* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#include "ac_debug.h"
#include "si_build_pm4.h"
-#include "gfx9d.h"
-
+#include "sid.h"
#include "util/u_index_modify.h"
#include "util/u_log.h"
-#include "util/u_upload_mgr.h"
#include "util/u_prim.h"
-
-#include "ac_debug.h"
+#include "util/u_suballoc.h"
+#include "util/u_upload_mgr.h"
/* special primitive types */
-#define SI_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
+#define SI_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
static unsigned si_conv_pipe_prim(unsigned mode)
{
- static const unsigned prim_conv[] = {
- [PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST,
- [PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST,
- [PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP,
- [PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP,
- [PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST,
- [PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP,
- [PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN,
- [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST,
- [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP,
- [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON,
- [PIPE_PRIM_LINES_ADJACENCY] = V_008958_DI_PT_LINELIST_ADJ,
- [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_008958_DI_PT_LINESTRIP_ADJ,
- [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_008958_DI_PT_TRILIST_ADJ,
- [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_008958_DI_PT_TRISTRIP_ADJ,
- [PIPE_PRIM_PATCHES] = V_008958_DI_PT_PATCH,
- [SI_PRIM_RECTANGLE_LIST] = V_008958_DI_PT_RECTLIST
- };
- assert(mode < ARRAY_SIZE(prim_conv));
- return prim_conv[mode];
+ static const unsigned prim_conv[] = {
+ [PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST,
+ [PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST,
+ [PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP,
+ [PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP,
+ [PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST,
+ [PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP,
+ [PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN,
+ [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST,
+ [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP,
+ [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON,
+ [PIPE_PRIM_LINES_ADJACENCY] = V_008958_DI_PT_LINELIST_ADJ,
+ [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_008958_DI_PT_LINESTRIP_ADJ,
+ [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_008958_DI_PT_TRILIST_ADJ,
+ [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_008958_DI_PT_TRISTRIP_ADJ,
+ [PIPE_PRIM_PATCHES] = V_008958_DI_PT_PATCH,
+ [SI_PRIM_RECTANGLE_LIST] = V_008958_DI_PT_RECTLIST};
+ assert(mode < ARRAY_SIZE(prim_conv));
+ return prim_conv[mode];
}
/**
* The information about LDS and other non-compile-time parameters is then
* written to userdata SGPRs.
*/
-static void si_emit_derived_tess_state(struct si_context *sctx,
- const struct pipe_draw_info *info,
- unsigned *num_patches)
+static void si_emit_derived_tess_state(struct si_context *sctx, const struct pipe_draw_info *info,
+ unsigned *num_patches)
{
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- struct si_shader *ls_current;
- struct si_shader_selector *ls;
- /* The TES pointer will only be used for sctx->last_tcs.
- * It would be wrong to think that TCS = TES. */
- struct si_shader_selector *tcs =
- sctx->tcs_shader.cso ? sctx->tcs_shader.cso : sctx->tes_shader.cso;
- unsigned tess_uses_primid = sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id;
- bool has_primid_instancing_bug = sctx->chip_class == SI &&
- sctx->screen->info.max_se == 1;
- unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL];
- unsigned num_tcs_input_cp = info->vertices_per_patch;
- unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
- unsigned num_tcs_patch_outputs;
- unsigned input_vertex_size, output_vertex_size, pervertex_output_patch_size;
- unsigned input_patch_size, output_patch_size, output_patch0_offset;
- unsigned perpatch_output_offset, lds_size;
- unsigned tcs_in_layout, tcs_out_layout, tcs_out_offsets;
- unsigned offchip_layout, hardware_lds_size, ls_hs_config;
-
- /* Since GFX9 has merged LS-HS in the TCS state, set LS = TCS. */
- if (sctx->chip_class >= GFX9) {
- if (sctx->tcs_shader.cso)
- ls_current = sctx->tcs_shader.current;
- else
- ls_current = sctx->fixed_func_tcs_shader.current;
-
- ls = ls_current->key.part.tcs.ls;
- } else {
- ls_current = sctx->vs_shader.current;
- ls = sctx->vs_shader.cso;
- }
-
- if (sctx->last_ls == ls_current &&
- sctx->last_tcs == tcs &&
- sctx->last_tes_sh_base == tes_sh_base &&
- sctx->last_num_tcs_input_cp == num_tcs_input_cp &&
- (!has_primid_instancing_bug ||
- (sctx->last_tess_uses_primid == tess_uses_primid))) {
- *num_patches = sctx->last_num_patches;
- return;
- }
-
- sctx->last_ls = ls_current;
- sctx->last_tcs = tcs;
- sctx->last_tes_sh_base = tes_sh_base;
- sctx->last_num_tcs_input_cp = num_tcs_input_cp;
- sctx->last_tess_uses_primid = tess_uses_primid;
-
- /* This calculates how shader inputs and outputs among VS, TCS, and TES
- * are laid out in LDS. */
- num_tcs_inputs = util_last_bit64(ls->outputs_written);
-
- if (sctx->tcs_shader.cso) {
- num_tcs_outputs = util_last_bit64(tcs->outputs_written);
- num_tcs_output_cp = tcs->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
- num_tcs_patch_outputs = util_last_bit64(tcs->patch_outputs_written);
- } else {
- /* No TCS. Route varyings from LS to TES. */
- num_tcs_outputs = num_tcs_inputs;
- num_tcs_output_cp = num_tcs_input_cp;
- num_tcs_patch_outputs = 2; /* TESSINNER + TESSOUTER */
- }
-
- input_vertex_size = ls->lshs_vertex_stride;
- output_vertex_size = num_tcs_outputs * 16;
-
- input_patch_size = num_tcs_input_cp * input_vertex_size;
-
- pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
- output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
-
- /* Ensure that we only need one wave per SIMD so we don't need to check
- * resource usage. Also ensures that the number of tcs in and out
- * vertices per threadgroup are at most 256.
- */
- unsigned max_verts_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
- *num_patches = 256 / max_verts_per_patch;
-
- /* Make sure that the data fits in LDS. This assumes the shaders only
- * use LDS for the inputs and outputs.
- *
- * While CIK can use 64K per threadgroup, there is a hang on Stoney
- * with 2 CUs if we use more than 32K. The closed Vulkan driver also
- * uses 32K at most on all GCN chips.
- */
- hardware_lds_size = 32768;
- *num_patches = MIN2(*num_patches, hardware_lds_size / (input_patch_size +
- output_patch_size));
-
- /* Make sure the output data fits in the offchip buffer */
- *num_patches = MIN2(*num_patches,
- (sctx->screen->tess_offchip_block_dw_size * 4) /
- output_patch_size);
-
- /* Not necessary for correctness, but improves performance.
- * The hardware can do more, but the radeonsi shader constant is
- * limited to 6 bits.
- */
- *num_patches = MIN2(*num_patches, 63); /* triangles: 3 full waves except 3 lanes */
-
- /* When distributed tessellation is unsupported, switch between SEs
- * at a higher frequency to compensate for it.
- */
- if (!sctx->screen->has_distributed_tess && sctx->screen->info.max_se > 1)
- *num_patches = MIN2(*num_patches, 16); /* recommended */
-
- /* Make sure that vector lanes are reasonably occupied. It probably
- * doesn't matter much because this is LS-HS, and TES is likely to
- * occupy significantly more CUs.
- */
- unsigned temp_verts_per_tg = *num_patches * max_verts_per_patch;
- if (temp_verts_per_tg > 64 && temp_verts_per_tg % 64 < 48)
- *num_patches = (temp_verts_per_tg & ~63) / max_verts_per_patch;
-
- if (sctx->chip_class == SI) {
- /* SI bug workaround, related to power management. Limit LS-HS
- * threadgroups to only one wave.
- */
- unsigned one_wave = 64 / max_verts_per_patch;
- *num_patches = MIN2(*num_patches, one_wave);
- }
-
- /* The VGT HS block increments the patch ID unconditionally
- * within a single threadgroup. This results in incorrect
- * patch IDs when instanced draws are used.
- *
- * The intended solution is to restrict threadgroups to
- * a single instance by setting SWITCH_ON_EOI, which
- * should cause IA to split instances up. However, this
- * doesn't work correctly on SI when there is no other
- * SE to switch to.
- */
- if (has_primid_instancing_bug && tess_uses_primid)
- *num_patches = 1;
-
- sctx->last_num_patches = *num_patches;
-
- output_patch0_offset = input_patch_size * *num_patches;
- perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
-
- /* Compute userdata SGPRs. */
- assert(((input_vertex_size / 4) & ~0xff) == 0);
- assert(((output_vertex_size / 4) & ~0xff) == 0);
- assert(((input_patch_size / 4) & ~0x1fff) == 0);
- assert(((output_patch_size / 4) & ~0x1fff) == 0);
- assert(((output_patch0_offset / 16) & ~0xffff) == 0);
- assert(((perpatch_output_offset / 16) & ~0xffff) == 0);
- assert(num_tcs_input_cp <= 32);
- assert(num_tcs_output_cp <= 32);
-
- uint64_t ring_va = si_resource(sctx->tess_rings)->gpu_address;
- assert((ring_va & u_bit_consecutive(0, 19)) == 0);
-
- tcs_in_layout = S_VS_STATE_LS_OUT_PATCH_SIZE(input_patch_size / 4) |
- S_VS_STATE_LS_OUT_VERTEX_SIZE(input_vertex_size / 4);
- tcs_out_layout = (output_patch_size / 4) |
- (num_tcs_input_cp << 13) |
- ring_va;
- tcs_out_offsets = (output_patch0_offset / 16) |
- ((perpatch_output_offset / 16) << 16);
- offchip_layout = *num_patches |
- (num_tcs_output_cp << 6) |
- (pervertex_output_patch_size * *num_patches << 12);
-
- /* Compute the LDS size. */
- lds_size = output_patch0_offset + output_patch_size * *num_patches;
-
- if (sctx->chip_class >= CIK) {
- assert(lds_size <= 65536);
- lds_size = align(lds_size, 512) / 512;
- } else {
- assert(lds_size <= 32768);
- lds_size = align(lds_size, 256) / 256;
- }
-
- /* Set SI_SGPR_VS_STATE_BITS. */
- sctx->current_vs_state &= C_VS_STATE_LS_OUT_PATCH_SIZE &
- C_VS_STATE_LS_OUT_VERTEX_SIZE;
- sctx->current_vs_state |= tcs_in_layout;
-
- if (sctx->chip_class >= GFX9) {
- unsigned hs_rsrc2 = ls_current->config.rsrc2 |
- S_00B42C_LDS_SIZE(lds_size);
-
- radeon_set_sh_reg(cs, R_00B42C_SPI_SHADER_PGM_RSRC2_HS, hs_rsrc2);
-
- /* Set userdata SGPRs for merged LS-HS. */
- radeon_set_sh_reg_seq(cs,
- R_00B430_SPI_SHADER_USER_DATA_LS_0 +
- GFX9_SGPR_TCS_OFFCHIP_LAYOUT * 4, 3);
- radeon_emit(cs, offchip_layout);
- radeon_emit(cs, tcs_out_offsets);
- radeon_emit(cs, tcs_out_layout);
- } else {
- unsigned ls_rsrc2 = ls_current->config.rsrc2;
-
- si_multiwave_lds_size_workaround(sctx->screen, &lds_size);
- ls_rsrc2 |= S_00B52C_LDS_SIZE(lds_size);
-
- /* Due to a hw bug, RSRC2_LS must be written twice with another
- * LS register written in between. */
- if (sctx->chip_class == CIK && sctx->family != CHIP_HAWAII)
- radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, ls_rsrc2);
- radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
- radeon_emit(cs, ls_current->config.rsrc1);
- radeon_emit(cs, ls_rsrc2);
-
- /* Set userdata SGPRs for TCS. */
- radeon_set_sh_reg_seq(cs,
- R_00B430_SPI_SHADER_USER_DATA_HS_0 + GFX6_SGPR_TCS_OFFCHIP_LAYOUT * 4, 4);
- radeon_emit(cs, offchip_layout);
- radeon_emit(cs, tcs_out_offsets);
- radeon_emit(cs, tcs_out_layout);
- radeon_emit(cs, tcs_in_layout);
- }
-
- /* Set userdata SGPRs for TES. */
- radeon_set_sh_reg_seq(cs, tes_sh_base + SI_SGPR_TES_OFFCHIP_LAYOUT * 4, 2);
- radeon_emit(cs, offchip_layout);
- radeon_emit(cs, ring_va);
-
- ls_hs_config = S_028B58_NUM_PATCHES(*num_patches) |
- S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
- S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
-
- if (sctx->last_ls_hs_config != ls_hs_config) {
- if (sctx->chip_class >= CIK) {
- radeon_set_context_reg_idx(cs, R_028B58_VGT_LS_HS_CONFIG, 2,
- ls_hs_config);
- } else {
- radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG,
- ls_hs_config);
- }
- sctx->last_ls_hs_config = ls_hs_config;
- sctx->context_roll = true;
- }
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ struct si_shader *ls_current;
+ struct si_shader_selector *ls;
+ /* The TES pointer will only be used for sctx->last_tcs.
+ * It would be wrong to think that TCS = TES. */
+ struct si_shader_selector *tcs =
+ sctx->tcs_shader.cso ? sctx->tcs_shader.cso : sctx->tes_shader.cso;
+ unsigned tess_uses_primid = sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id;
+ bool has_primid_instancing_bug = sctx->chip_class == GFX6 && sctx->screen->info.max_se == 1;
+ unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL];
+ unsigned num_tcs_input_cp = info->vertices_per_patch;
+ unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
+ unsigned num_tcs_patch_outputs;
+ unsigned input_vertex_size, output_vertex_size, pervertex_output_patch_size;
+ unsigned input_patch_size, output_patch_size, output_patch0_offset;
+ unsigned perpatch_output_offset, lds_size;
+ unsigned tcs_in_layout, tcs_out_layout, tcs_out_offsets;
+ unsigned offchip_layout, hardware_lds_size, ls_hs_config;
+
+ /* Since GFX9 has merged LS-HS in the TCS state, set LS = TCS. */
+ if (sctx->chip_class >= GFX9) {
+ if (sctx->tcs_shader.cso)
+ ls_current = sctx->tcs_shader.current;
+ else
+ ls_current = sctx->fixed_func_tcs_shader.current;
+
+ ls = ls_current->key.part.tcs.ls;
+ } else {
+ ls_current = sctx->vs_shader.current;
+ ls = sctx->vs_shader.cso;
+ }
+
+ if (sctx->last_ls == ls_current && sctx->last_tcs == tcs &&
+ sctx->last_tes_sh_base == tes_sh_base && sctx->last_num_tcs_input_cp == num_tcs_input_cp &&
+ (!has_primid_instancing_bug || (sctx->last_tess_uses_primid == tess_uses_primid))) {
+ *num_patches = sctx->last_num_patches;
+ return;
+ }
+
+ sctx->last_ls = ls_current;
+ sctx->last_tcs = tcs;
+ sctx->last_tes_sh_base = tes_sh_base;
+ sctx->last_num_tcs_input_cp = num_tcs_input_cp;
+ sctx->last_tess_uses_primid = tess_uses_primid;
+
+ /* This calculates how shader inputs and outputs among VS, TCS, and TES
+ * are laid out in LDS. */
+ num_tcs_inputs = util_last_bit64(ls->outputs_written);
+
+ if (sctx->tcs_shader.cso) {
+ num_tcs_outputs = util_last_bit64(tcs->outputs_written);
+ num_tcs_output_cp = tcs->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
+ num_tcs_patch_outputs = util_last_bit64(tcs->patch_outputs_written);
+ } else {
+ /* No TCS. Route varyings from LS to TES. */
+ num_tcs_outputs = num_tcs_inputs;
+ num_tcs_output_cp = num_tcs_input_cp;
+ num_tcs_patch_outputs = 2; /* TESSINNER + TESSOUTER */
+ }
+
+ input_vertex_size = ls->lshs_vertex_stride;
+ output_vertex_size = num_tcs_outputs * 16;
+
+ input_patch_size = num_tcs_input_cp * input_vertex_size;
+
+ pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
+ output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
+
+ /* Ensure that we only need one wave per SIMD so we don't need to check
+ * resource usage. Also ensures that the number of tcs in and out
+ * vertices per threadgroup are at most 256.
+ */
+ unsigned max_verts_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
+ *num_patches = 256 / max_verts_per_patch;
+
+ /* Make sure that the data fits in LDS. This assumes the shaders only
+ * use LDS for the inputs and outputs.
+ *
+ * While GFX7 can use 64K per threadgroup, there is a hang on Stoney
+ * with 2 CUs if we use more than 32K. The closed Vulkan driver also
+ * uses 32K at most on all GCN chips.
+ */
+ hardware_lds_size = 32768;
+ *num_patches = MIN2(*num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
+
+ /* Make sure the output data fits in the offchip buffer */
+ *num_patches =
+ MIN2(*num_patches, (sctx->screen->tess_offchip_block_dw_size * 4) / output_patch_size);
+
+ /* Not necessary for correctness, but improves performance.
+ * The hardware can do more, but the radeonsi shader constant is
+ * limited to 6 bits.
+ */
+ *num_patches = MIN2(*num_patches, 63); /* triangles: 3 full waves except 3 lanes */
+
+ /* When distributed tessellation is unsupported, switch between SEs
+ * at a higher frequency to compensate for it.
+ */
+ if (!sctx->screen->info.has_distributed_tess && sctx->screen->info.max_se > 1)
+ *num_patches = MIN2(*num_patches, 16); /* recommended */
+
+ /* Make sure that vector lanes are reasonably occupied. It probably
+ * doesn't matter much because this is LS-HS, and TES is likely to
+ * occupy significantly more CUs.
+ */
+ unsigned temp_verts_per_tg = *num_patches * max_verts_per_patch;
+ unsigned wave_size = sctx->screen->ge_wave_size;
+
+ if (temp_verts_per_tg > wave_size && temp_verts_per_tg % wave_size < wave_size * 3 / 4)
+ *num_patches = (temp_verts_per_tg & ~(wave_size - 1)) / max_verts_per_patch;
+
+ if (sctx->chip_class == GFX6) {
+ /* GFX6 bug workaround, related to power management. Limit LS-HS
+ * threadgroups to only one wave.
+ */
+ unsigned one_wave = wave_size / max_verts_per_patch;
+ *num_patches = MIN2(*num_patches, one_wave);
+ }
+
+ /* The VGT HS block increments the patch ID unconditionally
+ * within a single threadgroup. This results in incorrect
+ * patch IDs when instanced draws are used.
+ *
+ * The intended solution is to restrict threadgroups to
+ * a single instance by setting SWITCH_ON_EOI, which
+ * should cause IA to split instances up. However, this
+ * doesn't work correctly on GFX6 when there is no other
+ * SE to switch to.
