/* Update NGG culling settings. */
if (sctx->ngg && !dispatch_prim_discard_cs && rast_prim == PIPE_PRIM_TRIANGLES &&
!sctx->gs_shader.cso && /* GS doesn't support NGG culling. */
- (sctx->screen->always_use_ngg_culling ||
+ (sctx->screen->always_use_ngg_culling_all ||
+ (sctx->tes_shader.cso && sctx->screen->always_use_ngg_culling_tess) ||
/* At least 1024 non-indexed vertices (8 subgroups) are needed
* per draw call (no TES/GS) to enable NGG culling.
*/