gallium/util: replace pipe_mutex_lock() with mtx_lock()
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index 968fc88e6b4703e4f2531fcc510c7402326c36ba..c7a8d1f2afb9135f89daf82787d8fb3be48f628e 100644 (file)
  */
 
 #include "si_pipe.h"
-#include "si_shader.h"
 #include "sid.h"
 #include "radeon/r600_cs.h"
 
 #include "tgsi/tgsi_parse.h"
 #include "tgsi/tgsi_ureg.h"
 #include "util/hash_table.h"
-#include "util/u_hash.h"
+#include "util/crc32.h"
 #include "util/u_memory.h"
 #include "util/u_prim.h"
-#include "util/u_simple_shaders.h"
+
+#include "util/disk_cache.h"
+#include "util/mesa-sha1.h"
 
 /* SHADER_CACHE */
 
@@ -96,6 +97,8 @@ static uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size)
 {
        *size = *ptr++;
        assert(*data == NULL);
+       if (!*size)
+               return ptr;
        *data = malloc(*size);
        return read_data(ptr, *data, *size);
 }
@@ -110,6 +113,8 @@ static void *si_get_shader_binary(struct si_shader *shader)
        unsigned relocs_size = shader->binary.reloc_count *
                               sizeof(shader->binary.relocs[0]);
        unsigned disasm_size = strlen(shader->binary.disasm_string) + 1;
+       unsigned llvm_ir_size = shader->binary.llvm_ir_string ?
+                               strlen(shader->binary.llvm_ir_string) + 1 : 0;
        unsigned size =
                4 + /* total size */
                4 + /* CRC32 of the data below */
@@ -118,7 +123,8 @@ static void *si_get_shader_binary(struct si_shader *shader)
                4 + align(shader->binary.code_size, 4) +
                4 + align(shader->binary.rodata_size, 4) +
                4 + align(relocs_size, 4) +
-               4 + align(disasm_size, 4);
+               4 + align(disasm_size, 4) +
+               4 + align(llvm_ir_size, 4);
        void *buffer = CALLOC(1, size);
        uint32_t *ptr = (uint32_t*)buffer;
 
@@ -134,6 +140,7 @@ static void *si_get_shader_binary(struct si_shader *shader)
        ptr = write_chunk(ptr, shader->binary.rodata, shader->binary.rodata_size);
        ptr = write_chunk(ptr, shader->binary.relocs, relocs_size);
        ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size);
+       ptr = write_chunk(ptr, shader->binary.llvm_ir_string, llvm_ir_size);
        assert((char *)ptr - (char *)buffer == size);
 
        /* Compute CRC32. */
@@ -165,6 +172,7 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
        ptr = read_chunk(ptr, (void**)&shader->binary.relocs, &chunk_size);
        shader->binary.reloc_count = chunk_size / sizeof(shader->binary.relocs[0]);
        ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string, &chunk_size);
+       ptr = read_chunk(ptr, (void**)&shader->binary.llvm_ir_string, &chunk_size);
 
        return true;
 }
@@ -177,10 +185,18 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
  */
 static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                                          void *tgsi_binary,
-                                         struct si_shader *shader)
+                                         struct si_shader *shader,
+                                         bool insert_into_disk_cache)
 {
-       void *hw_binary = si_get_shader_binary(shader);
+       void *hw_binary;
+       struct hash_entry *entry;
+       uint8_t key[CACHE_KEY_SIZE];
+
+       entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
+       if (entry)
+               return false; /* already added */
 
+       hw_binary = si_get_shader_binary(shader);
        if (!hw_binary)
                return false;
 
@@ -190,6 +206,12 @@ static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                return false;
        }
 
+       if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
+               _mesa_sha1_compute(tgsi_binary, *((uint32_t *)tgsi_binary), key);
+               disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary,
+                              *((uint32_t *) hw_binary));
+       }
+
        return true;
 }
 
@@ -199,10 +221,56 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
 {
        struct hash_entry *entry =
                _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
-       if (!entry)
-               return false;
+       if (!entry) {
+               if (sscreen->b.disk_shader_cache) {
+                       unsigned char sha1[CACHE_KEY_SIZE];
+                       size_t tg_size = *((uint32_t *) tgsi_binary);
+
+                       _mesa_sha1_compute(tgsi_binary, tg_size, sha1);
+
+                       size_t binary_size;
+                       uint8_t *buffer =
+                               disk_cache_get(sscreen->b.disk_shader_cache,
+                                              sha1, &binary_size);
+                       if (!buffer)
+                               return false;
+
+                       if (binary_size < sizeof(uint32_t) ||
+                           *((uint32_t*)buffer) != binary_size) {
+                                /* Something has gone wrong discard the item
+                                 * from the cache and rebuild/link from
+                                 * source.
+                                 */
+                               assert(!"Invalid radeonsi shader disk cache "
+                                      "item!");
+
+                               disk_cache_remove(sscreen->b.disk_shader_cache,
+                                                 sha1);
+                               free(buffer);
+
+                               return false;
+                       }
 
-       return si_load_shader_binary(shader, entry->data);
+                       if (!si_load_shader_binary(shader, buffer)) {
+                               free(buffer);
+                               return false;
+                       }
+                       free(buffer);
+
+                       if (!si_shader_cache_insert_shader(sscreen, tgsi_binary,
+                                                          shader, false))
+                               FREE(tgsi_binary);
+               } else {
+                       return false;
+               }
+       } else {
+               if (si_load_shader_binary(shader, entry->data))
+                       FREE(tgsi_binary);
+               else
+                       return false;
+       }
+       p_atomic_inc(&sscreen->b.num_shader_cache_hits);
+       return true;
 }
 
 static uint32_t si_shader_cache_key_hash(const void *key)
@@ -231,11 +299,12 @@ static void si_destroy_shader_cache_entry(struct hash_entry *entry)
 
 bool si_init_shader_cache(struct si_screen *sscreen)
 {
-       pipe_mutex_init(sscreen->shader_cache_mutex);
+       (void) mtx_init(&sscreen->shader_cache_mutex, mtx_plain);
        sscreen->shader_cache =
                _mesa_hash_table_create(NULL,
                                        si_shader_cache_key_hash,
                                        si_shader_cache_key_equals);
+
        return sscreen->shader_cache != NULL;
 }
 
@@ -244,12 +313,13 @@ void si_destroy_shader_cache(struct si_screen *sscreen)
        if (sscreen->shader_cache)
                _mesa_hash_table_destroy(sscreen->shader_cache,
                                         si_destroy_shader_cache_entry);
-       pipe_mutex_destroy(sscreen->shader_cache_mutex);
+       mtx_destroy(&sscreen->shader_cache_mutex);
 }
 
 /* SHADER STATES */
 
-static void si_set_tesseval_regs(struct si_shader *shader,
+static void si_set_tesseval_regs(struct si_screen *sscreen,
+                                struct si_shader *shader,
                                 struct si_pm4_state *pm4)
 {
        struct tgsi_shader_info *info = &shader->selector->info;
@@ -257,7 +327,7 @@ static void si_set_tesseval_regs(struct si_shader *shader,
        unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING];
        bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
        bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE];
-       unsigned type, partitioning, topology;
+       unsigned type, partitioning, topology, distribution_mode;
 
        switch (tes_prim_mode) {
        case PIPE_PRIM_LINES:
@@ -299,10 +369,69 @@ static void si_set_tesseval_regs(struct si_shader *shader,
        else
                topology = V_028B6C_OUTPUT_TRIANGLE_CW;
 
+       if (sscreen->has_distributed_tess) {
+               if (sscreen->b.family == CHIP_FIJI ||
+                   sscreen->b.family >= CHIP_POLARIS10)
+                       distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
+               else
+                       distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
+       } else
+               distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
+
        si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM,
                       S_028B6C_TYPE(type) |
                       S_028B6C_PARTITIONING(partitioning) |
-                      S_028B6C_TOPOLOGY(topology));
+                      S_028B6C_TOPOLOGY(topology) |
+                      S_028B6C_DISTRIBUTION_MODE(distribution_mode));
+}
+
+/* Polaris needs different VTX_REUSE_DEPTH settings depending on
+ * whether the "fractional odd" tessellation spacing is used.
+ *
+ * Possible VGT configurations and which state should set the register:
+ *
+ *   Reg set in | VGT shader configuration   | Value
+ * ------------------------------------------------------
+ *     VS as VS | VS                         | 30
+ *     VS as ES | ES -> GS -> VS             | 30
+ *    TES as VS | LS -> HS -> VS             | 14 or 30
+ *    TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
+ */
+static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen,
+                                        struct si_shader *shader,
+                                        struct si_pm4_state *pm4)
+{
+       unsigned type = shader->selector->type;
+
+       if (sscreen->b.family < CHIP_POLARIS10)
+               return;
+
+       /* VS as VS, or VS as ES: */
+       if ((type == PIPE_SHADER_VERTEX &&
+            !shader->key.as_ls &&
+            !shader->is_gs_copy_shader) ||
+           /* TES as VS, or TES as ES: */
+           type == PIPE_SHADER_TESS_EVAL) {
+               unsigned vtx_reuse_depth = 30;
+
+               if (type == PIPE_SHADER_TESS_EVAL &&
+                   shader->selector->info.properties[TGSI_PROPERTY_TES_SPACING] ==
+                   PIPE_TESS_SPACING_FRACTIONAL_ODD)
+                       vtx_reuse_depth = 14;
+
+               si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                              vtx_reuse_depth);
+       }
+}
+
+static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader)
+{
+       if (shader->pm4)
+               si_pm4_clear_state(shader->pm4);
+       else
+               shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+       return shader->pm4;
 }
 
 static void si_shader_ls(struct si_shader *shader)
@@ -311,12 +440,12 @@ static void si_shader_ls(struct si_shader *shader)
        unsigned vgpr_comp_cnt;
        uint64_t va;
 