+ */
+ if (has_primid_instancing_bug && tess_uses_primid)
+ *num_patches = 1;
+
+ sctx->last_num_patches = *num_patches;
+
+ output_patch0_offset = input_patch_size * *num_patches;
+ perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
+
+ /* Compute userdata SGPRs. */
+ assert(((input_vertex_size / 4) & ~0xff) == 0);
+ assert(((output_vertex_size / 4) & ~0xff) == 0);
+ assert(((input_patch_size / 4) & ~0x1fff) == 0);
+ assert(((output_patch_size / 4) & ~0x1fff) == 0);
+ assert(((output_patch0_offset / 16) & ~0xffff) == 0);
+ assert(((perpatch_output_offset / 16) & ~0xffff) == 0);
+ assert(num_tcs_input_cp <= 32);
+ assert(num_tcs_output_cp <= 32);
+
+ uint64_t ring_va = si_resource(sctx->tess_rings)->gpu_address;
+ assert((ring_va & u_bit_consecutive(0, 19)) == 0);
+
+ tcs_in_layout = S_VS_STATE_LS_OUT_PATCH_SIZE(input_patch_size / 4) |
+ S_VS_STATE_LS_OUT_VERTEX_SIZE(input_vertex_size / 4);
+ tcs_out_layout = (output_patch_size / 4) | (num_tcs_input_cp << 13) | ring_va;
+ tcs_out_offsets = (output_patch0_offset / 16) | ((perpatch_output_offset / 16) << 16);
+ offchip_layout =
+ *num_patches | (num_tcs_output_cp << 6) | (pervertex_output_patch_size * *num_patches << 12);
+
+ /* Compute the LDS size. */
+ lds_size = output_patch0_offset + output_patch_size * *num_patches;
+
+ if (sctx->chip_class >= GFX7) {
+ assert(lds_size <= 65536);
+ lds_size = align(lds_size, 512) / 512;
+ } else {
+ assert(lds_size <= 32768);
+ lds_size = align(lds_size, 256) / 256;
+ }
+
+ /* Set SI_SGPR_VS_STATE_BITS. */
+ sctx->current_vs_state &= C_VS_STATE_LS_OUT_PATCH_SIZE & C_VS_STATE_LS_OUT_VERTEX_SIZE;
+ sctx->current_vs_state |= tcs_in_layout;
+
+ /* We should be able to support in-shader LDS use with LLVM >= 9
+ * by just adding the lds_sizes together, but it has never
+ * been tested. */
+ assert(ls_current->config.lds_size == 0);
+
+ if (sctx->chip_class >= GFX9) {
+ unsigned hs_rsrc2 = ls_current->config.rsrc2;
+
+ if (sctx->chip_class >= GFX10)
+ hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX10(lds_size);
+ else
+ hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX9(lds_size);
+
+ radeon_set_sh_reg(cs, R_00B42C_SPI_SHADER_PGM_RSRC2_HS, hs_rsrc2);
+
+ /* Set userdata SGPRs for merged LS-HS. */
+ radeon_set_sh_reg_seq(
+ cs, R_00B430_SPI_SHADER_USER_DATA_LS_0 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT * 4, 3);
+ radeon_emit(cs, offchip_layout);
+ radeon_emit(cs, tcs_out_offsets);
+ radeon_emit(cs, tcs_out_layout);
+ } else {
+ unsigned ls_rsrc2 = ls_current->config.rsrc2;
+
+ si_multiwave_lds_size_workaround(sctx->screen, &lds_size);
+ ls_rsrc2 |= S_00B52C_LDS_SIZE(lds_size);
+
+ /* Due to a hw bug, RSRC2_LS must be written twice with another
+ * LS register written in between. */
+ if (sctx->chip_class == GFX7 && sctx->family != CHIP_HAWAII)
+ radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, ls_rsrc2);
+ radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
+ radeon_emit(cs, ls_current->config.rsrc1);
+ radeon_emit(cs, ls_rsrc2);
+
+ /* Set userdata SGPRs for TCS. */
+ radeon_set_sh_reg_seq(
+ cs, R_00B430_SPI_SHADER_USER_DATA_HS_0 + GFX6_SGPR_TCS_OFFCHIP_LAYOUT * 4, 4);
+ radeon_emit(cs, offchip_layout);
+ radeon_emit(cs, tcs_out_offsets);
+ radeon_emit(cs, tcs_out_layout);
+ radeon_emit(cs, tcs_in_layout);
+ }
+
+ /* Set userdata SGPRs for TES. */
+ radeon_set_sh_reg_seq(cs, tes_sh_base + SI_SGPR_TES_OFFCHIP_LAYOUT * 4, 2);
+ radeon_emit(cs, offchip_layout);
+ radeon_emit(cs, ring_va);
+
+ ls_hs_config = S_028B58_NUM_PATCHES(*num_patches) | S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
+ S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
+
+ if (sctx->last_ls_hs_config != ls_hs_config) {
+ if (sctx->chip_class >= GFX7) {
+ radeon_set_context_reg_idx(cs, R_028B58_VGT_LS_HS_CONFIG, 2, ls_hs_config);
+ } else {
+ radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG, ls_hs_config);
+ }
+ sctx->last_ls_hs_config = ls_hs_config;
+ sctx->context_roll = true;
+ }
}
-static unsigned si_num_prims_for_vertices(const struct pipe_draw_info *info)
+static unsigned si_num_prims_for_vertices(const struct pipe_draw_info *info,
+ enum pipe_prim_type prim)
{
- switch (info->mode) {
- case PIPE_PRIM_PATCHES:
- return info->count / info->vertices_per_patch;
- case PIPE_PRIM_POLYGON:
- return info->count >= 3;
- case SI_PRIM_RECTANGLE_LIST:
- return info->count / 3;
- default:
- return u_decomposed_prims_for_vertices(info->mode, info->count);
- }
+ switch (prim) {
+ case PIPE_PRIM_PATCHES:
+ return info->count / info->vertices_per_patch;
+ case PIPE_PRIM_POLYGON:
+ return info->count >= 3;
+ case SI_PRIM_RECTANGLE_LIST:
+ return info->count / 3;
+ default:
+ return u_decomposed_prims_for_vertices(prim, info->count);
+ }
}
-static unsigned
-si_get_init_multi_vgt_param(struct si_screen *sscreen,
- union si_vgt_param_key *key)
+static unsigned si_get_init_multi_vgt_param(struct si_screen *sscreen, union si_vgt_param_key *key)
{
- STATIC_ASSERT(sizeof(union si_vgt_param_key) == 4);
- unsigned max_primgroup_in_wave = 2;
-
- /* SWITCH_ON_EOP(0) is always preferable. */
- bool wd_switch_on_eop = false;
- bool ia_switch_on_eop = false;
- bool ia_switch_on_eoi = false;
- bool partial_vs_wave = false;
- bool partial_es_wave = false;
-
- if (key->u.uses_tess) {
- /* SWITCH_ON_EOI must be set if PrimID is used. */
- if (key->u.tess_uses_prim_id)
- ia_switch_on_eoi = true;
-
- /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
- if ((sscreen->info.family == CHIP_TAHITI ||
- sscreen->info.family == CHIP_PITCAIRN ||
- sscreen->info.family == CHIP_BONAIRE) &&
- key->u.uses_gs)
- partial_vs_wave = true;
-
- /* Needed for 028B6C_DISTRIBUTION_MODE != 0. (implies >= VI) */
- if (sscreen->has_distributed_tess) {
- if (key->u.uses_gs) {
- if (sscreen->info.chip_class == VI)
- partial_es_wave = true;
- } else {
- partial_vs_wave = true;
- }
- }
- }
-
- /* This is a hardware requirement. */
- if (key->u.line_stipple_enabled ||
- (sscreen->debug_flags & DBG(SWITCH_ON_EOP))) {
- ia_switch_on_eop = true;
- wd_switch_on_eop = true;
- }
-
- if (sscreen->info.chip_class >= CIK) {
- /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
- * 4 shader engines. Set 1 to pass the assertion below.
- * The other cases are hardware requirements.
- *
- * Polaris supports primitive restart with WD_SWITCH_ON_EOP=0
- * for points, line strips, and tri strips.
- */
- if (sscreen->info.max_se <= 2 ||
- key->u.prim == PIPE_PRIM_POLYGON ||
- key->u.prim == PIPE_PRIM_LINE_LOOP ||
- key->u.prim == PIPE_PRIM_TRIANGLE_FAN ||
- key->u.prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
- (key->u.primitive_restart &&
- (sscreen->info.family < CHIP_POLARIS10 ||
- (key->u.prim != PIPE_PRIM_POINTS &&
- key->u.prim != PIPE_PRIM_LINE_STRIP &&
- key->u.prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
- key->u.count_from_stream_output)
- wd_switch_on_eop = true;
-
- /* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0.
- * We don't know that for indirect drawing, so treat it as
- * always problematic. */
- if (sscreen->info.family == CHIP_HAWAII &&
- key->u.uses_instancing)
- wd_switch_on_eop = true;
-
- /* Performance recommendation for 4 SE Gfx7-8 parts if
- * instances are smaller than a primgroup.
- * Assume indirect draws always use small instances.
- * This is needed for good VS wave utilization.
- */
- if (sscreen->info.chip_class <= VI &&
- sscreen->info.max_se == 4 &&
- key->u.multi_instances_smaller_than_primgroup)
- wd_switch_on_eop = true;
-
- /* Required on CIK and later. */
- if (sscreen->info.max_se == 4 && !wd_switch_on_eop)
- ia_switch_on_eoi = true;
-
- /* HW engineers suggested that PARTIAL_VS_WAVE_ON should be set
- * to work around a GS hang.
- */
- if (key->u.uses_gs &&
- (sscreen->info.family == CHIP_TONGA ||
- sscreen->info.family == CHIP_FIJI ||
- sscreen->info.family == CHIP_POLARIS10 ||
- sscreen->info.family == CHIP_POLARIS11 ||
- sscreen->info.family == CHIP_POLARIS12 ||
- sscreen->info.family == CHIP_VEGAM))
- partial_vs_wave = true;
-
- /* Required by Hawaii and, for some special cases, by VI. */
- if (ia_switch_on_eoi &&
- (sscreen->info.family == CHIP_HAWAII ||
- (sscreen->info.chip_class == VI &&
- (key->u.uses_gs || max_primgroup_in_wave != 2))))
- partial_vs_wave = true;
-
- /* Instancing bug on Bonaire. */
- if (sscreen->info.family == CHIP_BONAIRE && ia_switch_on_eoi &&
- key->u.uses_instancing)
- partial_vs_wave = true;
-
- /* This only applies to Polaris10 and later 4 SE chips.
- * wd_switch_on_eop is already true on all other chips.
- */
- if (!wd_switch_on_eop && key->u.primitive_restart)
- partial_vs_wave = true;
-
- /* If the WD switch is false, the IA switch must be false too. */
- assert(wd_switch_on_eop || !ia_switch_on_eop);
- }
-
- /* If SWITCH_ON_EOI is set, PARTIAL_ES_WAVE must be set too. */
- if (sscreen->info.chip_class <= VI && ia_switch_on_eoi)
- partial_es_wave = true;
-
- return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
- S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi) |
- S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) |
- S_028AA8_PARTIAL_ES_WAVE_ON(partial_es_wave) |
- S_028AA8_WD_SWITCH_ON_EOP(sscreen->info.chip_class >= CIK ? wd_switch_on_eop : 0) |
- /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
- S_028AA8_MAX_PRIMGRP_IN_WAVE(sscreen->info.chip_class == VI ?
- max_primgroup_in_wave : 0) |
- S_030960_EN_INST_OPT_BASIC(sscreen->info.chip_class >= GFX9) |
- S_030960_EN_INST_OPT_ADV(sscreen->info.chip_class >= GFX9);
+ STATIC_ASSERT(sizeof(union si_vgt_param_key) == 4);
+ unsigned max_primgroup_in_wave = 2;
+
+ /* SWITCH_ON_EOP(0) is always preferable. */
+ bool wd_switch_on_eop = false;
+ bool ia_switch_on_eop = false;
+ bool ia_switch_on_eoi = false;
+ bool partial_vs_wave = false;
+ bool partial_es_wave = false;
+
+ if (key->u.uses_tess) {
+ /* SWITCH_ON_EOI must be set if PrimID is used. */
+ if (key->u.tess_uses_prim_id)
+ ia_switch_on_eoi = true;
+
+ /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
+ if ((sscreen->info.family == CHIP_TAHITI || sscreen->info.family == CHIP_PITCAIRN ||
+ sscreen->info.family == CHIP_BONAIRE) &&
+ key->u.uses_gs)
+ partial_vs_wave = true;
+
+ /* Needed for 028B6C_DISTRIBUTION_MODE != 0. (implies >= GFX8) */
+ if (sscreen->info.has_distributed_tess) {
+ if (key->u.uses_gs) {
+ if (sscreen->info.chip_class == GFX8)
+ partial_es_wave = true;
+ } else {
+ partial_vs_wave = true;
+ }
+ }
+ }
+
+ /* This is a hardware requirement. */
+ if (key->u.line_stipple_enabled || (sscreen->debug_flags & DBG(SWITCH_ON_EOP))) {
+ ia_switch_on_eop = true;
+ wd_switch_on_eop = true;
+ }
+
+ if (sscreen->info.chip_class >= GFX7) {
+ /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
+ * 4 shader engines. Set 1 to pass the assertion below.
+ * The other cases are hardware requirements.
+ *
+ * Polaris supports primitive restart with WD_SWITCH_ON_EOP=0
+ * for points, line strips, and tri strips.
+ */
+ if (sscreen->info.max_se <= 2 || key->u.prim == PIPE_PRIM_POLYGON ||
+ key->u.prim == PIPE_PRIM_LINE_LOOP || key->u.prim == PIPE_PRIM_TRIANGLE_FAN ||
+ key->u.prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
+ (key->u.primitive_restart &&
+ (sscreen->info.family < CHIP_POLARIS10 ||
+ (key->u.prim != PIPE_PRIM_POINTS && key->u.prim != PIPE_PRIM_LINE_STRIP &&
+ key->u.prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
+ key->u.count_from_stream_output)
+ wd_switch_on_eop = true;
+
+ /* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0.
+ * We don't know that for indirect drawing, so treat it as
+ * always problematic. */
+ if (sscreen->info.family == CHIP_HAWAII && key->u.uses_instancing)
+ wd_switch_on_eop = true;
+
+ /* Performance recommendation for 4 SE Gfx7-8 parts if
+ * instances are smaller than a primgroup.
+ * Assume indirect draws always use small instances.
+ * This is needed for good VS wave utilization.
+ */
+ if (sscreen->info.chip_class <= GFX8 && sscreen->info.max_se == 4 &&
+ key->u.multi_instances_smaller_than_primgroup)
+ wd_switch_on_eop = true;
+
+ /* Required on GFX7 and later. */
+ if (sscreen->info.max_se == 4 && !wd_switch_on_eop)
+ ia_switch_on_eoi = true;
+
+ /* HW engineers suggested that PARTIAL_VS_WAVE_ON should be set
+ * to work around a GS hang.
+ */
+ if (key->u.uses_gs &&
+ (sscreen->info.family == CHIP_TONGA || sscreen->info.family == CHIP_FIJI ||
+ sscreen->info.family == CHIP_POLARIS10 || sscreen->info.family == CHIP_POLARIS11 ||
+ sscreen->info.family == CHIP_POLARIS12 || sscreen->info.family == CHIP_VEGAM))
+ partial_vs_wave = true;
+
+ /* Required by Hawaii and, for some special cases, by GFX8. */
+ if (ia_switch_on_eoi &&
+ (sscreen->info.family == CHIP_HAWAII ||
+ (sscreen->info.chip_class == GFX8 && (key->u.uses_gs || max_primgroup_in_wave != 2))))
+ partial_vs_wave = true;
+
+ /* Instancing bug on Bonaire. */
+ if (sscreen->info.family == CHIP_BONAIRE && ia_switch_on_eoi && key->u.uses_instancing)
+ partial_vs_wave = true;
+
+ /* This only applies to Polaris10 and later 4 SE chips.
+ * wd_switch_on_eop is already true on all other chips.
+ */
+ if (!wd_switch_on_eop && key->u.primitive_restart)
+ partial_vs_wave = true;
+
+ /* If the WD switch is false, the IA switch must be false too. */
+ assert(wd_switch_on_eop || !ia_switch_on_eop);
+ }
+
+ /* If SWITCH_ON_EOI is set, PARTIAL_ES_WAVE must be set too. */
+ if (sscreen->info.chip_class <= GFX8 && ia_switch_on_eoi)
+ partial_es_wave = true;
+
+ return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) | S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi) |
+ S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) |
+ S_028AA8_PARTIAL_ES_WAVE_ON(partial_es_wave) |
+ S_028AA8_WD_SWITCH_ON_EOP(sscreen->info.chip_class >= GFX7 ? wd_switch_on_eop : 0) |
+ /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
+ S_028AA8_MAX_PRIMGRP_IN_WAVE(sscreen->info.chip_class == GFX8 ? max_primgroup_in_wave
+ : 0) |
+ S_030960_EN_INST_OPT_BASIC(sscreen->info.chip_class >= GFX9) |
+ S_030960_EN_INST_OPT_ADV(sscreen->info.chip_class >= GFX9);
}
static void si_init_ia_multi_vgt_param_table(struct si_context *sctx)
{
- for (int prim = 0; prim <= SI_PRIM_RECTANGLE_LIST; prim++)
- for (int uses_instancing = 0; uses_instancing < 2; uses_instancing++)
- for (int multi_instances = 0; multi_instances < 2; multi_instances++)
- for (int primitive_restart = 0; primitive_restart < 2; primitive_restart++)
- for (int count_from_so = 0; count_from_so < 2; count_from_so++)
- for (int line_stipple = 0; line_stipple < 2; line_stipple++)
- for (int uses_tess = 0; uses_tess < 2; uses_tess++)
- for (int tess_uses_primid = 0; tess_uses_primid < 2; tess_uses_primid++)
- for (int uses_gs = 0; uses_gs < 2; uses_gs++) {
- union si_vgt_param_key key;
-
- key.index = 0;
- key.u.prim = prim;
- key.u.uses_instancing = uses_instancing;
- key.u.multi_instances_smaller_than_primgroup = multi_instances;
- key.u.primitive_restart = primitive_restart;
- key.u.count_from_stream_output = count_from_so;
- key.u.line_stipple_enabled = line_stipple;
- key.u.uses_tess = uses_tess;
- key.u.tess_uses_prim_id = tess_uses_primid;
- key.u.uses_gs = uses_gs;
-
- sctx->ia_multi_vgt_param[key.index] =
- si_get_init_multi_vgt_param(sctx->screen, &key);
- }
+ for (int prim = 0; prim <= SI_PRIM_RECTANGLE_LIST; prim++)
+ for (int uses_instancing = 0; uses_instancing < 2; uses_instancing++)
+ for (int multi_instances = 0; multi_instances < 2; multi_instances++)
+ for (int primitive_restart = 0; primitive_restart < 2; primitive_restart++)
+ for (int count_from_so = 0; count_from_so < 2; count_from_so++)
+ for (int line_stipple = 0; line_stipple < 2; line_stipple++)
+ for (int uses_tess = 0; uses_tess < 2; uses_tess++)
+ for (int tess_uses_primid = 0; tess_uses_primid < 2; tess_uses_primid++)
+ for (int uses_gs = 0; uses_gs < 2; uses_gs++) {
+ union si_vgt_param_key key;
+
+ key.index = 0;
+ key.u.prim = prim;
+ key.u.uses_instancing = uses_instancing;
+ key.u.multi_instances_smaller_than_primgroup = multi_instances;
+ key.u.primitive_restart = primitive_restart;
+ key.u.count_from_stream_output = count_from_so;
+ key.u.line_stipple_enabled = line_stipple;
+ key.u.uses_tess = uses_tess;
+ key.u.tess_uses_prim_id = tess_uses_primid;
+ key.u.uses_gs = uses_gs;
+
+ sctx->ia_multi_vgt_param[key.index] =
+ si_get_init_multi_vgt_param(sctx->screen, &key);
+ }
+}
+
+static bool si_is_line_stipple_enabled(struct si_context *sctx)
+{
+ struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+
+ return rs->line_stipple_enable && sctx->current_rast_prim != PIPE_PRIM_POINTS &&
+ (rs->polygon_mode_is_lines || util_prim_is_lines(sctx->current_rast_prim));
}
static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
- const struct pipe_draw_info *info,
- unsigned num_patches)
+ const struct pipe_draw_info *info,
+ enum pipe_prim_type prim, unsigned num_patches,
+ unsigned instance_count, bool primitive_restart)
+{
+ union si_vgt_param_key key = sctx->ia_multi_vgt_param_key;
+ unsigned primgroup_size;
+ unsigned ia_multi_vgt_param;
+
+ if (sctx->tes_shader.cso) {
+ primgroup_size = num_patches; /* must be a multiple of NUM_PATCHES */
+ } else if (sctx->gs_shader.cso) {
+ primgroup_size = 64; /* recommended with a GS */
+ } else {
+ primgroup_size = 128; /* recommended without a GS and tess */
+ }
+
+ key.u.prim = prim;
+ key.u.uses_instancing = info->indirect || instance_count > 1;
+ key.u.multi_instances_smaller_than_primgroup =
+ info->indirect ||
+ (instance_count > 1 &&
+ (info->count_from_stream_output || si_num_prims_for_vertices(info, prim) < primgroup_size));
+ key.u.primitive_restart = primitive_restart;
+ key.u.count_from_stream_output = info->count_from_stream_output != NULL;
+ key.u.line_stipple_enabled = si_is_line_stipple_enabled(sctx);
+
+ ia_multi_vgt_param =
+ sctx->ia_multi_vgt_param[key.index] | S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1);
+
+ if (sctx->gs_shader.cso) {
+ /* GS requirement. */
+ if (sctx->chip_class <= GFX8 &&
+ SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
+ ia_multi_vgt_param |= S_028AA8_PARTIAL_ES_WAVE_ON(1);
+
+ /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
+ * The hw doc says all multi-SE chips are affected, but Vulkan
+ * only applies it to Hawaii. Do what Vulkan does.
