*/
#include "si_build_pm4.h"
-#include "gfx9d.h"
+#include "sid.h"
#include "compiler/nir/nir_serialize.h"
#include "tgsi/tgsi_parse.h"
-#include "tgsi/tgsi_ureg.h"
#include "util/hash_table.h"
#include "util/crc32.h"
#include "util/u_async_debug.h"
static void *si_get_shader_binary(struct si_shader *shader)
{
/* There is always a size of data followed by the data itself. */
- unsigned relocs_size = shader->binary.reloc_count *
- sizeof(shader->binary.relocs[0]);
- unsigned disasm_size = shader->binary.disasm_string ?
- strlen(shader->binary.disasm_string) + 1 : 0;
unsigned llvm_ir_size = shader->binary.llvm_ir_string ?
strlen(shader->binary.llvm_ir_string) + 1 : 0;
+
+ /* Refuse to allocate overly large buffers and guard against integer
+ * overflow. */
+ if (shader->binary.elf_size > UINT_MAX / 4 ||
+ llvm_ir_size > UINT_MAX / 4)
+ return NULL;
+
unsigned size =
4 + /* total size */
4 + /* CRC32 of the data below */
align(sizeof(shader->config), 4) +
align(sizeof(shader->info), 4) +
- 4 + align(shader->binary.code_size, 4) +
- 4 + align(shader->binary.rodata_size, 4) +
- 4 + align(relocs_size, 4) +
- 4 + align(disasm_size, 4) +
+ 4 + align(shader->binary.elf_size, 4) +
4 + align(llvm_ir_size, 4);
void *buffer = CALLOC(1, size);
uint32_t *ptr = (uint32_t*)buffer;
ptr = write_data(ptr, &shader->config, sizeof(shader->config));
ptr = write_data(ptr, &shader->info, sizeof(shader->info));
- ptr = write_chunk(ptr, shader->binary.code, shader->binary.code_size);
- ptr = write_chunk(ptr, shader->binary.rodata, shader->binary.rodata_size);
- ptr = write_chunk(ptr, shader->binary.relocs, relocs_size);
- ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size);
+ ptr = write_chunk(ptr, shader->binary.elf_buffer, shader->binary.elf_size);
ptr = write_chunk(ptr, shader->binary.llvm_ir_string, llvm_ir_size);
assert((char *)ptr - (char *)buffer == size);
uint32_t size = *ptr++;
uint32_t crc32 = *ptr++;
unsigned chunk_size;
+ unsigned elf_size;
if (util_hash_crc32(ptr, size - 8) != crc32) {
fprintf(stderr, "radeonsi: binary shader has invalid CRC32\n");
ptr = read_data(ptr, &shader->config, sizeof(shader->config));
ptr = read_data(ptr, &shader->info, sizeof(shader->info));
- ptr = read_chunk(ptr, (void**)&shader->binary.code,
- &shader->binary.code_size);
- ptr = read_chunk(ptr, (void**)&shader->binary.rodata,
- &shader->binary.rodata_size);
- ptr = read_chunk(ptr, (void**)&shader->binary.relocs, &chunk_size);
- shader->binary.reloc_count = chunk_size / sizeof(shader->binary.relocs[0]);
- ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string, &chunk_size);
+ ptr = read_chunk(ptr, (void**)&shader->binary.elf_buffer,
+ &elf_size);
+ shader->binary.elf_size = elf_size;
ptr = read_chunk(ptr, (void**)&shader->binary.llvm_ir_string, &chunk_size);
return true;
/* SHADER STATES */
static void si_set_tesseval_regs(struct si_screen *sscreen,
- struct si_shader_selector *tes,
+ const struct si_shader_selector *tes,
struct si_pm4_state *pm4)
{
- struct tgsi_shader_info *info = &tes->info;
+ const struct tgsi_shader_info *info = &tes->info;
unsigned tes_prim_mode = info->properties[TGSI_PROPERTY_TES_PRIM_MODE];
unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING];
bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
} else
distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
- si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM,
- S_028B6C_TYPE(type) |
- S_028B6C_PARTITIONING(partitioning) |
- S_028B6C_TOPOLOGY(topology) |
- S_028B6C_DISTRIBUTION_MODE(distribution_mode));
+ assert(pm4->shader);
+ pm4->shader->vgt_tf_param = S_028B6C_TYPE(type) |
+ S_028B6C_PARTITIONING(partitioning) |
+ S_028B6C_TOPOLOGY(topology) |
+ S_028B6C_DISTRIBUTION_MODE(distribution_mode);
}
/* Polaris needs different VTX_REUSE_DEPTH settings depending on
{
unsigned type = sel->type;
- if (sscreen->info.family < CHIP_POLARIS10)
+ if (sscreen->info.family < CHIP_POLARIS10 ||
+ sscreen->info.chip_class >= GFX10)
return;
/* VS as VS, or VS as ES: */
PIPE_TESS_SPACING_FRACTIONAL_ODD)
vtx_reuse_depth = 14;
- si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
- vtx_reuse_depth);
+ assert(pm4->shader);
+ pm4->shader->vgt_vertex_reuse_block_cntl = vtx_reuse_depth;
}
}
else
shader->pm4 = CALLOC_STRUCT(si_pm4_state);
- return shader->pm4;
+ if (shader->pm4) {
+ shader->pm4->shader = shader;
+ return shader->pm4;
+ } else {
+ fprintf(stderr, "radeonsi: Failed to create pm4 state.\n");
+ return NULL;
+ }
}
static unsigned si_get_num_vs_user_sgprs(unsigned num_always_on_user_sgprs)
{
/* Add the pointer to VBO descriptors. */
- if (HAVE_32BIT_POINTERS) {
- return num_always_on_user_sgprs + 1;
- } else {
- assert(num_always_on_user_sgprs % 2 == 0);
- return num_always_on_user_sgprs + 2;
- }
+ return num_always_on_user_sgprs + 1;
}
static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
unsigned vgpr_comp_cnt;
uint64_t va;
- assert(sscreen->info.chip_class <= VI);
+ assert(sscreen->info.chip_class <= GFX8);
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
if (sscreen->info.chip_class >= GFX9) {
- si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
- si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, S_00B414_MEM_BASE(va >> 40));
+ if (sscreen->info.chip_class >= GFX10) {
+ si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
+ si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, S_00B524_MEM_BASE(va >> 40));
+ } else {
+ si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
+ si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, S_00B414_MEM_BASE(va >> 40));
+ }
/* We need at least 2 components for LS.
- * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
- * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+ * GFX9 VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
+ * GFX10 VGPR0-3: (VertexID, RelAutoindex, UserVGPR1, InstanceID).
+ * On gfx9, StepRate0 is set to 1 so that VGPR3 doesn't have to
+ * be loaded.
*/
- ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1;
+ ls_vgpr_comp_cnt = 1;
+ if (shader->info.uses_instanceid) {
+ if (sscreen->info.chip_class >= GFX10)
+ ls_vgpr_comp_cnt = 3;
+ else
+ ls_vgpr_comp_cnt = 2;
+ }
unsigned num_user_sgprs =
si_get_num_vs_user_sgprs(GFX9_TCS_NUM_USER_SGPR);
shader->config.rsrc2 =
S_00B42C_USER_SGPR(num_user_sgprs) |
- S_00B42C_USER_SGPR_MSB(num_user_sgprs >> 5) |
S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
+
+ if (sscreen->info.chip_class >= GFX10)
+ shader->config.rsrc2 |= S_00B42C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5);
+ else
+ shader->config.rsrc2 |= S_00B42C_USER_SGPR_MSB_GFX9(num_user_sgprs >> 5);
} else {
si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, S_00B424_MEM_BASE(va >> 40));
si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) |
- S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) |
+ (sscreen->info.chip_class <= GFX9 ?
