}
si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
- S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B428_VGPRS((shader->config.num_vgprs - 1) /
+ (sscreen->ge_wave_size == 32 ? 8 : 4)) |
(sscreen->info.chip_class <= GFX9 ?
S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) : 0) |
S_00B428_DX10_CLAMP(1) |
if (initial_cdw != sctx->gfx_cs->current.cdw)
sctx->context_roll = true;
-
- if (shader->ge_cntl != sctx->last_multi_vgt_param) {
- radeon_set_uconfig_reg(sctx->gfx_cs, R_03096C_GE_CNTL, shader->ge_cntl);
- sctx->last_multi_vgt_param = shader->ge_cntl;
- }
}
static void gfx10_emit_shader_ngg_notess_nogs(struct si_context *sctx)
S_030980_NUM_PC_LINES((culling ? 256 : 128) * sscreen->info.max_se - 1));
}
-unsigned si_get_input_prim(const struct si_shader_selector *gs)
+unsigned si_get_input_prim(const struct si_shader_selector *gs,
+ unsigned default_worst_case)
{
if (gs->type == PIPE_SHADER_GEOMETRY)
return gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
}
/* TODO: Set this correctly if the primitive type is set in the shader key. */
- return PIPE_PRIM_TRIANGLES;
+ return default_worst_case;
}
/**
gs_info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
bool es_enable_prim_id = shader->key.mono.u.vs_export_prim_id || es_info->uses_primid;
unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
- unsigned input_prim = si_get_input_prim(gs_sel);
+ /* Anything above TRIANGLES has the same effect as TRIANGLES here. */
+ unsigned input_prim = si_get_input_prim(gs_sel, PIPE_PRIM_TRIANGLES);
bool break_wave_at_eoi = false;
struct si_pm4_state *pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
- S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B228_VGPRS((shader->config.num_vgprs - 1) /
+ (sscreen->ge_wave_size == 32 ? 8 : 4)) |
S_00B228_FLOAT_MODE(shader->config.float_mode) |
S_00B228_DX10_CLAMP(1) |
S_00B228_MEM_ORDERED(1) |
S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(
shader->ngg.max_vert_out_per_gs_instance);
- /* User edge flags are set by the pos exports. If user edge flags are
- * not used, we must use hw-generated edge flags and pass them via
- * the prim export to prevent drawing lines on internal edges of
- * decomposed primitives (such as quads) with polygon mode = lines.
- *
- * TODO: We should combine hw-generated edge flags with user edge
- * flags in the shader.
+ /* Always output hw-generated edge flags and pass them via the prim
+ * export to prevent drawing lines on internal edges of decomposed
+ * primitives (such as quads) with polygon mode = lines. Only VS needs
+ * this.
*/
shader->ctx_reg.ngg.pa_cl_ngg_cntl =
- S_028838_INDEX_BUF_EDGE_FLAG_ENA(gs_type == PIPE_SHADER_VERTEX &&
- !gs_info->writes_edgeflag);
+ S_028838_INDEX_BUF_EDGE_FLAG_ENA(gs_type == PIPE_SHADER_VERTEX);
shader->ge_cntl =
S_03096C_PRIM_GRP_SIZE(shader->ngg.max_gsprims) |
if (sscreen->info.chip_class >= GFX10)
si_set_ge_pc_alloc(sscreen, pm4, false);
- uint32_t rsrc1 = S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ uint32_t rsrc1 = S_00B128_VGPRS((shader->config.num_vgprs - 1) /
+ (sscreen->ge_wave_size == 32 ? 8 : 4)) |
S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
S_00B128_DX10_CLAMP(1) |
S_00B128_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
shader->ctx_reg.ps.spi_ps_input_addr = shader->config.spi_ps_input_addr;
/* Set interpolation controls. */
- spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader));
+ spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader)) |
+ S_0286D8_PS_W32_EN(sscreen->ps_wave_size == 32);
shader->ctx_reg.ps.spi_baryc_cntl = spi_baryc_cntl;
shader->ctx_reg.ps.spi_ps_in_control = spi_ps_in_control;
si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, S_00B024_MEM_BASE(va >> 40));
uint32_t rsrc1 =
- S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B028_VGPRS((shader->config.num_vgprs - 1) /
+ (sscreen->ps_wave_size == 32 ? 8 : 4)) |
S_00B028_DX10_CLAMP(1) |
S_00B028_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
S_00B028_FLOAT_MODE(shader->config.float_mode);
key->mono.u.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;
break;
case PIPE_SHADER_TESS_EVAL:
+ key->as_ngg = stages_key.u.ngg;
+
if (sctx->gs_shader.cso)
key->as_es = 1;
else {
- key->as_ngg = stages_key.u.ngg;
si_shader_selector_key_hw_vs(sctx, sel, key);
if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
sel->info.uses_linear_centroid +
sel->info.uses_linear_sample > 1;
- if (sel->info.opcode_count[TGSI_OPCODE_INTERP_SAMPLE])
+ if (sel->info.uses_persp_opcode_interp_sample ||
+ sel->info.uses_linear_opcode_interp_sample)
key->mono.u.ps.interpolate_at_sample_force_center = 1;
}
else
assert(0);
+ if (sel->type == PIPE_SHADER_GEOMETRY &&
+ previous_stage_sel->type == PIPE_SHADER_TESS_EVAL)
+ shader1_key.as_ngg = key->as_ngg;
+
mtx_lock(&previous_stage_sel->mutex);
ok = si_check_missing_main_part(sscreen,
previous_stage_sel,
assert(thread_index < ARRAY_SIZE(sscreen->compiler));
compiler = &sscreen->compiler[thread_index];
- if (sel->nir)
- si_lower_nir(sel);
+ if (sel->nir) {
+ /* TODO: GS always sets wave size = default. Legacy GS will have
+ * incorrect subgroup_size and ballot_bit_size. */
+ si_lower_nir(sel, si_get_wave_size(sscreen, sel->type, true, false));
+ }
/* Compile the main shader part for use with a prolog and/or epilog.