+ */
+ if (sctx->family == CHIP_HAWAII && G_028AA8_SWITCH_ON_EOI(ia_multi_vgt_param) &&
+ (info->indirect || (instance_count > 1 && (info->count_from_stream_output ||
+ si_num_prims_for_vertices(info, prim) <= 1))))
+ sctx->flags |= SI_CONTEXT_VGT_FLUSH;
+ }
+
+ return ia_multi_vgt_param;
+}
+
+static unsigned si_conv_prim_to_gs_out(unsigned mode)
{
- union si_vgt_param_key key = sctx->ia_multi_vgt_param_key;
- unsigned primgroup_size;
- unsigned ia_multi_vgt_param;
-
- if (sctx->tes_shader.cso) {
- primgroup_size = num_patches; /* must be a multiple of NUM_PATCHES */
- } else if (sctx->gs_shader.cso) {
- primgroup_size = 64; /* recommended with a GS */
- } else {
- primgroup_size = 128; /* recommended without a GS and tess */
- }
-
- key.u.prim = info->mode;
- key.u.uses_instancing = info->indirect || info->instance_count > 1;
- key.u.multi_instances_smaller_than_primgroup =
- info->indirect ||
- (info->instance_count > 1 &&
- (info->count_from_stream_output ||
- si_num_prims_for_vertices(info) < primgroup_size));
- key.u.primitive_restart = info->primitive_restart;
- key.u.count_from_stream_output = info->count_from_stream_output != NULL;
-
- ia_multi_vgt_param = sctx->ia_multi_vgt_param[key.index] |
- S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1);
-
- if (sctx->gs_shader.cso) {
- /* GS requirement. */
- if (sctx->chip_class <= VI &&
- SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
- ia_multi_vgt_param |= S_028AA8_PARTIAL_ES_WAVE_ON(1);
-
- /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
- * The hw doc says all multi-SE chips are affected, but Vulkan
- * only applies it to Hawaii. Do what Vulkan does.
- */
- if (sctx->family == CHIP_HAWAII &&
- G_028AA8_SWITCH_ON_EOI(ia_multi_vgt_param) &&
- (info->indirect ||
- (info->instance_count > 1 &&
- (info->count_from_stream_output ||
- si_num_prims_for_vertices(info) <= 1))))
- sctx->flags |= SI_CONTEXT_VGT_FLUSH;
- }
-
- return ia_multi_vgt_param;
+ static const int prim_conv[] = {
+ [PIPE_PRIM_POINTS] = V_028A6C_POINTLIST,
+ [PIPE_PRIM_LINES] = V_028A6C_LINESTRIP,
+ [PIPE_PRIM_LINE_LOOP] = V_028A6C_LINESTRIP,
+ [PIPE_PRIM_LINE_STRIP] = V_028A6C_LINESTRIP,
+ [PIPE_PRIM_TRIANGLES] = V_028A6C_TRISTRIP,
+ [PIPE_PRIM_TRIANGLE_STRIP] = V_028A6C_TRISTRIP,
+ [PIPE_PRIM_TRIANGLE_FAN] = V_028A6C_TRISTRIP,
+ [PIPE_PRIM_QUADS] = V_028A6C_TRISTRIP,
+ [PIPE_PRIM_QUAD_STRIP] = V_028A6C_TRISTRIP,
+ [PIPE_PRIM_POLYGON] = V_028A6C_TRISTRIP,
+ [PIPE_PRIM_LINES_ADJACENCY] = V_028A6C_LINESTRIP,
+ [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_028A6C_LINESTRIP,
+ [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_028A6C_TRISTRIP,
+ [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_028A6C_TRISTRIP,
+ [PIPE_PRIM_PATCHES] = V_028A6C_POINTLIST,
+ [SI_PRIM_RECTANGLE_LIST] = V_028A6C_RECTLIST,
+ };
+ assert(mode < ARRAY_SIZE(prim_conv));
+
+ return prim_conv[mode];
}
/* rast_prim is the primitive type after GS. */
static void si_emit_rasterizer_prim_state(struct si_context *sctx)
{
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- enum pipe_prim_type rast_prim = sctx->current_rast_prim;
- struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
-
- /* Skip this if not rendering lines. */
- if (!util_prim_is_lines(rast_prim))
- return;
-
- if (rast_prim == sctx->last_rast_prim &&
- rs->pa_sc_line_stipple == sctx->last_sc_line_stipple)
- return;
-
- /* For lines, reset the stipple pattern at each primitive. Otherwise,
- * reset the stipple pattern at each packet (line strips, line loops).
- */
- radeon_set_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
- rs->pa_sc_line_stipple |
- S_028A0C_AUTO_RESET_CNTL(rast_prim == PIPE_PRIM_LINES ? 1 : 2));
-
- sctx->last_rast_prim = rast_prim;
- sctx->last_sc_line_stipple = rs->pa_sc_line_stipple;
- sctx->context_roll = true;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ enum pipe_prim_type rast_prim = sctx->current_rast_prim;
+ struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+ unsigned initial_cdw = cs->current.cdw;
+
+ if (unlikely(si_is_line_stipple_enabled(sctx))) {
+ /* For lines, reset the stipple pattern at each primitive. Otherwise,
+ * reset the stipple pattern at each packet (line strips, line loops).
+ */
+ unsigned value =
+ rs->pa_sc_line_stipple | S_028A0C_AUTO_RESET_CNTL(rast_prim == PIPE_PRIM_LINES ? 1 : 2);
+
+ radeon_opt_set_context_reg(sctx, R_028A0C_PA_SC_LINE_STIPPLE, SI_TRACKED_PA_SC_LINE_STIPPLE,
+ value);
+ }
+
+ unsigned gs_out_prim = si_conv_prim_to_gs_out(rast_prim);
+ if (unlikely(gs_out_prim != sctx->last_gs_out_prim && (sctx->ngg || sctx->gs_shader.cso))) {
+ radeon_set_context_reg(cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out_prim);
+ sctx->last_gs_out_prim = gs_out_prim;
+ }
+
+ if (initial_cdw != cs->current.cdw)
+ sctx->context_roll = true;
+
+ if (sctx->ngg) {
+ unsigned vtx_index = rs->flatshade_first ? 0 : gs_out_prim;
+
+ sctx->current_vs_state &= C_VS_STATE_OUTPRIM & C_VS_STATE_PROVOKING_VTX_INDEX;
+ sctx->current_vs_state |=
+ S_VS_STATE_OUTPRIM(gs_out_prim) | S_VS_STATE_PROVOKING_VTX_INDEX(vtx_index);
+ }
+}
+
+static void si_emit_vs_state(struct si_context *sctx, const struct pipe_draw_info *info)
+{
+ sctx->current_vs_state &= C_VS_STATE_INDEXED;
+ sctx->current_vs_state |= S_VS_STATE_INDEXED(!!info->index_size);
+
+ if (sctx->num_vs_blit_sgprs) {
+ /* Re-emit the state after we leave u_blitter. */
+ sctx->last_vs_state = ~0;
+ return;
+ }
+
+ if (sctx->current_vs_state != sctx->last_vs_state) {
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+
+ /* For the API vertex shader (VS_STATE_INDEXED, LS_OUT_*). */
+ radeon_set_sh_reg(
+ cs, sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_STATE_BITS * 4,
+ sctx->current_vs_state);
+
+ /* Set CLAMP_VERTEX_COLOR and OUTPRIM in the last stage
+ * before the rasterizer.
+ *
+ * For TES or the GS copy shader without NGG:
+ */
+ if (sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] != R_00B130_SPI_SHADER_USER_DATA_VS_0) {
+ radeon_set_sh_reg(cs, R_00B130_SPI_SHADER_USER_DATA_VS_0 + SI_SGPR_VS_STATE_BITS * 4,
+ sctx->current_vs_state);
+ }
+
+ /* For NGG: */
+ if (sctx->screen->use_ngg &&
+ sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] != R_00B230_SPI_SHADER_USER_DATA_GS_0) {
+ radeon_set_sh_reg(cs, R_00B230_SPI_SHADER_USER_DATA_GS_0 + SI_SGPR_VS_STATE_BITS * 4,
+ sctx->current_vs_state);
+ }
+
+ sctx->last_vs_state = sctx->current_vs_state;
+ }
}
-static void si_emit_vs_state(struct si_context *sctx,
- const struct pipe_draw_info *info)
+static inline bool si_prim_restart_index_changed(struct si_context *sctx, bool primitive_restart,
+ unsigned restart_index)
{
- sctx->current_vs_state &= C_VS_STATE_INDEXED;
- sctx->current_vs_state |= S_VS_STATE_INDEXED(!!info->index_size);
-
- if (sctx->num_vs_blit_sgprs) {
- /* Re-emit the state after we leave u_blitter. */
- sctx->last_vs_state = ~0;
- return;
- }
-
- if (sctx->current_vs_state != sctx->last_vs_state) {
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
-
- /* For the API vertex shader (VS_STATE_INDEXED). */
- radeon_set_sh_reg(cs,
- sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] +
- SI_SGPR_VS_STATE_BITS * 4,
- sctx->current_vs_state);
-
- /* For vertex color clamping, which is done in the last stage
- * before the rasterizer. */
- if (sctx->gs_shader.cso || sctx->tes_shader.cso) {
- /* GS copy shader or TES if GS is missing. */
- radeon_set_sh_reg(cs,
- R_00B130_SPI_SHADER_USER_DATA_VS_0 +
- SI_SGPR_VS_STATE_BITS * 4,
- sctx->current_vs_state);
- }
-
- sctx->last_vs_state = sctx->current_vs_state;
- }
+ return primitive_restart && (restart_index != sctx->last_restart_index ||
+ sctx->last_restart_index == SI_RESTART_INDEX_UNKNOWN);
}
-static inline bool si_prim_restart_index_changed(struct si_context *sctx,
- const struct pipe_draw_info *info)
+static void si_emit_ia_multi_vgt_param(struct si_context *sctx, const struct pipe_draw_info *info,
+ enum pipe_prim_type prim, unsigned num_patches,
+ unsigned instance_count, bool primitive_restart)
{
- return info->primitive_restart &&
- (info->restart_index != sctx->last_restart_index ||
- sctx->last_restart_index == SI_RESTART_INDEX_UNKNOWN);
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ unsigned ia_multi_vgt_param;
+
+ ia_multi_vgt_param =
+ si_get_ia_multi_vgt_param(sctx, info, prim, num_patches, instance_count, primitive_restart);
+
+ /* Draw state. */
+ if (ia_multi_vgt_param != sctx->last_multi_vgt_param) {
+ if (sctx->chip_class == GFX9)
+ radeon_set_uconfig_reg_idx(cs, sctx->screen, R_030960_IA_MULTI_VGT_PARAM, 4,
+ ia_multi_vgt_param);
+ else if (sctx->chip_class >= GFX7)
+ radeon_set_context_reg_idx(cs, R_028AA8_IA_MULTI_VGT_PARAM, 1, ia_multi_vgt_param);
+ else
+ radeon_set_context_reg(cs, R_028AA8_IA_MULTI_VGT_PARAM, ia_multi_vgt_param);
+
+ sctx->last_multi_vgt_param = ia_multi_vgt_param;
+ }
}
-static void si_emit_draw_registers(struct si_context *sctx,
- const struct pipe_draw_info *info,
- unsigned num_patches)
+/* GFX10 removed IA_MULTI_VGT_PARAM in exchange for GE_CNTL.
+ * We overload last_multi_vgt_param.
+ */
+static void gfx10_emit_ge_cntl(struct si_context *sctx, unsigned num_patches)
+{
+ union si_vgt_param_key key = sctx->ia_multi_vgt_param_key;
+ unsigned ge_cntl;
+
+ if (sctx->ngg) {
+ if (sctx->tes_shader.cso) {
+ ge_cntl = S_03096C_PRIM_GRP_SIZE(num_patches) |
+ S_03096C_VERT_GRP_SIZE(256) | /* 256 = disable vertex grouping */
+ S_03096C_BREAK_WAVE_AT_EOI(key.u.tess_uses_prim_id);
+ } else {
+ ge_cntl = si_get_vs_state(sctx)->ge_cntl;
+ }
+ } else {
+ unsigned primgroup_size;
+ unsigned vertgroup_size = 256; /* 256 = disable vertex grouping */
+ ;
+
+ if (sctx->tes_shader.cso) {
+ primgroup_size = num_patches; /* must be a multiple of NUM_PATCHES */
+ } else if (sctx->gs_shader.cso) {
+ unsigned vgt_gs_onchip_cntl = sctx->gs_shader.current->ctx_reg.gs.vgt_gs_onchip_cntl;
+ primgroup_size = G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl);
+ } else {
+ primgroup_size = 128; /* recommended without a GS and tess */
+ }
+
+ ge_cntl = S_03096C_PRIM_GRP_SIZE(primgroup_size) | S_03096C_VERT_GRP_SIZE(vertgroup_size) |
+ S_03096C_BREAK_WAVE_AT_EOI(key.u.uses_tess && key.u.tess_uses_prim_id);
+ }
+
+ ge_cntl |= S_03096C_PACKET_TO_ONE_PA(si_is_line_stipple_enabled(sctx));
+
+ if (ge_cntl != sctx->last_multi_vgt_param) {
+ radeon_set_uconfig_reg(sctx->gfx_cs, R_03096C_GE_CNTL, ge_cntl);
+ sctx->last_multi_vgt_param = ge_cntl;
+ }
+}
+
+static void si_emit_draw_registers(struct si_context *sctx, const struct pipe_draw_info *info,
+ enum pipe_prim_type prim, unsigned num_patches,
+ unsigned instance_count, bool primitive_restart)
+{
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ unsigned vgt_prim = si_conv_pipe_prim(prim);
+
+ if (sctx->chip_class >= GFX10)
+ gfx10_emit_ge_cntl(sctx, num_patches);
+ else
+ si_emit_ia_multi_vgt_param(sctx, info, prim, num_patches, instance_count, primitive_restart);
+
+ if (vgt_prim != sctx->last_prim) {
+ if (sctx->chip_class >= GFX10)
+ radeon_set_uconfig_reg(cs, R_030908_VGT_PRIMITIVE_TYPE, vgt_prim);
+ else if (sctx->chip_class >= GFX7)
+ radeon_set_uconfig_reg_idx(cs, sctx->screen, R_030908_VGT_PRIMITIVE_TYPE, 1, vgt_prim);
+ else
+ radeon_set_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE, vgt_prim);
+
+ sctx->last_prim = vgt_prim;
+ }
+
+ /* Primitive restart. */
+ if (primitive_restart != sctx->last_primitive_restart_en) {
+ if (sctx->chip_class >= GFX9)
+ radeon_set_uconfig_reg(cs, R_03092C_VGT_MULTI_PRIM_IB_RESET_EN, primitive_restart);
+ else
+ radeon_set_context_reg(cs, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, primitive_restart);
+
+ sctx->last_primitive_restart_en = primitive_restart;
+ }
+ if (si_prim_restart_index_changed(sctx, primitive_restart, info->restart_index)) {
+ radeon_set_context_reg(cs, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX, info->restart_index);
+ sctx->last_restart_index = info->restart_index;
+ sctx->context_roll = true;
+ }
+}
+
+static void si_emit_draw_packets(struct si_context *sctx, const struct pipe_draw_info *info,
+ struct pipe_resource *indexbuf, unsigned index_size,
+ unsigned index_offset, unsigned instance_count,
+ bool dispatch_prim_discard_cs, unsigned original_index_size)
+{
+ struct pipe_draw_indirect_info *indirect = info->indirect;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ unsigned sh_base_reg = sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX];
+ bool render_cond_bit = sctx->render_cond && !sctx->render_cond_force_off;
+ uint32_t index_max_size = 0;
+ uint64_t index_va = 0;
+
+ if (info->count_from_stream_output) {
+ struct si_streamout_target *t = (struct si_streamout_target *)info->count_from_stream_output;
+
+ radeon_set_context_reg(cs, R_028B30_VGT_STRMOUT_DRAW_OPAQUE_VERTEX_STRIDE, t->stride_in_dw);
+ si_cp_copy_data(sctx, sctx->gfx_cs, COPY_DATA_REG, NULL,
+ R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE >> 2, COPY_DATA_SRC_MEM,
+ t->buf_filled_size, t->buf_filled_size_offset);
+ }
+
+ /* draw packet */
+ if (index_size) {
+ /* Register shadowing doesn't shadow INDEX_TYPE. */
+ if (index_size != sctx->last_index_size || sctx->shadowed_regs) {
+ unsigned index_type;
+
+ /* index type */
+ switch (index_size) {
+ case 1:
+ index_type = V_028A7C_VGT_INDEX_8;
+ break;
+ case 2:
+ index_type =
+ V_028A7C_VGT_INDEX_16 |
+ (SI_BIG_ENDIAN && sctx->chip_class <= GFX7 ? V_028A7C_VGT_DMA_SWAP_16_BIT : 0);
+ break;
+ case 4:
+ index_type =
+ V_028A7C_VGT_INDEX_32 |
+ (SI_BIG_ENDIAN && sctx->chip_class <= GFX7 ? V_028A7C_VGT_DMA_SWAP_32_BIT : 0);
+ break;
+ default:
+ assert(!"unreachable");
+ return;
+ }
+
+ if (sctx->chip_class >= GFX9) {
+ radeon_set_uconfig_reg_idx(cs, sctx->screen, R_03090C_VGT_INDEX_TYPE, 2, index_type);
+ } else {
+ radeon_emit(cs, PKT3(PKT3_INDEX_TYPE, 0, 0));
+ radeon_emit(cs, index_type);
+ }
+
+ sctx->last_index_size = index_size;
+ }
+
+ if (original_index_size) {
+ index_max_size = (indexbuf->width0 - index_offset) / original_index_size;
+ /* Skip draw calls with 0-sized index buffers.
