#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
-#define SI_MAX_ATTRIBS 16
+
+#define SI_MAX_ATTRIBS 16
+#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
+#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
+#define SI_NUM_CONST_BUFFERS 16
+#define SI_NUM_IMAGES 16
+#define SI_NUM_SHADER_BUFFERS 16
+
+#define SI_TESS_OFFCHIP_BLOCK_SIZE (8192 * 4)
struct si_screen;
struct si_shader;
uint32_t sh_base[SI_NUM_SHADERS];
};
-/* User sampler views: 0..31
- * Polygon stipple tex: 32
- */
-#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
-#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
-#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)
+/* Private read-write buffer slots. */
+enum {
+ SI_HS_RING_TESS_FACTOR,
+ SI_HS_RING_TESS_OFFCHIP,
-/* User constant buffers: 0..15
- * Driver state constants: 16
- */
-#define SI_NUM_USER_CONST_BUFFERS 16
-#define SI_DRIVER_STATE_CONST_BUF SI_NUM_USER_CONST_BUFFERS
-#define SI_NUM_CONST_BUFFERS (SI_DRIVER_STATE_CONST_BUF + 1)
+ SI_ES_RING_ESGS,
+ SI_GS_RING_ESGS,
-#define SI_NUM_IMAGES 16
+ SI_GS_RING_GSVS0,
+ SI_GS_RING_GSVS1,
+ SI_GS_RING_GSVS2,
+ SI_GS_RING_GSVS3,
+ SI_VS_RING_GSVS,
-#define SI_NUM_SHADER_BUFFERS 16
+ SI_VS_STREAMOUT_BUF0,
+ SI_VS_STREAMOUT_BUF1,
+ SI_VS_STREAMOUT_BUF2,
+ SI_VS_STREAMOUT_BUF3,
-/* Read-write buffer slots.
- *
- * Ring buffers: 0..1
- * Streamout buffers: 2..5
- */
-#define SI_RING_TESS_FACTOR 0 /* for HS (TCS) */
-#define SI_RING_ESGS 0 /* for ES, GS */
-#define SI_RING_GSVS 1 /* for GS, VS */
-#define SI_RING_GSVS_1 2 /* 1, 2, 3 for GS */
-#define SI_RING_GSVS_2 3
-#define SI_RING_GSVS_3 4
-#define SI_NUM_RING_BUFFERS 5
-#define SI_SO_BUF_OFFSET SI_NUM_RING_BUFFERS
-#define SI_NUM_RW_BUFFERS (SI_SO_BUF_OFFSET + 4)
+ SI_HS_CONST_DEFAULT_TESS_LEVELS,
+ SI_VS_CONST_CLIP_PLANES,
+ SI_PS_CONST_POLY_STIPPLE,
+ SI_PS_CONST_SAMPLE_POSITIONS,
-#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
+ SI_NUM_RW_BUFFERS,
+};
+/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
+ * are contiguous:
+ *
+ * 0 - rw buffers
+ * 1 - vertex const buffers
+ * 2 - vertex shader buffers
+ * ...
+ * 5 - fragment const buffers
+ * ...
+ * 21 - compute const buffers
+ * ...
