gallium/util: replace pipe_mutex_lock() with mtx_lock()
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index 72d0518c6bde502abaae410fd9073e747a3f7abc..c7a8d1f2afb9135f89daf82787d8fb3be48f628e 100644 (file)
 #include "tgsi/tgsi_parse.h"
 #include "tgsi/tgsi_ureg.h"
 #include "util/hash_table.h"
-#include "util/u_hash.h"
+#include "util/crc32.h"
 #include "util/u_memory.h"
 #include "util/u_prim.h"
 
+#include "util/disk_cache.h"
+#include "util/mesa-sha1.h"
+
 /* SHADER_CACHE */
 
 /**
@@ -182,10 +185,12 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
  */
 static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                                          void *tgsi_binary,
-                                         struct si_shader *shader)
+                                         struct si_shader *shader,
+                                         bool insert_into_disk_cache)
 {
        void *hw_binary;
        struct hash_entry *entry;
+       uint8_t key[CACHE_KEY_SIZE];
 
        entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
        if (entry)
@@ -201,6 +206,12 @@ static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                return false;
        }
 
+       if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
+               _mesa_sha1_compute(tgsi_binary, *((uint32_t *)tgsi_binary), key);
+               disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary,
+                              *((uint32_t *) hw_binary));
+       }
+
        return true;
 }
 
@@ -210,12 +221,54 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
 {
        struct hash_entry *entry =
                _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
-       if (!entry)
-               return false;
+       if (!entry) {
+               if (sscreen->b.disk_shader_cache) {
+                       unsigned char sha1[CACHE_KEY_SIZE];
+                       size_t tg_size = *((uint32_t *) tgsi_binary);
+
+                       _mesa_sha1_compute(tgsi_binary, tg_size, sha1);
+
+                       size_t binary_size;
+                       uint8_t *buffer =
+                               disk_cache_get(sscreen->b.disk_shader_cache,
+                                              sha1, &binary_size);
+                       if (!buffer)
+                               return false;
 
-       if (!si_load_shader_binary(shader, entry->data))
-               return false;
+                       if (binary_size < sizeof(uint32_t) ||
+                           *((uint32_t*)buffer) != binary_size) {
+                                /* Something has gone wrong discard the item
+                                 * from the cache and rebuild/link from
+                                 * source.
+                                 */
+                               assert(!"Invalid radeonsi shader disk cache "
+                                      "item!");
+
+                               disk_cache_remove(sscreen->b.disk_shader_cache,
+                                                 sha1);
+                               free(buffer);
+
+                               return false;
+                       }
+
+                       if (!si_load_shader_binary(shader, buffer)) {
+                               free(buffer);
+                               return false;
+                       }
+                       free(buffer);
 
+                       if (!si_shader_cache_insert_shader(sscreen, tgsi_binary,
+                                                          shader, false))
+                               FREE(tgsi_binary);
+               } else {
+                       return false;
+               }
+       } else {
+               if (si_load_shader_binary(shader, entry->data))
+                       FREE(tgsi_binary);
+               else
+                       return false;
+       }
        p_atomic_inc(&sscreen->b.num_shader_cache_hits);
        return true;
 }
@@ -246,11 +299,12 @@ static void si_destroy_shader_cache_entry(struct hash_entry *entry)
 
 bool si_init_shader_cache(struct si_screen *sscreen)
 {
-       pipe_mutex_init(sscreen->shader_cache_mutex);
+       (void) mtx_init(&sscreen->shader_cache_mutex, mtx_plain);
        sscreen->shader_cache =
                _mesa_hash_table_create(NULL,
                                        si_shader_cache_key_hash,
                                        si_shader_cache_key_equals);
+
        return sscreen->shader_cache != NULL;
 }
 
@@ -259,7 +313,7 @@ void si_destroy_shader_cache(struct si_screen *sscreen)
        if (sscreen->shader_cache)
                _mesa_hash_table_destroy(sscreen->shader_cache,
                                         si_destroy_shader_cache_entry);
-       pipe_mutex_destroy(sscreen->shader_cache_mutex);
+       mtx_destroy(&sscreen->shader_cache_mutex);
 }
 
 /* SHADER STATES */
@@ -331,6 +385,45 @@ static void si_set_tesseval_regs(struct si_screen *sscreen,
                       S_028B6C_DISTRIBUTION_MODE(distribution_mode));
 }
 
+/* Polaris needs different VTX_REUSE_DEPTH settings depending on
+ * whether the "fractional odd" tessellation spacing is used.
+ *
+ * Possible VGT configurations and which state should set the register:
+ *
+ *   Reg set in | VGT shader configuration   | Value
+ * ------------------------------------------------------
+ *     VS as VS | VS                         | 30
+ *     VS as ES | ES -> GS -> VS             | 30
+ *    TES as VS | LS -> HS -> VS             | 14 or 30
+ *    TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
+ */
+static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen,
+                                        struct si_shader *shader,
+                                        struct si_pm4_state *pm4)
+{
+       unsigned type = shader->selector->type;
+
+       if (sscreen->b.family < CHIP_POLARIS10)
+               return;
+
+       /* VS as VS, or VS as ES: */
+       if ((type == PIPE_SHADER_VERTEX &&
+            !shader->key.as_ls &&
+            !shader->is_gs_copy_shader) ||
+           /* TES as VS, or TES as ES: */
+           type == PIPE_SHADER_TESS_EVAL) {
+               unsigned vtx_reuse_depth = 30;
+
+               if (type == PIPE_SHADER_TESS_EVAL &&
+                   shader->selector->info.properties[TGSI_PROPERTY_TES_SPACING] ==
+                   PIPE_TESS_SPACING_FRACTIONAL_ODD)
+                       vtx_reuse_depth = 14;
+
+               si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                              vtx_reuse_depth);
+       }
+}
+
 static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader)
 {
        if (shader->pm4)
@@ -438,6 +531,8 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
                si_set_tesseval_regs(sscreen, shader, pm4);
+
+       polaris_set_vgt_vertex_reuse(sscreen, shader, pm4);
 }
 