+ * They cause a hang on some chips, like Navi10-14.
+ */
+ if (!index_max_size)
+ return;
+
+ index_va = si_resource(indexbuf)->gpu_address + index_offset;
+
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(indexbuf), RADEON_USAGE_READ,
+ RADEON_PRIO_INDEX_BUFFER);
+ }
+ } else {
+ /* On GFX7 and later, non-indexed draws overwrite VGT_INDEX_TYPE,
+ * so the state must be re-emitted before the next indexed draw.
+ */
+ if (sctx->chip_class >= GFX7)
+ sctx->last_index_size = -1;
+ }
+
+ if (indirect) {
+ uint64_t indirect_va = si_resource(indirect->buffer)->gpu_address;
+
+ assert(indirect_va % 8 == 0);
+
+ si_invalidate_draw_sh_constants(sctx);
+
+ radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0));
+ radeon_emit(cs, 1);
+ radeon_emit(cs, indirect_va);
+ radeon_emit(cs, indirect_va >> 32);
+
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(indirect->buffer),
+ RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
+
+ unsigned di_src_sel = index_size ? V_0287F0_DI_SRC_SEL_DMA : V_0287F0_DI_SRC_SEL_AUTO_INDEX;
+
+ assert(indirect->offset % 4 == 0);
+
+ if (index_size) {
+ radeon_emit(cs, PKT3(PKT3_INDEX_BASE, 1, 0));
+ radeon_emit(cs, index_va);
+ radeon_emit(cs, index_va >> 32);
+
+ radeon_emit(cs, PKT3(PKT3_INDEX_BUFFER_SIZE, 0, 0));
+ radeon_emit(cs, index_max_size);
+ }
+
+ if (!sctx->screen->has_draw_indirect_multi) {
+ radeon_emit(cs, PKT3(index_size ? PKT3_DRAW_INDEX_INDIRECT : PKT3_DRAW_INDIRECT, 3,
+ render_cond_bit));
+ radeon_emit(cs, indirect->offset);
+ radeon_emit(cs, (sh_base_reg + SI_SGPR_BASE_VERTEX * 4 - SI_SH_REG_OFFSET) >> 2);
+ radeon_emit(cs, (sh_base_reg + SI_SGPR_START_INSTANCE * 4 - SI_SH_REG_OFFSET) >> 2);
+ radeon_emit(cs, di_src_sel);
+ } else {
+ uint64_t count_va = 0;
+
+ if (indirect->indirect_draw_count) {
+ struct si_resource *params_buf = si_resource(indirect->indirect_draw_count);
+
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, params_buf, RADEON_USAGE_READ,
+ RADEON_PRIO_DRAW_INDIRECT);
+
+ count_va = params_buf->gpu_address + indirect->indirect_draw_count_offset;
+ }
+
+ radeon_emit(cs,
+ PKT3(index_size ? PKT3_DRAW_INDEX_INDIRECT_MULTI : PKT3_DRAW_INDIRECT_MULTI, 8,
+ render_cond_bit));
+ radeon_emit(cs, indirect->offset);
+ radeon_emit(cs, (sh_base_reg + SI_SGPR_BASE_VERTEX * 4 - SI_SH_REG_OFFSET) >> 2);
+ radeon_emit(cs, (sh_base_reg + SI_SGPR_START_INSTANCE * 4 - SI_SH_REG_OFFSET) >> 2);
+ radeon_emit(cs, ((sh_base_reg + SI_SGPR_DRAWID * 4 - SI_SH_REG_OFFSET) >> 2) |
+ S_2C3_DRAW_INDEX_ENABLE(1) |
+ S_2C3_COUNT_INDIRECT_ENABLE(!!indirect->indirect_draw_count));
+ radeon_emit(cs, indirect->draw_count);
+ radeon_emit(cs, count_va);
+ radeon_emit(cs, count_va >> 32);
+ radeon_emit(cs, indirect->stride);
+ radeon_emit(cs, di_src_sel);
+ }
+ } else {
+ int base_vertex;
+
+ /* Register shadowing requires that we always emit PKT3_NUM_INSTANCES. */
+ if (sctx->shadowed_regs ||
+ sctx->last_instance_count == SI_INSTANCE_COUNT_UNKNOWN ||
+ sctx->last_instance_count != instance_count) {
+ radeon_emit(cs, PKT3(PKT3_NUM_INSTANCES, 0, 0));
+ radeon_emit(cs, instance_count);
+ sctx->last_instance_count = instance_count;
+ }
+
+ /* Base vertex and start instance. */
+ base_vertex = original_index_size ? info->index_bias : info->start;
+
+ if (sctx->num_vs_blit_sgprs) {
+ /* Re-emit draw constants after we leave u_blitter. */
+ si_invalidate_draw_sh_constants(sctx);
+
+ /* Blit VS doesn't use BASE_VERTEX, START_INSTANCE, and DRAWID. */
+ radeon_set_sh_reg_seq(cs, sh_base_reg + SI_SGPR_VS_BLIT_DATA * 4, sctx->num_vs_blit_sgprs);
+ radeon_emit_array(cs, sctx->vs_blit_sh_data, sctx->num_vs_blit_sgprs);
+ } else if (base_vertex != sctx->last_base_vertex ||
+ sctx->last_base_vertex == SI_BASE_VERTEX_UNKNOWN ||
+ info->start_instance != sctx->last_start_instance ||
+ info->drawid != sctx->last_drawid || sh_base_reg != sctx->last_sh_base_reg) {
+ radeon_set_sh_reg_seq(cs, sh_base_reg + SI_SGPR_BASE_VERTEX * 4, 3);
+ radeon_emit(cs, base_vertex);
+ radeon_emit(cs, info->start_instance);
+ radeon_emit(cs, info->drawid);
+
+ sctx->last_base_vertex = base_vertex;
+ sctx->last_start_instance = info->start_instance;
+ sctx->last_drawid = info->drawid;
+ sctx->last_sh_base_reg = sh_base_reg;
+ }
+
+ if (index_size) {
+ if (dispatch_prim_discard_cs) {
+ index_va += info->start * original_index_size;
+ index_max_size = MIN2(index_max_size, info->count);
+
+ si_dispatch_prim_discard_cs_and_draw(sctx, info, original_index_size, base_vertex,
+ index_va, index_max_size);
+ return;
+ }
+
+ index_va += info->start * index_size;
+
+ radeon_emit(cs, PKT3(PKT3_DRAW_INDEX_2, 4, render_cond_bit));
+ radeon_emit(cs, index_max_size);
+ radeon_emit(cs, index_va);
+ radeon_emit(cs, index_va >> 32);
+ radeon_emit(cs, info->count);
+ radeon_emit(cs, V_0287F0_DI_SRC_SEL_DMA);
+ } else {
+ radeon_emit(cs, PKT3(PKT3_DRAW_INDEX_AUTO, 1, render_cond_bit));
+ radeon_emit(cs, info->count);
+ radeon_emit(cs, V_0287F0_DI_SRC_SEL_AUTO_INDEX |
+ S_0287F0_USE_OPAQUE(!!info->count_from_stream_output));
+ }
+ }
+}
+
+void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned cp_coher_cntl)
{
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- unsigned prim = si_conv_pipe_prim(info->mode);
- unsigned ia_multi_vgt_param;
-
- ia_multi_vgt_param = si_get_ia_multi_vgt_param(sctx, info, num_patches);
-
- /* Draw state. */
- if (ia_multi_vgt_param != sctx->last_multi_vgt_param) {
- if (sctx->chip_class >= GFX9)
- radeon_set_uconfig_reg_idx(cs, sctx->screen,
- R_030960_IA_MULTI_VGT_PARAM, 4,
- ia_multi_vgt_param);
- else if (sctx->chip_class >= CIK)
- radeon_set_context_reg_idx(cs, R_028AA8_IA_MULTI_VGT_PARAM, 1, ia_multi_vgt_param);
- else
- radeon_set_context_reg(cs, R_028AA8_IA_MULTI_VGT_PARAM, ia_multi_vgt_param);
-
- sctx->last_multi_vgt_param = ia_multi_vgt_param;
- }
- if (prim != sctx->last_prim) {
- if (sctx->chip_class >= CIK)
- radeon_set_uconfig_reg_idx(cs, sctx->screen,
- R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
- else
- radeon_set_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
-
- sctx->last_prim = prim;
- }
-
- /* Primitive restart. */
- if (info->primitive_restart != sctx->last_primitive_restart_en) {
- if (sctx->chip_class >= GFX9)
- radeon_set_uconfig_reg(cs, R_03092C_VGT_MULTI_PRIM_IB_RESET_EN,
- info->primitive_restart);
- else
- radeon_set_context_reg(cs, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN,
- info->primitive_restart);
-
- sctx->last_primitive_restart_en = info->primitive_restart;
-
- }
- if (si_prim_restart_index_changed(sctx, info)) {
- radeon_set_context_reg(cs, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX,
- info->restart_index);
- sctx->last_restart_index = info->restart_index;
- sctx->context_roll = true;
- }
+ bool compute_ib = !sctx->has_graphics || cs == sctx->prim_discard_compute_cs;
+
+ assert(sctx->chip_class <= GFX9);
+
+ if (sctx->chip_class == GFX9 || compute_ib) {
+ /* Flush caches and wait for the caches to assert idle. */
+ radeon_emit(cs, PKT3(PKT3_ACQUIRE_MEM, 5, 0));
+ radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */
+ radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
+ radeon_emit(cs, 0xffffff); /* CP_COHER_SIZE_HI */
+ radeon_emit(cs, 0); /* CP_COHER_BASE */
+ radeon_emit(cs, 0); /* CP_COHER_BASE_HI */
+ radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
+ } else {
+ /* ACQUIRE_MEM is only required on a compute ring. */
+ radeon_emit(cs, PKT3(PKT3_SURFACE_SYNC, 3, 0));
+ radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */
+ radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
+ radeon_emit(cs, 0); /* CP_COHER_BASE */
+ radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
+ }
+
+ /* ACQUIRE_MEM has an implicit context roll if the current context
+ * is busy. */
+ if (!compute_ib)
+ sctx->context_roll = true;
}
-static void si_emit_draw_packets(struct si_context *sctx,
- const struct pipe_draw_info *info,
- struct pipe_resource *indexbuf,
- unsigned index_size,
- unsigned index_offset)
+void si_prim_discard_signal_next_compute_ib_start(struct si_context *sctx)
{
- struct pipe_draw_indirect_info *indirect = info->indirect;
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- unsigned sh_base_reg = sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX];
- bool render_cond_bit = sctx->render_cond && !sctx->render_cond_force_off;
- uint32_t index_max_size = 0;
- uint64_t index_va = 0;
-
- if (info->count_from_stream_output) {
- struct si_streamout_target *t =
- (struct si_streamout_target*)info->count_from_stream_output;
-
- radeon_set_context_reg(cs, R_028B30_VGT_STRMOUT_DRAW_OPAQUE_VERTEX_STRIDE,
- t->stride_in_dw);
- si_cp_copy_data(sctx,
- COPY_DATA_REG, NULL,
- R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE >> 2,
- COPY_DATA_SRC_MEM, t->buf_filled_size,
- t->buf_filled_size_offset);
- }
-
- /* draw packet */
- if (index_size) {
- if (index_size != sctx->last_index_size) {
- unsigned index_type;
-
- /* index type */
- switch (index_size) {
- case 1:
- index_type = V_028A7C_VGT_INDEX_8;
- break;
- case 2:
- index_type = V_028A7C_VGT_INDEX_16 |
- (SI_BIG_ENDIAN && sctx->chip_class <= CIK ?
- V_028A7C_VGT_DMA_SWAP_16_BIT : 0);
- break;
- case 4:
- index_type = V_028A7C_VGT_INDEX_32 |
- (SI_BIG_ENDIAN && sctx->chip_class <= CIK ?
- V_028A7C_VGT_DMA_SWAP_32_BIT : 0);
- break;
- default:
- assert(!"unreachable");
- return;
- }
-
- if (sctx->chip_class >= GFX9) {
- radeon_set_uconfig_reg_idx(cs, sctx->screen,
- R_03090C_VGT_INDEX_TYPE, 2,
- index_type);
- } else {
- radeon_emit(cs, PKT3(PKT3_INDEX_TYPE, 0, 0));
- radeon_emit(cs, index_type);
- }
-
- sctx->last_index_size = index_size;
- }
-
- index_max_size = (indexbuf->width0 - index_offset) /
- index_size;
- index_va = si_resource(indexbuf)->gpu_address + index_offset;
-
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- si_resource(indexbuf),
- RADEON_USAGE_READ, RADEON_PRIO_INDEX_BUFFER);
- } else {
- /* On CI and later, non-indexed draws overwrite VGT_INDEX_TYPE,
- * so the state must be re-emitted before the next indexed draw.
- */
- if (sctx->chip_class >= CIK)
- sctx->last_index_size = -1;
- }
-
- if (indirect) {
- uint64_t indirect_va = si_resource(indirect->buffer)->gpu_address;
-
- assert(indirect_va % 8 == 0);
-
- si_invalidate_draw_sh_constants(sctx);
-
- radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0));
- radeon_emit(cs, 1);
- radeon_emit(cs, indirect_va);
- radeon_emit(cs, indirect_va >> 32);
-
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- si_resource(indirect->buffer),
- RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
-
- unsigned di_src_sel = index_size ? V_0287F0_DI_SRC_SEL_DMA
- : V_0287F0_DI_SRC_SEL_AUTO_INDEX;
-
- assert(indirect->offset % 4 == 0);
-
- if (index_size) {
- radeon_emit(cs, PKT3(PKT3_INDEX_BASE, 1, 0));
- radeon_emit(cs, index_va);
- radeon_emit(cs, index_va >> 32);
-
- radeon_emit(cs, PKT3(PKT3_INDEX_BUFFER_SIZE, 0, 0));
- radeon_emit(cs, index_max_size);
- }
-
- if (!sctx->screen->has_draw_indirect_multi) {
- radeon_emit(cs, PKT3(index_size ? PKT3_DRAW_INDEX_INDIRECT
- : PKT3_DRAW_INDIRECT,
- 3, render_cond_bit));
- radeon_emit(cs, indirect->offset);
- radeon_emit(cs, (sh_base_reg + SI_SGPR_BASE_VERTEX * 4 - SI_SH_REG_OFFSET) >> 2);
- radeon_emit(cs, (sh_base_reg + SI_SGPR_START_INSTANCE * 4 - SI_SH_REG_OFFSET) >> 2);
- radeon_emit(cs, di_src_sel);
- } else {
- uint64_t count_va = 0;
-
- if (indirect->indirect_draw_count) {
- struct si_resource *params_buf =
- si_resource(indirect->indirect_draw_count);
-
- radeon_add_to_buffer_list(
- sctx, sctx->gfx_cs, params_buf,
- RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
-
- count_va = params_buf->gpu_address + indirect->indirect_draw_count_offset;
- }
-
- radeon_emit(cs, PKT3(index_size ? PKT3_DRAW_INDEX_INDIRECT_MULTI :
- PKT3_DRAW_INDIRECT_MULTI,
- 8, render_cond_bit));
- radeon_emit(cs, indirect->offset);
- radeon_emit(cs, (sh_base_reg + SI_SGPR_BASE_VERTEX * 4 - SI_SH_REG_OFFSET) >> 2);
- radeon_emit(cs, (sh_base_reg + SI_SGPR_START_INSTANCE * 4 - SI_SH_REG_OFFSET) >> 2);
- radeon_emit(cs, ((sh_base_reg + SI_SGPR_DRAWID * 4 - SI_SH_REG_OFFSET) >> 2) |
- S_2C3_DRAW_INDEX_ENABLE(1) |
- S_2C3_COUNT_INDIRECT_ENABLE(!!indirect->indirect_draw_count));
- radeon_emit(cs, indirect->draw_count);
- radeon_emit(cs, count_va);
- radeon_emit(cs, count_va >> 32);
- radeon_emit(cs, indirect->stride);
- radeon_emit(cs, di_src_sel);
- }
- } else {
- unsigned instance_count = info->instance_count;
- int base_vertex;
-
- if (sctx->last_instance_count == SI_INSTANCE_COUNT_UNKNOWN ||
- sctx->last_instance_count != instance_count) {
- radeon_emit(cs, PKT3(PKT3_NUM_INSTANCES, 0, 0));
- radeon_emit(cs, instance_count);
- sctx->last_instance_count = instance_count;
- }
-
- /* Base vertex and start instance. */
- base_vertex = index_size ? info->index_bias : info->start;
-
- if (sctx->num_vs_blit_sgprs) {
- /* Re-emit draw constants after we leave u_blitter. */
- si_invalidate_draw_sh_constants(sctx);
-
- /* Blit VS doesn't use BASE_VERTEX, START_INSTANCE, and DRAWID. */
- radeon_set_sh_reg_seq(cs, sh_base_reg + SI_SGPR_VS_BLIT_DATA * 4,
- sctx->num_vs_blit_sgprs);
- radeon_emit_array(cs, sctx->vs_blit_sh_data,
- sctx->num_vs_blit_sgprs);
- } else if (base_vertex != sctx->last_base_vertex ||
- sctx->last_base_vertex == SI_BASE_VERTEX_UNKNOWN ||
- info->start_instance != sctx->last_start_instance ||
- info->drawid != sctx->last_drawid ||
- sh_base_reg != sctx->last_sh_base_reg) {
- radeon_set_sh_reg_seq(cs, sh_base_reg + SI_SGPR_BASE_VERTEX * 4, 3);
- radeon_emit(cs, base_vertex);
- radeon_emit(cs, info->start_instance);
- radeon_emit(cs, info->drawid);
-
- sctx->last_base_vertex = base_vertex;
- sctx->last_start_instance = info->start_instance;
- sctx->last_drawid = info->drawid;
- sctx->last_sh_base_reg = sh_base_reg;
- }
-
- if (index_size) {
- index_va += info->start * index_size;
-
- radeon_emit(cs, PKT3(PKT3_DRAW_INDEX_2, 4, render_cond_bit));
- radeon_emit(cs, index_max_size);
- radeon_emit(cs, index_va);
- radeon_emit(cs, index_va >> 32);
- radeon_emit(cs, info->count);
- radeon_emit(cs, V_0287F0_DI_SRC_SEL_DMA);
- } else {
- radeon_emit(cs, PKT3(PKT3_DRAW_INDEX_AUTO, 1, render_cond_bit));
- radeon_emit(cs, info->count);
- radeon_emit(cs, V_0287F0_DI_SRC_SEL_AUTO_INDEX |
- S_0287F0_USE_OPAQUE(!!info->count_from_stream_output));
- }
- }
+ if (!si_compute_prim_discard_enabled(sctx))
+ return;
+
+ if (!sctx->barrier_buf) {
+ u_suballocator_alloc(sctx->allocator_zeroed_memory, 4, 4, &sctx->barrier_buf_offset,
+ (struct pipe_resource **)&sctx->barrier_buf);
+ }
+
+ /* Emit a placeholder to signal the next compute IB to start.
+ * See si_compute_prim_discard.c for explanation.
+ */
+ uint32_t signal = 1;
+ si_cp_write_data(sctx, sctx->barrier_buf, sctx->barrier_buf_offset, 4, V_370_MEM, V_370_ME,
+ &signal);
+
+ sctx->last_pkt3_write_data = &sctx->gfx_cs->current.buf[sctx->gfx_cs->current.cdw - 5];
+
+ /* Only the last occurence of WRITE_DATA will be executed.
