radeonsi: remove the NGG hack decreasing LDS usage to deal with overflows
[mesa.git] / src / gallium / drivers / radeonsi / si_state_binning.c
index a6b1830b661b160679f26dbf7d2a92001e2dd9a9..39bb94366f251457fcc9d1dce142f19fdf100b70 100644 (file)
 #include "sid.h"
 
 struct uvec2 {
-       unsigned x, y;
+   unsigned x, y;
 };
 
 struct si_bin_size_map {
-       unsigned start;
-       unsigned bin_size_x;
-       unsigned bin_size_y;
+   unsigned start;
+   unsigned bin_size_x;
+   unsigned bin_size_y;
 };
 
 typedef struct si_bin_size_map si_bin_size_subtable[3][10];
 
 /* Find the bin size where sum is >= table[i].start and < table[i + 1].start. */
-static struct uvec2 si_find_bin_size(struct si_screen *sscreen,
-                                    const si_bin_size_subtable table[],
-                                    unsigned sum)
+static struct uvec2 si_find_bin_size(struct si_screen *sscreen, const si_bin_size_subtable table[],
+                                     unsigned sum)
 {
-       unsigned log_num_rb_per_se =
-               util_logbase2_ceil(sscreen->info.num_render_backends /
-                                  sscreen->info.max_se);
-       unsigned log_num_se = util_logbase2_ceil(sscreen->info.max_se);
-       unsigned i;
-
-       /* Get the chip-specific subtable. */
-       const struct si_bin_size_map *subtable =
-               &table[log_num_rb_per_se][log_num_se][0];
-
-       for (i = 0; subtable[i].bin_size_x != 0; i++) {
-               if (sum >= subtable[i].start && sum < subtable[i + 1].start)
-                       break;
-       }
-
-       struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
-       return size;
+   unsigned log_num_rb_per_se =
+      util_logbase2_ceil(sscreen->info.num_render_backends / sscreen->info.max_se);
+   unsigned log_num_se = util_logbase2_ceil(sscreen->info.max_se);
+   unsigned i;
+
+   /* Get the chip-specific subtable. */
+   const struct si_bin_size_map *subtable = &table[log_num_rb_per_se][log_num_se][0];
+
+   for (i = 0; subtable[i].bin_size_x != 0; i++) {
+      if (sum >= subtable[i].start && sum < subtable[i + 1].start)
+         break;
+   }
+
+   struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
+   return size;
 }
 
-static struct uvec2 si_get_color_bin_size(struct si_context *sctx,
-                                         unsigned cb_target_enabled_4bit)
+static struct uvec2 si_get_color_bin_size(struct si_context *sctx, unsigned cb_target_enabled_4bit)
 {
-       unsigned num_fragments = sctx->framebuffer.nr_color_samples;
-       unsigned sum = 0;
-
-       /* Compute the sum of all Bpp. */
-       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
-               if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
-                       continue;
-
-               struct si_texture *tex =
-                       (struct si_texture*)sctx->framebuffer.state.cbufs[i]->texture;
-               sum += tex->surface.bpe;
-       }
-
-       /* Multiply the sum by some function of the number of samples. */
-       if (num_fragments >= 2) {
-               if (si_get_ps_iter_samples(sctx) >= 2)
-                       sum *= num_fragments;
-               else
-                       sum *= 2;
-       }
-
-       static const si_bin_size_subtable table[] = {
-               {
-                       /* One RB / SE */
-                       {
-                               /* One shader engine */
-                               {        0,  128,  128 },
-                               {        1,   64,  128 },
-                               {        2,   32,  128 },
-                               {        3,   16,  128 },
-                               {       17,    0,    0 },
-                       },
-                       {
-                               /* Two shader engines */
-                               {        0,  128,  128 },
-                               {        2,   64,  128 },
-                               {        3,   32,  128 },
-                               {        5,   16,  128 },
-                               {       17,    0,    0 },
-                       },
-                       {
-                               /* Four shader engines */
-                               {        0,  128,  128 },
-                               {        3,   64,  128 },
-                               {        5,   16,  128 },
-                               {       17,    0,    0 },
-                       },
-               },
-               {
-                       /* Two RB / SE */
-                       {
-                               /* One shader engine */
