radeonsi: allow si_shader_select_with_key to return an optimized shader or fail
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index 10677f175de2faf7c7be7ddd328c9940233f0425..8ae77fda3f3009fc4346c4d9625235fecd8aa423 100644 (file)
@@ -1794,12 +1794,19 @@ static bool si_check_missing_main_part(struct si_screen *sscreen,
        return true;
 }
 
-/* Select the hw shader variant depending on the current state. */
-static int si_shader_select_with_key(struct si_screen *sscreen,
-                                    struct si_shader_ctx_state *state,
-                                    struct si_compiler_ctx_state *compiler_state,
-                                    struct si_shader_key *key,
-                                    int thread_index)
+/**
+ * Select a shader variant according to the shader key.
+ *
+ * \param optimized_or_none  If the key describes an optimized shader variant and
+ *                           the compilation isn't finished, don't select any
+ *                           shader and return an error.
+ */
+int si_shader_select_with_key(struct si_screen *sscreen,
+                             struct si_shader_ctx_state *state,
+                             struct si_compiler_ctx_state *compiler_state,
+                             struct si_shader_key *key,
+                             int thread_index,
+                             bool optimized_or_none)
 {
        struct si_shader_selector *sel = state->cso;
        struct si_shader_selector *previous_stage_sel = NULL;
@@ -1815,6 +1822,9 @@ again:
                   memcmp(&current->key, key, sizeof(*key)) == 0)) {
                if (unlikely(!util_queue_fence_is_signalled(&current->ready))) {
                        if (current->is_optimized) {
+                               if (optimized_or_none)
+                                       return -1;
+
                                memset(&key->opt, 0, sizeof(key->opt));
                                goto current_not_ready;
                        }
@@ -1851,6 +1861,8 @@ current_not_ready:
                                 * shader so as not to cause a stall due to compilation.
                                 */
                                if (iter->is_optimized) {
+                                       if (optimized_or_none)
+                                               return -1;
                                        memset(&key->opt, 0, sizeof(key->opt));
                                        goto again;
                                }
@@ -1892,12 +1904,13 @@ current_not_ready:
                        util_queue_fence_wait(&previous_stage_sel->ready);
        }
 
-       /* Compile the main shader part if it doesn't exist. This can happen
-        * if the initial guess was wrong. */
        bool is_pure_monolithic =
                sscreen->use_monolithic_shaders ||
                memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
 
+       /* Compile the main shader part if it doesn't exist. This can happen
+        * if the initial guess was wrong.
+        */
        if (!is_pure_monolithic) {
                bool ok;
 
@@ -1954,9 +1967,7 @@ current_not_ready:
                memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
 
        /* If it's an optimized shader, compile it asynchronously. */
-       if (shader->is_optimized &&
-           !is_pure_monolithic &&
-           thread_index < 0) {
+       if (shader->is_optimized && thread_index < 0) {
                /* Compile it asynchronously. */
                util_queue_add_job(&sscreen->shader_compiler_queue_low_priority,
                                   shader, &shader->ready,
@@ -1979,6 +1990,8 @@ current_not_ready:
                if (sscreen->options.sync_compile)
                        util_queue_fence_wait(&shader->ready);
 
+               if (optimized_or_none)
+                       return -1;
                goto again;
        }
 
@@ -2015,7 +2028,7 @@ static int si_shader_select(struct pipe_context *ctx,
 
        si_shader_selector_key(ctx, state->cso, &key);
        return si_shader_select_with_key(sctx->screen, state, compiler_state,
-                                        &key, -1);
+                                        &key, -1, false);
 }
 
 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,