amd/common: add ac_get_cb_shader_mask() helper
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index dbaa2dcd5cb7b11804d5a4625b08762a3fe8d27b..d33008cdda77f3470d17bfa15611aa43494c83d2 100644 (file)
  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *      Christian König <christian.koenig@amd.com>
- *      Marek Olšák <maraeo@gmail.com>
  */
 
 #include "si_pipe.h"
 #include "tgsi/tgsi_ureg.h"
 #include "util/hash_table.h"
 #include "util/crc32.h"
+#include "util/u_async_debug.h"
 #include "util/u_memory.h"
 #include "util/u_prim.h"
 
 #include "util/disk_cache.h"
 #include "util/mesa-sha1.h"
 #include "ac_exp_param.h"
+#include "ac_shader_util.h"
 
 /* SHADER_CACHE */
 
@@ -209,10 +207,10 @@ static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                return false;
        }
 
-       if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
-               disk_cache_compute_key(sscreen->b.disk_shader_cache, tgsi_binary,
+       if (sscreen->disk_shader_cache && insert_into_disk_cache) {
+               disk_cache_compute_key(sscreen->disk_shader_cache, tgsi_binary,
                                       *((uint32_t *)tgsi_binary), key);
-               disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary,
+               disk_cache_put(sscreen->disk_shader_cache, key, hw_binary,
                               *((uint32_t *) hw_binary), NULL);
        }
 
@@ -226,16 +224,16 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
        struct hash_entry *entry =
                _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
        if (!entry) {
-               if (sscreen->b.disk_shader_cache) {
+               if (sscreen->disk_shader_cache) {
                        unsigned char sha1[CACHE_KEY_SIZE];
                        size_t tg_size = *((uint32_t *) tgsi_binary);
 
-                       disk_cache_compute_key(sscreen->b.disk_shader_cache,
+                       disk_cache_compute_key(sscreen->disk_shader_cache,
                                               tgsi_binary, tg_size, sha1);
 
                        size_t binary_size;
                        uint8_t *buffer =
-                               disk_cache_get(sscreen->b.disk_shader_cache,
+                               disk_cache_get(sscreen->disk_shader_cache,
                                               sha1, &binary_size);
                        if (!buffer)
                                return false;
@@ -249,7 +247,7 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
                                assert(!"Invalid radeonsi shader disk cache "
                                       "item!");
 
-                               disk_cache_remove(sscreen->b.disk_shader_cache,
+                               disk_cache_remove(sscreen->disk_shader_cache,
                                                  sha1);
                                free(buffer);
 
@@ -274,7 +272,7 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
                else
                        return false;
        }
-       p_atomic_inc(&sscreen->b.num_shader_cache_hits);
+       p_atomic_inc(&sscreen->num_shader_cache_hits);
        return true;
 }
 
@@ -375,8 +373,8 @@ static void si_set_tesseval_regs(struct si_screen *sscreen,
                topology = V_028B6C_OUTPUT_TRIANGLE_CW;
 
        if (sscreen->has_distributed_tess) {
-               if (sscreen->b.family == CHIP_FIJI ||
-                   sscreen->b.family >= CHIP_POLARIS10)
+               if (sscreen->info.family == CHIP_FIJI ||
+                   sscreen->info.family >= CHIP_POLARIS10)
                        distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
                else
                        distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
@@ -411,7 +409,7 @@ static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen,
 {
        unsigned type = sel->type;
 
-       if (sscreen->b.family < CHIP_POLARIS10)
+       if (sscreen->info.family < CHIP_POLARIS10)
                return;
 
        /* VS as VS, or VS as ES: */
@@ -448,7 +446,7 @@ static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
        unsigned vgpr_comp_cnt;
        uint64_t va;
 
-       assert(sscreen->b.chip_class <= VI);
+       assert(sscreen->info.chip_class <= VI);
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -488,7 +486,7 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
                si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, va >> 40);
 
@@ -519,7 +517,7 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
                       S_00B428_FLOAT_MODE(shader->config.float_mode) |
                       S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt));
 
-       if (sscreen->b.chip_class <= VI) {
+       if (sscreen->info.chip_class <= VI) {
                si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
                               shader->config.rsrc2);
        }
@@ -533,7 +531,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
        uint64_t va;
        unsigned oc_lds_en;
 