 /**
@@ -468,15 +563,13 @@ static uint32_t si_vgt_gs_mode(struct si_shader_selector *sel)
 
 static void si_shader_gs(struct si_shader *shader)
 {
-       unsigned gs_vert_itemsize = shader->selector->gsvs_vertex_size;
-       unsigned gsvs_itemsize = shader->selector->max_gsvs_emit_size >> 2;
-       unsigned gs_num_invocations = shader->selector->gs_num_invocations;
+       struct si_shader_selector *sel = shader->selector;
+       const ubyte *num_components = sel->info.num_stream_output_components;
+       unsigned gs_num_invocations = sel->gs_num_invocations;
        struct si_pm4_state *pm4;
        uint64_t va;
-       unsigned max_stream = shader->selector->max_gs_stream;
-
-       /* The GSVS_RING_ITEMSIZE register takes 15 bits */
-       assert(gsvs_itemsize < (1 << 15));
+       unsigned max_stream = sel->max_gs_stream;
+       unsigned offset;
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -484,18 +577,27 @@ static void si_shader_gs(struct si_shader *shader)
 
        si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(shader->selector));
 
-       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
-       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize * ((max_stream >= 2) ? 2 : 1));
-       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize * ((max_stream >= 3) ? 3 : 1));
+       offset = num_components[0] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, offset);
+       if (max_stream >= 1)
+               offset += num_components[1] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, offset);
+       if (max_stream >= 2)
+               offset += num_components[2] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, offset);
+       if (max_stream >= 3)
+               offset += num_components[3] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
 
-       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize * (max_stream + 1));
+       /* The GSVS_RING_ITEMSIZE register takes 15 bits */
+       assert(offset < (1 << 15));
 
        si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, shader->selector->gs_max_out_vertices);
 
-       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize >> 2);
-       si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? gs_vert_itemsize >> 2 : 0);
-       si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? gs_vert_itemsize >> 2 : 0);
-       si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? gs_vert_itemsize >> 2 : 0);
+       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, num_components[0]);
+       si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? num_components[1] : 0);
+       si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? num_components[2] : 0);
+       si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? num_components[3] : 0);
 
        si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT,
                       S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
@@ -618,6 +720,8 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
                si_set_tesseval_regs(sscreen, shader, pm4);
+
+       polaris_set_vgt_vertex_reuse(sscreen, shader, pm4);
 }
 
 static unsigned si_get_ps_num_interp(struct si_shader *ps)
@@ -854,6 +958,58 @@ static unsigned si_get_alpha_test_func(struct si_context *sctx)
        return PIPE_FUNC_ALWAYS;
 }
 
+static void si_shader_selector_key_hw_vs(struct si_context *sctx,
+                                        struct si_shader_selector *vs,
+                                        struct si_shader_key *key)
+{
+       struct si_shader_selector *ps = sctx->ps_shader.cso;
+
+       key->opt.hw_vs.clip_disable =
+               sctx->queued.named.rasterizer->clip_plane_enable == 0 &&
+               (vs->info.clipdist_writemask ||
+                vs->info.writes_clipvertex) &&
+               !vs->info.culldist_writemask;
+
+       /* Find out if PS is disabled. */
+       bool ps_disabled = true;
+       if (ps) {
+               bool ps_modifies_zs = ps->info.uses_kill ||
+                                     ps->info.writes_z ||
+                                     ps->info.writes_stencil ||
+                                     ps->info.writes_samplemask ||
+                                     si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS;
+
+               unsigned ps_colormask = sctx->framebuffer.colorbuf_enabled_4bit &
+                                       sctx->queued.named.blend->cb_target_mask;
+               if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
+                       ps_colormask &= ps->colors_written_4bit;
+
+               ps_disabled = sctx->queued.named.rasterizer->rasterizer_discard ||
+                             (!ps_colormask &&
+                              !ps_modifies_zs &&
+                              !ps->info.writes_memory);
+       }
+
+       /* Find out which VS outputs aren't used by the PS. */
+       uint64_t outputs_written = vs->outputs_written;
+       uint32_t outputs_written2 = vs->outputs_written2;
+       uint64_t inputs_read = 0;
+       uint32_t inputs_read2 = 0;
+
+       outputs_written &= ~0x3; /* ignore POSITION, PSIZE */
+
+       if (!ps_disabled) {
+               inputs_read = ps->inputs_read;
+               inputs_read2 = ps->inputs_read2;
+       }
+
+       uint64_t linked = outputs_written & inputs_read;
+       uint32_t linked2 = outputs_written2 & inputs_read2;
+
+       key->opt.hw_vs.kill_outputs = ~linked & outputs_written;
+       key->opt.hw_vs.kill_outputs2 = ~linked2 & outputs_written2;
+}
+
 /* Compute the key for the hw shader variant */
 static inline void si_shader_selector_key(struct pipe_context *ctx,
                                          struct si_shader_selector *sel,
@@ -873,15 +1029,16 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                key->part.vs.prolog.instance_divisors[i] =
                                        sctx->vertex_elements->elements[i].instance_divisor;
 
