radeonsi: store sctx->vertex_elements in a local in si_shader_selector_key_vs
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index 0766d8cb7d8cbf3708d7d076b4300e3a3ff5bc7c..a9c5c7b9e4d9004f8e319840b097a46dd8b44d09 100644 (file)
@@ -337,10 +337,10 @@ void si_destroy_shader_cache(struct si_screen *sscreen)
 /* SHADER STATES */
 
 static void si_set_tesseval_regs(struct si_screen *sscreen,
-                                struct si_shader_selector *tes,
+                                const struct si_shader_selector *tes,
                                 struct si_pm4_state *pm4)
 {
-       struct tgsi_shader_info *info = &tes->info;
+       const struct tgsi_shader_info *info = &tes->info;
        unsigned tes_prim_mode = info->properties[TGSI_PROPERTY_TES_PRIM_MODE];
        unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING];
        bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
@@ -396,11 +396,11 @@ static void si_set_tesseval_regs(struct si_screen *sscreen,
        } else
                distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
 
-       si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM,
-                      S_028B6C_TYPE(type) |
-                      S_028B6C_PARTITIONING(partitioning) |
-                      S_028B6C_TOPOLOGY(topology) |
-                      S_028B6C_DISTRIBUTION_MODE(distribution_mode));
+       assert(pm4->shader);
+       pm4->shader->vgt_tf_param = S_028B6C_TYPE(type) |
+                                   S_028B6C_PARTITIONING(partitioning) |
+                                   S_028B6C_TOPOLOGY(topology) |
+                                   S_028B6C_DISTRIBUTION_MODE(distribution_mode);
 }
 
 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
@@ -440,8 +440,8 @@ static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen,
                    PIPE_TESS_SPACING_FRACTIONAL_ODD)
                        vtx_reuse_depth = 14;
 
-               si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
-                              vtx_reuse_depth);
+               assert(pm4->shader);
+               pm4->shader->vgt_vertex_reuse_block_cntl = vtx_reuse_depth;
        }
 }
 
@@ -452,18 +452,19 @@ static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader)
        else
                shader->pm4 = CALLOC_STRUCT(si_pm4_state);
 
-       return shader->pm4;
+       if (shader->pm4) {
+               shader->pm4->shader = shader;
+               return shader->pm4;
+       } else {
+               fprintf(stderr, "radeonsi: Failed to create pm4 state.\n");
+               return NULL;
+       }
 }
 
 static unsigned si_get_num_vs_user_sgprs(unsigned num_always_on_user_sgprs)
 {
        /* Add the pointer to VBO descriptors. */
-       if (HAVE_32BIT_POINTERS) {
-               return num_always_on_user_sgprs + 1;
-       } else {
-               assert(num_always_on_user_sgprs % 2 == 0);
-               return num_always_on_user_sgprs + 2;
-       }
+       return num_always_on_user_sgprs + 1;
 }
 
 static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
@@ -552,6 +553,32 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
        }
 }
 
+static void si_emit_shader_es(struct si_context *sctx)
+{
+       struct si_shader *shader = sctx->queued.named.es->shader;
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+       if (!shader)
+               return;
+
+       radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+                                  SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
+                                  shader->selector->esgs_itemsize / 4);
+
+       if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
+               radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+                                          SI_TRACKED_VGT_TF_PARAM,
+                                          shader->vgt_tf_param);
+
+       if (shader->vgt_vertex_reuse_block_cntl)
+               radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                                          SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                                          shader->vgt_vertex_reuse_block_cntl);
+
+       if (initial_cdw != sctx->gfx_cs->current.cdw)
+               sctx->context_roll = true;
+}
+
 static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
 {
        struct si_pm4_state *pm4;
@@ -566,6 +593,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
        if (!pm4)
                return;
 
