amd/common: add ac_get_cb_shader_mask() helper
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index f761073616ab1d07e260c8f9f98c976374fd4025..d33008cdda77f3470d17bfa15611aa43494c83d2 100644 (file)
  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *      Christian König <christian.koenig@amd.com>
- *      Marek Olšák <maraeo@gmail.com>
  */
 
 #include "si_pipe.h"
 #include "tgsi/tgsi_ureg.h"
 #include "util/hash_table.h"
 #include "util/crc32.h"
+#include "util/u_async_debug.h"
 #include "util/u_memory.h"
 #include "util/u_prim.h"
 
 #include "util/disk_cache.h"
 #include "util/mesa-sha1.h"
 #include "ac_exp_param.h"
+#include "ac_shader_util.h"
 
 /* SHADER_CACHE */
 
@@ -209,11 +207,11 @@ static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                return false;
        }
 
-       if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
-               disk_cache_compute_key(sscreen->b.disk_shader_cache, tgsi_binary,
+       if (sscreen->disk_shader_cache && insert_into_disk_cache) {
+               disk_cache_compute_key(sscreen->disk_shader_cache, tgsi_binary,
                                       *((uint32_t *)tgsi_binary), key);
-               disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary,
-                              *((uint32_t *) hw_binary));
+               disk_cache_put(sscreen->disk_shader_cache, key, hw_binary,
+                              *((uint32_t *) hw_binary), NULL);
        }
 
        return true;
@@ -226,16 +224,16 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
        struct hash_entry *entry =
                _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
        if (!entry) {
-               if (sscreen->b.disk_shader_cache) {
+               if (sscreen->disk_shader_cache) {
                        unsigned char sha1[CACHE_KEY_SIZE];
                        size_t tg_size = *((uint32_t *) tgsi_binary);
 
-                       disk_cache_compute_key(sscreen->b.disk_shader_cache,
+                       disk_cache_compute_key(sscreen->disk_shader_cache,
                                               tgsi_binary, tg_size, sha1);
 
                        size_t binary_size;
                        uint8_t *buffer =
-                               disk_cache_get(sscreen->b.disk_shader_cache,
+                               disk_cache_get(sscreen->disk_shader_cache,
                                               sha1, &binary_size);
                        if (!buffer)
                                return false;
@@ -249,7 +247,7 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
                                assert(!"Invalid radeonsi shader disk cache "
                                       "item!");
 
-                               disk_cache_remove(sscreen->b.disk_shader_cache,
+                               disk_cache_remove(sscreen->disk_shader_cache,
                                                  sha1);
                                free(buffer);
 
@@ -274,7 +272,7 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
                else
                        return false;
        }
-       p_atomic_inc(&sscreen->b.num_shader_cache_hits);
+       p_atomic_inc(&sscreen->num_shader_cache_hits);
        return true;
 }
 
@@ -375,8 +373,8 @@ static void si_set_tesseval_regs(struct si_screen *sscreen,
                topology = V_028B6C_OUTPUT_TRIANGLE_CW;
 
        if (sscreen->has_distributed_tess) {
-               if (sscreen->b.family == CHIP_FIJI ||
-                   sscreen->b.family >= CHIP_POLARIS10)
+               if (sscreen->info.family == CHIP_FIJI ||
+                   sscreen->info.family >= CHIP_POLARIS10)
                        distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
                else
                        distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
@@ -411,7 +409,7 @@ static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen,
 {
        unsigned type = sel->type;
 
-       if (sscreen->b.family < CHIP_POLARIS10)
+       if (sscreen->info.family < CHIP_POLARIS10)
                return;
 
        /* VS as VS, or VS as ES: */
@@ -448,7 +446,7 @@ static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
        unsigned vgpr_comp_cnt;
        uint64_t va;
 
-       assert(sscreen->b.chip_class <= VI);
+       assert(sscreen->info.chip_class <= VI);
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -488,7 +486,7 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
                si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, va >> 40);
 
@@ -519,7 +517,7 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
                       S_00B428_FLOAT_MODE(shader->config.float_mode) |
                       S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt));
 
-       if (sscreen->b.chip_class <= VI) {
+       if (sscreen->info.chip_class <= VI) {
                si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
                               shader->config.rsrc2);
        }
@@ -533,7 +531,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
        uint64_t va;
        unsigned oc_lds_en;
 
-       assert(sscreen->b.chip_class <= VI);
+       assert(sscreen->info.chip_class <= VI);
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -581,7 +579,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
  */
 static uint32_t si_vgt_gs_mode(struct si_shader_selector *sel)
 {
-       enum chip_class chip_class = sel->screen->b.chip_class;
+       enum chip_class chip_class = sel->screen->info.chip_class;
        unsigned gs_max_vert_out = sel->gs_max_out_vertices;
        unsigned cut_mode;
 
@@ -644,9 +642,11 @@ static void gfx9_get_gs_info(struct si_shader_selector *es,
        /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
         * Make sure we don't go over the maximum value.
         */
-       max_gs_prims = MIN2(max_gs_prims,
-                           max_out_prims /
-                           (gs->gs_max_out_vertices * gs_num_invocations));
+       if (gs->gs_max_out_vertices > 0) {
+               max_gs_prims = MIN2(max_gs_prims,
+                                   max_out_prims /
+                                   (gs->gs_max_out_vertices * gs_num_invocations));
+       }
        assert(max_gs_prims > 0);
 
        /* If the primitive has adjacency, halve the number of vertices
@@ -752,7 +752,7 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                unsigned input_prim = sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
                unsigned es_type = shader->key.part.gs.es->type;
                unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
@@ -836,14 +836,15 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
 static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                          struct si_shader_selector *gs)
 {
+       const struct tgsi_shader_info *info = &shader->selector->info;
        struct si_pm4_state *pm4;
        unsigned num_user_sgprs;
        unsigned nparams, vgpr_comp_cnt;
        uint64_t va;
        unsigned oc_lds_en;
        unsigned window_space =
-          shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
-       bool enable_prim_id = shader->key.mono.vs_export_prim_id || shader->selector->info.uses_primid;
+          info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+       bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid;
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
@@ -857,14 +858,10 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
         * not sent again.
         */
        if (!gs) {
-               unsigned mode = 0;
+               unsigned mode = V_028A40_GS_OFF;
 
-               /* PrimID needs GS scenario A.
-                * GFX9 also needs it when ViewportIndex is enabled.
-                */
-               if (enable_prim_id ||
-                   (sscreen->b.chip_class >= GFX9 &&
-                    shader->selector->info.writes_viewport_index))
+               /* PrimID needs GS scenario A. */
+               if (enable_prim_id)
                        mode = V_028A40_GS_SCENARIO_A;
 
                si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(mode));
@@ -874,6 +871,12 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
        }
 
+       if (sscreen->info.chip_class <= VI) {
+               /* Reuse needs to be set off if we write oViewport. */
+               si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF,
+                              S_028AB4_REUSE_OFF(info->writes_viewport_index));
+       }
+
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
 
@@ -886,7 +889,13 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
                 */
                vgpr_comp_cnt = enable_prim_id ? 2 : (shader->info.uses_instanceid ? 1 : 0);
-               num_user_sgprs = SI_VS_NUM_USER_SGPR;
+
+               if (info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS]) {
+                       num_user_sgprs = SI_SGPR_VS_BLIT_DATA +
+                                        info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
+               } else {
+                       num_user_sgprs = SI_VS_NUM_USER_SGPR;
+               }
        } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
                vgpr_comp_cnt = enable_prim_id ? 3 : 2;
                num_user_sgprs = SI_TES_NUM_USER_SGPR;
@@ -972,38 +981,6 @@ static unsigned si_get_spi_shader_col_format(struct si_shader *shader)
        return value;
 }
 
