util/u_queue: track job size and limit the size of queue growth
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index a9c5c7b9e4d9004f8e319840b097a46dd8b44d09..832e59828949c0da0279d2c95a2c5ffd3fba5722 100644 (file)
  */
 
 #include "si_build_pm4.h"
-#include "gfx9d.h"
+#include "sid.h"
 
 #include "compiler/nir/nir_serialize.h"
+#include "nir/tgsi_to_nir.h"
 #include "tgsi/tgsi_parse.h"
 #include "util/hash_table.h"
 #include "util/crc32.h"
@@ -44,7 +45,7 @@
  * Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
  * size as integer.
  */
-void *si_get_ir_binary(struct si_shader_selector *sel)
+void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es)
 {
        struct blob blob;
        unsigned ir_size;
@@ -63,14 +64,29 @@ void *si_get_ir_binary(struct si_shader_selector *sel)
                ir_size = blob.size;
        }
 
-       unsigned size = 4 + ir_size + sizeof(sel->so);
+       /* These settings affect the compilation, but they are not derived
+        * from the input shader IR.
+        */
+       unsigned shader_variant_flags = 0;
+
+       if (ngg)
+               shader_variant_flags |= 1 << 0;
+       if (sel->nir)
+               shader_variant_flags |= 1 << 1;
+       if (si_get_wave_size(sel->screen, sel->type, ngg, es) == 32)
+               shader_variant_flags |= 1 << 2;
+       if (sel->force_correct_derivs_after_kill)
+               shader_variant_flags |= 1 << 3;
+
+       unsigned size = 4 + 4 + ir_size + sizeof(sel->so);
        char *result = (char*)MALLOC(size);
        if (!result)
                return NULL;
 
-       *((uint32_t*)result) = size;
-       memcpy(result + 4, ir_binary, ir_size);
-       memcpy(result + 4 + ir_size, &sel->so, sizeof(sel->so));
+       ((uint32_t*)result)[0] = size;
+       ((uint32_t*)result)[1] = shader_variant_flags;
+       memcpy(result + 8, ir_binary, ir_size);
+       memcpy(result + 8 + ir_size, &sel->so, sizeof(sel->so));
 
        if (sel->nir)
                blob_finish(&blob);
@@ -127,21 +143,21 @@ static uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size)
 static void *si_get_shader_binary(struct si_shader *shader)
 {
        /* There is always a size of data followed by the data itself. */
-       unsigned relocs_size = shader->binary.reloc_count *
-                              sizeof(shader->binary.relocs[0]);
-       unsigned disasm_size = shader->binary.disasm_string ?
-                              strlen(shader->binary.disasm_string) + 1 : 0;
        unsigned llvm_ir_size = shader->binary.llvm_ir_string ?
                                strlen(shader->binary.llvm_ir_string) + 1 : 0;
+
+       /* Refuse to allocate overly large buffers and guard against integer
+        * overflow. */
+       if (shader->binary.elf_size > UINT_MAX / 4 ||
+           llvm_ir_size > UINT_MAX / 4)
+               return NULL;
+
        unsigned size =
                4 + /* total size */
                4 + /* CRC32 of the data below */
                align(sizeof(shader->config), 4) +
                align(sizeof(shader->info), 4) +
-               4 + align(shader->binary.code_size, 4) +
-               4 + align(shader->binary.rodata_size, 4) +
-               4 + align(relocs_size, 4) +
-               4 + align(disasm_size, 4) +
+               4 + align(shader->binary.elf_size, 4) +
                4 + align(llvm_ir_size, 4);
        void *buffer = CALLOC(1, size);
        uint32_t *ptr = (uint32_t*)buffer;
@@ -154,10 +170,7 @@ static void *si_get_shader_binary(struct si_shader *shader)
 
        ptr = write_data(ptr, &shader->config, sizeof(shader->config));
        ptr = write_data(ptr, &shader->info, sizeof(shader->info));
-       ptr = write_chunk(ptr, shader->binary.code, shader->binary.code_size);
-       ptr = write_chunk(ptr, shader->binary.rodata, shader->binary.rodata_size);
-       ptr = write_chunk(ptr, shader->binary.relocs, relocs_size);
-       ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size);
+       ptr = write_chunk(ptr, shader->binary.elf_buffer, shader->binary.elf_size);
        ptr = write_chunk(ptr, shader->binary.llvm_ir_string, llvm_ir_size);
        assert((char *)ptr - (char *)buffer == size);
 
@@ -175,6 +188,7 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
        uint32_t size = *ptr++;
        uint32_t crc32 = *ptr++;
        unsigned chunk_size;
+       unsigned elf_size;
 
        if (util_hash_crc32(ptr, size - 8) != crc32) {
                fprintf(stderr, "radeonsi: binary shader has invalid CRC32\n");
@@ -183,13 +197,9 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
 
        ptr = read_data(ptr, &shader->config, sizeof(shader->config));
        ptr = read_data(ptr, &shader->info, sizeof(shader->info));
-       ptr = read_chunk(ptr, (void**)&shader->binary.code,
-                        &shader->binary.code_size);
-       ptr = read_chunk(ptr, (void**)&shader->binary.rodata,
-                        &shader->binary.rodata_size);
-       ptr = read_chunk(ptr, (void**)&shader->binary.relocs, &chunk_size);
-       shader->binary.reloc_count = chunk_size / sizeof(shader->binary.relocs[0]);
-       ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string, &chunk_size);
+       ptr = read_chunk(ptr, (void**)&shader->binary.elf_buffer,
+                        &elf_size);
+       shader->binary.elf_size = elf_size;
        ptr = read_chunk(ptr, (void**)&shader->binary.llvm_ir_string, &chunk_size);
 
        return true;
@@ -387,7 +397,7 @@ static void si_set_tesseval_regs(struct si_screen *sscreen,
        else
                topology = V_028B6C_OUTPUT_TRIANGLE_CW;
 
-       if (sscreen->has_distributed_tess) {
+       if (sscreen->info.has_distributed_tess) {
                if (sscreen->info.family == CHIP_FIJI ||
                    sscreen->info.family >= CHIP_POLARIS10)
                        distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
@@ -424,7 +434,8 @@ static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen,
 {
        unsigned type = sel->type;
 
-       if (sscreen->info.family < CHIP_POLARIS10)
+       if (sscreen->info.family < CHIP_POLARIS10 ||
+           sscreen->info.chip_class >= GFX10)
                return;
 
        /* VS as VS, or VS as ES: */
@@ -467,13 +478,37 @@ static unsigned si_get_num_vs_user_sgprs(unsigned num_always_on_user_sgprs)
        return num_always_on_user_sgprs + 1;
 }
 
+/* Return VGPR_COMP_CNT for the API vertex shader. This can be hw LS, LSHS, ES, ESGS, VS. */
+static unsigned si_get_vs_vgpr_comp_cnt(struct si_screen *sscreen,
+                                       struct si_shader *shader, bool legacy_vs_prim_id)
+{
+       assert(shader->selector->type == PIPE_SHADER_VERTEX ||
+              (shader->previous_stage_sel &&
+               shader->previous_stage_sel->type == PIPE_SHADER_VERTEX));
+
+       /* GFX6-9 LS    (VertexID, RelAutoindex,                InstanceID / StepRate0(==1), ...).
+        * GFX6-9 ES,VS (VertexID, InstanceID / StepRate0(==1), VSPrimID,                    ...)
+        * GFX10  LS    (VertexID, RelAutoindex,                UserVGPR1,                   InstanceID).
+        * GFX10  ES,VS (VertexID, UserVGPR0,                   UserVGPR1 or VSPrimID,       UserVGPR2 or InstanceID)
+        */
+       bool is_ls = shader->selector->type == PIPE_SHADER_TESS_CTRL || shader->key.as_ls;
+
+       if (sscreen->info.chip_class >= GFX10 && shader->info.uses_instanceid)
+               return 3;
+       else if ((is_ls && shader->info.uses_instanceid) || legacy_vs_prim_id)
+               return 2;
+       else if (is_ls || shader->info.uses_instanceid)
+               return 1;
+       else
+               return 0;
+}
+
 static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
 {
        struct si_pm4_state *pm4;
-       unsigned vgpr_comp_cnt;
        uint64_t va;
 
-       assert(sscreen->info.chip_class <= VI);
+       assert(sscreen->info.chip_class <= GFX8);
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -482,18 +517,12 @@ static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
-       /* We need at least 2 components for LS.
-        * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
-        * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
-        */
-       vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1;
-
        si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
        si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, S_00B524_MEM_BASE(va >> 40));
 
        shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 4) |
                           S_00B528_SGPRS((shader->config.num_sgprs - 1) / 8) |
-                          S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
+                          S_00B528_VGPR_COMP_CNT(si_get_vs_vgpr_comp_cnt(sscreen, shader, false)) |
                           S_00B528_DX10_CLAMP(1) |
                           S_00B528_FLOAT_MODE(shader->config.float_mode);
        shader->config.rsrc2 = S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR)) |
@@ -504,7 +533,6 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
 {
        struct si_pm4_state *pm4;
        uint64_t va;
-       unsigned ls_vgpr_comp_cnt = 0;
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -514,22 +542,25 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
        if (sscreen->info.chip_class >= GFX9) {
-               si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
-               si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, S_00B414_MEM_BASE(va >> 40));
-
-               /* We need at least 2 components for LS.
-                * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
-                * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
-                */
-               ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1;
+               if (sscreen->info.chip_class >= GFX10) {
+                       si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
+                       si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, S_00B524_MEM_BASE(va >> 40));
+               } else {
+                       si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
+                       si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, S_00B414_MEM_BASE(va >> 40));
+               }
 
                unsigned num_user_sgprs =
                        si_get_num_vs_user_sgprs(GFX9_TCS_NUM_USER_SGPR);
 
                shader->config.rsrc2 =
                        S_00B42C_USER_SGPR(num_user_sgprs) |
-                       S_00B42C_USER_SGPR_MSB(num_user_sgprs >> 5) |
                        S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
+
+               if (sscreen->info.chip_class >= GFX10)
+                       shader->config.rsrc2 |= S_00B42C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5);
+               else
+                       shader->config.rsrc2 |= S_00B42C_USER_SGPR_MSB_GFX9(num_user_sgprs >> 5);
        } else {
                si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
                si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, S_00B424_MEM_BASE(va >> 40));
@@ -541,13 +572,18 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
        }
 
        si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
-                      S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) |
-                      S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) |
+                      S_00B428_VGPRS((shader->config.num_vgprs - 1) /
+                                     (sscreen->ge_wave_size == 32 ? 8 : 4)) |
+                      (sscreen->info.chip_class <= GFX9 ?
+                               S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) : 0) |
                       S_00B428_DX10_CLAMP(1) |
+                      S_00B428_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
+                      S_00B428_WGP_MODE(sscreen->info.chip_class >= GFX10) |
                       S_00B428_FLOAT_MODE(shader->config.float_mode) |
-                      S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt));
+                      S_00B428_LS_VGPR_COMP_CNT(sscreen->info.chip_class >= GFX9 ?
+                                                si_get_vs_vgpr_comp_cnt(sscreen, shader, false) : 0));
 
-       if (sscreen->info.chip_class <= VI) {
+       if (sscreen->info.chip_class <= GFX8) {
                si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
                               shader->config.rsrc2);
        }
@@ -587,7 +623,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
        uint64_t va;
        unsigned oc_lds_en;
 
-       assert(sscreen->info.chip_class <= VI);
+       assert(sscreen->info.chip_class <= GFX8);
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -598,8 +634,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
        if (shader->selector->type == PIPE_SHADER_VERTEX) {
-               /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
-               vgpr_comp_cnt = shader->info.uses_instanceid ? 1 : 0;
+               vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
                num_user_sgprs = si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR);
        } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
                vgpr_comp_cnt = shader->selector->info.uses_primid ? 3 : 2;
@@ -628,41 +663,9 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
        polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader, pm4);
 }
 