-                               {        0,  128,  128 },
-                               {        2,   64,  128 },
-                               {        3,   32,  128 },
-                               {        9,   16,  128 },
-                               {       33,    0,    0 },
-                       },
-                       {
-                               /* Two shader engines */
-                               {        0,  128,  128 },
-                               {        3,   64,  128 },
-                               {        5,   32,  128 },
-                               {        9,   16,  128 },
-                               {       33,    0,    0 },
-                       },
-                       {
-                               /* Four shader engines */
-                               {        0,  256,  256 },
-                               {        2,  128,  256 },
-                               {        3,  128,  128 },
-                               {        5,   64,  128 },
-                               {        9,   16,  128 },
-                               {       33,    0,    0 },
-                       },
-               },
-               {
-                       /* Four RB / SE */
-                       {
-                               /* One shader engine */
-                               {        0,  128,  256 },
-                               {        2,  128,  128 },
-                               {        3,   64,  128 },
-                               {        5,   32,  128 },
-                               {        9,   16,  128 },
-                               {       17,    0,    0 },
-                       },
-                       {
-                               /* Two shader engines */
-                               {        0,  256,  256 },
-                               {        2,  128,  256 },
-                               {        3,  128,  128 },
-                               {        5,   64,  128 },
-                               {        9,   32,  128 },
-                               {       17,   16,  128 },
-                               {       33,    0,    0 },
-                       },
-                       {
-                               /* Four shader engines */
-                               {        0,  256,  512 },
-                               {        2,  128,  512 },
-                               {        3,   64,  512 },
-                               {        5,   32,  512 },
-                               {        9,   32,  256 },
-                               {       17,   32,  128 },
-                               {       33,    0,    0 },
-                       },
-               },
-       };
-
-       return si_find_bin_size(sctx->screen, table, sum);
+   unsigned num_fragments = sctx->framebuffer.nr_color_samples;
+   unsigned sum = 0;
+
+   /* Compute the sum of all Bpp. */
+   for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+      if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
+         continue;
+
+      struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
+      sum += tex->surface.bpe;
+   }
+
+   /* Multiply the sum by some function of the number of samples. */
+   if (num_fragments >= 2) {
+      if (si_get_ps_iter_samples(sctx) >= 2)
+         sum *= num_fragments;
+      else
+         sum *= 2;
+   }
+
+   static const si_bin_size_subtable table[] = {
+      {
+         /* One RB / SE */
+         {
+            /* One shader engine */
+            {0, 128, 128},
+            {1, 64, 128},
+            {2, 32, 128},
+            {3, 16, 128},
+            {17, 0, 0},
+         },
+         {
+            /* Two shader engines */
+            {0, 128, 128},
+            {2, 64, 128},
+            {3, 32, 128},
+            {5, 16, 128},
+            {17, 0, 0},
+         },
+         {
+            /* Four shader engines */
+            {0, 128, 128},
+            {3, 64, 128},
+            {5, 16, 128},
+            {17, 0, 0},
+         },
+      },
+      {
+         /* Two RB / SE */
+         {
+            /* One shader engine */
+            {0, 128, 128},
+            {2, 64, 128},
+            {3, 32, 128},
+            {9, 16, 128},
+            {33, 0, 0},
+         },
+         {
+            /* Two shader engines */
+            {0, 128, 128},
+            {3, 64, 128},
+            {5, 32, 128},
+            {9, 16, 128},
+            {33, 0, 0},
+         },
+         {
+            /* Four shader engines */
+            {0, 256, 256},
+            {2, 128, 256},
+            {3, 128, 128},
+            {5, 64, 128},
+            {9, 16, 128},