+       pm4->atom.emit = si_emit_shader_es;
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
@@ -581,8 +609,6 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
 
        oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
 
-       si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
-                      shader->selector->esgs_itemsize / 4);
        si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
        si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, S_00B324_MEM_BASE(va >> 40));
        si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
@@ -657,8 +683,6 @@ static void gfx9_get_gs_info(struct si_shader_selector *es,
        unsigned max_gs_prims, gs_prims;
        unsigned min_es_verts, es_verts, worst_case_es_verts;
 
-       assert(gs_num_invocations <= 32); /* GL maximum */
-
        if (uses_adjacency || gs_num_invocations > 1)
                max_gs_prims = 127 / gs_num_invocations;
        else
@@ -734,6 +758,76 @@ static void gfx9_get_gs_info(struct si_shader_selector *es,
        assert(out->max_prims_per_subgroup <= max_out_prims);
 }
 
+static void si_emit_shader_gs(struct si_context *sctx)
+{
+       struct si_shader *shader = sctx->queued.named.gs->shader;
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+       if (!shader)
+               return;
+
+       /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
+        * R_028A68_VGT_GSVS_RING_OFFSET_3, R_028A6C_VGT_GS_OUT_PRIM_TYPE */
+       radeon_opt_set_context_reg4(sctx, R_028A60_VGT_GSVS_RING_OFFSET_1,
+                                   SI_TRACKED_VGT_GSVS_RING_OFFSET_1,
+                                   shader->ctx_reg.gs.vgt_gsvs_ring_offset_1,
+                                   shader->ctx_reg.gs.vgt_gsvs_ring_offset_2,
+                                   shader->ctx_reg.gs.vgt_gsvs_ring_offset_3,
+                                   shader->ctx_reg.gs.vgt_gs_out_prim_type);
+
+
+       /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
+       radeon_opt_set_context_reg(sctx, R_028AB0_VGT_GSVS_RING_ITEMSIZE,
+                                  SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
+                                  shader->ctx_reg.gs.vgt_gsvs_ring_itemsize);
+
+       /* R_028B38_VGT_GS_MAX_VERT_OUT */
+       radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT,
+                                  SI_TRACKED_VGT_GS_MAX_VERT_OUT,
+                                  shader->ctx_reg.gs.vgt_gs_max_vert_out);
+
+       /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
+        * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
+       radeon_opt_set_context_reg4(sctx, R_028B5C_VGT_GS_VERT_ITEMSIZE,
+                                   SI_TRACKED_VGT_GS_VERT_ITEMSIZE,
+                                   shader->ctx_reg.gs.vgt_gs_vert_itemsize,
+                                   shader->ctx_reg.gs.vgt_gs_vert_itemsize_1,
+                                   shader->ctx_reg.gs.vgt_gs_vert_itemsize_2,
+                                   shader->ctx_reg.gs.vgt_gs_vert_itemsize_3);
+
+       /* R_028B90_VGT_GS_INSTANCE_CNT */
+       radeon_opt_set_context_reg(sctx, R_028B90_VGT_GS_INSTANCE_CNT,
+                                  SI_TRACKED_VGT_GS_INSTANCE_CNT,
+                                  shader->ctx_reg.gs.vgt_gs_instance_cnt);
+
+       if (sctx->chip_class >= GFX9) {
+               /* R_028A44_VGT_GS_ONCHIP_CNTL */
+               radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL,
+                                          SI_TRACKED_VGT_GS_ONCHIP_CNTL,
+                                          shader->ctx_reg.gs.vgt_gs_onchip_cntl);
+               /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
+               radeon_opt_set_context_reg(sctx, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
+                                          SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
+                                          shader->ctx_reg.gs.vgt_gs_max_prims_per_subgroup);
+               /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
+               radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+                                          SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
+                                          shader->ctx_reg.gs.vgt_esgs_ring_itemsize);
+
+               if (shader->key.part.gs.es->type == PIPE_SHADER_TESS_EVAL)
+                       radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+                                                  SI_TRACKED_VGT_TF_PARAM,
+                                                  shader->vgt_tf_param);
+               if (shader->vgt_vertex_reuse_block_cntl)
+                       radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                                                  SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                                                  shader->vgt_vertex_reuse_block_cntl);
+       }
+
+       if (initial_cdw != sctx->gfx_cs->current.cdw)
+               sctx->context_roll = true;
+}
+
 static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
 {
        struct si_shader_selector *sel = shader->selector;
@@ -748,33 +842,38 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
        if (!pm4)
                return;
 