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+       pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
 
        va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
        /* We need at least 2 components for LS.
         * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
@@ -339,12 +468,12 @@ static void si_shader_hs(struct si_shader *shader)
        struct si_pm4_state *pm4;
        uint64_t va;
 
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+       pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
 
        va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
        si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
        si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
@@ -359,7 +488,7 @@ static void si_shader_hs(struct si_shader *shader)
                       S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
 }
 
-static void si_shader_es(struct si_shader *shader)
+static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
 {
        struct si_pm4_state *pm4;
        unsigned num_user_sgprs;
@@ -367,13 +496,12 @@ static void si_shader_es(struct si_shader *shader)
        uint64_t va;
        unsigned oc_lds_en;
 
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
+       pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
 
        va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
        if (shader->selector->type == PIPE_SHADER_VERTEX) {
                vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
@@ -402,16 +530,18 @@ static void si_shader_es(struct si_shader *shader)
                       S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
-               si_set_tesseval_regs(shader, pm4);
+               si_set_tesseval_regs(sscreen, shader, pm4);
+
+       polaris_set_vgt_vertex_reuse(sscreen, shader, pm4);
 }
 
 /**
  * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
  * geometry shader.
  */
-static uint32_t si_vgt_gs_mode(struct si_shader *shader)
+static uint32_t si_vgt_gs_mode(struct si_shader_selector *sel)
 {
-       unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
+       unsigned gs_max_vert_out = sel->gs_max_out_vertices;
        unsigned cut_mode;
 
        if (gs_max_vert_out <= 128) {
@@ -433,42 +563,48 @@ static uint32_t si_vgt_gs_mode(struct si_shader *shader)
 
 static void si_shader_gs(struct si_shader *shader)
 {
-       unsigned gs_vert_itemsize = shader->selector->gsvs_vertex_size;
-       unsigned gsvs_itemsize = shader->selector->max_gsvs_emit_size >> 2;
-       unsigned gs_num_invocations = shader->selector->gs_num_invocations;
+       struct si_shader_selector *sel = shader->selector;
+       const ubyte *num_components = sel->info.num_stream_output_components;
+       unsigned gs_num_invocations = sel->gs_num_invocations;
        struct si_pm4_state *pm4;
        uint64_t va;
-       unsigned max_stream = shader->selector->max_gs_stream;
-
-       /* The GSVS_RING_ITEMSIZE register takes 15 bits */
-       assert(gsvs_itemsize < (1 << 15));
-
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+       unsigned max_stream = sel->max_gs_stream;
+       unsigned offset;
 
+       pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
 
-       si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(shader));
+       si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(shader->selector));
 
-       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
-       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize * ((max_stream >= 2) ? 2 : 1));
-       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize * ((max_stream >= 3) ? 3 : 1));
+       offset = num_components[0] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, offset);
+       if (max_stream >= 1)
+               offset += num_components[1] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, offset);
+       if (max_stream >= 2)
+               offset += num_components[2] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, offset);
+       if (max_stream >= 3)
+               offset += num_components[3] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
 
-       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize * (max_stream + 1));
+       /* The GSVS_RING_ITEMSIZE register takes 15 bits */
+       assert(offset < (1 << 15));
 
        si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, shader->selector->gs_max_out_vertices);
 
-       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize >> 2);
-       si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? gs_vert_itemsize >> 2 : 0);
-       si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? gs_vert_itemsize >> 2 : 0);
-       si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? gs_vert_itemsize >> 2 : 0);
+       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, num_components[0]);
+       si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? num_components[1] : 0);
+       si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? num_components[2] : 0);
+       si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? num_components[3] : 0);
 
        si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT,
                       S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
                       S_028B90_ENABLE(gs_num_invocations > 0));
 
        va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
        si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
        si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
 
@@ -489,7 +625,8 @@ static void si_shader_gs(struct si_shader *shader)
  * If \p gs is non-NULL, it points to the geometry shader for which this shader
  * is the copy shader.
  */
-static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
+static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
+                         struct si_shader_selector *gs)
 {
        struct si_pm4_state *pm4;
        unsigned num_user_sgprs;
@@ -500,8 +637,7 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
           shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
        bool enable_prim_id = si_vs_exports_prim_id(shader);
 
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
+       pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
 
@@ -522,7 +658,7 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
        }
 
        va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
        if (gs) {
                vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
@@ -583,7 +719,9 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
                               S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
-               si_set_tesseval_regs(shader, pm4);
+               si_set_tesseval_regs(sscreen, shader, pm4);
+
+       polaris_set_vgt_vertex_reuse(sscreen, shader, pm4);
 }
 
 static unsigned si_get_ps_num_interp(struct si_shader *ps)
@@ -592,7 +730,7 @@ static unsigned si_get_ps_num_interp(struct si_shader *ps)
        unsigned num_colors = !!(info->colors_read & 0x0f) +
                              !!(info->colors_read & 0xf0);
        unsigned num_interp = ps->selector->info.num_inputs +
-                             (ps->key.ps.prolog.color_two_side ? num_colors : 0);
+                             (ps->key.part.ps.prolog.color_two_side ? num_colors : 0);
 
        assert(num_interp <= 32);
        return MIN2(num_interp, 32);
@@ -600,7 +738,7 @@ static unsigned si_get_ps_num_interp(struct si_shader *ps)
 
 static unsigned si_get_spi_shader_col_format(struct si_shader *shader)
 {
-       unsigned value = shader->key.ps.epilog.spi_shader_col_format;
+       unsigned value = shader->key.part.ps.epilog.spi_shader_col_format;
        unsigned i, num_targets = (util_last_bit(value) + 3) / 4;
 
        /* If the i-th target format is set, all previous target formats must
@@ -652,7 +790,6 @@ static void si_shader_ps(struct si_shader *shader)
        unsigned spi_ps_in_control, spi_shader_col_format, cb_shader_mask;
        unsigned spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
        uint64_t va;
-       bool has_centroid;
        unsigned input_ena = shader->config.spi_ps_input_ena;
 
        /* we need to enable at least one of them, otherwise we hang the GPU */
@@ -664,9 +801,42 @@ static void si_shader_ps(struct si_shader *shader)
               G_0286CC_LINEAR_CENTER_ENA(input_ena) ||
               G_0286CC_LINEAR_CENTROID_ENA(input_ena) ||
               G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena));
-
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
+       /* POS_W_FLOAT_ENA requires one of the perspective weights. */
+       assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena) ||
+              G_0286CC_PERSP_SAMPLE_ENA(input_ena) ||
+              G_0286CC_PERSP_CENTER_ENA(input_ena) ||
+              G_0286CC_PERSP_CENTROID_ENA(input_ena) ||
+              G_0286CC_PERSP_PULL_MODEL_ENA(input_ena));
+
+       /* Validate interpolation optimization flags (read as implications). */
+       assert(!shader->key.part.ps.prolog.bc_optimize_for_persp ||
+              (G_0286CC_PERSP_CENTER_ENA(input_ena) &&
+               G_0286CC_PERSP_CENTROID_ENA(input_ena)));
+       assert(!shader->key.part.ps.prolog.bc_optimize_for_linear ||
+              (G_0286CC_LINEAR_CENTER_ENA(input_ena) &&
+               G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
+       assert(!shader->key.part.ps.prolog.force_persp_center_interp ||
+              (!G_0286CC_PERSP_SAMPLE_ENA(input_ena) &&
+               !G_0286CC_PERSP_CENTROID_ENA(input_ena)));
+       assert(!shader->key.part.ps.prolog.force_linear_center_interp ||
+              (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena) &&
+               !G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
+       assert(!shader->key.part.ps.prolog.force_persp_sample_interp ||
+              (!G_0286CC_PERSP_CENTER_ENA(input_ena) &&
+               !G_0286CC_PERSP_CENTROID_ENA(input_ena)));
+       assert(!shader->key.part.ps.prolog.force_linear_sample_interp ||
+              (!G_0286CC_LINEAR_CENTER_ENA(input_ena) &&
+               !G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
+
+       /* Validate cases when the optimizations are off (read as implications). */
+       assert(shader->key.part.ps.prolog.bc_optimize_for_persp ||
+              !G_0286CC_PERSP_CENTER_ENA(input_ena) ||
+              !G_0286CC_PERSP_CENTROID_ENA(input_ena));
+       assert(shader->key.part.ps.prolog.bc_optimize_for_linear ||
+              !G_0286CC_LINEAR_CENTER_ENA(input_ena) ||
+              !G_0286CC_LINEAR_CENTROID_ENA(input_ena));
+
+       pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
 
@@ -717,27 +887,22 @@ static void si_shader_ps(struct si_shader *shader)
                       shader->config.spi_ps_input_addr);
 
        /* Set interpolation controls. */
-       has_centroid = G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena) ||
-                      G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena);
-
-       spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader)) |
-                           S_0286D8_BC_OPTIMIZE_DISABLE(has_centroid);
+       spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader));
 
        /* Set registers. */
        si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
        si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
 
        si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
-                      info->writes_samplemask ? V_028710_SPI_SHADER_32_ABGR :
-                      info->writes_stencil ? V_028710_SPI_SHADER_32_GR :
-                      info->writes_z ? V_028710_SPI_SHADER_32_R :
-                      V_028710_SPI_SHADER_ZERO);
+                      si_get_spi_shader_z_format(info->writes_z,
+                                                 info->writes_stencil,
+                                                 info->writes_samplemask));
 
        si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, spi_shader_col_format);
        si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask);
 
        va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
        si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
        si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
 