+            {33, 0, 0},
+         },
+      },
+      {
+         /* Four RB / SE */
+         {
+            /* One shader engine */
+            {0, 128, 256},
+            {2, 128, 128},
+            {3, 64, 128},
+            {5, 32, 128},
+            {9, 16, 128},
+            {17, 0, 0},
+         },
+         {
+            /* Two shader engines */
+            {0, 256, 256},
+            {2, 128, 256},
+            {3, 128, 128},
+            {5, 64, 128},
+            {9, 32, 128},
+            {17, 16, 128},
+            {33, 0, 0},
+         },
+         {
+            /* Four shader engines */
+            {0, 256, 512},
+            {2, 128, 512},
+            {3, 64, 512},
+            {5, 32, 512},
+            {9, 32, 256},
+            {17, 32, 128},
+            {33, 0, 0},
+         },
+      },
+   };
+
+   return si_find_bin_size(sctx->screen, table, sum);
 }
 
 static struct uvec2 si_get_depth_bin_size(struct si_context *sctx)
 {
-       struct si_state_dsa *dsa = sctx->queued.named.dsa;
-
-       if (!sctx->framebuffer.state.zsbuf ||
-           (!dsa->depth_enabled && !dsa->stencil_enabled)) {
-               /* Return the max size. */
-               struct uvec2 size = {512, 512};
-               return size;
-       }
-
-       struct si_texture *tex =
-               (struct si_texture*)sctx->framebuffer.state.zsbuf->texture;
-       unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
-       unsigned stencil_coeff = tex->surface.has_stencil &&
-                                dsa->stencil_enabled ? 1 : 0;
-       unsigned sum = 4 * (depth_coeff + stencil_coeff) *
-                      tex->buffer.b.b.nr_samples;
-
-       static const si_bin_size_subtable table[] = {
-               {
-                       // One RB / SE
-                       {
-                               // One shader engine
-                               {        0,   64,  512 },
-                               {        2,   64,  256 },
-                               {        4,   64,  128 },
-                               {        7,   32,  128 },
-                               {       13,   16,  128 },
-                               {       49,    0,    0 },
-                       },
-                       {
-                               // Two shader engines
-                               {        0,  128,  512 },
-                               {        2,   64,  512 },
-                               {        4,   64,  256 },
-                               {        7,   64,  128 },
-                               {       13,   32,  128 },
-                               {       25,   16,  128 },
-                               {       49,    0,    0 },
-                       },
-                       {
-                               // Four shader engines
-                               {        0,  256,  512 },
-                               {        2,  128,  512 },
-                               {        4,   64,  512 },
-                               {        7,   64,  256 },
-                               {       13,   64,  128 },
-                               {       25,   16,  128 },
-                               {       49,    0,    0 },
-                       },
-               },
-               {
-                       // Two RB / SE
-                       {
-                               // One shader engine
-                               {        0,  128,  512 },
-                               {        2,   64,  512 },
-                               {        4,   64,  256 },
-                               {        7,   64,  128 },
-                               {       13,   32,  128 },
-                               {       25,   16,  128 },
-                               {       97,    0,    0 },
-                       },
-                       {
-                               // Two shader engines
-                               {        0,  256,  512 },
-                               {        2,  128,  512 },
-                               {        4,   64,  512 },
-                               {        7,   64,  256 },
-                               {       13,   64,  128 },
-                               {       25,   32,  128 },
-                               {       49,   16,  128 },
-                               {       97,    0,    0 },
-                       },
-                       {
-                               // Four shader engines
-                               {        0,  512,  512 },
-                               {        2,  256,  512 },
-                               {        4,  128,  512 },
