/*
* Copyright 2017 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/* This file handles register programming of primitive binning. */
-#include "si_pipe.h"
+#include "si_build_pm4.h"
#include "sid.h"
-#include "gfx9d.h"
-#include "radeon/r600_cs.h"
struct uvec2 {
- unsigned x, y;
+ unsigned x, y;
};
struct si_bin_size_map {
- unsigned start;
- unsigned bin_size_x;
- unsigned bin_size_y;
+ unsigned start;
+ unsigned bin_size_x;
+ unsigned bin_size_y;
};
-typedef struct si_bin_size_map si_bin_size_subtable[3][9];
+typedef struct si_bin_size_map si_bin_size_subtable[3][10];
/* Find the bin size where sum is >= table[i].start and < table[i + 1].start. */
-static struct uvec2 si_find_bin_size(struct si_screen *sscreen,
- const si_bin_size_subtable table[],
- unsigned sum)
+static struct uvec2 si_find_bin_size(struct si_screen *sscreen, const si_bin_size_subtable table[],
+ unsigned sum)
{
- unsigned log_num_rb_per_se =
- util_logbase2_ceil(sscreen->info.num_render_backends /
- sscreen->info.max_se);
- unsigned log_num_se = util_logbase2_ceil(sscreen->info.max_se);
- unsigned i;
-
- /* Get the chip-specific subtable. */
- const struct si_bin_size_map *subtable =
- &table[log_num_rb_per_se][log_num_se][0];
-
- for (i = 0; subtable[i].start != UINT_MAX; i++) {
- if (sum >= subtable[i].start && sum < subtable[i + 1].start)
- break;
- }
-
- struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
- return size;
+ unsigned log_num_rb_per_se =
+ util_logbase2_ceil(sscreen->info.num_render_backends / sscreen->info.max_se);
+ unsigned log_num_se = util_logbase2_ceil(sscreen->info.max_se);
+ unsigned i;
+
+ /* Get the chip-specific subtable. */
+ const struct si_bin_size_map *subtable = &table[log_num_rb_per_se][log_num_se][0];
+
+ for (i = 0; subtable[i].bin_size_x != 0; i++) {
+ if (sum >= subtable[i].start && sum < subtable[i + 1].start)
+ break;
+ }
+
+ struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
+ return size;
}
-static struct uvec2 si_get_color_bin_size(struct si_context *sctx,
- unsigned cb_target_enabled_4bit)
+static struct uvec2 si_get_color_bin_size(struct si_context *sctx, unsigned cb_target_enabled_4bit)
{
- unsigned nr_samples = sctx->framebuffer.nr_samples;
- unsigned sum = 0;
-
- /* Compute the sum of all Bpp. */
- for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
- if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
- continue;
-
- struct r600_texture *rtex =
- (struct r600_texture*)sctx->framebuffer.state.cbufs[i]->texture;
- sum += rtex->surface.bpe;
- }
-
- /* Multiply the sum by some function of the number of samples. */
- if (nr_samples >= 2) {
- if (si_get_ps_iter_samples(sctx) >= 2)
- sum *= nr_samples;
- else
- sum *= 2;
- }
-
- static const si_bin_size_subtable table[] = {
- {
- /* One RB / SE */
- {
- /* One shader engine */
- { 0, 128, 128 },
- { 1, 64, 128 },
- { 2, 32, 128 },
- { 3, 16, 128 },
- { 17, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- /* Two shader engines */
- { 0, 128, 128 },
- { 2, 64, 128 },