-static unsigned si_conv_prim_to_gs_out(unsigned mode)
-{
-       static const int prim_conv[] = {
-               [PIPE_PRIM_POINTS]                      = V_028A6C_OUTPRIM_TYPE_POINTLIST,
-               [PIPE_PRIM_LINES]                       = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_LINE_LOOP]                   = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_LINE_STRIP]                  = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_TRIANGLES]                   = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_TRIANGLE_STRIP]              = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_TRIANGLE_FAN]                = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_QUADS]                       = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_QUAD_STRIP]                  = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_POLYGON]                     = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_LINES_ADJACENCY]             = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_LINE_STRIP_ADJACENCY]        = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
-               [PIPE_PRIM_TRIANGLES_ADJACENCY]         = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY]    = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
-               [PIPE_PRIM_PATCHES]                     = V_028A6C_OUTPRIM_TYPE_POINTLIST,
-       };
-       assert(mode < ARRAY_SIZE(prim_conv));
-
-       return prim_conv[mode];
-}
-
-struct gfx9_gs_info {
-       unsigned es_verts_per_subgroup;
-       unsigned gs_prims_per_subgroup;
-       unsigned gs_inst_prims_in_subgroup;
-       unsigned max_prims_per_subgroup;
-       unsigned lds_size;
-};
-
-static void gfx9_get_gs_info(struct si_shader_selector *es,
-                                  struct si_shader_selector *gs,
-                                  struct gfx9_gs_info *out)
+void gfx9_get_gs_info(struct si_shader_selector *es,
+                     struct si_shader_selector *gs,
+                     struct gfx9_gs_info *out)
 {
        unsigned gs_num_invocations = MAX2(gs->gs_num_invocations, 1);
        unsigned input_prim = gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
@@ -753,7 +756,7 @@ static void gfx9_get_gs_info(struct si_shader_selector *es,
        out->gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
        out->max_prims_per_subgroup = out->gs_inst_prims_in_subgroup *
                                      gs->gs_max_out_vertices;
-       out->lds_size = align(esgs_lds_size, 128) / 128;
+       out->esgs_ring_size = 4 * esgs_lds_size;
 
        assert(out->max_prims_per_subgroup <= max_out_prims);
 }
@@ -767,14 +770,12 @@ static void si_emit_shader_gs(struct si_context *sctx)
                return;
 
        /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
-        * R_028A68_VGT_GSVS_RING_OFFSET_3, R_028A6C_VGT_GS_OUT_PRIM_TYPE */
-       radeon_opt_set_context_reg4(sctx, R_028A60_VGT_GSVS_RING_OFFSET_1,
+        * R_028A68_VGT_GSVS_RING_OFFSET_3 */
+       radeon_opt_set_context_reg3(sctx, R_028A60_VGT_GSVS_RING_OFFSET_1,
                                    SI_TRACKED_VGT_GSVS_RING_OFFSET_1,
                                    shader->ctx_reg.gs.vgt_gsvs_ring_offset_1,
                                    shader->ctx_reg.gs.vgt_gsvs_ring_offset_2,
-                                   shader->ctx_reg.gs.vgt_gsvs_ring_offset_3,
-                                   shader->ctx_reg.gs.vgt_gs_out_prim_type);
-
+                                   shader->ctx_reg.gs.vgt_gsvs_ring_offset_3);
 
        /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
        radeon_opt_set_context_reg(sctx, R_028AB0_VGT_GSVS_RING_ITEMSIZE,
@@ -855,9 +856,6 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
                offset += num_components[2] * sel->gs_max_out_vertices;
        shader->ctx_reg.gs.vgt_gsvs_ring_offset_3 = offset;
 
-       shader->ctx_reg.gs.vgt_gs_out_prim_type =
-               si_conv_prim_to_gs_out(sel->gs_output_prim);
-
        if (max_stream >= 3)
                offset += num_components[3] * sel->gs_max_out_vertices;
        shader->ctx_reg.gs.vgt_gsvs_ring_itemsize = offset;
@@ -882,12 +880,10 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
                unsigned input_prim = sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
                unsigned es_type = shader->key.part.gs.es->type;
                unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
-               struct gfx9_gs_info gs_info;
 
-               if (es_type == PIPE_SHADER_VERTEX)
-                       /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
-                       es_vgpr_comp_cnt = shader->info.uses_instanceid ? 1 : 0;
-               else if (es_type == PIPE_SHADER_TESS_EVAL)
+               if (es_type == PIPE_SHADER_VERTEX) {
+                       es_vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
+               } else if (es_type == PIPE_SHADER_TESS_EVAL)
                        es_vgpr_comp_cnt = shader->key.part.gs.es->info.uses_primid ? 3 : 2;
                else
                        unreachable("invalid shader selector type");
@@ -910,31 +906,44 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
                else
                        num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
 
-               gfx9_get_gs_info(shader->key.part.gs.es, sel, &gs_info);
+               if (sscreen->info.chip_class >= GFX10) {
+                       si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
+                       si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, S_00B324_MEM_BASE(va >> 40));
+               } else {
+                       si_pm4_set_reg(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
+                       si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES, S_00B214_MEM_BASE(va >> 40));
+               }
 
-               si_pm4_set_reg(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
-               si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES, S_00B214_MEM_BASE(va >> 40));
+               uint32_t rsrc1 =
+                       S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
+                       S_00B228_DX10_CLAMP(1) |
+                       S_00B228_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
+                       S_00B228_WGP_MODE(sscreen->info.chip_class >= GFX10) |
+                       S_00B228_FLOAT_MODE(shader->config.float_mode) |
+                       S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
+               uint32_t rsrc2 =
+                       S_00B22C_USER_SGPR(num_user_sgprs) |
+                       S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+                       S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) |
+                       S_00B22C_LDS_SIZE(shader->config.lds_size) |
+                       S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
+
+               if (sscreen->info.chip_class >= GFX10) {
+                       rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5);
+               } else {
+                       rsrc1 |= S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8);
+                       rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX9(num_user_sgprs >> 5);
+               }
 
-               si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
-                              S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
-                              S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8) |
-                              S_00B228_DX10_CLAMP(1) |
-                              S_00B228_FLOAT_MODE(shader->config.float_mode) |
-                              S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt));
-               si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
-                              S_00B22C_USER_SGPR(num_user_sgprs) |
-                              S_00B22C_USER_SGPR_MSB(num_user_sgprs >> 5) |
-                              S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
-                              S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) |
-                              S_00B22C_LDS_SIZE(gs_info.lds_size) |
-                              S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
+               si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, rsrc1);
+               si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, rsrc2);
 
                shader->ctx_reg.gs.vgt_gs_onchip_cntl =
-                       S_028A44_ES_VERTS_PER_SUBGRP(gs_info.es_verts_per_subgroup) |
-                       S_028A44_GS_PRIMS_PER_SUBGRP(gs_info.gs_prims_per_subgroup) |
-                       S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info.gs_inst_prims_in_subgroup);
+                       S_028A44_ES_VERTS_PER_SUBGRP(shader->gs_info.es_verts_per_subgroup) |
+                       S_028A44_GS_PRIMS_PER_SUBGRP(shader->gs_info.gs_prims_per_subgroup) |
+                       S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader->gs_info.gs_inst_prims_in_subgroup);
                shader->ctx_reg.gs.vgt_gs_max_prims_per_subgroup =
-                       S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup);
+                       S_028A94_MAX_PRIMS_PER_SUBGROUP(shader->gs_info.max_prims_per_subgroup);
                shader->ctx_reg.gs.vgt_esgs_ring_itemsize =
                        shader->key.part.gs.es->esgs_itemsize / 4;
 
@@ -958,6 +967,322 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
        }
 }
 