* If this fails, the driver will try to compile a monolithic shader
sel->so.num_outputs != 0,
&shader->key);
if (sscreen->info.chip_class >= GFX10 &&
- !sscreen->options.disable_ngg &&
- (((sel->type == PIPE_SHADER_VERTEX ||
- sel->type == PIPE_SHADER_TESS_EVAL) &&
+ ((sel->type == PIPE_SHADER_VERTEX &&
!shader->key.as_ls && !shader->key.as_es) ||
+ sel->type == PIPE_SHADER_TESS_EVAL ||
sel->type == PIPE_SHADER_GEOMETRY))
shader->key.as_ngg = 1;
}
}
- /* The GS copy shader is always pre-compiled.
- *
- * TODO-GFX10: We could compile the GS copy shader on demand, since it
- * is only used in the (rare) non-NGG case.
- */
- if (sel->type == PIPE_SHADER_GEOMETRY) {
+ /* The GS copy shader is always pre-compiled. */
+ if (sel->type == PIPE_SHADER_GEOMETRY &&
+ (sscreen->info.chip_class <= GFX9 || sel->tess_turns_off_ngg)) {
sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, compiler, sel, debug);
if (!sel->gs_copy_shader) {
fprintf(stderr, "radeonsi: can't create GS copy shader\n");
!sel->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] &&
!sel->so.num_outputs;
+ if (sel->type == PIPE_SHADER_VERTEX &&
+ sel->info.writes_edgeflag) {
+ if (sscreen->info.chip_class >= GFX10)
+ sel->ngg_writes_edgeflag = true;
+ else
+ sel->pos_writes_edgeflag = true;
+ }
+
/* Set which opcode uses which (i,j) pair. */
if (sel->info.uses_persp_opcode_interp_centroid)
sel->info.uses_persp_centroid = true;
sel->gs_input_verts_per_prim =
u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]);
+
+ /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation. */
+ sel->tess_turns_off_ngg =
+ (sscreen->info.family == CHIP_NAVI10 ||
+ sscreen->info.family == CHIP_NAVI12 ||
+ sscreen->info.family == CHIP_NAVI14) &&
+ sel->gs_num_invocations * sel->gs_max_out_vertices > 256;
break;
case PIPE_SHADER_TESS_CTRL:
/* PA_CL_VS_OUT_CNTL */
bool misc_vec_ena =
- sel->info.writes_psize || sel->info.writes_edgeflag ||
+ sel->info.writes_psize || sel->pos_writes_edgeflag ||
sel->info.writes_layer || sel->info.writes_viewport_index;
sel->pa_cl_vs_out_cntl =
S_02881C_USE_VTX_POINT_SIZE(sel->info.writes_psize) |
- S_02881C_USE_VTX_EDGE_FLAG(sel->info.writes_edgeflag) |
+ S_02881C_USE_VTX_EDGE_FLAG(sel->pos_writes_edgeflag) |
S_02881C_USE_VTX_RENDER_TARGET_INDX(sel->info.writes_layer) |
S_02881C_USE_VTX_VIEWPORT_INDX(sel->info.writes_viewport_index) |
S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
}
+ if (sel->info.properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE])
+ sel->db_shader_control |= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
+
(void) mtx_init(&sel->mutex, mtx_plain);
si_schedule_initial_compile(sctx, sel->info.processor, &sel->ready,
static bool si_update_ngg(struct si_context *sctx)
{
- if (sctx->chip_class <= GFX9 ||
- sctx->screen->options.disable_ngg)
+ if (sctx->chip_class <= GFX9)
return false;
bool new_ngg = true;
- /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation. */
if (sctx->gs_shader.cso && sctx->tes_shader.cso &&
- sctx->gs_shader.cso->gs_num_invocations * sctx->gs_shader.cso->gs_max_out_vertices > 256)
+ sctx->gs_shader.cso->tess_turns_off_ngg)
new_ngg = false;
if (new_ngg != sctx->ngg) {
if (screen->info.chip_class >= GFX9)
stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
+ if (screen->info.chip_class >= GFX10 && screen->ge_wave_size == 32) {
+ stages |= S_028B54_HS_W32_EN(1) |
+ S_028B54_GS_W32_EN(key.u.ngg) | /* legacy GS only supports Wave64 */
+ S_028B54_VS_W32_EN(1);
+ }
+
si_pm4_set_reg(pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
return pm4;
}