+ * The packet will be enabled in si_flush_gfx_cs.
+ */
+ *sctx->last_pkt3_write_data = PKT3(PKT3_NOP, 3, 0);
}
-static void si_emit_surface_sync(struct si_context *sctx,
- unsigned cp_coher_cntl)
+void gfx10_emit_cache_flush(struct si_context *ctx)
{
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
-
- if (sctx->chip_class >= GFX9 || !sctx->has_graphics) {
- /* Flush caches and wait for the caches to assert idle. */
- radeon_emit(cs, PKT3(PKT3_ACQUIRE_MEM, 5, 0));
- radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */
- radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
- radeon_emit(cs, 0xffffff); /* CP_COHER_SIZE_HI */
- radeon_emit(cs, 0); /* CP_COHER_BASE */
- radeon_emit(cs, 0); /* CP_COHER_BASE_HI */
- radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
- } else {
- /* ACQUIRE_MEM is only required on a compute ring. */
- radeon_emit(cs, PKT3(PKT3_SURFACE_SYNC, 3, 0));
- radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */
- radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
- radeon_emit(cs, 0); /* CP_COHER_BASE */
- radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
- }
-
- /* ACQUIRE_MEM has an implicit context roll if the current context
- * is busy. */
- if (sctx->has_graphics)
- sctx->context_roll = true;
+ struct radeon_cmdbuf *cs = ctx->gfx_cs;
+ uint32_t gcr_cntl = 0;
+ unsigned cb_db_event = 0;
+ unsigned flags = ctx->flags;
+
+ if (!ctx->has_graphics) {
+ /* Only process compute flags. */
+ flags &= SI_CONTEXT_INV_ICACHE | SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE |
+ SI_CONTEXT_INV_L2 | SI_CONTEXT_WB_L2 | SI_CONTEXT_INV_L2_METADATA |
+ SI_CONTEXT_CS_PARTIAL_FLUSH;
+ }
+
+ /* We don't need these. */
+ assert(!(flags & (SI_CONTEXT_VGT_STREAMOUT_SYNC | SI_CONTEXT_FLUSH_AND_INV_DB_META)));
+
+ if (flags & SI_CONTEXT_VGT_FLUSH) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
+ }
+
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_CB)
+ ctx->num_cb_cache_flushes++;
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_DB)
+ ctx->num_db_cache_flushes++;
+
+ if (flags & SI_CONTEXT_INV_ICACHE)
+ gcr_cntl |= S_586_GLI_INV(V_586_GLI_ALL);
+ if (flags & SI_CONTEXT_INV_SCACHE) {
+ /* TODO: When writing to the SMEM L1 cache, we need to set SEQ
+ * to FORWARD when both L1 and L2 are written out (WB or INV).
+ */
+ gcr_cntl |= S_586_GL1_INV(1) | S_586_GLK_INV(1);
+ }
+ if (flags & SI_CONTEXT_INV_VCACHE)
+ gcr_cntl |= S_586_GL1_INV(1) | S_586_GLV_INV(1);
+
+ /* The L2 cache ops are:
+ * - INV: - invalidate lines that reflect memory (were loaded from memory)
+ * - don't touch lines that were overwritten (were stored by gfx clients)
+ * - WB: - don't touch lines that reflect memory
+ * - write back lines that were overwritten
+ * - WB | INV: - invalidate lines that reflect memory
+ * - write back lines that were overwritten
+ *
+ * GLM doesn't support WB alone. If WB is set, INV must be set too.
+ */
+ if (flags & SI_CONTEXT_INV_L2) {
+ /* Writeback and invalidate everything in L2. */
+ gcr_cntl |= S_586_GL2_INV(1) | S_586_GL2_WB(1) | S_586_GLM_INV(1) | S_586_GLM_WB(1);
+ ctx->num_L2_invalidates++;
+ } else if (flags & SI_CONTEXT_WB_L2) {
+ gcr_cntl |= S_586_GL2_WB(1) | S_586_GLM_WB(1) | S_586_GLM_INV(1);
+ } else if (flags & SI_CONTEXT_INV_L2_METADATA) {
+ gcr_cntl |= S_586_GLM_INV(1) | S_586_GLM_WB(1);
+ }
+
+ if (flags & (SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_FLUSH_AND_INV_DB)) {
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
+ /* Flush CMASK/FMASK/DCC. Will wait for idle later. */
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0));
+ }
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_DB) {
+ /* Flush HTILE. Will wait for idle later. */
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0));
+ }
+
+ /* First flush CB/DB, then L1/L2. */
+ gcr_cntl |= S_586_SEQ(V_586_SEQ_FORWARD);
+
+ if ((flags & (SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_FLUSH_AND_INV_DB)) ==
+ (SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_FLUSH_AND_INV_DB)) {
+ cb_db_event = V_028A90_CACHE_FLUSH_AND_INV_TS_EVENT;
+ } else if (flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
+ cb_db_event = V_028A90_FLUSH_AND_INV_CB_DATA_TS;
+ } else if (flags & SI_CONTEXT_FLUSH_AND_INV_DB) {
+ cb_db_event = V_028A90_FLUSH_AND_INV_DB_DATA_TS;
+ } else {
+ assert(0);
+ }
+ } else {
+ /* Wait for graphics shaders to go idle if requested. */
+ if (flags & SI_CONTEXT_PS_PARTIAL_FLUSH) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+ /* Only count explicit shader flushes, not implicit ones. */
+ ctx->num_vs_flushes++;
+ ctx->num_ps_flushes++;
+ } else if (flags & SI_CONTEXT_VS_PARTIAL_FLUSH) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+ ctx->num_vs_flushes++;
+ }
+ }
+
+ if (flags & SI_CONTEXT_CS_PARTIAL_FLUSH && ctx->compute_is_busy) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH | EVENT_INDEX(4)));
+ ctx->num_cs_flushes++;
+ ctx->compute_is_busy = false;
+ }
+
+ if (cb_db_event) {
+ /* CB/DB flush and invalidate (or possibly just a wait for a
+ * meta flush) via RELEASE_MEM.
+ *
+ * Combine this with other cache flushes when possible; this
+ * requires affected shaders to be idle, so do it after the
+ * CS_PARTIAL_FLUSH before (VS/PS partial flushes are always
+ * implied).
+ */
+ uint64_t va;
+
+ /* Do the flush (enqueue the event and wait for it). */
+ va = ctx->wait_mem_scratch->gpu_address;
+ ctx->wait_mem_number++;
+
+ /* Get GCR_CNTL fields, because the encoding is different in RELEASE_MEM. */
+ unsigned glm_wb = G_586_GLM_WB(gcr_cntl);
+ unsigned glm_inv = G_586_GLM_INV(gcr_cntl);
+ unsigned glv_inv = G_586_GLV_INV(gcr_cntl);
+ unsigned gl1_inv = G_586_GL1_INV(gcr_cntl);
+ assert(G_586_GL2_US(gcr_cntl) == 0);
+ assert(G_586_GL2_RANGE(gcr_cntl) == 0);
+ assert(G_586_GL2_DISCARD(gcr_cntl) == 0);
+ unsigned gl2_inv = G_586_GL2_INV(gcr_cntl);
+ unsigned gl2_wb = G_586_GL2_WB(gcr_cntl);
+ unsigned gcr_seq = G_586_SEQ(gcr_cntl);
+
+ gcr_cntl &= C_586_GLM_WB & C_586_GLM_INV & C_586_GLV_INV & C_586_GL1_INV & C_586_GL2_INV &
+ C_586_GL2_WB; /* keep SEQ */
+
+ si_cp_release_mem(ctx, cs, cb_db_event,
+ S_490_GLM_WB(glm_wb) | S_490_GLM_INV(glm_inv) | S_490_GLV_INV(glv_inv) |
+ S_490_GL1_INV(gl1_inv) | S_490_GL2_INV(gl2_inv) | S_490_GL2_WB(gl2_wb) |
+ S_490_SEQ(gcr_seq),
+ EOP_DST_SEL_MEM, EOP_INT_SEL_SEND_DATA_AFTER_WR_CONFIRM,
+ EOP_DATA_SEL_VALUE_32BIT, ctx->wait_mem_scratch, va, ctx->wait_mem_number,
+ SI_NOT_QUERY);
+ si_cp_wait_mem(ctx, ctx->gfx_cs, va, ctx->wait_mem_number, 0xffffffff, WAIT_REG_MEM_EQUAL);
+ }
+
+ /* Ignore fields that only modify the behavior of other fields. */
+ if (gcr_cntl & C_586_GL1_RANGE & C_586_GL2_RANGE & C_586_SEQ) {
+ /* Flush caches and wait for the caches to assert idle.
+ * The cache flush is executed in the ME, but the PFP waits
+ * for completion.
+ */
+ radeon_emit(cs, PKT3(PKT3_ACQUIRE_MEM, 6, 0));
+ radeon_emit(cs, 0); /* CP_COHER_CNTL */
+ radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
+ radeon_emit(cs, 0xffffff); /* CP_COHER_SIZE_HI */
+ radeon_emit(cs, 0); /* CP_COHER_BASE */
+ radeon_emit(cs, 0); /* CP_COHER_BASE_HI */
+ radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
+ radeon_emit(cs, gcr_cntl); /* GCR_CNTL */
+ } else if (cb_db_event || (flags & (SI_CONTEXT_VS_PARTIAL_FLUSH | SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH))) {
+ /* We need to ensure that PFP waits as well. */
+ radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0));
+ radeon_emit(cs, 0);
+ }
+
+ if (flags & SI_CONTEXT_START_PIPELINE_STATS) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_PIPELINESTAT_START) | EVENT_INDEX(0));
+ } else if (flags & SI_CONTEXT_STOP_PIPELINE_STATS) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_PIPELINESTAT_STOP) | EVENT_INDEX(0));
+ }
+
+ ctx->flags = 0;
}
void si_emit_cache_flush(struct si_context *sctx)
{
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- uint32_t flags = sctx->flags;
-
- if (!sctx->has_graphics) {
- /* Only process compute flags. */
- flags &= SI_CONTEXT_INV_ICACHE |
- SI_CONTEXT_INV_SMEM_L1 |
- SI_CONTEXT_INV_VMEM_L1 |
- SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_WRITEBACK_GLOBAL_L2 |
- SI_CONTEXT_INV_L2_METADATA |
- SI_CONTEXT_CS_PARTIAL_FLUSH;
- }
-
- uint32_t cp_coher_cntl = 0;
- uint32_t flush_cb_db = flags & (SI_CONTEXT_FLUSH_AND_INV_CB |
- SI_CONTEXT_FLUSH_AND_INV_DB);
-
- if (flags & SI_CONTEXT_FLUSH_AND_INV_CB)
- sctx->num_cb_cache_flushes++;
- if (flags & SI_CONTEXT_FLUSH_AND_INV_DB)
- sctx->num_db_cache_flushes++;
-
- /* SI has a bug that it always flushes ICACHE and KCACHE if either
- * bit is set. An alternative way is to write SQC_CACHES, but that
- * doesn't seem to work reliably. Since the bug doesn't affect
- * correctness (it only does more work than necessary) and
- * the performance impact is likely negligible, there is no plan
- * to add a workaround for it.
- */
-
- if (flags & SI_CONTEXT_INV_ICACHE)
- cp_coher_cntl |= S_0085F0_SH_ICACHE_ACTION_ENA(1);
- if (flags & SI_CONTEXT_INV_SMEM_L1)
- cp_coher_cntl |= S_0085F0_SH_KCACHE_ACTION_ENA(1);
-
- if (sctx->chip_class <= VI) {
- if (flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
- cp_coher_cntl |= S_0085F0_CB_ACTION_ENA(1) |
- S_0085F0_CB0_DEST_BASE_ENA(1) |
- S_0085F0_CB1_DEST_BASE_ENA(1) |
- S_0085F0_CB2_DEST_BASE_ENA(1) |
- S_0085F0_CB3_DEST_BASE_ENA(1) |
- S_0085F0_CB4_DEST_BASE_ENA(1) |
- S_0085F0_CB5_DEST_BASE_ENA(1) |
- S_0085F0_CB6_DEST_BASE_ENA(1) |
- S_0085F0_CB7_DEST_BASE_ENA(1);
-
- /* Necessary for DCC */
- if (sctx->chip_class == VI)
- si_cp_release_mem(sctx,
- V_028A90_FLUSH_AND_INV_CB_DATA_TS,
- 0, EOP_DST_SEL_MEM, EOP_INT_SEL_NONE,
- EOP_DATA_SEL_DISCARD, NULL,
- 0, 0, SI_NOT_QUERY);
- }
- if (flags & SI_CONTEXT_FLUSH_AND_INV_DB)
- cp_coher_cntl |= S_0085F0_DB_ACTION_ENA(1) |
- S_0085F0_DB_DEST_BASE_ENA(1);
- }
-
- if (flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
- /* Flush CMASK/FMASK/DCC. SURFACE_SYNC will wait for idle. */
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0));
- }
- if (flags & (SI_CONTEXT_FLUSH_AND_INV_DB |
- SI_CONTEXT_FLUSH_AND_INV_DB_META)) {
- /* Flush HTILE. SURFACE_SYNC will wait for idle. */
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0));
- }
-
- /* Wait for shader engines to go idle.
- * VS and PS waits are unnecessary if SURFACE_SYNC is going to wait
- * for everything including CB/DB cache flushes.
- */
- if (!flush_cb_db) {
- if (flags & SI_CONTEXT_PS_PARTIAL_FLUSH) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4));
- /* Only count explicit shader flushes, not implicit ones
- * done by SURFACE_SYNC.
- */
- sctx->num_vs_flushes++;
- sctx->num_ps_flushes++;
- } else if (flags & SI_CONTEXT_VS_PARTIAL_FLUSH) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
- sctx->num_vs_flushes++;
- }
- }
-
- if (flags & SI_CONTEXT_CS_PARTIAL_FLUSH &&
- sctx->compute_is_busy) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
- sctx->num_cs_flushes++;
- sctx->compute_is_busy = false;
- }
-
- /* VGT state synchronization. */
- if (flags & SI_CONTEXT_VGT_FLUSH) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
- }
- if (flags & SI_CONTEXT_VGT_STREAMOUT_SYNC) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_STREAMOUT_SYNC) | EVENT_INDEX(0));
- }
-
- /* GFX9: Wait for idle if we're flushing CB or DB. ACQUIRE_MEM doesn't
- * wait for idle on GFX9. We have to use a TS event.
- */
- if (sctx->chip_class >= GFX9 && flush_cb_db) {
- uint64_t va;
- unsigned tc_flags, cb_db_event;
-
- /* Set the CB/DB flush event. */
- switch (flush_cb_db) {
- case SI_CONTEXT_FLUSH_AND_INV_CB:
- cb_db_event = V_028A90_FLUSH_AND_INV_CB_DATA_TS;
- break;
- case SI_CONTEXT_FLUSH_AND_INV_DB:
- cb_db_event = V_028A90_FLUSH_AND_INV_DB_DATA_TS;
- break;
- default:
- /* both CB & DB */
- cb_db_event = V_028A90_CACHE_FLUSH_AND_INV_TS_EVENT;
- }
-
- /* These are the only allowed combinations. If you need to
- * do multiple operations at once, do them separately.
- * All operations that invalidate L2 also seem to invalidate
- * metadata. Volatile (VOL) and WC flushes are not listed here.
- *
- * TC | TC_WB = writeback & invalidate L2 & L1
- * TC | TC_WB | TC_NC = writeback & invalidate L2 for MTYPE == NC
- * TC_WB | TC_NC = writeback L2 for MTYPE == NC
- * TC | TC_NC = invalidate L2 for MTYPE == NC
- * TC | TC_MD = writeback & invalidate L2 metadata (DCC, etc.)
- * TCL1 = invalidate L1
- */
- tc_flags = 0;
-
- if (flags & SI_CONTEXT_INV_L2_METADATA) {
- tc_flags = EVENT_TC_ACTION_ENA |
- EVENT_TC_MD_ACTION_ENA;
- }
-
- /* Ideally flush TC together with CB/DB. */
- if (flags & SI_CONTEXT_INV_GLOBAL_L2) {
- /* Writeback and invalidate everything in L2 & L1. */
- tc_flags = EVENT_TC_ACTION_ENA |
- EVENT_TC_WB_ACTION_ENA;
-
- /* Clear the flags. */
- flags &= ~(SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_WRITEBACK_GLOBAL_L2 |
- SI_CONTEXT_INV_VMEM_L1);
- sctx->num_L2_invalidates++;
- }
-
- /* Do the flush (enqueue the event and wait for it). */
- va = sctx->wait_mem_scratch->gpu_address;
- sctx->wait_mem_number++;
-
- si_cp_release_mem(sctx, cb_db_event, tc_flags,
- EOP_DST_SEL_MEM,
- EOP_INT_SEL_SEND_DATA_AFTER_WR_CONFIRM,
- EOP_DATA_SEL_VALUE_32BIT,
- sctx->wait_mem_scratch, va,
- sctx->wait_mem_number, SI_NOT_QUERY);
- si_cp_wait_mem(sctx, cs, va, sctx->wait_mem_number, 0xffffffff,
- WAIT_REG_MEM_EQUAL);
- }
-
- /* Make sure ME is idle (it executes most packets) before continuing.
- * This prevents read-after-write hazards between PFP and ME.
- */
- if (sctx->has_graphics &&
- (cp_coher_cntl ||
- (flags & (SI_CONTEXT_CS_PARTIAL_FLUSH |
- SI_CONTEXT_INV_VMEM_L1 |
- SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_WRITEBACK_GLOBAL_L2)))) {
- radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0));
- radeon_emit(cs, 0);
- }
-
- /* SI-CI-VI only:
- * When one of the CP_COHER_CNTL.DEST_BASE flags is set, SURFACE_SYNC
- * waits for idle, so it should be last. SURFACE_SYNC is done in PFP.
- *
- * cp_coher_cntl should contain all necessary flags except TC flags
- * at this point.
- *
- * SI-CIK don't support L2 write-back.
- */
- if (flags & SI_CONTEXT_INV_GLOBAL_L2 ||
- (sctx->chip_class <= CIK &&
- (flags & SI_CONTEXT_WRITEBACK_GLOBAL_L2))) {
- /* Invalidate L1 & L2. (L1 is always invalidated on SI)
- * WB must be set on VI+ when TC_ACTION is set.
- */
- si_emit_surface_sync(sctx, cp_coher_cntl |
- S_0085F0_TC_ACTION_ENA(1) |
- S_0085F0_TCL1_ACTION_ENA(1) |
- S_0301F0_TC_WB_ACTION_ENA(sctx->chip_class >= VI));
- cp_coher_cntl = 0;
- sctx->num_L2_invalidates++;
- } else {
- /* L1 invalidation and L2 writeback must be done separately,
- * because both operations can't be done together.
- */
- if (flags & SI_CONTEXT_WRITEBACK_GLOBAL_L2) {
- /* WB = write-back
- * NC = apply to non-coherent MTYPEs
- * (i.e. MTYPE <= 1, which is what we use everywhere)
- *
- * WB doesn't work without NC.