-       assert(sscreen->b.chip_class <= VI);
+       assert(sscreen->info.chip_class <= VI);
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -581,7 +579,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
  */
 static uint32_t si_vgt_gs_mode(struct si_shader_selector *sel)
 {
-       enum chip_class chip_class = sel->screen->b.chip_class;
+       enum chip_class chip_class = sel->screen->info.chip_class;
        unsigned gs_max_vert_out = sel->gs_max_out_vertices;
        unsigned cut_mode;
 
@@ -754,7 +752,7 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                unsigned input_prim = sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
                unsigned es_type = shader->key.part.gs.es->type;
                unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
@@ -873,7 +871,7 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
        }
 
-       if (sscreen->b.chip_class <= VI) {
+       if (sscreen->info.chip_class <= VI) {
                /* Reuse needs to be set off if we write oViewport. */
                si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF,
                               S_028AB4_REUSE_OFF(info->writes_viewport_index));
@@ -983,38 +981,6 @@ static unsigned si_get_spi_shader_col_format(struct si_shader *shader)
        return value;
 }
 
-static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format)
-{
-       unsigned i, cb_shader_mask = 0;
-
-       for (i = 0; i < 8; i++) {
-               switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
-               case V_028714_SPI_SHADER_ZERO:
-                       break;
-               case V_028714_SPI_SHADER_32_R:
-                       cb_shader_mask |= 0x1 << (i * 4);
-                       break;
-               case V_028714_SPI_SHADER_32_GR:
-                       cb_shader_mask |= 0x3 << (i * 4);
-                       break;
-               case V_028714_SPI_SHADER_32_AR:
-                       cb_shader_mask |= 0x9 << (i * 4);
-                       break;
-               case V_028714_SPI_SHADER_FP16_ABGR:
-               case V_028714_SPI_SHADER_UNORM16_ABGR:
-               case V_028714_SPI_SHADER_SNORM16_ABGR:
-               case V_028714_SPI_SHADER_UINT16_ABGR:
-               case V_028714_SPI_SHADER_SINT16_ABGR:
-               case V_028714_SPI_SHADER_32_ABGR:
-                       cb_shader_mask |= 0xf << (i * 4);
-                       break;
-               default:
-                       assert(0);
-               }
-       }
-       return cb_shader_mask;
-}
-
 static void si_shader_ps(struct si_shader *shader)
 {
        struct tgsi_shader_info *info = &shader->selector->info;
@@ -1097,7 +1063,7 @@ static void si_shader_ps(struct si_shader *shader)
                spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
 
        spi_shader_col_format = si_get_spi_shader_col_format(shader);
-       cb_shader_mask = si_get_cb_shader_mask(spi_shader_col_format);
+       cb_shader_mask = ac_get_cb_shader_mask(spi_shader_col_format);
 
        /* Ensure that some export memory is always allocated, for two reasons:
         *
@@ -1126,7 +1092,7 @@ static void si_shader_ps(struct si_shader *shader)
        si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
 
        si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
-                      si_get_spi_shader_z_format(info->writes_z,
+                      ac_get_spi_shader_z_format(info->writes_z,
                                                  info->writes_stencil,
                                                  info->writes_samplemask));
 
@@ -1483,7 +1449,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                assert(0);
        }
 
-       if (unlikely(sctx->screen->b.debug_flags & DBG(NO_OPT_VARIANT)))
+       if (unlikely(sctx->screen->debug_flags & DBG(NO_OPT_VARIANT)))
                memset(&key->opt, 0, sizeof(key->opt));
 }
 
@@ -1556,6 +1522,11 @@ static bool si_check_missing_main_part(struct si_screen *sscreen,
                if (!main_part)
                        return false;
 
+               /* We can leave the fence as permanently signaled because the
+                * main part becomes visible globally only after it has been
+                * compiled. */
+               util_queue_fence_init(&main_part->ready);
+
                main_part->selector = sel;
                main_part->key.as_es = key->as_es;
                main_part->key.as_ls = key->as_ls;
@@ -1589,10 +1560,19 @@ again:
         * variants, it will cost just a computation of the key and this
         * test. */
        if (likely(current &&
-                  memcmp(&current->key, key, sizeof(*key)) == 0 &&
-                  (!current->is_optimized ||
-                   util_queue_fence_is_signalled(&current->optimized_ready))))
+                  memcmp(&current->key, key, sizeof(*key)) == 0)) {
+               if (unlikely(!util_queue_fence_is_signalled(&current->ready))) {
+                       if (current->is_optimized) {
+                               memset(&key->opt, 0, sizeof(key->opt));
+                               goto current_not_ready;
+                       }
+
+                       util_queue_fence_wait(&current->ready);
+               }
+
                return current->compilation_failed ? -1 : 0;
+       }
+current_not_ready:
 