@@ -750,52 +915,31 @@ static void si_shader_ps(struct si_shader *shader)
                       S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
                       S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) |
                       S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
-
-       /* Prefer RE_Z if the shader is complex enough. The requirement is either:
-        * - the shader uses at least 2 VMEM instructions, or
-        * - the code size is at least 50 2-dword instructions or 100 1-dword
-        *   instructions.
-        *
-        * Shaders with side effects that must execute independently of the
-        * depth test require LATE_Z.
-        */
-       if (info->writes_memory &&
-           !info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
-               shader->z_order = V_02880C_LATE_Z;
-       else if (info->num_memory_instructions >= 2 ||
-                shader->binary.code_size > 100*4)
-               shader->z_order = V_02880C_EARLY_Z_THEN_RE_Z;
-       else
-               shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
 }
 
-static void si_shader_init_pm4_state(struct si_shader *shader)
+static void si_shader_init_pm4_state(struct si_screen *sscreen,
+                                     struct si_shader *shader)
 {
-
-       if (shader->pm4)
-               si_pm4_free_state_simple(shader->pm4);
-
        switch (shader->selector->type) {
        case PIPE_SHADER_VERTEX:
-               if (shader->key.vs.as_ls)
+               if (shader->key.as_ls)
                        si_shader_ls(shader);
-               else if (shader->key.vs.as_es)
-                       si_shader_es(shader);
+               else if (shader->key.as_es)
+                       si_shader_es(sscreen, shader);
                else
-                       si_shader_vs(shader, NULL);
+                       si_shader_vs(sscreen, shader, NULL);
                break;
        case PIPE_SHADER_TESS_CTRL:
                si_shader_hs(shader);
                break;
        case PIPE_SHADER_TESS_EVAL:
-               if (shader->key.tes.as_es)
-                       si_shader_es(shader);
+               if (shader->key.as_es)
+                       si_shader_es(sscreen, shader);
                else
-                       si_shader_vs(shader, NULL);
+                       si_shader_vs(sscreen, shader, NULL);
                break;
        case PIPE_SHADER_GEOMETRY:
                si_shader_gs(shader);
-               si_shader_vs(shader->gs_copy_shader, shader);
                break;
        case PIPE_SHADER_FRAGMENT:
                si_shader_ps(shader);
@@ -808,17 +952,68 @@ static void si_shader_init_pm4_state(struct si_shader *shader)
 static unsigned si_get_alpha_test_func(struct si_context *sctx)
 {
        /* Alpha-test should be disabled if colorbuffer 0 is integer. */
-       if (sctx->queued.named.dsa &&
-           !sctx->framebuffer.cb0_is_integer)
+       if (sctx->queued.named.dsa)
                return sctx->queued.named.dsa->alpha_func;
 
        return PIPE_FUNC_ALWAYS;
 }
 
+static void si_shader_selector_key_hw_vs(struct si_context *sctx,
+                                        struct si_shader_selector *vs,
+                                        struct si_shader_key *key)
+{
+       struct si_shader_selector *ps = sctx->ps_shader.cso;
+
+       key->opt.hw_vs.clip_disable =
+               sctx->queued.named.rasterizer->clip_plane_enable == 0 &&
+               (vs->info.clipdist_writemask ||
+                vs->info.writes_clipvertex) &&
+               !vs->info.culldist_writemask;
+
+       /* Find out if PS is disabled. */
+       bool ps_disabled = true;
+       if (ps) {
+               bool ps_modifies_zs = ps->info.uses_kill ||
+                                     ps->info.writes_z ||
+                                     ps->info.writes_stencil ||
+                                     ps->info.writes_samplemask ||
+                                     si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS;
+
+               unsigned ps_colormask = sctx->framebuffer.colorbuf_enabled_4bit &
+                                       sctx->queued.named.blend->cb_target_mask;
+               if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
+                       ps_colormask &= ps->colors_written_4bit;
+
+               ps_disabled = sctx->queued.named.rasterizer->rasterizer_discard ||
+                             (!ps_colormask &&
+                              !ps_modifies_zs &&
+                              !ps->info.writes_memory);
+       }
+
+       /* Find out which VS outputs aren't used by the PS. */
+       uint64_t outputs_written = vs->outputs_written;
+       uint32_t outputs_written2 = vs->outputs_written2;
+       uint64_t inputs_read = 0;
+       uint32_t inputs_read2 = 0;
+
+       outputs_written &= ~0x3; /* ignore POSITION, PSIZE */
+
+       if (!ps_disabled) {
+               inputs_read = ps->inputs_read;
+               inputs_read2 = ps->inputs_read2;
+       }
+
+       uint64_t linked = outputs_written & inputs_read;
+       uint32_t linked2 = outputs_written2 & inputs_read2;
+
+       key->opt.hw_vs.kill_outputs = ~linked & outputs_written;
+       key->opt.hw_vs.kill_outputs2 = ~linked2 & outputs_written2;
+}
+
 /* Compute the key for the hw shader variant */
 static inline void si_shader_selector_key(struct pipe_context *ctx,
                                          struct si_shader_selector *sel,
-                                         union si_shader_key *key)
+                                         struct si_shader_key *key)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        unsigned i;
@@ -831,29 +1026,44 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                        unsigned count = MIN2(sel->info.num_inputs,
                                              sctx->vertex_elements->count);
                        for (i = 0; i < count; ++i)
-                               key->vs.prolog.instance_divisors[i] =
+                               key->part.vs.prolog.instance_divisors[i] =
                                        sctx->vertex_elements->elements[i].instance_divisor;
+
+                       memcpy(key->mono.vs.fix_fetch,
+                              sctx->vertex_elements->fix_fetch, count);
                }
                if (sctx->tes_shader.cso)
-                       key->vs.as_ls = 1;
+                       key->as_ls = 1;
                else if (sctx->gs_shader.cso)
-                       key->vs.as_es = 1;
+                       key->as_es = 1;
+               else {
+                       si_shader_selector_key_hw_vs(sctx, sel, key);
 
-               if (!sctx->gs_shader.cso && sctx->ps_shader.cso &&
-                   sctx->ps_shader.cso->info.uses_primid)
-                       key->vs.epilog.export_prim_id = 1;
+                       if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
+                               key->part.vs.epilog.export_prim_id = 1;
+               }
                break;
        case PIPE_SHADER_TESS_CTRL:
-               key->tcs.epilog.prim_mode =
+               key->part.tcs.epilog.prim_mode =
                        sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+               key->part.tcs.epilog.tes_reads_tess_factors =
+                       sctx->tes_shader.cso->info.reads_tess_factors;
+
+               if (sel == sctx->fixed_func_tcs_shader.cso)
+                       key->mono.tcs.inputs_to_copy = sctx->vs_shader.cso->outputs_written;
                break;
        case PIPE_SHADER_TESS_EVAL:
                if (sctx->gs_shader.cso)
-                       key->tes.as_es = 1;
-               else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
-                       key->tes.epilog.export_prim_id = 1;
+                       key->as_es = 1;
+               else {
+                       si_shader_selector_key_hw_vs(sctx, sel, key);
+
+                       if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
+                               key->part.tes.epilog.export_prim_id = 1;
+               }
                break;
        case PIPE_SHADER_GEOMETRY:
+               key->part.gs.prolog.tri_strip_adj_fix = sctx->gs_tri_strip_adj_fix;
                break;
        case PIPE_SHADER_FRAGMENT: {
                struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
@@ -861,13 +1071,13 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
 
                if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] &&
                    sel->info.colors_written == 0x1)
-                       key->ps.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
+                       key->part.ps.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
 
                if (blend) {
                        /* Select the shader color format based on whether
                         * blending or alpha are needed.
                         */
-                       key->ps.epilog.spi_shader_col_format =
+                       key->part.ps.epilog.spi_shader_col_format =
                                (blend->blend_enable_4bit & blend->need_src_alpha_4bit &
                                 sctx->framebuffer.spi_shader_col_format_blend_alpha) |
                                (blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
@@ -876,27 +1086,37 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                 sctx->framebuffer.spi_shader_col_format_alpha) |
                                (~blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
                                 sctx->framebuffer.spi_shader_col_format);
+
+                       /* The output for dual source blending should have
+                        * the same format as the first output.
+                        */
+                       if (blend->dual_src_blend)
+                               key->part.ps.epilog.spi_shader_col_format |=
+                                       (key->part.ps.epilog.spi_shader_col_format & 0xf) << 4;
                } else
-                       key->ps.epilog.spi_shader_col_format = sctx->framebuffer.spi_shader_col_format;
+                       key->part.ps.epilog.spi_shader_col_format = sctx->framebuffer.spi_shader_col_format;
 
                /* If alpha-to-coverage is enabled, we have to export alpha
                 * even if there is no color buffer.
                 */
-               if (!(key->ps.epilog.spi_shader_col_format & 0xf) &&
+               if (!(key->part.ps.epilog.spi_shader_col_format & 0xf) &&
                    blend && blend->alpha_to_coverage)
-                       key->ps.epilog.spi_shader_col_format |= V_028710_SPI_SHADER_32_AR;
+                       key->part.ps.epilog.spi_shader_col_format |= V_028710_SPI_SHADER_32_AR;
 
                /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
                 * to the range supported by the type if a channel has less
                 * than 16 bits and the export format is 16_ABGR.
                 */
-               if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII)
-                       key->ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
+               if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII) {
+                       key->part.ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
+                       key->part.ps.epilog.color_is_int10 = sctx->framebuffer.color_is_int10;
+               }
 