-static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format)
-{
-       unsigned i, cb_shader_mask = 0;
-
-       for (i = 0; i < 8; i++) {
-               switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
-               case V_028714_SPI_SHADER_ZERO:
-                       break;
-               case V_028714_SPI_SHADER_32_R:
-                       cb_shader_mask |= 0x1 << (i * 4);
-                       break;
-               case V_028714_SPI_SHADER_32_GR:
-                       cb_shader_mask |= 0x3 << (i * 4);
-                       break;
-               case V_028714_SPI_SHADER_32_AR:
-                       cb_shader_mask |= 0x9 << (i * 4);
-                       break;
-               case V_028714_SPI_SHADER_FP16_ABGR:
-               case V_028714_SPI_SHADER_UNORM16_ABGR:
-               case V_028714_SPI_SHADER_SNORM16_ABGR:
-               case V_028714_SPI_SHADER_UINT16_ABGR:
-               case V_028714_SPI_SHADER_SINT16_ABGR:
-               case V_028714_SPI_SHADER_32_ABGR:
-                       cb_shader_mask |= 0xf << (i * 4);
-                       break;
-               default:
-                       assert(0);
-               }
-       }
-       return cb_shader_mask;
-}
-
 static void si_shader_ps(struct si_shader *shader)
 {
        struct tgsi_shader_info *info = &shader->selector->info;
@@ -1086,7 +1063,7 @@ static void si_shader_ps(struct si_shader *shader)
                spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
 
        spi_shader_col_format = si_get_spi_shader_col_format(shader);
-       cb_shader_mask = si_get_cb_shader_mask(spi_shader_col_format);
+       cb_shader_mask = ac_get_cb_shader_mask(spi_shader_col_format);
 
        /* Ensure that some export memory is always allocated, for two reasons:
         *
@@ -1115,7 +1092,7 @@ static void si_shader_ps(struct si_shader *shader)
        si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
 
        si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
-                      si_get_spi_shader_z_format(info->writes_z,
+                      ac_get_spi_shader_z_format(info->writes_z,
                                                  info->writes_stencil,
                                                  info->writes_samplemask));
 
@@ -1187,13 +1164,18 @@ static void si_shader_selector_key_vs(struct si_context *sctx,
        if (!sctx->vertex_elements)
                return;
 
+       prolog_key->instance_divisor_is_one =
+               sctx->vertex_elements->instance_divisor_is_one;
+       prolog_key->instance_divisor_is_fetched =
+               sctx->vertex_elements->instance_divisor_is_fetched;
+
+       /* Prefer a monolithic shader to allow scheduling divisions around
+        * VBO loads. */
+       if (prolog_key->instance_divisor_is_fetched)
+               key->opt.prefer_mono = 1;
+
        unsigned count = MIN2(vs->info.num_inputs,
                              sctx->vertex_elements->count);
-       for (unsigned i = 0; i < count; ++i) {
-               prolog_key->instance_divisors[i] =
-                       sctx->vertex_elements->elements[i].instance_divisor;
-       }
-
        memcpy(key->mono.vs_fix_fetch, sctx->vertex_elements->fix_fetch, count);
 }
 
@@ -1203,7 +1185,7 @@ static void si_shader_selector_key_hw_vs(struct si_context *sctx,
 {
        struct si_shader_selector *ps = sctx->ps_shader.cso;
 
-       key->opt.hw_vs.clip_disable =
+       key->opt.clip_disable =
                sctx->queued.named.rasterizer->clip_plane_enable == 0 &&
                (vs->info.clipdist_writemask ||
                 vs->info.writes_clipvertex) &&
@@ -1233,7 +1215,9 @@ static void si_shader_selector_key_hw_vs(struct si_context *sctx,
        uint64_t outputs_written = vs->outputs_written;
        uint64_t inputs_read = 0;
 
-       outputs_written &= ~0x3; /* ignore POSITION, PSIZE */
+       /* ignore POSITION, PSIZE */
+       outputs_written &= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION, 0) |
+                            (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE, 0))));
 
        if (!ps_disabled) {
                inputs_read = ps->inputs_read;
@@ -1241,7 +1225,7 @@ static void si_shader_selector_key_hw_vs(struct si_context *sctx,
 
        uint64_t linked = outputs_written & inputs_read;
 
-       key->opt.hw_vs.kill_outputs = ~linked & outputs_written;
+       key->opt.kill_outputs = ~linked & outputs_written;
 }
 
 /* Compute the key for the hw shader variant */
@@ -1265,7 +1249,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                        si_shader_selector_key_hw_vs(sctx, sel, key);
 
                        if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
-                               key->mono.vs_export_prim_id = 1;
+                               key->mono.u.vs_export_prim_id = 1;
                }
                break;
        case PIPE_SHADER_TESS_CTRL:
@@ -1273,15 +1257,31 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                        si_shader_selector_key_vs(sctx, sctx->vs_shader.cso,
                                                  key, &key->part.tcs.ls_prolog);
                        key->part.tcs.ls = sctx->vs_shader.cso;
+
+                       /* When the LS VGPR fix is needed, monolithic shaders
+                        * can:
+                        *  - avoid initializing EXEC in both the LS prolog
+                        *    and the LS main part when !vs_needs_prolog
+                        *  - remove the fixup for unused input VGPRs
+                        */
+                       key->part.tcs.ls_prolog.ls_vgpr_fix = sctx->ls_vgpr_fix;
+
+                       /* The LS output / HS input layout can be communicated
+                        * directly instead of via user SGPRs for merged LS-HS.
+                        * The LS VGPR fix prefers this too.
+                        */
+                       key->opt.prefer_mono = 1;
                }
 
                key->part.tcs.epilog.prim_mode =
                        sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+               key->part.tcs.epilog.invoc0_tess_factors_are_def =
+                       sel->tcs_info.tessfactors_are_def_in_all_invocs;
                key->part.tcs.epilog.tes_reads_tess_factors =
                        sctx->tes_shader.cso->info.reads_tess_factors;
 
                if (sel == sctx->fixed_func_tcs_shader.cso)
-                       key->mono.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;
+                       key->mono.u.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;
                break;
        case PIPE_SHADER_TESS_EVAL:
                if (sctx->gs_shader.cso)
@@ -1290,7 +1290,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                        si_shader_selector_key_hw_vs(sctx, sel, key);
 
                        if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
-                               key->mono.vs_export_prim_id = 1;
+                               key->mono.u.vs_export_prim_id = 1;
                }
                break;
        case PIPE_SHADER_GEOMETRY:
@@ -1345,6 +1345,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                 sctx->framebuffer.spi_shader_col_format_alpha) |
                                (~blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
                                 sctx->framebuffer.spi_shader_col_format);
+                       key->part.ps.epilog.spi_shader_col_format &= blend->cb_target_enabled_4bit;
 
                        /* The output for dual source blending should have
                         * the same format as the first output.
@@ -1398,6 +1399,12 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                                             sctx->framebuffer.nr_samples <= 1;
                        key->part.ps.epilog.clamp_color = rs->clamp_fragment_color;
 
+                       if (sctx->ps_iter_samples > 1 &&
+                           sel->info.reads_samplemask) {
+                               key->part.ps.prolog.samplemask_log_ps_iter =
+                                       util_logbase2(util_next_power_of_two(sctx->ps_iter_samples));
+                       }
+
                        if (rs->force_persample_interp &&
                            rs->multisample_enable &&
                            sctx->framebuffer.nr_samples > 1 &&
@@ -1429,6 +1436,9 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                        sel->info.uses_linear_center +
                                        sel->info.uses_linear_centroid +
                                        sel->info.uses_linear_sample > 1;
+
+                               if (sel->info.opcode_count[TGSI_OPCODE_INTERP_SAMPLE])
+                                       key->mono.u.ps.interpolate_at_sample_force_center = 1;
                        }
                }
 