        /* This must be done before the mutex is locked, because async GS
         * compilation calls this function too, and therefore must enter
@@ -1611,24 +1591,26 @@ again:
                /* Don't check the "current" shader. We checked it above. */
                if (current != iter &&
                    memcmp(&iter->key, key, sizeof(*key)) == 0) {
-                       /* If it's an optimized shader and its compilation has
-                        * been started but isn't done, use the unoptimized
-                        * shader so as not to cause a stall due to compilation.
-                        */
-                       if (iter->is_optimized &&
-                           !util_queue_fence_is_signalled(&iter->optimized_ready)) {
-                               memset(&key->opt, 0, sizeof(key->opt));
-                               mtx_unlock(&sel->mutex);
-                               goto again;
+                       mtx_unlock(&sel->mutex);
+
+                       if (unlikely(!util_queue_fence_is_signalled(&iter->ready))) {
+                               /* If it's an optimized shader and its compilation has
+                                * been started but isn't done, use the unoptimized
+                                * shader so as not to cause a stall due to compilation.
+                                */
+                               if (iter->is_optimized) {
+                                       memset(&key->opt, 0, sizeof(key->opt));
+                                       goto again;
+                               }
+
+                               util_queue_fence_wait(&iter->ready);
                        }
 
                        if (iter->compilation_failed) {
-                               mtx_unlock(&sel->mutex);
                                return -1; /* skip the draw call */
                        }
 
                        state->current = iter;
-                       mtx_unlock(&sel->mutex);
                        return 0;
                }
        }
@@ -1639,12 +1621,15 @@ again:
                mtx_unlock(&sel->mutex);
                return -ENOMEM;
        }
+
+       util_queue_fence_init(&shader->ready);
+
        shader->selector = sel;
        shader->key = *key;
        shader->compiler_ctx_state = *compiler_state;
 
        /* If this is a merged shader, get the first shader's selector. */
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                if (sel->type == PIPE_SHADER_TESS_CTRL)
                        previous_stage_sel = key->part.tcs.ls;
                else if (sel->type == PIPE_SHADER_GEOMETRY)
@@ -1715,16 +1700,6 @@ again:
        shader->is_optimized =
                !is_pure_monolithic &&
                memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
-       if (shader->is_optimized)
-               util_queue_fence_init(&shader->optimized_ready);
-
-       if (!sel->last_variant) {
-               sel->first_variant = shader;
-               sel->last_variant = shader;
-       } else {
-               sel->last_variant->next_variant = shader;
-               sel->last_variant = shader;
-       }
 
        /* If it's an optimized shader, compile it asynchronously. */
        if (shader->is_optimized &&
@@ -1732,22 +1707,46 @@ again:
            thread_index < 0) {
                /* Compile it asynchronously. */
                util_queue_add_job(&sscreen->shader_compiler_queue_low_priority,
-                                  shader, &shader->optimized_ready,
+                                  shader, &shader->ready,
                                   si_build_shader_variant_low_priority, NULL);
 
+               /* Add only after the ready fence was reset, to guard against a
+                * race with si_bind_XX_shader. */
+               if (!sel->last_variant) {
+                       sel->first_variant = shader;
+                       sel->last_variant = shader;
+               } else {
+                       sel->last_variant->next_variant = shader;
+                       sel->last_variant = shader;
+               }
+
                /* Use the default (unoptimized) shader for now. */
                memset(&key->opt, 0, sizeof(key->opt));
                mtx_unlock(&sel->mutex);
                goto again;
        }
 
+       /* Reset the fence before adding to the variant list. */
+       util_queue_fence_reset(&shader->ready);
+
+       if (!sel->last_variant) {
+               sel->first_variant = shader;
+               sel->last_variant = shader;
+       } else {
+               sel->last_variant->next_variant = shader;
+               sel->last_variant = shader;
+       }
+
+       mtx_unlock(&sel->mutex);
+
        assert(!shader->is_optimized);
        si_build_shader_variant(shader, thread_index, false);
 
+       util_queue_fence_signal(&shader->ready);
+
        if (!shader->compilation_failed)
                state->current = shader;
 
-       mtx_unlock(&sel->mutex);
        return shader->compilation_failed ? -1 : 0;
 }
 
@@ -1811,14 +1810,10 @@ static void si_init_shader_selector_async(void *job, int thread_index)
        struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
        unsigned i;
 
