bool poly_smooth;
bool uses_poly_offset;
bool clamp_fragment_color;
+ bool rasterizer_discard;
};
struct si_dsa_stencil_ref_part {
struct {
/* The order matters. */
struct r600_atom *cache_flush;
+ struct r600_atom *render_cond;
struct r600_atom *streamout_begin;
struct r600_atom *streamout_enable; /* must be after streamout_begin */
struct r600_atom *framebuffer;