radeonsi: adjust clip discard based on line width / point size
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
index 1571bad98453cec2118a88936265d8d7524c2da8..8e414a0817caeb2909f024fd59f586acd51c4c0a 100644 (file)
 #include "si_pm4.h"
 #include "radeon/r600_pipe_common.h"
 
+#include "pipebuffer/pb_slab.h"
+
 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
-#define SI_MAX_ATTRIBS 16
+
+#define SI_MAX_ATTRIBS                 16
+#define SI_NUM_VERTEX_BUFFERS          SI_MAX_ATTRIBS
+#define SI_NUM_SAMPLERS                        32 /* OpenGL textures units per shader */
+#define SI_NUM_CONST_BUFFERS           16
+#define SI_NUM_IMAGES                  16
+#define SI_NUM_SHADER_BUFFERS          16
 
 struct si_screen;
 struct si_shader;
+struct si_shader_selector;
 
 struct si_state_blend {
        struct si_pm4_state     pm4;
        uint32_t                cb_target_mask;
-       bool                    alpha_to_coverage;
-       bool                    alpha_to_one;
-       bool                    dual_src_blend;
        /* Set 0xf or 0x0 (4 bits) per render target if the following is
         * true. ANDed with spi_shader_col_format.
         */
+       unsigned                cb_target_enabled_4bit;
        unsigned                blend_enable_4bit;
        unsigned                need_src_alpha_4bit;
+       unsigned                commutative_4bit;
+       bool                    alpha_to_coverage:1;
+       bool                    alpha_to_one:1;
+       bool                    dual_src_blend:1;
+       bool                    logicop_enable:1;
 };
 
 struct si_state_rasterizer {
        struct si_pm4_state     pm4;
        /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
-       struct si_pm4_state     pm4_poly_offset[3];
-       bool                    flatshade;
-       bool                    two_side;
-       bool                    multisample_enable;
-       bool                    force_persample_interp;
-       bool                    line_stipple_enable;
-       unsigned                sprite_coord_enable;
+       struct si_pm4_state     *pm4_poly_offset;
        unsigned                pa_sc_line_stipple;
        unsigned                pa_cl_clip_cntl;
-       unsigned                clip_plane_enable;
-       bool                    poly_stipple_enable;
-       bool                    line_smooth;
-       bool                    poly_smooth;
-       bool                    uses_poly_offset;
-       bool                    clamp_fragment_color;
-       bool                    rasterizer_discard;
-       bool                    scissor_enable;
+       float                   line_width;
+       float                   max_point_size;
+       unsigned                sprite_coord_enable:8;
+       unsigned                clip_plane_enable:8;
+       unsigned                flatshade:1;
+       unsigned                two_side:1;
+       unsigned                multisample_enable:1;
+       unsigned                force_persample_interp:1;
+       unsigned                line_stipple_enable:1;
+       unsigned                poly_stipple_enable:1;
+       unsigned                line_smooth:1;
+       unsigned                poly_smooth:1;
+       unsigned                uses_poly_offset:1;
+       unsigned                clamp_fragment_color:1;
+       unsigned                clamp_vertex_color:1;
+       unsigned                rasterizer_discard:1;
+       unsigned                scissor_enable:1;
+       unsigned                clip_halfz:1;
 };
 
 struct si_dsa_stencil_ref_part {
@@ -77,10 +93,36 @@ struct si_dsa_stencil_ref_part {
        uint8_t                 writemask[2];
 };
 
