bool flatshade;
bool two_side;
bool multisample_enable;
+ bool force_persample_interp;
bool line_stipple_enable;
unsigned sprite_coord_enable;
unsigned pa_sc_line_stipple;
bool poly_stipple_enable;
bool line_smooth;
bool poly_smooth;
+ bool uses_poly_offset;
+ bool clamp_fragment_color;
+ bool rasterizer_discard;
};
struct si_dsa_stencil_ref_part {
struct {
/* The order matters. */
struct r600_atom *cache_flush;
+ struct r600_atom *render_cond;
struct r600_atom *streamout_begin;
struct r600_atom *streamout_enable; /* must be after streamout_begin */
struct r600_atom *framebuffer;
struct r600_atom *viewports;
struct r600_atom *stencil_ref;
struct r600_atom *spi_map;
+ struct r600_atom *spi_ps_input;
} s;
struct r600_atom *array[0];
};
si_pm4_block_idx(member)); \
} while(0)
-#define si_pm4_set_state(sctx, member, value) \
- do { \
- if ((sctx)->queued.named.member != (value)) { \
- si_pm4_free_state(sctx, \
- (struct si_pm4_state *)(sctx)->queued.named.member, \
- si_pm4_block_idx(member)); \
- (sctx)->queued.named.member = (value); \
- } \
- } while(0)
-
/* si_descriptors.c */
void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
struct pipe_resource *buffer,
unsigned force_level);
/* si_state_shader.c */
-void si_update_shaders(struct si_context *sctx);
+bool si_update_shaders(struct si_context *sctx);
void si_init_shader_functions(struct si_context *sctx);
/* si_state_draw.c */