-                               {        7,   64,  512 },
-                               {       13,   64,  256 },
-                               {       25,   64,  128 },
-                               {       49,   16,  128 },
-                               {       97,    0,    0 },
-                       },
-               },
-               {
-                       // Four RB / SE
-                       {
-                               // One shader engine
-                               {        0,  256,  512 },
-                               {        2,  128,  512 },
-                               {        4,   64,  512 },
-                               {        7,   64,  256 },
-                               {       13,   64,  128 },
-                               {       25,   32,  128 },
-                               {       49,   16,  128 },
-                               {      193,    0,    0 },
-                       },
-                       {
-                               // Two shader engines
-                               {        0,  512,  512 },
-                               {        2,  256,  512 },
-                               {        4,  128,  512 },
-                               {        7,   64,  512 },
-                               {       13,   64,  256 },
-                               {       25,   64,  128 },
-                               {       49,   32,  128 },
-                               {       97,   16,  128 },
-                               {      193,    0,    0 },
-                       },
-                       {
-                               // Four shader engines
-                               {        0,  512,  512 },
-                               {        4,  256,  512 },
-                               {        7,  128,  512 },
-                               {       13,   64,  512 },
-                               {       25,   32,  512 },
-                               {       49,   32,  256 },
-                               {       97,   16,  128 },
-                               {      193,    0,    0 },
-                       },
-               },
-       };
-
-       return si_find_bin_size(sctx->screen, table, sum);
+   struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+   if (!sctx->framebuffer.state.zsbuf || (!dsa->depth_enabled && !dsa->stencil_enabled)) {
+      /* Return the max size. */
+      struct uvec2 size = {512, 512};
+      return size;
+   }
+
+   struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
+   unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
+   unsigned stencil_coeff = tex->surface.has_stencil && dsa->stencil_enabled ? 1 : 0;
+   unsigned sum = 4 * (depth_coeff + stencil_coeff) * MAX2(tex->buffer.b.b.nr_samples, 1);
+
+   static const si_bin_size_subtable table[] = {
+      {
+         // One RB / SE
+         {
+            // One shader engine
+            {0, 64, 512},
+            {2, 64, 256},
+            {4, 64, 128},
+            {7, 32, 128},
+            {13, 16, 128},
+            {49, 0, 0},
+         },
+         {
+            // Two shader engines
+            {0, 128, 512},
+            {2, 64, 512},
+            {4, 64, 256},
+            {7, 64, 128},
+            {13, 32, 128},
+            {25, 16, 128},
+            {49, 0, 0},
+         },
+         {
+            // Four shader engines
+            {0, 256, 512},
+            {2, 128, 512},
+            {4, 64, 512},
+            {7, 64, 256},
+            {13, 64, 128},
+            {25, 16, 128},
+            {49, 0, 0},
+         },
+      },
+      {
+         // Two RB / SE
+         {
+            // One shader engine
+            {0, 128, 512},
+            {2, 64, 512},
+            {4, 64, 256},
+            {7, 64, 128},
+            {13, 32, 128},
+            {25, 16, 128},
+            {97, 0, 0},
+         },
+         {
+            // Two shader engines
+            {0, 256, 512},
+            {2, 128, 512},
+            {4, 64, 512},
+            {7, 64, 256},
+            {13, 64, 128},
+            {25, 32, 128},
+            {49, 16, 128},
+            {97, 0, 0},
+         },
+         {
+            // Four shader engines
+            {0, 512, 512},
+            {2, 256, 512},
+            {4, 128, 512},
+            {7, 64, 512},
+            {13, 64, 256},
+            {25, 64, 128},
+            {49, 16, 128},
+            {97, 0, 0},
+         },
+      },
+      {
+         // Four RB / SE
+         {
+            // One shader engine
+            {0, 256, 512},
+            {2, 128, 512},
+            {4, 64, 512},
+            {7, 64, 256},