+ S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) : 0) |
S_00B428_DX10_CLAMP(1) |
+ S_00B428_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
S_00B428_FLOAT_MODE(shader->config.float_mode) |
S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt));
- if (sscreen->info.chip_class <= VI) {
+ if (sscreen->info.chip_class <= GFX8) {
si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
shader->config.rsrc2);
}
}
+static void si_emit_shader_es(struct si_context *sctx)
+{
+ struct si_shader *shader = sctx->queued.named.es->shader;
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (!shader)
+ return;
+
+ radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+ SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
+ shader->selector->esgs_itemsize / 4);
+
+ if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
+ radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+ SI_TRACKED_VGT_TF_PARAM,
+ shader->vgt_tf_param);
+
+ if (shader->vgt_vertex_reuse_block_cntl)
+ radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+ SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
+ shader->vgt_vertex_reuse_block_cntl);
+
+ if (initial_cdw != sctx->gfx_cs->current.cdw)
+ sctx->context_roll = true;
+}
+
static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
{
struct si_pm4_state *pm4;
uint64_t va;
unsigned oc_lds_en;
- assert(sscreen->info.chip_class <= VI);
+ assert(sscreen->info.chip_class <= GFX8);
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
+ pm4->atom.emit = si_emit_shader_es;
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
- si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
- shader->selector->esgs_itemsize / 4);
si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, S_00B324_MEM_BASE(va >> 40));
si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader, pm4);
}
-static unsigned si_conv_prim_to_gs_out(unsigned mode)
-{
- static const int prim_conv[] = {
- [PIPE_PRIM_POINTS] = V_028A6C_OUTPRIM_TYPE_POINTLIST,
- [PIPE_PRIM_LINES] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- [PIPE_PRIM_LINE_LOOP] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- [PIPE_PRIM_LINE_STRIP] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- [PIPE_PRIM_TRIANGLES] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_TRIANGLE_STRIP] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_TRIANGLE_FAN] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_QUADS] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_QUAD_STRIP] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_POLYGON] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_LINES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
- [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_PATCHES] = V_028A6C_OUTPRIM_TYPE_POINTLIST,
- };
- assert(mode < ARRAY_SIZE(prim_conv));
-
- return prim_conv[mode];
-}
-
-struct gfx9_gs_info {
- unsigned es_verts_per_subgroup;
- unsigned gs_prims_per_subgroup;
- unsigned gs_inst_prims_in_subgroup;
- unsigned max_prims_per_subgroup;
- unsigned lds_size;
-};
-
-static void gfx9_get_gs_info(struct si_shader_selector *es,
- struct si_shader_selector *gs,
- struct gfx9_gs_info *out)
+void gfx9_get_gs_info(struct si_shader_selector *es,
+ struct si_shader_selector *gs,
+ struct gfx9_gs_info *out)
{
unsigned gs_num_invocations = MAX2(gs->gs_num_invocations, 1);
unsigned input_prim = gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
unsigned max_gs_prims, gs_prims;
unsigned min_es_verts, es_verts, worst_case_es_verts;
- assert(gs_num_invocations <= 32); /* GL maximum */
-
if (uses_adjacency || gs_num_invocations > 1)
max_gs_prims = 127 / gs_num_invocations;
else
out->gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
out->max_prims_per_subgroup = out->gs_inst_prims_in_subgroup *
gs->gs_max_out_vertices;
- out->lds_size = align(esgs_lds_size, 128) / 128;
+ out->esgs_ring_size = 4 * esgs_lds_size;
assert(out->max_prims_per_subgroup <= max_out_prims);
}
+static void si_emit_shader_gs(struct si_context *sctx)
+{
+ struct si_shader *shader = sctx->queued.named.gs->shader;
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (!shader)
+ return;
+
+ /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
+ * R_028A68_VGT_GSVS_RING_OFFSET_3 */
+ radeon_opt_set_context_reg3(sctx, R_028A60_VGT_GSVS_RING_OFFSET_1,
+ SI_TRACKED_VGT_GSVS_RING_OFFSET_1,
+ shader->ctx_reg.gs.vgt_gsvs_ring_offset_1,
+ shader->ctx_reg.gs.vgt_gsvs_ring_offset_2,
+ shader->ctx_reg.gs.vgt_gsvs_ring_offset_3);
+
+ /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
+ radeon_opt_set_context_reg(sctx, R_028AB0_VGT_GSVS_RING_ITEMSIZE,
+ SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
+ shader->ctx_reg.gs.vgt_gsvs_ring_itemsize);
+
+ /* R_028B38_VGT_GS_MAX_VERT_OUT */
+ radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT,
+ SI_TRACKED_VGT_GS_MAX_VERT_OUT,
+ shader->ctx_reg.gs.vgt_gs_max_vert_out);
+
+ /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
+ * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
+ radeon_opt_set_context_reg4(sctx, R_028B5C_VGT_GS_VERT_ITEMSIZE,
+ SI_TRACKED_VGT_GS_VERT_ITEMSIZE,
+ shader->ctx_reg.gs.vgt_gs_vert_itemsize,
+ shader->ctx_reg.gs.vgt_gs_vert_itemsize_1,
+ shader->ctx_reg.gs.vgt_gs_vert_itemsize_2,
+ shader->ctx_reg.gs.vgt_gs_vert_itemsize_3);
+
+ /* R_028B90_VGT_GS_INSTANCE_CNT */
+ radeon_opt_set_context_reg(sctx, R_028B90_VGT_GS_INSTANCE_CNT,
+ SI_TRACKED_VGT_GS_INSTANCE_CNT,
+ shader->ctx_reg.gs.vgt_gs_instance_cnt);
+
+ if (sctx->chip_class >= GFX9) {
+ /* R_028A44_VGT_GS_ONCHIP_CNTL */
+ radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL,
+ SI_TRACKED_VGT_GS_ONCHIP_CNTL,
+ shader->ctx_reg.gs.vgt_gs_onchip_cntl);
+ /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
+ radeon_opt_set_context_reg(sctx, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
+ SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
+ shader->ctx_reg.gs.vgt_gs_max_prims_per_subgroup);
+ /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
+ radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+ SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
+ shader->ctx_reg.gs.vgt_esgs_ring_itemsize);
+
+ if (shader->key.part.gs.es->type == PIPE_SHADER_TESS_EVAL)
+ radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+ SI_TRACKED_VGT_TF_PARAM,
+ shader->vgt_tf_param);
+ if (shader->vgt_vertex_reuse_block_cntl)
+ radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+ SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
+ shader->vgt_vertex_reuse_block_cntl);
+ }
+
+ if (initial_cdw != sctx->gfx_cs->current.cdw)
+ sctx->context_roll = true;
+}
+
static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
{
struct si_shader_selector *sel = shader->selector;
if (!pm4)
return;
+ pm4->atom.emit = si_emit_shader_gs;
+
offset = num_components[0] * sel->gs_max_out_vertices;
- si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, offset);
+ shader->ctx_reg.gs.vgt_gsvs_ring_offset_1 = offset;
+
if (max_stream >= 1)
offset += num_components[1] * sel->gs_max_out_vertices;
- si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, offset);
+ shader->ctx_reg.gs.vgt_gsvs_ring_offset_2 = offset;
+
if (max_stream >= 2)
offset += num_components[2] * sel->gs_max_out_vertices;
- si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, offset);
- si_pm4_set_reg(pm4, R_028A6C_VGT_GS_OUT_PRIM_TYPE,
- si_conv_prim_to_gs_out(sel->gs_output_prim));
+ shader->ctx_reg.gs.vgt_gsvs_ring_offset_3 = offset;
+
if (max_stream >= 3)
offset += num_components[3] * sel->gs_max_out_vertices;
- si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
+ shader->ctx_reg.gs.vgt_gsvs_ring_itemsize = offset;
/* The GSVS_RING_ITEMSIZE register takes 15 bits */
assert(offset < (1 << 15));
- si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, sel->gs_max_out_vertices);
+ shader->ctx_reg.gs.vgt_gs_max_vert_out = sel->gs_max_out_vertices;
- si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, num_components[0]);
- si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? num_components[1] : 0);
- si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? num_components[2] : 0);
- si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? num_components[3] : 0);
+ shader->ctx_reg.gs.vgt_gs_vert_itemsize = num_components[0];
+ shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 1) ? num_components[1] : 0;
+ shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 2) ? num_components[2] : 0;
+ shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 3) ? num_components[3] : 0;
- si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT,
- S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
- S_028B90_ENABLE(gs_num_invocations > 0));
+ shader->ctx_reg.gs.vgt_gs_instance_cnt = S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
+ S_028B90_ENABLE(gs_num_invocations > 0);
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
unsigned input_prim = sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
unsigned es_type = shader->key.part.gs.es->type;
unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
- struct gfx9_gs_info gs_info;
if (es_type == PIPE_SHADER_VERTEX)
/* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
else
num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
- gfx9_get_gs_info(shader->key.part.gs.es, sel, &gs_info);
+ if (sscreen->info.chip_class >= GFX10) {
+ si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
+ si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, S_00B324_MEM_BASE(va >> 40));
+ } else {
+ si_pm4_set_reg(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
+ si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES, S_00B214_MEM_BASE(va >> 40));
+ }
- si_pm4_set_reg(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
- si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES, S_00B214_MEM_BASE(va >> 40));
+ uint32_t rsrc1 =
+ S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B228_DX10_CLAMP(1) |
+ S_00B228_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
+ S_00B228_FLOAT_MODE(shader->config.float_mode) |
+ S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
+ uint32_t rsrc2 =
+ S_00B22C_USER_SGPR(num_user_sgprs) |
+ S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+ S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) |
+ S_00B22C_LDS_SIZE(shader->config.lds_size) |
+ S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
+
+ if (sscreen->info.chip_class >= GFX10) {
+ rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5);
+ } else {
+ rsrc1 |= S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8);
+ rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX9(num_user_sgprs >> 5);
+ }
- si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
- S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
- S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8) |
- S_00B228_DX10_CLAMP(1) |
- S_00B228_FLOAT_MODE(shader->config.float_mode) |
- S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt));
- si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
- S_00B22C_USER_SGPR(num_user_sgprs) |
- S_00B22C_USER_SGPR_MSB(num_user_sgprs >> 5) |
- S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
- S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) |
- S_00B22C_LDS_SIZE(gs_info.lds_size) |
