struct si_screen;
struct si_shader;
struct si_shader_selector;
-struct r600_texture;
+struct si_texture;
struct si_qbo_state;
-/* State atoms are callbacks which write a sequence of packets into a GPU
- * command buffer (AKA indirect buffer, AKA IB, AKA command stream, AKA CS).
- */
-struct si_atom {
- void (*emit)(struct si_context *ctx);
-};
-
struct si_state_blend {
struct si_pm4_state pm4;
uint32_t cb_target_mask;
float max_point_size;
unsigned sprite_coord_enable:8;
unsigned clip_plane_enable:8;
+ unsigned half_pixel_center:1;
unsigned flatshade:1;
unsigned two_side:1;
unsigned multisample_enable:1;
struct si_vertex_elements
{
- uint32_t instance_divisors[SI_MAX_ATTRIBS];
+ struct si_resource *instance_divisor_factor_buffer;
uint32_t rsrc_word3[SI_MAX_ATTRIBS];
uint16_t src_offset[SI_MAX_ATTRIBS];
uint8_t fix_fetch[SI_MAX_ATTRIBS];
struct si_pm4_state *array[0];
};
+#define SI_STATE_IDX(name) \
+ (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
+#define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
+static inline unsigned si_states_that_always_roll_context(void)
+{
+ return (SI_STATE_BIT(blend) |
+ SI_STATE_BIT(rasterizer) |
+ SI_STATE_BIT(dsa) |
+ SI_STATE_BIT(poly_offset) |
+ SI_STATE_BIT(vgt_shader_config));
+}
+
union si_state_atoms {
struct {
/* The order matters. */
struct si_atom clip_regs;
struct si_atom clip_state;
struct si_atom shader_pointers;
+ struct si_atom guardband;
struct si_atom scissors;
struct si_atom viewports;
struct si_atom stencil_ref;
struct si_atom spi_map;
struct si_atom scratch_state;
+ struct si_atom window_rectangles;
} s;
struct si_atom array[0];
};
+#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \
+ sizeof(struct si_atom)))
#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))
+static inline unsigned si_atoms_that_always_roll_context(void)
+{
+ return (SI_ATOM_BIT(streamout_begin) |
+ SI_ATOM_BIT(streamout_enable) |
+ SI_ATOM_BIT(framebuffer) |
+ SI_ATOM_BIT(msaa_sample_locs) |
+ SI_ATOM_BIT(sample_mask) |
+ SI_ATOM_BIT(blend_color) |
+ SI_ATOM_BIT(clip_state) |
+ SI_ATOM_BIT(scissors) |
+ SI_ATOM_BIT(viewports) |
+ SI_ATOM_BIT(stencil_ref) |
+ SI_ATOM_BIT(scratch_state));
+}
+
struct si_shader_data {
uint32_t sh_base[SI_NUM_SHADERS];
};
+/* The list of registers whose emitted values are remembered by si_context. */
+enum si_tracked_reg {
+ SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
+ SI_TRACKED_DB_COUNT_CONTROL,
+
+ SI_TRACKED_DB_RENDER_OVERRIDE2,
+ SI_TRACKED_DB_SHADER_CONTROL,
+
+ SI_TRACKED_CB_TARGET_MASK,
+ SI_TRACKED_CB_DCC_CONTROL,
+
+ SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
+ SI_TRACKED_SX_BLEND_OPT_EPSILON,
+ SI_TRACKED_SX_BLEND_OPT_CONTROL,
+
+ SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
+ SI_TRACKED_PA_SC_AA_CONFIG,
+
+ SI_TRACKED_DB_EQAA,
+ SI_TRACKED_PA_SC_MODE_CNTL_1,
+
+ SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
+ SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
+
+ SI_TRACKED_PA_CL_VS_OUT_CNTL,
+ SI_TRACKED_PA_CL_CLIP_CNTL,
+
+ SI_TRACKED_PA_SC_BINNER_CNTL_0,
+ SI_TRACKED_DB_DFSM_CONTROL,
+
+ SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */
+ SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
+ SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
+ SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
+
+ SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
+ SI_TRACKED_PA_SU_VTX_CNTL,
+
+ SI_TRACKED_PA_SC_CLIPRECT_RULE,
+
+ SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
+
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 4 consecutive registers */
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
+ SI_TRACKED_VGT_GS_OUT_PRIM_TYPE,
+
+ SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
+ SI_TRACKED_VGT_GS_MAX_VERT_OUT,
+
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,
+
+ SI_TRACKED_VGT_GS_INSTANCE_CNT,
+ SI_TRACKED_VGT_GS_ONCHIP_CNTL,
+ SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
+ SI_TRACKED_VGT_GS_MODE,
+ SI_TRACKED_VGT_PRIMITIVEID_EN,
+ SI_TRACKED_VGT_REUSE_OFF,
+ SI_TRACKED_SPI_VS_OUT_CONFIG,
+ SI_TRACKED_SPI_SHADER_POS_FORMAT,
+ SI_TRACKED_PA_CL_VTE_CNTL,
+
+ SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
+ SI_TRACKED_SPI_PS_INPUT_ADDR,
+
+ SI_TRACKED_SPI_BARYC_CNTL,
+ SI_TRACKED_SPI_PS_IN_CONTROL,
+
+ SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */
+ SI_TRACKED_SPI_SHADER_COL_FORMAT,
+
+ SI_TRACKED_CB_SHADER_MASK,
+ SI_TRACKED_VGT_TF_PARAM,
+ SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
+
+ SI_NUM_TRACKED_REGS,
+};
+
+struct si_tracked_regs {
+ uint64_t reg_saved;
+ uint32_t reg_value[SI_NUM_TRACKED_REGS];
+ uint32_t spi_ps_input_cntl[32];
+};
+
/* Private read-write buffer slots. */
enum {
SI_ES_RING_ESGS,
uint32_t *gpu_list;
/* The buffer where the descriptors have been uploaded. */
- struct r600_resource *buffer;
+ struct si_resource *buffer;
uint64_t gpu_address;
/* The maximum number of descriptors. */
unsigned enabled_mask;
};
-#define si_pm4_block_idx(member) \
- (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
-
#define si_pm4_state_changed(sctx, member) \
((sctx)->queued.named.member != (sctx)->emitted.named.member)
#define si_pm4_bind_state(sctx, member, value) \
do { \
(sctx)->queued.named.member = (value); \
- (sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
+ (sctx)->dirty_states |= SI_STATE_BIT(member); \
} while(0)
#define si_pm4_delete_state(sctx, member, value) \
(sctx)->queued.named.member = NULL; \
} \
si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
- si_pm4_block_idx(member)); \
+ SI_STATE_IDX(member)); \
} while(0)
/* si_descriptors.c */
void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
- struct r600_texture *tex,
+ struct si_texture *tex,
const struct legacy_surf_level *base_level_info,
unsigned base_level, unsigned first_level,
unsigned block_width, bool is_stencil,
void si_release_all_descriptors(struct si_context *sctx);
void si_all_descriptors_begin_new_cs(struct si_context *sctx);
void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
-void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
+void si_upload_const_buffer(struct si_context *sctx, struct si_resource **rbuffer,
const uint8_t *ptr, unsigned size, uint32_t *const_offset);
void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
void si_emit_compute_shader_pointers(struct si_context *sctx);
void si_set_rw_buffer(struct si_context *sctx,
uint slot, const struct pipe_constant_buffer *input);
+void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
+ const struct pipe_shader_buffer *sbuffer);
void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
uint64_t new_active_mask);
void si_set_active_descriptors_for_shader(struct si_context *sctx,
void si_init_state_functions(struct si_context *sctx);
void si_init_screen_state_functions(struct si_screen *sscreen);
void
-si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
+si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
enum pipe_format format,
unsigned offset, unsigned size,
uint32_t *state);
void
si_make_texture_descriptor(struct si_screen *screen,
- struct r600_texture *tex,
+ struct si_texture *tex,
bool sampler,
enum pipe_texture_target target,
enum pipe_format pipe_format,
void si_emit_dpbb_state(struct si_context *sctx);
/* si_state_shaders.c */
+void *si_get_ir_binary(struct si_shader_selector *sel);
+bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
+ struct si_shader *shader);
+bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
+ struct si_shader *shader,
+ bool insert_into_disk_cache);
bool si_update_shaders(struct si_context *sctx);
void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
+void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
+ struct util_queue_fence *ready_fence,
+ struct si_compiler_ctx_state *compiler_ctx_state,
+ void *job, util_queue_execute_func execute);
void si_get_active_slot_masks(const struct tgsi_shader_info *info,
uint32_t *const_and_shader_buffers,
uint64_t *samplers_and_images);
-void *si_get_blit_vs(struct si_context *sctx, enum blitter_attrib_type type,
- unsigned num_layers);
/* si_state_draw.c */
-void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
-void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
-void si_draw_rectangle(struct blitter_context *blitter,
- void *vertex_elements_cso,
- blitter_get_vs_func get_vs,
- int x1, int y1, int x2, int y2,
- float depth, unsigned num_instances,
- enum blitter_attrib_type type,
- const union blitter_attrib *attrib);
void si_trace_emit(struct si_context *sctx);
+void si_init_draw_functions(struct si_context *sctx);
/* si_state_msaa.c */
void si_init_msaa_functions(struct si_context *sctx);
-void si_emit_sample_locations(struct radeon_winsys_cs *cs, int nr_samples);
+void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples);
/* si_state_streamout.c */
void si_streamout_buffers_dirty(struct si_context *sctx);