+struct si_dsa_order_invariance {
+       /** Whether the final result in Z/S buffers is guaranteed to be
+        * invariant under changes to the order in which fragments arrive. */
+       bool zs:1;
+
+       /** Whether the set of fragments that pass the combined Z/S test is
+        * guaranteed to be invariant under changes to the order in which
+        * fragments arrive. */
+       bool pass_set:1;
+
+       /** Whether the last fragment that passes the combined Z/S test at each
+        * sample is guaranteed to be invariant under changes to the order in
+        * which fragments arrive. */
+       bool pass_last:1;
+};
+
 struct si_state_dsa {
        struct si_pm4_state             pm4;
-       unsigned                        alpha_func;
        struct si_dsa_stencil_ref_part  stencil_ref;
+
+       /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
+       struct si_dsa_order_invariance  order_invariance[2];
+
+       ubyte                           alpha_func:3;
+       bool                            depth_enabled:1;
+       bool                            depth_write_enabled:1;
+       bool                            stencil_enabled:1;
+       bool                            stencil_write_enabled:1;
+       bool                            db_can_write:1;
+
 };
 
 struct si_stencil_ref {
@@ -89,12 +131,23 @@ struct si_stencil_ref {
        struct si_dsa_stencil_ref_part  dsa_part;
 };
 
-struct si_vertex_element
+struct si_vertex_elements
 {
-       unsigned                        count;
+       uint32_t                        instance_divisors[SI_MAX_ATTRIBS];
        uint32_t                        rsrc_word3[SI_MAX_ATTRIBS];
-       uint32_t                        format_size[SI_MAX_ATTRIBS];
-       struct pipe_vertex_element      elements[SI_MAX_ATTRIBS];
+       uint16_t                        src_offset[SI_MAX_ATTRIBS];
+       uint8_t                         fix_fetch[SI_MAX_ATTRIBS];
+       uint8_t                         format_size[SI_MAX_ATTRIBS];
+       uint8_t                         vertex_buffer_index[SI_MAX_ATTRIBS];
+
+       uint8_t                         count;
+       bool                            uses_instance_divisors;
+
+       uint16_t                        first_vb_use_mask;
+       /* Vertex buffer descriptor list size aligned for optimal prefetch. */
+       uint16_t                        desc_list_byte_size;
+       uint16_t                        instance_divisor_is_one; /* bitmask of inputs */
+       uint16_t                        instance_divisor_is_fetched;  /* bitmask of inputs */
 };
 
 union si_state {
@@ -114,27 +167,30 @@ union si_state {
        struct si_pm4_state     *array[0];
 };
 
+#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
+
 union si_state_atoms {
        struct {
                /* The order matters. */
-               struct r600_atom *cache_flush;
                struct r600_atom *render_cond;
                struct r600_atom *streamout_begin;
                struct r600_atom *streamout_enable; /* must be after streamout_begin */
                struct r600_atom *framebuffer;
                struct r600_atom *msaa_sample_locs;
                struct r600_atom *db_render_state;
+               struct r600_atom *dpbb_state;
                struct r600_atom *msaa_config;
                struct r600_atom *sample_mask;
                struct r600_atom *cb_render_state;
                struct r600_atom *blend_color;
                struct r600_atom *clip_regs;
                struct r600_atom *clip_state;
-               struct r600_atom *shader_userdata;
+               struct r600_atom *shader_pointers;
                struct r600_atom *scissors;
                struct r600_atom *viewports;
                struct r600_atom *stencil_ref;
                struct r600_atom *spi_map;
+               struct r600_atom *scratch_state;
        } s;
        struct r600_atom *array[0];
 };
@@ -146,47 +202,50 @@ struct si_shader_data {
        uint32_t                sh_base[SI_NUM_SHADERS];
 };
 
-/* User sampler views:   0..31
- * Polygon stipple tex:  32
- */
-#define SI_NUM_USER_SAMPLERS            32 /* AKA OpenGL textures units per shader */
-#define SI_POLY_STIPPLE_SAMPLER         SI_NUM_USER_SAMPLERS
-#define SI_NUM_SAMPLERS                 (SI_POLY_STIPPLE_SAMPLER + 1)
-
-/* User constant buffers:   0..15
- * Driver state constants:  16
- */
-#define SI_NUM_USER_CONST_BUFFERS      16
-#define SI_DRIVER_STATE_CONST_BUF      SI_NUM_USER_CONST_BUFFERS
-#define SI_NUM_CONST_BUFFERS           (SI_DRIVER_STATE_CONST_BUF + 1)
-
-#define SI_NUM_IMAGES                  16
-
-#define SI_NUM_SHADER_BUFFERS          16
-
 /* Private read-write buffer slots. */
 enum {
-       SI_HS_RING_TESS_FACTOR,
-
        SI_ES_RING_ESGS,
        SI_GS_RING_ESGS,
 