+ */
+#define SI_SHADER_DESCS_CONST_BUFFERS 0
+#define SI_SHADER_DESCS_SHADER_BUFFERS 1
+#define SI_SHADER_DESCS_SAMPLERS 2
+#define SI_SHADER_DESCS_IMAGES 3
+#define SI_NUM_SHADER_DESCS 4
+
+#define SI_DESCS_RW_BUFFERS 0
+#define SI_DESCS_FIRST_SHADER 1
+#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
+ PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
+#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
+ SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
/* Offset in CE RAM */
unsigned ce_offset;
- /* The i-th bit is set if that element is enabled (non-NULL resource). */
- uint64_t enabled_mask;
-
/* elements of the list that are changed and need to be uploaded */
- uint64_t dirty_mask;
+ unsigned dirty_mask;
/* Whether the CE ram is dirty and needs to be reinitialized entirely
* before we can do partial updates. */
};
struct si_sampler_views {
- struct si_descriptors desc;
struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
void *sampler_states[SI_NUM_SAMPLERS];
+
+ /* The i-th bit is set if that element is enabled (non-NULL resource). */
+ unsigned enabled_mask;
};
struct si_buffer_resources {
- struct si_descriptors desc;
enum radeon_bo_usage shader_usage; /* READ, WRITE, or READWRITE */
enum radeon_bo_priority priority;
struct pipe_resource **buffers; /* this has num_buffers elements */
+
+ /* The i-th bit is set if that element is enabled (non-NULL resource). */
+ unsigned enabled_mask;
};
#define si_pm4_block_idx(member) \
} while(0)
/* si_descriptors.c */
-void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
+void si_ce_reinitialize_all_descriptors(struct si_context *sctx);
+void si_ce_enable_loads(struct radeon_winsys_cs *ib);
+void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
+ const struct radeon_surf_level *base_level_info,
+ unsigned base_level, unsigned first_level,
+ unsigned block_width, bool is_stencil,
+ uint32_t *state);
+void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
struct pipe_resource *buffer,
unsigned stride, unsigned num_records,
bool add_tid, bool swizzle,
unsigned element_size, unsigned index_stride, uint64_t offset);
void si_init_all_descriptors(struct si_context *sctx);
-bool si_upload_shader_descriptors(struct si_context *sctx);
+bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
+bool si_upload_compute_shader_descriptors(struct si_context *sctx);
void si_release_all_descriptors(struct si_context *sctx);
void si_all_descriptors_begin_new_cs(struct si_context *sctx);
void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
const uint8_t *ptr, unsigned size, uint32_t *const_offset);
+void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
void si_update_compressed_colortex_masks(struct si_context *sctx);
-void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom);
-
+void si_emit_graphics_shader_userdata(struct si_context *sctx,
+ struct r600_atom *atom);
+void si_emit_compute_shader_userdata(struct si_context *sctx);
+void si_set_rw_buffer(struct si_context *sctx,
+ uint slot, const struct pipe_constant_buffer *input);
/* si_state.c */
struct si_shader_selector;
void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
struct r600_atom **list_elem,
void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
-boolean si_is_format_supported(struct pipe_screen *screen,
- enum pipe_format format,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned usage);
void si_init_state_functions(struct si_context *sctx);
void si_init_screen_state_functions(struct si_screen *sscreen);
-unsigned cik_bank_wh(unsigned bankwh);
-unsigned cik_db_pipe_config(struct si_screen *sscreen, unsigned tile_mode);
-unsigned cik_macro_tile_aspect(unsigned macro_tile_aspect);
-unsigned cik_tile_split(unsigned tile_split);
-unsigned si_array_mode(unsigned mode);
-uint32_t si_num_banks(struct si_screen *sscreen, struct r600_texture *tex);
-unsigned si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil);
void
si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
enum pipe_format format,
enum pipe_texture_target target,
enum pipe_format pipe_format,
const unsigned char state_swizzle[4],
- unsigned base_level, unsigned first_level, unsigned last_level,
+ unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned width, unsigned height, unsigned depth,
uint32_t *state,
const struct pipe_sampler_view *state,
unsigned width0, unsigned height0,
unsigned force_level);
+void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state);
/* si_state_shader.c */
bool si_update_shaders(struct si_context *sctx);
/* si_state_draw.c */
void si_emit_cache_flush(struct si_context *sctx, struct r600_atom *atom);
+void si_ce_pre_draw_synchronization(struct si_context *sctx);
+void si_ce_post_draw_synchronization(struct si_context *sctx);
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
void si_trace_emit(struct si_context *sctx);
+
+static inline unsigned
+si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
+{
+ if (stencil)
+ return rtex->surface.stencil_tiling_index[level];
+ else
+ return rtex->surface.tiling_index[level];
+}
+
#endif