                /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
-               if (!key->ps.epilog.last_cbuf) {
-                       key->ps.epilog.spi_shader_col_format &= sel->colors_written_4bit;
-                       key->ps.epilog.color_is_int8 &= sel->info.colors_written;
+               if (!key->part.ps.epilog.last_cbuf) {
+                       key->part.ps.epilog.spi_shader_col_format &= sel->colors_written_4bit;
+                       key->part.ps.epilog.color_is_int8 &= sel->info.colors_written;
+                       key->part.ps.epilog.color_is_int10 &= sel->info.colors_written;
                }
 
                if (rs) {
@@ -905,32 +1125,55 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                       sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES_ADJACENCY;
                        bool is_line = !is_poly && sctx->current_rast_prim != PIPE_PRIM_POINTS;
 
-                       key->ps.prolog.color_two_side = rs->two_side && sel->info.colors_read;
+                       key->part.ps.prolog.color_two_side = rs->two_side && sel->info.colors_read;
+                       key->part.ps.prolog.flatshade_colors = rs->flatshade && sel->info.colors_read;
 
                        if (sctx->queued.named.blend) {
-                               key->ps.epilog.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
-                                                             rs->multisample_enable &&
-                                                             !sctx->framebuffer.cb0_is_integer;
+                               key->part.ps.epilog.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
+                                                             rs->multisample_enable;
                        }
 
-                       key->ps.prolog.poly_stipple = rs->poly_stipple_enable && is_poly;
-                       key->ps.epilog.poly_line_smoothing = ((is_poly && rs->poly_smooth) ||
+                       key->part.ps.prolog.poly_stipple = rs->poly_stipple_enable && is_poly;
+                       key->part.ps.epilog.poly_line_smoothing = ((is_poly && rs->poly_smooth) ||
                                                              (is_line && rs->line_smooth)) &&
                                                             sctx->framebuffer.nr_samples <= 1;
-                       key->ps.epilog.clamp_color = rs->clamp_fragment_color;
-
-                       key->ps.prolog.force_persample_interp =
-                               rs->force_persample_interp &&
-                               rs->multisample_enable &&
-                               sctx->framebuffer.nr_samples > 1 &&
-                               sctx->ps_iter_samples > 1 &&
-                               (sel->info.uses_persp_center ||
-                                sel->info.uses_persp_centroid ||
-                                sel->info.uses_linear_center ||
-                                sel->info.uses_linear_centroid);
+                       key->part.ps.epilog.clamp_color = rs->clamp_fragment_color;
+
+                       if (rs->force_persample_interp &&
+                           rs->multisample_enable &&
+                           sctx->framebuffer.nr_samples > 1 &&
+                           sctx->ps_iter_samples > 1) {
+                               key->part.ps.prolog.force_persp_sample_interp =
+                                       sel->info.uses_persp_center ||
+                                       sel->info.uses_persp_centroid;
+
+                               key->part.ps.prolog.force_linear_sample_interp =
+                                       sel->info.uses_linear_center ||
+                                       sel->info.uses_linear_centroid;
+                       } else if (rs->multisample_enable &&
+                                  sctx->framebuffer.nr_samples > 1) {
+                               key->part.ps.prolog.bc_optimize_for_persp =
+                                       sel->info.uses_persp_center &&
+                                       sel->info.uses_persp_centroid;
+                               key->part.ps.prolog.bc_optimize_for_linear =
+                                       sel->info.uses_linear_center &&
+                                       sel->info.uses_linear_centroid;
+                       } else {
+                               /* Make sure SPI doesn't compute more than 1 pair
+                                * of (i,j), which is the optimization here. */
+                               key->part.ps.prolog.force_persp_center_interp =
+                                       sel->info.uses_persp_center +
+                                       sel->info.uses_persp_centroid +
+                                       sel->info.uses_persp_sample > 1;
+
+                               key->part.ps.prolog.force_linear_center_interp =
+                                       sel->info.uses_linear_center +
+                                       sel->info.uses_linear_centroid +
+                                       sel->info.uses_linear_sample > 1;
+                       }
                }
 
-               key->ps.epilog.alpha_func = si_get_alpha_test_func(sctx);
+               key->part.ps.epilog.alpha_func = si_get_alpha_test_func(sctx);
                break;
        }
        default:
@@ -938,31 +1181,104 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
        }
 }
 
+static void si_build_shader_variant(void *job, int thread_index)
+{
+       struct si_shader *shader = (struct si_shader *)job;
+       struct si_shader_selector *sel = shader->selector;
+       struct si_screen *sscreen = sel->screen;
+       LLVMTargetMachineRef tm;
+       struct pipe_debug_callback *debug = &shader->compiler_ctx_state.debug;
+       int r;
+
+       if (thread_index >= 0) {
+               assert(thread_index < ARRAY_SIZE(sscreen->tm));
+               tm = sscreen->tm[thread_index];
+               if (!debug->async)
+                       debug = NULL;
+       } else {
+               tm = shader->compiler_ctx_state.tm;
+       }
+
+       r = si_shader_create(sscreen, tm, shader, debug);
+       if (unlikely(r)) {
+               R600_ERR("Failed to build shader variant (type=%u) %d\n",
+                        sel->type, r);
+               shader->compilation_failed = true;
+               return;
+       }
+
+       if (shader->compiler_ctx_state.is_debug_context) {
+               FILE *f = open_memstream(&shader->shader_log,
+                                        &shader->shader_log_size);
+               if (f) {
+                       si_shader_dump(sscreen, shader, NULL, sel->type, f, false);
+                       fclose(f);
+               }
+       }
+
+       si_shader_init_pm4_state(sscreen, shader);
+}
+
 /* Select the hw shader variant depending on the current state. */
-static int si_shader_select_with_key(struct pipe_context *ctx,
+static int si_shader_select_with_key(struct si_screen *sscreen,
                                     struct si_shader_ctx_state *state,
-                                    union si_shader_key *key)
+                                    struct si_compiler_ctx_state *compiler_state,
+                                    struct si_shader_key *key,
+                                    int thread_index)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
+       static const struct si_shader_key zeroed;
        struct si_shader_selector *sel = state->cso;
        struct si_shader *current = state->current;
        struct si_shader *iter, *shader = NULL;
-       int r;
 
+       if (unlikely(sscreen->b.debug_flags & DBG_NO_OPT_VARIANT)) {
+               memset(&key->opt, 0, sizeof(key->opt));
+       }
+
+again:
        /* Check if we don't need to change anything.
         * This path is also used for most shaders that don't need multiple
         * variants, it will cost just a computation of the key and this
         * test. */
-       if (likely(current && memcmp(&current->key, key, sizeof(*key)) == 0))
+       if (likely(current &&
+                  memcmp(&current->key, key, sizeof(*key)) == 0 &&
+                  (!current->is_optimized ||
+                   util_queue_fence_is_signalled(&current->optimized_ready))))
                return 0;
 
-       pipe_mutex_lock(sel->mutex);
+       /* This must be done before the mutex is locked, because async GS
+        * compilation calls this function too, and therefore must enter
+        * the mutex first.
+        *
+        * Only wait if we are in a draw call. Don't wait if we are
+        * in a compiler thread.
+        */
+       if (thread_index < 0)
+               util_queue_fence_wait(&sel->ready);
+
+       mtx_lock(&sel->mutex);
 
        /* Find the shader variant. */
        for (iter = sel->first_variant; iter; iter = iter->next_variant) {
                /* Don't check the "current" shader. We checked it above. */
                if (current != iter &&
                    memcmp(&iter->key, key, sizeof(*key)) == 0) {
+                       /* If it's an optimized shader and its compilation has
+                        * been started but isn't done, use the unoptimized
+                        * shader so as not to cause a stall due to compilation.
+                        */
+                       if (iter->is_optimized &&
+                           !util_queue_fence_is_signalled(&iter->optimized_ready)) {
+                               memset(&key->opt, 0, sizeof(key->opt));
+                               pipe_mutex_unlock(sel->mutex);
+                               goto again;
+                       }
+
+                       if (iter->compilation_failed) {
+                               pipe_mutex_unlock(sel->mutex);
+                               return -1; /* skip the draw call */
+                       }
+
                        state->current = iter;
                        pipe_mutex_unlock(sel->mutex);
                        return 0;
@@ -977,16 +1293,50 @@ static int si_shader_select_with_key(struct pipe_context *ctx,
        }
        shader->selector = sel;
        shader->key = *key;
+       shader->compiler_ctx_state = *compiler_state;
 