+/* Common tail code for NGG primitive shaders. */
+static void gfx10_emit_shader_ngg_tail(struct si_context *sctx,
+                                      struct si_shader *shader,
+                                      unsigned initial_cdw)
+{
+       radeon_opt_set_context_reg(sctx, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP,
+                                  SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
+                                  shader->ctx_reg.ngg.ge_max_output_per_subgroup);
+       radeon_opt_set_context_reg(sctx, R_028B4C_GE_NGG_SUBGRP_CNTL,
+                                  SI_TRACKED_GE_NGG_SUBGRP_CNTL,
+                                  shader->ctx_reg.ngg.ge_ngg_subgrp_cntl);
+       radeon_opt_set_context_reg(sctx, R_028A84_VGT_PRIMITIVEID_EN,
+                                  SI_TRACKED_VGT_PRIMITIVEID_EN,
+                                  shader->ctx_reg.ngg.vgt_primitiveid_en);
+       radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL,
+                                  SI_TRACKED_VGT_GS_ONCHIP_CNTL,
+                                  shader->ctx_reg.ngg.vgt_gs_onchip_cntl);
+       radeon_opt_set_context_reg(sctx, R_028B90_VGT_GS_INSTANCE_CNT,
+                                  SI_TRACKED_VGT_GS_INSTANCE_CNT,
+                                  shader->ctx_reg.ngg.vgt_gs_instance_cnt);
+       radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+                                  SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
+                                  shader->ctx_reg.ngg.vgt_esgs_ring_itemsize);
+       radeon_opt_set_context_reg(sctx, R_0286C4_SPI_VS_OUT_CONFIG,
+                                  SI_TRACKED_SPI_VS_OUT_CONFIG,
+                                  shader->ctx_reg.ngg.spi_vs_out_config);
+       radeon_opt_set_context_reg2(sctx, R_028708_SPI_SHADER_IDX_FORMAT,
+                                  SI_TRACKED_SPI_SHADER_IDX_FORMAT,
+                                  shader->ctx_reg.ngg.spi_shader_idx_format,
+                                  shader->ctx_reg.ngg.spi_shader_pos_format);
+       radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL,
+                                  SI_TRACKED_PA_CL_VTE_CNTL,
+                                  shader->ctx_reg.ngg.pa_cl_vte_cntl);
+       radeon_opt_set_context_reg(sctx, R_028838_PA_CL_NGG_CNTL,
+                                  SI_TRACKED_PA_CL_NGG_CNTL,
+                                  shader->ctx_reg.ngg.pa_cl_ngg_cntl);
+
+       radeon_opt_set_context_reg_rmw(sctx, R_02881C_PA_CL_VS_OUT_CNTL,
+                                      SI_TRACKED_PA_CL_VS_OUT_CNTL__VS,
+                                      shader->pa_cl_vs_out_cntl,
+                                      SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK);
+
+       if (initial_cdw != sctx->gfx_cs->current.cdw)
+               sctx->context_roll = true;
+}
+
+static void gfx10_emit_shader_ngg_notess_nogs(struct si_context *sctx)
+{
+       struct si_shader *shader = sctx->queued.named.gs->shader;
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+       if (!shader)
+               return;
+
+       gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
+}
+
+static void gfx10_emit_shader_ngg_tess_nogs(struct si_context *sctx)
+{
+       struct si_shader *shader = sctx->queued.named.gs->shader;
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+       if (!shader)
+               return;
+
+       radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+                                  SI_TRACKED_VGT_TF_PARAM,
+                                  shader->vgt_tf_param);
+
+       gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
+}
+
+static void gfx10_emit_shader_ngg_notess_gs(struct si_context *sctx)
+{
+       struct si_shader *shader = sctx->queued.named.gs->shader;
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+       if (!shader)
+               return;
+
+       radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT,
+                                  SI_TRACKED_VGT_GS_MAX_VERT_OUT,
+                                  shader->ctx_reg.ngg.vgt_gs_max_vert_out);
+
+       gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
+}
+
+static void gfx10_emit_shader_ngg_tess_gs(struct si_context *sctx)
+{
+       struct si_shader *shader = sctx->queued.named.gs->shader;
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+       if (!shader)
+               return;
+
+       radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT,
+                                  SI_TRACKED_VGT_GS_MAX_VERT_OUT,
+                                  shader->ctx_reg.ngg.vgt_gs_max_vert_out);
+       radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+                                  SI_TRACKED_VGT_TF_PARAM,
+                                  shader->vgt_tf_param);
+
+       gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
+}
+
+unsigned si_get_input_prim(const struct si_shader_selector *gs)
+{
+       if (gs->type == PIPE_SHADER_GEOMETRY)
+               return gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
+
+       if (gs->type == PIPE_SHADER_TESS_EVAL) {
+               if (gs->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
+                       return PIPE_PRIM_POINTS;
+               if (gs->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_LINES)
+                       return PIPE_PRIM_LINES;
+               return PIPE_PRIM_TRIANGLES;
+       }
+
+       /* TODO: Set this correctly if the primitive type is set in the shader key. */
+       return PIPE_PRIM_TRIANGLES; /* worst case for all callers */
+}
+
+static unsigned si_get_vs_out_cntl(const struct si_shader_selector *sel, bool ngg)
+{
+       bool misc_vec_ena =
+               sel->info.writes_psize || (sel->info.writes_edgeflag && !ngg) ||
+               sel->info.writes_layer || sel->info.writes_viewport_index;
+       return S_02881C_USE_VTX_POINT_SIZE(sel->info.writes_psize) |
+              S_02881C_USE_VTX_EDGE_FLAG(sel->info.writes_edgeflag && !ngg) |
+              S_02881C_USE_VTX_RENDER_TARGET_INDX(sel->info.writes_layer) |
+              S_02881C_USE_VTX_VIEWPORT_INDX(sel->info.writes_viewport_index) |
+              S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
+              S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena);
+}
+
+/**
+ * Prepare the PM4 image for \p shader, which will run as a merged ESGS shader
+ * in NGG mode.
+ */
+static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader)
+{
+       const struct si_shader_selector *gs_sel = shader->selector;
+       const struct tgsi_shader_info *gs_info = &gs_sel->info;
+       enum pipe_shader_type gs_type = shader->selector->type;
+       const struct si_shader_selector *es_sel =
+               shader->previous_stage_sel ? shader->previous_stage_sel : shader->selector;
+       const struct tgsi_shader_info *es_info = &es_sel->info;
+       enum pipe_shader_type es_type = es_sel->type;
+       unsigned num_user_sgprs;
+       unsigned nparams, es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
+       uint64_t va;
+       unsigned window_space =
+               gs_info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+       bool es_enable_prim_id = shader->key.mono.u.vs_export_prim_id || es_info->uses_primid;
+       unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
+       unsigned input_prim = si_get_input_prim(gs_sel);
+       bool break_wave_at_eoi = false;
+       struct si_pm4_state *pm4 = si_get_shader_pm4_state(shader);
+       if (!pm4)
+               return;
+
+       if (es_type == PIPE_SHADER_TESS_EVAL) {
+               pm4->atom.emit = gs_type == PIPE_SHADER_GEOMETRY ? gfx10_emit_shader_ngg_tess_gs
+                                                                : gfx10_emit_shader_ngg_tess_nogs;
+       } else {
+               pm4->atom.emit = gs_type == PIPE_SHADER_GEOMETRY ? gfx10_emit_shader_ngg_notess_gs
+                                                                : gfx10_emit_shader_ngg_notess_nogs;
+       }
+
+       va = shader->bo->gpu_address;
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
+
+       if (es_type == PIPE_SHADER_VERTEX) {
+               es_vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
+
+               if (es_info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
+                       num_user_sgprs = SI_SGPR_VS_BLIT_DATA +
+                                        es_info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
+               } else {
+                       num_user_sgprs = si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR);
+               }
+       } else {
+               assert(es_type == PIPE_SHADER_TESS_EVAL);
+               es_vgpr_comp_cnt = es_enable_prim_id ? 3 : 2;
+               num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
+
+               if (es_enable_prim_id || gs_info->uses_primid)
+                       break_wave_at_eoi = true;
+       }
+
+       /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
+        * VGPR[0:4] are always loaded.
+        *
+        * Vertex shaders always need to load VGPR3, because they need to
+        * pass edge flags for decomposed primitives (such as quads) to the PA
+        * for the GL_LINE polygon mode to skip rendering lines on inner edges.
+        */
+       if (gs_info->uses_invocationid || gs_type == PIPE_SHADER_VERTEX)
+               gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID, edge flags. */
+       else if (gs_info->uses_primid)
+               gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
+       else if (input_prim >= PIPE_PRIM_TRIANGLES)
+               gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
+       else
+               gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
+
+       si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
+       si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
+       si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
+                      S_00B228_VGPRS((shader->config.num_vgprs - 1) /
+                                     (sscreen->ge_wave_size == 32 ? 8 : 4)) |
+                      S_00B228_FLOAT_MODE(shader->config.float_mode) |
+                      S_00B228_DX10_CLAMP(1) |
+                      S_00B228_MEM_ORDERED(1) |
+                      S_00B228_WGP_MODE(1) |
+                      S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt));
+       si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
+                      S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0) |
+                      S_00B22C_USER_SGPR(num_user_sgprs) |
+                      S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
+                      S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5) |
+                      S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) |
+                      S_00B22C_LDS_SIZE(shader->config.lds_size));
+
+       nparams = MAX2(shader->info.nr_param_exports, 1);
+       shader->ctx_reg.ngg.spi_vs_out_config =
+               S_0286C4_VS_EXPORT_COUNT(nparams - 1) |
+               S_0286C4_NO_PC_EXPORT(shader->info.nr_param_exports == 0);
+
+       shader->ctx_reg.ngg.spi_shader_idx_format =
+               S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP);
+       shader->ctx_reg.ngg.spi_shader_pos_format =
+               S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+               S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
+                                           V_02870C_SPI_SHADER_4COMP :
+                                           V_02870C_SPI_SHADER_NONE) |
+               S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
+                                           V_02870C_SPI_SHADER_4COMP :
+                                           V_02870C_SPI_SHADER_NONE) |
+               S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
+                                           V_02870C_SPI_SHADER_4COMP :
+                                           V_02870C_SPI_SHADER_NONE);
+
+       shader->ctx_reg.ngg.vgt_primitiveid_en =
+               S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
+               S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id);
+
+       if (gs_type == PIPE_SHADER_GEOMETRY) {
+               shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = es_sel->esgs_itemsize / 4;
+               shader->ctx_reg.ngg.vgt_gs_max_vert_out = gs_sel->gs_max_out_vertices;
+       } else {
+               shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = 1;
+       }
+
+       if (es_type == PIPE_SHADER_TESS_EVAL)
+               si_set_tesseval_regs(sscreen, es_sel, pm4);
+
+       shader->ctx_reg.ngg.vgt_gs_onchip_cntl =
+               S_028A44_ES_VERTS_PER_SUBGRP(shader->ngg.hw_max_esverts) |
+               S_028A44_GS_PRIMS_PER_SUBGRP(shader->ngg.max_gsprims) |
+               S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader->ngg.max_gsprims * gs_num_invocations);
+       shader->ctx_reg.ngg.ge_max_output_per_subgroup =
+               S_0287FC_MAX_VERTS_PER_SUBGROUP(shader->ngg.max_out_verts);
+       shader->ctx_reg.ngg.ge_ngg_subgrp_cntl =
+               S_028B4C_PRIM_AMP_FACTOR(shader->ngg.prim_amp_factor) |
+               S_028B4C_THDS_PER_SUBGRP(0); /* for fast launch */
+       shader->ctx_reg.ngg.vgt_gs_instance_cnt =
+               S_028B90_CNT(gs_num_invocations) |
+               S_028B90_ENABLE(gs_num_invocations > 1) |
+               S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(
+                       shader->ngg.max_vert_out_per_gs_instance);
+
+       /* Always output hw-generated edge flags and pass them via the prim
+        * export to prevent drawing lines on internal edges of decomposed
+        * primitives (such as quads) with polygon mode = lines. Only VS needs
+        * this.
+        */
+       shader->ctx_reg.ngg.pa_cl_ngg_cntl =
+               S_028838_INDEX_BUF_EDGE_FLAG_ENA(gs_type == PIPE_SHADER_VERTEX);
+       shader->pa_cl_vs_out_cntl = si_get_vs_out_cntl(gs_sel, true);
+
+       shader->ge_cntl =
+               S_03096C_PRIM_GRP_SIZE(shader->ngg.max_gsprims) |
+               S_03096C_VERT_GRP_SIZE(shader->ngg.hw_max_esverts) |
+               S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
+
+       /* Bug workaround for a possible hang with non-tessellation cases.
+        * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
+        *
+        * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
+        */
+       if ((sscreen->info.family == CHIP_NAVI10 ||
+            sscreen->info.family == CHIP_NAVI12 ||
+            sscreen->info.family == CHIP_NAVI14) &&
+           (es_type == PIPE_SHADER_VERTEX || gs_type == PIPE_SHADER_VERTEX) && /* = no tess */
+           shader->ngg.hw_max_esverts != 256) {
+               shader->ge_cntl &= C_03096C_VERT_GRP_SIZE;
+
+               if (shader->ngg.hw_max_esverts > 5) {
+                       shader->ge_cntl |=
+                               S_03096C_VERT_GRP_SIZE(shader->ngg.hw_max_esverts - 5);
+               }
+       }
+
+       if (window_space) {
+               shader->ctx_reg.ngg.pa_cl_vte_cntl =
+                       S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
+       } else {
+               shader->ctx_reg.ngg.pa_cl_vte_cntl =
+                       S_028818_VTX_W0_FMT(1) |
+                       S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
+                       S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
+                       S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
+       }
+}
+
 static void si_emit_shader_vs(struct si_context *sctx)
 {
        struct si_shader *shader = sctx->queued.named.vs->shader;
@@ -973,7 +1298,7 @@ static void si_emit_shader_vs(struct si_context *sctx)
                                   SI_TRACKED_VGT_PRIMITIVEID_EN,
                                   shader->ctx_reg.vs.vgt_primitiveid_en);
 
-       if (sctx->chip_class <= VI) {
+       if (sctx->chip_class <= GFX8) {
                radeon_opt_set_context_reg(sctx, R_028AB4_VGT_REUSE_OFF,
                                           SI_TRACKED_VGT_REUSE_OFF,
                                           shader->ctx_reg.vs.vgt_reuse_off);
@@ -1003,6 +1328,23 @@ static void si_emit_shader_vs(struct si_context *sctx)
 
        if (initial_cdw != sctx->gfx_cs->current.cdw)
                sctx->context_roll = true;
+
+       /* Required programming for tessellation. (legacy pipeline only) */
+       if (sctx->chip_class == GFX10 &&
+           shader->selector->type == PIPE_SHADER_TESS_EVAL) {
+               radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL,
+                                          SI_TRACKED_VGT_GS_ONCHIP_CNTL,
+                                          S_028A44_ES_VERTS_PER_SUBGRP(250) |
+                                          S_028A44_GS_PRIMS_PER_SUBGRP(126) |
+                                          S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
+       }
+
+       if (sctx->chip_class >= GFX10) {
+               radeon_opt_set_context_reg_rmw(sctx, R_02881C_PA_CL_VS_OUT_CNTL,
+                                              SI_TRACKED_PA_CL_VS_OUT_CNTL__VS,
+                                              shader->pa_cl_vs_out_cntl,
+                                              SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK);
+       }
 }
 
 /**
@@ -1052,7 +1394,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                shader->ctx_reg.vs.vgt_primitiveid_en = 0;
        }
 