- */
- si_emit_surface_sync(sctx, cp_coher_cntl |
- S_0301F0_TC_WB_ACTION_ENA(1) |
- S_0301F0_TC_NC_ACTION_ENA(1));
- cp_coher_cntl = 0;
- sctx->num_L2_writebacks++;
- }
- if (flags & SI_CONTEXT_INV_VMEM_L1) {
- /* Invalidate per-CU VMEM L1. */
- si_emit_surface_sync(sctx, cp_coher_cntl |
- S_0085F0_TCL1_ACTION_ENA(1));
- cp_coher_cntl = 0;
- }
- }
-
- /* If TC flushes haven't cleared this... */
- if (cp_coher_cntl)
- si_emit_surface_sync(sctx, cp_coher_cntl);
-
- if (flags & SI_CONTEXT_START_PIPELINE_STATS) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_PIPELINESTAT_START) |
- EVENT_INDEX(0));
- } else if (flags & SI_CONTEXT_STOP_PIPELINE_STATS) {
- radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
- radeon_emit(cs, EVENT_TYPE(V_028A90_PIPELINESTAT_STOP) |
- EVENT_INDEX(0));
- }
-
- sctx->flags = 0;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ uint32_t flags = sctx->flags;
+
+ if (!sctx->has_graphics) {
+ /* Only process compute flags. */
+ flags &= SI_CONTEXT_INV_ICACHE | SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE |
+ SI_CONTEXT_INV_L2 | SI_CONTEXT_WB_L2 | SI_CONTEXT_INV_L2_METADATA |
+ SI_CONTEXT_CS_PARTIAL_FLUSH;
+ }
+
+ uint32_t cp_coher_cntl = 0;
+ const uint32_t flush_cb_db = flags & (SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_FLUSH_AND_INV_DB);
+ const bool is_barrier =
+ flush_cb_db ||
+ /* INV_ICACHE == beginning of gfx IB. Checking
+ * INV_ICACHE fixes corruption for DeusExMD with
+ * compute-based culling, but I don't know why.
+ */
+ flags & (SI_CONTEXT_INV_ICACHE | SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_VS_PARTIAL_FLUSH) ||
+ (flags & SI_CONTEXT_CS_PARTIAL_FLUSH && sctx->compute_is_busy);
+
+ assert(sctx->chip_class <= GFX9);
+
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_CB)
+ sctx->num_cb_cache_flushes++;
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_DB)
+ sctx->num_db_cache_flushes++;
+
+ /* GFX6 has a bug that it always flushes ICACHE and KCACHE if either
+ * bit is set. An alternative way is to write SQC_CACHES, but that
+ * doesn't seem to work reliably. Since the bug doesn't affect
+ * correctness (it only does more work than necessary) and
+ * the performance impact is likely negligible, there is no plan
+ * to add a workaround for it.
+ */
+
+ if (flags & SI_CONTEXT_INV_ICACHE)
+ cp_coher_cntl |= S_0085F0_SH_ICACHE_ACTION_ENA(1);
+ if (flags & SI_CONTEXT_INV_SCACHE)
+ cp_coher_cntl |= S_0085F0_SH_KCACHE_ACTION_ENA(1);
+
+ if (sctx->chip_class <= GFX8) {
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
+ cp_coher_cntl |= S_0085F0_CB_ACTION_ENA(1) | S_0085F0_CB0_DEST_BASE_ENA(1) |
+ S_0085F0_CB1_DEST_BASE_ENA(1) | S_0085F0_CB2_DEST_BASE_ENA(1) |
+ S_0085F0_CB3_DEST_BASE_ENA(1) | S_0085F0_CB4_DEST_BASE_ENA(1) |
+ S_0085F0_CB5_DEST_BASE_ENA(1) | S_0085F0_CB6_DEST_BASE_ENA(1) |
+ S_0085F0_CB7_DEST_BASE_ENA(1);
+
+ /* Necessary for DCC */
+ if (sctx->chip_class == GFX8)
+ si_cp_release_mem(sctx, cs, V_028A90_FLUSH_AND_INV_CB_DATA_TS, 0, EOP_DST_SEL_MEM,
+ EOP_INT_SEL_NONE, EOP_DATA_SEL_DISCARD, NULL, 0, 0, SI_NOT_QUERY);
+ }
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_DB)
+ cp_coher_cntl |= S_0085F0_DB_ACTION_ENA(1) | S_0085F0_DB_DEST_BASE_ENA(1);
+ }
+
+ if (flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
+ /* Flush CMASK/FMASK/DCC. SURFACE_SYNC will wait for idle. */
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0));
+ }
+ if (flags & (SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_FLUSH_AND_INV_DB_META)) {
+ /* Flush HTILE. SURFACE_SYNC will wait for idle. */
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0));
+ }
+
+ /* Wait for shader engines to go idle.
+ * VS and PS waits are unnecessary if SURFACE_SYNC is going to wait
+ * for everything including CB/DB cache flushes.
+ */
+ if (!flush_cb_db) {
+ if (flags & SI_CONTEXT_PS_PARTIAL_FLUSH) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+ /* Only count explicit shader flushes, not implicit ones
+ * done by SURFACE_SYNC.
+ */
+ sctx->num_vs_flushes++;
+ sctx->num_ps_flushes++;
+ } else if (flags & SI_CONTEXT_VS_PARTIAL_FLUSH) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+ sctx->num_vs_flushes++;
+ }
+ }
+
+ if (flags & SI_CONTEXT_CS_PARTIAL_FLUSH && sctx->compute_is_busy) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+ sctx->num_cs_flushes++;
+ sctx->compute_is_busy = false;
+ }
+
+ /* VGT state synchronization. */
+ if (flags & SI_CONTEXT_VGT_FLUSH) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
+ }
+ if (flags & SI_CONTEXT_VGT_STREAMOUT_SYNC) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_STREAMOUT_SYNC) | EVENT_INDEX(0));
+ }
+
+ /* GFX9: Wait for idle if we're flushing CB or DB. ACQUIRE_MEM doesn't
+ * wait for idle on GFX9. We have to use a TS event.
+ */
+ if (sctx->chip_class == GFX9 && flush_cb_db) {
+ uint64_t va;
+ unsigned tc_flags, cb_db_event;
+
+ /* Set the CB/DB flush event. */
+ switch (flush_cb_db) {
+ case SI_CONTEXT_FLUSH_AND_INV_CB:
+ cb_db_event = V_028A90_FLUSH_AND_INV_CB_DATA_TS;
+ break;
+ case SI_CONTEXT_FLUSH_AND_INV_DB:
+ cb_db_event = V_028A90_FLUSH_AND_INV_DB_DATA_TS;
+ break;
+ default:
+ /* both CB & DB */
+ cb_db_event = V_028A90_CACHE_FLUSH_AND_INV_TS_EVENT;
+ }
+
+ /* These are the only allowed combinations. If you need to
+ * do multiple operations at once, do them separately.
+ * All operations that invalidate L2 also seem to invalidate
+ * metadata. Volatile (VOL) and WC flushes are not listed here.
+ *
+ * TC | TC_WB = writeback & invalidate L2 & L1
+ * TC | TC_WB | TC_NC = writeback & invalidate L2 for MTYPE == NC
+ * TC_WB | TC_NC = writeback L2 for MTYPE == NC
+ * TC | TC_NC = invalidate L2 for MTYPE == NC
+ * TC | TC_MD = writeback & invalidate L2 metadata (DCC, etc.)
+ * TCL1 = invalidate L1
+ */
+ tc_flags = 0;
+
+ if (flags & SI_CONTEXT_INV_L2_METADATA) {
+ tc_flags = EVENT_TC_ACTION_ENA | EVENT_TC_MD_ACTION_ENA;
+ }
+
+ /* Ideally flush TC together with CB/DB. */
+ if (flags & SI_CONTEXT_INV_L2) {
+ /* Writeback and invalidate everything in L2 & L1. */
+ tc_flags = EVENT_TC_ACTION_ENA | EVENT_TC_WB_ACTION_ENA;
+
+ /* Clear the flags. */
+ flags &= ~(SI_CONTEXT_INV_L2 | SI_CONTEXT_WB_L2 | SI_CONTEXT_INV_VCACHE);
+ sctx->num_L2_invalidates++;
+ }
+
+ /* Do the flush (enqueue the event and wait for it). */
+ va = sctx->wait_mem_scratch->gpu_address;
+ sctx->wait_mem_number++;
+
+ si_cp_release_mem(sctx, cs, cb_db_event, tc_flags, EOP_DST_SEL_MEM,
+ EOP_INT_SEL_SEND_DATA_AFTER_WR_CONFIRM, EOP_DATA_SEL_VALUE_32BIT,
+ sctx->wait_mem_scratch, va, sctx->wait_mem_number, SI_NOT_QUERY);
+ si_cp_wait_mem(sctx, cs, va, sctx->wait_mem_number, 0xffffffff, WAIT_REG_MEM_EQUAL);
+ }
+
+ /* Make sure ME is idle (it executes most packets) before continuing.
+ * This prevents read-after-write hazards between PFP and ME.
+ */
+ if (sctx->has_graphics &&
+ (cp_coher_cntl || (flags & (SI_CONTEXT_CS_PARTIAL_FLUSH | SI_CONTEXT_INV_VCACHE |
+ SI_CONTEXT_INV_L2 | SI_CONTEXT_WB_L2)))) {
+ radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0));
+ radeon_emit(cs, 0);
+ }
+
+ /* GFX6-GFX8 only:
+ * When one of the CP_COHER_CNTL.DEST_BASE flags is set, SURFACE_SYNC
+ * waits for idle, so it should be last. SURFACE_SYNC is done in PFP.
+ *
+ * cp_coher_cntl should contain all necessary flags except TC flags
+ * at this point.
+ *
+ * GFX6-GFX7 don't support L2 write-back.
+ */
+ if (flags & SI_CONTEXT_INV_L2 || (sctx->chip_class <= GFX7 && (flags & SI_CONTEXT_WB_L2))) {
+ /* Invalidate L1 & L2. (L1 is always invalidated on GFX6)
+ * WB must be set on GFX8+ when TC_ACTION is set.
+ */
+ si_emit_surface_sync(sctx, sctx->gfx_cs,
+ cp_coher_cntl | S_0085F0_TC_ACTION_ENA(1) | S_0085F0_TCL1_ACTION_ENA(1) |
+ S_0301F0_TC_WB_ACTION_ENA(sctx->chip_class >= GFX8));
+ cp_coher_cntl = 0;
+ sctx->num_L2_invalidates++;
+ } else {
+ /* L1 invalidation and L2 writeback must be done separately,
+ * because both operations can't be done together.
+ */
+ if (flags & SI_CONTEXT_WB_L2) {
+ /* WB = write-back
+ * NC = apply to non-coherent MTYPEs
+ * (i.e. MTYPE <= 1, which is what we use everywhere)
+ *
+ * WB doesn't work without NC.
+ */
+ si_emit_surface_sync(
+ sctx, sctx->gfx_cs,
+ cp_coher_cntl | S_0301F0_TC_WB_ACTION_ENA(1) | S_0301F0_TC_NC_ACTION_ENA(1));
+ cp_coher_cntl = 0;
+ sctx->num_L2_writebacks++;
+ }
+ if (flags & SI_CONTEXT_INV_VCACHE) {
+ /* Invalidate per-CU VMEM L1. */
+ si_emit_surface_sync(sctx, sctx->gfx_cs, cp_coher_cntl | S_0085F0_TCL1_ACTION_ENA(1));
+ cp_coher_cntl = 0;
+ }
+ }
+
+ /* If TC flushes haven't cleared this... */
+ if (cp_coher_cntl)
+ si_emit_surface_sync(sctx, sctx->gfx_cs, cp_coher_cntl);
+
+ if (is_barrier)
+ si_prim_discard_signal_next_compute_ib_start(sctx);
+
+ if (flags & SI_CONTEXT_START_PIPELINE_STATS) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_PIPELINESTAT_START) | EVENT_INDEX(0));
+ } else if (flags & SI_CONTEXT_STOP_PIPELINE_STATS) {
+ radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(cs, EVENT_TYPE(V_028A90_PIPELINESTAT_STOP) | EVENT_INDEX(0));
+ }
+
+ sctx->flags = 0;
}
-static void si_get_draw_start_count(struct si_context *sctx,
- const struct pipe_draw_info *info,
- unsigned *start, unsigned *count)
+static void si_get_draw_start_count(struct si_context *sctx, const struct pipe_draw_info *info,
+ unsigned *start, unsigned *count)
{
- struct pipe_draw_indirect_info *indirect = info->indirect;
-
- if (indirect) {
- unsigned indirect_count;
- struct pipe_transfer *transfer;
- unsigned begin, end;
- unsigned map_size;
- unsigned *data;
-
- if (indirect->indirect_draw_count) {
- data = pipe_buffer_map_range(&sctx->b,
- indirect->indirect_draw_count,
- indirect->indirect_draw_count_offset,
- sizeof(unsigned),
- PIPE_TRANSFER_READ, &transfer);
-
- indirect_count = *data;
-
- pipe_buffer_unmap(&sctx->b, transfer);
- } else {
- indirect_count = indirect->draw_count;
- }
-
- if (!indirect_count) {
- *start = *count = 0;
- return;
- }
-
- map_size = (indirect_count - 1) * indirect->stride + 3 * sizeof(unsigned);
- data = pipe_buffer_map_range(&sctx->b, indirect->buffer,
- indirect->offset, map_size,
- PIPE_TRANSFER_READ, &transfer);
-
- begin = UINT_MAX;
- end = 0;
-
- for (unsigned i = 0; i < indirect_count; ++i) {
- unsigned count = data[0];
- unsigned start = data[2];
-
- if (count > 0) {
- begin = MIN2(begin, start);
- end = MAX2(end, start + count);
- }
-
- data += indirect->stride / sizeof(unsigned);
- }
-
- pipe_buffer_unmap(&sctx->b, transfer);
-
- if (begin < end) {
- *start = begin;
- *count = end - begin;
- } else {
- *start = *count = 0;
- }
- } else {
- *start = info->start;
- *count = info->count;
- }
+ struct pipe_draw_indirect_info *indirect = info->indirect;
+
+ if (indirect) {
+ unsigned indirect_count;
+ struct pipe_transfer *transfer;
+ unsigned begin, end;
+ unsigned map_size;
+ unsigned *data;
+
+ if (indirect->indirect_draw_count) {
+ data = pipe_buffer_map_range(&sctx->b, indirect->indirect_draw_count,
+ indirect->indirect_draw_count_offset, sizeof(unsigned),
+ PIPE_TRANSFER_READ, &transfer);
+
+ indirect_count = *data;
+
+ pipe_buffer_unmap(&sctx->b, transfer);
+ } else {
+ indirect_count = indirect->draw_count;
+ }
+
+ if (!indirect_count) {
+ *start = *count = 0;
+ return;
+ }
+
+ map_size = (indirect_count - 1) * indirect->stride + 3 * sizeof(unsigned);
+ data = pipe_buffer_map_range(&sctx->b, indirect->buffer, indirect->offset, map_size,
+ PIPE_TRANSFER_READ, &transfer);
+
+ begin = UINT_MAX;
+ end = 0;
+
+ for (unsigned i = 0; i < indirect_count; ++i) {
+ unsigned count = data[0];
+ unsigned start = data[2];
+
+ if (count > 0) {
+ begin = MIN2(begin, start);
+ end = MAX2(end, start + count);
+ }
+
+ data += indirect->stride / sizeof(unsigned);
+ }
+
+ pipe_buffer_unmap(&sctx->b, transfer);
+
+ if (begin < end) {
+ *start = begin;
+ *count = end - begin;
+ } else {
+ *start = *count = 0;
+ }
+ } else {
+ *start = info->start;
+ *count = info->count;
+ }
}
static void si_emit_all_states(struct si_context *sctx, const struct pipe_draw_info *info,
- unsigned skip_atom_mask)
+ enum pipe_prim_type prim, unsigned instance_count,
+ bool primitive_restart, unsigned skip_atom_mask)
{
- unsigned num_patches = 0;
+ unsigned num_patches = 0;
+
+ si_emit_rasterizer_prim_state(sctx);
+ if (sctx->tes_shader.cso)
+ si_emit_derived_tess_state(sctx, info, &num_patches);
+
+ /* Emit state atoms. */
+ unsigned mask = sctx->dirty_atoms & ~skip_atom_mask;
+ while (mask)
+ sctx->atoms.array[u_bit_scan(&mask)].emit(sctx);
- si_emit_rasterizer_prim_state(sctx);
- if (sctx->tes_shader.cso)
- si_emit_derived_tess_state(sctx, info, &num_patches);
+ sctx->dirty_atoms &= skip_atom_mask;
- /* Emit state atoms. */
- unsigned mask = sctx->dirty_atoms & ~skip_atom_mask;
- while (mask)
- sctx->atoms.array[u_bit_scan(&mask)].emit(sctx);
+ /* Emit states. */
+ mask = sctx->dirty_states;
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+ struct si_pm4_state *state = sctx->queued.array[i];
- sctx->dirty_atoms &= skip_atom_mask;
+ if (!state || sctx->emitted.array[i] == state)
+ continue;
- /* Emit states. */
- mask = sctx->dirty_states;
- while (mask) {
- unsigned i = u_bit_scan(&mask);
- struct si_pm4_state *state = sctx->queued.array[i];
+ si_pm4_emit(sctx, state);
+ sctx->emitted.array[i] = state;
+ }
+ sctx->dirty_states = 0;
- if (!state || sctx->emitted.array[i] == state)
- continue;
+ /* Emit draw states. */
+ si_emit_vs_state(sctx, info);
+ si_emit_draw_registers(sctx, info, prim, num_patches, instance_count, primitive_restart);
+}
- si_pm4_emit(sctx, state);
- sctx->emitted.array[i] = state;
- }
- sctx->dirty_states = 0;
+static bool si_all_vs_resources_read_only(struct si_context *sctx, struct pipe_resource *indexbuf)
+{
+ struct radeon_winsys *ws = sctx->ws;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+
+ /* Index buffer. */
+ if (indexbuf && ws->cs_is_buffer_referenced(cs, si_resource(indexbuf)->buf, RADEON_USAGE_WRITE))
+ goto has_write_reference;
+
+ /* Vertex buffers. */
+ struct si_vertex_elements *velems = sctx->vertex_elements;
+ unsigned num_velems = velems->count;
+
+ for (unsigned i = 0; i < num_velems; i++) {
+ if (!((1 << i) & velems->first_vb_use_mask))
+ continue;
+
+ unsigned vb_index = velems->vertex_buffer_index[i];
+ struct pipe_resource *res = sctx->vertex_buffer[vb_index].buffer.resource;
+ if (!res)
+ continue;
+
+ if (ws->cs_is_buffer_referenced(cs, si_resource(res)->buf, RADEON_USAGE_WRITE))
+ goto has_write_reference;
+ }
+
+ /* Constant and shader buffers. */
+ struct si_descriptors *buffers =
+ &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(PIPE_SHADER_VERTEX)];
+ for (unsigned i = 0; i < buffers->num_active_slots; i++) {
+ unsigned index = buffers->first_active_slot + i;
+ struct pipe_resource *res = sctx->const_and_shader_buffers[PIPE_SHADER_VERTEX].buffers[index];
+ if (!res)
+ continue;
+
+ if (ws->cs_is_buffer_referenced(cs, si_resource(res)->buf, RADEON_USAGE_WRITE))
+ goto has_write_reference;
+ }
+
+ /* Samplers. */
+ struct si_shader_selector *vs = sctx->vs_shader.cso;
+ if (vs->info.samplers_declared) {
+ unsigned num_samplers = util_last_bit(vs->info.samplers_declared);
+
+ for (unsigned i = 0; i < num_samplers; i++) {
+ struct pipe_sampler_view *view = sctx->samplers[PIPE_SHADER_VERTEX].views[i];
+ if (!view)
+ continue;
+
+ if (ws->cs_is_buffer_referenced(cs, si_resource(view->texture)->buf, RADEON_USAGE_WRITE))
+ goto has_write_reference;
+ }
+ }
+
+ /* Images. */
+ if (vs->info.images_declared) {
+ unsigned num_images = util_last_bit(vs->info.images_declared);
+
+ for (unsigned i = 0; i < num_images; i++) {
+ struct pipe_resource *res = sctx->images[PIPE_SHADER_VERTEX].views[i].resource;
+ if (!res)
+ continue;
+
+ if (ws->cs_is_buffer_referenced(cs, si_resource(res)->buf, RADEON_USAGE_WRITE))
+ goto has_write_reference;
+ }
+ }
+
+ return true;
+
+has_write_reference:
+ /* If the current gfx IB has enough packets, flush it to remove write
+ * references to buffers.