- { 3, 32, 128 },
- { 5, 16, 128 },
- { 17, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- /* Four shader engines */
- { 0, 128, 128 },
- { 3, 64, 128 },
- { 5, 16, 128 },
- { 17, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- },
- {
- /* Two RB / SE */
- {
- /* One shader engine */
- { 0, 128, 128 },
- { 2, 64, 128 },
- { 3, 32, 128 },
- { 5, 16, 128 },
- { 33, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- /* Two shader engines */
- { 0, 128, 128 },
- { 3, 64, 128 },
- { 5, 32, 128 },
- { 9, 16, 128 },
- { 33, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- /* Four shader engines */
- { 0, 256, 256 },
- { 2, 128, 256 },
- { 3, 128, 128 },
- { 5, 64, 128 },
- { 9, 16, 128 },
- { 33, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- },
- {
- /* Four RB / SE */
- {
- /* One shader engine */
- { 0, 128, 256 },
- { 2, 128, 128 },
- { 3, 64, 128 },
- { 5, 32, 128 },
- { 9, 16, 128 },
- { 33, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- /* Two shader engines */
- { 0, 256, 256 },
- { 2, 128, 256 },
- { 3, 128, 128 },
- { 5, 64, 128 },
- { 9, 32, 128 },
- { 17, 16, 128 },
- { 33, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- /* Four shader engines */
- { 0, 256, 512 },
- { 2, 256, 256 },
- { 3, 128, 256 },
- { 5, 128, 128 },
- { 9, 64, 128 },
- { 17, 16, 128 },
- { 33, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- },
- };
-
- return si_find_bin_size(sctx->screen, table, sum);
+ unsigned num_fragments = sctx->framebuffer.nr_color_samples;
+ unsigned sum = 0;
+
+ /* Compute the sum of all Bpp. */
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
+ continue;
+
+ struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
+ sum += tex->surface.bpe;
+ }
+
+ /* Multiply the sum by some function of the number of samples. */
+ if (num_fragments >= 2) {
+ if (si_get_ps_iter_samples(sctx) >= 2)
+ sum *= num_fragments;
+ else
+ sum *= 2;
+ }
+
+ static const si_bin_size_subtable table[] = {
+ {
+ /* One RB / SE */
+ {
+ /* One shader engine */
+ {0, 128, 128},
+ {1, 64, 128},
+ {2, 32, 128},
+ {3, 16, 128},
+ {17, 0, 0},
+ },
+ {
+ /* Two shader engines */
+ {0, 128, 128},
+ {2, 64, 128},
+ {3, 32, 128},
+ {5, 16, 128},
+ {17, 0, 0},
+ },
+ {
+ /* Four shader engines */
+ {0, 128, 128},
+ {3, 64, 128},
+ {5, 16, 128},
+ {17, 0, 0},
+ },
+ },
+ {
+ /* Two RB / SE */
+ {
+ /* One shader engine */
+ {0, 128, 128},
+ {2, 64, 128},
+ {3, 32, 128},
+ {9, 16, 128},
+ {33, 0, 0},
+ },
+ {
+ /* Two shader engines */
+ {0, 128, 128},
+ {3, 64, 128},
+ {5, 32, 128},
+ {9, 16, 128},
+ {33, 0, 0},
+ },
+ {
+ /* Four shader engines */
+ {0, 256, 256},
+ {2, 128, 256},
+ {3, 128, 128},
+ {5, 64, 128},
+ {9, 16, 128},
+ {33, 0, 0},
+ },
+ },
+ {
+ /* Four RB / SE */
+ {
+ /* One shader engine */
+ {0, 128, 256},
+ {2, 128, 128},
+ {3, 64, 128},
+ {5, 32, 128},
+ {9, 16, 128},
+ {17, 0, 0},
+ },
+ {
+ /* Two shader engines */
+ {0, 256, 256},
+ {2, 128, 256},
+ {3, 128, 128},
+ {5, 64, 128},
+ {9, 32, 128},
+ {17, 16, 128},
