#include "si_pm4.h"
#include "radeon/r600_pipe_common.h"
-#define SI_NUM_SHADERS (PIPE_SHADER_TESS_EVAL+1)
-#define SI_MAX_ATTRIBS 16
+#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
+#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
+
+#define SI_MAX_ATTRIBS 16
+#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
+#define SI_NUM_SAMPLERS 24 /* OpenGL textures units per shader */
+#define SI_NUM_CONST_BUFFERS 16
+#define SI_NUM_IMAGES 16
+#define SI_NUM_SHADER_BUFFERS 16
struct si_screen;
struct si_shader;
struct si_state_blend {
struct si_pm4_state pm4;
uint32_t cb_target_mask;
+ bool alpha_to_coverage;
bool alpha_to_one;
bool dual_src_blend;
+ /* Set 0xf or 0x0 (4 bits) per render target if the following is
+ * true. ANDed with spi_shader_col_format.
+ */
+ unsigned blend_enable_4bit;
+ unsigned need_src_alpha_4bit;
};
struct si_state_rasterizer {
bool line_smooth;
bool poly_smooth;
bool uses_poly_offset;
+ bool clamp_fragment_color;
+ bool rasterizer_discard;
+ bool scissor_enable;
+ bool clip_halfz;
};
struct si_dsa_stencil_ref_part {
struct si_vertex_element
{
unsigned count;
+
+ /* Two bits per attribute indicating the size of each vector component
+ * in bytes if the size 3-workaround must be applied.
+ */
+ uint32_t fix_size3;
+ uint64_t fix_fetch;
+
uint32_t rsrc_word3[SI_MAX_ATTRIBS];
uint32_t format_size[SI_MAX_ATTRIBS];
struct pipe_vertex_element elements[SI_MAX_ATTRIBS];
union si_state_atoms {
struct {
/* The order matters. */
- struct r600_atom *cache_flush;
+ struct r600_atom *render_cond;
struct r600_atom *streamout_begin;
struct r600_atom *streamout_enable; /* must be after streamout_begin */
struct r600_atom *framebuffer;
struct r600_atom *db_render_state;
struct r600_atom *msaa_config;
struct r600_atom *sample_mask;
- struct r600_atom *cb_target_mask;
+ struct r600_atom *cb_render_state;
struct r600_atom *blend_color;
struct r600_atom *clip_regs;
struct r600_atom *clip_state;
struct r600_atom *viewports;
struct r600_atom *stencil_ref;
struct r600_atom *spi_map;
- struct r600_atom *spi_ps_input;
} s;
struct r600_atom *array[0];
};
uint32_t sh_base[SI_NUM_SHADERS];
};
-#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
-#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
-#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)
+/* Private read-write buffer slots. */
+enum {
+ SI_HS_RING_TESS_FACTOR,
+ SI_HS_RING_TESS_OFFCHIP,
-/* User sampler views: 0..15
- * Polygon stipple tex: 16
- * FMASK sampler views: 17..33 (no sampler states)
- */
-#define SI_FMASK_TEX_OFFSET SI_NUM_SAMPLERS
-#define SI_NUM_SAMPLER_VIEWS (SI_FMASK_TEX_OFFSET + SI_NUM_SAMPLERS)
-#define SI_NUM_SAMPLER_STATES SI_NUM_SAMPLERS
+ SI_ES_RING_ESGS,
+ SI_GS_RING_ESGS,
-/* User constant buffers: 0..15
- * Driver state constants: 16
- */
-#define SI_NUM_USER_CONST_BUFFERS 16
-#define SI_DRIVER_STATE_CONST_BUF SI_NUM_USER_CONST_BUFFERS
-#define SI_NUM_CONST_BUFFERS (SI_DRIVER_STATE_CONST_BUF + 1)
+ SI_RING_GSVS,
-/* Read-write buffer slots.
