radeonsi: use simple_mtx_t instead of mtx_t
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index 832e59828949c0da0279d2c95a2c5ffd3fba5722..bbdd0d08b42905e1434bbfd76456a4201824a767 100644 (file)
@@ -327,7 +327,7 @@ static void si_destroy_shader_cache_entry(struct hash_entry *entry)
 
 bool si_init_shader_cache(struct si_screen *sscreen)
 {
-       (void) mtx_init(&sscreen->shader_cache_mutex, mtx_plain);
+       (void) simple_mtx_init(&sscreen->shader_cache_mutex, mtx_plain);
        sscreen->shader_cache =
                _mesa_hash_table_create(NULL,
                                        si_shader_cache_key_hash,
@@ -341,7 +341,7 @@ void si_destroy_shader_cache(struct si_screen *sscreen)
        if (sscreen->shader_cache)
                _mesa_hash_table_destroy(sscreen->shader_cache,
                                         si_destroy_shader_cache_entry);
-       mtx_destroy(&sscreen->shader_cache_mutex);
+       simple_mtx_destroy(&sscreen->shader_cache_mutex);
 }
 
 /* SHADER STATES */
@@ -2221,14 +2221,14 @@ current_not_ready:
        if (thread_index < 0)
                util_queue_fence_wait(&sel->ready);
 
-       mtx_lock(&sel->mutex);
+       simple_mtx_lock(&sel->mutex);
 
        /* Find the shader variant. */
        for (iter = sel->first_variant; iter; iter = iter->next_variant) {
                /* Don't check the "current" shader. We checked it above. */
                if (current != iter &&
                    memcmp(&iter->key, key, sizeof(*key)) == 0) {
-                       mtx_unlock(&sel->mutex);
+                       simple_mtx_unlock(&sel->mutex);
 
                        if (unlikely(!util_queue_fence_is_signalled(&iter->ready))) {
                                /* If it's an optimized shader and its compilation has
@@ -2257,7 +2257,7 @@ current_not_ready:
        /* Build a new shader. */
        shader = CALLOC_STRUCT(si_shader);
        if (!shader) {
-               mtx_unlock(&sel->mutex);
+               simple_mtx_unlock(&sel->mutex);
                return -ENOMEM;
        }
 
@@ -2314,11 +2314,11 @@ current_not_ready:
                                assert(0);
                        }
 
-                       mtx_lock(&previous_stage_sel->mutex);
+                       simple_mtx_lock(&previous_stage_sel->mutex);
                        ok = si_check_missing_main_part(sscreen,
                                                        previous_stage_sel,
                                                        compiler_state, &shader1_key);
-                       mtx_unlock(&previous_stage_sel->mutex);
+                       simple_mtx_unlock(&previous_stage_sel->mutex);
                }
 
                if (ok) {
@@ -2328,7 +2328,7 @@ current_not_ready:
 
                if (!ok) {
                        FREE(shader);
-                       mtx_unlock(&sel->mutex);
+                       simple_mtx_unlock(&sel->mutex);
                        return -ENOMEM; /* skip the draw call */
                }
        }
@@ -2373,7 +2373,7 @@ current_not_ready:
 
                /* Use the default (unoptimized) shader for now. */
                memset(&key->opt, 0, sizeof(key->opt));
-               mtx_unlock(&sel->mutex);
+               simple_mtx_unlock(&sel->mutex);
 
                if (sscreen->options.sync_compile)
                        util_queue_fence_wait(&shader->ready);
@@ -2394,7 +2394,7 @@ current_not_ready:
                sel->last_variant = shader;
        }
 
-       mtx_unlock(&sel->mutex);
+       simple_mtx_unlock(&sel->mutex);
 
        assert(!shader->is_optimized);
        si_build_shader_variant(shader, thread_index, false);
@@ -2511,14 +2511,14 @@ static void si_init_shader_selector_async(void *job, int thread_index)
                }
 
                /* Try to load the shader from the shader cache. */
-               mtx_lock(&sscreen->shader_cache_mutex);
+               simple_mtx_lock(&sscreen->shader_cache_mutex);
 
                if (ir_binary &&
                    si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
-                       mtx_unlock(&sscreen->shader_cache_mutex);
+                       simple_mtx_unlock(&sscreen->shader_cache_mutex);
                        si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
                } else {
-                       mtx_unlock(&sscreen->shader_cache_mutex);
+                       simple_mtx_unlock(&sscreen->shader_cache_mutex);
 
                        /* Compile the shader if it hasn't been loaded from the cache. */
                        if (si_compile_tgsi_shader(sscreen, compiler, shader,
@@ -2530,10 +2530,10 @@ static void si_init_shader_selector_async(void *job, int thread_index)
                        }
 
                        if (ir_binary) {
-                               mtx_lock(&sscreen->shader_cache_mutex);
+                               simple_mtx_lock(&sscreen->shader_cache_mutex);
                                if (!si_shader_cache_insert_shader(sscreen, ir_binary, shader, true))
                                        FREE(ir_binary);
-                               mtx_unlock(&sscreen->shader_cache_mutex);
+                               simple_mtx_unlock(&sscreen->shader_cache_mutex);
                        }
                }
 
@@ -2933,7 +2933,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
        if (sel->info.properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE])
                sel->db_shader_control |= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
 
-       (void) mtx_init(&sel->mutex, mtx_plain);
+       (void) simple_mtx_init(&sel->mutex, mtx_plain);
 
        si_schedule_initial_compile(sctx, sel->info.processor, &sel->ready,
                                    &sel->compiler_ctx_state, sel,
@@ -3281,7 +3281,7 @@ void si_destroy_shader_selector(struct si_context *sctx,
                si_delete_shader(sctx, sel->gs_copy_shader);
 
        util_queue_fence_destroy(&sel->ready);
-       mtx_destroy(&sel->mutex);
+       simple_mtx_destroy(&sel->mutex);
        free(sel->tokens);
        ralloc_free(sel->nir);
        free(sel);
@@ -3564,18 +3564,18 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
 static void si_shader_lock(struct si_shader *shader)
 {
-       mtx_lock(&shader->selector->mutex);
+       simple_mtx_lock(&shader->selector->mutex);
        if (shader->previous_stage_sel) {
                assert(shader->previous_stage_sel != shader->selector);
-               mtx_lock(&shader->previous_stage_sel->mutex);
+               simple_mtx_lock(&shader->previous_stage_sel->mutex);
        }
 }
 
 static void si_shader_unlock(struct si_shader *shader)
 {
        if (shader->previous_stage_sel)
-               mtx_unlock(&shader->previous_stage_sel->mutex);
-       mtx_unlock(&shader->selector->mutex);
+               simple_mtx_unlock(&shader->previous_stage_sel->mutex);
+       simple_mtx_unlock(&shader->selector->mutex);
 }
 
 /**