sctx->esgs_ring.buffer =
pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
- PIPE_USAGE_STATIC, size);
+ PIPE_USAGE_DEFAULT, size);
sctx->esgs_ring.buffer_size = size;
size = 64 * 1024 * 1024;
sctx->gsvs_ring.buffer =
pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
- PIPE_USAGE_STATIC, size);
+ PIPE_USAGE_DEFAULT, size);
sctx->gsvs_ring.buffer_size = size;
if (sctx->b.chip_class >= CIK) {
sctx->gsvs_ring.buffer_size / 256);
}
- si_set_ring_buffer(&sctx->b.b, SI_SHADER_EXPORT, 0, &sctx->esgs_ring,
- 0, sctx->esgs_ring.buffer_size, true, true, 4, 64);
- si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, 0, &sctx->esgs_ring,
- 0, sctx->esgs_ring.buffer_size, false, false, 0, 0);
- si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, 0, &sctx->gsvs_ring,
- 0, sctx->gsvs_ring.buffer_size, false, false, 0, 0);
+ si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
+ &sctx->esgs_ring, 0, sctx->esgs_ring.buffer_size,
+ true, true, 4, 64);
+ si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS,
+ &sctx->esgs_ring, 0, sctx->esgs_ring.buffer_size,
+ false, false, 0, 0);
+ si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS,
+ &sctx->gsvs_ring, 0, sctx->gsvs_ring.buffer_size,
+ false, false, 0, 0);
}
static void si_update_derived_state(struct si_context *sctx)
sctx->b.flags |= R600_CONTEXT_VGT_FLUSH;
si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings);
- si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, 1, &sctx->gsvs_ring,
+ si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
+ &sctx->gsvs_ring,
sctx->gs_shader->current->shader.gs_max_out_vertices *
sctx->gs_shader->current->shader.noutput * 16,
64, true, true, 4, 16);