-                       key->mono.vs.fix_fetch =
-                               sctx->vertex_elements->fix_fetch &
-                               u_bit_consecutive(0, 2 * count);
+                       memcpy(key->mono.vs.fix_fetch,
+                              sctx->vertex_elements->fix_fetch, count);
                }
                if (sctx->tes_shader.cso)
                        key->as_ls = 1;
                else if (sctx->gs_shader.cso)
                        key->as_es = 1;
                else {
+                       si_shader_selector_key_hw_vs(sctx, sel, key);
+
                        if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
                                key->part.vs.epilog.export_prim_id = 1;
                }
@@ -889,6 +1046,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
        case PIPE_SHADER_TESS_CTRL:
                key->part.tcs.epilog.prim_mode =
                        sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+               key->part.tcs.epilog.tes_reads_tess_factors =
+                       sctx->tes_shader.cso->info.reads_tess_factors;
 
                if (sel == sctx->fixed_func_tcs_shader.cso)
                        key->mono.tcs.inputs_to_copy = sctx->vs_shader.cso->outputs_written;
@@ -896,8 +1055,12 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
        case PIPE_SHADER_TESS_EVAL:
                if (sctx->gs_shader.cso)
                        key->as_es = 1;
-               else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
-                       key->part.tes.epilog.export_prim_id = 1;
+               else {
+                       si_shader_selector_key_hw_vs(sctx, sel, key);
+
+                       if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
+                               key->part.tes.epilog.export_prim_id = 1;
+               }
                break;
        case PIPE_SHADER_GEOMETRY:
                key->part.gs.prolog.tri_strip_adj_fix = sctx->gs_tri_strip_adj_fix;
@@ -944,13 +1107,16 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                 * to the range supported by the type if a channel has less
                 * than 16 bits and the export format is 16_ABGR.
                 */
-               if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII)
+               if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII) {
                        key->part.ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
+                       key->part.ps.epilog.color_is_int10 = sctx->framebuffer.color_is_int10;
+               }
 
                /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
                if (!key->part.ps.epilog.last_cbuf) {
                        key->part.ps.epilog.spi_shader_col_format &= sel->colors_written_4bit;
                        key->part.ps.epilog.color_is_int8 &= sel->info.colors_written;
+                       key->part.ps.epilog.color_is_int10 &= sel->info.colors_written;
                }
 
                if (rs) {
@@ -1015,42 +1181,104 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
        }
 }
 
+static void si_build_shader_variant(void *job, int thread_index)
+{
+       struct si_shader *shader = (struct si_shader *)job;
+       struct si_shader_selector *sel = shader->selector;
+       struct si_screen *sscreen = sel->screen;
+       LLVMTargetMachineRef tm;
+       struct pipe_debug_callback *debug = &shader->compiler_ctx_state.debug;
+       int r;
+
+       if (thread_index >= 0) {
+               assert(thread_index < ARRAY_SIZE(sscreen->tm));
+               tm = sscreen->tm[thread_index];
+               if (!debug->async)
+                       debug = NULL;
+       } else {
+               tm = shader->compiler_ctx_state.tm;
+       }
+
+       r = si_shader_create(sscreen, tm, shader, debug);
+       if (unlikely(r)) {
+               R600_ERR("Failed to build shader variant (type=%u) %d\n",
+                        sel->type, r);
+               shader->compilation_failed = true;
+               return;
+       }
+
+       if (shader->compiler_ctx_state.is_debug_context) {
+               FILE *f = open_memstream(&shader->shader_log,
+                                        &shader->shader_log_size);
+               if (f) {
+                       si_shader_dump(sscreen, shader, NULL, sel->type, f, false);
+                       fclose(f);
+               }
+       }
+
+       si_shader_init_pm4_state(sscreen, shader);
+}
+
 /* Select the hw shader variant depending on the current state. */
 static int si_shader_select_with_key(struct si_screen *sscreen,
                                     struct si_shader_ctx_state *state,
+                                    struct si_compiler_ctx_state *compiler_state,
                                     struct si_shader_key *key,
-                                    LLVMTargetMachineRef tm,
-                                    struct pipe_debug_callback *debug,
-                                    bool wait,
-                                    bool is_debug_context)
+                                    int thread_index)
 {
        static const struct si_shader_key zeroed;
        struct si_shader_selector *sel = state->cso;
        struct si_shader *current = state->current;
        struct si_shader *iter, *shader = NULL;
-       int r;
 
+       if (unlikely(sscreen->b.debug_flags & DBG_NO_OPT_VARIANT)) {
+               memset(&key->opt, 0, sizeof(key->opt));
+       }
+
+again:
        /* Check if we don't need to change anything.
         * This path is also used for most shaders that don't need multiple
         * variants, it will cost just a computation of the key and this
         * test. */
-       if (likely(current && memcmp(&current->key, key, sizeof(*key)) == 0))
+       if (likely(current &&
+                  memcmp(&current->key, key, sizeof(*key)) == 0 &&
+                  (!current->is_optimized ||
+                   util_queue_fence_is_signalled(&current->optimized_ready))))
                return 0;
 
