#define SI_DRIVER_STATE_CONST_BUF SI_NUM_USER_CONST_BUFFERS
#define SI_NUM_CONST_BUFFERS (SI_DRIVER_STATE_CONST_BUF + 1)
+#define SI_NUM_IMAGES 16
+
/* Read-write buffer slots.
*
* Ring buffers: 0..1
void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
const uint8_t *ptr, unsigned size, uint32_t *const_offset);
void si_shader_change_notify(struct si_context *sctx);
+void si_update_compressed_colortex_masks(struct si_context *sctx);
void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom);
/* si_state.c */
unsigned sample_count,
unsigned usage);
void si_init_state_functions(struct si_context *sctx);
+void si_init_screen_state_functions(struct si_screen *sscreen);
unsigned cik_bank_wh(unsigned bankwh);
unsigned cik_db_pipe_config(struct si_screen *sscreen, unsigned tile_mode);
unsigned cik_macro_tile_aspect(unsigned macro_tile_aspect);
unsigned si_array_mode(unsigned mode);
uint32_t si_num_banks(struct si_screen *sscreen, struct r600_texture *tex);
unsigned si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil);
+void
+si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
+ enum pipe_format format,
+ unsigned first_element, unsigned last_element,
+ uint32_t *state);
+void
+si_make_texture_descriptor(struct si_screen *screen,
+ struct r600_texture *tex,
+ bool sampler,
+ enum pipe_texture_target target,
+ enum pipe_format pipe_format,
+ const unsigned char state_swizzle[4],
+ unsigned base_level, unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned width, unsigned height, unsigned depth,
+ uint32_t *state,
+ uint32_t *fmask_state);
struct pipe_sampler_view *
si_create_sampler_view_custom(struct pipe_context *ctx,
struct pipe_resource *texture,