+ */
+ if (cs->prev_dw + cs->current.cdw > 2048) {
+ si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
+ assert(si_all_vs_resources_read_only(sctx, indexbuf));
+ return true;
+ }
+ return false;
+}
- /* Emit draw states. */
- si_emit_vs_state(sctx, info);
- si_emit_draw_registers(sctx, info, num_patches);
+static ALWAYS_INLINE bool pd_msg(const char *s)
+{
+ if (SI_PRIM_DISCARD_DEBUG)
+ printf("PD failed: %s\n", s);
+ return false;
}
static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
- struct pipe_resource *indexbuf = info->index.resource;
- unsigned dirty_tex_counter;
- enum pipe_prim_type rast_prim;
- unsigned index_size = info->index_size;
- unsigned index_offset = info->indirect ? info->start * index_size : 0;
-
- if (likely(!info->indirect)) {
- /* SI-CI treat instance_count==0 as instance_count==1. There is
- * no workaround for indirect draws, but we can at least skip
- * direct draws.
- */
- if (unlikely(!info->instance_count))
- return;
-
- /* Handle count == 0. */
- if (unlikely(!info->count &&
- (index_size || !info->count_from_stream_output)))
- return;
- }
-
- if (unlikely(!sctx->vs_shader.cso ||
- !rs ||
- (!sctx->ps_shader.cso && !rs->rasterizer_discard) ||
- (!!sctx->tes_shader.cso != (info->mode == PIPE_PRIM_PATCHES)))) {
- assert(0);
- return;
- }
-
- /* Recompute and re-emit the texture resource states if needed. */
- dirty_tex_counter = p_atomic_read(&sctx->screen->dirty_tex_counter);
- if (unlikely(dirty_tex_counter != sctx->last_dirty_tex_counter)) {
- sctx->last_dirty_tex_counter = dirty_tex_counter;
- sctx->framebuffer.dirty_cbufs |=
- ((1 << sctx->framebuffer.state.nr_cbufs) - 1);
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
- si_update_all_texture_descriptors(sctx);
- }
-
- si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
-
- /* Set the rasterization primitive type.
- *
- * This must be done after si_decompress_textures, which can call
- * draw_vbo recursively, and before si_update_shaders, which uses
- * current_rast_prim for this draw_vbo call. */
- if (sctx->gs_shader.cso)
- rast_prim = sctx->gs_shader.cso->gs_output_prim;
- else if (sctx->tes_shader.cso) {
- if (sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
- rast_prim = PIPE_PRIM_POINTS;
- else
- rast_prim = sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
- } else
- rast_prim = info->mode;
-
- if (rast_prim != sctx->current_rast_prim) {
- if (util_prim_is_points_or_lines(sctx->current_rast_prim) !=
- util_prim_is_points_or_lines(rast_prim))
- si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
-
- sctx->current_rast_prim = rast_prim;
- sctx->do_update_shaders = true;
- }
-
- if (sctx->tes_shader.cso &&
- sctx->screen->has_ls_vgpr_init_bug) {
- /* Determine whether the LS VGPR fix should be applied.
- *
- * It is only required when num input CPs > num output CPs,
- * which cannot happen with the fixed function TCS. We should
- * also update this bit when switching from TCS to fixed
- * function TCS.
- */
- struct si_shader_selector *tcs = sctx->tcs_shader.cso;
- bool ls_vgpr_fix =
- tcs &&
- info->vertices_per_patch >
- tcs->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
-
- if (ls_vgpr_fix != sctx->ls_vgpr_fix) {
- sctx->ls_vgpr_fix = ls_vgpr_fix;
- sctx->do_update_shaders = true;
- }
- }
-
- if (sctx->gs_shader.cso) {
- /* Determine whether the GS triangle strip adjacency fix should
- * be applied. Rotate every other triangle if
- * - triangle strips with adjacency are fed to the GS and
- * - primitive restart is disabled (the rotation doesn't help
- * when the restart occurs after an odd number of triangles).
- */
- bool gs_tri_strip_adj_fix =
- !sctx->tes_shader.cso &&
- info->mode == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY &&
- !info->primitive_restart;
-
- if (gs_tri_strip_adj_fix != sctx->gs_tri_strip_adj_fix) {
- sctx->gs_tri_strip_adj_fix = gs_tri_strip_adj_fix;
- sctx->do_update_shaders = true;
- }
- }
-
- if (sctx->do_update_shaders && !si_update_shaders(sctx))
- goto return_cleanup;
-
- if (index_size) {
- /* Translate or upload, if needed. */
- /* 8-bit indices are supported on VI. */
- if (sctx->chip_class <= CIK && index_size == 1) {
- unsigned start, count, start_offset, size, offset;
- void *ptr;
-
- si_get_draw_start_count(sctx, info, &start, &count);
- start_offset = start * 2;
- size = count * 2;
-
- indexbuf = NULL;
- u_upload_alloc(ctx->stream_uploader, start_offset,
- size,
- si_optimal_tcc_alignment(sctx, size),
- &offset, &indexbuf, &ptr);
- if (!indexbuf)
- return;
-
- util_shorten_ubyte_elts_to_userptr(&sctx->b, info, 0, 0,
- index_offset + start,
- count, ptr);
-
- /* info->start will be added by the drawing code */
- index_offset = offset - start_offset;
- index_size = 2;
- } else if (info->has_user_indices) {
- unsigned start_offset;
-
- assert(!info->indirect);
- start_offset = info->start * index_size;
-
- indexbuf = NULL;
- u_upload_data(ctx->stream_uploader, start_offset,
- info->count * index_size,
- sctx->screen->info.tcc_cache_line_size,
- (char*)info->index.user + start_offset,
- &index_offset, &indexbuf);
- if (!indexbuf)
- return;
-
- /* info->start will be added by the drawing code */
- index_offset -= start_offset;
- } else if (sctx->chip_class <= CIK &&
- si_resource(indexbuf)->TC_L2_dirty) {
- /* VI reads index buffers through TC L2, so it doesn't
- * need this. */
- sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
- si_resource(indexbuf)->TC_L2_dirty = false;
- }
- }
-
- if (info->indirect) {
- struct pipe_draw_indirect_info *indirect = info->indirect;
-
- /* Add the buffer size for memory checking in need_cs_space. */
- si_context_add_resource_size(sctx, indirect->buffer);
-
- /* Indirect buffers use TC L2 on GFX9, but not older hw. */
- if (sctx->chip_class <= VI) {
- if (si_resource(indirect->buffer)->TC_L2_dirty) {
- sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
- si_resource(indirect->buffer)->TC_L2_dirty = false;
- }
-
- if (indirect->indirect_draw_count &&
- si_resource(indirect->indirect_draw_count)->TC_L2_dirty) {
- sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
- si_resource(indirect->indirect_draw_count)->TC_L2_dirty = false;
- }
- }
- }
-
- si_need_gfx_cs_space(sctx);
-
- if (sctx->bo_list_add_all_gfx_resources)
- si_gfx_resources_add_all_to_bo_list(sctx);
-
- /* Since we've called si_context_add_resource_size for vertex buffers,
- * this must be called after si_need_cs_space, because we must let
- * need_cs_space flush before we add buffers to the buffer list.
- */
- if (!si_upload_vertex_buffer_descriptors(sctx))
- goto return_cleanup;
-
- /* Vega10/Raven scissor bug workaround. When any context register is
- * written (i.e. the GPU rolls the context), PA_SC_VPORT_SCISSOR
- * registers must be written too.
- */
- bool has_gfx9_scissor_bug = sctx->screen->has_gfx9_scissor_bug;
- unsigned masked_atoms = 0;
-
- if (has_gfx9_scissor_bug) {
- masked_atoms |= si_get_atom_bit(sctx, &sctx->atoms.s.scissors);
-
- if (info->count_from_stream_output ||
- sctx->dirty_atoms & si_atoms_that_always_roll_context() ||
- sctx->dirty_states & si_states_that_always_roll_context())
- sctx->context_roll = true;
- }
-
- /* Use optimal packet order based on whether we need to sync the pipeline. */
- if (unlikely(sctx->flags & (SI_CONTEXT_FLUSH_AND_INV_CB |
- SI_CONTEXT_FLUSH_AND_INV_DB |
- SI_CONTEXT_PS_PARTIAL_FLUSH |
- SI_CONTEXT_CS_PARTIAL_FLUSH))) {
- /* If we have to wait for idle, set all states first, so that all
- * SET packets are processed in parallel with previous draw calls.
- * Then draw and prefetch at the end. This ensures that the time
- * the CUs are idle is very short.
- */
- if (unlikely(sctx->flags & SI_CONTEXT_FLUSH_FOR_RENDER_COND))
- masked_atoms |= si_get_atom_bit(sctx, &sctx->atoms.s.render_cond);
-
- if (!si_upload_graphics_shader_descriptors(sctx))
- goto return_cleanup;
-
- /* Emit all states except possibly render condition. */
- si_emit_all_states(sctx, info, masked_atoms);
- si_emit_cache_flush(sctx);
- /* <-- CUs are idle here. */
-
- if (si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond))
- sctx->atoms.s.render_cond.emit(sctx);
-
- if (has_gfx9_scissor_bug &&
- (sctx->context_roll ||
- si_is_atom_dirty(sctx, &sctx->atoms.s.scissors))) {
- sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
- sctx->atoms.s.scissors.emit(sctx);
- }
- sctx->dirty_atoms = 0;
-
- si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset);
- /* <-- CUs are busy here. */
-
- /* Start prefetches after the draw has been started. Both will run
- * in parallel, but starting the draw first is more important.
- */
- if (sctx->chip_class >= CIK && sctx->prefetch_L2_mask)
- cik_emit_prefetch_L2(sctx, false);
- } else {
- /* If we don't wait for idle, start prefetches first, then set
- * states, and draw at the end.
- */
- if (sctx->flags)
- si_emit_cache_flush(sctx);
-
- /* Only prefetch the API VS and VBO descriptors. */
- if (sctx->chip_class >= CIK && sctx->prefetch_L2_mask)
- cik_emit_prefetch_L2(sctx, true);
-
- if (!si_upload_graphics_shader_descriptors(sctx))
- return;
-
- si_emit_all_states(sctx, info, masked_atoms);
-
- if (has_gfx9_scissor_bug &&
- (sctx->context_roll ||
- si_is_atom_dirty(sctx, &sctx->atoms.s.scissors))) {
- sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
- sctx->atoms.s.scissors.emit(sctx);
- }
- sctx->dirty_atoms = 0;
-
- si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset);
-
- /* Prefetch the remaining shaders after the draw has been
- * started. */
- if (sctx->chip_class >= CIK && sctx->prefetch_L2_mask)
- cik_emit_prefetch_L2(sctx, false);
- }
-
- /* Clear the context roll flag after the draw call. */
- sctx->context_roll = false;
-
- if (unlikely(sctx->current_saved_cs)) {
- si_trace_emit(sctx);
- si_log_draw_state(sctx, sctx->log);
- }
-
- /* Workaround for a VGT hang when streamout is enabled.
- * It must be done after drawing. */
- if ((sctx->family == CHIP_HAWAII ||
- sctx->family == CHIP_TONGA ||
- sctx->family == CHIP_FIJI) &&
- si_get_strmout_en(sctx)) {
- sctx->flags |= SI_CONTEXT_VGT_STREAMOUT_SYNC;
- }
-
- if (unlikely(sctx->decompression_enabled)) {
- sctx->num_decompress_calls++;
- } else {
- sctx->num_draw_calls++;
- if (sctx->framebuffer.state.nr_cbufs > 1)
- sctx->num_mrt_draw_calls++;
- if (info->primitive_restart)
- sctx->num_prim_restart_calls++;
- if (G_0286E8_WAVESIZE(sctx->spi_tmpring_size))
- sctx->num_spill_draw_calls++;
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+ struct pipe_resource *indexbuf = info->index.resource;
+ unsigned dirty_tex_counter, dirty_buf_counter;
+ enum pipe_prim_type rast_prim, prim = info->mode;
+ unsigned index_size = info->index_size;
+ unsigned index_offset = info->indirect ? info->start * index_size : 0;
+ unsigned instance_count = info->instance_count;
+ bool primitive_restart =
+ info->primitive_restart &&
+ (!sctx->screen->options.prim_restart_tri_strips_only ||
+ (prim != PIPE_PRIM_TRIANGLE_STRIP && prim != PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY));
+
+ if (likely(!info->indirect)) {
+ /* GFX6-GFX7 treat instance_count==0 as instance_count==1. There is
+ * no workaround for indirect draws, but we can at least skip
+ * direct draws.
+ */
+ if (unlikely(!instance_count))
+ return;
+
+ /* Handle count == 0. */
+ if (unlikely(!info->count && (index_size || !info->count_from_stream_output)))
+ return;
+ }
+
+ struct si_shader_selector *vs = sctx->vs_shader.cso;
+ if (unlikely(!vs || sctx->num_vertex_elements < vs->num_vs_inputs ||
+ (!sctx->ps_shader.cso && !rs->rasterizer_discard) ||
+ (!!sctx->tes_shader.cso != (prim == PIPE_PRIM_PATCHES)))) {
+ assert(0);
+ return;
+ }
+
+ /* Recompute and re-emit the texture resource states if needed. */
+ dirty_tex_counter = p_atomic_read(&sctx->screen->dirty_tex_counter);
+ if (unlikely(dirty_tex_counter != sctx->last_dirty_tex_counter)) {
+ sctx->last_dirty_tex_counter = dirty_tex_counter;
+ sctx->framebuffer.dirty_cbufs |= ((1 << sctx->framebuffer.state.nr_cbufs) - 1);
+ sctx->framebuffer.dirty_zsbuf = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+ si_update_all_texture_descriptors(sctx);
+ }
+
+ dirty_buf_counter = p_atomic_read(&sctx->screen->dirty_buf_counter);
+ if (unlikely(dirty_buf_counter != sctx->last_dirty_buf_counter)) {
+ sctx->last_dirty_buf_counter = dirty_buf_counter;
+ /* Rebind all buffers unconditionally. */
+ si_rebind_buffer(sctx, NULL);
+ }
+
+ si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
+
+ /* Set the rasterization primitive type.
+ *
+ * This must be done after si_decompress_textures, which can call
+ * draw_vbo recursively, and before si_update_shaders, which uses
+ * current_rast_prim for this draw_vbo call. */
+ if (sctx->gs_shader.cso) {
+ /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
+ rast_prim = sctx->gs_shader.cso->rast_prim;
+ } else if (sctx->tes_shader.cso) {
+ /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
+ rast_prim = sctx->tes_shader.cso->rast_prim;
+ } else if (util_rast_prim_is_triangles(prim)) {
+ rast_prim = PIPE_PRIM_TRIANGLES;
+ } else {
+ /* Only possibilities, POINTS, LINE*, RECTANGLES */
+ rast_prim = prim;
+ }
+
+ if (rast_prim != sctx->current_rast_prim) {
+ if (util_prim_is_points_or_lines(sctx->current_rast_prim) !=
+ util_prim_is_points_or_lines(rast_prim))
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
+
+ sctx->current_rast_prim = rast_prim;
+ sctx->do_update_shaders = true;
+ }
+
+ if (sctx->tes_shader.cso && sctx->screen->info.has_ls_vgpr_init_bug) {
+ /* Determine whether the LS VGPR fix should be applied.
+ *
+ * It is only required when num input CPs > num output CPs,
+ * which cannot happen with the fixed function TCS. We should
+ * also update this bit when switching from TCS to fixed
+ * function TCS.
+ */
+ struct si_shader_selector *tcs = sctx->tcs_shader.cso;
+ bool ls_vgpr_fix =
+ tcs && info->vertices_per_patch > tcs->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
+
+ if (ls_vgpr_fix != sctx->ls_vgpr_fix) {
+ sctx->ls_vgpr_fix = ls_vgpr_fix;
+ sctx->do_update_shaders = true;
+ }
+ }
+
+ if (sctx->chip_class <= GFX9 && sctx->gs_shader.cso) {
+ /* Determine whether the GS triangle strip adjacency fix should
+ * be applied. Rotate every other triangle if
+ * - triangle strips with adjacency are fed to the GS and
+ * - primitive restart is disabled (the rotation doesn't help
+ * when the restart occurs after an odd number of triangles).
+ */
+ bool gs_tri_strip_adj_fix =
+ !sctx->tes_shader.cso && prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY && !primitive_restart;
+
+ if (gs_tri_strip_adj_fix != sctx->gs_tri_strip_adj_fix) {
+ sctx->gs_tri_strip_adj_fix = gs_tri_strip_adj_fix;
+ sctx->do_update_shaders = true;
+ }
+ }
+
+ if (index_size) {
+ /* Translate or upload, if needed. */
+ /* 8-bit indices are supported on GFX8. */
+ if (sctx->chip_class <= GFX7 && index_size == 1) {
+ unsigned start, count, start_offset, size, offset;
+ void *ptr;
+
+ si_get_draw_start_count(sctx, info, &start, &count);
+ start_offset = start * 2;
+ size = count * 2;
+
+ indexbuf = NULL;
+ u_upload_alloc(ctx->stream_uploader, start_offset, size,
+ si_optimal_tcc_alignment(sctx, size), &offset, &indexbuf, &ptr);
+ if (!indexbuf)
+ return;
+
+ util_shorten_ubyte_elts_to_userptr(&sctx->b, info, 0, 0, index_offset + start, count, ptr);
+
+ /* info->start will be added by the drawing code */
+ index_offset = offset - start_offset;
+ index_size = 2;
+ } else if (info->has_user_indices) {
+ unsigned start_offset;
+
+ assert(!info->indirect);
+ start_offset = info->start * index_size;
+
+ indexbuf = NULL;
+ u_upload_data(ctx->stream_uploader, start_offset, info->count * index_size,
+ sctx->screen->info.tcc_cache_line_size,
+ (char *)info->index.user + start_offset, &index_offset, &indexbuf);
+ if (!indexbuf)
+ return;
+
+ /* info->start will be added by the drawing code */
+ index_offset -= start_offset;
+ } else if (sctx->chip_class <= GFX7 && si_resource(indexbuf)->TC_L2_dirty) {
+ /* GFX8 reads index buffers through TC L2, so it doesn't
+ * need this. */
+ sctx->flags |= SI_CONTEXT_WB_L2;
+ si_resource(indexbuf)->TC_L2_dirty = false;
+ }
+ }
+
+ bool dispatch_prim_discard_cs = false;
+ bool prim_discard_cs_instancing = false;
+ unsigned original_index_size = index_size;
+ unsigned direct_count = 0;
+
+ if (info->indirect) {
+ struct pipe_draw_indirect_info *indirect = info->indirect;
+
+ /* Add the buffer size for memory checking in need_cs_space. */
+ si_context_add_resource_size(sctx, indirect->buffer);
+
+ /* Indirect buffers use TC L2 on GFX9, but not older hw. */
+ if (sctx->chip_class <= GFX8) {
+ if (si_resource(indirect->buffer)->TC_L2_dirty) {
+ sctx->flags |= SI_CONTEXT_WB_L2;
+ si_resource(indirect->buffer)->TC_L2_dirty = false;
+ }
+
+ if (indirect->indirect_draw_count &&
+ si_resource(indirect->indirect_draw_count)->TC_L2_dirty) {
+ sctx->flags |= SI_CONTEXT_WB_L2;
+ si_resource(indirect->indirect_draw_count)->TC_L2_dirty = false;
+ }
+ }
+ } else {
+ /* Multiply by 3 for strips and fans to get an approximate vertex
+ * count as triangles. */
+ direct_count = info->count * instance_count * (prim == PIPE_PRIM_TRIANGLES ? 1 : 3);
+ }
+
+ /* Determine if we can use the primitive discard compute shader. */
+ if (si_compute_prim_discard_enabled(sctx) &&
+ (direct_count > sctx->prim_discard_vertex_count_threshold
+ ? (sctx->compute_num_verts_rejected += direct_count, true)
+ : /* Add, then return true. */
+ (sctx->compute_num_verts_ineligible += direct_count,
+ false)) && /* Add, then return false. */
+ (!info->count_from_stream_output || pd_msg("draw_opaque")) &&
+ (primitive_restart ?