-       if (sscreen->info.chip_class <= VI) {
+       if (sscreen->info.chip_class <= GFX8) {
                /* Reuse needs to be set off if we write oViewport. */
                shader->ctx_reg.vs.vgt_reuse_off =
                                S_028AB4_REUSE_OFF(info->writes_viewport_index);
@@ -1065,15 +1407,11 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
                num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
        } else if (shader->selector->type == PIPE_SHADER_VERTEX) {
-               /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
-                * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
-                * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
-                */
-               vgpr_comp_cnt = enable_prim_id ? 2 : (shader->info.uses_instanceid ? 1 : 0);
+               vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, enable_prim_id);
 
-               if (info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS]) {
+               if (info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
                        num_user_sgprs = SI_SGPR_VS_BLIT_DATA +
-                                        info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
+                                        info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
                } else {
                        num_user_sgprs = si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR);
                }
@@ -1087,6 +1425,11 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
        nparams = MAX2(shader->info.nr_param_exports, 1);
        shader->ctx_reg.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
 
+       if (sscreen->info.chip_class >= GFX10) {
+               shader->ctx_reg.vs.spi_vs_out_config |=
+                       S_0286C4_NO_PC_EXPORT(shader->info.nr_param_exports == 0);
+       }
+
        shader->ctx_reg.vs.spi_shader_pos_format =
                        S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
                        S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
@@ -1098,26 +1441,36 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                        S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
                                                    V_02870C_SPI_SHADER_4COMP :
                                                    V_02870C_SPI_SHADER_NONE);
+       shader->pa_cl_vs_out_cntl = si_get_vs_out_cntl(shader->selector, false);
 
        oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
 
        si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
        si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, S_00B124_MEM_BASE(va >> 40));
-       si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
-                      S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) |
-                      S_00B128_SGPRS((shader->config.num_sgprs - 1) / 8) |
-                      S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
-                      S_00B128_DX10_CLAMP(1) |
-                      S_00B128_FLOAT_MODE(shader->config.float_mode));
-       si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
-                      S_00B12C_USER_SGPR(num_user_sgprs) |
-                      S_00B12C_OC_LDS_EN(oc_lds_en) |
-                      S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
-                      S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
-                      S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
-                      S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
-                      S_00B12C_SO_EN(!!shader->selector->so.num_outputs) |
-                      S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
+
+       uint32_t rsrc1 = S_00B128_VGPRS((shader->config.num_vgprs - 1) /
+                                       (sscreen->ge_wave_size == 32 ? 8 : 4)) |
+                        S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
+                        S_00B128_DX10_CLAMP(1) |
+                        S_00B128_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
+                        S_00B128_FLOAT_MODE(shader->config.float_mode);
+       uint32_t rsrc2 = S_00B12C_USER_SGPR(num_user_sgprs) |
+                        S_00B12C_OC_LDS_EN(oc_lds_en) |
+                        S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
+
+       if (sscreen->info.chip_class <= GFX9)
+               rsrc1 |= S_00B128_SGPRS((shader->config.num_sgprs - 1) / 8);
+
+       if (!sscreen->use_ngg_streamout) {
+               rsrc2 |= S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
+                        S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
+                        S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
+                        S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
+                        S_00B12C_SO_EN(!!shader->selector->so.num_outputs);
+       }
+
+       si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS, rsrc1);
+       si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS, rsrc2);
 
        if (window_space)
                shader->ctx_reg.vs.pa_cl_vte_cntl =
@@ -1197,7 +1550,7 @@ static void si_emit_shader_ps(struct si_context *sctx)
                sctx->context_roll = true;
 }
 
-static void si_shader_ps(struct si_shader *shader)
+static void si_shader_ps(struct si_screen *sscreen, struct si_shader *shader)
 {
        struct tgsi_shader_info *info = &shader->selector->info;
        struct si_pm4_state *pm4;
@@ -1293,8 +1646,15 @@ static void si_shader_ps(struct si_shader *shader)
         *    stalls without this setting.
         *
         * Don't add this to CB_SHADER_MASK.
+        *
+        * GFX10 supports pixel shaders without exports by setting both
+        * the color and Z formats to SPI_SHADER_ZERO. The hw will skip export
+        * instructions if any are present.
         */
-       if (!spi_shader_col_format &&
+       if ((sscreen->info.chip_class <= GFX9 ||
+            info->uses_kill ||
+            shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS) &&
+           !spi_shader_col_format &&
            !info->writes_z && !info->writes_stencil && !info->writes_samplemask)
                spi_shader_col_format = V_028714_SPI_SHADER_32_R;
 
@@ -1302,7 +1662,8 @@ static void si_shader_ps(struct si_shader *shader)
        shader->ctx_reg.ps.spi_ps_input_addr = shader->config.spi_ps_input_addr;
 
        /* Set interpolation controls. */
-       spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader));
+       spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader)) |
+                           S_0286D8_PS_W32_EN(sscreen->ps_wave_size == 32);
 
        shader->ctx_reg.ps.spi_baryc_cntl = spi_baryc_cntl;
        shader->ctx_reg.ps.spi_ps_in_control = spi_ps_in_control;
@@ -1318,11 +1679,18 @@ static void si_shader_ps(struct si_shader *shader)
        si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
        si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, S_00B024_MEM_BASE(va >> 40));
 
-       si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
-                      S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) |
-                      S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8) |
-                      S_00B028_DX10_CLAMP(1) |
-                      S_00B028_FLOAT_MODE(shader->config.float_mode));
+       uint32_t rsrc1 =
+               S_00B028_VGPRS((shader->config.num_vgprs - 1) /
+                              (sscreen->ps_wave_size == 32 ? 8 : 4)) |
+               S_00B028_DX10_CLAMP(1) |
+               S_00B028_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
+               S_00B028_FLOAT_MODE(shader->config.float_mode);
+
+       if (sscreen->info.chip_class < GFX10) {
+               rsrc1 |= S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8);
+       }
+
+       si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, rsrc1);
        si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
                       S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
                       S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) |
@@ -1338,6 +1706,8 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen,
                        si_shader_ls(sscreen, shader);
                else if (shader->key.as_es)
                        si_shader_es(sscreen, shader);
+               else if (shader->key.as_ngg)
+                       gfx10_shader_ngg(sscreen, shader);
                else
                        si_shader_vs(sscreen, shader, NULL);
                break;
@@ -1347,14 +1717,19 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen,
        case PIPE_SHADER_TESS_EVAL:
                if (shader->key.as_es)
                        si_shader_es(sscreen, shader);
+               else if (shader->key.as_ngg)
+                       gfx10_shader_ngg(sscreen, shader);
                else
                        si_shader_vs(sscreen, shader, NULL);
                break;
        case PIPE_SHADER_GEOMETRY:
-               si_shader_gs(sscreen, shader);
+               if (shader->key.as_ngg)
+                       gfx10_shader_ngg(sscreen, shader);
+               else
+                       si_shader_gs(sscreen, shader);
                break;
        case PIPE_SHADER_FRAGMENT:
-               si_shader_ps(shader);
+               si_shader_ps(sscreen, shader);
                break;
        default:
                assert(0);
@@ -1364,25 +1739,24 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen,
 static unsigned si_get_alpha_test_func(struct si_context *sctx)
 {
        /* Alpha-test should be disabled if colorbuffer 0 is integer. */
-       if (sctx->queued.named.dsa)
-               return sctx->queued.named.dsa->alpha_func;
-
-       return PIPE_FUNC_ALWAYS;
+       return sctx->queued.named.dsa->alpha_func;
 }
 
-static void si_shader_selector_key_vs(struct si_context *sctx,
-                                     struct si_shader_selector *vs,
-                                     struct si_shader_key *key,
-                                     struct si_vs_prolog_bits *prolog_key)
+void si_shader_selector_key_vs(struct si_context *sctx,
+                              struct si_shader_selector *vs,
+                              struct si_shader_key *key,
+                              struct si_vs_prolog_bits *prolog_key)
 {
        if (!sctx->vertex_elements ||
-           vs->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS])
+           vs->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD])
                return;
 
        struct si_vertex_elements *elts = sctx->vertex_elements;
 
        prolog_key->instance_divisor_is_one = elts->instance_divisor_is_one;
        prolog_key->instance_divisor_is_fetched = elts->instance_divisor_is_fetched;
+       prolog_key->unpack_instance_id_from_vertex_id =
+               sctx->prim_discard_cs_instancing;
 
        /* Prefer a monolithic shader to allow scheduling divisions around
         * VBO loads. */
@@ -1390,7 +1764,31 @@ static void si_shader_selector_key_vs(struct si_context *sctx,
                key->opt.prefer_mono = 1;
 
        unsigned count = MIN2(vs->info.num_inputs, elts->count);
-       memcpy(key->mono.vs_fix_fetch, elts->fix_fetch, count);
+       unsigned count_mask = (1 << count) - 1;
+       unsigned fix = elts->fix_fetch_always & count_mask;
+       unsigned opencode = elts->fix_fetch_opencode & count_mask;
+
+       if (sctx->vertex_buffer_unaligned & elts->vb_alignment_check_mask) {
+               uint32_t mask = elts->fix_fetch_unaligned & count_mask;
+               while (mask) {
+                       unsigned i = u_bit_scan(&mask);
+                       unsigned log_hw_load_size = 1 + ((elts->hw_load_is_dword >> i) & 1);
+                       unsigned vbidx = elts->vertex_buffer_index[i];
+                       struct pipe_vertex_buffer *vb = &sctx->vertex_buffer[vbidx];
+                       unsigned align_mask = (1 << log_hw_load_size) - 1;
+                       if (vb->buffer_offset & align_mask ||
+                           vb->stride & align_mask) {
+                               fix |= 1 << i;
+                               opencode |= 1 << i;
+                       }
+               }
+       }
+
+       while (fix) {
+               unsigned i = u_bit_scan(&fix);
+               key->mono.vs_fix_fetch[i].bits = elts->fix_fetch[i];
+       }
+       key->mono.vs_fetch_opencode = opencode;
 }
 
 static void si_shader_selector_key_hw_vs(struct si_context *sctx,
@@ -1408,13 +1806,11 @@ static void si_shader_selector_key_hw_vs(struct si_context *sctx,
        /* Find out if PS is disabled. */
        bool ps_disabled = true;
        if (ps) {
-               const struct si_state_blend *blend = sctx->queued.named.blend;
-               bool alpha_to_coverage = blend && blend->alpha_to_coverage;
                bool ps_modifies_zs = ps->info.uses_kill ||
                                      ps->info.writes_z ||
                                      ps->info.writes_stencil ||
                                      ps->info.writes_samplemask ||
-                                     alpha_to_coverage ||
+                                     sctx->queued.named.blend->alpha_to_coverage ||
                                      si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS;
                unsigned ps_colormask = si_get_total_colormask(sctx);
 
@@ -1445,6 +1841,7 @@ static void si_shader_selector_key_hw_vs(struct si_context *sctx,
 /* Compute the key for the hw shader variant */
 static inline void si_shader_selector_key(struct pipe_context *ctx,
                                          struct si_shader_selector *sel,
+                                         union si_vgt_stages_key stages_key,
                                          struct si_shader_key *key)
 {
        struct si_context *sctx = (struct si_context *)ctx;
@@ -1457,9 +1854,11 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
 
                if (sctx->tes_shader.cso)
                        key->as_ls = 1;
-               else if (sctx->gs_shader.cso)
+               else if (sctx->gs_shader.cso) {
                        key->as_es = 1;
-               else {
+                       key->as_ngg = stages_key.u.ngg;
+               } else {
+                       key->as_ngg = stages_key.u.ngg;
                        si_shader_selector_key_hw_vs(sctx, sel, key);
 
                        if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
@@ -1498,6 +1897,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                        key->mono.u.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;
                break;
        case PIPE_SHADER_TESS_EVAL:
+               key->as_ngg = stages_key.u.ngg;
+
                if (sctx->gs_shader.cso)
                        key->as_es = 1;
                else {
@@ -1518,6 +1919,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                key->part.gs.prolog.gfx9_prev_is_vs = 1;
                        }
 