-       if (thread_index >= 0) {
-               assert(thread_index < ARRAY_SIZE(sscreen->tm));
-               tm = sscreen->tm[thread_index];
-               if (!debug->async)
-                       debug = NULL;
-       } else {
-               tm = sel->compiler_ctx_state.tm;
-       }
+       assert(!debug->debug_message || debug->async);
+       assert(thread_index >= 0);
+       assert(thread_index < ARRAY_SIZE(sscreen->tm));
+       tm = sscreen->tm[thread_index];
 
        /* Compile the main shader part for use with a prolog and/or epilog.
         * If this fails, the driver will try to compile a monolithic shader
@@ -1833,6 +1828,10 @@ static void si_init_shader_selector_async(void *job, int thread_index)
                        return;
                }
 
+               /* We can leave the fence signaled because use of the default
+                * main part is guarded by the selector's ready fence. */
+               util_queue_fence_init(&shader->ready);
+
                shader->selector = sel;
                si_parse_next_shader_property(&sel->info,
                                              sel->so.num_outputs != 0,
@@ -1913,9 +1912,9 @@ static void si_init_shader_selector_async(void *job, int thread_index)
        }
 
        /* Pre-compilation. */
-       if (sscreen->b.debug_flags & DBG(PRECOMPILE) &&
+       if (sscreen->debug_flags & DBG(PRECOMPILE) &&
            /* GFX9 needs LS or ES for compilation, which we don't have here. */
-           (sscreen->b.chip_class <= VI ||
+           (sscreen->info.chip_class <= VI ||
             (sel->type != PIPE_SHADER_TESS_CTRL &&
              sel->type != PIPE_SHADER_GEOMETRY))) {
                struct si_shader_ctx_state state = {sel};
@@ -1927,7 +1926,7 @@ static void si_init_shader_selector_async(void *job, int thread_index)
                                              &key);
 
                /* GFX9 doesn't have LS and ES. */
-               if (sscreen->b.chip_class >= GFX9) {
+               if (sscreen->info.chip_class >= GFX9) {
                        key.as_ls = 0;
                        key.as_es = 0;
                }
@@ -2009,8 +2008,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
 
        pipe_reference_init(&sel->reference, 1);
        sel->screen = sscreen;
-       sel->compiler_ctx_state.tm = sctx->tm;
-       sel->compiler_ctx_state.debug = sctx->b.debug;
+       sel->compiler_ctx_state.debug = sctx->debug;
        sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
 
        sel->so = state->stream_output;
@@ -2035,7 +2033,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
        }
 
        sel->type = sel->info.processor;
-       p_atomic_inc(&sscreen->b.num_shaders_created);
+       p_atomic_inc(&sscreen->num_shaders_created);
        si_get_active_slot_masks(&sel->info,
                                 &sel->active_const_and_shader_buffers,
                                 &sel->active_samplers_and_images);
@@ -2052,6 +2050,12 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                               sel->info.num_inputs &&
                               !sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
 
+       sel->force_correct_derivs_after_kill =
+               sel->type == PIPE_SHADER_FRAGMENT &&
+               sel->info.uses_derivatives &&
+               sel->info.uses_kill &&
+               sctx->screen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL);
+
        /* Set which opcode uses which (i,j) pair. */
        if (sel->info.uses_persp_opcode_interp_centroid)
                sel->info.uses_persp_centroid = true;
@@ -2233,14 +2237,26 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
        (void) mtx_init(&sel->mutex, mtx_plain);
        util_queue_fence_init(&sel->ready);
 
-       if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
-           sctx->is_debug ||
-           si_can_dump_shader(&sscreen->b, sel->info.processor))
-               si_init_shader_selector_async(sel, -1);
-       else
-               util_queue_add_job(&sscreen->shader_compiler_queue, sel,
-                                   &sel->ready, si_init_shader_selector_async,
-                                   NULL);
+       struct util_async_debug_callback async_debug;
+       bool wait =
+               (sctx->debug.debug_message && !sctx->debug.async) ||
+               sctx->is_debug ||
+               si_can_dump_shader(sscreen, sel->info.processor);
+
+       if (wait) {
+               u_async_debug_init(&async_debug);
+               sel->compiler_ctx_state.debug = async_debug.base;
+       }
+
+       util_queue_add_job(&sscreen->shader_compiler_queue, sel,
+                          &sel->ready, si_init_shader_selector_async,
+                          NULL);
+
+       if (wait) {
+               util_queue_fence_wait(&sel->ready);
+               u_async_debug_drain(&async_debug, &sctx->debug);
+               u_async_debug_cleanup(&async_debug);
+       }
 
        return sel;
 }
@@ -2252,9 +2268,9 @@ static void si_update_streamout_state(struct si_context *sctx)
        if (!shader_with_so)
                return;
 