@@ -1438,11 +1448,15 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
        default:
                assert(0);
        }
+
+       if (unlikely(sctx->screen->debug_flags & DBG(NO_OPT_VARIANT)))
+               memset(&key->opt, 0, sizeof(key->opt));
 }
 
-static void si_build_shader_variant(void *job, int thread_index)
+static void si_build_shader_variant(struct si_shader *shader,
+                                   int thread_index,
+                                   bool low_priority)
 {
-       struct si_shader *shader = (struct si_shader *)job;
        struct si_shader_selector *sel = shader->selector;
        struct si_screen *sscreen = sel->screen;
        LLVMTargetMachineRef tm;
@@ -1450,11 +1464,17 @@ static void si_build_shader_variant(void *job, int thread_index)
        int r;
 
        if (thread_index >= 0) {
-               assert(thread_index < ARRAY_SIZE(sscreen->tm));
-               tm = sscreen->tm[thread_index];
+               if (low_priority) {
+                       assert(thread_index < ARRAY_SIZE(sscreen->tm_low_priority));
+                       tm = sscreen->tm_low_priority[thread_index];
+               } else {
+                       assert(thread_index < ARRAY_SIZE(sscreen->tm));
+                       tm = sscreen->tm[thread_index];
+               }
                if (!debug->async)
                        debug = NULL;
        } else {
+               assert(!low_priority);
                tm = shader->compiler_ctx_state.tm;
        }
 
@@ -1478,6 +1498,15 @@ static void si_build_shader_variant(void *job, int thread_index)
        si_shader_init_pm4_state(sscreen, shader);
 }
 
+static void si_build_shader_variant_low_priority(void *job, int thread_index)
+{
+       struct si_shader *shader = (struct si_shader *)job;
+
+       assert(thread_index >= 0);
+
+       si_build_shader_variant(shader, thread_index, true);
+}
+
 static const struct si_shader_key zeroed;
 
 static bool si_check_missing_main_part(struct si_screen *sscreen,
@@ -1493,6 +1522,11 @@ static bool si_check_missing_main_part(struct si_screen *sscreen,
                if (!main_part)
                        return false;
 
+               /* We can leave the fence as permanently signaled because the
+                * main part becomes visible globally only after it has been
+                * compiled. */
+               util_queue_fence_init(&main_part->ready);
+
                main_part->selector = sel;
                main_part->key.as_es = key->as_es;
                main_part->key.as_ls = key->as_ls;
@@ -1508,19 +1542,6 @@ static bool si_check_missing_main_part(struct si_screen *sscreen,
        return true;
 }
 
-static void si_destroy_shader_selector(struct si_context *sctx,
-                                      struct si_shader_selector *sel);
-
-static void si_shader_selector_reference(struct si_context *sctx,
-                                        struct si_shader_selector **dst,
-                                        struct si_shader_selector *src)
-{
-       if (pipe_reference(&(*dst)->reference, &src->reference))
-               si_destroy_shader_selector(sctx, *dst);
-
-       *dst = src;
-}
-
 /* Select the hw shader variant depending on the current state. */
 static int si_shader_select_with_key(struct si_screen *sscreen,
                                     struct si_shader_ctx_state *state,
@@ -1533,20 +1554,25 @@ static int si_shader_select_with_key(struct si_screen *sscreen,
        struct si_shader *current = state->current;
        struct si_shader *iter, *shader = NULL;
 
-       if (unlikely(sscreen->b.debug_flags & DBG_NO_OPT_VARIANT)) {
-               memset(&key->opt, 0, sizeof(key->opt));
-       }
-
 again:
        /* Check if we don't need to change anything.
         * This path is also used for most shaders that don't need multiple
         * variants, it will cost just a computation of the key and this
         * test. */
        if (likely(current &&
-                  memcmp(&current->key, key, sizeof(*key)) == 0 &&
-                  (!current->is_optimized ||
-                   util_queue_fence_is_signalled(&current->optimized_ready))))
+                  memcmp(&current->key, key, sizeof(*key)) == 0)) {
+               if (unlikely(!util_queue_fence_is_signalled(&current->ready))) {
+                       if (current->is_optimized) {
+                               memset(&key->opt, 0, sizeof(key->opt));
+                               goto current_not_ready;
+                       }
+
+                       util_queue_fence_wait(&current->ready);
+               }
+
                return current->compilation_failed ? -1 : 0;
+       }
+current_not_ready:
 
        /* This must be done before the mutex is locked, because async GS
         * compilation calls this function too, and therefore must enter
@@ -1565,24 +1591,26 @@ again:
                /* Don't check the "current" shader. We checked it above. */
                if (current != iter &&
                    memcmp(&iter->key, key, sizeof(*key)) == 0) {
-                       /* If it's an optimized shader and its compilation has
-                        * been started but isn't done, use the unoptimized
-                        * shader so as not to cause a stall due to compilation.
-                        */
-                       if (iter->is_optimized &&
-                           !util_queue_fence_is_signalled(&iter->optimized_ready)) {
-                               memset(&key->opt, 0, sizeof(key->opt));
-                               mtx_unlock(&sel->mutex);
-                               goto again;
+                       mtx_unlock(&sel->mutex);
+
+                       if (unlikely(!util_queue_fence_is_signalled(&iter->ready))) {
+                               /* If it's an optimized shader and its compilation has
+                                * been started but isn't done, use the unoptimized
+                                * shader so as not to cause a stall due to compilation.
+                                */
+                               if (iter->is_optimized) {
+                                       memset(&key->opt, 0, sizeof(key->opt));
+                                       goto again;
+                               }
+
+                               util_queue_fence_wait(&iter->ready);
                        }
 
                        if (iter->compilation_failed) {
-                               mtx_unlock(&sel->mutex);
                                return -1; /* skip the draw call */
                        }
 
                        state->current = iter;
-                       mtx_unlock(&sel->mutex);
                        return 0;
                }
        }
@@ -1593,16 +1621,23 @@ again:
                mtx_unlock(&sel->mutex);
                return -ENOMEM;
        }
+
+       util_queue_fence_init(&shader->ready);
+
        shader->selector = sel;
        shader->key = *key;
        shader->compiler_ctx_state = *compiler_state;
 
        /* If this is a merged shader, get the first shader's selector. */
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                if (sel->type == PIPE_SHADER_TESS_CTRL)
                        previous_stage_sel = key->part.tcs.ls;
                else if (sel->type == PIPE_SHADER_GEOMETRY)
                        previous_stage_sel = key->part.gs.es;
+
+               /* We need to wait for the previous shader. */
+               if (previous_stage_sel && thread_index < 0)
+                       util_queue_fence_wait(&previous_stage_sel->ready);
        }
 
        /* Compile the main shader part if it doesn't exist. This can happen
@@ -1631,9 +1666,11 @@ again:
                        else
                                assert(0);
 
+                       mtx_lock(&previous_stage_sel->mutex);
                        ok = si_check_missing_main_part(sscreen,
                                                        previous_stage_sel,
                                                        compiler_state, &shader1_key);
+                       mtx_unlock(&previous_stage_sel->mutex);
                } else {
                        ok = si_check_missing_main_part(sscreen, sel,
                                                        compiler_state, key);
@@ -1663,25 +1700,25 @@ again:
        shader->is_optimized =
                !is_pure_monolithic &&
                memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
-       if (shader->is_optimized)
-               util_queue_fence_init(&shader->optimized_ready);
-
-       if (!sel->last_variant) {
-               sel->first_variant = shader;
-               sel->last_variant = shader;
-       } else {
-               sel->last_variant->next_variant = shader;
-               sel->last_variant = shader;
-       }
 