+ /* Supported prim types with primitive restart: */
+ (prim == PIPE_PRIM_TRIANGLE_STRIP || pd_msg("bad prim type with primitive restart")) &&
+ /* Disallow instancing with primitive restart: */
+ (instance_count == 1 || pd_msg("instance_count > 1 with primitive restart"))
+ :
+ /* Supported prim types without primitive restart + allow instancing: */
+ (1 << prim) & ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) |
+ (1 << PIPE_PRIM_TRIANGLE_FAN)) &&
+ /* Instancing is limited to 16-bit indices, because InstanceID is packed into
+ VertexID. */
+ /* TODO: DrawArraysInstanced doesn't sometimes work, so it's disabled. */
+ (instance_count == 1 ||
+ (instance_count <= USHRT_MAX && index_size && index_size <= 2) ||
+ pd_msg("instance_count too large or index_size == 4 or DrawArraysInstanced"))) &&
+ (info->drawid == 0 || !sctx->vs_shader.cso->info.uses_drawid || pd_msg("draw_id > 0")) &&
+ (!sctx->render_cond || pd_msg("render condition")) &&
+ /* Forced enablement ignores pipeline statistics queries. */
+ (sctx->screen->debug_flags & (DBG(PD) | DBG(ALWAYS_PD)) ||
+ (!sctx->num_pipeline_stat_queries && !sctx->streamout.prims_gen_query_enabled) ||
+ pd_msg("pipestat or primgen query")) &&
+ (!sctx->vertex_elements->instance_divisor_is_fetched || pd_msg("loads instance divisors")) &&
+ (!sctx->tes_shader.cso || pd_msg("uses tess")) &&
+ (!sctx->gs_shader.cso || pd_msg("uses GS")) &&
+ (!sctx->ps_shader.cso->info.uses_primid || pd_msg("PS uses PrimID")) &&
+ !rs->polygon_mode_enabled &&
+#if SI_PRIM_DISCARD_DEBUG /* same as cso->prim_discard_cs_allowed */
+ (!sctx->vs_shader.cso->info.uses_bindless_images || pd_msg("uses bindless images")) &&
+ (!sctx->vs_shader.cso->info.uses_bindless_samplers || pd_msg("uses bindless samplers")) &&
+ (!sctx->vs_shader.cso->info.writes_memory || pd_msg("writes memory")) &&
+ (!sctx->vs_shader.cso->info.writes_viewport_index || pd_msg("writes viewport index")) &&
+ !sctx->vs_shader.cso->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] &&
+ !sctx->vs_shader.cso->so.num_outputs &&
+#else
+ (sctx->vs_shader.cso->prim_discard_cs_allowed ||
+ pd_msg("VS shader uses unsupported features")) &&
+#endif
+ /* Check that all buffers are used for read only, because compute
+ * dispatches can run ahead. */
+ (si_all_vs_resources_read_only(sctx, index_size ? indexbuf : NULL) ||
+ pd_msg("write reference"))) {
+ switch (si_prepare_prim_discard_or_split_draw(sctx, info, primitive_restart)) {
+ case SI_PRIM_DISCARD_ENABLED:
+ original_index_size = index_size;
+ prim_discard_cs_instancing = instance_count > 1;
+ dispatch_prim_discard_cs = true;
+
+ /* The compute shader changes/lowers the following: */
+ prim = PIPE_PRIM_TRIANGLES;
+ index_size = 4;
+ instance_count = 1;
+ primitive_restart = false;
+ sctx->compute_num_verts_rejected -= direct_count;
+ sctx->compute_num_verts_accepted += direct_count;
+ break;
+ case SI_PRIM_DISCARD_DISABLED:
+ break;
+ case SI_PRIM_DISCARD_DRAW_SPLIT:
+ sctx->compute_num_verts_rejected -= direct_count;
+ goto return_cleanup;
+ }
+ }
+
+ if (prim_discard_cs_instancing != sctx->prim_discard_cs_instancing) {
+ sctx->prim_discard_cs_instancing = prim_discard_cs_instancing;
+ sctx->do_update_shaders = true;
+ }
+
+ /* Update NGG culling settings. */
+ if (sctx->ngg && !dispatch_prim_discard_cs && rast_prim == PIPE_PRIM_TRIANGLES &&
+ !sctx->gs_shader.cso && /* GS doesn't support NGG culling. */
+ (sctx->screen->always_use_ngg_culling_all ||
+ (sctx->tes_shader.cso && sctx->screen->always_use_ngg_culling_tess) ||
+ /* At least 1024 non-indexed vertices (8 subgroups) are needed
+ * per draw call (no TES/GS) to enable NGG culling.
+ */
+ (!index_size && direct_count >= 1024 &&
+ (prim == PIPE_PRIM_TRIANGLES || prim == PIPE_PRIM_TRIANGLE_STRIP) &&
+ !sctx->tes_shader.cso)) &&
+ si_get_vs(sctx)->cso->ngg_culling_allowed) {
+ unsigned ngg_culling = 0;
+
+ if (rs->rasterizer_discard) {
+ ngg_culling |= SI_NGG_CULL_FRONT_FACE | SI_NGG_CULL_BACK_FACE;
+ } else {
+ /* Polygon mode can't use view and small primitive culling,
+ * because it draws points or lines where the culling depends
+ * on the point or line width.
+ */
+ if (!rs->polygon_mode_enabled)
+ ngg_culling |= SI_NGG_CULL_VIEW_SMALLPRIMS;
+
+ if (sctx->viewports.y_inverted ? rs->cull_back : rs->cull_front)
+ ngg_culling |= SI_NGG_CULL_FRONT_FACE;
+ if (sctx->viewports.y_inverted ? rs->cull_front : rs->cull_back)
+ ngg_culling |= SI_NGG_CULL_BACK_FACE;
+ }
+
+ /* Use NGG fast launch for certain non-indexed primitive types.
+ * A draw must have at least 1 full primitive.
+ */
+ if (ngg_culling && !index_size && direct_count >= 3 && !sctx->tes_shader.cso &&
+ !sctx->gs_shader.cso) {
+ if (prim == PIPE_PRIM_TRIANGLES)
+ ngg_culling |= SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST;
+ else if (prim == PIPE_PRIM_TRIANGLE_STRIP)
+ ngg_culling |= SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP;
+ }
+
+ if (ngg_culling != sctx->ngg_culling) {
+ /* Insert a VGT_FLUSH when enabling fast launch changes to prevent hangs.
+ * See issues #2418, #2426, #2434
+ */
+ if (ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL)
+ sctx->flags |= SI_CONTEXT_VGT_FLUSH;
+ sctx->ngg_culling = ngg_culling;
+ sctx->do_update_shaders = true;
+ }
+ } else if (sctx->ngg_culling) {
+ sctx->ngg_culling = false;
+ sctx->do_update_shaders = true;
+ }
+
+ if (sctx->do_update_shaders && !si_update_shaders(sctx))
+ goto return_cleanup;
+
+ si_need_gfx_cs_space(sctx);
+
+ /* If we're using a secure context, determine if cs must be secure or not */
+ if (unlikely(sctx->ws->ws_is_secure(sctx->ws))) {
+ bool secure = si_gfx_resources_check_encrypted(sctx);
+ if (secure != sctx->ws->cs_is_secure(sctx->gfx_cs)) {
+ si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
+ sctx->ws->cs_set_secure(sctx->gfx_cs, secure);
+ }
+ }
+
+ if (sctx->bo_list_add_all_gfx_resources)
+ si_gfx_resources_add_all_to_bo_list(sctx);
+
+ /* Since we've called si_context_add_resource_size for vertex buffers,
+ * this must be called after si_need_cs_space, because we must let
+ * need_cs_space flush before we add buffers to the buffer list.
+ */
+ if (!si_upload_vertex_buffer_descriptors(sctx))
+ goto return_cleanup;
+
+ /* Vega10/Raven scissor bug workaround. When any context register is
+ * written (i.e. the GPU rolls the context), PA_SC_VPORT_SCISSOR
+ * registers must be written too.
+ */
+ unsigned masked_atoms = 0;
+
+ if (sctx->screen->info.has_gfx9_scissor_bug) {
+ masked_atoms |= si_get_atom_bit(sctx, &sctx->atoms.s.scissors);
+
+ if (info->count_from_stream_output ||
+ sctx->dirty_atoms & si_atoms_that_always_roll_context() ||
+ sctx->dirty_states & si_states_that_always_roll_context())
+ sctx->context_roll = true;
+ }
+
+ /* Use optimal packet order based on whether we need to sync the pipeline. */
+ if (unlikely(sctx->flags & (SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_FLUSH_AND_INV_DB |
+ SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH))) {
+ /* If we have to wait for idle, set all states first, so that all
+ * SET packets are processed in parallel with previous draw calls.
+ * Then draw and prefetch at the end. This ensures that the time
+ * the CUs are idle is very short.
+ */
+ if (unlikely(sctx->flags & SI_CONTEXT_FLUSH_FOR_RENDER_COND))
+ masked_atoms |= si_get_atom_bit(sctx, &sctx->atoms.s.render_cond);
+
+ if (!si_upload_graphics_shader_descriptors(sctx))
+ goto return_cleanup;
+
+ /* Emit all states except possibly render condition. */
+ si_emit_all_states(sctx, info, prim, instance_count, primitive_restart, masked_atoms);
+ sctx->emit_cache_flush(sctx);
+ /* <-- CUs are idle here. */
+
+ if (si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond))
+ sctx->atoms.s.render_cond.emit(sctx);
+
+ if (sctx->screen->info.has_gfx9_scissor_bug &&
+ (sctx->context_roll || si_is_atom_dirty(sctx, &sctx->atoms.s.scissors)))
+ sctx->atoms.s.scissors.emit(sctx);
+
+ sctx->dirty_atoms = 0;
+
+ si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset, instance_count,
+ dispatch_prim_discard_cs, original_index_size);
+ /* <-- CUs are busy here. */
+
+ /* Start prefetches after the draw has been started. Both will run
+ * in parallel, but starting the draw first is more important.
+ */
+ if (sctx->chip_class >= GFX7 && sctx->prefetch_L2_mask)
+ cik_emit_prefetch_L2(sctx, false);
+ } else {
+ /* If we don't wait for idle, start prefetches first, then set
+ * states, and draw at the end.
+ */
+ if (sctx->flags)
+ sctx->emit_cache_flush(sctx);
+
+ /* Only prefetch the API VS and VBO descriptors. */
+ if (sctx->chip_class >= GFX7 && sctx->prefetch_L2_mask)
+ cik_emit_prefetch_L2(sctx, true);
+
+ if (!si_upload_graphics_shader_descriptors(sctx))
+ goto return_cleanup;
+
+ si_emit_all_states(sctx, info, prim, instance_count, primitive_restart, masked_atoms);
+
+ if (sctx->screen->info.has_gfx9_scissor_bug &&
+ (sctx->context_roll || si_is_atom_dirty(sctx, &sctx->atoms.s.scissors)))
+ sctx->atoms.s.scissors.emit(sctx);
+
+ sctx->dirty_atoms = 0;
+
+ si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset, instance_count,
+ dispatch_prim_discard_cs, original_index_size);
+
+ /* Prefetch the remaining shaders after the draw has been
+ * started. */
+ if (sctx->chip_class >= GFX7 && sctx->prefetch_L2_mask)
+ cik_emit_prefetch_L2(sctx, false);
+ }
+
+ /* Mark the displayable dcc buffer as dirty in order to update
+ * it on the next call to si_flush_resource. */
+ if (sctx->screen->info.use_display_dcc_with_retile_blit) {
+ /* Don't use si_update_fb_dirtiness_after_rendering because it'll
+ * cause unnecessary texture decompressions on each draw. */
+ unsigned displayable_dcc_cb_mask = sctx->framebuffer.displayable_dcc_cb_mask;
+ while (displayable_dcc_cb_mask) {
+ unsigned i = u_bit_scan(&displayable_dcc_cb_mask);
+ struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
+ struct si_texture *tex = (struct si_texture *)surf->texture;
+ tex->displayable_dcc_dirty = true;
+ }
+ }
+
+ /* Clear the context roll flag after the draw call. */
+ sctx->context_roll = false;
+
+ if (unlikely(sctx->current_saved_cs)) {
+ si_trace_emit(sctx);
+ si_log_draw_state(sctx, sctx->log);
+ }
+
+ /* Workaround for a VGT hang when streamout is enabled.
+ * It must be done after drawing. */
+ if ((sctx->family == CHIP_HAWAII || sctx->family == CHIP_TONGA || sctx->family == CHIP_FIJI) &&
+ si_get_strmout_en(sctx)) {
+ sctx->flags |= SI_CONTEXT_VGT_STREAMOUT_SYNC;
+ }
+
+ if (unlikely(sctx->decompression_enabled)) {
+ sctx->num_decompress_calls++;
+ } else {
+ sctx->num_draw_calls++;
+ if (sctx->framebuffer.state.nr_cbufs > 1)
+ sctx->num_mrt_draw_calls++;
+ if (primitive_restart)
+ sctx->num_prim_restart_calls++;
+ if (G_0286E8_WAVESIZE(sctx->spi_tmpring_size))
+ sctx->num_spill_draw_calls++;
+ }
return_cleanup:
- if (index_size && indexbuf != info->index.resource)
- pipe_resource_reference(&indexbuf, NULL);
+ if (index_size && indexbuf != info->index.resource)
+ pipe_resource_reference(&indexbuf, NULL);
}
-static void
-si_draw_rectangle(struct blitter_context *blitter,
- void *vertex_elements_cso,
- blitter_get_vs_func get_vs,
- int x1, int y1, int x2, int y2,
- float depth, unsigned num_instances,
- enum blitter_attrib_type type,
- const union blitter_attrib *attrib)
+static void si_draw_rectangle(struct blitter_context *blitter, void *vertex_elements_cso,
+ blitter_get_vs_func get_vs, int x1, int y1, int x2, int y2,
+ float depth, unsigned num_instances, enum blitter_attrib_type type,
+ const union blitter_attrib *attrib)
{
- struct pipe_context *pipe = util_blitter_get_pipe(blitter);
- struct si_context *sctx = (struct si_context*)pipe;
-
- /* Pack position coordinates as signed int16. */
- sctx->vs_blit_sh_data[0] = (uint32_t)(x1 & 0xffff) |
- ((uint32_t)(y1 & 0xffff) << 16);
- sctx->vs_blit_sh_data[1] = (uint32_t)(x2 & 0xffff) |
- ((uint32_t)(y2 & 0xffff) << 16);
- sctx->vs_blit_sh_data[2] = fui(depth);
-
- switch (type) {
- case UTIL_BLITTER_ATTRIB_COLOR:
- memcpy(&sctx->vs_blit_sh_data[3], attrib->color,
- sizeof(float)*4);
- break;
- case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
- case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
- memcpy(&sctx->vs_blit_sh_data[3], &attrib->texcoord,
- sizeof(attrib->texcoord));
- break;
- case UTIL_BLITTER_ATTRIB_NONE:;
- }
-
- pipe->bind_vs_state(pipe, si_get_blitter_vs(sctx, type, num_instances));
-
- struct pipe_draw_info info = {};
- info.mode = SI_PRIM_RECTANGLE_LIST;
- info.count = 3;
- info.instance_count = num_instances;
-
- /* Don't set per-stage shader pointers for VS. */
- sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX);
- sctx->vertex_buffer_pointer_dirty = false;
-
- si_draw_vbo(pipe, &info);
+ struct pipe_context *pipe = util_blitter_get_pipe(blitter);
+ struct si_context *sctx = (struct si_context *)pipe;
+
+ /* Pack position coordinates as signed int16. */
+ sctx->vs_blit_sh_data[0] = (uint32_t)(x1 & 0xffff) | ((uint32_t)(y1 & 0xffff) << 16);
+ sctx->vs_blit_sh_data[1] = (uint32_t)(x2 & 0xffff) | ((uint32_t)(y2 & 0xffff) << 16);
+ sctx->vs_blit_sh_data[2] = fui(depth);
+
+ switch (type) {
+ case UTIL_BLITTER_ATTRIB_COLOR:
+ memcpy(&sctx->vs_blit_sh_data[3], attrib->color, sizeof(float) * 4);
+ break;
+ case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
+ case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
+ memcpy(&sctx->vs_blit_sh_data[3], &attrib->texcoord, sizeof(attrib->texcoord));
+ break;
+ case UTIL_BLITTER_ATTRIB_NONE:;
+ }
+
+ pipe->bind_vs_state(pipe, si_get_blitter_vs(sctx, type, num_instances));
+
+ struct pipe_draw_info info = {};
+ info.mode = SI_PRIM_RECTANGLE_LIST;
+ info.count = 3;
+ info.instance_count = num_instances;
+
+ /* Don't set per-stage shader pointers for VS. */
+ sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX);
+ sctx->vertex_buffer_pointer_dirty = false;
+ sctx->vertex_buffer_user_sgprs_dirty = false;
+
+ si_draw_vbo(pipe, &info);
}
void si_trace_emit(struct si_context *sctx)
{
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- uint32_t trace_id = ++sctx->current_saved_cs->trace_id;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ uint32_t trace_id = ++sctx->current_saved_cs->trace_id;
- si_cp_write_data(sctx, sctx->current_saved_cs->trace_buf,
- 0, 4, V_370_MEM, V_370_ME, &trace_id);
+ si_cp_write_data(sctx, sctx->current_saved_cs->trace_buf, 0, 4, V_370_MEM, V_370_ME, &trace_id);
- radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
- radeon_emit(cs, AC_ENCODE_TRACE_POINT(trace_id));
+ radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
+ radeon_emit(cs, AC_ENCODE_TRACE_POINT(trace_id));
- if (sctx->log)
- u_log_flush(sctx->log);
+ if (sctx->log)
+ u_log_flush(sctx->log);
}
void si_init_draw_functions(struct si_context *sctx)
{
- sctx->b.draw_vbo = si_draw_vbo;
+ sctx->b.draw_vbo = si_draw_vbo;
- sctx->blitter->draw_rectangle = si_draw_rectangle;
+ sctx->blitter->draw_rectangle = si_draw_rectangle;
- si_init_ia_multi_vgt_param_table(sctx);
+ si_init_ia_multi_vgt_param_table(sctx);
}