radeonsi: make si_is_format_supported static
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
index edee6d413282ebadcded202bae22189d99f6fe2c..2e4923d7255fe2d236a34b1d4d4ad1fb6a3cb327 100644 (file)
 #include "si_pm4.h"
 #include "radeon/r600_pipe_common.h"
 
-#define SI_NUM_SHADERS (PIPE_SHADER_TESS_EVAL+1)
+#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
+#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
+
+#define SI_MAX_ATTRIBS                 16
+#define SI_NUM_VERTEX_BUFFERS          SI_MAX_ATTRIBS
+#define SI_NUM_SAMPLERS                        32 /* OpenGL textures units per shader */
+#define SI_NUM_CONST_BUFFERS           16
+#define SI_NUM_IMAGES                  16
+#define SI_NUM_SHADER_BUFFERS          16
+
+#define SI_TESS_OFFCHIP_BLOCK_SIZE     (8192 * 4)
 
 struct si_screen;
 struct si_shader;
@@ -38,173 +48,211 @@ struct si_shader;
 struct si_state_blend {
        struct si_pm4_state     pm4;
        uint32_t                cb_target_mask;
+       bool                    alpha_to_coverage;
        bool                    alpha_to_one;
-};
-
-struct si_state_sample_mask {
-       struct si_pm4_state     pm4;
-       uint16_t                sample_mask;
-};
-
-struct si_state_scissor {
-       struct si_pm4_state             pm4;
-       struct pipe_scissor_state       scissor;
-};
-
-struct si_state_viewport {
-       struct si_pm4_state             pm4;
-       struct pipe_viewport_state      viewport;
+       bool                    dual_src_blend;
+       /* Set 0xf or 0x0 (4 bits) per render target if the following is
+        * true. ANDed with spi_shader_col_format.
+        */
+       unsigned                blend_enable_4bit;
+       unsigned                need_src_alpha_4bit;
 };
 
 struct si_state_rasterizer {
        struct si_pm4_state     pm4;
+       /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
+       struct si_pm4_state     pm4_poly_offset[3];
        bool                    flatshade;
        bool                    two_side;
        bool                    multisample_enable;
+       bool                    force_persample_interp;
        bool                    line_stipple_enable;
        unsigned                sprite_coord_enable;
        unsigned                pa_sc_line_stipple;
        unsigned                pa_cl_clip_cntl;
        unsigned                clip_plane_enable;
-       float                   offset_units;
-       float                   offset_scale;
        bool                    poly_stipple_enable;
        bool                    line_smooth;
        bool                    poly_smooth;
+       bool                    uses_poly_offset;
+       bool                    clamp_fragment_color;
+       bool                    rasterizer_discard;
+       bool                    scissor_enable;
 };
 
-struct si_state_dsa {
-       struct si_pm4_state     pm4;
-       unsigned                alpha_func;
+struct si_dsa_stencil_ref_part {
        uint8_t                 valuemask[2];
        uint8_t                 writemask[2];
 };
 
+struct si_state_dsa {
+       struct si_pm4_state             pm4;
+       unsigned                        alpha_func;
+       struct si_dsa_stencil_ref_part  stencil_ref;
+};
+
+struct si_stencil_ref {
+       struct r600_atom                atom;
+       struct pipe_stencil_ref         state;
+       struct si_dsa_stencil_ref_part  dsa_part;
+};
+
 struct si_vertex_element
 {
        unsigned                        count;
-       uint32_t                        rsrc_word3[PIPE_MAX_ATTRIBS];
-       uint32_t                        format_size[PIPE_MAX_ATTRIBS];
-       struct pipe_vertex_element      elements[PIPE_MAX_ATTRIBS];
+       uint32_t                        rsrc_word3[SI_MAX_ATTRIBS];
+       uint32_t                        format_size[SI_MAX_ATTRIBS];
+       struct pipe_vertex_element      elements[SI_MAX_ATTRIBS];
 };
 
 union si_state {
        struct {
                struct si_state_blend           *blend;
-               struct si_pm4_state             *blend_color;
-               struct si_pm4_state             *clip;
-               struct si_state_sample_mask     *sample_mask;
-               struct si_state_scissor         *scissor[16];
-               struct si_state_viewport        *viewport[16];
                struct si_state_rasterizer      *rasterizer;
                struct si_state_dsa             *dsa;
-               struct si_pm4_state             *fb_rs;
-               struct si_pm4_state             *fb_blend;
-               struct si_pm4_state             *dsa_stencil_ref;
-               struct si_pm4_state             *ta_bordercolor_base;
+               struct si_pm4_state             *poly_offset;
+               struct si_pm4_state             *ls;
+               struct si_pm4_state             *hs;
                struct si_pm4_state             *es;
                struct si_pm4_state             *gs;
-               struct si_pm4_state             *gs_rings;
-               struct si_pm4_state             *gs_onoff;
+               struct si_pm4_state             *vgt_shader_config;
                struct si_pm4_state             *vs;
                struct si_pm4_state             *ps;
-               struct si_pm4_state             *spi;
        } named;
        struct si_pm4_state     *array[0];
 };
 