        /* If it's an optimized shader, compile it asynchronously. */
        if (shader->is_optimized &&
            !is_pure_monolithic &&
            thread_index < 0) {
                /* Compile it asynchronously. */
-               util_queue_add_job(&sscreen->shader_compiler_queue,
-                                  shader, &shader->optimized_ready,
-                                  si_build_shader_variant, NULL);
+               util_queue_add_job(&sscreen->shader_compiler_queue_low_priority,
+                                  shader, &shader->ready,
+                                  si_build_shader_variant_low_priority, NULL);
+
+               /* Add only after the ready fence was reset, to guard against a
+                * race with si_bind_XX_shader. */
+               if (!sel->last_variant) {
+                       sel->first_variant = shader;
+                       sel->last_variant = shader;
+               } else {
+                       sel->last_variant->next_variant = shader;
+                       sel->last_variant = shader;
+               }
 
                /* Use the default (unoptimized) shader for now. */
                memset(&key->opt, 0, sizeof(key->opt));
@@ -1689,13 +1726,27 @@ again:
                goto again;
        }
 
+       /* Reset the fence before adding to the variant list. */
+       util_queue_fence_reset(&shader->ready);
+
+       if (!sel->last_variant) {
+               sel->first_variant = shader;
+               sel->last_variant = shader;
+       } else {
+               sel->last_variant->next_variant = shader;
+               sel->last_variant = shader;
+       }
+
+       mtx_unlock(&sel->mutex);
+
        assert(!shader->is_optimized);
-       si_build_shader_variant(shader, thread_index);
+       si_build_shader_variant(shader, thread_index, false);
+
+       util_queue_fence_signal(&shader->ready);
 
        if (!shader->compilation_failed)
                state->current = shader;
 
-       mtx_unlock(&sel->mutex);
        return shader->compilation_failed ? -1 : 0;
 }
 
@@ -1712,6 +1763,7 @@ static int si_shader_select(struct pipe_context *ctx,
 }
 
 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
+                                         bool streamout,
                                          struct si_shader_key *key)
 {
        unsigned next_shader = info->properties[TGSI_PROPERTY_NEXT_SHADER];
@@ -1727,11 +1779,12 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
                        key->as_ls = 1;
                        break;
                default:
-                       /* If POSITION isn't written, it can't be a HW VS.
-                        * Assume that it's a HW LS. (the next shader is TCS)
+                       /* If POSITION isn't written, it can only be a HW VS
+                        * if streamout is used. If streamout isn't used,
+                        * assume that it's a HW LS. (the next shader is TCS)
                         * This heuristic is needed for separate shader objects.
                         */
-                       if (!info->writes_position)
+                       if (!info->writes_position && !streamout)
                                key->as_ls = 1;
                }
                break;
@@ -1749,7 +1802,7 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
  * si_shader_selector initialization. Since it can be done asynchronously,
  * there is no way to report compile failures to applications.
  */
-void si_init_shader_selector_async(void *job, int thread_index)
+static void si_init_shader_selector_async(void *job, int thread_index)
 {
        struct si_shader_selector *sel = (struct si_shader_selector *)job;
        struct si_screen *sscreen = sel->screen;
@@ -1757,14 +1810,10 @@ void si_init_shader_selector_async(void *job, int thread_index)
        struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
        unsigned i;
 
-       if (thread_index >= 0) {
-               assert(thread_index < ARRAY_SIZE(sscreen->tm));
-               tm = sscreen->tm[thread_index];
-               if (!debug->async)
-                       debug = NULL;
-       } else {
-               tm = sel->compiler_ctx_state.tm;
-       }
+       assert(!debug->debug_message || debug->async);
+       assert(thread_index >= 0);
+       assert(thread_index < ARRAY_SIZE(sscreen->tm));
+       tm = sscreen->tm[thread_index];
 
        /* Compile the main shader part for use with a prolog and/or epilog.
         * If this fails, the driver will try to compile a monolithic shader
@@ -1772,17 +1821,24 @@ void si_init_shader_selector_async(void *job, int thread_index)
         */
        if (!sscreen->use_monolithic_shaders) {
                struct si_shader *shader = CALLOC_STRUCT(si_shader);
-               void *tgsi_binary;
+               void *tgsi_binary = NULL;
 
                if (!shader) {
                        fprintf(stderr, "radeonsi: can't allocate a main shader part\n");
                        return;
                }
 
+               /* We can leave the fence signaled because use of the default
+                * main part is guarded by the selector's ready fence. */
+               util_queue_fence_init(&shader->ready);
+
                shader->selector = sel;
-               si_parse_next_shader_property(&sel->info, &shader->key);
+               si_parse_next_shader_property(&sel->info,
+                                             sel->so.num_outputs != 0,
+                                             &shader->key);
 
-               tgsi_binary = si_get_tgsi_binary(sel);
+               if (sel->tokens)
+                       tgsi_binary = si_get_tgsi_binary(sel);
 
                /* Try to load the shader from the shader cache. */
                mtx_lock(&sscreen->shader_cache_mutex);
@@ -1856,12 +1912,24 @@ void si_init_shader_selector_async(void *job, int thread_index)
        }
 
        /* Pre-compilation. */
-       if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
+       if (sscreen->debug_flags & DBG(PRECOMPILE) &&
+           /* GFX9 needs LS or ES for compilation, which we don't have here. */
+           (sscreen->info.chip_class <= VI ||
+            (sel->type != PIPE_SHADER_TESS_CTRL &&
+             sel->type != PIPE_SHADER_GEOMETRY))) {
                struct si_shader_ctx_state state = {sel};
                struct si_shader_key key;
 
                memset(&key, 0, sizeof(key));
-               si_parse_next_shader_property(&sel->info, &key);
+               si_parse_next_shader_property(&sel->info,
+                                             sel->so.num_outputs != 0,
+                                             &key);
+
+               /* GFX9 doesn't have LS and ES. */
+               if (sscreen->info.chip_class >= GFX9) {
+                       key.as_ls = 0;
+                       key.as_es = 0;
+               }
 
                /* Set reasonable defaults, so that the shader key doesn't
                 * cause any code to be eliminated.
@@ -1903,6 +1971,30 @@ void si_init_shader_selector_async(void *job, int thread_index)
        }
 }
 
+/* Return descriptor slot usage masks from the given shader info. */
+void si_get_active_slot_masks(const struct tgsi_shader_info *info,
+                             uint32_t *const_and_shader_buffers,
+                             uint64_t *samplers_and_images)
+{
+       unsigned start, num_shaderbufs, num_constbufs, num_images, num_samplers;
+
+       num_shaderbufs = util_last_bit(info->shader_buffers_declared);
+       num_constbufs = util_last_bit(info->const_buffers_declared);
+       /* two 8-byte images share one 16-byte slot */
+       num_images = align(util_last_bit(info->images_declared), 2);
+       num_samplers = util_last_bit(info->samplers_declared);
+
+       /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
+       start = si_get_shaderbuf_slot(num_shaderbufs - 1);
+       *const_and_shader_buffers =
+               u_bit_consecutive(start, num_shaderbufs + num_constbufs);
+
+       /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
+       start = si_get_image_slot(num_images - 1) / 2;
+       *samplers_and_images =
+               u_bit_consecutive64(start, num_images / 2 + num_samplers);
+}
+
 static void *si_create_shader_selector(struct pipe_context *ctx,
                                       const struct pipe_shader_state *state)
 {
@@ -1916,23 +2008,53 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
 
        pipe_reference_init(&sel->reference, 1);
        sel->screen = sscreen;
-       sel->compiler_ctx_state.tm = sctx->tm;
-       sel->compiler_ctx_state.debug = sctx->b.debug;
+       sel->compiler_ctx_state.debug = sctx->debug;
        sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
-       sel->tokens = tgsi_dup_tokens(state->tokens);
-       if (!sel->tokens) {
-               FREE(sel);
-               return NULL;
-       }
 