-       SI_GS_RING_GSVS0,
-       SI_GS_RING_GSVS1,
-       SI_GS_RING_GSVS2,
-       SI_GS_RING_GSVS3,
-       SI_VS_RING_GSVS,
+       SI_RING_GSVS,
 
        SI_VS_STREAMOUT_BUF0,
        SI_VS_STREAMOUT_BUF1,
        SI_VS_STREAMOUT_BUF2,
        SI_VS_STREAMOUT_BUF3,
 
+       SI_HS_CONST_DEFAULT_TESS_LEVELS,
+       SI_VS_CONST_INSTANCE_DIVISORS,
+       SI_VS_CONST_CLIP_PLANES,
+       SI_PS_CONST_POLY_STIPPLE,
+       SI_PS_CONST_SAMPLE_POSITIONS,
+
        SI_NUM_RW_BUFFERS,
 };
 
-#define SI_NUM_VERTEX_BUFFERS  SI_MAX_ATTRIBS
+/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
+ * are contiguous:
+ *
+ *  0 - rw buffers
+ *  1 - vertex const and shader buffers
+ *  2 - vertex samplers and images
+ *  3 - fragment const and shader buffer
+ *   ...
+ *  11 - compute const and shader buffers
+ *  12 - compute samplers and images
+ */
+enum {
+       SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
+       SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
+       SI_NUM_SHADER_DESCS,
+};
 
+#define SI_DESCS_RW_BUFFERS            0
+#define SI_DESCS_FIRST_SHADER          1
+#define SI_DESCS_FIRST_COMPUTE         (SI_DESCS_FIRST_SHADER + \
+                                        PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
+#define SI_NUM_DESCS                   (SI_DESCS_FIRST_SHADER + \
+                                        SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
 
 /* This represents descriptors in memory, such as buffer resources,
  * image resources, and sampler states.
@@ -194,46 +253,47 @@ enum {
 struct si_descriptors {
        /* The list of descriptors in malloc'd memory. */
        uint32_t *list;
-       /* The size of one descriptor. */
-       unsigned element_dw_size;
-       /* The maximum number of descriptors. */
-       unsigned num_elements;
+       /* The list in mapped GPU memory. */
+       uint32_t *gpu_list;
 
        /* The buffer where the descriptors have been uploaded. */
        struct r600_resource *buffer;
-       unsigned buffer_offset;
+       int buffer_offset; /* can be negative if not using lower slots */
 
-       /* Offset in CE RAM */
-       unsigned ce_offset;
-
-       /* The i-th bit is set if that element is enabled (non-NULL resource). */
-       uint64_t enabled_mask;
-
-       /* elements of the list that are changed and need to be uploaded */
-       uint64_t dirty_mask;
+       /* The size of one descriptor. */
+       ubyte element_dw_size;
+       /* The maximum number of descriptors. */
+       uint32_t num_elements;
 
-       /* Whether the CE ram is dirty and needs to be reinitialized entirely
-        * before we can do partial updates. */
-       bool ce_ram_dirty;
+       /* Slots that are used by currently-bound shaders.
+        * It determines which slots are uploaded.
+        */
+       uint32_t first_active_slot;
+       uint32_t num_active_slots;
 