-       sctx->b.streamout.enabled_stream_buffers_mask =
+       sctx->streamout.enabled_stream_buffers_mask =
                shader_with_so->enabled_streamout_buffer_mask;
-       sctx->b.streamout.stride_in_dw = shader_with_so->so.stride;
+       sctx->streamout.stride_in_dw = shader_with_so->so.stride;
 }
 
 static void si_update_clip_regs(struct si_context *sctx,
@@ -2446,10 +2462,11 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
 {
        if (shader->is_optimized) {
                util_queue_drop_job(&sctx->screen->shader_compiler_queue_low_priority,
-                                   &shader->optimized_ready);
-               util_queue_fence_destroy(&shader->optimized_ready);
+                                   &shader->ready);
        }
 
+       util_queue_fence_destroy(&shader->ready);
+
        if (shader->pm4) {
                switch (shader->selector->type) {
                case PIPE_SHADER_VERTEX:
@@ -2673,7 +2690,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        struct si_pm4_state *pm4;
 
        /* Chip constants. */
-       unsigned num_se = sctx->screen->b.info.max_se;
+       unsigned num_se = sctx->screen->info.max_se;
        unsigned wave_size = 64;
        unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
        /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
@@ -2774,7 +2791,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
        /* Flush the context to re-emit both init_config states. */
        sctx->b.initial_gfx_cs_size = 0; /* force flush */
-       si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
+       si_context_gfx_flush(sctx, PIPE_FLUSH_ASYNC, NULL);
 
        /* Set ring bindings. */
        if (sctx->esgs_ring) {
@@ -2973,7 +2990,7 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                        r600_resource_reference(&sctx->scratch_buffer, NULL);
 
                        sctx->scratch_buffer = (struct r600_resource*)
-                               si_aligned_buffer_create(&sctx->screen->b.b,
+                               si_aligned_buffer_create(&sctx->screen->b,
                                                           R600_RESOURCE_FLAG_UNMAPPABLE,
                                                           PIPE_USAGE_DEFAULT,
                                                           scratch_needed_size, 256);
@@ -2981,8 +2998,8 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                                return false;
 
                        si_mark_atom_dirty(sctx, &sctx->scratch_state);
-                       r600_context_add_resource_size(&sctx->b.b,
-                                                      &sctx->scratch_buffer->b.b);
+                       si_context_add_resource_size(&sctx->b.b,
+                                                    &sctx->scratch_buffer->b.b);
                }
 
                if (!si_update_scratch_relocs(sctx))
@@ -3012,7 +3029,7 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
         */
        unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
        unsigned max_offchip_buffers = max_offchip_buffers_per_se *
-                                      sctx->screen->b.info.max_se;
+                                      sctx->screen->info.max_se;
        unsigned offchip_granularity;
 
        switch (sctx->screen->tess_offchip_block_dw_size) {
@@ -3034,7 +3051,7 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
        sctx->tf_ring = si_aligned_buffer_create(sctx->b.b.screen,
                                                   R600_RESOURCE_FLAG_UNMAPPABLE,
                                                   PIPE_USAGE_DEFAULT,
-                                                  32768 * sctx->screen->b.info.max_se,
+                                                  32768 * sctx->screen->info.max_se,
                                                   64 * 1024);
        if (!sctx->tf_ring)
                return;
@@ -3113,7 +3130,7 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
         */
        si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
        sctx->b.initial_gfx_cs_size = 0; /* force flush */
-       si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
+       si_context_gfx_flush(sctx, PIPE_FLUSH_ASYNC, NULL);
 }
 
 /**
@@ -3197,7 +3214,7 @@ bool si_update_shaders(struct si_context *sctx)
        int r;
 
        compiler_state.tm = sctx->tm;
-       compiler_state.debug = sctx->b.debug;
+       compiler_state.debug = sctx->debug;
        compiler_state.is_debug_context = sctx->is_debug;
 
        /* Update stages before GS. */
@@ -3318,7 +3335,7 @@ bool si_update_shaders(struct si_context *sctx)
                        si_mark_atom_dirty(sctx, &sctx->spi_map);
                }
 
-               if (sctx->screen->b.rbplus_allowed &&
+               if (sctx->screen->rbplus_allowed &&
                    si_pm4_state_changed(sctx, ps) &&
                    (!old_ps ||
                     old_spi_shader_col_format !=