        /* This must be done before the mutex is locked, because async GS
         * compilation calls this function too, and therefore must enter
         * the mutex first.
+        *
+        * Only wait if we are in a draw call. Don't wait if we are
+        * in a compiler thread.
         */
-       if (wait)
-               util_queue_job_wait(&sel->ready);
+       if (thread_index < 0)
+               util_queue_fence_wait(&sel->ready);
 
-       pipe_mutex_lock(sel->mutex);
+       mtx_lock(&sel->mutex);
 
        /* Find the shader variant. */
        for (iter = sel->first_variant; iter; iter = iter->next_variant) {
                /* Don't check the "current" shader. We checked it above. */
                if (current != iter &&
                    memcmp(&iter->key, key, sizeof(*key)) == 0) {
+                       /* If it's an optimized shader and its compilation has
+                        * been started but isn't done, use the unoptimized
+                        * shader so as not to cause a stall due to compilation.
+                        */
+                       if (iter->is_optimized &&
+                           !util_queue_fence_is_signalled(&iter->optimized_ready)) {
+                               memset(&key->opt, 0, sizeof(key->opt));
+                               pipe_mutex_unlock(sel->mutex);
+                               goto again;
+                       }
+
+                       if (iter->compilation_failed) {
+                               pipe_mutex_unlock(sel->mutex);
+                               return -1; /* skip the draw call */
+                       }
+
                        state->current = iter;
                        pipe_mutex_unlock(sel->mutex);
                        return 0;
@@ -1065,31 +1293,50 @@ static int si_shader_select_with_key(struct si_screen *sscreen,
        }
        shader->selector = sel;
        shader->key = *key;
-       shader->is_monolithic =
-               !sel->main_shader_part ||
-               sel->main_shader_part->key.as_ls != key->as_ls ||
-               sel->main_shader_part->key.as_es != key->as_es ||
+       shader->compiler_ctx_state = *compiler_state;
+
+       /* Compile the main shader part if it doesn't exist. This can happen
+        * if the initial guess was wrong. */
+       struct si_shader **mainp = si_get_main_shader_part(sel, key);
+       bool is_pure_monolithic =
+               sscreen->use_monolithic_shaders ||
                memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
 
-       r = si_shader_create(sscreen, tm, shader, debug);
-       if (unlikely(r)) {
-               R600_ERR("Failed to build shader variant (type=%u) %d\n",
-                        sel->type, r);
-               FREE(shader);
-               pipe_mutex_unlock(sel->mutex);
-               return r;
-       }
+       if (!*mainp && !is_pure_monolithic) {
+               struct si_shader *main_part = CALLOC_STRUCT(si_shader);
 
-       if (is_debug_context) {
-               FILE *f = open_memstream(&shader->shader_log,
-                                        &shader->shader_log_size);
-               if (f) {
-                       si_shader_dump(sscreen, shader, NULL, sel->type, f);
-                       fclose(f);
+               if (!main_part) {
+                       FREE(shader);
+                       pipe_mutex_unlock(sel->mutex);
+                       return -ENOMEM; /* skip the draw call */
                }
+
+               main_part->selector = sel;
+               main_part->key.as_es = key->as_es;
+               main_part->key.as_ls = key->as_ls;
+
+               if (si_compile_tgsi_shader(sscreen, compiler_state->tm,
+                                          main_part, false,
+                                          &compiler_state->debug) != 0) {
+                       FREE(main_part);
+                       FREE(shader);
+                       pipe_mutex_unlock(sel->mutex);
+                       return -ENOMEM; /* skip the draw call */
+               }
+               *mainp = main_part;
        }
 
-       si_shader_init_pm4_state(sscreen, shader);
+       /* Monolithic-only shaders don't make a distinction between optimized
+        * and unoptimized. */
+       shader->is_monolithic =
+               is_pure_monolithic ||
+               memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
+
+       shader->is_optimized =
+               !is_pure_monolithic &&
+               memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
+       if (shader->is_optimized)
+               util_queue_fence_init(&shader->optimized_ready);
 
        if (!sel->last_variant) {
                sel->first_variant = shader;
@@ -1098,21 +1345,42 @@ static int si_shader_select_with_key(struct si_screen *sscreen,
                sel->last_variant->next_variant = shader;
                sel->last_variant = shader;
        }
-       state->current = shader;
+
+       /* If it's an optimized shader, compile it asynchronously. */
+       if (shader->is_optimized &&
+           !is_pure_monolithic &&
+           thread_index < 0) {
+               /* Compile it asynchronously. */
+               util_queue_add_job(&sscreen->shader_compiler_queue,
+                                  shader, &shader->optimized_ready,
+                                  si_build_shader_variant, NULL);
+
+               /* Use the default (unoptimized) shader for now. */
+               memset(&key->opt, 0, sizeof(key->opt));
+               pipe_mutex_unlock(sel->mutex);
+               goto again;
+       }
+
+       assert(!shader->is_optimized);
+       si_build_shader_variant(shader, thread_index);
+
+       if (!shader->compilation_failed)
+               state->current = shader;
+
        pipe_mutex_unlock(sel->mutex);
-       return 0;
+       return shader->compilation_failed ? -1 : 0;
 }
 
 static int si_shader_select(struct pipe_context *ctx,
-                           struct si_shader_ctx_state *state)
+                           struct si_shader_ctx_state *state,
+                           struct si_compiler_ctx_state *compiler_state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_shader_key key;
 
        si_shader_selector_key(ctx, state->cso, &key);
-       return si_shader_select_with_key(sctx->screen, state, &key,
-                                        sctx->tm, &sctx->b.debug, true,
-                                        sctx->is_debug);
+       return si_shader_select_with_key(sctx->screen, state, compiler_state,
+                                        &key, -1);
 }
 
