struct si_screen;
struct si_shader;
+struct si_shader_ctx_state;
struct si_shader_selector;
struct si_texture;
struct si_qbo_state;
float max_point_size;
unsigned sprite_coord_enable:8;
unsigned clip_plane_enable:8;
+ unsigned half_pixel_center:1;
unsigned flatshade:1;
unsigned two_side:1;
unsigned multisample_enable:1;
unsigned rasterizer_discard:1;
unsigned scissor_enable:1;
unsigned clip_halfz:1;
+ unsigned cull_front:1;
+ unsigned cull_back:1;
+ unsigned depth_clamp_any:1;
+ unsigned provoking_vertex_first:1;
};
struct si_dsa_stencil_ref_part {
struct si_vertex_elements
{
- uint32_t instance_divisors[SI_MAX_ATTRIBS];
+ struct si_resource *instance_divisor_factor_buffer;
uint32_t rsrc_word3[SI_MAX_ATTRIBS];
uint16_t src_offset[SI_MAX_ATTRIBS];
uint8_t fix_fetch[SI_MAX_ATTRIBS];
uint8_t format_size[SI_MAX_ATTRIBS];
uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
+ /* Bitmask of elements that always need a fixup to be applied. */
+ uint16_t fix_fetch_always;
+
+ /* Bitmask of elements whose fetch should always be opencoded. */
+ uint16_t fix_fetch_opencode;
+
+ /* Bitmask of elements which need to be opencoded if the vertex buffer
+ * is unaligned. */
+ uint16_t fix_fetch_unaligned;
+
+ /* For elements in fix_fetch_unaligned: whether the effective
+ * element load size as seen by the hardware is a dword (as opposed
+ * to a short).
+ */
+ uint16_t hw_load_is_dword;
+
+ /* Bitmask of vertex buffers requiring alignment check */
+ uint16_t vb_alignment_check_mask;
+
uint8_t count;
bool uses_instance_divisors;
#define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
-static inline unsigned si_states_that_roll_context(void)
+static inline unsigned si_states_that_always_roll_context(void)
{
return (SI_STATE_BIT(blend) |
SI_STATE_BIT(rasterizer) |
SI_STATE_BIT(dsa) |
SI_STATE_BIT(poly_offset) |
- SI_STATE_BIT(es) |
- SI_STATE_BIT(gs) |
- SI_STATE_BIT(vgt_shader_config) |
- SI_STATE_BIT(vs) |
- SI_STATE_BIT(ps));
+ SI_STATE_BIT(vgt_shader_config));
}
union si_state_atoms {
struct si_atom spi_map;
struct si_atom scratch_state;
struct si_atom window_rectangles;
+ struct si_atom shader_query;
} s;
struct si_atom array[0];
};
sizeof(struct si_atom)))
#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))
-static inline unsigned si_atoms_that_roll_context(void)
+static inline unsigned si_atoms_that_always_roll_context(void)
{
return (SI_ATOM_BIT(streamout_begin) |
SI_ATOM_BIT(streamout_enable) |
SI_ATOM_BIT(framebuffer) |
SI_ATOM_BIT(msaa_sample_locs) |
- SI_ATOM_BIT(db_render_state) |
- SI_ATOM_BIT(dpbb_state) |
- SI_ATOM_BIT(msaa_config) |
SI_ATOM_BIT(sample_mask) |
- SI_ATOM_BIT(cb_render_state) |
SI_ATOM_BIT(blend_color) |
- SI_ATOM_BIT(clip_regs) |
SI_ATOM_BIT(clip_state) |
- SI_ATOM_BIT(guardband) |
SI_ATOM_BIT(scissors) |
SI_ATOM_BIT(viewports) |
SI_ATOM_BIT(stencil_ref) |
- SI_ATOM_BIT(spi_map) |
- SI_ATOM_BIT(scratch_state));
+ SI_ATOM_BIT(scratch_state) |
+ SI_ATOM_BIT(window_rectangles));
}
struct si_shader_data {
SI_TRACKED_DB_EQAA,
SI_TRACKED_PA_SC_MODE_CNTL_1,
+ SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
SI_TRACKED_PA_CL_VS_OUT_CNTL,
SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
+ SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
+ SI_TRACKED_PA_SU_VTX_CNTL,
+
SI_TRACKED_PA_SC_CLIPRECT_RULE,
SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
- SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 4 consecutive registers */
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */
SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
- SI_TRACKED_VGT_GS_OUT_PRIM_TYPE,
SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
SI_TRACKED_VGT_GS_MAX_VERT_OUT,
SI_TRACKED_VGT_PRIMITIVEID_EN,
SI_TRACKED_VGT_REUSE_OFF,
SI_TRACKED_SPI_VS_OUT_CONFIG,
- SI_TRACKED_SPI_SHADER_POS_FORMAT,
SI_TRACKED_PA_CL_VTE_CNTL,
+ SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
+ SI_TRACKED_GE_NGG_SUBGRP_CNTL,
+
+ SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */
+ SI_TRACKED_SPI_SHADER_POS_FORMAT,
SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
SI_TRACKED_SPI_PS_INPUT_ADDR,
SI_TRACKED_SPI_SHADER_COL_FORMAT,
SI_TRACKED_CB_SHADER_MASK,
+ SI_TRACKED_VGT_TF_PARAM,
+ SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
SI_NUM_TRACKED_REGS,
};
SI_PS_IMAGE_COLORBUF0_FMASK,
SI_PS_IMAGE_COLORBUF0_FMASK_HI,
+ GFX10_GS_QUERY_BUF,
+
SI_NUM_RW_BUFFERS,
};
PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
SI_NUM_SHADER_DESCS)
+static inline unsigned
+si_const_and_shader_buffer_descriptors_idx(unsigned shader)
+{
+ return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
+ SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
+}
+
+static inline unsigned
+si_sampler_and_image_descriptors_idx(unsigned shader)
+{
+ return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
+ SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
+}
+
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
*/
uint32_t *gpu_list;
/* The buffer where the descriptors have been uploaded. */