+       pm4->atom.emit = si_emit_shader_gs;
+
        offset = num_components[0] * sel->gs_max_out_vertices;
-       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, offset);
+       shader->ctx_reg.gs.vgt_gsvs_ring_offset_1 = offset;
+
        if (max_stream >= 1)
                offset += num_components[1] * sel->gs_max_out_vertices;
-       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, offset);
+       shader->ctx_reg.gs.vgt_gsvs_ring_offset_2 = offset;
+
        if (max_stream >= 2)
                offset += num_components[2] * sel->gs_max_out_vertices;
-       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, offset);
-       si_pm4_set_reg(pm4, R_028A6C_VGT_GS_OUT_PRIM_TYPE,
-                      si_conv_prim_to_gs_out(sel->gs_output_prim));
+       shader->ctx_reg.gs.vgt_gsvs_ring_offset_3 = offset;
+
+       shader->ctx_reg.gs.vgt_gs_out_prim_type =
+               si_conv_prim_to_gs_out(sel->gs_output_prim);
+
        if (max_stream >= 3)
                offset += num_components[3] * sel->gs_max_out_vertices;
-       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
+       shader->ctx_reg.gs.vgt_gsvs_ring_itemsize = offset;
 
        /* The GSVS_RING_ITEMSIZE register takes 15 bits */
        assert(offset < (1 << 15));
 
-       si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, sel->gs_max_out_vertices);
+       shader->ctx_reg.gs.vgt_gs_max_vert_out = sel->gs_max_out_vertices;
 
-       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, num_components[0]);
-       si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? num_components[1] : 0);
-       si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? num_components[2] : 0);
-       si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? num_components[3] : 0);
+       shader->ctx_reg.gs.vgt_gs_vert_itemsize = num_components[0];
+       shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 1) ? num_components[1] : 0;
+       shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 2) ? num_components[2] : 0;
+       shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 3) ? num_components[3] : 0;
 
-       si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT,
-                      S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
-                      S_028B90_ENABLE(gs_num_invocations > 0));
+       shader->ctx_reg.gs.vgt_gs_instance_cnt = S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
+                                                S_028B90_ENABLE(gs_num_invocations > 0);
 
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
@@ -830,14 +929,14 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
                               S_00B22C_LDS_SIZE(gs_info.lds_size) |
                               S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
 
-               si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
-                              S_028A44_ES_VERTS_PER_SUBGRP(gs_info.es_verts_per_subgroup) |
-                              S_028A44_GS_PRIMS_PER_SUBGRP(gs_info.gs_prims_per_subgroup) |
-                              S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info.gs_inst_prims_in_subgroup));
-               si_pm4_set_reg(pm4, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
-                              S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup));
-               si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
-                              shader->key.part.gs.es->esgs_itemsize / 4);
+               shader->ctx_reg.gs.vgt_gs_onchip_cntl =
+                       S_028A44_ES_VERTS_PER_SUBGRP(gs_info.es_verts_per_subgroup) |
+                       S_028A44_GS_PRIMS_PER_SUBGRP(gs_info.gs_prims_per_subgroup) |
+                       S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info.gs_inst_prims_in_subgroup);
+               shader->ctx_reg.gs.vgt_gs_max_prims_per_subgroup =
+                       S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup);
+               shader->ctx_reg.gs.vgt_esgs_ring_itemsize =
+                       shader->key.part.gs.es->esgs_itemsize / 4;
 
                if (es_type == PIPE_SHADER_TESS_EVAL)
                        si_set_tesseval_regs(sscreen, shader->key.part.gs.es, pm4);
@@ -859,6 +958,53 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
        }
 }
 