+                       key->as_ngg = stages_key.u.ngg;
+
                        /* Merged ES-GS can have unbalanced wave usage.
                         *
                         * ES threads are per-vertex, while GS threads are
@@ -1547,42 +1950,40 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                    sel->info.colors_written == 0x1)
                        key->part.ps.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
 
-               if (blend) {
-                       /* Select the shader color format based on whether
-                        * blending or alpha are needed.
-                        */
-                       key->part.ps.epilog.spi_shader_col_format =
-                               (blend->blend_enable_4bit & blend->need_src_alpha_4bit &
-                                sctx->framebuffer.spi_shader_col_format_blend_alpha) |
-                               (blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
-                                sctx->framebuffer.spi_shader_col_format_blend) |
-                               (~blend->blend_enable_4bit & blend->need_src_alpha_4bit &
-                                sctx->framebuffer.spi_shader_col_format_alpha) |
-                               (~blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
-                                sctx->framebuffer.spi_shader_col_format);
-                       key->part.ps.epilog.spi_shader_col_format &= blend->cb_target_enabled_4bit;
-
-                       /* The output for dual source blending should have
-                        * the same format as the first output.
-                        */
-                       if (blend->dual_src_blend)
-                               key->part.ps.epilog.spi_shader_col_format |=
-                                       (key->part.ps.epilog.spi_shader_col_format & 0xf) << 4;
-               } else
-                       key->part.ps.epilog.spi_shader_col_format = sctx->framebuffer.spi_shader_col_format;
+               /* Select the shader color format based on whether
+                * blending or alpha are needed.
+                */
+               key->part.ps.epilog.spi_shader_col_format =
+                       (blend->blend_enable_4bit & blend->need_src_alpha_4bit &
+                        sctx->framebuffer.spi_shader_col_format_blend_alpha) |
+                       (blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
+                        sctx->framebuffer.spi_shader_col_format_blend) |
+                       (~blend->blend_enable_4bit & blend->need_src_alpha_4bit &
+                        sctx->framebuffer.spi_shader_col_format_alpha) |
+                       (~blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
+                        sctx->framebuffer.spi_shader_col_format);
+               key->part.ps.epilog.spi_shader_col_format &= blend->cb_target_enabled_4bit;
+
+               /* The output for dual source blending should have
+                * the same format as the first output.
+                */
+               if (blend->dual_src_blend) {
+                       key->part.ps.epilog.spi_shader_col_format |=
+                               (key->part.ps.epilog.spi_shader_col_format & 0xf) << 4;
+               }
 
                /* If alpha-to-coverage is enabled, we have to export alpha
                 * even if there is no color buffer.
                 */
                if (!(key->part.ps.epilog.spi_shader_col_format & 0xf) &&
-                   blend && blend->alpha_to_coverage)
+                   blend->alpha_to_coverage)
                        key->part.ps.epilog.spi_shader_col_format |= V_028710_SPI_SHADER_32_AR;
 
-               /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
+               /* On GFX6 and GFX7 except Hawaii, the CB doesn't clamp outputs
                 * to the range supported by the type if a channel has less
                 * than 16 bits and the export format is 16_ABGR.
                 */
-               if (sctx->chip_class <= CIK && sctx->family != CHIP_HAWAII) {
+               if (sctx->chip_class <= GFX7 && sctx->family != CHIP_HAWAII) {
                        key->part.ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
                        key->part.ps.epilog.color_is_int10 = sctx->framebuffer.color_is_int10;
                }
@@ -1600,10 +2001,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                key->part.ps.prolog.color_two_side = rs->two_side && sel->info.colors_read;
                key->part.ps.prolog.flatshade_colors = rs->flatshade && sel->info.colors_read;
 
-               if (sctx->queued.named.blend) {
-                       key->part.ps.epilog.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
-                                                          rs->multisample_enable;
-               }
+               key->part.ps.epilog.alpha_to_one = blend->alpha_to_one &&
+                                                  rs->multisample_enable;
 
                key->part.ps.prolog.poly_stipple = rs->poly_stipple_enable && is_poly;
                key->part.ps.epilog.poly_line_smoothing = ((is_poly && rs->poly_smooth) ||
@@ -1649,7 +2048,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                sel->info.uses_linear_centroid +
                                sel->info.uses_linear_sample > 1;
 
-                       if (sel->info.opcode_count[TGSI_OPCODE_INTERP_SAMPLE])
+                       if (sel->info.uses_persp_opcode_interp_sample ||
+                           sel->info.uses_linear_opcode_interp_sample)
                                key->mono.u.ps.interpolate_at_sample_force_center = 1;
                }
 
@@ -1689,7 +2089,6 @@ static void si_build_shader_variant(struct si_shader *shader,
        struct si_screen *sscreen = sel->screen;
        struct ac_llvm_compiler *compiler;
        struct pipe_debug_callback *debug = &shader->compiler_ctx_state.debug;
-       int r;
 
        if (thread_index >= 0) {
                if (low_priority) {
@@ -1706,10 +2105,9 @@ static void si_build_shader_variant(struct si_shader *shader,
                compiler = shader->compiler_ctx_state.compiler;
        }
 
-       r = si_shader_create(sscreen, compiler, shader, debug);
-       if (unlikely(r)) {
-               PRINT_ERR("Failed to build shader variant (type=%u) %d\n",
-                        sel->type, r);
+       if (unlikely(!si_shader_create(sscreen, compiler, shader, debug))) {
+               PRINT_ERR("Failed to build shader variant (type=%u)\n",
+                         sel->type);
                shader->compilation_failed = true;
                return;
        }
@@ -1718,7 +2116,7 @@ static void si_build_shader_variant(struct si_shader *shader,
                FILE *f = open_memstream(&shader->shader_log,
                                         &shader->shader_log_size);
                if (f) {
-                       si_shader_dump(sscreen, shader, NULL, sel->type, f, false);
+                       si_shader_dump(sscreen, shader, NULL, f, false);
                        fclose(f);
                }
        }
@@ -1758,6 +2156,7 @@ static bool si_check_missing_main_part(struct si_screen *sscreen,
                main_part->selector = sel;
                main_part->key.as_es = key->as_es;
                main_part->key.as_ls = key->as_ls;
+               main_part->key.as_ngg = key->as_ngg;
                main_part->is_monolithic = false;
 
                if (si_compile_tgsi_shader(sscreen, compiler_state->compiler,
@@ -1770,12 +2169,19 @@ static bool si_check_missing_main_part(struct si_screen *sscreen,
        return true;
 }
 
-/* Select the hw shader variant depending on the current state. */
-static int si_shader_select_with_key(struct si_screen *sscreen,
-                                    struct si_shader_ctx_state *state,
-                                    struct si_compiler_ctx_state *compiler_state,
-                                    struct si_shader_key *key,
-                                    int thread_index)
+/**
+ * Select a shader variant according to the shader key.
+ *
+ * \param optimized_or_none  If the key describes an optimized shader variant and
+ *                           the compilation isn't finished, don't select any
+ *                           shader and return an error.
+ */
+int si_shader_select_with_key(struct si_screen *sscreen,
+                             struct si_shader_ctx_state *state,
+                             struct si_compiler_ctx_state *compiler_state,
+                             struct si_shader_key *key,
+                             int thread_index,
+                             bool optimized_or_none)
 {
        struct si_shader_selector *sel = state->cso;
        struct si_shader_selector *previous_stage_sel = NULL;
@@ -1791,6 +2197,9 @@ again:
                   memcmp(&current->key, key, sizeof(*key)) == 0)) {
                if (unlikely(!util_queue_fence_is_signalled(&current->ready))) {
                        if (current->is_optimized) {
+                               if (optimized_or_none)
+                                       return -1;
+
                                memset(&key->opt, 0, sizeof(key->opt));
                                goto current_not_ready;
                        }
@@ -1827,6 +2236,8 @@ current_not_ready:
                                 * shader so as not to cause a stall due to compilation.
                                 */
                                if (iter->is_optimized) {
+                                       if (optimized_or_none)
+                                               return -1;
                                        memset(&key->opt, 0, sizeof(key->opt));
                                        goto again;
                                }
@@ -1868,41 +2279,53 @@ current_not_ready:
                        util_queue_fence_wait(&previous_stage_sel->ready);
        }
 
-       /* Compile the main shader part if it doesn't exist. This can happen
-        * if the initial guess was wrong. */
        bool is_pure_monolithic =
                sscreen->use_monolithic_shaders ||
                memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
 
-       if (!is_pure_monolithic) {
-               bool ok;
+       /* Compile the main shader part if it doesn't exist. This can happen
+        * if the initial guess was wrong.
+        *
+        * The prim discard CS doesn't need the main shader part.
+        */
+       if (!is_pure_monolithic &&
+           !key->opt.vs_as_prim_discard_cs) {
+               bool ok = true;
 
                /* Make sure the main shader part is present. This is needed
                 * for shaders that can be compiled as VS, LS, or ES, and only
                 * one of them is compiled at creation.
                 *
+                * It is also needed for GS, which can be compiled as non-NGG
+                * and NGG.
+                *
                 * For merged shaders, check that the starting shader's main
                 * part is present.
                 */
                if (previous_stage_sel) {
                        struct si_shader_key shader1_key = zeroed;
 
-                       if (sel->type == PIPE_SHADER_TESS_CTRL)
+                       if (sel->type == PIPE_SHADER_TESS_CTRL) {
                                shader1_key.as_ls = 1;
-                       else if (sel->type == PIPE_SHADER_GEOMETRY)
+                       } else if (sel->type == PIPE_SHADER_GEOMETRY) {
                                shader1_key.as_es = 1;
-                       else
+                               shader1_key.as_ngg = key->as_ngg; /* for Wave32 vs Wave64 */
+                       } else {
                                assert(0);
+                       }
 
                        mtx_lock(&previous_stage_sel->mutex);
                        ok = si_check_missing_main_part(sscreen,
                                                        previous_stage_sel,
                                                        compiler_state, &shader1_key);
                        mtx_unlock(&previous_stage_sel->mutex);
-               } else {
+               }
+
+               if (ok) {
                        ok = si_check_missing_main_part(sscreen, sel,
                                                        compiler_state, key);
                }
+
                if (!ok) {
                        FREE(shader);
                        mtx_unlock(&sel->mutex);
@@ -1925,18 +2348,18 @@ current_not_ready:
                is_pure_monolithic ||
                memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
 
+       /* The prim discard CS is always optimized. */
        shader->is_optimized =
-               !is_pure_monolithic &&
-               memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
+               (!is_pure_monolithic || key->opt.vs_as_prim_discard_cs) &&
+                memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
 
        /* If it's an optimized shader, compile it asynchronously. */
-       if (shader->is_optimized &&
-           !is_pure_monolithic &&
-           thread_index < 0) {
+       if (shader->is_optimized && thread_index < 0) {
                /* Compile it asynchronously. */
                util_queue_add_job(&sscreen->shader_compiler_queue_low_priority,
                                   shader, &shader->ready,
-                                  si_build_shader_variant_low_priority, NULL);
+                                  si_build_shader_variant_low_priority, NULL,
+                                  0);
 
                /* Add only after the ready fence was reset, to guard against a
                 * race with si_bind_XX_shader. */
@@ -1955,6 +2378,8 @@ current_not_ready:
                if (sscreen->options.sync_compile)
                        util_queue_fence_wait(&shader->ready);
 
+               if (optimized_or_none)
+                       return -1;
                goto again;
        }
 
@@ -1984,14 +2409,15 @@ current_not_ready:
 
 static int si_shader_select(struct pipe_context *ctx,
                            struct si_shader_ctx_state *state,
+                           union si_vgt_stages_key stages_key,
                            struct si_compiler_ctx_state *compiler_state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_shader_key key;
 
-       si_shader_selector_key(ctx, state->cso, &key);
+       si_shader_selector_key(ctx, state->cso, stages_key, &key);
        return si_shader_select_with_key(sctx->screen, state, compiler_state,
-                                        &key, -1);
+                                        &key, -1, false);
 }
 