        sel->so = state->stream_output;
-       tgsi_scan_shader(state->tokens, &sel->info);
+
+       if (state->type == PIPE_SHADER_IR_TGSI) {
+               sel->tokens = tgsi_dup_tokens(state->tokens);
+               if (!sel->tokens) {
+                       FREE(sel);
+                       return NULL;
+               }
+
+               tgsi_scan_shader(state->tokens, &sel->info);
+               tgsi_scan_tess_ctrl(state->tokens, &sel->info, &sel->tcs_info);
+       } else {
+               assert(state->type == PIPE_SHADER_IR_NIR);
+
+               sel->nir = state->ir.nir;
+
+               si_nir_scan_shader(sel->nir, &sel->info);
+
+               si_lower_nir(sel);
+       }
+
        sel->type = sel->info.processor;
-       p_atomic_inc(&sscreen->b.num_shaders_created);
+       p_atomic_inc(&sscreen->num_shaders_created);
+       si_get_active_slot_masks(&sel->info,
+                                &sel->active_const_and_shader_buffers,
+                                &sel->active_samplers_and_images);
+
+       /* Record which streamout buffers are enabled. */
+       for (i = 0; i < sel->so.num_outputs; i++) {
+               sel->enabled_streamout_buffer_mask |=
+                       (1 << sel->so.output[i].output_buffer) <<
+                       (sel->so.output[i].stream * 4);
+       }
 
        /* The prolog is a no-op if there are no inputs. */
        sel->vs_needs_prolog = sel->type == PIPE_SHADER_VERTEX &&
-                              sel->info.num_inputs;
+                              sel->info.num_inputs &&
+                              !sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
+
+       sel->force_correct_derivs_after_kill =
+               sel->type == PIPE_SHADER_FRAGMENT &&
+               sel->info.uses_derivatives &&
+               sel->info.uses_kill &&
+               sctx->screen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL);
 
        /* Set which opcode uses which (i,j) pair. */
        if (sel->info.uses_persp_opcode_interp_centroid)
@@ -1973,8 +2095,8 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
        case PIPE_SHADER_TESS_CTRL:
                /* Always reserve space for these. */
                sel->patch_outputs_written |=
-                       (1llu << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER, 0)) |
-                       (1llu << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER, 0));
+                       (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER, 0)) |
+                       (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER, 0));
                /* fall through */
        case PIPE_SHADER_VERTEX:
        case PIPE_SHADER_TESS_EVAL:
@@ -1987,7 +2109,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                        case TGSI_SEMANTIC_TESSOUTER:
                        case TGSI_SEMANTIC_PATCH:
                                sel->patch_outputs_written |=
-                                       1llu << si_shader_io_get_unique_index_patch(name, index);
+                                       1ull << si_shader_io_get_unique_index_patch(name, index);
                                break;
 
                        case TGSI_SEMANTIC_GENERIC:
@@ -1997,7 +2119,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                                /* fall through */
                        default:
                                sel->outputs_written |=
-                                       1llu << si_shader_io_get_unique_index(name, index);
+                                       1ull << si_shader_io_get_unique_index(name, index);
                                break;
                        case TGSI_SEMANTIC_CLIPVERTEX: /* ignore these */
                        case TGSI_SEMANTIC_EDGEFLAG:
@@ -2026,7 +2148,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                                /* fall through */
                        default:
                                sel->inputs_read |=
-                                       1llu << si_shader_io_get_unique_index(name, index);
+                                       1ull << si_shader_io_get_unique_index(name, index);
                                break;
                        case TGSI_SEMANTIC_PCOORD: /* ignore this */
                                break;
@@ -2046,6 +2168,22 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                break;
        }
 
+       /* PA_CL_VS_OUT_CNTL */
+       bool misc_vec_ena =
+               sel->info.writes_psize || sel->info.writes_edgeflag ||
+               sel->info.writes_layer || sel->info.writes_viewport_index;
+       sel->pa_cl_vs_out_cntl =
+               S_02881C_USE_VTX_POINT_SIZE(sel->info.writes_psize) |
+               S_02881C_USE_VTX_EDGE_FLAG(sel->info.writes_edgeflag) |
+               S_02881C_USE_VTX_RENDER_TARGET_INDX(sel->info.writes_layer) |
+               S_02881C_USE_VTX_VIEWPORT_INDX(sel->info.writes_viewport_index) |
+               S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
+               S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena);
+       sel->clipdist_mask = sel->info.writes_clipvertex ?
+                                    SIX_BITS : sel->info.clipdist_writemask;
+       sel->culldist_mask = sel->info.culldist_writemask <<
+                            sel->info.num_written_clipdistance;
+
        /* DB_SHADER_CONTROL */
        sel->db_shader_control =
                S_02880C_Z_EXPORT_ENABLE(sel->info.writes_z) |
@@ -2099,21 +2237,84 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
        (void) mtx_init(&sel->mutex, mtx_plain);
        util_queue_fence_init(&sel->ready);
 
-       if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
-           sctx->is_debug ||
-           r600_can_dump_shader(&sscreen->b, sel->info.processor))
-               si_init_shader_selector_async(sel, -1);
-       else
-               util_queue_add_job(&sscreen->shader_compiler_queue, sel,
-                                   &sel->ready, si_init_shader_selector_async,
-                                   NULL);
+       struct util_async_debug_callback async_debug;
+       bool wait =
+               (sctx->debug.debug_message && !sctx->debug.async) ||
+               sctx->is_debug ||
+               si_can_dump_shader(sscreen, sel->info.processor);
+
+       if (wait) {
+               u_async_debug_init(&async_debug);
+               sel->compiler_ctx_state.debug = async_debug.base;
+       }
+
+       util_queue_add_job(&sscreen->shader_compiler_queue, sel,
+                          &sel->ready, si_init_shader_selector_async,
+                          NULL);
+
+       if (wait) {
+               util_queue_fence_wait(&sel->ready);
+               u_async_debug_drain(&async_debug, &sctx->debug);
+               u_async_debug_cleanup(&async_debug);
+       }
 
        return sel;
 }
 
+static void si_update_streamout_state(struct si_context *sctx)
+{
+       struct si_shader_selector *shader_with_so = si_get_vs(sctx)->cso;
+
+       if (!shader_with_so)
+               return;
+
+       sctx->streamout.enabled_stream_buffers_mask =
+               shader_with_so->enabled_streamout_buffer_mask;
+       sctx->streamout.stride_in_dw = shader_with_so->so.stride;
+}
+
+static void si_update_clip_regs(struct si_context *sctx,
+                               struct si_shader_selector *old_hw_vs,
+                               struct si_shader *old_hw_vs_variant,
+                               struct si_shader_selector *next_hw_vs,
+                               struct si_shader *next_hw_vs_variant)
+{
+       if (next_hw_vs &&
+           (!old_hw_vs ||
+            old_hw_vs->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] !=
+            next_hw_vs->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] ||
+            old_hw_vs->pa_cl_vs_out_cntl != next_hw_vs->pa_cl_vs_out_cntl ||
+            old_hw_vs->clipdist_mask != next_hw_vs->clipdist_mask ||
+            old_hw_vs->culldist_mask != next_hw_vs->culldist_mask ||
+            !old_hw_vs_variant ||
+            !next_hw_vs_variant ||
+            old_hw_vs_variant->key.opt.clip_disable !=
+            next_hw_vs_variant->key.opt.clip_disable))
+               si_mark_atom_dirty(sctx, &sctx->clip_regs);
+}
+
+static void si_update_common_shader_state(struct si_context *sctx)
+{
+       sctx->uses_bindless_samplers =
+               si_shader_uses_bindless_samplers(sctx->vs_shader.cso)  ||
+               si_shader_uses_bindless_samplers(sctx->gs_shader.cso)  ||
+               si_shader_uses_bindless_samplers(sctx->ps_shader.cso)  ||
+               si_shader_uses_bindless_samplers(sctx->tcs_shader.cso) ||
+               si_shader_uses_bindless_samplers(sctx->tes_shader.cso);
+       sctx->uses_bindless_images =
+               si_shader_uses_bindless_images(sctx->vs_shader.cso)  ||
+               si_shader_uses_bindless_images(sctx->gs_shader.cso)  ||
+               si_shader_uses_bindless_images(sctx->ps_shader.cso)  ||
+               si_shader_uses_bindless_images(sctx->tcs_shader.cso) ||
+               si_shader_uses_bindless_images(sctx->tes_shader.cso);
+       sctx->do_update_shaders = true;
+}
+
 static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
+       struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx);
        struct si_shader_selector *sel = state;
 