- S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
+ si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, rsrc1);
+ si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, rsrc2);
- si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
- S_028A44_ES_VERTS_PER_SUBGRP(gs_info.es_verts_per_subgroup) |
- S_028A44_GS_PRIMS_PER_SUBGRP(gs_info.gs_prims_per_subgroup) |
- S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info.gs_inst_prims_in_subgroup));
- si_pm4_set_reg(pm4, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
- S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup));
- si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
- shader->key.part.gs.es->esgs_itemsize / 4);
+ shader->ctx_reg.gs.vgt_gs_onchip_cntl =
+ S_028A44_ES_VERTS_PER_SUBGRP(shader->gs_info.es_verts_per_subgroup) |
+ S_028A44_GS_PRIMS_PER_SUBGRP(shader->gs_info.gs_prims_per_subgroup) |
+ S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader->gs_info.gs_inst_prims_in_subgroup);
+ shader->ctx_reg.gs.vgt_gs_max_prims_per_subgroup =
+ S_028A94_MAX_PRIMS_PER_SUBGROUP(shader->gs_info.max_prims_per_subgroup);
+ shader->ctx_reg.gs.vgt_esgs_ring_itemsize =
+ shader->key.part.gs.es->esgs_itemsize / 4;
if (es_type == PIPE_SHADER_TESS_EVAL)
si_set_tesseval_regs(sscreen, shader->key.part.gs.es, pm4);
}
}
+/* Common tail code for NGG primitive shaders. */
+static void gfx10_emit_shader_ngg_tail(struct si_context *sctx,
+ struct si_shader *shader,
+ unsigned initial_cdw)
+{
+ radeon_opt_set_context_reg(sctx, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP,
+ SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
+ shader->ctx_reg.ngg.ge_max_output_per_subgroup);
+ radeon_opt_set_context_reg(sctx, R_028B4C_GE_NGG_SUBGRP_CNTL,
+ SI_TRACKED_GE_NGG_SUBGRP_CNTL,
+ shader->ctx_reg.ngg.ge_ngg_subgrp_cntl);
+ radeon_opt_set_context_reg(sctx, R_028A84_VGT_PRIMITIVEID_EN,
+ SI_TRACKED_VGT_PRIMITIVEID_EN,
+ shader->ctx_reg.ngg.vgt_primitiveid_en);
+ radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL,
+ SI_TRACKED_VGT_GS_ONCHIP_CNTL,
+ shader->ctx_reg.ngg.vgt_gs_onchip_cntl);
+ radeon_opt_set_context_reg(sctx, R_028B90_VGT_GS_INSTANCE_CNT,
+ SI_TRACKED_VGT_GS_INSTANCE_CNT,
+ shader->ctx_reg.ngg.vgt_gs_instance_cnt);
+ radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+ SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
+ shader->ctx_reg.ngg.vgt_esgs_ring_itemsize);
+ radeon_opt_set_context_reg(sctx, R_028AB4_VGT_REUSE_OFF,
+ SI_TRACKED_VGT_REUSE_OFF,
+ shader->ctx_reg.ngg.vgt_reuse_off);
+ radeon_opt_set_context_reg(sctx, R_0286C4_SPI_VS_OUT_CONFIG,
+ SI_TRACKED_SPI_VS_OUT_CONFIG,
+ shader->ctx_reg.ngg.spi_vs_out_config);
+ radeon_opt_set_context_reg2(sctx, R_028708_SPI_SHADER_IDX_FORMAT,
+ SI_TRACKED_SPI_SHADER_IDX_FORMAT,
+ shader->ctx_reg.ngg.spi_shader_idx_format,
+ shader->ctx_reg.ngg.spi_shader_pos_format);
+ radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL,
+ SI_TRACKED_PA_CL_VTE_CNTL,
+ shader->ctx_reg.ngg.pa_cl_vte_cntl);
+ radeon_opt_set_context_reg(sctx, R_028838_PA_CL_NGG_CNTL,
+ SI_TRACKED_PA_CL_NGG_CNTL,
+ shader->ctx_reg.ngg.pa_cl_ngg_cntl);
+
+ if (initial_cdw != sctx->gfx_cs->current.cdw)
+ sctx->context_roll = true;
+
+ if (shader->ge_cntl != sctx->last_multi_vgt_param) {
+ radeon_set_uconfig_reg(sctx->gfx_cs, R_03096C_GE_CNTL, shader->ge_cntl);
+ sctx->last_multi_vgt_param = shader->ge_cntl;
+ }
+}
+
+static void gfx10_emit_shader_ngg_notess_nogs(struct si_context *sctx)
+{
+ struct si_shader *shader = sctx->queued.named.gs->shader;
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (!shader)
+ return;
+
+ gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
+}
+
+static void gfx10_emit_shader_ngg_tess_nogs(struct si_context *sctx)
+{
+ struct si_shader *shader = sctx->queued.named.gs->shader;
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (!shader)
+ return;
+
+ radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+ SI_TRACKED_VGT_TF_PARAM,
+ shader->vgt_tf_param);
+
+ gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
+}
+
+static void gfx10_emit_shader_ngg_notess_gs(struct si_context *sctx)
+{
+ struct si_shader *shader = sctx->queued.named.gs->shader;
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (!shader)
+ return;
+
+ radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT,
+ SI_TRACKED_VGT_GS_MAX_VERT_OUT,
+ shader->ctx_reg.ngg.vgt_gs_max_vert_out);
+
+ gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
+}
+
+static void gfx10_emit_shader_ngg_tess_gs(struct si_context *sctx)
+{
+ struct si_shader *shader = sctx->queued.named.gs->shader;
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (!shader)
+ return;
+
+ radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT,
+ SI_TRACKED_VGT_GS_MAX_VERT_OUT,
+ shader->ctx_reg.ngg.vgt_gs_max_vert_out);
+ radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+ SI_TRACKED_VGT_TF_PARAM,
+ shader->vgt_tf_param);
+
+ gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
+}
+
+unsigned si_get_input_prim(const struct si_shader_selector *gs)
+{
+ if (gs->type == PIPE_SHADER_GEOMETRY)
+ return gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
+
+ if (gs->type == PIPE_SHADER_TESS_EVAL) {
+ if (gs->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
+ return PIPE_PRIM_POINTS;
+ if (gs->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_LINES)
+ return PIPE_PRIM_LINES;
+ return PIPE_PRIM_TRIANGLES;
+ }
+
+ /* TODO: Set this correctly if the primitive type is set in the shader key. */
+ return PIPE_PRIM_TRIANGLES;
+}
+
+/**
+ * Prepare the PM4 image for \p shader, which will run as a merged ESGS shader
+ * in NGG mode.
+ */
+static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader)
+{
+ const struct si_shader_selector *gs_sel = shader->selector;
+ const struct tgsi_shader_info *gs_info = &gs_sel->info;
+ enum pipe_shader_type gs_type = shader->selector->type;
+ const struct si_shader_selector *es_sel =
+ shader->previous_stage_sel ? shader->previous_stage_sel : shader->selector;
+ const struct tgsi_shader_info *es_info = &es_sel->info;
+ enum pipe_shader_type es_type = es_sel->type;
+ unsigned num_user_sgprs;
+ unsigned nparams, es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
+ uint64_t va;
+ unsigned window_space =
+ gs_info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+ bool es_enable_prim_id = shader->key.mono.u.vs_export_prim_id || es_info->uses_primid;
+ unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
+ unsigned input_prim = si_get_input_prim(gs_sel);
+ bool break_wave_at_eoi = false;
+ struct si_pm4_state *pm4 = si_get_shader_pm4_state(shader);
+ if (!pm4)
+ return;
+
+ if (es_type == PIPE_SHADER_TESS_EVAL) {
+ pm4->atom.emit = gs_type == PIPE_SHADER_GEOMETRY ? gfx10_emit_shader_ngg_tess_gs
+ : gfx10_emit_shader_ngg_tess_nogs;
+ } else {
+ pm4->atom.emit = gs_type == PIPE_SHADER_GEOMETRY ? gfx10_emit_shader_ngg_notess_gs
+ : gfx10_emit_shader_ngg_notess_nogs;
+ }
+
+ va = shader->bo->gpu_address;
+ si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
+
+ if (es_type == PIPE_SHADER_VERTEX) {
+ /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
+ es_vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
+
+ if (es_info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS]) {
+ num_user_sgprs = SI_SGPR_VS_BLIT_DATA +
+ es_info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
+ } else {
+ num_user_sgprs = si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR);
+ }
+ } else {
+ assert(es_type == PIPE_SHADER_TESS_EVAL);
+ es_vgpr_comp_cnt = es_enable_prim_id ? 3 : 2;
+ num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
+
+ if (es_enable_prim_id || gs_info->uses_primid)
+ break_wave_at_eoi = true;
+ }
+
+ /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
+ * VGPR[0:4] are always loaded.
+ *
+ * Vertex shaders always need to load VGPR3, because they need to
+ * pass edge flags for decomposed primitives (such as quads) to the PA
+ * for the GL_LINE polygon mode to skip rendering lines on inner edges.
+ */
+ if (gs_info->uses_invocationid || gs_type == PIPE_SHADER_VERTEX)
+ gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID, edge flags. */
+ else if (gs_info->uses_primid)
+ gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
+ else if (input_prim >= PIPE_PRIM_TRIANGLES)
+ gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
+ else
+ gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
+
+ si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
+ si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
+ si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
+ S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B228_FLOAT_MODE(shader->config.float_mode) |
+ S_00B228_DX10_CLAMP(1) |
+ S_00B228_MEM_ORDERED(1) |
+ S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt));
+ si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
+ S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0) |
+ S_00B22C_USER_SGPR(num_user_sgprs) |
+ S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+ S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5) |
+ S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) |
+ S_00B22C_LDS_SIZE(shader->config.lds_size));
+
+ /* TODO: Use NO_PC_EXPORT when applicable. */
+ nparams = MAX2(shader->info.nr_param_exports, 1);
+ shader->ctx_reg.ngg.spi_vs_out_config =
+ S_0286C4_VS_EXPORT_COUNT(nparams - 1);
+
+ shader->ctx_reg.ngg.spi_shader_idx_format =
+ S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP);
+ shader->ctx_reg.ngg.spi_shader_pos_format =
+ S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+ S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE) |
+ S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE) |
+ S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE);
+
+ shader->ctx_reg.ngg.vgt_primitiveid_en =
+ S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
+ S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id);
+
+ if (gs_type == PIPE_SHADER_GEOMETRY) {
+ shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = es_sel->esgs_itemsize / 4;
+ shader->ctx_reg.ngg.vgt_gs_max_vert_out = gs_sel->gs_max_out_vertices;
+ } else {
+ shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = 1;
+ }
+
+ if (es_type == PIPE_SHADER_TESS_EVAL)
+ si_set_tesseval_regs(sscreen, es_sel, pm4);
+
+ shader->ctx_reg.ngg.vgt_gs_onchip_cntl =
+ S_028A44_ES_VERTS_PER_SUBGRP(shader->ngg.hw_max_esverts) |
+ S_028A44_GS_PRIMS_PER_SUBGRP(shader->ngg.max_gsprims) |
+ S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader->ngg.max_gsprims * gs_num_invocations);
+ shader->ctx_reg.ngg.ge_max_output_per_subgroup =
+ S_0287FC_MAX_VERTS_PER_SUBGROUP(shader->ngg.max_out_verts);
+ shader->ctx_reg.ngg.ge_ngg_subgrp_cntl =
+ S_028B4C_PRIM_AMP_FACTOR(shader->ngg.prim_amp_factor) |
+ S_028B4C_THDS_PER_SUBGRP(0); /* for fast launch */
+ shader->ctx_reg.ngg.vgt_gs_instance_cnt =
+ S_028B90_CNT(gs_num_invocations) |
+ S_028B90_ENABLE(gs_num_invocations > 1) |
+ S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(
+ shader->ngg.max_vert_out_per_gs_instance);
+
+ /* User edge flags are set by the pos exports. If user edge flags are
+ * not used, we must use hw-generated edge flags and pass them via
+ * the prim export to prevent drawing lines on internal edges of
+ * decomposed primitives (such as quads) with polygon mode = lines.