-       r = si_shader_create(sctx->screen, sctx->tm, shader, &sctx->b.debug);
-       if (unlikely(r)) {
-               R600_ERR("Failed to build shader variant (type=%u) %d\n",
-                        sel->type, r);
-               FREE(shader);
-               pipe_mutex_unlock(sel->mutex);
-               return r;
+       /* Compile the main shader part if it doesn't exist. This can happen
+        * if the initial guess was wrong. */
+       struct si_shader **mainp = si_get_main_shader_part(sel, key);
+       bool is_pure_monolithic =
+               sscreen->use_monolithic_shaders ||
+               memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
+
+       if (!*mainp && !is_pure_monolithic) {
+               struct si_shader *main_part = CALLOC_STRUCT(si_shader);
+
+               if (!main_part) {
+                       FREE(shader);
+                       pipe_mutex_unlock(sel->mutex);
+                       return -ENOMEM; /* skip the draw call */
+               }
+
+               main_part->selector = sel;
+               main_part->key.as_es = key->as_es;
+               main_part->key.as_ls = key->as_ls;
+
+               if (si_compile_tgsi_shader(sscreen, compiler_state->tm,
+                                          main_part, false,
+                                          &compiler_state->debug) != 0) {
+                       FREE(main_part);
+                       FREE(shader);
+                       pipe_mutex_unlock(sel->mutex);
+                       return -ENOMEM; /* skip the draw call */
+               }
+               *mainp = main_part;
        }
-       si_shader_init_pm4_state(shader);
+
+       /* Monolithic-only shaders don't make a distinction between optimized
+        * and unoptimized. */
+       shader->is_monolithic =
+               is_pure_monolithic ||
+               memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
+
+       shader->is_optimized =
+               !is_pure_monolithic &&
+               memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
+       if (shader->is_optimized)
+               util_queue_fence_init(&shader->optimized_ready);
 
        if (!sel->last_variant) {
                sel->first_variant = shader;
@@ -995,22 +1345,46 @@ static int si_shader_select_with_key(struct pipe_context *ctx,
                sel->last_variant->next_variant = shader;
                sel->last_variant = shader;
        }
-       state->current = shader;
+
+       /* If it's an optimized shader, compile it asynchronously. */
+       if (shader->is_optimized &&
+           !is_pure_monolithic &&
+           thread_index < 0) {
+               /* Compile it asynchronously. */
+               util_queue_add_job(&sscreen->shader_compiler_queue,
+                                  shader, &shader->optimized_ready,
+                                  si_build_shader_variant, NULL);
+
+               /* Use the default (unoptimized) shader for now. */
+               memset(&key->opt, 0, sizeof(key->opt));
+               pipe_mutex_unlock(sel->mutex);
+               goto again;
+       }
+
+       assert(!shader->is_optimized);
+       si_build_shader_variant(shader, thread_index);
+
+       if (!shader->compilation_failed)
+               state->current = shader;
+
        pipe_mutex_unlock(sel->mutex);
-       return 0;
+       return shader->compilation_failed ? -1 : 0;
 }
 
 static int si_shader_select(struct pipe_context *ctx,
-                           struct si_shader_ctx_state *state)
+                           struct si_shader_ctx_state *state,
+                           struct si_compiler_ctx_state *compiler_state)
 {
-       union si_shader_key key;
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_key key;
 
        si_shader_selector_key(ctx, state->cso, &key);
-       return si_shader_select_with_key(ctx, state, &key);
+       return si_shader_select_with_key(sctx->screen, state, compiler_state,
+                                        &key, -1);
 }
 
 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
-                                         union si_shader_key *key)
+                                         struct si_shader_key *key)
 {
        unsigned next_shader = info->properties[TGSI_PROPERTY_NEXT_SHADER];
 
@@ -1018,22 +1392,192 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
        case PIPE_SHADER_VERTEX:
                switch (next_shader) {
                case PIPE_SHADER_GEOMETRY:
-                       key->vs.as_es = 1;
+                       key->as_es = 1;
                        break;
                case PIPE_SHADER_TESS_CTRL:
                case PIPE_SHADER_TESS_EVAL:
-                       key->vs.as_ls = 1;
+                       key->as_ls = 1;
                        break;
+               default:
+                       /* If POSITION isn't written, it can't be a HW VS.
+                        * Assume that it's a HW LS. (the next shader is TCS)
+                        * This heuristic is needed for separate shader objects.
+                        */
+                       if (!info->writes_position)
+                               key->as_ls = 1;
                }
                break;
 
        case PIPE_SHADER_TESS_EVAL:
-               if (next_shader == PIPE_SHADER_GEOMETRY)
-                       key->tes.as_es = 1;
+               if (next_shader == PIPE_SHADER_GEOMETRY ||
+                   !info->writes_position)
+                       key->as_es = 1;
                break;
        }
 }
 
+/**
+ * Compile the main shader part or the monolithic shader as part of
+ * si_shader_selector initialization. Since it can be done asynchronously,
+ * there is no way to report compile failures to applications.
+ */
+void si_init_shader_selector_async(void *job, int thread_index)
+{
+       struct si_shader_selector *sel = (struct si_shader_selector *)job;
+       struct si_screen *sscreen = sel->screen;
+       LLVMTargetMachineRef tm;
+       struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
+       unsigned i;
+
+       if (thread_index >= 0) {
+               assert(thread_index < ARRAY_SIZE(sscreen->tm));
+               tm = sscreen->tm[thread_index];
+               if (!debug->async)
+                       debug = NULL;
+       } else {
+               tm = sel->compiler_ctx_state.tm;
+       }
+
+       /* Compile the main shader part for use with a prolog and/or epilog.
+        * If this fails, the driver will try to compile a monolithic shader
+        * on demand.
+        */
+       if (!sscreen->use_monolithic_shaders) {
+               struct si_shader *shader = CALLOC_STRUCT(si_shader);
+               void *tgsi_binary;
+
+               if (!shader) {
+                       fprintf(stderr, "radeonsi: can't allocate a main shader part\n");
+                       return;
+               }
+
+               shader->selector = sel;
+               si_parse_next_shader_property(&sel->info, &shader->key);
+
+               tgsi_binary = si_get_tgsi_binary(sel);
+
+               /* Try to load the shader from the shader cache. */
+               mtx_lock(&sscreen->shader_cache_mutex);
+
+               if (tgsi_binary &&
+                   si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
+                       pipe_mutex_unlock(sscreen->shader_cache_mutex);
+               } else {
+                       pipe_mutex_unlock(sscreen->shader_cache_mutex);
+
+                       /* Compile the shader if it hasn't been loaded from the cache. */
+                       if (si_compile_tgsi_shader(sscreen, tm, shader, false,
+                                                  debug) != 0) {
+                               FREE(shader);
+                               FREE(tgsi_binary);
+                               fprintf(stderr, "radeonsi: can't compile a main shader part\n");
+                               return;
+                       }
+
+                       if (tgsi_binary) {
+                               mtx_lock(&sscreen->shader_cache_mutex);
+                               if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader, true))
+                                       FREE(tgsi_binary);
+                               pipe_mutex_unlock(sscreen->shader_cache_mutex);
+                       }
+               }
+
+               *si_get_main_shader_part(sel, &shader->key) = shader;
+
+               /* Unset "outputs_written" flags for outputs converted to
+                * DEFAULT_VAL, so that later inter-shader optimizations don't
+                * try to eliminate outputs that don't exist in the final
+                * shader.
+                *
+                * This is only done if non-monolithic shaders are enabled.
+                */
+               if ((sel->type == PIPE_SHADER_VERTEX ||
+                    sel->type == PIPE_SHADER_TESS_EVAL) &&
+                   !shader->key.as_ls &&
+                   !shader->key.as_es) {
+                       unsigned i;
+
+                       for (i = 0; i < sel->info.num_outputs; i++) {
+                               unsigned offset = shader->info.vs_output_param_offset[i];
+
+                               if (offset <= EXP_PARAM_OFFSET_31)
+                                       continue;
+
+                               unsigned name = sel->info.output_semantic_name[i];
+                               unsigned index = sel->info.output_semantic_index[i];
+                               unsigned id;
+
+                               switch (name) {
+                               case TGSI_SEMANTIC_GENERIC:
+                                       /* don't process indices the function can't handle */
+                                       if (index >= 60)
+                                               break;
+                                       /* fall through */
+                               case TGSI_SEMANTIC_CLIPDIST:
+                                       id = si_shader_io_get_unique_index(name, index);
+                                       sel->outputs_written &= ~(1ull << id);
+                                       break;
+                               case TGSI_SEMANTIC_POSITION: /* ignore these */
+                               case TGSI_SEMANTIC_PSIZE:
+                               case TGSI_SEMANTIC_CLIPVERTEX:
+                               case TGSI_SEMANTIC_EDGEFLAG:
+                                       break;
+                               default:
+                                       id = si_shader_io_get_unique_index2(name, index);
+                                       sel->outputs_written2 &= ~(1u << id);
+                               }
+                       }
+               }
+       }
+
+       /* Pre-compilation. */
+       if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
+               struct si_shader_ctx_state state = {sel};
+               struct si_shader_key key;
+
+               memset(&key, 0, sizeof(key));
+               si_parse_next_shader_property(&sel->info, &key);
+
+               /* Set reasonable defaults, so that the shader key doesn't
+                * cause any code to be eliminated.
+                */
+               switch (sel->type) {
+               case PIPE_SHADER_TESS_CTRL:
+                       key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES;
+                       break;
+               case PIPE_SHADER_FRAGMENT:
+                       key.part.ps.prolog.bc_optimize_for_persp =
+                               sel->info.uses_persp_center &&
+                               sel->info.uses_persp_centroid;
+                       key.part.ps.prolog.bc_optimize_for_linear =
+                               sel->info.uses_linear_center &&
+                               sel->info.uses_linear_centroid;
+                       key.part.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS;
+                       for (i = 0; i < 8; i++)
+                               if (sel->info.colors_written & (1 << i))
+                                       key.part.ps.epilog.spi_shader_col_format |=
+                                               V_028710_SPI_SHADER_FP16_ABGR << (i * 4);
+                       break;
+               }
+
+               if (si_shader_select_with_key(sscreen, &state,
+                                             &sel->compiler_ctx_state, &key,
+                                             thread_index))
+                       fprintf(stderr, "radeonsi: can't create a monolithic shader\n");
+       }
+
+       /* The GS copy shader is always pre-compiled. */
+       if (sel->type == PIPE_SHADER_GEOMETRY) {
+               sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, tm, sel, debug);
+               if (!sel->gs_copy_shader) {
+                       fprintf(stderr, "radeonsi: can't create GS copy shader\n");
+                       return;
+               }
+
+               si_shader_vs(sscreen, sel->gs_copy_shader, sel);
+       }
+}
+
 static void *si_create_shader_selector(struct pipe_context *ctx,
                                       const struct pipe_shader_state *state)
 {
@@ -1045,6 +1589,10 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
        if (!sel)
                return NULL;
 
