void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
+void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
+ struct util_queue_fence *ready_fence,
+ struct si_compiler_ctx_state *compiler_ctx_state,
+ void *job, util_queue_execute_func execute);
void si_get_active_slot_masks(const struct tgsi_shader_info *info,
uint32_t *const_and_shader_buffers,
uint64_t *samplers_and_images);