+ {33, 0, 0},
+ },
+ {
+ /* Four shader engines */
+ {0, 256, 512},
+ {2, 128, 512},
+ {3, 64, 512},
+ {5, 32, 512},
+ {9, 32, 256},
+ {17, 32, 128},
+ {33, 0, 0},
+ },
+ },
+ };
+
+ return si_find_bin_size(sctx->screen, table, sum);
}
static struct uvec2 si_get_depth_bin_size(struct si_context *sctx)
{
- struct si_state_dsa *dsa = sctx->queued.named.dsa;
-
- if (!sctx->framebuffer.state.zsbuf ||
- (!dsa->depth_enabled && !dsa->stencil_enabled)) {
- /* Return the max size. */
- struct uvec2 size = {512, 512};
- return size;
- }
-
- struct r600_texture *rtex =
- (struct r600_texture*)sctx->framebuffer.state.zsbuf->texture;
- unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
- unsigned stencil_coeff = rtex->surface.has_stencil &&
- dsa->stencil_enabled ? 1 : 0;
- unsigned sum = 4 * (depth_coeff + stencil_coeff) *
- sctx->framebuffer.nr_samples;
-
- static const si_bin_size_subtable table[] = {
- {
- // One RB / SE
- {
- // One shader engine
- { 0, 128, 256 },
- { 2, 128, 128 },
- { 4, 64, 128 },
- { 7, 32, 128 },
- { 13, 16, 128 },
- { 49, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- // Two shader engines
- { 0, 256, 256 },
- { 2, 128, 256 },
- { 4, 128, 128 },
- { 7, 64, 128 },
- { 13, 32, 128 },
- { 25, 16, 128 },
- { 49, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- // Four shader engines
- { 0, 256, 512 },
- { 2, 256, 256 },
- { 4, 128, 256 },
- { 7, 128, 128 },
- { 13, 64, 128 },
- { 25, 16, 128 },
- { 49, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- },
- {
- // Two RB / SE
- {
- // One shader engine
- { 0, 256, 256 },
- { 2, 128, 256 },
- { 4, 128, 128 },
- { 7, 64, 128 },
- { 13, 32, 128 },
- { 25, 16, 128 },
- { 97, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- // Two shader engines
- { 0, 256, 512 },
- { 2, 256, 256 },
- { 4, 128, 256 },
- { 7, 128, 128 },
- { 13, 64, 128 },
- { 25, 32, 128 },
- { 49, 16, 128 },
- { 97, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- {
- // Four shader engines
- { 0, 512, 512 },
- { 2, 256, 512 },
- { 4, 256, 256 },
- { 7, 128, 256 },
- { 13, 128, 128 },
- { 25, 64, 128 },
- { 49, 16, 128 },
- { 97, 0, 0 },
- { UINT_MAX, 0, 0 },
- },
- },
- {
- // Four RB / SE
- {
- // One shader engine
- { 0, 256, 512 },
- { 2, 256, 256 },
- { 4, 128, 256 },
- { 7, 128, 128 },
- { 13, 64, 128 },
- { 25, 32, 128 },
- { 49, 16, 128 },
- { UINT_MAX, 0, 0 },
- },
- {
- // Two shader engines
- { 0, 512, 512 },
- { 2, 256, 512 },
- { 4, 256, 256 },
- { 7, 128, 256 },
- { 13, 128, 128 },
- { 25, 64, 128 },
- { 49, 32, 128 },
- { 97, 16, 128 },
- { UINT_MAX, 0, 0 },
- },
- {
- // Four shader engines
- { 0, 512, 512 },
- { 4, 256, 512 },
- { 7, 256, 256 },
- { 13, 128, 256 },
- { 25, 128, 128 },
- { 49, 64, 128 },
- { 97, 16, 128 },
- { UINT_MAX, 0, 0 },
- },
- },
- };
-
- return si_find_bin_size(sctx->screen, table, sum);
+ struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+ if (!sctx->framebuffer.state.zsbuf || (!dsa->depth_enabled && !dsa->stencil_enabled)) {
+ /* Return the max size. */