+       sel->screen = sscreen;
+       sel->compiler_ctx_state.tm = sctx->tm;
+       sel->compiler_ctx_state.debug = sctx->b.debug;
+       sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
        sel->tokens = tgsi_dup_tokens(state->tokens);
        if (!sel->tokens) {
                FREE(sel);
@@ -1092,8 +1640,13 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                        u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]);
                break;
 
-       case PIPE_SHADER_VERTEX:
        case PIPE_SHADER_TESS_CTRL:
+               /* Always reserve space for these. */
+               sel->patch_outputs_written |=
+                       (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSINNER, 0)) |
+                       (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSOUTER, 0));
+               /* fall through */
+       case PIPE_SHADER_VERTEX:
        case PIPE_SHADER_TESS_EVAL:
                for (i = 0; i < sel->info.num_outputs; i++) {
                        unsigned name = sel->info.output_semantic_name[i];
@@ -1106,15 +1659,48 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                                sel->patch_outputs_written |=
                                        1llu << si_shader_io_get_unique_index(name, index);
                                break;
-                       default:
+
+                       case TGSI_SEMANTIC_GENERIC:
+                               /* don't process indices the function can't handle */
+                               if (index >= 60)
+                                       break;
+                               /* fall through */
+                       case TGSI_SEMANTIC_POSITION:
+                       case TGSI_SEMANTIC_PSIZE:
+                       case TGSI_SEMANTIC_CLIPDIST:
                                sel->outputs_written |=
                                        1llu << si_shader_io_get_unique_index(name, index);
+                               break;
+                       case TGSI_SEMANTIC_CLIPVERTEX: /* ignore these */
+                       case TGSI_SEMANTIC_EDGEFLAG:
+                               break;
+                       default:
+                               sel->outputs_written2 |=
+                                       1u << si_shader_io_get_unique_index2(name, index);
                        }
                }
                sel->esgs_itemsize = util_last_bit64(sel->outputs_written) * 16;
                break;
 
        case PIPE_SHADER_FRAGMENT:
+               for (i = 0; i < sel->info.num_inputs; i++) {
+                       unsigned name = sel->info.input_semantic_name[i];
+                       unsigned index = sel->info.input_semantic_index[i];
+
+                       switch (name) {
+                       case TGSI_SEMANTIC_CLIPDIST:
+                       case TGSI_SEMANTIC_GENERIC:
+                               sel->inputs_read |=
+                                       1llu << si_shader_io_get_unique_index(name, index);
+                               break;
+                       case TGSI_SEMANTIC_PCOORD: /* ignore this */
+                               break;
+                       default:
+                               sel->inputs_read2 |=
+                                       1u << si_shader_io_get_unique_index2(name, index);
+                       }
+               }
+
                for (i = 0; i < 8; i++)
                        if (sel->info.colors_written & (1 << i))
                                sel->colors_written_4bit |= 0xf << (4 * i);
@@ -1146,89 +1732,52 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                break;
        }
 
-       if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
-               sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
-
-       if (sel->info.writes_memory)
-               sel->db_shader_control |= S_02880C_EXEC_ON_HIER_FAIL(1) |
-                                         S_02880C_EXEC_ON_NOOP(1);
-
-       /* Compile the main shader part for use with a prolog and/or epilog. */
-       if (sel->type != PIPE_SHADER_GEOMETRY &&
-           !sscreen->use_monolithic_shaders) {
-               struct si_shader *shader = CALLOC_STRUCT(si_shader);
-               void *tgsi_binary;
-
-               if (!shader)
-                       goto error;
-
-               shader->selector = sel;
-               si_parse_next_shader_property(&sel->info, &shader->key);
-
-               tgsi_binary = si_get_tgsi_binary(sel);
-
-               /* Try to load the shader from the shader cache. */
-               pipe_mutex_lock(sscreen->shader_cache_mutex);
-
-               if (tgsi_binary &&
-                   si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
-                       FREE(tgsi_binary);
-               } else {
-                       /* Compile the shader if it hasn't been loaded from the cache. */
-                       if (si_compile_tgsi_shader(sscreen, sctx->tm, shader, false,
-                                                  &sctx->b.debug) != 0) {
-                               FREE(shader);
-                               FREE(tgsi_binary);
-                               pipe_mutex_unlock(sscreen->shader_cache_mutex);
-                               goto error;
-                       }
-
-                       if (tgsi_binary &&
-                           !si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
-                               FREE(tgsi_binary);
-               }
-               pipe_mutex_unlock(sscreen->shader_cache_mutex);
-
-               sel->main_shader_part = shader;
+       /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
+        *
+        *   | early Z/S | writes_mem | allow_ReZ? |      Z_ORDER       | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
+        * --|-----------|------------|------------|--------------------|-------------------|-------------
+        * 1a|   false   |   false    |   true     | EarlyZ_Then_ReZ    |         0         |     0
+        * 1b|   false   |   false    |   false    | EarlyZ_Then_LateZ  |         0         |     0
+        * 2 |   false   |   true     |   n/a      |       LateZ        |         1         |     0
+        * 3 |   true    |   false    |   n/a      | EarlyZ_Then_LateZ  |         0         |     0
+        * 4 |   true    |   true     |   n/a      | EarlyZ_Then_LateZ  |         0         |     1
+        *
+        * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
+        * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
+        *
+        * Don't use ReZ without profiling !!!
+        *
+        * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
+        * shaders.
+        */
+       if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL]) {
+               /* Cases 3, 4. */
+               sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1) |
+                                         S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) |
+                                         S_02880C_EXEC_ON_NOOP(sel->info.writes_memory);
+       } else if (sel->info.writes_memory) {
+               /* Case 2. */
+               sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z) |
+                                         S_02880C_EXEC_ON_HIER_FAIL(1);
+       } else {
+               /* Case 1. */
+               sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
        }
 
-       /* Pre-compilation. */
-       if (sel->type == PIPE_SHADER_GEOMETRY ||
-           sscreen->b.debug_flags & DBG_PRECOMPILE) {
-               struct si_shader_ctx_state state = {sel};
-               union si_shader_key key;
+       (void) mtx_init(&sel->mutex, mtx_plain);
+       util_queue_fence_init(&sel->ready);
 
-               memset(&key, 0, sizeof(key));
-               si_parse_next_shader_property(&sel->info, &key);
-
-               /* Set reasonable defaults, so that the shader key doesn't
-                * cause any code to be eliminated.
-                */
-               switch (sel->type) {
-               case PIPE_SHADER_TESS_CTRL:
-                       key.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES;
-                       break;
-               case PIPE_SHADER_FRAGMENT:
-                       key.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS;
-                       for (i = 0; i < 8; i++)
-                               if (sel->info.colors_written & (1 << i))
-                                       key.ps.epilog.spi_shader_col_format |=
-                                               V_028710_SPI_SHADER_FP16_ABGR << (i * 4);
-                       break;
-               }
-
-               if (si_shader_select_with_key(ctx, &state, &key))
-                       goto error;
-       }
+       if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
+           sctx->is_debug ||
+           r600_can_dump_shader(&sscreen->b, sel->info.processor) ||
+           !util_queue_is_initialized(&sscreen->shader_compiler_queue))
+               si_init_shader_selector_async(sel, -1);
+       else
+               util_queue_add_job(&sscreen->shader_compiler_queue, sel,
+                                   &sel->ready, si_init_shader_selector_async,
+                                   NULL);
 
-       pipe_mutex_init(sel->mutex);
        return sel;
-
-error:
-       fprintf(stderr, "radeonsi: can't create a shader\n");
-       tgsi_free_tokens(sel->tokens);
-       FREE(sel);
-       return NULL;
 }
 
 static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
@@ -1241,6 +1790,7 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
 
        sctx->vs_shader.cso = sel;
        sctx->vs_shader.current = sel ? sel->first_variant : NULL;
+       sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
 }
@@ -1256,6 +1806,8 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
 
        sctx->gs_shader.cso = sel;
        sctx->gs_shader.current = sel ? sel->first_variant : NULL;
+       sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
+       sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
@@ -1264,6 +1816,15 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
        r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
 }
 
+static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
+{
+       sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id =
+               (sctx->tes_shader.cso &&
+                sctx->tes_shader.cso->info.uses_primid) ||
+               (sctx->tcs_shader.cso &&
+                sctx->tcs_shader.cso->info.uses_primid);
+}
+
 static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
@@ -1275,6 +1836,8 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 
        sctx->tcs_shader.cso = sel;
        sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
+       si_update_tcs_tes_uses_prim_id(sctx);
+       sctx->do_update_shaders = true;
 
        if (enable_changed)
                sctx->last_tcs = NULL; /* invalidate derived tess state */
@@ -1291,6 +1854,9 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
 
        sctx->tes_shader.cso = sel;
        sctx->tes_shader.current = sel ? sel->first_variant : NULL;
+       sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
+       si_update_tcs_tes_uses_prim_id(sctx);
+       sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
@@ -1312,17 +1878,23 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
 
        sctx->ps_shader.cso = sel;
        sctx->ps_shader.current = sel ? sel->first_variant : NULL;
+       sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->cb_render_state);
 }
 
 static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
 {
+       if (shader->is_optimized) {
+               util_queue_fence_wait(&shader->optimized_ready);
+               util_queue_fence_destroy(&shader->optimized_ready);
+       }
+
        if (shader->pm4) {
                switch (shader->selector->type) {
                case PIPE_SHADER_VERTEX:
-                       if (shader->key.vs.as_ls)
+                       if (shader->key.as_ls)
                                si_pm4_delete_state(sctx, ls, shader->pm4);
-                       else if (shader->key.vs.as_es)
+                       else if (shader->key.as_es)
                                si_pm4_delete_state(sctx, es, shader->pm4);
                        else
                                si_pm4_delete_state(sctx, vs, shader->pm4);
@@ -1331,14 +1903,16 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
                        si_pm4_delete_state(sctx, hs, shader->pm4);
                        break;
                case PIPE_SHADER_TESS_EVAL:
-                       if (shader->key.tes.as_es)
+                       if (shader->key.as_es)
                                si_pm4_delete_state(sctx, es, shader->pm4);
                        else
                                si_pm4_delete_state(sctx, vs, shader->pm4);
                        break;
                case PIPE_SHADER_GEOMETRY:
-                       si_pm4_delete_state(sctx, gs, shader->pm4);
-                       si_pm4_delete_state(sctx, vs, shader->gs_copy_shader->pm4);
+                       if (shader->is_gs_copy_shader)
+                               si_pm4_delete_state(sctx, vs, shader->pm4);
+                       else
+                               si_pm4_delete_state(sctx, gs, shader->pm4);
                        break;
                case PIPE_SHADER_FRAGMENT:
                        si_pm4_delete_state(sctx, ps, shader->pm4);
@@ -1363,6 +1937,8 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
                [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
        };
 