+ *
+ * TODO: We should combine hw-generated edge flags with user edge
+ * flags in the shader.
+ */
+ shader->ctx_reg.ngg.pa_cl_ngg_cntl =
+ S_028838_INDEX_BUF_EDGE_FLAG_ENA(gs_type == PIPE_SHADER_VERTEX &&
+ !gs_info->writes_edgeflag);
+
+ shader->ge_cntl =
+ S_03096C_PRIM_GRP_SIZE(shader->ngg.max_gsprims) |
+ S_03096C_VERT_GRP_SIZE(shader->ngg.hw_max_esverts) |
+ S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
+
+ if (window_space) {
+ shader->ctx_reg.ngg.pa_cl_vte_cntl =
+ S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
+ } else {
+ shader->ctx_reg.ngg.pa_cl_vte_cntl =
+ S_028818_VTX_W0_FMT(1) |
+ S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
+ S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
+ S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
+ }
+
+ shader->ctx_reg.ngg.vgt_reuse_off =
+ S_028AB4_REUSE_OFF(sscreen->info.family == CHIP_NAVI10 &&
+ sscreen->info.chip_external_rev == 0x1 &&
+ es_type == PIPE_SHADER_TESS_EVAL);
+}
+
+static void si_emit_shader_vs(struct si_context *sctx)
+{
+ struct si_shader *shader = sctx->queued.named.vs->shader;
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (!shader)
+ return;
+
+ radeon_opt_set_context_reg(sctx, R_028A40_VGT_GS_MODE,
+ SI_TRACKED_VGT_GS_MODE,
+ shader->ctx_reg.vs.vgt_gs_mode);
+ radeon_opt_set_context_reg(sctx, R_028A84_VGT_PRIMITIVEID_EN,
+ SI_TRACKED_VGT_PRIMITIVEID_EN,
+ shader->ctx_reg.vs.vgt_primitiveid_en);
+
+ if (sctx->chip_class <= GFX8) {
+ radeon_opt_set_context_reg(sctx, R_028AB4_VGT_REUSE_OFF,
+ SI_TRACKED_VGT_REUSE_OFF,
+ shader->ctx_reg.vs.vgt_reuse_off);
+ }
+
+ radeon_opt_set_context_reg(sctx, R_0286C4_SPI_VS_OUT_CONFIG,
+ SI_TRACKED_SPI_VS_OUT_CONFIG,
+ shader->ctx_reg.vs.spi_vs_out_config);
+
+ radeon_opt_set_context_reg(sctx, R_02870C_SPI_SHADER_POS_FORMAT,
+ SI_TRACKED_SPI_SHADER_POS_FORMAT,
+ shader->ctx_reg.vs.spi_shader_pos_format);
+
+ radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL,
+ SI_TRACKED_PA_CL_VTE_CNTL,
+ shader->ctx_reg.vs.pa_cl_vte_cntl);
+
+ if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
+ radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+ SI_TRACKED_VGT_TF_PARAM,
+ shader->vgt_tf_param);
+
+ if (shader->vgt_vertex_reuse_block_cntl)
+ radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+ SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
+ shader->vgt_vertex_reuse_block_cntl);
+
+ if (initial_cdw != sctx->gfx_cs->current.cdw)
+ sctx->context_roll = true;
+}
+
/**
* Compute the state for \p shader, which will run as a vertex shader on the
* hardware.
{
const struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
- unsigned num_user_sgprs;
- unsigned nparams, vgpr_comp_cnt;
+ unsigned num_user_sgprs, vgpr_comp_cnt;
uint64_t va;
- unsigned oc_lds_en;
+ unsigned nparams, oc_lds_en;
unsigned window_space =
- info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+ info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid;
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
return;
+ pm4->atom.emit = si_emit_shader_vs;
+
/* We always write VGT_GS_MODE in the VS state, because every switch
* between different shader pipelines involving a different GS or no
* GS at all involves a switch of the VS (different GS use different
if (enable_prim_id)
mode = V_028A40_GS_SCENARIO_A;
- si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(mode));
- si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id);
+ shader->ctx_reg.vs.vgt_gs_mode = S_028A40_MODE(mode);
+ shader->ctx_reg.vs.vgt_primitiveid_en = enable_prim_id;
} else {
- si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
- ac_vgt_gs_mode(gs->gs_max_out_vertices,
- sscreen->info.chip_class));
- si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
+ shader->ctx_reg.vs.vgt_gs_mode = ac_vgt_gs_mode(gs->gs_max_out_vertices,
+ sscreen->info.chip_class);
+ shader->ctx_reg.vs.vgt_primitiveid_en = 0;
}
- if (sscreen->info.chip_class <= VI) {
+ if (sscreen->info.chip_class <= GFX8) {
/* Reuse needs to be set off if we write oViewport. */
- si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF,
- S_028AB4_REUSE_OFF(info->writes_viewport_index));
+ shader->ctx_reg.vs.vgt_reuse_off =
+ S_028AB4_REUSE_OFF(info->writes_viewport_index);
}
va = shader->bo->gpu_address;
/* VS is required to export at least one param. */
nparams = MAX2(shader->info.nr_param_exports, 1);
- si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
- S_0286C4_VS_EXPORT_COUNT(nparams - 1));
-
- si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
- S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
- S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
- V_02870C_SPI_SHADER_4COMP :
- V_02870C_SPI_SHADER_NONE) |
- S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
- V_02870C_SPI_SHADER_4COMP :
- V_02870C_SPI_SHADER_NONE) |
- S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
- V_02870C_SPI_SHADER_4COMP :
- V_02870C_SPI_SHADER_NONE));
+ shader->ctx_reg.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
+
+ shader->ctx_reg.vs.spi_shader_pos_format =
+ S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+ S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE) |
+ S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE) |
+ S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE);
oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, S_00B124_MEM_BASE(va >> 40));
- si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
- S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) |
- S_00B128_SGPRS((shader->config.num_sgprs - 1) / 8) |
- S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
- S_00B128_DX10_CLAMP(1) |
- S_00B128_FLOAT_MODE(shader->config.float_mode));
- si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
- S_00B12C_USER_SGPR(num_user_sgprs) |
- S_00B12C_OC_LDS_EN(oc_lds_en) |
- S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
- S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
- S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
- S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
- S_00B12C_SO_EN(!!shader->selector->so.num_outputs) |
- S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
+
+ uint32_t rsrc1 = S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
+ S_00B128_DX10_CLAMP(1) |
+ S_00B128_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
+ S_00B128_FLOAT_MODE(shader->config.float_mode);
+ uint32_t rsrc2 = S_00B12C_USER_SGPR(num_user_sgprs) |
+ S_00B12C_OC_LDS_EN(oc_lds_en) |
+ S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
+
+ if (sscreen->info.chip_class <= GFX9) {
+ rsrc1 |= S_00B128_SGPRS((shader->config.num_sgprs - 1) / 8);
+ rsrc2 |= S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
+ S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
+ S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
+ S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
+ S_00B12C_SO_EN(!!shader->selector->so.num_outputs);
+ }
+
+ si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS, rsrc1);
+ si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS, rsrc2);
+
if (window_space)
- si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
- S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
+ shader->ctx_reg.vs.pa_cl_vte_cntl =
+ S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
else
- si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
- S_028818_VTX_W0_FMT(1) |
- S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
- S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
- S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
+ shader->ctx_reg.vs.pa_cl_vte_cntl =
+ S_028818_VTX_W0_FMT(1) |
+ S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
+ S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
+ S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
si_set_tesseval_regs(sscreen, shader->selector, pm4);
return value;
}
-static void si_shader_ps(struct si_shader *shader)
+static void si_emit_shader_ps(struct si_context *sctx)
+{
+ struct si_shader *shader = sctx->queued.named.ps->shader;
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+ if (!shader)
+ return;
+
+ /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
+ radeon_opt_set_context_reg2(sctx, R_0286CC_SPI_PS_INPUT_ENA,
+ SI_TRACKED_SPI_PS_INPUT_ENA,
+ shader->ctx_reg.ps.spi_ps_input_ena,
+ shader->ctx_reg.ps.spi_ps_input_addr);
+
+ radeon_opt_set_context_reg(sctx, R_0286E0_SPI_BARYC_CNTL,
+ SI_TRACKED_SPI_BARYC_CNTL,
+ shader->ctx_reg.ps.spi_baryc_cntl);
+ radeon_opt_set_context_reg(sctx, R_0286D8_SPI_PS_IN_CONTROL,
+ SI_TRACKED_SPI_PS_IN_CONTROL,
+ shader->ctx_reg.ps.spi_ps_in_control);
+
+ /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
+ radeon_opt_set_context_reg2(sctx, R_028710_SPI_SHADER_Z_FORMAT,
+ SI_TRACKED_SPI_SHADER_Z_FORMAT,
+ shader->ctx_reg.ps.spi_shader_z_format,
+ shader->ctx_reg.ps.spi_shader_col_format);
+