+            {13, 64, 128},
+            {25, 32, 128},
+            {49, 16, 128},
+            {193, 0, 0},
+         },
+         {
+            // Two shader engines
+            {0, 512, 512},
+            {2, 256, 512},
+            {4, 128, 512},
+            {7, 64, 512},
+            {13, 64, 256},
+            {25, 64, 128},
+            {49, 32, 128},
+            {97, 16, 128},
+            {193, 0, 0},
+         },
+         {
+            // Four shader engines
+            {0, 512, 512},
+            {4, 256, 512},
+            {7, 128, 512},
+            {13, 64, 512},
+            {25, 32, 512},
+            {49, 32, 256},
+            {97, 16, 128},
+            {193, 0, 0},
+         },
+      },
+   };
+
+   return si_find_bin_size(sctx->screen, table, sum);
+}
+
+static void gfx10_get_bin_sizes(struct si_context *sctx, unsigned cb_target_enabled_4bit,
+                                struct uvec2 *color_bin_size, struct uvec2 *depth_bin_size)
+{
+   const unsigned ZsTagSize = 64;
+   const unsigned ZsNumTags = 312;
+   const unsigned CcTagSize = 1024;
+   const unsigned CcReadTags = 31;
+   const unsigned FcTagSize = 256;
+   const unsigned FcReadTags = 44;
+
+   const unsigned num_rbs = sctx->screen->info.num_render_backends;
+   const unsigned num_pipes = MAX2(num_rbs, sctx->screen->info.num_sdp_interfaces);
+
+   const unsigned depthBinSizeTagPart =
+      ((ZsNumTags * num_rbs / num_pipes) * (ZsTagSize * num_pipes));
+   const unsigned colorBinSizeTagPart =
+      ((CcReadTags * num_rbs / num_pipes) * (CcTagSize * num_pipes));
+   const unsigned fmaskBinSizeTagPart =
+      ((FcReadTags * num_rbs / num_pipes) * (FcTagSize * num_pipes));
+
+   const unsigned minBinSizeX = 128;
+   const unsigned minBinSizeY = 64;
+
+   const unsigned num_fragments = sctx->framebuffer.nr_color_samples;
+   const unsigned num_samples = sctx->framebuffer.nr_samples;
+   const bool ps_iter_sample = si_get_ps_iter_samples(sctx) >= 2;
+
+   /* Calculate cColor and cFmask(if applicable) */
+   unsigned cColor = 0;
+   unsigned cFmask = 0;
+   bool has_fmask = false;
+
+   for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+      if (!sctx->framebuffer.state.cbufs[i])
+         continue;
+
+      struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture;
+      const unsigned mmrt = num_fragments == 1 ? 1 : (ps_iter_sample ? num_fragments : 2);
+
+      cColor += tex->surface.bpe * mmrt;
+      if (num_samples >= 2 /* if FMASK is bound */) {
+         const unsigned fragmentsLog2 = util_logbase2(num_fragments);
+         const unsigned samplesLog2 = util_logbase2(num_samples);
+
+         static const unsigned cFmaskMrt[4 /* fragments */][5 /* samples */] = {
+            {0, 1, 1, 1, 2}, /* fragments = 1 */
+            {0, 1, 1, 2, 4}, /* fragments = 2 */
+            {0, 1, 1, 4, 8}, /* fragments = 4 */
+            {0, 1, 2, 4, 8}  /* fragments = 8 */
+         };
+         cFmask += cFmaskMrt[fragmentsLog2][samplesLog2];
+         has_fmask = true;
+      }
+   }
+   cColor = MAX2(cColor, 1u);
+
+   const unsigned colorLog2Pixels = util_logbase2(colorBinSizeTagPart / cColor);
+   const unsigned colorBinSizeX = 1 << ((colorLog2Pixels + 1) / 2); /* round up width */
+   const unsigned colorBinSizeY = 1 << (colorLog2Pixels / 2);       /* round down height */
+
+   unsigned binSizeX = colorBinSizeX;
+   unsigned binSizeY = colorBinSizeY;
+
+   if (has_fmask) {
+      cFmask = MAX2(cFmask, 1u);
+
+      const unsigned fmaskLog2Pixels = util_logbase2(fmaskBinSizeTagPart / cFmask);
+      const unsigned fmaskBinSizeX = 1 << ((fmaskLog2Pixels + 1) / 2); /* round up width */
+      const unsigned fmaskBinSizeY = 1 << (fmaskLog2Pixels / 2);       /* round down height */
+
+      /* use the smaller of the Color vs. Fmask bin sizes */
+      if (fmaskLog2Pixels < colorLog2Pixels) {
+         binSizeX = fmaskBinSizeX;
+         binSizeY = fmaskBinSizeY;
+      }
+   }
+
+   /* Return size adjusted for minimum bin size */
+   color_bin_size->x = MAX2(binSizeX, minBinSizeX);
+   color_bin_size->y = MAX2(binSizeY, minBinSizeY);
+
+   if (!sctx->framebuffer.state.zsbuf) {
+      /* Set to max sizes when no depth buffer is bound. */
+      depth_bin_size->x = 512;
+      depth_bin_size->y = 512;
+   } else {
+      struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
+      struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+      const unsigned cPerDepthSample = dsa->depth_enabled ? 5 : 0;
+      const unsigned cPerStencilSample = dsa->stencil_enabled ? 1 : 0;
+      const unsigned cDepth =
+         (cPerDepthSample + cPerStencilSample) * MAX2(zstex->buffer.b.b.nr_samples, 1);
+
