* si_shader_selector initialization. Since it can be done asynchronously,
* there is no way to report compile failures to applications.
*/
-void si_init_shader_selector_async(void *job, int thread_index)
+static void si_init_shader_selector_async(void *job, int thread_index)
{
struct si_shader_selector *sel = (struct si_shader_selector *)job;
struct si_screen *sscreen = sel->screen;