- struct r600_resource *buffer;
+ struct si_resource *buffer;
uint64_t gpu_address;
/* The maximum number of descriptors. */
struct si_buffer_resources {
struct pipe_resource **buffers; /* this has num_buffers elements */
+ unsigned *offsets; /* this has num_buffers elements */
- enum radeon_bo_usage shader_usage:4; /* READ, WRITE, or READWRITE */
- enum radeon_bo_usage shader_usage_constbuf:4;
enum radeon_bo_priority priority:6;
enum radeon_bo_priority priority_constbuf:6;
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
+ unsigned writable_mask;
};
#define si_pm4_state_changed(sctx, member) \
bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
bool si_upload_compute_shader_descriptors(struct si_context *sctx);
void si_release_all_descriptors(struct si_context *sctx);
+void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx);
+void si_compute_resources_add_all_to_bo_list(struct si_context *sctx);
void si_all_descriptors_begin_new_cs(struct si_context *sctx);
-void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
-void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
+void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
const uint8_t *ptr, unsigned size, uint32_t *const_offset);
void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
void si_emit_compute_shader_pointers(struct si_context *sctx);
void si_set_rw_buffer(struct si_context *sctx,
uint slot, const struct pipe_constant_buffer *input);
+void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
+ const struct pipe_shader_buffer *sbuffer);
void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
uint64_t new_active_mask);
void si_set_active_descriptors_for_shader(struct si_context *sctx,
unsigned entry_size,
unsigned group_index);
void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
-void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
- uint64_t old_va);
+void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
/* si_state.c */
+void si_init_state_compute_functions(struct si_context *sctx);
void si_init_state_functions(struct si_context *sctx);
void si_init_screen_state_functions(struct si_screen *sscreen);
void
-si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
+si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
enum pipe_format format,
unsigned offset, unsigned size,
uint32_t *state);
-void
-si_make_texture_descriptor(struct si_screen *screen,
- struct si_texture *tex,
- bool sampler,
- enum pipe_texture_target target,
- enum pipe_format pipe_format,
- const unsigned char state_swizzle[4],
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned width, unsigned height, unsigned depth,
- uint32_t *state,
- uint32_t *fmask_state);
struct pipe_sampler_view *
si_create_sampler_view_custom(struct pipe_context *ctx,
struct pipe_resource *texture,
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
void si_update_ps_iter_samples(struct si_context *sctx);
void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
+void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
void si_set_occlusion_query_state(struct si_context *sctx,
bool old_perfect_enable);
+struct si_fast_udiv_info32 {
+ unsigned multiplier; /* the "magic number" multiplier */
+ unsigned pre_shift; /* shift for the dividend before multiplying */
+ unsigned post_shift; /* shift for the dividend after multiplying */
+ int increment; /* 0 or 1; if set then increment the numerator, using one of
+ the two strategies */
+};
+
+struct si_fast_udiv_info32
+si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
+
/* si_state_binning.c */
void si_emit_dpbb_state(struct si_context *sctx);
void si_get_active_slot_masks(const struct tgsi_shader_info *info,
uint32_t *const_and_shader_buffers,
uint64_t *samplers_and_images);
+int si_shader_select_with_key(struct si_screen *sscreen,
+ struct si_shader_ctx_state *state,
+ struct si_compiler_ctx_state *compiler_state,
+ struct si_shader_key *key,
+ int thread_index,
+ bool optimized_or_none);
+void si_shader_selector_key_vs(struct si_context *sctx,
+ struct si_shader_selector *vs,
+ struct si_shader_key *key,
+ struct si_vs_prolog_bits *prolog_key);
/* si_state_draw.c */
-void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
+void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs,
+ unsigned cp_coher_cntl);
+void si_prim_discard_signal_next_compute_ib_start(struct si_context *sctx);
+void gfx10_emit_cache_flush(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
-void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
-void si_draw_rectangle(struct blitter_context *blitter,
- void *vertex_elements_cso,
- blitter_get_vs_func get_vs,
- int x1, int y1, int x2, int y2,
- float depth, unsigned num_instances,
- enum blitter_attrib_type type,
- const union blitter_attrib *attrib);
void si_trace_emit(struct si_context *sctx);
+void si_init_draw_functions(struct si_context *sctx);
/* si_state_msaa.c */
void si_init_msaa_functions(struct si_context *sctx);