_SUPPORTS_GEOM_SHADERS
static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
{
depth = texture->array_size;
} else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
depth = texture->array_size;
- }
+ } else if (texture->target == PIPE_TEXTURE_CUBE_ARRAY)
+ depth = texture->array_size / 6;
va = r600_resource_va(ctx->screen, texture);
va += surflevel[0].offset;
rstate->val[0] = (S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) |
S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) |
- (state->max_anisotropy & 0x7) << 9 | /* XXX */
+ r600_tex_aniso_filter(state->max_anisotropy) << 9 |
S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
- aniso_flag_offset << 16 | /* XXX */
S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map));
rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)));
rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
- S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter)) |
- S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter)) |
+ S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter) | aniso_flag_offset) |
+ S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter) | aniso_flag_offset) |
S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)));
rstate->val[3] = S_008F3C_BORDER_COLOR_TYPE(border_color_type);
si_set_sampler_states(sctx, pm4, count, states,
&sctx->samplers[PIPE_SHADER_VERTEX],
R_00B130_SPI_SHADER_USER_DATA_VS_0);
-#if HAVE_LLVM >= 0x0305
+#if LLVM_SUPPORTS_GEOM_SHADERS
si_set_sampler_states(sctx, pm4, count, states,
&sctx->samplers[PIPE_SHADER_VERTEX],
R_00B330_SPI_SHADER_USER_DATA_ES_0);
{
int i;
- si_init_atom(&sctx->framebuffer.atom, &sctx->atoms.framebuffer, si_emit_framebuffer_state, 0);
+ si_init_atom(&sctx->framebuffer.atom, &sctx->atoms.s.framebuffer, si_emit_framebuffer_state, 0);
sctx->b.b.create_blend_state = si_create_blend_state;
sctx->b.b.bind_blend_state = si_bind_blend_state;
sctx->b.b.bind_fs_state = si_bind_ps_shader;
sctx->b.b.delete_vs_state = si_delete_vs_shader;
sctx->b.b.delete_fs_state = si_delete_ps_shader;
-#if HAVE_LLVM >= 0x0305
+#if LLVM_SUPPORTS_GEOM_SHADERS
sctx->b.b.create_gs_state = si_create_gs_state;
sctx->b.b.bind_gs_state = si_bind_gs_shader;
sctx->b.b.delete_gs_state = si_delete_gs_shader;