+ radeon_opt_set_context_reg(sctx, R_02823C_CB_SHADER_MASK,
+ SI_TRACKED_CB_SHADER_MASK,
+ shader->ctx_reg.ps.cb_shader_mask);
+
+ if (initial_cdw != sctx->gfx_cs->current.cdw)
+ sctx->context_roll = true;
+}
+
+static void si_shader_ps(struct si_screen *sscreen, struct si_shader *shader)
{
struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
if (!pm4)
return;
+ pm4->atom.emit = si_emit_shader_ps;
+
/* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
* Possible vaules:
* 0 -> Position = pixel center
!info->writes_z && !info->writes_stencil && !info->writes_samplemask)
spi_shader_col_format = V_028714_SPI_SHADER_32_R;
- si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, input_ena);
- si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR,
- shader->config.spi_ps_input_addr);
+ shader->ctx_reg.ps.spi_ps_input_ena = input_ena;
+ shader->ctx_reg.ps.spi_ps_input_addr = shader->config.spi_ps_input_addr;
/* Set interpolation controls. */
spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader));
- /* Set registers. */
- si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
- si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
-
- si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
- ac_get_spi_shader_z_format(info->writes_z,
- info->writes_stencil,
- info->writes_samplemask));
-
- si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, spi_shader_col_format);
- si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask);
+ shader->ctx_reg.ps.spi_baryc_cntl = spi_baryc_cntl;
+ shader->ctx_reg.ps.spi_ps_in_control = spi_ps_in_control;
+ shader->ctx_reg.ps.spi_shader_z_format =
+ ac_get_spi_shader_z_format(info->writes_z,
+ info->writes_stencil,
+ info->writes_samplemask);
+ shader->ctx_reg.ps.spi_shader_col_format = spi_shader_col_format;
+ shader->ctx_reg.ps.cb_shader_mask = cb_shader_mask;
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, S_00B024_MEM_BASE(va >> 40));
- si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
- S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) |
- S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8) |
- S_00B028_DX10_CLAMP(1) |
- S_00B028_FLOAT_MODE(shader->config.float_mode));
+ uint32_t rsrc1 =
+ S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B028_DX10_CLAMP(1) |
+ S_00B028_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
+ S_00B028_FLOAT_MODE(shader->config.float_mode);
+
+ if (sscreen->info.chip_class < GFX10) {
+ rsrc1 |= S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8);
+ }
+
+ si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, rsrc1);
si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) |
si_shader_ls(sscreen, shader);
else if (shader->key.as_es)
si_shader_es(sscreen, shader);
+ else if (shader->key.as_ngg)
+ gfx10_shader_ngg(sscreen, shader);
else
si_shader_vs(sscreen, shader, NULL);
break;
case PIPE_SHADER_TESS_EVAL:
if (shader->key.as_es)
si_shader_es(sscreen, shader);
+ else if (shader->key.as_ngg)
+ gfx10_shader_ngg(sscreen, shader);
else
si_shader_vs(sscreen, shader, NULL);
break;
case PIPE_SHADER_GEOMETRY:
- si_shader_gs(sscreen, shader);
+ if (shader->key.as_ngg)
+ gfx10_shader_ngg(sscreen, shader);
+ else
+ si_shader_gs(sscreen, shader);
break;
case PIPE_SHADER_FRAGMENT:
- si_shader_ps(shader);
+ si_shader_ps(sscreen, shader);
break;
default:
assert(0);
return PIPE_FUNC_ALWAYS;
}
-static void si_shader_selector_key_vs(struct si_context *sctx,
- struct si_shader_selector *vs,
- struct si_shader_key *key,
- struct si_vs_prolog_bits *prolog_key)
+void si_shader_selector_key_vs(struct si_context *sctx,
+ struct si_shader_selector *vs,
+ struct si_shader_key *key,
+ struct si_vs_prolog_bits *prolog_key)
{
- if (!sctx->vertex_elements)
+ if (!sctx->vertex_elements ||
+ vs->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS])
return;
- prolog_key->instance_divisor_is_one =
- sctx->vertex_elements->instance_divisor_is_one;
- prolog_key->instance_divisor_is_fetched =
- sctx->vertex_elements->instance_divisor_is_fetched;
+ struct si_vertex_elements *elts = sctx->vertex_elements;
+
+ prolog_key->instance_divisor_is_one = elts->instance_divisor_is_one;
+ prolog_key->instance_divisor_is_fetched = elts->instance_divisor_is_fetched;
+ prolog_key->unpack_instance_id_from_vertex_id =
+ sctx->prim_discard_cs_instancing;
/* Prefer a monolithic shader to allow scheduling divisions around
* VBO loads. */
if (prolog_key->instance_divisor_is_fetched)
key->opt.prefer_mono = 1;
- unsigned count = MIN2(vs->info.num_inputs,
- sctx->vertex_elements->count);
- memcpy(key->mono.vs_fix_fetch, sctx->vertex_elements->fix_fetch, count);
+ unsigned count = MIN2(vs->info.num_inputs, elts->count);
+ unsigned count_mask = (1 << count) - 1;
+ unsigned fix = elts->fix_fetch_always & count_mask;
+ unsigned opencode = elts->fix_fetch_opencode & count_mask;
+
+ if (sctx->vertex_buffer_unaligned & elts->vb_alignment_check_mask) {
+ uint32_t mask = elts->fix_fetch_unaligned & count_mask;
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+ unsigned log_hw_load_size = 1 + ((elts->hw_load_is_dword >> i) & 1);
+ unsigned vbidx = elts->vertex_buffer_index[i];
+ struct pipe_vertex_buffer *vb = &sctx->vertex_buffer[vbidx];
+ unsigned align_mask = (1 << log_hw_load_size) - 1;
+ if (vb->buffer_offset & align_mask ||
+ vb->stride & align_mask) {
+ fix |= 1 << i;
+ opencode |= 1 << i;
+ }
+ }
+ }
+
+ while (fix) {
+ unsigned i = u_bit_scan(&fix);
+ key->mono.vs_fix_fetch[i].bits = elts->fix_fetch[i];
+ }
+ key->mono.vs_fetch_opencode = opencode;
}
static void si_shader_selector_key_hw_vs(struct si_context *sctx,
/* Compute the key for the hw shader variant */
static inline void si_shader_selector_key(struct pipe_context *ctx,
struct si_shader_selector *sel,
+ union si_vgt_stages_key stages_key,
struct si_shader_key *key)
{
struct si_context *sctx = (struct si_context *)ctx;
else if (sctx->gs_shader.cso)
key->as_es = 1;
else {
+ key->as_ngg = stages_key.u.ngg;
si_shader_selector_key_hw_vs(sctx, sel, key);
if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
if (sctx->gs_shader.cso)
key->as_es = 1;
else {
+ key->as_ngg = stages_key.u.ngg;
si_shader_selector_key_hw_vs(sctx, sel, key);
if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
key->part.gs.prolog.gfx9_prev_is_vs = 1;
}
+ key->as_ngg = stages_key.u.ngg;
+
/* Merged ES-GS can have unbalanced wave usage.
*
* ES threads are per-vertex, while GS threads are
blend && blend->alpha_to_coverage)
key->part.ps.epilog.spi_shader_col_format |= V_028710_SPI_SHADER_32_AR;
- /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
+ /* On GFX6 and GFX7 except Hawaii, the CB doesn't clamp outputs
* to the range supported by the type if a channel has less
* than 16 bits and the export format is 16_ABGR.
*/
- if (sctx->chip_class <= CIK && sctx->family != CHIP_HAWAII) {
+ if (sctx->chip_class <= GFX7 && sctx->family != CHIP_HAWAII) {
key->part.ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
key->part.ps.epilog.color_is_int10 = sctx->framebuffer.color_is_int10;
}
key->part.ps.epilog.alpha_func = si_get_alpha_test_func(sctx);
/* ps_uses_fbfetch is true only if the color buffer is bound. */
- if (sctx->ps_uses_fbfetch) {
+ if (sctx->ps_uses_fbfetch && !sctx->blitter->running) {
struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
struct pipe_resource *tex = cb0->texture;
struct si_screen *sscreen = sel->screen;
struct ac_llvm_compiler *compiler;
struct pipe_debug_callback *debug = &shader->compiler_ctx_state.debug;
- int r;
if (thread_index >= 0) {
if (low_priority) {
compiler = shader->compiler_ctx_state.compiler;
}
- r = si_shader_create(sscreen, compiler, shader, debug);
- if (unlikely(r)) {
- PRINT_ERR("Failed to build shader variant (type=%u) %d\n",
- sel->type, r);
+ if (unlikely(!si_shader_create(sscreen, compiler, shader, debug))) {
+ PRINT_ERR("Failed to build shader variant (type=%u)\n",
+ sel->type);
shader->compilation_failed = true;
return;
}
FILE *f = open_memstream(&shader->shader_log,
&shader->shader_log_size);
if (f) {
- si_shader_dump(sscreen, shader, NULL, sel->type, f, false);
+ si_shader_dump(sscreen, shader, NULL, f, false);
fclose(f);
}
}
main_part->selector = sel;
main_part->key.as_es = key->as_es;
main_part->key.as_ls = key->as_ls;
+ main_part->key.as_ngg = key->as_ngg;
main_part->is_monolithic = false;
if (si_compile_tgsi_shader(sscreen, compiler_state->compiler,
return true;
}
-/* Select the hw shader variant depending on the current state. */
-static int si_shader_select_with_key(struct si_screen *sscreen,
- struct si_shader_ctx_state *state,
- struct si_compiler_ctx_state *compiler_state,
- struct si_shader_key *key,
- int thread_index)
+/**
+ * Select a shader variant according to the shader key.
+ *
+ * \param optimized_or_none If the key describes an optimized shader variant and
+ * the compilation isn't finished, don't select any
+ * shader and return an error.