+union si_state_atoms {
+       struct {
+               /* The order matters. */
+               struct r600_atom *cache_flush;
+               struct r600_atom *render_cond;
+               struct r600_atom *streamout_begin;
+               struct r600_atom *streamout_enable; /* must be after streamout_begin */
+               struct r600_atom *framebuffer;
+               struct r600_atom *msaa_sample_locs;
+               struct r600_atom *db_render_state;
+               struct r600_atom *msaa_config;
+               struct r600_atom *sample_mask;
+               struct r600_atom *cb_render_state;
+               struct r600_atom *blend_color;
+               struct r600_atom *clip_regs;
+               struct r600_atom *clip_state;
+               struct r600_atom *shader_userdata;
+               struct r600_atom *scissors;
+               struct r600_atom *viewports;
+               struct r600_atom *stencil_ref;
+               struct r600_atom *spi_map;
+       } s;
+       struct r600_atom *array[0];
+};
+
+#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
+
 struct si_shader_data {
        struct r600_atom        atom;
        uint32_t                sh_base[SI_NUM_SHADERS];
 };
 
-#define SI_NUM_USER_SAMPLERS            16 /* AKA OpenGL textures units per shader */
-#define SI_POLY_STIPPLE_SAMPLER         SI_NUM_USER_SAMPLERS
-#define SI_NUM_SAMPLERS                 (SI_POLY_STIPPLE_SAMPLER + 1)
+/* Private read-write buffer slots. */
+enum {
+       SI_HS_RING_TESS_FACTOR,
+       SI_HS_RING_TESS_OFFCHIP,
 
-/* User sampler views:   0..15
- * Polygon stipple tex:  16
- * FMASK sampler views:  17..33 (no sampler states)
- */
-#define SI_FMASK_TEX_OFFSET            SI_NUM_SAMPLERS
-#define SI_NUM_SAMPLER_VIEWS           (SI_FMASK_TEX_OFFSET + SI_NUM_SAMPLERS)
-#define SI_NUM_SAMPLER_STATES          SI_NUM_SAMPLERS
+       SI_ES_RING_ESGS,
+       SI_GS_RING_ESGS,
 
-/* User constant buffers:   0..15
- * Driver state constants:  16
- */
-#define SI_NUM_USER_CONST_BUFFERS      16
-#define SI_DRIVER_STATE_CONST_BUF      SI_NUM_USER_CONST_BUFFERS
-#define SI_NUM_CONST_BUFFERS           (SI_DRIVER_STATE_CONST_BUF + 1)
+       SI_GS_RING_GSVS0,
+       SI_GS_RING_GSVS1,
+       SI_GS_RING_GSVS2,
+       SI_GS_RING_GSVS3,
+       SI_VS_RING_GSVS,
 
-/* Read-write buffer slots.
- *
- * Ring buffers:        0..1
- * Streamout buffers:   2..5
- */
-#define SI_RING_ESGS           0
-#define SI_RING_GSVS           1
-#define SI_NUM_RING_BUFFERS    2
-#define SI_SO_BUF_OFFSET       SI_NUM_RING_BUFFERS
-#define SI_NUM_RW_BUFFERS      (SI_SO_BUF_OFFSET + 4)
+       SI_VS_STREAMOUT_BUF0,
+       SI_VS_STREAMOUT_BUF1,
+       SI_VS_STREAMOUT_BUF2,
+       SI_VS_STREAMOUT_BUF3,
 
-#define SI_NUM_VERTEX_BUFFERS  16
+       SI_HS_CONST_DEFAULT_TESS_LEVELS,
+       SI_VS_CONST_CLIP_PLANES,
+       SI_PS_CONST_POLY_STIPPLE,
+       SI_PS_CONST_SAMPLE_POSITIONS,
 
+       SI_NUM_RW_BUFFERS,
+};
 
