gallium/radeon: eliminate fast color clear before sharing
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index a6753a7a528b12b678ca3402d7988b98e9a7f429..321b87d80a691b7affc94c8c090c40c5f4405dbd 100644 (file)
@@ -789,6 +789,17 @@ static void si_shader_ps(struct si_shader *shader)
                       S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
                       S_00B02C_USER_SGPR(num_user_sgprs) |
                       S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
+
+       /* Prefer RE_Z if the shader is complex enough. The requirement is either:
+        * - the shader uses at least 2 VMEM instructions, or
+        * - the code size is at least 50 2-dword instructions or 100 1-dword
+        *   instructions.
+        */
+       if (info->num_memory_instructions >= 2 ||
+           shader->binary.code_size > 100*4)
+               shader->z_order = V_02880C_EARLY_Z_THEN_RE_Z;
+       else
+               shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
 }
 
 static void si_shader_init_pm4_state(struct si_shader *shader)
@@ -1985,15 +1996,18 @@ bool si_update_shaders(struct si_context *sctx)
        si_update_vgt_shader_config(sctx);
 
        if (sctx->ps_shader.cso) {
-               unsigned db_shader_control =
-                       sctx->ps_shader.cso->db_shader_control |
-                       S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS);
+               unsigned db_shader_control;
 
                r = si_shader_select(ctx, &sctx->ps_shader);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
 
+               db_shader_control =
+                       sctx->ps_shader.cso->db_shader_control |
+                       S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS) |
+                       S_02880C_Z_ORDER(sctx->ps_shader.current->z_order);
+
                if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
                    sctx->sprite_coord_enable != rs->sprite_coord_enable ||
                    sctx->flatshade != rs->flatshade) {