 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
@@ -1141,7 +1409,8 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
                break;
 
        case PIPE_SHADER_TESS_EVAL:
-               if (next_shader == PIPE_SHADER_GEOMETRY)
+               if (next_shader == PIPE_SHADER_GEOMETRY ||
+                   !info->writes_position)
                        key->as_es = 1;
                break;
        }
@@ -1157,7 +1426,7 @@ void si_init_shader_selector_async(void *job, int thread_index)
        struct si_shader_selector *sel = (struct si_shader_selector *)job;
        struct si_screen *sscreen = sel->screen;
        LLVMTargetMachineRef tm;
-       struct pipe_debug_callback *debug = &sel->debug;
+       struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
        unsigned i;
 
        if (thread_index >= 0) {
@@ -1166,7 +1435,7 @@ void si_init_shader_selector_async(void *job, int thread_index)
                if (!debug->async)
                        debug = NULL;
        } else {
-               tm = sel->tm;
+               tm = sel->compiler_ctx_state.tm;
        }
 
        /* Compile the main shader part for use with a prolog and/or epilog.
@@ -1188,11 +1457,10 @@ void si_init_shader_selector_async(void *job, int thread_index)
                tgsi_binary = si_get_tgsi_binary(sel);
 
                /* Try to load the shader from the shader cache. */
-               pipe_mutex_lock(sscreen->shader_cache_mutex);
+               mtx_lock(&sscreen->shader_cache_mutex);
 
                if (tgsi_binary &&
                    si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
-                       FREE(tgsi_binary);
                        pipe_mutex_unlock(sscreen->shader_cache_mutex);
                } else {
                        pipe_mutex_unlock(sscreen->shader_cache_mutex);
@@ -1207,14 +1475,59 @@ void si_init_shader_selector_async(void *job, int thread_index)
                        }
 
                        if (tgsi_binary) {
-                               pipe_mutex_lock(sscreen->shader_cache_mutex);
-                               if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
+                               mtx_lock(&sscreen->shader_cache_mutex);
+                               if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader, true))
                                        FREE(tgsi_binary);
                                pipe_mutex_unlock(sscreen->shader_cache_mutex);
                        }
                }
 
-               sel->main_shader_part = shader;
+               *si_get_main_shader_part(sel, &shader->key) = shader;
+
+               /* Unset "outputs_written" flags for outputs converted to
+                * DEFAULT_VAL, so that later inter-shader optimizations don't
+                * try to eliminate outputs that don't exist in the final
+                * shader.
+                *
+                * This is only done if non-monolithic shaders are enabled.
+                */
+               if ((sel->type == PIPE_SHADER_VERTEX ||
+                    sel->type == PIPE_SHADER_TESS_EVAL) &&
+                   !shader->key.as_ls &&
+                   !shader->key.as_es) {
+                       unsigned i;
+
+                       for (i = 0; i < sel->info.num_outputs; i++) {
+                               unsigned offset = shader->info.vs_output_param_offset[i];
+
+                               if (offset <= EXP_PARAM_OFFSET_31)
+                                       continue;
+
+                               unsigned name = sel->info.output_semantic_name[i];
+                               unsigned index = sel->info.output_semantic_index[i];
+                               unsigned id;
+
+                               switch (name) {
+                               case TGSI_SEMANTIC_GENERIC:
+                                       /* don't process indices the function can't handle */
+                                       if (index >= 60)
+                                               break;
+                                       /* fall through */
+                               case TGSI_SEMANTIC_CLIPDIST:
+                                       id = si_shader_io_get_unique_index(name, index);
+                                       sel->outputs_written &= ~(1ull << id);
+                                       break;
+                               case TGSI_SEMANTIC_POSITION: /* ignore these */
+                               case TGSI_SEMANTIC_PSIZE:
+                               case TGSI_SEMANTIC_CLIPVERTEX:
+                               case TGSI_SEMANTIC_EDGEFLAG:
+                                       break;
+                               default:
+                                       id = si_shader_io_get_unique_index2(name, index);
+                                       sel->outputs_written2 &= ~(1u << id);
+                               }
+                       }
+               }
        }
 
        /* Pre-compilation. */
@@ -1247,8 +1560,9 @@ void si_init_shader_selector_async(void *job, int thread_index)
                        break;
                }
 
-               if (si_shader_select_with_key(sscreen, &state, &key, tm, debug,
-                                             false, sel->is_debug_context))
+               if (si_shader_select_with_key(sscreen, &state,
+                                             &sel->compiler_ctx_state, &key,
+                                             thread_index))
                        fprintf(stderr, "radeonsi: can't create a monolithic shader\n");
        }
 