+ struct uvec2 size = {512, 512};
+ return size;
+ }
+
+ struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
+ unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
+ unsigned stencil_coeff = tex->surface.has_stencil && dsa->stencil_enabled ? 1 : 0;
+ unsigned sum = 4 * (depth_coeff + stencil_coeff) * MAX2(tex->buffer.b.b.nr_samples, 1);
+
+ static const si_bin_size_subtable table[] = {
+ {
+ // One RB / SE
+ {
+ // One shader engine
+ {0, 64, 512},
+ {2, 64, 256},
+ {4, 64, 128},
+ {7, 32, 128},
+ {13, 16, 128},
+ {49, 0, 0},
+ },
+ {
+ // Two shader engines
+ {0, 128, 512},
+ {2, 64, 512},
+ {4, 64, 256},
+ {7, 64, 128},
+ {13, 32, 128},
+ {25, 16, 128},
+ {49, 0, 0},
+ },
+ {
+ // Four shader engines
+ {0, 256, 512},
+ {2, 128, 512},
+ {4, 64, 512},
+ {7, 64, 256},
+ {13, 64, 128},
+ {25, 16, 128},
+ {49, 0, 0},
+ },
+ },
+ {
+ // Two RB / SE
+ {
+ // One shader engine
+ {0, 128, 512},
+ {2, 64, 512},
+ {4, 64, 256},
+ {7, 64, 128},
+ {13, 32, 128},
+ {25, 16, 128},
+ {97, 0, 0},
+ },
+ {
+ // Two shader engines
+ {0, 256, 512},
+ {2, 128, 512},
+ {4, 64, 512},
+ {7, 64, 256},
+ {13, 64, 128},
+ {25, 32, 128},
+ {49, 16, 128},
+ {97, 0, 0},
+ },
+ {
+ // Four shader engines
+ {0, 512, 512},
+ {2, 256, 512},
+ {4, 128, 512},
+ {7, 64, 512},
+ {13, 64, 256},
+ {25, 64, 128},
+ {49, 16, 128},
+ {97, 0, 0},
+ },
+ },
+ {
+ // Four RB / SE
+ {
+ // One shader engine
+ {0, 256, 512},
+ {2, 128, 512},
+ {4, 64, 512},
+ {7, 64, 256},
+ {13, 64, 128},
+ {25, 32, 128},
+ {49, 16, 128},
+ {193, 0, 0},
+ },
+ {
+ // Two shader engines
+ {0, 512, 512},
+ {2, 256, 512},
+ {4, 128, 512},
+ {7, 64, 512},
+ {13, 64, 256},
+ {25, 64, 128},
+ {49, 32, 128},
+ {97, 16, 128},
+ {193, 0, 0},
+ },
+ {
+ // Four shader engines
+ {0, 512, 512},
+ {4, 256, 512},
+ {7, 128, 512},
+ {13, 64, 512},
+ {25, 32, 512},
+ {49, 32, 256},
+ {97, 16, 128},
+ {193, 0, 0},
+ },
+ },
+ };
+
+ return si_find_bin_size(sctx->screen, table, sum);
}
-static void si_emit_dpbb_disable(struct si_context *sctx)
+static void gfx10_get_bin_sizes(struct si_context *sctx, unsigned cb_target_enabled_4bit,
+ struct uvec2 *color_bin_size, struct uvec2 *depth_bin_size)
{
- struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
+ const unsigned ZsTagSize = 64;
+ const unsigned ZsNumTags = 312;
+ const unsigned CcTagSize = 1024;
+ const unsigned CcReadTags = 31;
+ const unsigned FcTagSize = 256;
+ const unsigned FcReadTags = 44;
+
+ const unsigned num_rbs = sctx->screen->info.num_render_backends;
+ const unsigned num_pipes = MAX2(num_rbs, sctx->screen->info.num_sdp_interfaces);
+
+ const unsigned depthBinSizeTagPart =
+ ((ZsNumTags * num_rbs / num_pipes) * (ZsTagSize * num_pipes));
+ const unsigned colorBinSizeTagPart =
+ ((CcReadTags * num_rbs / num_pipes) * (CcTagSize * num_pipes));
+ const unsigned fmaskBinSizeTagPart =
+ ((FcReadTags * num_rbs / num_pipes) * (FcTagSize * num_pipes));
+
+ const unsigned minBinSizeX = 128;
+ const unsigned minBinSizeY = 64;
+