 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
@@ -2072,8 +2498,17 @@ static void si_init_shader_selector_async(void *job, int thread_index)
                                              sel->so.num_outputs != 0,
                                              &shader->key);
 
-               if (sel->tokens || sel->nir)
-                       ir_binary = si_get_ir_binary(sel);
+               if (sscreen->use_ngg &&
+                   (!sel->so.num_outputs || sscreen->use_ngg_streamout) &&
+                   ((sel->type == PIPE_SHADER_VERTEX && !shader->key.as_ls) ||
+                    sel->type == PIPE_SHADER_TESS_EVAL ||
+                    sel->type == PIPE_SHADER_GEOMETRY))
+                       shader->key.as_ngg = 1;
+
+               if (sel->tokens || sel->nir) {
+                       ir_binary = si_get_ir_binary(sel, shader->key.as_ngg,
+                                                    shader->key.as_es);
+               }
 
                /* Try to load the shader from the shader cache. */
                mtx_lock(&sscreen->shader_cache_mutex);
@@ -2081,7 +2516,7 @@ static void si_init_shader_selector_async(void *job, int thread_index)
                if (ir_binary &&
                    si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
                        mtx_unlock(&sscreen->shader_cache_mutex);
-                       si_shader_dump_stats_for_shader_db(shader, debug);
+                       si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
                } else {
                        mtx_unlock(&sscreen->shader_cache_mutex);
 
@@ -2148,7 +2583,10 @@ static void si_init_shader_selector_async(void *job, int thread_index)
        }
 
        /* The GS copy shader is always pre-compiled. */
-       if (sel->type == PIPE_SHADER_GEOMETRY) {
+       if (sel->type == PIPE_SHADER_GEOMETRY &&
+           (!sscreen->use_ngg ||
+            !sscreen->use_ngg_streamout || /* also for PRIMITIVES_GENERATED */
+            sel->tess_turns_off_ngg)) {
                sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, compiler, sel, debug);
                if (!sel->gs_copy_shader) {
                        fprintf(stderr, "radeonsi: can't create GS copy shader\n");
@@ -2178,7 +2616,7 @@ void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
        }
 
        util_queue_add_job(&sctx->screen->shader_compiler_queue, job,
-                          ready_fence, execute, NULL);
+                          ready_fence, execute, NULL, 0);
 
        if (debug) {
                util_queue_fence_wait(ready_fence);
@@ -2232,7 +2670,8 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
 
        sel->so = state->stream_output;
 
-       if (state->type == PIPE_SHADER_IR_TGSI) {
+       if (state->type == PIPE_SHADER_IR_TGSI &&
+           !sscreen->options.enable_nir) {
                sel->tokens = tgsi_dup_tokens(state->tokens);
                if (!sel->tokens) {
                        FREE(sel);
@@ -2241,11 +2680,30 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
 
                tgsi_scan_shader(state->tokens, &sel->info);
                tgsi_scan_tess_ctrl(state->tokens, &sel->info, &sel->tcs_info);
-       } else {
-               assert(state->type == PIPE_SHADER_IR_NIR);
 
-               sel->nir = state->ir.nir;
+               /* Fixup for TGSI: Set which opcode uses which (i,j) pair. */
+               if (sel->info.uses_persp_opcode_interp_centroid)
+                       sel->info.uses_persp_centroid = true;
+
+               if (sel->info.uses_linear_opcode_interp_centroid)
+                       sel->info.uses_linear_centroid = true;
+
+               if (sel->info.uses_persp_opcode_interp_offset ||
+                   sel->info.uses_persp_opcode_interp_sample)
+                       sel->info.uses_persp_center = true;
 
+               if (sel->info.uses_linear_opcode_interp_offset ||
+                   sel->info.uses_linear_opcode_interp_sample)
+                       sel->info.uses_linear_center = true;
+       } else {
+               if (state->type == PIPE_SHADER_IR_TGSI) {
+                       sel->nir = tgsi_to_nir(state->tokens, ctx->screen);
+               } else {
+                       assert(state->type == PIPE_SHADER_IR_NIR);
+                       sel->nir = state->ir.nir;
+               }
+
+               si_nir_lower_ps_inputs(sel->nir);
                si_nir_opts(sel->nir);
                si_nir_scan_shader(sel->nir, &sel->info);
                si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info);
@@ -2267,7 +2725,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
        /* The prolog is a no-op if there are no inputs. */
        sel->vs_needs_prolog = sel->type == PIPE_SHADER_VERTEX &&
                               sel->info.num_inputs &&
-                              !sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
+                              !sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
 
        sel->force_correct_derivs_after_kill =
                sel->type == PIPE_SHADER_FRAGMENT &&
@@ -2275,25 +2733,25 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                sel->info.uses_kill &&
                sctx->screen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL);
 
-       /* Set which opcode uses which (i,j) pair. */
-       if (sel->info.uses_persp_opcode_interp_centroid)
-               sel->info.uses_persp_centroid = true;
-
-       if (sel->info.uses_linear_opcode_interp_centroid)
-               sel->info.uses_linear_centroid = true;
-
-       if (sel->info.uses_persp_opcode_interp_offset ||
-           sel->info.uses_persp_opcode_interp_sample)
-               sel->info.uses_persp_center = true;
-
-       if (sel->info.uses_linear_opcode_interp_offset ||
-           sel->info.uses_linear_opcode_interp_sample)
-               sel->info.uses_linear_center = true;
+       sel->prim_discard_cs_allowed =
+               sel->type == PIPE_SHADER_VERTEX &&
+               !sel->info.uses_bindless_images &&
+               !sel->info.uses_bindless_samplers &&
+               !sel->info.writes_memory &&
+               !sel->info.writes_viewport_index &&
+               !sel->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] &&
+               !sel->so.num_outputs;
 
        switch (sel->type) {
        case PIPE_SHADER_GEOMETRY:
                sel->gs_output_prim =
                        sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
+
+               /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
+               sel->rast_prim = sel->gs_output_prim;
+               if (util_rast_prim_is_triangles(sel->rast_prim))
+                       sel->rast_prim = PIPE_PRIM_TRIANGLES;
+
                sel->gs_max_out_vertices =
                        sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
                sel->gs_num_invocations =
@@ -2309,6 +2767,13 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
 
                sel->gs_input_verts_per_prim =
                        u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]);
+
+               /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation. */
+               sel->tess_turns_off_ngg =
+                       (sscreen->info.family == CHIP_NAVI10 ||
+                        sscreen->info.family == CHIP_NAVI12 ||
+                        sscreen->info.family == CHIP_NAVI14) &&
+                       sel->gs_num_invocations * sel->gs_max_out_vertices > 256;
                break;
 
        case PIPE_SHADER_TESS_CTRL:
@@ -2362,6 +2827,14 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                        sel->esgs_itemsize += 4;
 
                assert(((sel->esgs_itemsize / 4) & C_028AAC_ITEMSIZE) == 0);
+
+               /* Only for TES: */
+               if (sel->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
+                       sel->rast_prim = PIPE_PRIM_POINTS;
+               else if (sel->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_LINES)
+                       sel->rast_prim = PIPE_PRIM_LINE_STRIP;
+               else
+                       sel->rast_prim = PIPE_PRIM_TRIANGLES;
                break;
 
        case PIPE_SHADER_FRAGMENT:
@@ -2395,19 +2868,13 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                        }
                }
                break;
+       default:;
        }
 
        /* PA_CL_VS_OUT_CNTL */
-       bool misc_vec_ena =
-               sel->info.writes_psize || sel->info.writes_edgeflag ||
-               sel->info.writes_layer || sel->info.writes_viewport_index;
-       sel->pa_cl_vs_out_cntl =
-               S_02881C_USE_VTX_POINT_SIZE(sel->info.writes_psize) |
-               S_02881C_USE_VTX_EDGE_FLAG(sel->info.writes_edgeflag) |
-               S_02881C_USE_VTX_RENDER_TARGET_INDX(sel->info.writes_layer) |
-               S_02881C_USE_VTX_VIEWPORT_INDX(sel->info.writes_viewport_index) |
-               S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
-               S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena);
+       if (sctx->chip_class <= GFX9)
+               sel->pa_cl_vs_out_cntl = si_get_vs_out_cntl(sel, false);
+
        sel->clipdist_mask = sel->info.writes_clipvertex ?
                                     SIX_BITS : sel->info.clipdist_writemask;
        sel->culldist_mask = sel->info.culldist_writemask <<
@@ -2463,6 +2930,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
        }
 
+       if (sel->info.properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE])
+               sel->db_shader_control |= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
+
        (void) mtx_init(&sel->mutex, mtx_plain);
 
        si_schedule_initial_compile(sctx, sel->info.processor, &sel->ready,
@@ -2532,7 +3002,10 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
 
        sctx->vs_shader.cso = sel;
        sctx->vs_shader.current = sel ? sel->first_variant : NULL;
-       sctx->num_vs_blit_sgprs = sel ? sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS] : 0;
+       sctx->num_vs_blit_sgprs = sel ? sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] : 0;
+
+       if (si_update_ngg(sctx))
+               si_shader_change_notify(sctx);
 
        si_update_common_shader_state(sctx);
        si_update_vs_viewport_state(sctx);
@@ -2555,6 +3028,44 @@ static void si_update_tess_uses_prim_id(struct si_context *sctx)
                 sctx->ps_shader.cso->info.uses_primid);
 }
 
+bool si_update_ngg(struct si_context *sctx)
+{
+       if (!sctx->screen->use_ngg) {
+               assert(!sctx->ngg);
+               return false;
+       }
+
+       bool new_ngg = true;
+
+       if (sctx->gs_shader.cso && sctx->tes_shader.cso &&
+           sctx->gs_shader.cso->tess_turns_off_ngg) {
+               new_ngg = false;
+       } else if (!sctx->screen->use_ngg_streamout) {
+               struct si_shader_selector *last = si_get_vs(sctx)->cso;
+
+               if ((last && last->so.num_outputs) ||
+                   sctx->streamout.prims_gen_query_enabled)
+                       new_ngg = false;
+       }
+
+       if (new_ngg != sctx->ngg) {
+               /* Transitioning from NGG to legacy GS requires VGT_FLUSH on Navi10-14.
+                * VGT_FLUSH is also emitted at the beginning of IBs when legacy GS ring
+                * pointers are set.
+                */
+               if ((sctx->family == CHIP_NAVI10 ||
+                    sctx->family == CHIP_NAVI12 ||
+                    sctx->family == CHIP_NAVI14) &&
+                   !new_ngg)
+                       sctx->flags |= SI_CONTEXT_VGT_FLUSH;
+
+               sctx->ngg = new_ngg;
+               sctx->last_rast_prim = -1; /* reset this so that it gets updated */
+               return true;
+       }
+       return false;
+}
+
 static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
@@ -2562,6 +3073,7 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
        struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx);
        struct si_shader_selector *sel = state;
        bool enable_changed = !!sctx->gs_shader.cso != !!sel;
+       bool ngg_changed;
 
        if (sctx->gs_shader.cso == sel)
                return;
@@ -2573,8 +3085,10 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
        si_update_common_shader_state(sctx);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
-       if (enable_changed) {
+       ngg_changed = si_update_ngg(sctx);
+       if (ngg_changed || enable_changed)
                si_shader_change_notify(sctx);
+       if (enable_changed) {
                if (sctx->ia_multi_vgt_param_key.u.uses_tess)
                        si_update_tess_uses_prim_id(sctx);
        }
@@ -2625,10 +3139,11 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
        si_update_common_shader_state(sctx);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
-       if (enable_changed) {
+       bool ngg_changed = si_update_ngg(sctx);
+       if (ngg_changed || enable_changed)
                si_shader_change_notify(sctx);
+       if (enable_changed)
                sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
-       }
        si_update_vs_viewport_state(sctx);
        si_set_active_descriptors_for_shader(sctx, sel);
        si_update_streamout_state(sctx);
@@ -2679,14 +3194,21 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
        util_queue_fence_destroy(&shader->ready);
 