-       /* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
-        * array will be stored. */
-       unsigned shader_userdata_offset;
-       /* Whether the pointer should be re-emitted. */
-       bool pointer_dirty;
+       /* The SGPR index where the 64-bit pointer to the descriptor array will
+        * be stored. */
+       ubyte shader_userdata_offset;
 };
 
 struct si_sampler_views {
-       struct si_descriptors           desc;
        struct pipe_sampler_view        *views[SI_NUM_SAMPLERS];
-       void                            *sampler_states[SI_NUM_SAMPLERS];
+       struct si_sampler_state         *sampler_states[SI_NUM_SAMPLERS];
+
+       /* The i-th bit is set if that element is enabled (non-NULL resource). */
+       unsigned                        enabled_mask;
 };
 
 struct si_buffer_resources {
-       struct si_descriptors           desc;
-       enum radeon_bo_usage            shader_usage; /* READ, WRITE, or READWRITE */
-       enum radeon_bo_priority         priority;
        struct pipe_resource            **buffers; /* this has num_buffers elements */
+
+       enum radeon_bo_usage            shader_usage:4; /* READ, WRITE, or READWRITE */
+       enum radeon_bo_usage            shader_usage_constbuf:4;
+       enum radeon_bo_priority         priority:6;
+       enum radeon_bo_priority         priority_constbuf:6;
+
+       /* The i-th bit is set if that element is enabled (non-NULL resource). */
+       unsigned                        enabled_mask;
 };
 
 #define si_pm4_block_idx(member) \
@@ -242,9 +302,13 @@ struct si_buffer_resources {
 #define si_pm4_state_changed(sctx, member) \
        ((sctx)->queued.named.member != (sctx)->emitted.named.member)
 
+#define si_pm4_state_enabled_and_changed(sctx, member) \
+       ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
+
 #define si_pm4_bind_state(sctx, member, value) \
        do { \
                (sctx)->queued.named.member = (value); \
+               (sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
        } while(0)
 
 #define si_pm4_delete_state(sctx, member, value) \
@@ -257,24 +321,50 @@ struct si_buffer_resources {
        } while(0)
 
 /* si_descriptors.c */
-void si_ce_enable_loads(struct radeon_winsys_cs *ib);
-void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
+void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
+                                   struct r600_texture *tex,
+                                   const struct legacy_surf_level *base_level_info,
+                                   unsigned base_level, unsigned first_level,
+                                   unsigned block_width, bool is_stencil,
+                                   uint32_t *state);
+void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
+                                uint slot, struct pipe_constant_buffer *cbuf);
+void si_get_shader_buffers(struct si_context *sctx,
+                          enum pipe_shader_type shader,
+                          uint start_slot, uint count,
+                          struct pipe_shader_buffer *sbuf);
+void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
                        struct pipe_resource *buffer,
                        unsigned stride, unsigned num_records,
                        bool add_tid, bool swizzle,
                        unsigned element_size, unsigned index_stride, uint64_t offset);
 void si_init_all_descriptors(struct si_context *sctx);
+bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
 void si_release_all_descriptors(struct si_context *sctx);
 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
+void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
                            const uint8_t *ptr, unsigned size, uint32_t *const_offset);
+void si_update_all_texture_descriptors(struct si_context *sctx);
 void si_shader_change_notify(struct si_context *sctx);
-void si_update_compressed_colortex_masks(struct si_context *sctx);
-void si_emit_graphics_shader_userdata(struct si_context *sctx,
+void si_update_needs_color_decompress_masks(struct si_context *sctx);
+void si_emit_graphics_shader_pointers(struct si_context *sctx,
                                       struct r600_atom *atom);
-void si_emit_compute_shader_userdata(struct si_context *sctx);
+void si_emit_compute_shader_pointers(struct si_context *sctx);
+void si_set_rw_buffer(struct si_context *sctx,
+                     uint slot, const struct pipe_constant_buffer *input);
+void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
+                              uint64_t new_active_mask);
+void si_set_active_descriptors_for_shader(struct si_context *sctx,
+                                         struct si_shader_selector *sel);
+bool si_bindless_descriptor_can_reclaim_slab(void *priv,
+                                            struct pb_slab_entry *entry);
+struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
+                                                 unsigned entry_size,
+                                                 unsigned group_index);
+void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
 