+ const unsigned num_fragments = sctx->framebuffer.nr_color_samples;
+ const unsigned num_samples = sctx->framebuffer.nr_samples;
+ const bool ps_iter_sample = si_get_ps_iter_samples(sctx) >= 2;
+
+ /* Calculate cColor and cFmask(if applicable) */
+ unsigned cColor = 0;
+ unsigned cFmask = 0;
+ bool has_fmask = false;
+
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (!sctx->framebuffer.state.cbufs[i])
+ continue;
+
+ struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
+ const unsigned mmrt = num_fragments == 1 ? 1 : (ps_iter_sample ? num_fragments : 2);
+
+ cColor += tex->surface.bpe * mmrt;
+ if (num_samples >= 2 /* if FMASK is bound */) {
+ const unsigned fragmentsLog2 = util_logbase2(num_fragments);
+ const unsigned samplesLog2 = util_logbase2(num_samples);
+
+ static const unsigned cFmaskMrt[4 /* fragments */][5 /* samples */] = {
+ {0, 1, 1, 1, 2}, /* fragments = 1 */
+ {0, 1, 1, 2, 4}, /* fragments = 2 */
+ {0, 1, 1, 4, 8}, /* fragments = 4 */
+ {0, 1, 2, 4, 8} /* fragments = 8 */
+ };
+ cFmask += cFmaskMrt[fragmentsLog2][samplesLog2];
+ has_fmask = true;
+ }
+ }
+ cColor = MAX2(cColor, 1u);
+
+ const unsigned colorLog2Pixels = util_logbase2(colorBinSizeTagPart / cColor);
+ const unsigned colorBinSizeX = 1 << ((colorLog2Pixels + 1) / 2); /* round up width */
+ const unsigned colorBinSizeY = 1 << (colorLog2Pixels / 2); /* round down height */
+
+ unsigned binSizeX = colorBinSizeX;
+ unsigned binSizeY = colorBinSizeY;
+
+ if (has_fmask) {
+ cFmask = MAX2(cFmask, 1u);
+
+ const unsigned fmaskLog2Pixels = util_logbase2(fmaskBinSizeTagPart / cFmask);
+ const unsigned fmaskBinSizeX = 1 << ((fmaskLog2Pixels + 1) / 2); /* round up width */
+ const unsigned fmaskBinSizeY = 1 << (fmaskLog2Pixels / 2); /* round down height */
+
+ /* use the smaller of the Color vs. Fmask bin sizes */
+ if (fmaskLog2Pixels < colorLog2Pixels) {
+ binSizeX = fmaskBinSizeX;
+ binSizeY = fmaskBinSizeY;
+ }
+ }
+
+ /* Return size adjusted for minimum bin size */
+ color_bin_size->x = MAX2(binSizeX, minBinSizeX);
+ color_bin_size->y = MAX2(binSizeY, minBinSizeY);
+
+ if (!sctx->framebuffer.state.zsbuf) {
+ /* Set to max sizes when no depth buffer is bound. */
+ depth_bin_size->x = 512;
+ depth_bin_size->y = 512;
+ } else {
+ struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
+ struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+ const unsigned cPerDepthSample = dsa->depth_enabled ? 5 : 0;
+ const unsigned cPerStencilSample = dsa->stencil_enabled ? 1 : 0;
+ const unsigned cDepth =
+ (cPerDepthSample + cPerStencilSample) * MAX2(zstex->buffer.b.b.nr_samples, 1);
+
+ const unsigned depthLog2Pixels = util_logbase2(depthBinSizeTagPart / MAX2(cDepth, 1u));
+ unsigned depthBinSizeX = 1 << ((depthLog2Pixels + 1) / 2);
+ unsigned depthBinSizeY = 1 << (depthLog2Pixels / 2);
+
+ depth_bin_size->x = MAX2(depthBinSizeX, minBinSizeX);
+ depth_bin_size->y = MAX2(depthBinSizeY, minBinSizeY);
+ }
+}
- radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
- S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