- *
- * Ring buffers: 0..1
- * Streamout buffers: 2..5
- */
-#define SI_RING_TESS_FACTOR 0 /* for HS (TCS) */
-#define SI_RING_ESGS 0 /* for ES, GS */
-#define SI_RING_GSVS 1 /* for GS, VS */
-#define SI_RING_GSVS_1 2 /* 1, 2, 3 for GS */
-#define SI_RING_GSVS_2 3
-#define SI_RING_GSVS_3 4
-#define SI_NUM_RING_BUFFERS 5
-#define SI_SO_BUF_OFFSET SI_NUM_RING_BUFFERS
-#define SI_NUM_RW_BUFFERS (SI_SO_BUF_OFFSET + 4)
+ SI_VS_STREAMOUT_BUF0,
+ SI_VS_STREAMOUT_BUF1,
+ SI_VS_STREAMOUT_BUF2,
+ SI_VS_STREAMOUT_BUF3,
+
+ SI_HS_CONST_DEFAULT_TESS_LEVELS,
+ SI_VS_CONST_CLIP_PLANES,
+ SI_PS_CONST_POLY_STIPPLE,
+ SI_PS_CONST_SAMPLE_POSITIONS,
-#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
+ SI_NUM_RW_BUFFERS,
+};
+/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
+ * are contiguous:
+ *
+ * 0 - rw buffers
+ * 1 - vertex const buffers
+ * 2 - vertex shader buffers
+ * ...
+ * 5 - fragment const buffers
+ * ...
+ * 21 - compute const buffers
+ * ...
+ */
+#define SI_SHADER_DESCS_CONST_BUFFERS 0
+#define SI_SHADER_DESCS_SHADER_BUFFERS 1
+#define SI_SHADER_DESCS_SAMPLERS 2
+#define SI_SHADER_DESCS_IMAGES 3
+#define SI_NUM_SHADER_DESCS 4
+
+#define SI_DESCS_RW_BUFFERS 0
+#define SI_DESCS_FIRST_SHADER 1
+#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
+ PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
+#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
+ SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
struct si_descriptors {
/* The list of descriptors in malloc'd memory. */
uint32_t *list;
+ /* The list in mapped GPU memory. */
+ uint32_t *gpu_list;
/* The size of one descriptor. */
unsigned element_dw_size;
/* The maximum number of descriptors. */
unsigned num_elements;
- /* Whether the list has been changed and should be re-uploaded. */
- bool list_dirty;
/* The buffer where the descriptors have been uploaded. */
struct r600_resource *buffer;
unsigned buffer_offset;
- /* The i-th bit is set if that element is enabled (non-NULL resource). */
- uint64_t enabled_mask;
+ /* Offset in CE RAM */
+ unsigned ce_offset;
+
+ /* elements of the list that are changed and need to be uploaded */
+ unsigned dirty_mask;
+
+ /* Whether the CE ram is dirty and needs to be reinitialized entirely
+ * before we can do partial updates. */
+ bool ce_ram_dirty;
/* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
* array will be stored. */
};
struct si_sampler_views {
- struct si_descriptors desc;
- struct pipe_sampler_view *views[SI_NUM_SAMPLER_VIEWS];
-};
+ struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
+ struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
-struct si_sampler_states {
- struct si_descriptors desc;
- void *saved_states[2]; /* saved for u_blitter */
+ /* The i-th bit is set if that element is enabled (non-NULL resource). */
+ unsigned enabled_mask;
};
struct si_buffer_resources {
- struct si_descriptors desc;
enum radeon_bo_usage shader_usage; /* READ, WRITE, or READWRITE */
enum radeon_bo_priority priority;
struct pipe_resource **buffers; /* this has num_buffers elements */
+
+ /* The i-th bit is set if that element is enabled (non-NULL resource). */
+ unsigned enabled_mask;
};
#define si_pm4_block_idx(member) \
} while(0)
/* si_descriptors.c */
-void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
+void si_ce_reinitialize_all_descriptors(struct si_context *sctx);
+void si_ce_enable_loads(struct radeon_winsys_cs *ib);
+void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
+ const struct radeon_surf_level *base_level_info,
+ unsigned base_level, unsigned first_level,
+ unsigned block_width, bool is_stencil,
+ uint32_t *state);
+void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
+ uint slot, struct pipe_constant_buffer *cbuf);