@@ -1276,9 +1590,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                return NULL;
 
        sel->screen = sscreen;
-       sel->tm = sctx->tm;
-       sel->debug = sctx->b.debug;
-       sel->is_debug_context = sctx->is_debug;
+       sel->compiler_ctx_state.tm = sctx->tm;
+       sel->compiler_ctx_state.debug = sctx->b.debug;
+       sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
        sel->tokens = tgsi_dup_tokens(state->tokens);
        if (!sel->tokens) {
                FREE(sel);
@@ -1345,15 +1659,48 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                                sel->patch_outputs_written |=
                                        1llu << si_shader_io_get_unique_index(name, index);
                                break;
-                       default:
+
+                       case TGSI_SEMANTIC_GENERIC:
+                               /* don't process indices the function can't handle */
+                               if (index >= 60)
+                                       break;
+                               /* fall through */
+                       case TGSI_SEMANTIC_POSITION:
+                       case TGSI_SEMANTIC_PSIZE:
+                       case TGSI_SEMANTIC_CLIPDIST:
                                sel->outputs_written |=
                                        1llu << si_shader_io_get_unique_index(name, index);
+                               break;
+                       case TGSI_SEMANTIC_CLIPVERTEX: /* ignore these */
+                       case TGSI_SEMANTIC_EDGEFLAG:
+                               break;
+                       default:
+                               sel->outputs_written2 |=
+                                       1u << si_shader_io_get_unique_index2(name, index);
                        }
                }
                sel->esgs_itemsize = util_last_bit64(sel->outputs_written) * 16;
                break;
 
        case PIPE_SHADER_FRAGMENT:
+               for (i = 0; i < sel->info.num_inputs; i++) {
+                       unsigned name = sel->info.input_semantic_name[i];
+                       unsigned index = sel->info.input_semantic_index[i];
+
+                       switch (name) {
+                       case TGSI_SEMANTIC_CLIPDIST:
+                       case TGSI_SEMANTIC_GENERIC:
+                               sel->inputs_read |=
+                                       1llu << si_shader_io_get_unique_index(name, index);
+                               break;
+                       case TGSI_SEMANTIC_PCOORD: /* ignore this */
+                               break;
+                       default:
+                               sel->inputs_read2 |=
+                                       1u << si_shader_io_get_unique_index2(name, index);
+                       }
+               }
+
                for (i = 0; i < 8; i++)
                        if (sel->info.colors_written & (1 << i))
                                sel->colors_written_4bit |= 0xf << (4 * i);
@@ -1417,7 +1764,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
        }
 
-       pipe_mutex_init(sel->mutex);
+       (void) mtx_init(&sel->mutex, mtx_plain);
        util_queue_fence_init(&sel->ready);
 
        if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
@@ -1459,6 +1806,7 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
 
        sctx->gs_shader.cso = sel;
        sctx->gs_shader.current = sel ? sel->first_variant : NULL;
+       sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
        sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
@@ -1468,6 +1816,15 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
        r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
 }
 
+static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
+{
+       sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id =
+               (sctx->tes_shader.cso &&
+                sctx->tes_shader.cso->info.uses_primid) ||
+               (sctx->tcs_shader.cso &&
+                sctx->tcs_shader.cso->info.uses_primid);
+}
+
 static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
@@ -1479,6 +1836,7 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 
        sctx->tcs_shader.cso = sel;
        sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
+       si_update_tcs_tes_uses_prim_id(sctx);
        sctx->do_update_shaders = true;
 
        if (enable_changed)
@@ -1496,6 +1854,8 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
 
        sctx->tes_shader.cso = sel;
        sctx->tes_shader.current = sel ? sel->first_variant : NULL;
+       sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
+       si_update_tcs_tes_uses_prim_id(sctx);
        sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
@@ -1524,6 +1884,11 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
 
 static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
 {
+       if (shader->is_optimized) {
+               util_queue_fence_wait(&shader->optimized_ready);
+               util_queue_fence_destroy(&shader->optimized_ready);
+       }
+
        if (shader->pm4) {
                switch (shader->selector->type) {
                case PIPE_SHADER_VERTEX:
@@ -1572,7 +1937,7 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
                [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
        };
 
-       util_queue_job_wait(&sel->ready);
+       util_queue_fence_wait(&sel->ready);
 
        if (current_shader[sel->type]->cso == sel) {
                current_shader[sel->type]->cso = NULL;
@@ -1587,11 +1952,15 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
 
        if (sel->main_shader_part)
                si_delete_shader(sctx, sel->main_shader_part);
+       if (sel->main_shader_part_ls)
+               si_delete_shader(sctx, sel->main_shader_part_ls);
+       if (sel->main_shader_part_es)
+               si_delete_shader(sctx, sel->main_shader_part_es);
        if (sel->gs_copy_shader)
                si_delete_shader(sctx, sel->gs_copy_shader);
 
        util_queue_fence_destroy(&sel->ready);
-       pipe_mutex_destroy(sel->mutex);
+       mtx_destroy(&sel->mutex);
        free(sel->tokens);
        free(sel);
 }
@@ -1622,11 +1991,16 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
                                /* The input is loaded from parameter memory. */
                                ps_input_cntl |= S_028644_OFFSET(offset);
                        } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
-                               /* The input is a DEFAULT_VAL constant. */
-                               assert(offset >= EXP_PARAM_DEFAULT_VAL_0000 &&
-                                      offset <= EXP_PARAM_DEFAULT_VAL_1111);
+                               if (offset == EXP_PARAM_UNDEFINED) {
+                                       /* This can happen with depth-only rendering. */
+                                       offset = 0;
+                               } else {
+                                       /* The input is a DEFAULT_VAL constant. */
+                                       assert(offset >= EXP_PARAM_DEFAULT_VAL_0000 &&
+                                              offset <= EXP_PARAM_DEFAULT_VAL_1111);
+                                       offset -= EXP_PARAM_DEFAULT_VAL_0000;
+                               }
 