+static void si_emit_shader_vs(struct si_context *sctx)
+{
+       struct si_shader *shader = sctx->queued.named.vs->shader;
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+       if (!shader)
+               return;
+
+       radeon_opt_set_context_reg(sctx, R_028A40_VGT_GS_MODE,
+                                  SI_TRACKED_VGT_GS_MODE,
+                                  shader->ctx_reg.vs.vgt_gs_mode);
+       radeon_opt_set_context_reg(sctx, R_028A84_VGT_PRIMITIVEID_EN,
+                                  SI_TRACKED_VGT_PRIMITIVEID_EN,
+                                  shader->ctx_reg.vs.vgt_primitiveid_en);
+
+       if (sctx->chip_class <= VI) {
+               radeon_opt_set_context_reg(sctx, R_028AB4_VGT_REUSE_OFF,
+                                          SI_TRACKED_VGT_REUSE_OFF,
+                                          shader->ctx_reg.vs.vgt_reuse_off);
+       }
+
+       radeon_opt_set_context_reg(sctx, R_0286C4_SPI_VS_OUT_CONFIG,
+                                  SI_TRACKED_SPI_VS_OUT_CONFIG,
+                                  shader->ctx_reg.vs.spi_vs_out_config);
+
+       radeon_opt_set_context_reg(sctx, R_02870C_SPI_SHADER_POS_FORMAT,
+                                  SI_TRACKED_SPI_SHADER_POS_FORMAT,
+                                  shader->ctx_reg.vs.spi_shader_pos_format);
+
+       radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL,
+                                  SI_TRACKED_PA_CL_VTE_CNTL,
+                                  shader->ctx_reg.vs.pa_cl_vte_cntl);
+
+       if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
+               radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM,
+                                          SI_TRACKED_VGT_TF_PARAM,
+                                          shader->vgt_tf_param);
+
+       if (shader->vgt_vertex_reuse_block_cntl)
+               radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                                          SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                                          shader->vgt_vertex_reuse_block_cntl);
+
+       if (initial_cdw != sctx->gfx_cs->current.cdw)
+               sctx->context_roll = true;
+}
+
 /**
  * Compute the state for \p shader, which will run as a vertex shader on the
  * hardware.
@@ -871,18 +1017,19 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
 {
        const struct tgsi_shader_info *info = &shader->selector->info;
        struct si_pm4_state *pm4;
-       unsigned num_user_sgprs;
-       unsigned nparams, vgpr_comp_cnt;
+       unsigned num_user_sgprs, vgpr_comp_cnt;
        uint64_t va;
-       unsigned oc_lds_en;
+       unsigned nparams, oc_lds_en;
        unsigned window_space =
-          info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+               info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
        bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid;
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
 
+       pm4->atom.emit = si_emit_shader_vs;
+
        /* We always write VGT_GS_MODE in the VS state, because every switch
         * between different shader pipelines involving a different GS or no
         * GS at all involves a switch of the VS (different GS use different
@@ -897,19 +1044,18 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                if (enable_prim_id)
                        mode = V_028A40_GS_SCENARIO_A;
 
-               si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(mode));
-               si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id);
+               shader->ctx_reg.vs.vgt_gs_mode = S_028A40_MODE(mode);
+               shader->ctx_reg.vs.vgt_primitiveid_en = enable_prim_id;
        } else {
-               si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
-                              ac_vgt_gs_mode(gs->gs_max_out_vertices,
-                                             sscreen->info.chip_class));
-               si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
+               shader->ctx_reg.vs.vgt_gs_mode = ac_vgt_gs_mode(gs->gs_max_out_vertices,
+                                                               sscreen->info.chip_class);
+               shader->ctx_reg.vs.vgt_primitiveid_en = 0;
        }
 
        if (sscreen->info.chip_class <= VI) {
                /* Reuse needs to be set off if we write oViewport. */
-               si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF,
-                              S_028AB4_REUSE_OFF(info->writes_viewport_index));
+               shader->ctx_reg.vs.vgt_reuse_off =
+                               S_028AB4_REUSE_OFF(info->writes_viewport_index);
        }
 
        va = shader->bo->gpu_address;
@@ -939,20 +1085,19 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
 
