return;
va = r600_resource_va(ctx->screen, (void *)shader->bo);
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0;
si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize);
va = r600_resource_va(ctx->screen, (void *)shader->bo);
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
return;
va = r600_resource_va(ctx->screen, (void *)shader->bo);
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0;
return;
db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) |
- S_02880C_ALPHA_TO_MASK_DISABLE(sctx->fb_cb0_is_integer);
+ S_02880C_ALPHA_TO_MASK_DISABLE(sctx->framebuffer.cb0_is_integer);
for (i = 0; i < shader->shader.ninput; i++) {
switch (shader->shader.input[i].name) {
si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
va = r600_resource_va(ctx->screen, (void *)shader->bo);
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control);
- shader->cb0_is_integer = sctx->fb_cb0_is_integer;
+ shader->cb0_is_integer = sctx->framebuffer.cb0_is_integer;
shader->sprite_coord_enable = sctx->sprite_coord_enable;
sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
}
si_shader_select(ctx, sctx->ps_shader);
if (!sctx->ps_shader->current->pm4 ||
- sctx->ps_shader->current->cb0_is_integer != sctx->fb_cb0_is_integer)
+ sctx->ps_shader->current->cb0_is_integer != sctx->framebuffer.cb0_is_integer)
si_pipe_shader_ps(ctx, sctx->ps_shader->current);
si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
si_pm4_sh_data_add(pm4, sctx->vertex_elements->rsrc_word3[i]);
if (!bound[ve->vertex_buffer_index]) {
- si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
+ si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ,
+ RADEON_PRIO_SHADER_BUFFER_RO);
bound[ve->vertex_buffer_index] = true;
}
}
if (sctx->b.chip_class >= CIK) {
si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL,
S_028004_PERFECT_ZPASS_COUNTS(1) |
- S_028004_SAMPLE_RATE(sctx->fb_log_samples) |
+ S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples) |
S_028004_ZPASS_ENABLE(1) |
S_028004_SLICE_EVEN_ENABLE(1) |
S_028004_SLICE_ODD_ENABLE(1));
} else {
si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL,
S_028004_PERFECT_ZPASS_COUNTS(1) |
- S_028004_SAMPLE_RATE(sctx->fb_log_samples));
+ S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples));
}
}
si_pm4_cmd_add(pm4, va >> 32UL); /* src address hi */
si_pm4_cmd_add(pm4, R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE >> 2);
si_pm4_cmd_add(pm4, 0); /* unused */
- si_pm4_add_bo(pm4, t->buf_filled_size, RADEON_USAGE_READ);
+ si_pm4_add_bo(pm4, t->buf_filled_size, RADEON_USAGE_READ,
+ RADEON_PRIO_MIN);
si_pm4_cmd_end(pm4, true);
}
va = r600_resource_va(&sctx->screen->b.b, ib->buffer);
va += ib->offset;
- si_pm4_add_bo(pm4, (struct r600_resource *)ib->buffer, RADEON_USAGE_READ);
+ si_pm4_add_bo(pm4, (struct r600_resource *)ib->buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_MIN);
si_cmd_draw_index_2(pm4, max_size, va, info->count,
V_0287F0_DI_SRC_SEL_DMA,
sctx->b.predicate_drawing);
#endif
/* Set the depth buffer as dirty. */
- if (sctx->framebuffer.zsbuf) {
- struct pipe_surface *surf = sctx->framebuffer.zsbuf;
+ if (sctx->framebuffer.state.zsbuf) {
+ struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
struct r600_texture *rtex = (struct r600_texture *)surf->texture;
rtex->dirty_level_mask |= 1 << surf->u.tex.level;
}
- if (sctx->fb_compressed_cb_mask) {
+ if (sctx->framebuffer.compressed_cb_mask) {
struct pipe_surface *surf;
struct r600_texture *rtex;
- unsigned mask = sctx->fb_compressed_cb_mask;
+ unsigned mask = sctx->framebuffer.compressed_cb_mask;
do {
unsigned i = u_bit_scan(&mask);
- surf = sctx->framebuffer.cbufs[i];
+ surf = sctx->framebuffer.state.cbufs[i];
rtex = (struct r600_texture*)surf->texture;
rtex->dirty_level_mask |= 1 << surf->u.tex.level;