+void si_get_shader_buffers(struct si_context *sctx, uint shader,
+ uint start_slot, uint count,
+ struct pipe_shader_buffer *sbuf);
+void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
struct pipe_resource *buffer,
unsigned stride, unsigned num_records,
bool add_tid, bool swizzle,
unsigned element_size, unsigned index_stride, uint64_t offset);
void si_init_all_descriptors(struct si_context *sctx);
-bool si_upload_shader_descriptors(struct si_context *sctx);
+bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
+bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
+bool si_upload_compute_shader_descriptors(struct si_context *sctx);
void si_release_all_descriptors(struct si_context *sctx);
void si_all_descriptors_begin_new_cs(struct si_context *sctx);
void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
const uint8_t *ptr, unsigned size, uint32_t *const_offset);
+void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
-void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom);
-
+void si_update_compressed_colortex_masks(struct si_context *sctx);
+void si_emit_graphics_shader_userdata(struct si_context *sctx,
+ struct r600_atom *atom);
+void si_emit_compute_shader_userdata(struct si_context *sctx);
+void si_set_rw_buffer(struct si_context *sctx,
+ uint slot, const struct pipe_constant_buffer *input);
/* si_state.c */
struct si_shader_selector;
void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
struct r600_atom **list_elem,
void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
-boolean si_is_format_supported(struct pipe_screen *screen,
- enum pipe_format format,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned usage);
void si_init_state_functions(struct si_context *sctx);
-unsigned cik_bank_wh(unsigned bankwh);
-unsigned cik_db_pipe_config(struct si_screen *sscreen, unsigned tile_mode);
-unsigned cik_macro_tile_aspect(unsigned macro_tile_aspect);
-unsigned cik_tile_split(unsigned tile_split);
-unsigned si_array_mode(unsigned mode);
-uint32_t si_num_banks(struct si_screen *sscreen, struct r600_texture *tex);
-unsigned si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil);
+void si_init_screen_state_functions(struct si_screen *sscreen);
+void
+si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
+ enum pipe_format format,
+ unsigned offset, unsigned size,
+ uint32_t *state);
+void
+si_make_texture_descriptor(struct si_screen *screen,
+ struct r600_texture *tex,
+ bool sampler,
+ enum pipe_texture_target target,
+ enum pipe_format pipe_format,
+ const unsigned char state_swizzle[4],
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned width, unsigned height, unsigned depth,
+ uint32_t *state,
+ uint32_t *fmask_state);
struct pipe_sampler_view *
si_create_sampler_view_custom(struct pipe_context *ctx,
struct pipe_resource *texture,
/* si_state_shader.c */
bool si_update_shaders(struct si_context *sctx);
void si_init_shader_functions(struct si_context *sctx);
+bool si_init_shader_cache(struct si_screen *sscreen);
+void si_destroy_shader_cache(struct si_screen *sscreen);
+void si_init_shader_selector_async(void *job, int thread_index);
/* si_state_draw.c */
-void si_emit_cache_flush(struct si_context *sctx, struct r600_atom *atom);
+void si_emit_cache_flush(struct si_context *sctx);
+void si_ce_pre_draw_synchronization(struct si_context *sctx);
+void si_ce_post_draw_synchronization(struct si_context *sctx);
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
void si_trace_emit(struct si_context *sctx);
+
+static inline unsigned
+si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
+{
+ if (stencil)
+ return rtex->surface.stencil_tiling_index[level];
+ else
+ return rtex->surface.tiling_index[level];
+}
+
#endif