        /* VS is required to export at least one param. */
        nparams = MAX2(shader->info.nr_param_exports, 1);
-       si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
-                      S_0286C4_VS_EXPORT_COUNT(nparams - 1));
-
-       si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
-                      S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
-                      S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
-                                                  V_02870C_SPI_SHADER_4COMP :
-                                                  V_02870C_SPI_SHADER_NONE) |
-                      S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
-                                                  V_02870C_SPI_SHADER_4COMP :
-                                                  V_02870C_SPI_SHADER_NONE) |
-                      S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
-                                                  V_02870C_SPI_SHADER_4COMP :
-                                                  V_02870C_SPI_SHADER_NONE));
+       shader->ctx_reg.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
+
+       shader->ctx_reg.vs.spi_shader_pos_format =
+                       S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+                       S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
+                                                   V_02870C_SPI_SHADER_4COMP :
+                                                   V_02870C_SPI_SHADER_NONE) |
+                       S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
+                                                   V_02870C_SPI_SHADER_4COMP :
+                                                   V_02870C_SPI_SHADER_NONE) |
+                       S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
+                                                   V_02870C_SPI_SHADER_4COMP :
+                                                   V_02870C_SPI_SHADER_NONE);
 
        oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
 
@@ -973,15 +1118,16 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                       S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
                       S_00B12C_SO_EN(!!shader->selector->so.num_outputs) |
                       S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
+
        if (window_space)
-               si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
-                              S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
+               shader->ctx_reg.vs.pa_cl_vte_cntl =
+                               S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
        else
-               si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
-                              S_028818_VTX_W0_FMT(1) |
-                              S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
-                              S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
-                              S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
+               shader->ctx_reg.vs.pa_cl_vte_cntl =
+                               S_028818_VTX_W0_FMT(1) |
+                               S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
+                               S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
+                               S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
                si_set_tesseval_regs(sscreen, shader->selector, pm4);
@@ -1016,6 +1162,41 @@ static unsigned si_get_spi_shader_col_format(struct si_shader *shader)
        return value;
 }
 
+static void si_emit_shader_ps(struct si_context *sctx)
+{
+       struct si_shader *shader = sctx->queued.named.ps->shader;
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
+
+       if (!shader)
+               return;
+
+       /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
+       radeon_opt_set_context_reg2(sctx, R_0286CC_SPI_PS_INPUT_ENA,
+                                   SI_TRACKED_SPI_PS_INPUT_ENA,
+                                   shader->ctx_reg.ps.spi_ps_input_ena,
+                                   shader->ctx_reg.ps.spi_ps_input_addr);
+
+       radeon_opt_set_context_reg(sctx, R_0286E0_SPI_BARYC_CNTL,
+                                  SI_TRACKED_SPI_BARYC_CNTL,
+                                  shader->ctx_reg.ps.spi_baryc_cntl);
+       radeon_opt_set_context_reg(sctx, R_0286D8_SPI_PS_IN_CONTROL,
+                                  SI_TRACKED_SPI_PS_IN_CONTROL,
+                                  shader->ctx_reg.ps.spi_ps_in_control);
+
+       /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
+       radeon_opt_set_context_reg2(sctx, R_028710_SPI_SHADER_Z_FORMAT,
+                                   SI_TRACKED_SPI_SHADER_Z_FORMAT,
+                                   shader->ctx_reg.ps.spi_shader_z_format,
+                                   shader->ctx_reg.ps.spi_shader_col_format);
+
+       radeon_opt_set_context_reg(sctx, R_02823C_CB_SHADER_MASK,
+                                  SI_TRACKED_CB_SHADER_MASK,
+                                  shader->ctx_reg.ps.cb_shader_mask);
+
+       if (initial_cdw != sctx->gfx_cs->current.cdw)
+               sctx->context_roll = true;
+}
+
 static void si_shader_ps(struct si_shader *shader)
 {
        struct tgsi_shader_info *info = &shader->selector->info;
@@ -1073,6 +1254,8 @@ static void si_shader_ps(struct si_shader *shader)
        if (!pm4)
                return;
 