+ */
+int si_shader_select_with_key(struct si_screen *sscreen,
+ struct si_shader_ctx_state *state,
+ struct si_compiler_ctx_state *compiler_state,
+ struct si_shader_key *key,
+ int thread_index,
+ bool optimized_or_none)
{
struct si_shader_selector *sel = state->cso;
struct si_shader_selector *previous_stage_sel = NULL;
memcmp(¤t->key, key, sizeof(*key)) == 0)) {
if (unlikely(!util_queue_fence_is_signalled(¤t->ready))) {
if (current->is_optimized) {
+ if (optimized_or_none)
+ return -1;
+
memset(&key->opt, 0, sizeof(key->opt));
goto current_not_ready;
}
* shader so as not to cause a stall due to compilation.
*/
if (iter->is_optimized) {
+ if (optimized_or_none)
+ return -1;
memset(&key->opt, 0, sizeof(key->opt));
goto again;
}
util_queue_fence_wait(&previous_stage_sel->ready);
}
- /* Compile the main shader part if it doesn't exist. This can happen
- * if the initial guess was wrong. */
bool is_pure_monolithic =
sscreen->use_monolithic_shaders ||
memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
- if (!is_pure_monolithic) {
- bool ok;
+ /* Compile the main shader part if it doesn't exist. This can happen
+ * if the initial guess was wrong.
+ *
+ * The prim discard CS doesn't need the main shader part.
+ */
+ if (!is_pure_monolithic &&
+ !key->opt.vs_as_prim_discard_cs) {
+ bool ok = true;
/* Make sure the main shader part is present. This is needed
* for shaders that can be compiled as VS, LS, or ES, and only
* one of them is compiled at creation.
*
+ * It is also needed for GS, which can be compiled as non-NGG
+ * and NGG.
+ *
* For merged shaders, check that the starting shader's main
* part is present.
*/
previous_stage_sel,
compiler_state, &shader1_key);
mtx_unlock(&previous_stage_sel->mutex);
- } else {
+ }
+
+ if (ok) {
ok = si_check_missing_main_part(sscreen, sel,
compiler_state, key);
}
+
if (!ok) {
FREE(shader);
mtx_unlock(&sel->mutex);
is_pure_monolithic ||
memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
+ /* The prim discard CS is always optimized. */
shader->is_optimized =
- !is_pure_monolithic &&
- memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
+ (!is_pure_monolithic || key->opt.vs_as_prim_discard_cs) &&
+ memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
/* If it's an optimized shader, compile it asynchronously. */
- if (shader->is_optimized &&
- !is_pure_monolithic &&
- thread_index < 0) {
+ if (shader->is_optimized && thread_index < 0) {
/* Compile it asynchronously. */
util_queue_add_job(&sscreen->shader_compiler_queue_low_priority,
shader, &shader->ready,
/* Use the default (unoptimized) shader for now. */
memset(&key->opt, 0, sizeof(key->opt));
mtx_unlock(&sel->mutex);
+
+ if (sscreen->options.sync_compile)
+ util_queue_fence_wait(&shader->ready);
+
+ if (optimized_or_none)
+ return -1;
goto again;
}
static int si_shader_select(struct pipe_context *ctx,
struct si_shader_ctx_state *state,
+ union si_vgt_stages_key stages_key,
struct si_compiler_ctx_state *compiler_state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_key key;
- si_shader_selector_key(ctx, state->cso, &key);
+ si_shader_selector_key(ctx, state->cso, stages_key, &key);
return si_shader_select_with_key(sctx->screen, state, compiler_state,
- &key, -1);
+ &key, -1, false);
}
static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
assert(thread_index < ARRAY_SIZE(sscreen->compiler));
compiler = &sscreen->compiler[thread_index];
+ if (sel->nir)
+ si_lower_nir(sel);
+
/* Compile the main shader part for use with a prolog and/or epilog.
* If this fails, the driver will try to compile a monolithic shader
* on demand.
si_parse_next_shader_property(&sel->info,
sel->so.num_outputs != 0,
&shader->key);
+ if (sscreen->info.chip_class >= GFX10 &&
+ !sscreen->options.disable_ngg &&
+ (((sel->type == PIPE_SHADER_VERTEX ||
+ sel->type == PIPE_SHADER_TESS_EVAL) &&
+ !shader->key.as_ls && !shader->key.as_es) ||
+ sel->type == PIPE_SHADER_GEOMETRY))
+ shader->key.as_ngg = 1;
if (sel->tokens || sel->nir)
ir_binary = si_get_ir_binary(sel);
if (ir_binary &&
si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
mtx_unlock(&sscreen->shader_cache_mutex);
- si_shader_dump_stats_for_shader_db(shader, debug);
+ si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
} else {
mtx_unlock(&sscreen->shader_cache_mutex);
}
}
- /* The GS copy shader is always pre-compiled. */
+ /* The GS copy shader is always pre-compiled.
+ *
+ * TODO-GFX10: We could compile the GS copy shader on demand, since it
+ * is only used in the (rare) non-NGG case.
+ */
if (sel->type == PIPE_SHADER_GEOMETRY) {
sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, compiler, sel, debug);
if (!sel->gs_copy_shader) {
util_queue_fence_init(ready_fence);
struct util_async_debug_callback async_debug;
- bool wait =
+ bool debug =
(sctx->debug.debug_message && !sctx->debug.async) ||
sctx->is_debug ||
si_can_dump_shader(sctx->screen, processor);
- if (wait) {
+ if (debug) {
u_async_debug_init(&async_debug);
compiler_ctx_state->debug = async_debug.base;
}
util_queue_add_job(&sctx->screen->shader_compiler_queue, job,
ready_fence, execute, NULL);
- if (wait) {
+ if (debug) {
util_queue_fence_wait(ready_fence);
u_async_debug_drain(&async_debug, &sctx->debug);
u_async_debug_cleanup(&async_debug);
}
+
+ if (sctx->screen->options.sync_compile)
+ util_queue_fence_wait(ready_fence);
}
/* Return descriptor slot usage masks from the given shader info. */
sel->nir = state->ir.nir;
+ si_nir_opts(sel->nir);
si_nir_scan_shader(sel->nir, &sel->info);
- si_nir_scan_tess_ctrl(sel->nir, &sel->info, &sel->tcs_info);
-
- si_lower_nir(sel);
+ si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info);
}
sel->type = sel->info.processor;
sel->info.uses_kill &&
sctx->screen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL);
+ sel->prim_discard_cs_allowed =
+ sel->type == PIPE_SHADER_VERTEX &&
+ !sel->info.uses_bindless_images &&
+ !sel->info.uses_bindless_samplers &&
+ !sel->info.writes_memory &&
+ !sel->info.writes_viewport_index &&
+ !sel->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] &&
+ !sel->so.num_outputs;
+
/* Set which opcode uses which (i,j) pair. */
if (sel->info.uses_persp_opcode_interp_centroid)
sel->info.uses_persp_centroid = true;
case PIPE_SHADER_GEOMETRY:
sel->gs_output_prim =
sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
+
+ /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
+ sel->rast_prim = sel->gs_output_prim;
+ if (util_rast_prim_is_triangles(sel->rast_prim))
+ sel->rast_prim = PIPE_PRIM_TRIANGLES;
+
sel->gs_max_out_vertices =
sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
sel->gs_num_invocations =
sel->esgs_itemsize += 4;
assert(((sel->esgs_itemsize / 4) & C_028AAC_ITEMSIZE) == 0);
+
+ /* Only for TES: */
+ if (sel->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
+ sel->rast_prim = PIPE_PRIM_POINTS;
+ else if (sel->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_LINES)
+ sel->rast_prim = PIPE_PRIM_LINE_STRIP;
+ else
+ sel->rast_prim = PIPE_PRIM_TRIANGLES;
break;
case PIPE_SHADER_FRAGMENT:
}
}
break;
+ default:;
}
/* PA_CL_VS_OUT_CNTL */
sctx->ps_shader.cso->info.uses_primid);
}
+static bool si_update_ngg(struct si_context *sctx)
+{
+ if (sctx->chip_class <= GFX9 ||
+ sctx->screen->options.disable_ngg)
+ return false;
+
+ bool new_ngg = true;
+
+ /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation. */
+ if (sctx->gs_shader.cso && sctx->tes_shader.cso &&
+ sctx->gs_shader.cso->gs_num_invocations * sctx->gs_shader.cso->gs_max_out_vertices > 256)
+ new_ngg = false;
+
+ if (new_ngg != sctx->ngg) {
+ sctx->ngg = new_ngg;
+ sctx->last_rast_prim = -1; /* reset this so that it gets updated */
+ return true;
+ }
+ return false;
+}
+
static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx);
struct si_shader_selector *sel = state;
bool enable_changed = !!sctx->gs_shader.cso != !!sel;
+ bool ngg_changed;
if (sctx->gs_shader.cso == sel)
return;
si_update_common_shader_state(sctx);
sctx->last_rast_prim = -1; /* reset this so that it gets updated */
- if (enable_changed) {
+ ngg_changed = si_update_ngg(sctx);
+ if (ngg_changed || enable_changed)
si_shader_change_notify(sctx);
+ if (enable_changed) {
if (sctx->ia_multi_vgt_param_key.u.uses_tess)
si_update_tess_uses_prim_id(sctx);
}
sctx->last_rast_prim = -1; /* reset this so that it gets updated */
if (enable_changed) {
+ si_update_ngg(sctx);
si_shader_change_notify(sctx);
sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
}
util_queue_fence_destroy(&shader->ready);
if (shader->pm4) {
+ /* If destroyed shaders were not unbound, the next compiled
+ * shader variant could get the same pointer address and so
+ * binding it to the same shader stage would be considered
+ * a no-op, causing random behavior.