        if (shader->pm4) {
+               /* If destroyed shaders were not unbound, the next compiled
+                * shader variant could get the same pointer address and so
+                * binding it to the same shader stage would be considered
+                * a no-op, causing random behavior.
+                */
                switch (shader->selector->type) {
                case PIPE_SHADER_VERTEX:
                        if (shader->key.as_ls) {
-                               assert(sctx->chip_class <= VI);
+                               assert(sctx->chip_class <= GFX8);
                                si_pm4_delete_state(sctx, ls, shader->pm4);
                        } else if (shader->key.as_es) {
-                               assert(sctx->chip_class <= VI);
+                               assert(sctx->chip_class <= GFX8);
                                si_pm4_delete_state(sctx, es, shader->pm4);
+                       } else if (shader->key.as_ngg) {
+                               si_pm4_delete_state(sctx, gs, shader->pm4);
                        } else {
                                si_pm4_delete_state(sctx, vs, shader->pm4);
                        }
@@ -2696,8 +3218,10 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
                        break;
                case PIPE_SHADER_TESS_EVAL:
                        if (shader->key.as_es) {
-                               assert(sctx->chip_class <= VI);
+                               assert(sctx->chip_class <= GFX8);
                                si_pm4_delete_state(sctx, es, shader->pm4);
+                       } else if (shader->key.as_ngg) {
+                               si_pm4_delete_state(sctx, gs, shader->pm4);
                        } else {
                                si_pm4_delete_state(sctx, vs, shader->pm4);
                        }
@@ -2711,6 +3235,7 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
                case PIPE_SHADER_FRAGMENT:
                        si_pm4_delete_state(sctx, ps, shader->pm4);
                        break;
+               default:;
                }
        }
 
@@ -2750,6 +3275,8 @@ void si_destroy_shader_selector(struct si_context *sctx,
                si_delete_shader(sctx, sel->main_shader_part_ls);
        if (sel->main_shader_part_es)
                si_delete_shader(sctx, sel->main_shader_part_es);
+       if (sel->main_shader_part_ngg)
+               si_delete_shader(sctx, sel->main_shader_part_ngg);
        if (sel->gs_copy_shader)
                si_delete_shader(sctx, sel->gs_copy_shader);
 
@@ -2776,7 +3303,8 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
        unsigned j, offset, ps_input_cntl = 0;
 
        if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
-           (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
+           (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade) ||
+           name == TGSI_SEMANTIC_PRIMID)
                ps_input_cntl |= S_028644_FLAT_SHADE(1);
 
        if (name == TGSI_SEMANTIC_PCOORD ||
@@ -2811,8 +3339,8 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
                }
        }
 
-       if (name == TGSI_SEMANTIC_PRIMID)
-               /* PrimID is written after the last output. */
+       if (j == vsinfo->num_outputs && name == TGSI_SEMANTIC_PRIMID)
+               /* PrimID is written after the last output when HW VS is used. */
                ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[vsinfo->num_outputs]);
        else if (j == vsinfo->num_outputs && !G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
                /* No corresponding output found, load defaults into input.
@@ -2913,10 +3441,10 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        unsigned num_se = sctx->screen->info.max_se;
        unsigned wave_size = 64;
        unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
-       /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
-        * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
+       /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
+        * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
         */
-       unsigned gs_vertex_reuse = (sctx->chip_class >= VI ? 32 : 16) * num_se;
+       unsigned gs_vertex_reuse = (sctx->chip_class >= GFX8 ? 32 : 16) * num_se;
        unsigned alignment = 256 * num_se;
        /* The maximum size is 63.999 MB per SE. */
        unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
@@ -2943,7 +3471,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
         *
         * GFX9 doesn't have the ESGS ring.
         */
-       bool update_esgs = sctx->chip_class <= VI &&
+       bool update_esgs = sctx->chip_class <= GFX8 &&
                           esgs_ring_size &&
                           (!sctx->esgs_ring ||
                            sctx->esgs_ring->width0 < esgs_ring_size);
@@ -2960,7 +3488,8 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
                        pipe_aligned_buffer_create(sctx->b.screen,
                                                   SI_RESOURCE_FLAG_UNMAPPABLE,
                                                   PIPE_USAGE_DEFAULT,
-                                                  esgs_ring_size, alignment);
+                                                  esgs_ring_size,
+                                                  sctx->screen->info.pte_fragment_size);
                if (!sctx->esgs_ring)
                        return false;
        }
@@ -2971,7 +3500,8 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
                        pipe_aligned_buffer_create(sctx->b.screen,
                                                   SI_RESOURCE_FLAG_UNMAPPABLE,
                                                   PIPE_USAGE_DEFAULT,
-                                                  gsvs_ring_size, alignment);
+                                                  gsvs_ring_size,
+                                                  sctx->screen->info.pte_fragment_size);
                if (!sctx->gsvs_ring)
                        return false;
        }
@@ -2981,9 +3511,9 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        if (!pm4)
                return false;
 
-       if (sctx->chip_class >= CIK) {
+       if (sctx->chip_class >= GFX7) {
                if (sctx->esgs_ring) {
-                       assert(sctx->chip_class <= VI);
+                       assert(sctx->chip_class <= GFX8);
                        si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE,
                                       sctx->esgs_ring->width0 / 256);
                }
@@ -3015,7 +3545,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
        /* Set ring bindings. */
        if (sctx->esgs_ring) {
-               assert(sctx->chip_class <= VI);
+               assert(sctx->chip_class <= GFX8);
                si_set_ring_buffer(sctx, SI_ES_RING_ESGS,
                                   sctx->esgs_ring, 0, sctx->esgs_ring->width0,
                                   true, true, 4, 64, 0);
@@ -3057,7 +3587,6 @@ static int si_update_scratch_buffer(struct si_context *sctx,
                                    struct si_shader *shader)
 {
        uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
-       int r;
 
        if (!shader)
                return 0;
@@ -3082,16 +3611,10 @@ static int si_update_scratch_buffer(struct si_context *sctx,
 
        assert(sctx->scratch_buffer);
 
-       if (shader->previous_stage)
-               si_shader_apply_scratch_relocs(shader->previous_stage, scratch_va);
-
-       si_shader_apply_scratch_relocs(shader, scratch_va);
-
        /* Replace the shader bo with a new bo that has the relocs applied. */
-       r = si_shader_binary_upload(sctx->screen, shader);
-       if (r) {
+       if (!si_shader_binary_upload(sctx->screen, shader, scratch_va)) {
                si_shader_unlock(shader);
-               return r;
+               return -1;
        }
 
        /* Update the shader state to use the new shader bo. */
@@ -3103,11 +3626,6 @@ static int si_update_scratch_buffer(struct si_context *sctx,
        return 1;
 }
 
-static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
-{
-       return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0;
-}
-
 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader)
 {
        return shader ? shader->config.scratch_bytes_per_wave : 0;
@@ -3122,23 +3640,6 @@ static struct si_shader *si_get_tcs_current(struct si_context *sctx)
                                      sctx->fixed_func_tcs_shader.current;
 }
 
-static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
-{
-       unsigned bytes = 0;
-
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
-
-       if (sctx->tes_shader.cso) {
-               struct si_shader *tcs = si_get_tcs_current(sctx);
-
-               bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(tcs));
-       }
-       return bytes;
-}
-
 static bool si_update_scratch_relocs(struct si_context *sctx)
 {
        struct si_shader *tcs = si_get_tcs_current(sctx);
@@ -3172,10 +3673,12 @@ static bool si_update_scratch_relocs(struct si_context *sctx)
        if (r < 0)
                return false;
        if (r == 1) {
-               if (sctx->tes_shader.current)
+               if (sctx->vs_shader.current->key.as_ls)
                        si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
-               else if (sctx->gs_shader.current)
+               else if (sctx->vs_shader.current->key.as_es)
                        si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+               else if (sctx->vs_shader.current->key.as_ngg)
+                       si_pm4_bind_state(sctx, gs, sctx->vs_shader.current->pm4);
                else
                        si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
        }
@@ -3185,8 +3688,10 @@ static bool si_update_scratch_relocs(struct si_context *sctx)
        if (r < 0)
                return false;
        if (r == 1) {
-               if (sctx->gs_shader.current)
+               if (sctx->tes_shader.current->key.as_es)
                        si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
+               else if (sctx->tes_shader.current->key.as_ngg)
+                       si_pm4_bind_state(sctx, gs, sctx->tes_shader.current->pm4);
                else
                        si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
        }
@@ -3196,24 +3701,49 @@ static bool si_update_scratch_relocs(struct si_context *sctx)
 
 static bool si_update_spi_tmpring_size(struct si_context *sctx)
 {
-       unsigned current_scratch_buffer_size =
-               si_get_current_scratch_buffer_size(sctx);
-       unsigned scratch_bytes_per_wave =
-               si_get_max_scratch_bytes_per_wave(sctx);
-       unsigned scratch_needed_size = scratch_bytes_per_wave *
-               sctx->scratch_waves;
+       /* SPI_TMPRING_SIZE.WAVESIZE must be constant for each scratch buffer.
+        * There are 2 cases to handle:
+        *
+        * - If the current needed size is less than the maximum seen size,
+        *   use the maximum seen size, so that WAVESIZE remains the same.
+        *
+        * - If the current needed size is greater than the maximum seen size,
+        *   the scratch buffer is reallocated, so we can increase WAVESIZE.
+        *
+        * Shaders that set SCRATCH_EN=0 don't allocate scratch space.
+        * Otherwise, the number of waves that can use scratch is
+        * SPI_TMPRING_SIZE.WAVES.
+        */
+       unsigned bytes = 0;
+
+       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
+       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
+       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
+
+       if (sctx->tes_shader.cso) {
+               bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
+               bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(si_get_tcs_current(sctx)));
+       }
+
+       sctx->max_seen_scratch_bytes_per_wave =
+               MAX2(sctx->max_seen_scratch_bytes_per_wave, bytes);
+
+       unsigned scratch_needed_size =
+               sctx->max_seen_scratch_bytes_per_wave * sctx->scratch_waves;
        unsigned spi_tmpring_size;
 
        if (scratch_needed_size > 0) {
-               if (scratch_needed_size > current_scratch_buffer_size) {
+               if (!sctx->scratch_buffer ||
+                   scratch_needed_size > sctx->scratch_buffer->b.b.width0) {
                        /* Create a bigger scratch buffer */
                        si_resource_reference(&sctx->scratch_buffer, NULL);
 
                        sctx->scratch_buffer =
                                si_aligned_buffer_create(&sctx->screen->b,
-                                                          SI_RESOURCE_FLAG_UNMAPPABLE,
-                                                          PIPE_USAGE_DEFAULT,
-                                                          scratch_needed_size, 256);
+                                                        SI_RESOURCE_FLAG_UNMAPPABLE,
+                                                        PIPE_USAGE_DEFAULT,
+                                                        scratch_needed_size,
+                                                        sctx->screen->info.pte_fragment_size);
                        if (!sctx->scratch_buffer)
                                return false;
 
@@ -3231,7 +3761,7 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                "scratch size should already be aligned correctly.");
 
        spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) |
-                          S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
+                          S_0286E8_WAVESIZE(sctx->max_seen_scratch_bytes_per_wave >> 10);
        if (spi_tmpring_size != sctx->spi_tmpring_size) {
                sctx->spi_tmpring_size = spi_tmpring_size;
                si_mark_atom_dirty(sctx, &sctx->atoms.s.scratch_state);
@@ -3242,6 +3772,7 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
 static void si_init_tess_factor_ring(struct si_context *sctx)
 {
        assert(!sctx->tess_rings);
+       assert(((sctx->screen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
 