-/* This represents resource descriptors in memory, such as buffer resources,
+/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
+ * are contiguous:
+ *
+ *  0 - rw buffers
+ *  1 - vertex const buffers
+ *  2 - vertex shader buffers
+ *   ...
+ *  5 - fragment const buffers
+ *   ...
+ *  21 - compute const buffers
+ *   ...
+ */
+#define SI_SHADER_DESCS_CONST_BUFFERS  0
+#define SI_SHADER_DESCS_SHADER_BUFFERS 1
+#define SI_SHADER_DESCS_SAMPLERS       2
+#define SI_SHADER_DESCS_IMAGES         3
+#define SI_NUM_SHADER_DESCS            4
+
+#define SI_DESCS_RW_BUFFERS            0
+#define SI_DESCS_FIRST_SHADER          1
+#define SI_DESCS_FIRST_COMPUTE         (SI_DESCS_FIRST_SHADER + \
+                                        PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
+#define SI_NUM_DESCS                   (SI_DESCS_FIRST_SHADER + \
+                                        SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
+
+/* This represents descriptors in memory, such as buffer resources,
  * image resources, and sampler states.
  */
 struct si_descriptors {
-       struct r600_atom atom;
-
-       /* The size of one resource descriptor. */
+       /* The list of descriptors in malloc'd memory. */
+       uint32_t *list;
+       /* The size of one descriptor. */
        unsigned element_dw_size;
-       /* The maximum number of resource descriptors. */
+       /* The maximum number of descriptors. */
        unsigned num_elements;
 
-       /* The buffer where resource descriptors are stored. */
+       /* The buffer where the descriptors have been uploaded. */
        struct r600_resource *buffer;
        unsigned buffer_offset;
 
-       /* The i-th bit is set if that element is dirty (changed but not emitted). */
-       uint64_t dirty_mask;
-       /* The i-th bit is set if that element is enabled (non-NULL resource). */
-       uint64_t enabled_mask;
+       /* Offset in CE RAM */
+       unsigned ce_offset;
+
+       /* elements of the list that are changed and need to be uploaded */
+       unsigned dirty_mask;
 
-       /* We can't update descriptors directly because the GPU might be
-        * reading them at the same time, so we have to update them
-        * in a copy-on-write manner. Each such copy is called a context,
-        * which is just another array descriptors in the same buffer. */
-       unsigned current_context_id;
-       /* The size of a context, should be equal to 4*element_dw_size*num_elements. */
-       unsigned context_size;
+       /* Whether the CE ram is dirty and needs to be reinitialized entirely
+        * before we can do partial updates. */
+       bool ce_ram_dirty;
 
        /* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
         * array will be stored. */
        unsigned shader_userdata_offset;
+       /* Whether the pointer should be re-emitted. */
        bool pointer_dirty;
 };
 
 struct si_sampler_views {
-       struct si_descriptors           desc;
-       struct pipe_sampler_view        *views[SI_NUM_SAMPLER_VIEWS];
-       uint32_t                        *desc_data[SI_NUM_SAMPLER_VIEWS];
-};
+       struct pipe_sampler_view        *views[SI_NUM_SAMPLERS];
+       void                            *sampler_states[SI_NUM_SAMPLERS];
 
-struct si_sampler_states {
-       struct si_descriptors           desc;
-       uint32_t                        *desc_data[SI_NUM_SAMPLER_STATES];
-       void                            *saved_states[2]; /* saved for u_blitter */
+       /* The i-th bit is set if that element is enabled (non-NULL resource). */
+       unsigned                        enabled_mask;
 };
 
 struct si_buffer_resources {
-       struct si_descriptors           desc;
-       unsigned                        num_buffers;
        enum radeon_bo_usage            shader_usage; /* READ, WRITE, or READWRITE */
        enum radeon_bo_priority         priority;
        struct pipe_resource            **buffers; /* this has num_buffers elements */
-       uint32_t                        *desc_storage; /* this has num_buffers*4 elements */
-       uint32_t                        **desc_data; /* an array of pointers pointing to desc_storage */
+
+       /* The i-th bit is set if that element is enabled (non-NULL resource). */
+       unsigned                        enabled_mask;
 };
 
 #define si_pm4_block_idx(member) \
@@ -227,70 +275,88 @@ struct si_buffer_resources {
                                  si_pm4_block_idx(member)); \
        } while(0)
 