        if (sctx->vs_shader.cso == sel)
@@ -2121,14 +2322,19 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
 
        sctx->vs_shader.cso = sel;
        sctx->vs_shader.current = sel ? sel->first_variant : NULL;
-       sctx->do_update_shaders = true;
-       si_mark_atom_dirty(sctx, &sctx->clip_regs);
-       r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
+       sctx->num_vs_blit_sgprs = sel ? sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS] : 0;
+
+       si_update_common_shader_state(sctx);
+       si_update_vs_viewport_state(sctx);
+       si_set_active_descriptors_for_shader(sctx, sel);
+       si_update_streamout_state(sctx);
+       si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
+                           si_get_vs(sctx)->cso, si_get_vs_state(sctx));
 }
 
-static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
+static void si_update_tess_uses_prim_id(struct si_context *sctx)
 {
-       sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id =
+       sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id =
                (sctx->tes_shader.cso &&
                 sctx->tes_shader.cso->info.uses_primid) ||
                (sctx->tcs_shader.cso &&
@@ -2142,6 +2348,8 @@ static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
 static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
+       struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx);
        struct si_shader_selector *sel = state;
        bool enable_changed = !!sctx->gs_shader.cso != !!sel;
 
@@ -2151,16 +2359,20 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
        sctx->gs_shader.cso = sel;
        sctx->gs_shader.current = sel ? sel->first_variant : NULL;
        sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
-       sctx->do_update_shaders = true;
-       si_mark_atom_dirty(sctx, &sctx->clip_regs);
+
+       si_update_common_shader_state(sctx);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
        if (enable_changed) {
                si_shader_change_notify(sctx);
                if (sctx->ia_multi_vgt_param_key.u.uses_tess)
-                       si_update_tcs_tes_uses_prim_id(sctx);
+                       si_update_tess_uses_prim_id(sctx);
        }
-       r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
+       si_update_vs_viewport_state(sctx);
+       si_set_active_descriptors_for_shader(sctx, sel);
+       si_update_streamout_state(sctx);
+       si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
+                           si_get_vs(sctx)->cso, si_get_vs_state(sctx));
 }
 
 static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
@@ -2174,16 +2386,21 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 
        sctx->tcs_shader.cso = sel;
        sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
-       si_update_tcs_tes_uses_prim_id(sctx);
-       sctx->do_update_shaders = true;
+       si_update_tess_uses_prim_id(sctx);
+
+       si_update_common_shader_state(sctx);
 
        if (enable_changed)
                sctx->last_tcs = NULL; /* invalidate derived tess state */
+
+       si_set_active_descriptors_for_shader(sctx, sel);
 }
 
 static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
+       struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx);
        struct si_shader_selector *sel = state;
        bool enable_changed = !!sctx->tes_shader.cso != !!sel;
 
@@ -2193,42 +2410,63 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
        sctx->tes_shader.cso = sel;
        sctx->tes_shader.current = sel ? sel->first_variant : NULL;
        sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
-       si_update_tcs_tes_uses_prim_id(sctx);
-       sctx->do_update_shaders = true;
-       si_mark_atom_dirty(sctx, &sctx->clip_regs);
+       si_update_tess_uses_prim_id(sctx);
+
+       si_update_common_shader_state(sctx);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
        if (enable_changed) {
                si_shader_change_notify(sctx);
                sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
        }
-       r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
+       si_update_vs_viewport_state(sctx);
+       si_set_active_descriptors_for_shader(sctx, sel);
+       si_update_streamout_state(sctx);
+       si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
+                           si_get_vs(sctx)->cso, si_get_vs_state(sctx));
 }
 
 static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *old_sel = sctx->ps_shader.cso;
        struct si_shader_selector *sel = state;
 
        /* skip if supplied shader is one already in use */
-       if (sctx->ps_shader.cso == sel)
+       if (old_sel == sel)
                return;
 
        sctx->ps_shader.cso = sel;
        sctx->ps_shader.current = sel ? sel->first_variant : NULL;
-       sctx->do_update_shaders = true;
-       if (sel && sctx->ia_multi_vgt_param_key.u.uses_tess)
-               si_update_tcs_tes_uses_prim_id(sctx);
-       si_mark_atom_dirty(sctx, &sctx->cb_render_state);
+
+       si_update_common_shader_state(sctx);
+       if (sel) {
+               if (sctx->ia_multi_vgt_param_key.u.uses_tess)
+                       si_update_tess_uses_prim_id(sctx);
+
+               if (!old_sel ||
+                   old_sel->info.colors_written != sel->info.colors_written)
+                       si_mark_atom_dirty(sctx, &sctx->cb_render_state);
+
+               if (sctx->screen->has_out_of_order_rast &&
+                   (!old_sel ||
+                    old_sel->info.writes_memory != sel->info.writes_memory ||
+                    old_sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] !=
+                    sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL]))
+                       si_mark_atom_dirty(sctx, &sctx->msaa_config);
+       }
+       si_set_active_descriptors_for_shader(sctx, sel);
 }
 
 static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
 {
        if (shader->is_optimized) {
-               util_queue_fence_wait(&shader->optimized_ready);
-               util_queue_fence_destroy(&shader->optimized_ready);
+               util_queue_drop_job(&sctx->screen->shader_compiler_queue_low_priority,
+                                   &shader->ready);
        }
 
+       util_queue_fence_destroy(&shader->ready);
+
        if (shader->pm4) {
                switch (shader->selector->type) {
                case PIPE_SHADER_VERTEX:
@@ -2270,8 +2508,8 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
        free(shader);
 }
 
-static void si_destroy_shader_selector(struct si_context *sctx,
-                                      struct si_shader_selector *sel)
+void si_destroy_shader_selector(struct si_context *sctx,
+                               struct si_shader_selector *sel)
 {
        struct si_shader *p = sel->first_variant, *c;
        struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
@@ -2282,7 +2520,7 @@ static void si_destroy_shader_selector(struct si_context *sctx,
                [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
        };
 
-       util_queue_fence_wait(&sel->ready);
+       util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready);
 
        if (current_shader[sel->type]->cso == sel) {
                current_shader[sel->type]->cso = NULL;
@@ -2307,6 +2545,7 @@ static void si_destroy_shader_selector(struct si_context *sctx,
        util_queue_fence_destroy(&sel->ready);
        mtx_destroy(&sel->mutex);
        free(sel->tokens);
+       ralloc_free(sel->nir);
        free(sel);
 }
 
@@ -2451,7 +2690,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        struct si_pm4_state *pm4;
 