+ */
switch (shader->selector->type) {
case PIPE_SHADER_VERTEX:
if (shader->key.as_ls) {
- assert(sctx->chip_class <= VI);
+ assert(sctx->chip_class <= GFX8);
si_pm4_delete_state(sctx, ls, shader->pm4);
} else if (shader->key.as_es) {
- assert(sctx->chip_class <= VI);
+ assert(sctx->chip_class <= GFX8);
si_pm4_delete_state(sctx, es, shader->pm4);
+ } else if (shader->key.as_ngg) {
+ si_pm4_delete_state(sctx, gs, shader->pm4);
} else {
si_pm4_delete_state(sctx, vs, shader->pm4);
}
break;
case PIPE_SHADER_TESS_EVAL:
if (shader->key.as_es) {
- assert(sctx->chip_class <= VI);
+ assert(sctx->chip_class <= GFX8);
si_pm4_delete_state(sctx, es, shader->pm4);
+ } else if (shader->key.as_ngg) {
+ si_pm4_delete_state(sctx, gs, shader->pm4);
} else {
si_pm4_delete_state(sctx, vs, shader->pm4);
}
case PIPE_SHADER_FRAGMENT:
si_pm4_delete_state(sctx, ps, shader->pm4);
break;
+ default:;
}
}
si_delete_shader(sctx, sel->main_shader_part_ls);
if (sel->main_shader_part_es)
si_delete_shader(sctx, sel->main_shader_part_es);
+ if (sel->main_shader_part_ngg)
+ si_delete_shader(sctx, sel->main_shader_part_ngg);
if (sel->gs_copy_shader)
si_delete_shader(sctx, sel->gs_copy_shader);
unsigned j, offset, ps_input_cntl = 0;
if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
- (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
+ (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade) ||
+ name == TGSI_SEMANTIC_PRIMID)
ps_input_cntl |= S_028644_FLAT_SHADE(1);
if (name == TGSI_SEMANTIC_PCOORD ||
}
}
- if (name == TGSI_SEMANTIC_PRIMID)
- /* PrimID is written after the last output. */
+ if (j == vsinfo->num_outputs && name == TGSI_SEMANTIC_PRIMID)
+ /* PrimID is written after the last output when HW VS is used. */
ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[vsinfo->num_outputs]);
else if (j == vsinfo->num_outputs && !G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
/* No corresponding output found, load defaults into input.
/* R_028644_SPI_PS_INPUT_CNTL_0 */
/* Dota 2: Only ~16% of SPI map updates set different values. */
/* Talos: Only ~9% of SPI map updates set different values. */
+ unsigned initial_cdw = sctx->gfx_cs->current.cdw;
radeon_opt_set_context_regn(sctx, R_028644_SPI_PS_INPUT_CNTL_0,
spi_ps_input_cntl,
sctx->tracked_regs.spi_ps_input_cntl, num_interp);
+
+ if (initial_cdw != sctx->gfx_cs->current.cdw)
+ sctx->context_roll = true;
}
/**
unsigned num_se = sctx->screen->info.max_se;
unsigned wave_size = 64;
unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
- /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
- * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
+ /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
+ * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
*/
- unsigned gs_vertex_reuse = (sctx->chip_class >= VI ? 32 : 16) * num_se;
+ unsigned gs_vertex_reuse = (sctx->chip_class >= GFX8 ? 32 : 16) * num_se;
unsigned alignment = 256 * num_se;
/* The maximum size is 63.999 MB per SE. */
unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
*
* GFX9 doesn't have the ESGS ring.
*/
- bool update_esgs = sctx->chip_class <= VI &&
+ bool update_esgs = sctx->chip_class <= GFX8 &&
esgs_ring_size &&
(!sctx->esgs_ring ||
sctx->esgs_ring->width0 < esgs_ring_size);
if (!pm4)
return false;
- if (sctx->chip_class >= CIK) {
+ if (sctx->chip_class >= GFX7) {
if (sctx->esgs_ring) {
- assert(sctx->chip_class <= VI);
+ assert(sctx->chip_class <= GFX8);
si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE,
sctx->esgs_ring->width0 / 256);
}
/* Set ring bindings. */
if (sctx->esgs_ring) {
- assert(sctx->chip_class <= VI);
+ assert(sctx->chip_class <= GFX8);
si_set_ring_buffer(sctx, SI_ES_RING_ESGS,
sctx->esgs_ring, 0, sctx->esgs_ring->width0,
true, true, 4, 64, 0);
struct si_shader *shader)
{
uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
- int r;
if (!shader)
return 0;
assert(sctx->scratch_buffer);
- if (shader->previous_stage)
- si_shader_apply_scratch_relocs(shader->previous_stage, scratch_va);
-
- si_shader_apply_scratch_relocs(shader, scratch_va);
-
/* Replace the shader bo with a new bo that has the relocs applied. */
- r = si_shader_binary_upload(sctx->screen, shader);
- if (r) {
+ if (!si_shader_binary_upload(sctx->screen, shader, scratch_va)) {
si_shader_unlock(shader);
- return r;
+ return -1;
}
/* Update the shader state to use the new shader bo. */
si_shader_init_pm4_state(sctx->screen, shader);
- r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
+ si_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
si_shader_unlock(shader);
return 1;
if (r < 0)
return false;
if (r == 1) {
- if (sctx->tes_shader.current)
+ if (sctx->vs_shader.current->key.as_ls)
si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
- else if (sctx->gs_shader.current)
+ else if (sctx->vs_shader.current->key.as_es)
si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+ else if (sctx->vs_shader.current->key.as_ngg)
+ si_pm4_bind_state(sctx, gs, sctx->vs_shader.current->pm4);
else
si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
}
if (r < 0)
return false;
if (r == 1) {
- if (sctx->gs_shader.current)
+ if (sctx->tes_shader.current->key.as_es)
si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
+ else if (sctx->tes_shader.current->key.as_ngg)
+ si_pm4_bind_state(sctx, gs, sctx->tes_shader.current->pm4);
else
si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
}
if (scratch_needed_size > 0) {
if (scratch_needed_size > current_scratch_buffer_size) {
/* Create a bigger scratch buffer */
- r600_resource_reference(&sctx->scratch_buffer, NULL);
+ si_resource_reference(&sctx->scratch_buffer, NULL);
sctx->scratch_buffer =
si_aligned_buffer_create(&sctx->screen->b,
si_init_config_add_vgt_flush(sctx);
- si_pm4_add_bo(sctx->init_config, r600_resource(sctx->tess_rings),
+ si_pm4_add_bo(sctx->init_config, si_resource(sctx->tess_rings),
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RINGS);
- uint64_t factor_va = r600_resource(sctx->tess_rings)->gpu_address +
+ uint64_t factor_va = si_resource(sctx->tess_rings)->gpu_address +
sctx->screen->tess_offchip_ring_size;
/* Append these registers to the init config state. */
- if (sctx->chip_class >= CIK) {
+ if (sctx->chip_class >= GFX7) {
si_pm4_set_reg(sctx->init_config, R_030938_VGT_TF_RING_SIZE,
S_030938_SIZE(sctx->screen->tess_factor_ring_size / 4));
si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE,
factor_va >> 8);
- if (sctx->chip_class >= GFX9)
+ if (sctx->chip_class >= GFX10)
+ si_pm4_set_reg(sctx->init_config, R_030984_VGT_TF_MEMORY_BASE_HI_UMD,
+ S_030984_BASE_HI(factor_va >> 40));
+ else if (sctx->chip_class == GFX9)
si_pm4_set_reg(sctx->init_config, R_030944_VGT_TF_MEMORY_BASE_HI,
S_030944_BASE_HI(factor_va >> 40));
si_pm4_set_reg(sctx->init_config, R_03093C_VGT_HS_OFFCHIP_PARAM,
si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
}
-/**
- * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
- * VS passes its outputs to TES directly, so the fixed-function shader only
- * has to write TESSOUTER and TESSINNER.
- */
-static void si_generate_fixed_func_tcs(struct si_context *sctx)
+static struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen,
+ union si_vgt_stages_key key)
{
- struct ureg_src outer, inner;
- struct ureg_dst tessouter, tessinner;
- struct ureg_program *ureg = ureg_create(PIPE_SHADER_TESS_CTRL);
+ struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
+ uint32_t stages = 0;
- if (!ureg)
- return; /* if we get here, we're screwed */
+ if (key.u.tess) {
+ stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
+ S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
- assert(!sctx->fixed_func_tcs_shader.cso);
-
- outer = ureg_DECL_system_value(ureg,
- TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI, 0);
- inner = ureg_DECL_system_value(ureg,
- TGSI_SEMANTIC_DEFAULT_TESSINNER_SI, 0);
+ if (key.u.gs)
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
+ S_028B54_GS_EN(1);
+ else if (key.u.ngg)
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS);
+ else
+ stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
+ } else if (key.u.gs) {
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
+ S_028B54_GS_EN(1);
+ } else if (key.u.ngg) {
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL);
+ }
- tessouter = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER, 0);
- tessinner = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER, 0);
+ if (key.u.ngg) {
+ stages |= S_028B54_PRIMGEN_EN(1);
+ if (key.u.streamout)
+ stages |= S_028B54_NGG_WAVE_ID_EN(1);
+ } else if (key.u.gs)
+ stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
- ureg_MOV(ureg, tessouter, outer);
- ureg_MOV(ureg, tessinner, inner);
- ureg_END(ureg);
+ if (screen->info.chip_class >= GFX9)
+ stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
- sctx->fixed_func_tcs_shader.cso =
- ureg_create_shader_and_destroy(ureg, &sctx->b);
+ si_pm4_set_reg(pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
+ return pm4;
}
-static void si_update_vgt_shader_config(struct si_context *sctx)
+static void si_update_vgt_shader_config(struct si_context *sctx,
+ union si_vgt_stages_key key)
{
- /* Calculate the index of the config.
- * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
- unsigned index = 2*!!sctx->tes_shader.cso + !!sctx->gs_shader.cso;
- struct si_pm4_state **pm4 = &sctx->vgt_shader_config[index];
-
- if (!*pm4) {
- uint32_t stages = 0;
+ struct si_pm4_state **pm4 = &sctx->vgt_shader_config[key.index];
- *pm4 = CALLOC_STRUCT(si_pm4_state);
-
- if (sctx->tes_shader.cso) {
- stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
- S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
-
- if (sctx->gs_shader.cso)
- stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
- S_028B54_GS_EN(1) |
- S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
- else
- stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
- } else if (sctx->gs_shader.cso) {
- stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
- S_028B54_GS_EN(1) |
- S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
- }
-
- if (sctx->chip_class >= GFX9)
- stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
-
- si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
- }
+ if (unlikely(!*pm4))
+ *pm4 = si_build_vgt_shader_config(sctx->screen, key);
si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
}
struct si_shader *old_vs = si_get_vs_state(sctx);
bool old_clip_disable = old_vs ? old_vs->key.opt.clip_disable : false;
struct si_shader *old_ps = sctx->ps_shader.current;
+ union si_vgt_stages_key key;
unsigned old_spi_shader_col_format =
old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
int r;
compiler_state.debug = sctx->debug;
compiler_state.is_debug_context = sctx->is_debug;
- /* Update stages before GS. */
+ key.index = 0;
+
+ if (sctx->tes_shader.cso)
+ key.u.tess = 1;
+ if (sctx->gs_shader.cso)
+ key.u.gs = 1;
+
+ if (sctx->chip_class >= GFX10) {
+ key.u.ngg = sctx->ngg;
+
+ if (sctx->gs_shader.cso)
+ key.u.streamout = !!sctx->gs_shader.cso->so.num_outputs;
+ else if (sctx->tes_shader.cso)
+ key.u.streamout = !!sctx->tes_shader.cso->so.num_outputs;
+ else
+ key.u.streamout = !!sctx->vs_shader.cso->so.num_outputs;
+ }
+
+ /* Update TCS and TES. */
if (sctx->tes_shader.cso) {
if (!sctx->tess_rings) {
si_init_tess_factor_ring(sctx);
return false;
}
- /* VS as LS */
- if (sctx->chip_class <= VI) {
- r = si_shader_select(ctx, &sctx->vs_shader,
- &compiler_state);
- if (r)
- return false;
- si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
- }
-
if (sctx->tcs_shader.cso) {
- r = si_shader_select(ctx, &sctx->tcs_shader,
+ r = si_shader_select(ctx, &sctx->tcs_shader, key,
&compiler_state);
if (r)
return false;
si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
} else {
if (!sctx->fixed_func_tcs_shader.cso) {
- si_generate_fixed_func_tcs(sctx);
+ sctx->fixed_func_tcs_shader.cso =
+ si_create_fixed_func_tcs(sctx);
if (!sctx->fixed_func_tcs_shader.cso)
return false;
}
r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader,
- &compiler_state);
+ key, &compiler_state);
if (r)
return false;
si_pm4_bind_state(sctx, hs,
sctx->fixed_func_tcs_shader.current->pm4);
}
- if (sctx->gs_shader.cso) {
- /* TES as ES */
- if (sctx->chip_class <= VI) {
- r = si_shader_select(ctx, &sctx->tes_shader,
- &compiler_state);
- if (r)
- return false;
- si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
- }
- } else {
- /* TES as VS */
- r = si_shader_select(ctx, &sctx->tes_shader,
- &compiler_state);
+ if (!sctx->gs_shader.cso || sctx->chip_class <= GFX8) {
+ r = si_shader_select(ctx, &sctx->tes_shader, key, &compiler_state);
if (r)
return false;
- si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
- }
- } else if (sctx->gs_shader.cso) {
- if (sctx->chip_class <= VI) {
- /* VS as ES */
- r = si_shader_select(ctx, &sctx->vs_shader,
- &compiler_state);
- if (r)
- return false;
- si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
- si_pm4_bind_state(sctx, ls, NULL);
- si_pm4_bind_state(sctx, hs, NULL);
+ if (sctx->gs_shader.cso) {
+ /* TES as ES */
+ assert(sctx->chip_class <= GFX8);
+ si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
+ } else if (key.u.ngg) {
+ si_pm4_bind_state(sctx, gs, sctx->tes_shader.current->pm4);
+ } else {
+ si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
+ }
}
} else {
- /* VS as VS */
- r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
- if (r)
- return false;
- si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
- si_pm4_bind_state(sctx, ls, NULL);
+ if (sctx->chip_class <= GFX8)
+ si_pm4_bind_state(sctx, ls, NULL);
si_pm4_bind_state(sctx, hs, NULL);
}
/* Update GS. */
if (sctx->gs_shader.cso) {
- r = si_shader_select(ctx, &sctx->gs_shader, &compiler_state);
+ r = si_shader_select(ctx, &sctx->gs_shader, key, &compiler_state);
if (r)
return false;
si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
- si_pm4_bind_state(sctx, vs, sctx->gs_shader.cso->gs_copy_shader->pm4);
+ if (!key.u.ngg) {
+ si_pm4_bind_state(sctx, vs, sctx->gs_shader.cso->gs_copy_shader->pm4);
- if (!si_update_gs_ring_buffers(sctx))
- return false;
+ if (!si_update_gs_ring_buffers(sctx))
+ return false;
+ } else {
+ si_pm4_bind_state(sctx, vs, NULL);
+ }
} else {
- si_pm4_bind_state(sctx, gs, NULL);
- if (sctx->chip_class <= VI)
- si_pm4_bind_state(sctx, es, NULL);
+ if (!key.u.ngg) {
+ si_pm4_bind_state(sctx, gs, NULL);
+ if (sctx->chip_class <= GFX8)
+ si_pm4_bind_state(sctx, es, NULL);
+ }
}
- si_update_vgt_shader_config(sctx);
+ /* Update VS. */
+ if ((!key.u.tess && !key.u.gs) || sctx->chip_class <= GFX8) {
+ r = si_shader_select(ctx, &sctx->vs_shader, key, &compiler_state);
+ if (r)
+ return false;
+
+ if (!key.u.tess && !key.u.gs) {
+ if (key.u.ngg) {
+ si_pm4_bind_state(sctx, gs, sctx->vs_shader.current->pm4);
+ si_pm4_bind_state(sctx, vs, NULL);
+ } else {
+ si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
+ }
+ } else if (sctx->tes_shader.cso) {
+ si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
+ } else {
+ assert(sctx->gs_shader.cso);
+ si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+ }
+ }
+
+ si_update_vgt_shader_config(sctx, key);
if (old_clip_disable != si_get_vs_state(sctx)->key.opt.clip_disable)
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
if (sctx->ps_shader.cso) {
unsigned db_shader_control;
- r = si_shader_select(ctx, &sctx->ps_shader, &compiler_state);
+ r = si_shader_select(ctx, &sctx->ps_shader, key, &compiler_state);
if (r)
return false;
si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
sctx->ps_shader.cso->db_shader_control |
S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS);
- if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
+ if (si_pm4_state_changed(sctx, ps) ||
+ si_pm4_state_changed(sctx, vs) ||
+ (key.u.ngg && si_pm4_state_changed(sctx, gs)) ||
sctx->sprite_coord_enable != rs->sprite_coord_enable ||
sctx->flatshade != rs->flatshade) {
sctx->sprite_coord_enable = rs->sprite_coord_enable;
sctx->smoothing_enabled = sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing;
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
- if (sctx->chip_class == SI)
+ if (sctx->chip_class == GFX6)
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
if (sctx->framebuffer.nr_samples <= 1)
return false;
}
- if (sctx->chip_class >= CIK) {
+ if (sctx->chip_class >= GFX7) {
if (si_pm4_state_enabled_and_changed(sctx, ls))
sctx->prefetch_L2_mask |= SI_PREFETCH_LS;
else if (!sctx->queued.named.ls)
}
}
-void *si_get_blit_vs(struct si_context *sctx, enum blitter_attrib_type type,
- unsigned num_layers)
-{
- unsigned vs_blit_property;
- void **vs;
-
- switch (type) {
- case UTIL_BLITTER_ATTRIB_NONE:
- vs = num_layers > 1 ? &sctx->vs_blit_pos_layered :
- &sctx->vs_blit_pos;
- vs_blit_property = SI_VS_BLIT_SGPRS_POS;
- break;
- case UTIL_BLITTER_ATTRIB_COLOR:
- vs = num_layers > 1 ? &sctx->vs_blit_color_layered :
- &sctx->vs_blit_color;
- vs_blit_property = SI_VS_BLIT_SGPRS_POS_COLOR;
- break;
- case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
- case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
- assert(num_layers == 1);
- vs = &sctx->vs_blit_texcoord;
- vs_blit_property = SI_VS_BLIT_SGPRS_POS_TEXCOORD;
- break;
- default:
- assert(0);
- return NULL;
- }
- if (*vs)
- return *vs;
-
- struct ureg_program *ureg = ureg_create(PIPE_SHADER_VERTEX);
- if (!ureg)
- return NULL;
-
- /* Tell the shader to load VS inputs from SGPRs: */
- ureg_property(ureg, TGSI_PROPERTY_VS_BLIT_SGPRS, vs_blit_property);
- ureg_property(ureg, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, true);
-
- /* This is just a pass-through shader with 1-3 MOV instructions. */
- ureg_MOV(ureg,
- ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0),
- ureg_DECL_vs_input(ureg, 0));
-
- if (type != UTIL_BLITTER_ATTRIB_NONE) {
- ureg_MOV(ureg,
- ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0),
- ureg_DECL_vs_input(ureg, 1));
- }
-
- if (num_layers > 1) {
- struct ureg_src instance_id =
- ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
- struct ureg_dst layer =
- ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
-
- ureg_MOV(ureg, ureg_writemask(layer, TGSI_WRITEMASK_X),
- ureg_scalar(instance_id, TGSI_SWIZZLE_X));
- }
- ureg_END(ureg);
-
- *vs = ureg_create_shader_and_destroy(ureg, &sctx->b);
- return *vs;
-}
-
void si_init_shader_functions(struct si_context *sctx)
{
sctx->atoms.s.spi_map.emit = si_emit_spi_map;