+      const unsigned depthLog2Pixels = util_logbase2(depthBinSizeTagPart / MAX2(cDepth, 1u));
+      unsigned depthBinSizeX = 1 << ((depthLog2Pixels + 1) / 2);
+      unsigned depthBinSizeY = 1 << (depthLog2Pixels / 2);
+
+      depth_bin_size->x = MAX2(depthBinSizeX, minBinSizeX);
+      depth_bin_size->y = MAX2(depthBinSizeY, minBinSizeY);
+   }
 }
 
 static void si_emit_dpbb_disable(struct si_context *sctx)
 {
-       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
-
-       radeon_opt_set_context_reg(sctx, R_028C44_PA_SC_BINNER_CNTL_0,
-               SI_TRACKED_PA_SC_BINNER_CNTL_0,
-               S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
-               S_028C44_DISABLE_START_OF_PRIM(1));
-       radeon_opt_set_context_reg(sctx, R_028060_DB_DFSM_CONTROL,
-                                  SI_TRACKED_DB_DFSM_CONTROL,
-                                  S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) |
-                                  S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
-       if (initial_cdw != sctx->gfx_cs->current.cdw)
-               sctx->context_roll = true;
+   unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+   if (sctx->chip_class >= GFX10) {
+      struct uvec2 bin_size = {};
+      struct uvec2 bin_size_extend = {};
+
+      bin_size.x = 128;
+      bin_size.y = sctx->framebuffer.min_bytes_per_pixel <= 4 ? 128 : 64;
+
+      if (bin_size.x >= 32)
+         bin_size_extend.x = util_logbase2(bin_size.x) - 5;
+      if (bin_size.y >= 32)
+         bin_size_extend.y = util_logbase2(bin_size.y) - 5;
+
+      radeon_opt_set_context_reg(
+         sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
+         S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) |
+            S_028C44_BIN_SIZE_X(bin_size.x == 16) | S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
+            S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
+            S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) | S_028C44_DISABLE_START_OF_PRIM(1) |
+            S_028C44_FLUSH_ON_BINNING_TRANSITION(sctx->last_binning_enabled != 0));
+   } else {
+      radeon_opt_set_context_reg(
+         sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
+         S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
+            S_028C44_DISABLE_START_OF_PRIM(1) |
+            S_028C44_FLUSH_ON_BINNING_TRANSITION((sctx->family == CHIP_VEGA12 ||
+                                                  sctx->family == CHIP_VEGA20 ||
+                                                  sctx->family >= CHIP_RAVEN2) &&
+                                                 sctx->last_binning_enabled != 0));
+   }
+
+   unsigned db_dfsm_control =
+      sctx->chip_class >= GFX10 ? R_028038_DB_DFSM_CONTROL : R_028060_DB_DFSM_CONTROL;
+   radeon_opt_set_context_reg(
+      sctx, db_dfsm_control, SI_TRACKED_DB_DFSM_CONTROL,
+      S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) | S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
+   if (initial_cdw != sctx->gfx_cs->current.cdw)
+      sctx->context_roll = true;
+
+   sctx->last_binning_enabled = false;
 }
 
 void si_emit_dpbb_state(struct si_context *sctx)
 {
-       struct si_screen *sscreen = sctx->screen;
-       struct si_state_blend *blend = sctx->queued.named.blend;
-       struct si_state_dsa *dsa = sctx->queued.named.dsa;
-       unsigned db_shader_control = sctx->ps_db_shader_control;
-
-       assert(sctx->chip_class >= GFX9);
-
-       if (!sscreen->dpbb_allowed || !blend || !dsa || sctx->dpbb_force_off) {
-               si_emit_dpbb_disable(sctx);
-               return;
-       }
-
-       bool ps_can_kill = G_02880C_KILL_ENABLE(db_shader_control) ||
-                          G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
-                          G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) ||
-                          blend->alpha_to_coverage;
-
-       bool db_can_reject_z_trivially =
-               !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
-               G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control) ||
-               G_02880C_DEPTH_BEFORE_SHADER(db_shader_control);
-
-       /* Disable DPBB when it's believed to be inefficient. */
-       if (ps_can_kill &&
-           db_can_reject_z_trivially &&
-           sctx->framebuffer.state.zsbuf &&
-           dsa->db_can_write) {
-               si_emit_dpbb_disable(sctx);
-               return;
-       }
-
-       /* Compute the bin size. */
-       /* TODO: We could also look at enabled pixel shader outputs. */
-       unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit &
-                                         blend->cb_target_enabled_4bit;
-       struct uvec2 color_bin_size =
-               si_get_color_bin_size(sctx, cb_target_enabled_4bit);
-       struct uvec2 depth_bin_size = si_get_depth_bin_size(sctx);
-
-       unsigned color_area = color_bin_size.x * color_bin_size.y;
-       unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
-
-       struct uvec2 bin_size = color_area < depth_area ? color_bin_size
-                                                       : depth_bin_size;
-
-       if (!bin_size.x || !bin_size.y) {
-               si_emit_dpbb_disable(sctx);
-               return;
-       }
-
-       /* Enable DFSM if it's preferred. */
-       unsigned punchout_mode = V_028060_FORCE_OFF;
-       bool disable_start_of_prim = true;
-       bool zs_eqaa_dfsm_bug = sctx->chip_class == GFX9 &&
-                               sctx->framebuffer.state.zsbuf &&
-                               sctx->framebuffer.nr_samples !=
-                               MAX2(1, sctx->framebuffer.state.zsbuf->texture->nr_samples);
-
-       if (sscreen->dfsm_allowed &&
-           !zs_eqaa_dfsm_bug &&
-           cb_target_enabled_4bit &&
-           !G_02880C_KILL_ENABLE(db_shader_control) &&
-           /* These two also imply that DFSM is disabled when PS writes to memory. */
-           !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) &&
-           !G_02880C_EXEC_ON_NOOP(db_shader_control) &&
-           G_02880C_Z_ORDER(db_shader_control) == V_02880C_EARLY_Z_THEN_LATE_Z) {
-               punchout_mode = V_028060_AUTO;
-               disable_start_of_prim = (cb_target_enabled_4bit &
-                                        blend->blend_enable_4bit) != 0;
-       }
-
-       /* Tunable parameters. Also test with DFSM enabled/disabled. */
-       unsigned context_states_per_bin; /* allowed range: [0, 5] */
-       unsigned persistent_states_per_bin; /* allowed range: [0, 31] */
-       unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
-
-       /* Tuned for Raven. Vega might need different values. */
-       context_states_per_bin = 5;
-       persistent_states_per_bin = 31;
-       fpovs_per_batch = 63;
-
-       /* Emit registers. */
-       struct uvec2 bin_size_extend = {};
-       if (bin_size.x >= 32)
-               bin_size_extend.x = util_logbase2(bin_size.x) - 5;
-       if (bin_size.y >= 32)
-               bin_size_extend.y = util_logbase2(bin_size.y) - 5;
-
-       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
-       radeon_opt_set_context_reg(
-               sctx, R_028C44_PA_SC_BINNER_CNTL_0,
-               SI_TRACKED_PA_SC_BINNER_CNTL_0,
-               S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
-               S_028C44_BIN_SIZE_X(bin_size.x == 16) |
-               S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
-               S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
-               S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
-               S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin) |
-               S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin) |
-               S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
-               S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
-               S_028C44_OPTIMAL_BIN_SELECTION(1));
-       radeon_opt_set_context_reg(sctx, R_028060_DB_DFSM_CONTROL,
-                                  SI_TRACKED_DB_DFSM_CONTROL,
-                                  S_028060_PUNCHOUT_MODE(punchout_mode) |
-                                  S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
-       if (initial_cdw != sctx->gfx_cs->current.cdw)
-               sctx->context_roll = true;
+   struct si_screen *sscreen = sctx->screen;
+   struct si_state_blend *blend = sctx->queued.named.blend;
+   struct si_state_dsa *dsa = sctx->queued.named.dsa;
+   unsigned db_shader_control = sctx->ps_db_shader_control;
+
+   assert(sctx->chip_class >= GFX9);
+
+   if (!sscreen->dpbb_allowed || sctx->dpbb_force_off) {
+      si_emit_dpbb_disable(sctx);
+      return;
+   }
+
+   bool ps_can_kill =
+      G_02880C_KILL_ENABLE(db_shader_control) || G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
+      G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) || blend->alpha_to_coverage;
+
+   bool db_can_reject_z_trivially = !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
+                                    G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control) ||
+                                    G_02880C_DEPTH_BEFORE_SHADER(db_shader_control);
+
+   /* Disable DPBB when it's believed to be inefficient. */