        /* Chip constants. */
-       unsigned num_se = sctx->screen->b.info.max_se;
+       unsigned num_se = sctx->screen->info.max_se;
        unsigned wave_size = 64;
        unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
        /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
@@ -2498,7 +2737,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        if (update_esgs) {
                pipe_resource_reference(&sctx->esgs_ring, NULL);
                sctx->esgs_ring =
-                       r600_aligned_buffer_create(sctx->b.b.screen,
+                       si_aligned_buffer_create(sctx->b.b.screen,
                                                   R600_RESOURCE_FLAG_UNMAPPABLE,
                                                   PIPE_USAGE_DEFAULT,
                                                   esgs_ring_size, alignment);
@@ -2509,7 +2748,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        if (update_gsvs) {
                pipe_resource_reference(&sctx->gsvs_ring, NULL);
                sctx->gsvs_ring =
-                       r600_aligned_buffer_create(sctx->b.b.screen,
+                       si_aligned_buffer_create(sctx->b.b.screen,
                                                   R600_RESOURCE_FLAG_UNMAPPABLE,
                                                   PIPE_USAGE_DEFAULT,
                                                   gsvs_ring_size, alignment);
@@ -2552,7 +2791,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
        /* Flush the context to re-emit both init_config states. */
        sctx->b.initial_gfx_cs_size = 0; /* force flush */
-       si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
+       si_context_gfx_flush(sctx, PIPE_FLUSH_ASYNC, NULL);
 
        /* Set ring bindings. */
        if (sctx->esgs_ring) {
@@ -2654,6 +2893,15 @@ static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader)
        return shader ? shader->config.scratch_bytes_per_wave : 0;
 }
 
+static struct si_shader *si_get_tcs_current(struct si_context *sctx)
+{
+       if (!sctx->tes_shader.cso)
+               return NULL; /* tessellation disabled */
+
+       return sctx->tcs_shader.cso ? sctx->tcs_shader.current :
+                                     sctx->fixed_func_tcs_shader.current;
+}
+
 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
 {
        unsigned bytes = 0;
@@ -2661,13 +2909,19 @@ static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
        bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
        bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
        bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader.current));
        bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
+
+       if (sctx->tes_shader.cso) {
+               struct si_shader *tcs = si_get_tcs_current(sctx);
+
+               bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(tcs));
+       }
        return bytes;
 }
 
 static bool si_update_scratch_relocs(struct si_context *sctx)
 {
+       struct si_shader *tcs = si_get_tcs_current(sctx);
        int r;
 
        /* Update the shaders, so that they are using the latest scratch.
@@ -2687,11 +2941,11 @@ static bool si_update_scratch_relocs(struct si_context *sctx)
        if (r == 1)
                si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
 
-       r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current);
+       r = si_update_scratch_buffer(sctx, tcs);
        if (r < 0)
                return false;
        if (r == 1)
-               si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
+               si_pm4_bind_state(sctx, hs, tcs->pm4);
 
        /* VS can be bound as LS, ES, or VS. */
        r = si_update_scratch_buffer(sctx, sctx->vs_shader.current);
@@ -2736,7 +2990,7 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                        r600_resource_reference(&sctx->scratch_buffer, NULL);
 
                        sctx->scratch_buffer = (struct r600_resource*)
-                               r600_aligned_buffer_create(&sctx->screen->b.b,
+                               si_aligned_buffer_create(&sctx->screen->b,
                                                           R600_RESOURCE_FLAG_UNMAPPABLE,
                                                           PIPE_USAGE_DEFAULT,
                                                           scratch_needed_size, 256);
@@ -2744,8 +2998,8 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                                return false;
 
                        si_mark_atom_dirty(sctx, &sctx->scratch_state);
-                       r600_context_add_resource_size(&sctx->b.b,
-                                                      &sctx->scratch_buffer->b.b);
+                       si_context_add_resource_size(&sctx->b.b,
+                                                    &sctx->scratch_buffer->b.b);
                }
 
                if (!si_update_scratch_relocs(sctx))
@@ -2770,9 +3024,12 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
        bool double_offchip_buffers = sctx->b.chip_class >= CIK &&
                                      sctx->b.family != CHIP_CARRIZO &&
                                      sctx->b.family != CHIP_STONEY;
-       unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
+       /* This must be one less than the maximum number due to a hw limitation.
+        * Various hardware bugs in SI, CIK, and GFX9 need this.
+        */
+       unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
        unsigned max_offchip_buffers = max_offchip_buffers_per_se *
-                                      sctx->screen->b.info.max_se;
+                                      sctx->screen->info.max_se;
        unsigned offchip_granularity;
 
        switch (sctx->screen->tess_offchip_block_dw_size) {
@@ -2787,28 +3044,14 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
                break;
        }
 
-       switch (sctx->b.chip_class) {
-       case SI:
-               max_offchip_buffers = MIN2(max_offchip_buffers, 126);
-               break;
-       case CIK:
-       case VI:
-       case GFX9:
-               max_offchip_buffers = MIN2(max_offchip_buffers, 508);
-               break;
-       default:
-               assert(0);
-               return;
-       }
-
        assert(!sctx->tf_ring);
        /* Use 64K alignment for both rings, so that we can pass the address
         * to shaders as one SGPR containing bits [16:47].
         */
-       sctx->tf_ring = r600_aligned_buffer_create(sctx->b.b.screen,
+       sctx->tf_ring = si_aligned_buffer_create(sctx->b.b.screen,
                                                   R600_RESOURCE_FLAG_UNMAPPABLE,
                                                   PIPE_USAGE_DEFAULT,
-                                                  32768 * sctx->screen->b.info.max_se,
+                                                  32768 * sctx->screen->info.max_se,
                                                   64 * 1024);
        if (!sctx->tf_ring)
                return;
@@ -2816,7 +3059,7 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
        assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
 
        sctx->tess_offchip_ring =
-               r600_aligned_buffer_create(sctx->b.b.screen,
+               si_aligned_buffer_create(sctx->b.b.screen,
                                           R600_RESOURCE_FLAG_UNMAPPABLE,
                                           PIPE_USAGE_DEFAULT,
                                           max_offchip_buffers *
@@ -2887,7 +3130,7 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
         */
        si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
        sctx->b.initial_gfx_cs_size = 0; /* force flush */
-       si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
+       si_context_gfx_flush(sctx, PIPE_FLUSH_ASYNC, NULL);
 }
 
 /**
@@ -2958,29 +3201,20 @@ static void si_update_vgt_shader_config(struct si_context *sctx)
        si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
 }
 
-static void si_update_so(struct si_context *sctx, struct si_shader_selector *shader)
-{
-       struct pipe_stream_output_info *so = &shader->so;
-       uint32_t enabled_stream_buffers_mask = 0;
-       int i;
-
-       for (i = 0; i < so->num_outputs; i++)
-               enabled_stream_buffers_mask |= (1 << so->output[i].output_buffer) << (so->output[i].stream * 4);
-       sctx->b.streamout.enabled_stream_buffers_mask = enabled_stream_buffers_mask;
-       sctx->b.streamout.stride_in_dw = shader->so.stride;
-}
-
 bool si_update_shaders(struct si_context *sctx)
 {
        struct pipe_context *ctx = (struct pipe_context*)sctx;
        struct si_compiler_ctx_state compiler_state;
        struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
        struct si_shader *old_vs = si_get_vs_state(sctx);
-       bool old_clip_disable = old_vs ? old_vs->key.opt.hw_vs.clip_disable : false;
+       bool old_clip_disable = old_vs ? old_vs->key.opt.clip_disable : false;
+       struct si_shader *old_ps = sctx->ps_shader.current;
+       unsigned old_spi_shader_col_format =
+               old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
        int r;
 
        compiler_state.tm = sctx->tm;
-       compiler_state.debug = sctx->b.debug;
+       compiler_state.debug = sctx->debug;
        compiler_state.is_debug_context = sctx->is_debug;
 