-#define si_pm4_set_state(sctx, member, value) \
-       do { \
-               if ((sctx)->queued.named.member != (value)) { \
-                       si_pm4_free_state(sctx, \
-                               (struct si_pm4_state *)(sctx)->queued.named.member, \
-                               si_pm4_block_idx(member)); \
-                       (sctx)->queued.named.member = (value); \
-               } \
-       } while(0)
-
 /* si_descriptors.c */
-void si_set_sampler_descriptors(struct si_context *sctx, unsigned shader,
-                               unsigned start, unsigned count, void **states);
-void si_update_vertex_buffers(struct si_context *sctx);
-void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
+void si_ce_reinitialize_all_descriptors(struct si_context *sctx);
+void si_ce_enable_loads(struct radeon_winsys_cs *ib);
+void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
+                                   const struct radeon_surf_level *base_level_info,
+                                   unsigned base_level, unsigned first_level,
+                                   unsigned block_width, bool is_stencil,
+                                   uint32_t *state);
+void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
                        struct pipe_resource *buffer,
                        unsigned stride, unsigned num_records,
                        bool add_tid, bool swizzle,
-                       unsigned element_size, unsigned index_stride);
+                       unsigned element_size, unsigned index_stride, uint64_t offset);
 void si_init_all_descriptors(struct si_context *sctx);
+bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
+bool si_upload_compute_shader_descriptors(struct si_context *sctx);
 void si_release_all_descriptors(struct si_context *sctx);
 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
-void si_copy_buffer(struct si_context *sctx,
-                   struct pipe_resource *dst, struct pipe_resource *src,
-                   uint64_t dst_offset, uint64_t src_offset, unsigned size, bool is_framebuffer);
 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
                            const uint8_t *ptr, unsigned size, uint32_t *const_offset);
+void si_update_all_texture_descriptors(struct si_context *sctx);
 void si_shader_change_notify(struct si_context *sctx);
-
+void si_update_compressed_colortex_masks(struct si_context *sctx);
+void si_emit_graphics_shader_userdata(struct si_context *sctx,
+                                      struct r600_atom *atom);
+void si_emit_compute_shader_userdata(struct si_context *sctx);
+void si_set_rw_buffer(struct si_context *sctx,
+                     uint slot, const struct pipe_constant_buffer *input);
 /* si_state.c */
 struct si_shader_selector;
 
-boolean si_is_format_supported(struct pipe_screen *screen,
-                               enum pipe_format format,
-                               enum pipe_texture_target target,
-                               unsigned sample_count,
-                               unsigned usage);
+void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
+                 struct r600_atom **list_elem,
+                 void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
 void si_init_state_functions(struct si_context *sctx);
-unsigned cik_bank_wh(unsigned bankwh);
-unsigned cik_db_pipe_config(struct si_screen *sscreen, unsigned tile_mode);
-unsigned cik_macro_tile_aspect(unsigned macro_tile_aspect);
-unsigned cik_tile_split(unsigned tile_split);
-unsigned si_array_mode(unsigned mode);
-uint32_t si_num_banks(struct si_screen *sscreen, struct r600_texture *tex);
-unsigned si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil);
+void si_init_screen_state_functions(struct si_screen *sscreen);
+void
+si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
+                         enum pipe_format format,
+                         unsigned first_element, unsigned last_element,
+                         uint32_t *state);
+void
+si_make_texture_descriptor(struct si_screen *screen,
+                          struct r600_texture *tex,
+                          bool sampler,
+                          enum pipe_texture_target target,
+                          enum pipe_format pipe_format,
+                          const unsigned char state_swizzle[4],
+                          unsigned first_level, unsigned last_level,
+                          unsigned first_layer, unsigned last_layer,
+                          unsigned width, unsigned height, unsigned depth,
+                          uint32_t *state,
+                          uint32_t *fmask_state);
 struct pipe_sampler_view *
 si_create_sampler_view_custom(struct pipe_context *ctx,
                              struct pipe_resource *texture,
                              const struct pipe_sampler_view *state,
                              unsigned width0, unsigned height0,
                              unsigned force_level);
+void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state);
 
 /* si_state_shader.c */
-void si_update_shaders(struct si_context *sctx);
+bool si_update_shaders(struct si_context *sctx);
 void si_init_shader_functions(struct si_context *sctx);
+bool si_init_shader_cache(struct si_screen *sscreen);
+void si_destroy_shader_cache(struct si_screen *sscreen);
 
 /* si_state_draw.c */
-extern const struct r600_atom si_atom_cache_flush;
-extern const struct r600_atom si_atom_msaa_sample_locs;
-extern const struct r600_atom si_atom_msaa_config;
-void si_emit_cache_flush(struct r600_common_context *sctx, struct r600_atom *atom);
+void si_emit_cache_flush(struct si_context *sctx, struct r600_atom *atom);
+void si_ce_pre_draw_synchronization(struct si_context *sctx);
+void si_ce_post_draw_synchronization(struct si_context *sctx);
 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
+void si_trace_emit(struct si_context *sctx);
 
-/* si_commands.c */
-void si_cmd_context_control(struct si_pm4_state *pm4);
+
+static inline unsigned
+si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
+{
+       if (stencil)
+               return rtex->surface.stencil_tiling_index[level];
+       else
+               return rtex->surface.tiling_index[level];
+}
 
 #endif