-                               offset -= EXP_PARAM_DEFAULT_VAL_0000;
                                ps_input_cntl = S_028644_OFFSET(0x20) |
                                                S_028644_DEFAULT_VAL(offset);
                        }
@@ -1740,7 +2114,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
                                  es->esgs_itemsize * gs->gs_input_verts_per_prim;
        unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
-                                 gs->max_gsvs_emit_size * (gs->max_gs_stream + 1);
+                                 gs->max_gsvs_emit_size;
 
        min_esgs_ring_size = align(min_esgs_ring_size, alignment);
        esgs_ring_size = align(esgs_ring_size, alignment);
@@ -1764,18 +2138,22 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
        if (update_esgs) {
                pipe_resource_reference(&sctx->esgs_ring, NULL);
-               sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, 0,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    esgs_ring_size);
+               sctx->esgs_ring =
+                       r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  esgs_ring_size, alignment);
                if (!sctx->esgs_ring)
                        return false;
        }
 
        if (update_gsvs) {
                pipe_resource_reference(&sctx->gsvs_ring, NULL);
-               sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, 0,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    gsvs_ring_size);
+               sctx->gsvs_ring =
+                       r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  gsvs_ring_size, alignment);
                if (!sctx->gsvs_ring)
                        return false;
        }
@@ -1824,41 +2202,13 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
                                   sctx->esgs_ring, 0, sctx->esgs_ring->width0,
                                   false, false, 0, 0, 0);
        }
-       if (sctx->gsvs_ring)
-               si_set_ring_buffer(&sctx->b.b, SI_VS_RING_GSVS,
+       if (sctx->gsvs_ring) {
+               si_set_ring_buffer(&sctx->b.b, SI_RING_GSVS,
                                   sctx->gsvs_ring, 0, sctx->gsvs_ring->width0,
                                   false, false, 0, 0, 0);
-       return true;
-}
-
-static void si_update_gsvs_ring_bindings(struct si_context *sctx)
-{
-       unsigned gsvs_itemsize = sctx->gs_shader.cso->max_gsvs_emit_size;
-       uint64_t offset;
-
-       if (!sctx->gsvs_ring || gsvs_itemsize == sctx->last_gsvs_itemsize)
-               return;
-
-       sctx->last_gsvs_itemsize = gsvs_itemsize;
-
-       si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS0,
-                          sctx->gsvs_ring, gsvs_itemsize,
-                          64, true, true, 4, 16, 0);
-
-       offset = gsvs_itemsize * 64;
-       si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS1,
-                          sctx->gsvs_ring, gsvs_itemsize,
-                          64, true, true, 4, 16, offset);
-
-       offset = (gsvs_itemsize * 2) * 64;
-       si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS2,
-                          sctx->gsvs_ring, gsvs_itemsize,
-                          64, true, true, 4, 16, offset);
+       }
 
-       offset = (gsvs_itemsize * 3) * 64;
-       si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS3,
-                          sctx->gsvs_ring, gsvs_itemsize,
-                          64, true, true, 4, 16, offset);
+       return true;
 }
 
 /**
@@ -1940,11 +2290,16 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                        r600_resource_reference(&sctx->scratch_buffer, NULL);
 
                        sctx->scratch_buffer = (struct r600_resource*)
-                                       pipe_buffer_create(&sctx->screen->b.b, 0,
-                                       PIPE_USAGE_DEFAULT, scratch_needed_size);
+                               r600_aligned_buffer_create(&sctx->screen->b.b,
+                                                          R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                          PIPE_USAGE_DEFAULT,
+                                                          scratch_needed_size, 256);
                        if (!sctx->scratch_buffer)
                                return false;
-                       sctx->emit_scratch_reloc = true;
+
+                       si_mark_atom_dirty(sctx, &sctx->scratch_state);
+                       r600_context_add_resource_size(&sctx->b.b,
+                                                      &sctx->scratch_buffer->b.b);
                }
 
                /* Update the shaders, so they are using the latest scratch.  The
@@ -2003,14 +2358,16 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                           S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
        if (spi_tmpring_size != sctx->spi_tmpring_size) {
                sctx->spi_tmpring_size = spi_tmpring_size;
-               sctx->emit_scratch_reloc = true;
+               si_mark_atom_dirty(sctx, &sctx->scratch_state);
        }
        return true;
 }
 
 static void si_init_tess_factor_ring(struct si_context *sctx)
 {
-       bool double_offchip_buffers = sctx->b.chip_class >= CIK;
+       bool double_offchip_buffers = sctx->b.chip_class >= CIK &&
+                                     sctx->b.family != CHIP_CARRIZO &&
+                                     sctx->b.family != CHIP_STONEY;
        unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
        unsigned max_offchip_buffers = max_offchip_buffers_per_se *
                                       sctx->screen->b.info.max_se;
@@ -2042,18 +2399,23 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
        }
 
        assert(!sctx->tf_ring);
-       sctx->tf_ring = pipe_buffer_create(sctx->b.b.screen, 0,
-                                          PIPE_USAGE_DEFAULT,
-                                          32768 * sctx->screen->b.info.max_se);
+       sctx->tf_ring = r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  32768 * sctx->screen->b.info.max_se,
+                                                  256);
        if (!sctx->tf_ring)
                return;
 
        assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
 
-       sctx->tess_offchip_ring = pipe_buffer_create(sctx->b.b.screen, 0,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    max_offchip_buffers *
-                                                    sctx->screen->tess_offchip_block_dw_size * 4);
+       sctx->tess_offchip_ring =
+               r600_aligned_buffer_create(sctx->b.b.screen,
+                                          R600_RESOURCE_FLAG_UNMAPPABLE,
+                                          PIPE_USAGE_DEFAULT,
+                                          max_offchip_buffers *
+                                          sctx->screen->tess_offchip_block_dw_size * 4,
+                                          256);
        if (!sctx->tess_offchip_ring)
                return;
 