+       pm4->atom.emit = si_emit_shader_ps;
+
        /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
         * Possible vaules:
         * 0 -> Position = pixel center
@@ -1115,24 +1298,20 @@ static void si_shader_ps(struct si_shader *shader)
            !info->writes_z && !info->writes_stencil && !info->writes_samplemask)
                spi_shader_col_format = V_028714_SPI_SHADER_32_R;
 
-       si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, input_ena);
-       si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR,
-                      shader->config.spi_ps_input_addr);
+       shader->ctx_reg.ps.spi_ps_input_ena = input_ena;
+       shader->ctx_reg.ps.spi_ps_input_addr = shader->config.spi_ps_input_addr;
 
        /* Set interpolation controls. */
        spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader));
 
-       /* Set registers. */
-       si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
-       si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
-
-       si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
-                      ac_get_spi_shader_z_format(info->writes_z,
-                                                 info->writes_stencil,
-                                                 info->writes_samplemask));
-
-       si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, spi_shader_col_format);
-       si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask);
+       shader->ctx_reg.ps.spi_baryc_cntl = spi_baryc_cntl;
+       shader->ctx_reg.ps.spi_ps_in_control = spi_ps_in_control;
+       shader->ctx_reg.ps.spi_shader_z_format =
+                       ac_get_spi_shader_z_format(info->writes_z,
+                                                  info->writes_stencil,
+                                                  info->writes_samplemask);
+       shader->ctx_reg.ps.spi_shader_col_format = spi_shader_col_format;
+       shader->ctx_reg.ps.cb_shader_mask = cb_shader_mask;
 
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
@@ -1196,22 +1375,22 @@ static void si_shader_selector_key_vs(struct si_context *sctx,
                                      struct si_shader_key *key,
                                      struct si_vs_prolog_bits *prolog_key)
 {
-       if (!sctx->vertex_elements)
+       if (!sctx->vertex_elements ||
+           vs->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS])
                return;
 
-       prolog_key->instance_divisor_is_one =
-               sctx->vertex_elements->instance_divisor_is_one;
-       prolog_key->instance_divisor_is_fetched =
-               sctx->vertex_elements->instance_divisor_is_fetched;
+       struct si_vertex_elements *elts = sctx->vertex_elements;
+
+       prolog_key->instance_divisor_is_one = elts->instance_divisor_is_one;
+       prolog_key->instance_divisor_is_fetched = elts->instance_divisor_is_fetched;
 
        /* Prefer a monolithic shader to allow scheduling divisions around
         * VBO loads. */
        if (prolog_key->instance_divisor_is_fetched)
                key->opt.prefer_mono = 1;
 
-       unsigned count = MIN2(vs->info.num_inputs,
-                             sctx->vertex_elements->count);
-       memcpy(key->mono.vs_fix_fetch, sctx->vertex_elements->fix_fetch, count);
+       unsigned count = MIN2(vs->info.num_inputs, elts->count);
+       memcpy(key->mono.vs_fix_fetch, elts->fix_fetch, count);
 }
 
 static void si_shader_selector_key_hw_vs(struct si_context *sctx,
@@ -1477,7 +1656,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                key->part.ps.epilog.alpha_func = si_get_alpha_test_func(sctx);
 
                /* ps_uses_fbfetch is true only if the color buffer is bound. */
-               if (sctx->ps_uses_fbfetch) {
+               if (sctx->ps_uses_fbfetch && !sctx->blitter->running) {
                        struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
                        struct pipe_resource *tex = cb0->texture;
 
@@ -1772,6 +1951,10 @@ current_not_ready:
                /* Use the default (unoptimized) shader for now. */
                memset(&key->opt, 0, sizeof(key->opt));
                mtx_unlock(&sel->mutex);
+
+               if (sscreen->options.sync_compile)
+                       util_queue_fence_wait(&shader->ready);
+
                goto again;
        }
 
