unsigned cull_back:1;
unsigned depth_clamp_any:1;
unsigned provoking_vertex_first:1;
+ unsigned polygon_mode_enabled:1;
};
struct si_dsa_stencil_ref_part {
void si_emit_dpbb_state(struct si_context *sctx);
/* si_state_shaders.c */
-void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es);
-bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
+void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
+ unsigned char ir_sha1_cache_key[20]);
+bool si_shader_cache_load_shader(struct si_screen *sscreen,
+ unsigned char ir_sha1_cache_key[20],
struct si_shader *shader);
-bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
+void si_shader_cache_insert_shader(struct si_screen *sscreen,
+ unsigned char ir_sha1_cache_key[20],
struct si_shader *shader,
bool insert_into_disk_cache);
bool si_update_shaders(struct si_context *sctx);