struct si_screen;
struct si_shader;
+struct si_shader_ctx_state;
struct si_shader_selector;
struct si_texture;
struct si_qbo_state;
unsigned blend_enable_4bit;
unsigned need_src_alpha_4bit;
unsigned commutative_4bit;
+ unsigned dcc_msaa_corruption_4bit;
bool alpha_to_coverage:1;
bool alpha_to_one:1;
bool dual_src_blend:1;
unsigned clip_plane_enable:8;
unsigned half_pixel_center:1;
unsigned flatshade:1;
+ unsigned flatshade_first:1;
unsigned two_side:1;
unsigned multisample_enable:1;
unsigned force_persample_interp:1;
unsigned rasterizer_discard:1;
unsigned scissor_enable:1;
unsigned clip_halfz:1;
+ unsigned cull_front:1;
+ unsigned cull_back:1;
+ unsigned depth_clamp_any:1;
+ unsigned provoking_vertex_first:1;
};
struct si_dsa_stencil_ref_part {
uint8_t format_size[SI_MAX_ATTRIBS];
uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
+ /* Bitmask of elements that always need a fixup to be applied. */
+ uint16_t fix_fetch_always;
+
+ /* Bitmask of elements whose fetch should always be opencoded. */
+ uint16_t fix_fetch_opencode;
+
+ /* Bitmask of elements which need to be opencoded if the vertex buffer
+ * is unaligned. */
+ uint16_t fix_fetch_unaligned;
+
+ /* For elements in fix_fetch_unaligned: whether the effective
+ * element load size as seen by the hardware is a dword (as opposed
+ * to a short).
+ */
+ uint16_t hw_load_is_dword;
+
+ /* Bitmask of vertex buffers requiring alignment check */
+ uint16_t vb_alignment_check_mask;
+
uint8_t count;
bool uses_instance_divisors;
struct si_atom spi_map;
struct si_atom scratch_state;
struct si_atom window_rectangles;
+ struct si_atom shader_query;
} s;
struct si_atom array[0];
};
uint32_t sh_base[SI_NUM_SHADERS];
};
+#define SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK \
+ (S_02881C_USE_VTX_POINT_SIZE(1) | \
+ S_02881C_USE_VTX_EDGE_FLAG(1) | \
+ S_02881C_USE_VTX_RENDER_TARGET_INDX(1) | \
+ S_02881C_USE_VTX_VIEWPORT_INDX(1) | \
+ S_02881C_VS_OUT_MISC_VEC_ENA(1) | \
+ S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(1))
+
/* The list of registers whose emitted values are remembered by si_context. */
enum si_tracked_reg {
SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
- SI_TRACKED_PA_CL_VS_OUT_CNTL,
+ SI_TRACKED_PA_CL_VS_OUT_CNTL__VS, /* set with SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK*/
+ SI_TRACKED_PA_CL_VS_OUT_CNTL__CL, /* set with ~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK */
SI_TRACKED_PA_CL_CLIP_CNTL,
SI_TRACKED_PA_SC_BINNER_CNTL_0,
SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
- SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 4 consecutive registers */
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */
SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
- SI_TRACKED_VGT_GS_OUT_PRIM_TYPE,
SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
SI_TRACKED_VGT_GS_MAX_VERT_OUT,
SI_TRACKED_VGT_PRIMITIVEID_EN,
SI_TRACKED_VGT_REUSE_OFF,
SI_TRACKED_SPI_VS_OUT_CONFIG,
- SI_TRACKED_SPI_SHADER_POS_FORMAT,
SI_TRACKED_PA_CL_VTE_CNTL,
+ SI_TRACKED_PA_CL_NGG_CNTL,
+ SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
+ SI_TRACKED_GE_NGG_SUBGRP_CNTL,
+
+ SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */
+ SI_TRACKED_SPI_SHADER_POS_FORMAT,
SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
SI_TRACKED_SPI_PS_INPUT_ADDR,
SI_PS_IMAGE_COLORBUF0_FMASK,
SI_PS_IMAGE_COLORBUF0_FMASK_HI,
+ GFX10_GS_QUERY_BUF,
+
SI_NUM_RW_BUFFERS,
};
PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
SI_NUM_SHADER_DESCS)
+static inline unsigned
+si_const_and_shader_buffer_descriptors_idx(unsigned shader)
+{
+ return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
+ SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
+}
+
+static inline unsigned
+si_sampler_and_image_descriptors_idx(unsigned shader)
+{
+ return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
+ SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
+}
+
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
*/
struct si_buffer_resources {
struct pipe_resource **buffers; /* this has num_buffers elements */
+ unsigned *offsets; /* this has num_buffers elements */
enum radeon_bo_priority priority:6;
enum radeon_bo_priority priority_constbuf:6;
unsigned entry_size,
unsigned group_index);
void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
-void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
- uint64_t old_va);
+void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
/* si_state.c */
void si_init_state_compute_functions(struct si_context *sctx);
void si_init_state_functions(struct si_context *sctx);
enum pipe_format format,
unsigned offset, unsigned size,
uint32_t *state);
-void
-si_make_texture_descriptor(struct si_screen *screen,
- struct si_texture *tex,
- bool sampler,
- enum pipe_texture_target target,
- enum pipe_format pipe_format,
- const unsigned char state_swizzle[4],
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned width, unsigned height, unsigned depth,
- uint32_t *state,
- uint32_t *fmask_state);
struct pipe_sampler_view *
si_create_sampler_view_custom(struct pipe_context *ctx,
struct pipe_resource *texture,
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
void si_update_ps_iter_samples(struct si_context *sctx);
void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
+void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
void si_set_occlusion_query_state(struct si_context *sctx,
bool old_perfect_enable);
+struct si_fast_udiv_info32 {
+ unsigned multiplier; /* the "magic number" multiplier */
+ unsigned pre_shift; /* shift for the dividend before multiplying */
+ unsigned post_shift; /* shift for the dividend after multiplying */
+ int increment; /* 0 or 1; if set then increment the numerator, using one of
+ the two strategies */
+};
+
+struct si_fast_udiv_info32
+si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
+
/* si_state_binning.c */
void si_emit_dpbb_state(struct si_context *sctx);
/* si_state_shaders.c */
-void *si_get_ir_binary(struct si_shader_selector *sel);
+void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es);
bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
struct si_shader *shader);
bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
void si_get_active_slot_masks(const struct tgsi_shader_info *info,
uint32_t *const_and_shader_buffers,
uint64_t *samplers_and_images);
+int si_shader_select_with_key(struct si_screen *sscreen,
+ struct si_shader_ctx_state *state,
+ struct si_compiler_ctx_state *compiler_state,
+ struct si_shader_key *key,
+ int thread_index,
+ bool optimized_or_none);
+void si_shader_selector_key_vs(struct si_context *sctx,
+ struct si_shader_selector *vs,
+ struct si_shader_key *key,
+ struct si_vs_prolog_bits *prolog_key);
+unsigned si_get_input_prim(const struct si_shader_selector *gs);
+bool si_update_ngg(struct si_context *sctx);
/* si_state_draw.c */
+void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs,
+ unsigned cp_coher_cntl);
+void si_prim_discard_signal_next_compute_ib_start(struct si_context *sctx);
+void gfx10_emit_cache_flush(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
void si_trace_emit(struct si_context *sctx);
void si_init_draw_functions(struct si_context *sctx);