+   if (sscreen->info.num_render_backends > 4 && ps_can_kill && db_can_reject_z_trivially &&
+       sctx->framebuffer.state.zsbuf && dsa->db_can_write) {
+      si_emit_dpbb_disable(sctx);
+      return;
+   }
+
+   /* Compute the bin size. */
+   /* TODO: We could also look at enabled pixel shader outputs. */
+   unsigned cb_target_enabled_4bit =
+      sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_enabled_4bit;
+   struct uvec2 color_bin_size, depth_bin_size;
+
+   if (sctx->chip_class >= GFX10) {
+      gfx10_get_bin_sizes(sctx, cb_target_enabled_4bit, &color_bin_size, &depth_bin_size);
+   } else {
+      color_bin_size = si_get_color_bin_size(sctx, cb_target_enabled_4bit);
+      depth_bin_size = si_get_depth_bin_size(sctx);
+   }
+
+   unsigned color_area = color_bin_size.x * color_bin_size.y;
+   unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
+
+   struct uvec2 bin_size = color_area < depth_area ? color_bin_size : depth_bin_size;
+
+   if (!bin_size.x || !bin_size.y) {
+      si_emit_dpbb_disable(sctx);
+      return;
+   }
+
+   /* Enable DFSM if it's preferred. */
+   unsigned punchout_mode = V_028060_FORCE_OFF;
+   bool disable_start_of_prim = true;
+   bool zs_eqaa_dfsm_bug =
+      sctx->chip_class == GFX9 && sctx->framebuffer.state.zsbuf &&
+      sctx->framebuffer.nr_samples != MAX2(1, sctx->framebuffer.state.zsbuf->texture->nr_samples);
+
+   if (sscreen->dfsm_allowed && !zs_eqaa_dfsm_bug && cb_target_enabled_4bit &&
+       !G_02880C_KILL_ENABLE(db_shader_control) &&
+       /* These two also imply that DFSM is disabled when PS writes to memory. */
+       !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) &&
+       !G_02880C_EXEC_ON_NOOP(db_shader_control) &&
+       G_02880C_Z_ORDER(db_shader_control) == V_02880C_EARLY_Z_THEN_LATE_Z) {
+      punchout_mode = V_028060_AUTO;
+      disable_start_of_prim = (cb_target_enabled_4bit & blend->blend_enable_4bit) != 0;
+   }
+
+   /* Tunable parameters. Also test with DFSM enabled/disabled. */
+   unsigned context_states_per_bin;    /* allowed range: [1, 6] */
+   unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
+   unsigned fpovs_per_batch;           /* allowed range: [0, 255], 0 = unlimited */
+
+   /* Tuned for Raven. Vega might need different values. */
+   if (sscreen->info.has_dedicated_vram) {
+      if (sscreen->info.num_render_backends > 4) {
+         context_states_per_bin = 1;
+         persistent_states_per_bin = 1;
+      } else {
+         context_states_per_bin = 3;
+         persistent_states_per_bin = 8;
+      }
+   } else {
+      /* This is a workaround for:
+       *    https://bugs.freedesktop.org/show_bug.cgi?id=110214
+       * (an alternative is to insert manual BATCH_BREAK event when
+       * a context_roll is detected). */
+      context_states_per_bin = sctx->screen->info.has_gfx9_scissor_bug ? 1 : 6;
+      /* Using 32 here can cause GPU hangs on RAVEN1 */
+      persistent_states_per_bin = 16;
+   }
+   fpovs_per_batch = 63;
+
+   /* Emit registers. */
+   struct uvec2 bin_size_extend = {};
+   if (bin_size.x >= 32)
+      bin_size_extend.x = util_logbase2(bin_size.x) - 5;
+   if (bin_size.y >= 32)
+      bin_size_extend.y = util_logbase2(bin_size.y) - 5;
+
+   unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+   radeon_opt_set_context_reg(
+      sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0,
+      S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) | S_028C44_BIN_SIZE_X(bin_size.x == 16) |
+         S_028C44_BIN_SIZE_Y(bin_size.y == 16) | S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
+         S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
+         S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
+         S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
+         S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
+         S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) | S_028C44_OPTIMAL_BIN_SELECTION(1) |
+         S_028C44_FLUSH_ON_BINNING_TRANSITION((sctx->family == CHIP_VEGA12 ||
+                                               sctx->family == CHIP_VEGA20 ||
+                                               sctx->family >= CHIP_RAVEN2) &&
+                                              sctx->last_binning_enabled != 1));
+
+   unsigned db_dfsm_control =
+      sctx->chip_class >= GFX10 ? R_028038_DB_DFSM_CONTROL : R_028060_DB_DFSM_CONTROL;
+   radeon_opt_set_context_reg(
+      sctx, db_dfsm_control, SI_TRACKED_DB_DFSM_CONTROL,
+      S_028060_PUNCHOUT_MODE(punchout_mode) | S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
+   if (initial_cdw != sctx->gfx_cs->current.cdw)
+      sctx->context_roll = true;
+
+   sctx->last_binning_enabled = true;
 }