+       util_queue_fence_wait(&sel->ready);
+
        if (current_shader[sel->type]->cso == sel) {
                current_shader[sel->type]->cso = NULL;
                current_shader[sel->type]->current = NULL;
@@ -1376,8 +1952,15 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
 
        if (sel->main_shader_part)
                si_delete_shader(sctx, sel->main_shader_part);
-
-       pipe_mutex_destroy(sel->mutex);
+       if (sel->main_shader_part_ls)
+               si_delete_shader(sctx, sel->main_shader_part_ls);
+       if (sel->main_shader_part_es)
+               si_delete_shader(sctx, sel->main_shader_part_es);
+       if (sel->gs_copy_shader)
+               si_delete_shader(sctx, sel->gs_copy_shader);
+
+       util_queue_fence_destroy(&sel->ready);
+       mtx_destroy(&sel->mutex);
        free(sel->tokens);
        free(sel);
 }
@@ -1387,7 +1970,7 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
                                     unsigned index, unsigned interpolate)
 {
        struct tgsi_shader_info *vsinfo = &vs->selector->info;
-       unsigned j, ps_input_cntl = 0;
+       unsigned j, offset, ps_input_cntl = 0;
 
        if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
            (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
@@ -1402,7 +1985,25 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
        for (j = 0; j < vsinfo->num_outputs; j++) {
                if (name == vsinfo->output_semantic_name[j] &&
                    index == vsinfo->output_semantic_index[j]) {
-                       ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[j]);
+                       offset = vs->info.vs_output_param_offset[j];
+
+                       if (offset <= EXP_PARAM_OFFSET_31) {
+                               /* The input is loaded from parameter memory. */
+                               ps_input_cntl |= S_028644_OFFSET(offset);
+                       } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
+                               if (offset == EXP_PARAM_UNDEFINED) {
+                                       /* This can happen with depth-only rendering. */
+                                       offset = 0;
+                               } else {
+                                       /* The input is a DEFAULT_VAL constant. */
+                                       assert(offset >= EXP_PARAM_DEFAULT_VAL_0000 &&
+                                              offset <= EXP_PARAM_DEFAULT_VAL_1111);
+                                       offset -= EXP_PARAM_DEFAULT_VAL_0000;
+                               }
+
+                               ps_input_cntl = S_028644_OFFSET(0x20) |
+                                               S_028644_DEFAULT_VAL(offset);
+                       }
                        break;
                }
        }
@@ -1452,7 +2053,7 @@ static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
                }
        }
 
-       if (ps->key.ps.prolog.color_two_side) {
+       if (ps->key.part.ps.prolog.color_two_side) {
                unsigned bcol = TGSI_SEMANTIC_BCOLOR;
 
                for (i = 0; i < 2; i++) {
@@ -1475,6 +2076,12 @@ static void si_init_config_add_vgt_flush(struct si_context *sctx)
        if (sctx->init_config_has_vgt_flush)
                return;
 
+       /* Done by Vulkan before VGT_FLUSH. */
+       si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE);
+       si_pm4_cmd_add(sctx->init_config,
+                      EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
+       si_pm4_cmd_end(sctx->init_config, false);
+
        /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
        si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE);
        si_pm4_cmd_add(sctx->init_config, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
@@ -1507,7 +2114,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
                                  es->esgs_itemsize * gs->gs_input_verts_per_prim;
        unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
-                                 gs->max_gsvs_emit_size * (gs->max_gs_stream + 1);
+                                 gs->max_gsvs_emit_size;
 
        min_esgs_ring_size = align(min_esgs_ring_size, alignment);
        esgs_ring_size = align(esgs_ring_size, alignment);
@@ -1531,18 +2138,22 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
        if (update_esgs) {
                pipe_resource_reference(&sctx->esgs_ring, NULL);
-               sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    esgs_ring_size);
+               sctx->esgs_ring =
+                       r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  esgs_ring_size, alignment);
                if (!sctx->esgs_ring)
                        return false;
        }
 
        if (update_gsvs) {
                pipe_resource_reference(&sctx->gsvs_ring, NULL);
-               sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    gsvs_ring_size);
+               sctx->gsvs_ring =
+                       r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  gsvs_ring_size, alignment);
                if (!sctx->gsvs_ring)
                        return false;
        }
@@ -1591,41 +2202,13 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
                                   sctx->esgs_ring, 0, sctx->esgs_ring->width0,
                                   false, false, 0, 0, 0);
        }
-       if (sctx->gsvs_ring)
-               si_set_ring_buffer(&sctx->b.b, SI_VS_RING_GSVS,
+       if (sctx->gsvs_ring) {
+               si_set_ring_buffer(&sctx->b.b, SI_RING_GSVS,
                                   sctx->gsvs_ring, 0, sctx->gsvs_ring->width0,
                                   false, false, 0, 0, 0);
-       return true;
-}
-
-static void si_update_gsvs_ring_bindings(struct si_context *sctx)
-{
-       unsigned gsvs_itemsize = sctx->gs_shader.cso->max_gsvs_emit_size;
-       uint64_t offset;
-
-       if (!sctx->gsvs_ring || gsvs_itemsize == sctx->last_gsvs_itemsize)
-               return;
-
-       sctx->last_gsvs_itemsize = gsvs_itemsize;
-
-       si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS0,
-                          sctx->gsvs_ring, gsvs_itemsize,
-                          64, true, true, 4, 16, 0);
-
-       offset = gsvs_itemsize * 64;
-       si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS1,
-                          sctx->gsvs_ring, gsvs_itemsize,
-                          64, true, true, 4, 16, offset);
-
-       offset = (gsvs_itemsize * 2) * 64;
-       si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS2,
-                          sctx->gsvs_ring, gsvs_itemsize,
-                          64, true, true, 4, 16, offset);
+       }
 
-       offset = (gsvs_itemsize * 3) * 64;
-       si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS3,
-                          sctx->gsvs_ring, gsvs_itemsize,
-                          64, true, true, 4, 16, offset);
+       return true;
 }
 
 /**
@@ -1661,7 +2244,7 @@ static int si_update_scratch_buffer(struct si_context *sctx,
                return r;
 
        /* Update the shader state to use the new shader bo. */
-       si_shader_init_pm4_state(shader);
+       si_shader_init_pm4_state(sctx->screen, shader);
 
        r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
 
@@ -1704,16 +2287,19 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
        if (scratch_needed_size > 0) {
                if (scratch_needed_size > current_scratch_buffer_size) {
                        /* Create a bigger scratch buffer */
-                       pipe_resource_reference(
-                                       (struct pipe_resource**)&sctx->scratch_buffer,
-                                       NULL);
+                       r600_resource_reference(&sctx->scratch_buffer, NULL);
 
-                       sctx->scratch_buffer =
-                                       si_resource_create_custom(&sctx->screen->b.b,
-                                       PIPE_USAGE_DEFAULT, scratch_needed_size);
+                       sctx->scratch_buffer = (struct r600_resource*)
+                               r600_aligned_buffer_create(&sctx->screen->b.b,
+                                                          R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                          PIPE_USAGE_DEFAULT,
+                                                          scratch_needed_size, 256);
                        if (!sctx->scratch_buffer)
                                return false;
-                       sctx->emit_scratch_reloc = true;
+
+                       si_mark_atom_dirty(sctx, &sctx->scratch_state);
+                       r600_context_add_resource_size(&sctx->b.b,
+                                                      &sctx->scratch_buffer->b.b);
                }
 
                /* Update the shaders, so they are using the latest scratch.  The
@@ -1772,29 +2358,64 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                           S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
        if (spi_tmpring_size != sctx->spi_tmpring_size) {
                sctx->spi_tmpring_size = spi_tmpring_size;
-               sctx->emit_scratch_reloc = true;
+               si_mark_atom_dirty(sctx, &sctx->scratch_state);
        }
        return true;
 }
 
 static void si_init_tess_factor_ring(struct si_context *sctx)
 {
-       unsigned offchip_blocks = sctx->b.chip_class >= CIK ? 256 : 64;
-       assert(!sctx->tf_ring);
+       bool double_offchip_buffers = sctx->b.chip_class >= CIK &&
+                                     sctx->b.family != CHIP_CARRIZO &&
+                                     sctx->b.family != CHIP_STONEY;
+       unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
+       unsigned max_offchip_buffers = max_offchip_buffers_per_se *
+                                      sctx->screen->b.info.max_se;
+       unsigned offchip_granularity;
+
+       switch (sctx->screen->tess_offchip_block_dw_size) {
+       default:
+               assert(0);
+               /* fall through */
+       case 8192:
+               offchip_granularity = V_03093C_X_8K_DWORDS;
+               break;
+       case 4096:
+               offchip_granularity = V_03093C_X_4K_DWORDS;
+               break;
+       }
 
