#define SI_MAX_ATTRIBS 16
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
-#define SI_NUM_SAMPLERS 24 /* OpenGL textures units per shader */
+#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS 16
#define SI_NUM_IMAGES 16
#define SI_NUM_SHADER_BUFFERS 16
bool poly_smooth;
bool uses_poly_offset;
bool clamp_fragment_color;
+ bool clamp_vertex_color;
bool rasterizer_discard;
bool scissor_enable;
bool clip_halfz;
{
unsigned count;
unsigned first_vb_use_mask;
+ /* Vertex buffer descriptor list size aligned for optimal prefetch. */
+ unsigned desc_list_byte_size;
- /* Two bits per attribute indicating the size of each vector component
- * in bytes if the size 3-workaround must be applied.
- */
- uint32_t fix_size3;
- uint64_t fix_fetch;
-
+ uint8_t fix_fetch[SI_MAX_ATTRIBS];
uint32_t rsrc_word3[SI_MAX_ATTRIBS];
uint32_t format_size[SI_MAX_ATTRIBS];
struct pipe_vertex_element elements[SI_MAX_ATTRIBS];
struct r600_atom *viewports;
struct r600_atom *stencil_ref;
struct r600_atom *spi_map;
+ struct r600_atom *scratch_state;
} s;
struct r600_atom *array[0];
};
/* Private read-write buffer slots. */
enum {
- SI_HS_RING_TESS_FACTOR,
- SI_HS_RING_TESS_OFFCHIP,
-
SI_ES_RING_ESGS,
SI_GS_RING_ESGS,
/* elements of the list that are changed and need to be uploaded */
unsigned dirty_mask;
+ /* Whether CE is used to upload this descriptor array. */
+ bool uses_ce;
/* Whether the CE ram is dirty and needs to be reinitialized entirely
* before we can do partial updates. */
bool ce_ram_dirty;
/* si_descriptors.c */
void si_ce_reinitialize_all_descriptors(struct si_context *sctx);
void si_ce_enable_loads(struct radeon_winsys_cs *ib);
-void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
- const struct radeon_surf_level *base_level_info,
+void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
+ struct r600_texture *tex,
+ const struct legacy_surf_level *base_level_info,
unsigned base_level, unsigned first_level,
unsigned block_width, bool is_stencil,
uint32_t *state);
void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
uint slot, struct pipe_constant_buffer *cbuf);
-void si_get_shader_buffers(struct si_context *sctx, uint shader,
+void si_get_shader_buffers(struct si_context *sctx,
+ enum pipe_shader_type shader,
uint start_slot, uint count,
struct pipe_shader_buffer *sbuf);
void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
void si_init_shader_selector_async(void *job, int thread_index);
/* si_state_draw.c */
+void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
void si_ce_pre_draw_synchronization(struct si_context *sctx);
void si_ce_post_draw_synchronization(struct si_context *sctx);
si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
{
if (stencil)
- return rtex->surface.stencil_tiling_index[level];
+ return rtex->surface.u.legacy.stencil_tiling_index[level];
else
- return rtex->surface.tiling_index[level];
+ return rtex->surface.u.legacy.tiling_index[level];
}
#endif