- S_028C44_DISABLE_START_OF_PRIM(1));
- radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
- S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF));
+static void si_emit_dpbb_disable(struct si_context *sctx)
+{
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (sctx->chip_class >= GFX10) {
+ struct uvec2 bin_size = {};
+ struct uvec2 bin_size_extend = {};
+
+ bin_size.x = 128;
+ bin_size.y = sctx->framebuffer.min_bytes_per_pixel <= 4 ? 128 : 64;
+
+ if (bin_size.x >= 32)
+ bin_size_extend.x = util_logbase2(bin_size.x) - 5;
+ if (bin_size.y >= 32)
+ bin_size_extend.y = util_logbase2(bin_size.y) - 5;
+
+ radeon_opt_set_context_reg(
+ sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
+ S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) |
+ S_028C44_BIN_SIZE_X(bin_size.x == 16) | S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
+ S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
+ S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) | S_028C44_DISABLE_START_OF_PRIM(1) |
+ S_028C44_FLUSH_ON_BINNING_TRANSITION(sctx->last_binning_enabled != 0));
+ } else {
+ radeon_opt_set_context_reg(
+ sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
+ S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
+ S_028C44_DISABLE_START_OF_PRIM(1) |
+ S_028C44_FLUSH_ON_BINNING_TRANSITION((sctx->family == CHIP_VEGA12 ||
+ sctx->family == CHIP_VEGA20 ||
+ sctx->family >= CHIP_RAVEN2) &&
+ sctx->last_binning_enabled != 0));
+ }
+
+ unsigned db_dfsm_control =
+ sctx->chip_class >= GFX10 ? R_028038_DB_DFSM_CONTROL : R_028060_DB_DFSM_CONTROL;
+ radeon_opt_set_context_reg(
+ sctx, db_dfsm_control, SI_TRACKED_DB_DFSM_CONTROL,
+ S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) | S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
+ if (initial_cdw != sctx->gfx_cs->current.cdw)
+ sctx->context_roll = true;
+
+ sctx->last_binning_enabled = false;
}
-void si_emit_dpbb_state(struct si_context *sctx, struct r600_atom *state)
+void si_emit_dpbb_state(struct si_context *sctx)
{
- struct si_screen *sscreen = sctx->screen;
- struct si_state_blend *blend = sctx->queued.named.blend;
- struct si_state_dsa *dsa = sctx->queued.named.dsa;
- unsigned db_shader_control = sctx->ps_db_shader_control;
-
- assert(sctx->b.chip_class >= GFX9);
-
- if (!sscreen->dpbb_allowed || !blend || !dsa) {
- si_emit_dpbb_disable(sctx);
- return;
- }
-
- bool ps_can_kill = G_02880C_KILL_ENABLE(db_shader_control) ||
- G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
- G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) ||
- blend->alpha_to_coverage;
-
- /* This is ported from Vulkan, but it doesn't make much sense to me.
- * Maybe it's for RE-Z? But Vulkan doesn't use RE-Z. TODO: Clarify this.
- */
- bool ps_can_reject_z_trivially =
- !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
- G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control);
-
- /* Disable binning if PS can kill trivially with DB writes.
- * Ported from Vulkan. (heuristic?)