-       sctx->tf_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
-                                          PIPE_USAGE_DEFAULT,
-                                          32768 * sctx->screen->b.info.max_se);
+       switch (sctx->b.chip_class) {
+       case SI:
+               max_offchip_buffers = MIN2(max_offchip_buffers, 126);
+               break;
+       case CIK:
+               max_offchip_buffers = MIN2(max_offchip_buffers, 508);
+               break;
+       case VI:
+       default:
+               max_offchip_buffers = MIN2(max_offchip_buffers, 512);
+               break;
+       }
+
+       assert(!sctx->tf_ring);
+       sctx->tf_ring = r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  32768 * sctx->screen->b.info.max_se,
+                                                  256);
        if (!sctx->tf_ring)
                return;
 
        assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
 
-       sctx->tess_offchip_ring = pipe_buffer_create(sctx->b.b.screen,
-                                                    PIPE_BIND_CUSTOM,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    offchip_blocks *
-                                                    SI_TESS_OFFCHIP_BLOCK_SIZE);
+       sctx->tess_offchip_ring =
+               r600_aligned_buffer_create(sctx->b.b.screen,
+                                          R600_RESOURCE_FLAG_UNMAPPABLE,
+                                          PIPE_USAGE_DEFAULT,
+                                          max_offchip_buffers *
+                                          sctx->screen->tess_offchip_block_dw_size * 4,
+                                          256);
        if (!sctx->tess_offchip_ring)
                return;
 
@@ -1802,20 +2423,24 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
 
        /* Append these registers to the init config state. */
        if (sctx->b.chip_class >= CIK) {
+               if (sctx->b.chip_class >= VI)
+                       --max_offchip_buffers;
+
                si_pm4_set_reg(sctx->init_config, R_030938_VGT_TF_RING_SIZE,
                               S_030938_SIZE(sctx->tf_ring->width0 / 4));
                si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE,
                               r600_resource(sctx->tf_ring)->gpu_address >> 8);
                si_pm4_set_reg(sctx->init_config, R_03093C_VGT_HS_OFFCHIP_PARAM,
-                            S_03093C_OFFCHIP_BUFFERING(offchip_blocks - 1) |
-                            S_03093C_OFFCHIP_GRANULARITY(V_03093C_X_8K_DWORDS));
+                            S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
+                            S_03093C_OFFCHIP_GRANULARITY(offchip_granularity));
        } else {
+               assert(offchip_granularity == V_03093C_X_8K_DWORDS);
                si_pm4_set_reg(sctx->init_config, R_008988_VGT_TF_RING_SIZE,
                               S_008988_SIZE(sctx->tf_ring->width0 / 4));
                si_pm4_set_reg(sctx->init_config, R_0089B8_VGT_TF_MEMORY_BASE,
                               r600_resource(sctx->tf_ring)->gpu_address >> 8);
                si_pm4_set_reg(sctx->init_config, R_0089B0_VGT_HS_OFFCHIP_PARAM,
-                              S_0089B0_OFFCHIP_BUFFERING(offchip_blocks - 1));
+                              S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers));
        }
 
        /* Flush the context to re-emit the init_config state.
@@ -1879,7 +2504,7 @@ static void si_update_vgt_shader_config(struct si_context *sctx)
 
                if (sctx->tes_shader.cso) {
                        stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
-                                 S_028B54_HS_EN(1);
+                                 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
 
                        if (sctx->gs_shader.cso)
                                stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
@@ -1913,9 +2538,16 @@ static void si_update_so(struct si_context *sctx, struct si_shader_selector *sha
 bool si_update_shaders(struct si_context *sctx)
 {
        struct pipe_context *ctx = (struct pipe_context*)sctx;
+       struct si_compiler_ctx_state compiler_state;
        struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+       struct si_shader *old_vs = si_get_vs_state(sctx);
+       bool old_clip_disable = old_vs ? old_vs->key.opt.hw_vs.clip_disable : false;
        int r;
 
+       compiler_state.tm = sctx->tm;
+       compiler_state.debug = sctx->b.debug;
+       compiler_state.is_debug_context = sctx->is_debug;
+
        /* Update stages before GS. */
        if (sctx->tes_shader.cso) {
                if (!sctx->tf_ring) {
@@ -1925,13 +2557,14 @@ bool si_update_shaders(struct si_context *sctx)
                }
 
                /* VS as LS */
-               r = si_shader_select(ctx, &sctx->vs_shader);
+               r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
 
                if (sctx->tcs_shader.cso) {
-                       r = si_shader_select(ctx, &sctx->tcs_shader);
+                       r = si_shader_select(ctx, &sctx->tcs_shader,
+                                            &compiler_state);
                        if (r)
                                return false;
                        si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
@@ -1942,14 +2575,15 @@ bool si_update_shaders(struct si_context *sctx)
                                        return false;
                        }
 
-                       r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader);
+                       r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader,
+                                            &compiler_state);
                        if (r)
                                return false;
                        si_pm4_bind_state(sctx, hs,
                                          sctx->fixed_func_tcs_shader.current->pm4);
                }
 
-               r = si_shader_select(ctx, &sctx->tes_shader);
+               r = si_shader_select(ctx, &sctx->tes_shader, &compiler_state);
                if (r)
                        return false;
 
@@ -1963,32 +2597,36 @@ bool si_update_shaders(struct si_context *sctx)
                }
        } else if (sctx->gs_shader.cso) {
                /* VS as ES */
-               r = si_shader_select(ctx, &sctx->vs_shader);
+               r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+
+               si_pm4_bind_state(sctx, ls, NULL);
+               si_pm4_bind_state(sctx, hs, NULL);
        } else {
                /* VS as VS */
-               r = si_shader_select(ctx, &sctx->vs_shader);
+               r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
                si_update_so(sctx, sctx->vs_shader.cso);
+
+               si_pm4_bind_state(sctx, ls, NULL);
+               si_pm4_bind_state(sctx, hs, NULL);
        }
 
        /* Update GS. */
        if (sctx->gs_shader.cso) {
-               r = si_shader_select(ctx, &sctx->gs_shader);
+               r = si_shader_select(ctx, &sctx->gs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
-               si_pm4_bind_state(sctx, vs, sctx->gs_shader.current->gs_copy_shader->pm4);
+               si_pm4_bind_state(sctx, vs, sctx->gs_shader.cso->gs_copy_shader->pm4);
                si_update_so(sctx, sctx->gs_shader.cso);
 
                if (!si_update_gs_ring_buffers(sctx))
                        return false;
-
-               si_update_gsvs_ring_bindings(sctx);
        } else {
                si_pm4_bind_state(sctx, gs, NULL);
                si_pm4_bind_state(sctx, es, NULL);
@@ -1996,18 +2634,20 @@ bool si_update_shaders(struct si_context *sctx)
 
        si_update_vgt_shader_config(sctx);
 
+       if (old_clip_disable != si_get_vs_state(sctx)->key.opt.hw_vs.clip_disable)
+               si_mark_atom_dirty(sctx, &sctx->clip_regs);
+
        if (sctx->ps_shader.cso) {
                unsigned db_shader_control;
 
-               r = si_shader_select(ctx, &sctx->ps_shader);
+               r = si_shader_select(ctx, &sctx->ps_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
 
                db_shader_control =
                        sctx->ps_shader.cso->db_shader_control |
-                       S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS) |
-                       S_02880C_Z_ORDER(sctx->ps_shader.current->z_order);
+                       S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS);
 
                if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
                    sctx->sprite_coord_enable != rs->sprite_coord_enable ||
@@ -2025,12 +2665,15 @@ bool si_update_shaders(struct si_context *sctx)
                        si_mark_atom_dirty(sctx, &sctx->db_render_state);
                }
 
-               if (sctx->smoothing_enabled != sctx->ps_shader.current->key.ps.epilog.poly_line_smoothing) {
-                       sctx->smoothing_enabled = sctx->ps_shader.current->key.ps.epilog.poly_line_smoothing;
+               if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) {
+                       sctx->smoothing_enabled = sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing;
                        si_mark_atom_dirty(sctx, &sctx->msaa_config);
 
                        if (sctx->b.chip_class == SI)
                                si_mark_atom_dirty(sctx, &sctx->db_render_state);
+
+                       if (sctx->framebuffer.nr_samples <= 1)
+                               si_mark_atom_dirty(sctx, &sctx->msaa_sample_locs.atom);
                }
        }
 
@@ -2043,12 +2686,34 @@ bool si_update_shaders(struct si_context *sctx)
                if (!si_update_spi_tmpring_size(sctx))
                        return false;
        }
+
+       if (sctx->b.chip_class >= CIK)
+               si_mark_atom_dirty(sctx, &sctx->prefetch_L2);
+
+       sctx->do_update_shaders = false;
        return true;
 }
 
+static void si_emit_scratch_state(struct si_context *sctx,
+                                 struct r600_atom *atom)
+{
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+       radeon_set_context_reg(cs, R_0286E8_SPI_TMPRING_SIZE,
+                              sctx->spi_tmpring_size);
+
+       if (sctx->scratch_buffer) {
+               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+                                     sctx->scratch_buffer, RADEON_USAGE_READWRITE,
+                                     RADEON_PRIO_SCRATCH_BUFFER);
+       }
+}
+
 void si_init_shader_functions(struct si_context *sctx)
 {
        si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map);
+       si_init_atom(sctx, &sctx->scratch_state, &sctx->atoms.s.scratch_state,
+                    si_emit_scratch_state);
 
        sctx->b.b.create_vs_state = si_create_shader_selector;
        sctx->b.b.create_tcs_state = si_create_shader_selector;