@@ -1863,6 +2046,9 @@ static void si_init_shader_selector_async(void *job, int thread_index)
        assert(thread_index < ARRAY_SIZE(sscreen->compiler));
        compiler = &sscreen->compiler[thread_index];
 
+       if (sel->nir)
+               si_lower_nir(sel);
+
        /* Compile the main shader part for use with a prolog and/or epilog.
         * If this fails, the driver will try to compile a monolithic shader
         * on demand.
@@ -1981,12 +2167,12 @@ void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
        util_queue_fence_init(ready_fence);
 
        struct util_async_debug_callback async_debug;
-       bool wait =
+       bool debug =
                (sctx->debug.debug_message && !sctx->debug.async) ||
                sctx->is_debug ||
                si_can_dump_shader(sctx->screen, processor);
 
-       if (wait) {
+       if (debug) {
                u_async_debug_init(&async_debug);
                compiler_ctx_state->debug = async_debug.base;
        }
@@ -1994,11 +2180,14 @@ void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
        util_queue_add_job(&sctx->screen->shader_compiler_queue, job,
                           ready_fence, execute, NULL);
 
-       if (wait) {
+       if (debug) {
                util_queue_fence_wait(ready_fence);
                u_async_debug_drain(&async_debug, &sctx->debug);
                u_async_debug_cleanup(&async_debug);
        }
+
+       if (sctx->screen->options.sync_compile)
+               util_queue_fence_wait(ready_fence);
 }
 
 /* Return descriptor slot usage masks from the given shader info. */
@@ -2057,10 +2246,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
 
                sel->nir = state->ir.nir;
 
+               si_nir_opts(sel->nir);
                si_nir_scan_shader(sel->nir, &sel->info);
-               si_nir_scan_tess_ctrl(sel->nir, &sel->info, &sel->tcs_info);
-
-               si_lower_nir(sel);
+               si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info);
        }
 
        sel->type = sel->info.processor;
@@ -2683,9 +2871,13 @@ static void si_emit_spi_map(struct si_context *sctx)
        /* R_028644_SPI_PS_INPUT_CNTL_0 */
        /* Dota 2: Only ~16% of SPI map updates set different values. */
        /* Talos: Only ~9% of SPI map updates set different values. */
+       unsigned initial_cdw = sctx->gfx_cs->current.cdw;
        radeon_opt_set_context_regn(sctx, R_028644_SPI_PS_INPUT_CNTL_0,
                                    spi_ps_input_cntl,
                                    sctx->tracked_regs.spi_ps_input_cntl, num_interp);
+
+       if (initial_cdw != sctx->gfx_cs->current.cdw)
+               sctx->context_roll = true;
 }
 
 /**
@@ -2905,7 +3097,7 @@ static int si_update_scratch_buffer(struct si_context *sctx,
        /* Update the shader state to use the new shader bo. */
        si_shader_init_pm4_state(sctx->screen, shader);
 
-       r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
+       si_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
 
        si_shader_unlock(shader);
        return 1;
@@ -3015,7 +3207,7 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
        if (scratch_needed_size > 0) {
                if (scratch_needed_size > current_scratch_buffer_size) {
                        /* Create a bigger scratch buffer */
-                       r600_resource_reference(&sctx->scratch_buffer, NULL);
+                       si_resource_reference(&sctx->scratch_buffer, NULL);
 
                        sctx->scratch_buffer =
                                si_aligned_buffer_create(&sctx->screen->b,
@@ -3065,10 +3257,10 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
 
        si_init_config_add_vgt_flush(sctx);
 
-       si_pm4_add_bo(sctx->init_config, r600_resource(sctx->tess_rings),
+       si_pm4_add_bo(sctx->init_config, si_resource(sctx->tess_rings),
                      RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RINGS);
 
-       uint64_t factor_va = r600_resource(sctx->tess_rings)->gpu_address +
+       uint64_t factor_va = si_resource(sctx->tess_rings)->gpu_address +
                             sctx->screen->tess_offchip_ring_size;
 
        /* Append these registers to the init config state. */