- */
- if (ps_can_kill &&
- ps_can_reject_z_trivially &&
- sctx->framebuffer.state.zsbuf &&
- dsa->db_can_write) {
- si_emit_dpbb_disable(sctx);
- return;
- }
-
- /* Compute the bin size. */
- /* TODO: We could also look at enabled pixel shader outputs. */
- unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit &
- blend->cb_target_enabled_4bit;
- struct uvec2 color_bin_size =
- si_get_color_bin_size(sctx, cb_target_enabled_4bit);
- struct uvec2 depth_bin_size = si_get_depth_bin_size(sctx);
-
- unsigned color_area = color_bin_size.x * color_bin_size.y;
- unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
-
- struct uvec2 bin_size = color_area < depth_area ? color_bin_size
- : depth_bin_size;
-
- if (!bin_size.x || !bin_size.y) {
- si_emit_dpbb_disable(sctx);
- return;
- }
-
- /* Enable DFSM if it's preferred. */
- unsigned punchout_mode = V_028060_FORCE_OFF;
- bool disable_start_of_prim = true;
-
- if (sscreen->dfsm_allowed &&
- cb_target_enabled_4bit &&
- !G_02880C_KILL_ENABLE(db_shader_control) &&
- /* These two also imply that DFSM is disabled when PS writes to memory. */
- !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) &&
- !G_02880C_EXEC_ON_NOOP(db_shader_control) &&
- G_02880C_Z_ORDER(db_shader_control) == V_02880C_EARLY_Z_THEN_LATE_Z) {
- punchout_mode = V_028060_AUTO;
- disable_start_of_prim = (cb_target_enabled_4bit &
- blend->blend_enable_4bit) != 0;
- }
-
- /* Tunable parameters. Also test with DFSM enabled/disabled. */
- unsigned context_states_per_bin; /* allowed range: [0, 5] */
- unsigned persistent_states_per_bin; /* allowed range: [0, 31] */
- unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
-
- switch (sctx->b.family) {
- case CHIP_VEGA10:
- case CHIP_VEGA12:
- case CHIP_RAVEN:
- /* Tuned for Raven. Vega might need different values. */
- context_states_per_bin = 5;
- persistent_states_per_bin = 31;
- fpovs_per_batch = 63;
- break;
- default:
- assert(0);
- }
-
- /* Emit registers. */
- struct uvec2 bin_size_extend = {};
- if (bin_size.x >= 32)
- bin_size_extend.x = util_logbase2(bin_size.x) - 5;
- if (bin_size.y >= 32)
- bin_size_extend.y = util_logbase2(bin_size.y) - 5;
-
- struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
- radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
- S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
- S_028C44_BIN_SIZE_X(bin_size.x == 16) |
- S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
- S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
- S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
- S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin) |
- S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin) |
- S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
- S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
- S_028C44_OPTIMAL_BIN_SELECTION(1));
- radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
- S_028060_PUNCHOUT_MODE(punchout_mode));
+ struct si_screen *sscreen = sctx->screen;
+ struct si_state_blend *blend = sctx->queued.named.blend;
+ struct si_state_dsa *dsa = sctx->queued.named.dsa;
+ unsigned db_shader_control = sctx->ps_db_shader_control;
+
+ assert(sctx->chip_class >= GFX9);
+
+ if (!sscreen->dpbb_allowed || sctx->dpbb_force_off) {
+ si_emit_dpbb_disable(sctx);
+ return;
+ }
+
+ bool ps_can_kill =
+ G_02880C_KILL_ENABLE(db_shader_control) || G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
+ G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) || blend->alpha_to_coverage;
+
+ bool db_can_reject_z_trivially = !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
+ G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control) ||
+ G_02880C_DEPTH_BEFORE_SHADER(db_shader_control);
+
+ /* Disable DPBB when it's believed to be inefficient. */
+ if (sscreen->info.num_render_backends > 4 && ps_can_kill && db_can_reject_z_trivially &&
+ sctx->framebuffer.state.zsbuf && dsa->db_can_write) {
+ si_emit_dpbb_disable(sctx);
+ return;
+ }
+
+ /* Compute the bin size. */