        /* The address must be aligned to 2^19, because the shader only
         * receives the high 13 bits.
@@ -3264,12 +3795,15 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
                             sctx->screen->tess_offchip_ring_size;
 
        /* Append these registers to the init config state. */
-       if (sctx->chip_class >= CIK) {
+       if (sctx->chip_class >= GFX7) {
                si_pm4_set_reg(sctx->init_config, R_030938_VGT_TF_RING_SIZE,
                               S_030938_SIZE(sctx->screen->tess_factor_ring_size / 4));
                si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE,
                               factor_va >> 8);
-               if (sctx->chip_class >= GFX9)
+               if (sctx->chip_class >= GFX10)
+                       si_pm4_set_reg(sctx->init_config, R_030984_VGT_TF_MEMORY_BASE_HI_UMD,
+                                      S_030984_BASE_HI(factor_va >> 40));
+               else if (sctx->chip_class == GFX9)
                        si_pm4_set_reg(sctx->init_config, R_030944_VGT_TF_MEMORY_BASE_HI,
                                       S_030944_BASE_HI(factor_va >> 40));
                si_pm4_set_reg(sctx->init_config, R_03093C_VGT_HS_OFFCHIP_PARAM,
@@ -3291,39 +3825,57 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
        si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
 }
 
-static void si_update_vgt_shader_config(struct si_context *sctx)
+static struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen,
+                                                      union si_vgt_stages_key key)
 {
-       /* Calculate the index of the config.
-        * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
-       unsigned index = 2*!!sctx->tes_shader.cso + !!sctx->gs_shader.cso;
-       struct si_pm4_state **pm4 = &sctx->vgt_shader_config[index];
+       struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
+       uint32_t stages = 0;
+
+       if (key.u.tess) {
+               stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
+                         S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
+
+               if (key.u.gs)
+                       stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
+                                 S_028B54_GS_EN(1);
+               else if (key.u.ngg)
+                       stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS);
+               else
+                       stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
+       } else if (key.u.gs) {
+               stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
+                         S_028B54_GS_EN(1);
+       } else if (key.u.ngg) {
+               stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL);
+       }
 
-       if (!*pm4) {
-               uint32_t stages = 0;
+       if (key.u.ngg) {
+               stages |= S_028B54_PRIMGEN_EN(1);
+               if (key.u.streamout)
+                       stages |= S_028B54_NGG_WAVE_ID_EN(1);
+       } else if (key.u.gs)
+               stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
 
-               *pm4 = CALLOC_STRUCT(si_pm4_state);
+       if (screen->info.chip_class >= GFX9)
+               stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
 
-               if (sctx->tes_shader.cso) {
-                       stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
-                                 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
+       if (screen->info.chip_class >= GFX10 && screen->ge_wave_size == 32) {
+               stages |= S_028B54_HS_W32_EN(1) |
+                         S_028B54_GS_W32_EN(key.u.ngg) | /* legacy GS only supports Wave64 */
+                         S_028B54_VS_W32_EN(1);
+       }
 
-                       if (sctx->gs_shader.cso)
-                               stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
-                                         S_028B54_GS_EN(1) |
-                                         S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
-                       else
-                               stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
-               } else if (sctx->gs_shader.cso) {
-                       stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
-                                 S_028B54_GS_EN(1) |
-                                 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
-               }
+       si_pm4_set_reg(pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
+       return pm4;
+}
 
-               if (sctx->chip_class >= GFX9)
-                       stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
+static void si_update_vgt_shader_config(struct si_context *sctx,
+                                       union si_vgt_stages_key key)
+{
+       struct si_pm4_state **pm4 = &sctx->vgt_shader_config[key.index];
 
-               si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
-       }
+       if (unlikely(!*pm4))
+               *pm4 = si_build_vgt_shader_config(sctx->screen, key);
        si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
 }
 
@@ -3335,6 +3887,7 @@ bool si_update_shaders(struct si_context *sctx)
        struct si_shader *old_vs = si_get_vs_state(sctx);
        bool old_clip_disable = old_vs ? old_vs->key.opt.clip_disable : false;
        struct si_shader *old_ps = sctx->ps_shader.current;
+       union si_vgt_stages_key key;
        unsigned old_spi_shader_col_format =
                old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
        int r;
@@ -3343,7 +3896,19 @@ bool si_update_shaders(struct si_context *sctx)
        compiler_state.debug = sctx->debug;
        compiler_state.is_debug_context = sctx->is_debug;
 
-       /* Update stages before GS. */
+       key.index = 0;
+
+       if (sctx->tes_shader.cso)
+               key.u.tess = 1;
+       if (sctx->gs_shader.cso)
+               key.u.gs = 1;
+
+       if (sctx->ngg) {
+               key.u.ngg = 1;
+               key.u.streamout = !!si_get_vs(sctx)->cso->so.num_outputs;
+       }
+
+       /* Update TCS and TES. */
        if (sctx->tes_shader.cso) {
                if (!sctx->tess_rings) {
                        si_init_tess_factor_ring(sctx);
@@ -3351,17 +3916,8 @@ bool si_update_shaders(struct si_context *sctx)
                                return false;
                }
 
-               /* VS as LS */
-               if (sctx->chip_class <= VI) {
-                       r = si_shader_select(ctx, &sctx->vs_shader,
-                                            &compiler_state);
-                       if (r)
-                               return false;
-                       si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
-               }
-
                if (sctx->tcs_shader.cso) {
-                       r = si_shader_select(ctx, &sctx->tcs_shader,
+                       r = si_shader_select(ctx, &sctx->tcs_shader, key,
                                             &compiler_state);
                        if (r)
                                return false;
@@ -3375,69 +3931,78 @@ bool si_update_shaders(struct si_context *sctx)
                        }
 
                        r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader,
-                                            &compiler_state);
+                                            key, &compiler_state);
                        if (r)
                                return false;
                        si_pm4_bind_state(sctx, hs,
                                          sctx->fixed_func_tcs_shader.current->pm4);
                }
 
-               if (sctx->gs_shader.cso) {
-                       /* TES as ES */
-                       if (sctx->chip_class <= VI) {
-                               r = si_shader_select(ctx, &sctx->tes_shader,
-                                                    &compiler_state);
-                               if (r)
-                                       return false;
-                               si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
-                       }
-               } else {
-                       /* TES as VS */
-                       r = si_shader_select(ctx, &sctx->tes_shader,
-                                            &compiler_state);
-                       if (r)
-                               return false;
-                       si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
-               }
-       } else if (sctx->gs_shader.cso) {
-               if (sctx->chip_class <= VI) {
-                       /* VS as ES */
-                       r = si_shader_select(ctx, &sctx->vs_shader,
-                                            &compiler_state);
+               if (!sctx->gs_shader.cso || sctx->chip_class <= GFX8) {
+                       r = si_shader_select(ctx, &sctx->tes_shader, key, &compiler_state);
                        if (r)
                                return false;
-                       si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
 
-                       si_pm4_bind_state(sctx, ls, NULL);
-                       si_pm4_bind_state(sctx, hs, NULL);
+                       if (sctx->gs_shader.cso) {
+                               /* TES as ES */
+                               assert(sctx->chip_class <= GFX8);
+                               si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
+                       } else if (key.u.ngg) {
+                               si_pm4_bind_state(sctx, gs, sctx->tes_shader.current->pm4);
+                       } else {
+                               si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
+                       }
                }
        } else {
-               /* VS as VS */
-               r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
-               if (r)
-                       return false;
-               si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
-               si_pm4_bind_state(sctx, ls, NULL);
+               if (sctx->chip_class <= GFX8)
+                       si_pm4_bind_state(sctx, ls, NULL);
                si_pm4_bind_state(sctx, hs, NULL);
        }
 
        /* Update GS. */
        if (sctx->gs_shader.cso) {
-               r = si_shader_select(ctx, &sctx->gs_shader, &compiler_state);
+               r = si_shader_select(ctx, &sctx->gs_shader, key, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
-               si_pm4_bind_state(sctx, vs, sctx->gs_shader.cso->gs_copy_shader->pm4);
+               if (!key.u.ngg) {
+                       si_pm4_bind_state(sctx, vs, sctx->gs_shader.cso->gs_copy_shader->pm4);
 
-               if (!si_update_gs_ring_buffers(sctx))
-                       return false;
+                       if (!si_update_gs_ring_buffers(sctx))
+                               return false;
+               } else {
+                       si_pm4_bind_state(sctx, vs, NULL);
+               }
        } else {
-               si_pm4_bind_state(sctx, gs, NULL);
-               if (sctx->chip_class <= VI)
-                       si_pm4_bind_state(sctx, es, NULL);
+               if (!key.u.ngg) {
+                       si_pm4_bind_state(sctx, gs, NULL);
+                       if (sctx->chip_class <= GFX8)
+                               si_pm4_bind_state(sctx, es, NULL);
+               }
+       }
+
+       /* Update VS. */
+       if ((!key.u.tess && !key.u.gs) || sctx->chip_class <= GFX8) {
+               r = si_shader_select(ctx, &sctx->vs_shader, key, &compiler_state);
+               if (r)
+                       return false;
+
+               if (!key.u.tess && !key.u.gs) {
+                       if (key.u.ngg) {
+                               si_pm4_bind_state(sctx, gs, sctx->vs_shader.current->pm4);
+                               si_pm4_bind_state(sctx, vs, NULL);
+                       } else {
+                               si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
+                       }
+               } else if (sctx->tes_shader.cso) {
+                       si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
+               } else {
+                       assert(sctx->gs_shader.cso);
+                       si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+               }
        }
 
-       si_update_vgt_shader_config(sctx);
+       si_update_vgt_shader_config(sctx, key);
 
        if (old_clip_disable != si_get_vs_state(sctx)->key.opt.clip_disable)
                si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
@@ -3445,7 +4010,7 @@ bool si_update_shaders(struct si_context *sctx)
        if (sctx->ps_shader.cso) {
                unsigned db_shader_control;
 
-               r = si_shader_select(ctx, &sctx->ps_shader, &compiler_state);
+               r = si_shader_select(ctx, &sctx->ps_shader, key, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
@@ -3454,7 +4019,9 @@ bool si_update_shaders(struct si_context *sctx)
                        sctx->ps_shader.cso->db_shader_control |
                        S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS);
 
-               if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
+               if (si_pm4_state_changed(sctx, ps) ||
+                   si_pm4_state_changed(sctx, vs) ||
+                   (key.u.ngg && si_pm4_state_changed(sctx, gs)) ||
                    sctx->sprite_coord_enable != rs->sprite_coord_enable ||
                    sctx->flatshade != rs->flatshade) {
                        sctx->sprite_coord_enable = rs->sprite_coord_enable;
@@ -3462,7 +4029,7 @@ bool si_update_shaders(struct si_context *sctx)
                        si_mark_atom_dirty(sctx, &sctx->atoms.s.spi_map);
                }
 
-               if (sctx->screen->rbplus_allowed &&
+               if (sctx->screen->info.rbplus_allowed &&
                    si_pm4_state_changed(sctx, ps) &&
                    (!old_ps ||
                     old_spi_shader_col_format !=
@@ -3480,7 +4047,7 @@ bool si_update_shaders(struct si_context *sctx)
                        sctx->smoothing_enabled = sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing;
                        si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
 
-                       if (sctx->chip_class == SI)
+                       if (sctx->chip_class == GFX6)
                                si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
 
                        if (sctx->framebuffer.nr_samples <= 1)
@@ -3498,7 +4065,7 @@ bool si_update_shaders(struct si_context *sctx)
                        return false;
        }
 
-       if (sctx->chip_class >= CIK) {
+       if (sctx->chip_class >= GFX7) {
                if (si_pm4_state_enabled_and_changed(sctx, ls))
                        sctx->prefetch_L2_mask |= SI_PREFETCH_LS;
                else if (!sctx->queued.named.ls)