@@ -2176,9 +2538,16 @@ static void si_update_so(struct si_context *sctx, struct si_shader_selector *sha
 bool si_update_shaders(struct si_context *sctx)
 {
        struct pipe_context *ctx = (struct pipe_context*)sctx;
+       struct si_compiler_ctx_state compiler_state;
        struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+       struct si_shader *old_vs = si_get_vs_state(sctx);
+       bool old_clip_disable = old_vs ? old_vs->key.opt.hw_vs.clip_disable : false;
        int r;
 
+       compiler_state.tm = sctx->tm;
+       compiler_state.debug = sctx->b.debug;
+       compiler_state.is_debug_context = sctx->is_debug;
+
        /* Update stages before GS. */
        if (sctx->tes_shader.cso) {
                if (!sctx->tf_ring) {
@@ -2188,13 +2557,14 @@ bool si_update_shaders(struct si_context *sctx)
                }
 
                /* VS as LS */
-               r = si_shader_select(ctx, &sctx->vs_shader);
+               r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
 
                if (sctx->tcs_shader.cso) {
-                       r = si_shader_select(ctx, &sctx->tcs_shader);
+                       r = si_shader_select(ctx, &sctx->tcs_shader,
+                                            &compiler_state);
                        if (r)
                                return false;
                        si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
@@ -2205,14 +2575,15 @@ bool si_update_shaders(struct si_context *sctx)
                                        return false;
                        }
 
-                       r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader);
+                       r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader,
+                                            &compiler_state);
                        if (r)
                                return false;
                        si_pm4_bind_state(sctx, hs,
                                          sctx->fixed_func_tcs_shader.current->pm4);
                }
 
-               r = si_shader_select(ctx, &sctx->tes_shader);
+               r = si_shader_select(ctx, &sctx->tes_shader, &compiler_state);
                if (r)
                        return false;
 
@@ -2226,22 +2597,28 @@ bool si_update_shaders(struct si_context *sctx)
                }
        } else if (sctx->gs_shader.cso) {
                /* VS as ES */
-               r = si_shader_select(ctx, &sctx->vs_shader);
+               r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+
+               si_pm4_bind_state(sctx, ls, NULL);
+               si_pm4_bind_state(sctx, hs, NULL);
        } else {
                /* VS as VS */
-               r = si_shader_select(ctx, &sctx->vs_shader);
+               r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
                si_update_so(sctx, sctx->vs_shader.cso);
+
+               si_pm4_bind_state(sctx, ls, NULL);
+               si_pm4_bind_state(sctx, hs, NULL);
        }
 
        /* Update GS. */
        if (sctx->gs_shader.cso) {
-               r = si_shader_select(ctx, &sctx->gs_shader);
+               r = si_shader_select(ctx, &sctx->gs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
@@ -2250,8 +2627,6 @@ bool si_update_shaders(struct si_context *sctx)
 
                if (!si_update_gs_ring_buffers(sctx))
                        return false;
-
-               si_update_gsvs_ring_bindings(sctx);
        } else {
                si_pm4_bind_state(sctx, gs, NULL);
                si_pm4_bind_state(sctx, es, NULL);
@@ -2259,10 +2634,13 @@ bool si_update_shaders(struct si_context *sctx)
 
        si_update_vgt_shader_config(sctx);
 
+       if (old_clip_disable != si_get_vs_state(sctx)->key.opt.hw_vs.clip_disable)
+               si_mark_atom_dirty(sctx, &sctx->clip_regs);
+
        if (sctx->ps_shader.cso) {
                unsigned db_shader_control;
 
-               r = si_shader_select(ctx, &sctx->ps_shader);
+               r = si_shader_select(ctx, &sctx->ps_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
@@ -2309,13 +2687,33 @@ bool si_update_shaders(struct si_context *sctx)
                        return false;
        }
 
+       if (sctx->b.chip_class >= CIK)
+               si_mark_atom_dirty(sctx, &sctx->prefetch_L2);
+
        sctx->do_update_shaders = false;
        return true;
 }
 
+static void si_emit_scratch_state(struct si_context *sctx,
+                                 struct r600_atom *atom)
+{
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+       radeon_set_context_reg(cs, R_0286E8_SPI_TMPRING_SIZE,
+                              sctx->spi_tmpring_size);
+
+       if (sctx->scratch_buffer) {
+               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+                                     sctx->scratch_buffer, RADEON_USAGE_READWRITE,
+                                     RADEON_PRIO_SCRATCH_BUFFER);
+       }
+}
+
 void si_init_shader_functions(struct si_context *sctx)
 {
        si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map);
+       si_init_atom(sctx, &sctx->scratch_state, &sctx->atoms.s.scratch_state,
+                    si_emit_scratch_state);
 
        sctx->b.b.create_vs_state = si_create_shader_selector;
        sctx->b.b.create_tcs_state = si_create_shader_selector;