        /* Update stages before GS. */
@@ -3037,7 +3271,6 @@ bool si_update_shaders(struct si_context *sctx)
                        if (r)
                                return false;
                        si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
-                       si_update_so(sctx, sctx->tes_shader.cso);
                }
        } else if (sctx->gs_shader.cso) {
                if (sctx->b.chip_class <= VI) {
@@ -3057,8 +3290,6 @@ bool si_update_shaders(struct si_context *sctx)
                if (r)
                        return false;
                si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
-               si_update_so(sctx, sctx->vs_shader.cso);
-
                si_pm4_bind_state(sctx, ls, NULL);
                si_pm4_bind_state(sctx, hs, NULL);
        }
@@ -3070,7 +3301,6 @@ bool si_update_shaders(struct si_context *sctx)
                        return false;
                si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
                si_pm4_bind_state(sctx, vs, sctx->gs_shader.cso->gs_copy_shader->pm4);
-               si_update_so(sctx, sctx->gs_shader.cso);
 
                if (!si_update_gs_ring_buffers(sctx))
                        return false;
@@ -3082,7 +3312,7 @@ bool si_update_shaders(struct si_context *sctx)
 
        si_update_vgt_shader_config(sctx);
 
-       if (old_clip_disable != si_get_vs_state(sctx)->key.opt.hw_vs.clip_disable)
+       if (old_clip_disable != si_get_vs_state(sctx)->key.opt.clip_disable)
                si_mark_atom_dirty(sctx, &sctx->clip_regs);
 
        if (sctx->ps_shader.cso) {
@@ -3105,12 +3335,18 @@ bool si_update_shaders(struct si_context *sctx)
                        si_mark_atom_dirty(sctx, &sctx->spi_map);
                }
 
-               if (sctx->screen->b.rbplus_allowed && si_pm4_state_changed(sctx, ps))
+               if (sctx->screen->rbplus_allowed &&
+                   si_pm4_state_changed(sctx, ps) &&
+                   (!old_ps ||
+                    old_spi_shader_col_format !=
+                    sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format))
                        si_mark_atom_dirty(sctx, &sctx->cb_render_state);
 
                if (sctx->ps_db_shader_control != db_shader_control) {
                        sctx->ps_db_shader_control = db_shader_control;
                        si_mark_atom_dirty(sctx, &sctx->db_render_state);
+                       if (sctx->screen->dpbb_allowed)
+                               si_mark_atom_dirty(sctx, &sctx->dpbb_state);
                }
 
                if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) {
@@ -3125,18 +3361,47 @@ bool si_update_shaders(struct si_context *sctx)
                }
        }
 
-       if (si_pm4_state_changed(sctx, ls) ||
-           si_pm4_state_changed(sctx, hs) ||
-           si_pm4_state_changed(sctx, es) ||
-           si_pm4_state_changed(sctx, gs) ||
-           si_pm4_state_changed(sctx, vs) ||
-           si_pm4_state_changed(sctx, ps)) {
+       if (si_pm4_state_enabled_and_changed(sctx, ls) ||
+           si_pm4_state_enabled_and_changed(sctx, hs) ||
+           si_pm4_state_enabled_and_changed(sctx, es) ||
+           si_pm4_state_enabled_and_changed(sctx, gs) ||
+           si_pm4_state_enabled_and_changed(sctx, vs) ||
+           si_pm4_state_enabled_and_changed(sctx, ps)) {
                if (!si_update_spi_tmpring_size(sctx))
                        return false;
        }
 
-       if (sctx->b.chip_class >= CIK)
-               si_mark_atom_dirty(sctx, &sctx->prefetch_L2);
+       if (sctx->b.chip_class >= CIK) {
+               if (si_pm4_state_enabled_and_changed(sctx, ls))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_LS;
+               else if (!sctx->queued.named.ls)
+                       sctx->prefetch_L2_mask &= ~SI_PREFETCH_LS;
+
+               if (si_pm4_state_enabled_and_changed(sctx, hs))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_HS;
+               else if (!sctx->queued.named.hs)
+                       sctx->prefetch_L2_mask &= ~SI_PREFETCH_HS;
+
+               if (si_pm4_state_enabled_and_changed(sctx, es))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_ES;
+               else if (!sctx->queued.named.es)
+                       sctx->prefetch_L2_mask &= ~SI_PREFETCH_ES;
+
+               if (si_pm4_state_enabled_and_changed(sctx, gs))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_GS;
+               else if (!sctx->queued.named.gs)
+                       sctx->prefetch_L2_mask &= ~SI_PREFETCH_GS;
+
+               if (si_pm4_state_enabled_and_changed(sctx, vs))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_VS;
+               else if (!sctx->queued.named.vs)
+                       sctx->prefetch_L2_mask &= ~SI_PREFETCH_VS;
+
+               if (si_pm4_state_enabled_and_changed(sctx, ps))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_PS;
+               else if (!sctx->queued.named.ps)
+                       sctx->prefetch_L2_mask &= ~SI_PREFETCH_PS;
+       }
 
        sctx->do_update_shaders = false;
        return true;
@@ -3157,6 +3422,71 @@ static void si_emit_scratch_state(struct si_context *sctx,
        }
 }
 
+void *si_get_blit_vs(struct si_context *sctx, enum blitter_attrib_type type,
+                    unsigned num_layers)
+{
+       struct pipe_context *pipe = &sctx->b.b;
+       unsigned vs_blit_property;
+       void **vs;
+
+       switch (type) {
+       case UTIL_BLITTER_ATTRIB_NONE:
+               vs = num_layers > 1 ? &sctx->vs_blit_pos_layered :
+                                     &sctx->vs_blit_pos;
+               vs_blit_property = SI_VS_BLIT_SGPRS_POS;
+               break;
+       case UTIL_BLITTER_ATTRIB_COLOR:
+               vs = num_layers > 1 ? &sctx->vs_blit_color_layered :
+                                     &sctx->vs_blit_color;
+               vs_blit_property = SI_VS_BLIT_SGPRS_POS_COLOR;
+               break;
+       case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
+       case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
+               assert(num_layers == 1);
+               vs = &sctx->vs_blit_texcoord;
+               vs_blit_property = SI_VS_BLIT_SGPRS_POS_TEXCOORD;
+               break;
+       default:
+               assert(0);
+               return NULL;
+       }
+       if (*vs)
+               return *vs;
+
+       struct ureg_program *ureg = ureg_create(PIPE_SHADER_VERTEX);
+       if (!ureg)
+               return NULL;
+
+       /* Tell the shader to load VS inputs from SGPRs: */
+       ureg_property(ureg, TGSI_PROPERTY_VS_BLIT_SGPRS, vs_blit_property);
+       ureg_property(ureg, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, true);
+
+       /* This is just a pass-through shader with 1-3 MOV instructions. */
+       ureg_MOV(ureg,
+                ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0),
+                ureg_DECL_vs_input(ureg, 0));
+
+       if (type != UTIL_BLITTER_ATTRIB_NONE) {
+               ureg_MOV(ureg,
+                        ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0),
+                        ureg_DECL_vs_input(ureg, 1));
+       }
+
+       if (num_layers > 1) {
+               struct ureg_src instance_id =
+                       ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
+               struct ureg_dst layer =
+                       ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
+
+               ureg_MOV(ureg, ureg_writemask(layer, TGSI_WRITEMASK_X),
+                        ureg_scalar(instance_id, TGSI_SWIZZLE_X));
+       }
+       ureg_END(ureg);
+
+       *vs = ureg_create_shader_and_destroy(ureg, pipe);
+       return *vs;
+}
+
 void si_init_shader_functions(struct si_context *sctx)
 {
        si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map);