+ /* TODO: We could also look at enabled pixel shader outputs. */
+ unsigned cb_target_enabled_4bit =
+ sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_enabled_4bit;
+ struct uvec2 color_bin_size, depth_bin_size;
+
+ if (sctx->chip_class >= GFX10) {
+ gfx10_get_bin_sizes(sctx, cb_target_enabled_4bit, &color_bin_size, &depth_bin_size);
+ } else {
+ color_bin_size = si_get_color_bin_size(sctx, cb_target_enabled_4bit);
+ depth_bin_size = si_get_depth_bin_size(sctx);
+ }
+
+ unsigned color_area = color_bin_size.x * color_bin_size.y;
+ unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
+
+ struct uvec2 bin_size = color_area < depth_area ? color_bin_size : depth_bin_size;
+
+ if (!bin_size.x || !bin_size.y) {
+ si_emit_dpbb_disable(sctx);
+ return;
+ }
+
+ /* Enable DFSM if it's preferred. */
+ unsigned punchout_mode = V_028060_FORCE_OFF;
+ bool disable_start_of_prim = true;
+ bool zs_eqaa_dfsm_bug =
+ sctx->chip_class == GFX9 && sctx->framebuffer.state.zsbuf &&
+ sctx->framebuffer.nr_samples != MAX2(1, sctx->framebuffer.state.zsbuf->texture->nr_samples);
+
+ if (sscreen->dfsm_allowed && !zs_eqaa_dfsm_bug && cb_target_enabled_4bit &&
+ !G_02880C_KILL_ENABLE(db_shader_control) &&
+ /* These two also imply that DFSM is disabled when PS writes to memory. */
+ !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) &&
+ !G_02880C_EXEC_ON_NOOP(db_shader_control) &&
+ G_02880C_Z_ORDER(db_shader_control) == V_02880C_EARLY_Z_THEN_LATE_Z) {
+ punchout_mode = V_028060_AUTO;
+ disable_start_of_prim = (cb_target_enabled_4bit & blend->blend_enable_4bit) != 0;
+ }
+
+ /* Tunable parameters. Also test with DFSM enabled/disabled. */
+ unsigned context_states_per_bin; /* allowed range: [1, 6] */
+ unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
+ unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
+
+ /* Tuned for Raven. Vega might need different values. */
+ if (sscreen->info.has_dedicated_vram) {
+ if (sscreen->info.num_render_backends > 4) {
+ context_states_per_bin = 1;
+ persistent_states_per_bin = 1;
+ } else {
+ context_states_per_bin = 3;
+ persistent_states_per_bin = 8;
+ }
+ } else {
+ /* This is a workaround for:
+ * https://bugs.freedesktop.org/show_bug.cgi?id=110214
+ * (an alternative is to insert manual BATCH_BREAK event when
+ * a context_roll is detected). */
+ context_states_per_bin = sctx->screen->info.has_gfx9_scissor_bug ? 1 : 6;
+ /* Using 32 here can cause GPU hangs on RAVEN1 */
+ persistent_states_per_bin = 16;
+ }
+ fpovs_per_batch = 63;
+
+ /* Emit registers. */
+ struct uvec2 bin_size_extend = {};
+ if (bin_size.x >= 32)
+ bin_size_extend.x = util_logbase2(bin_size.x) - 5;
+ if (bin_size.y >= 32)
+ bin_size_extend.y = util_logbase2(bin_size.y) - 5;
+
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+ radeon_opt_set_context_reg(
+ sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
+ S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) | S_028C44_BIN_SIZE_X(bin_size.x == 16) |
+ S_028C44_BIN_SIZE_Y(bin_size.y == 16) | S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
+ S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
+ S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
+ S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
+ S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
+ S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) | S_028C44_OPTIMAL_BIN_SELECTION(1) |
+ S_028C44_FLUSH_ON_BINNING_TRANSITION((sctx->family == CHIP_VEGA12 ||
+ sctx->family == CHIP_VEGA20 ||
+ sctx->family >= CHIP_RAVEN2) &&
+ sctx->last_binning_enabled != 1));
+
+ unsigned db_dfsm_control =
+ sctx->chip_class >= GFX10 ? R_028038_DB_DFSM_CONTROL : R_028060_DB_DFSM_CONTROL;
+ radeon_opt_set_context_reg(
+ sctx, db_dfsm_control, SI_TRACKED_DB_DFSM_CONTROL,
+ S_028060_PUNCHOUT_MODE(punchout_mode) | S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
+ if (initial_cdw != sctx->gfx_cs->current.cdw)
+ sctx->context_roll = true;
+
+ sctx->last_binning_enabled = true;
}