 /* si_state.c */
 struct si_shader_selector;
@@ -282,24 +372,12 @@ struct si_shader_selector;
 void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
                  struct r600_atom **list_elem,
                  void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
-boolean si_is_format_supported(struct pipe_screen *screen,
-                               enum pipe_format format,
-                               enum pipe_texture_target target,
-                               unsigned sample_count,
-                               unsigned usage);
 void si_init_state_functions(struct si_context *sctx);
 void si_init_screen_state_functions(struct si_screen *sscreen);
-unsigned cik_bank_wh(unsigned bankwh);
-unsigned cik_db_pipe_config(struct si_screen *sscreen, unsigned tile_mode);
-unsigned cik_macro_tile_aspect(unsigned macro_tile_aspect);
-unsigned cik_tile_split(unsigned tile_split);
-unsigned si_array_mode(unsigned mode);
-uint32_t si_num_banks(struct si_screen *sscreen, struct r600_texture *tex);
-unsigned si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil);
 void
 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
                          enum pipe_format format,
-                         unsigned first_element, unsigned last_element,
+                         unsigned offset, unsigned size,
                          uint32_t *state);
 void
 si_make_texture_descriptor(struct si_screen *screen,
@@ -308,7 +386,7 @@ si_make_texture_descriptor(struct si_screen *screen,
                           enum pipe_texture_target target,
                           enum pipe_format pipe_format,
                           const unsigned char state_swizzle[4],
-                          unsigned base_level, unsigned first_level, unsigned last_level,
+                          unsigned first_level, unsigned last_level,
                           unsigned first_layer, unsigned last_layer,
                           unsigned width, unsigned height, unsigned depth,
                           uint32_t *state,
@@ -319,18 +397,58 @@ si_create_sampler_view_custom(struct pipe_context *ctx,
                              const struct pipe_sampler_view *state,
                              unsigned width0, unsigned height0,
                              unsigned force_level);
+void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
+
+/* si_state_binning.c */
+void si_emit_dpbb_state(struct si_context *sctx, struct r600_atom *state);
 
-/* si_state_shader.c */
+/* si_state_shaders.c */
 bool si_update_shaders(struct si_context *sctx);
 void si_init_shader_functions(struct si_context *sctx);
 bool si_init_shader_cache(struct si_screen *sscreen);
 void si_destroy_shader_cache(struct si_screen *sscreen);
+void si_get_active_slot_masks(const struct tgsi_shader_info *info,
+                             uint32_t *const_and_shader_buffers,
+                             uint64_t *samplers_and_images);
 
 /* si_state_draw.c */
-void si_emit_cache_flush(struct si_context *sctx, struct r600_atom *atom);
-void si_ce_pre_draw_synchronization(struct si_context *sctx);
-void si_ce_post_draw_synchronization(struct si_context *sctx);
+void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
+void si_emit_cache_flush(struct si_context *sctx);
 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
 void si_trace_emit(struct si_context *sctx);
 
+
+static inline unsigned
+si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
+{
+       if (stencil)
+               return rtex->surface.u.legacy.stencil_tiling_index[level];
+       else
+               return rtex->surface.u.legacy.tiling_index[level];
+}
+
+static inline unsigned si_get_constbuf_slot(unsigned slot)
+{
+       /* Constant buffers are in slots [16..31], ascending */
+       return SI_NUM_SHADER_BUFFERS + slot;
+}
+
+static inline unsigned si_get_shaderbuf_slot(unsigned slot)
+{
+       /* shader buffers are in slots [15..0], descending */
+       return SI_NUM_SHADER_BUFFERS - 1 - slot;
+}
+
+static inline unsigned si_get_sampler_slot(unsigned slot)
+{
+       /* samplers are in slots [8..39], ascending */
+       return SI_NUM_IMAGES / 2 + slot;
+}
+
+static inline unsigned si_get_image_slot(unsigned slot)
+{
+       /* images are in slots [15..0] (sampler slots [7..0]), descending */
+       return SI_NUM_IMAGES - 1 - slot;
+}
+
 #endif