radeonsi/gfx10: add as_ngg variant for VS as ES to select Wave32/64
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index d0a82ac47df49e4427984983846eac01723341c4..def27b1e6859fb64d68cf5bd976b6beebf68b06f 100644 (file)
@@ -1834,9 +1834,10 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
 
                if (sctx->tes_shader.cso)
                        key->as_ls = 1;
-               else if (sctx->gs_shader.cso)
+               else if (sctx->gs_shader.cso) {
                        key->as_es = 1;
-               else {
+                       key->as_ngg = stages_key.u.ngg;
+               } else {
                        key->as_ngg = stages_key.u.ngg;
                        si_shader_selector_key_hw_vs(sctx, sel, key);
 
@@ -2284,16 +2285,14 @@ current_not_ready:
                if (previous_stage_sel) {
                        struct si_shader_key shader1_key = zeroed;
 
-                       if (sel->type == PIPE_SHADER_TESS_CTRL)
+                       if (sel->type == PIPE_SHADER_TESS_CTRL) {
                                shader1_key.as_ls = 1;
-                       else if (sel->type == PIPE_SHADER_GEOMETRY)
+                       } else if (sel->type == PIPE_SHADER_GEOMETRY) {
                                shader1_key.as_es = 1;
-                       else
+                               shader1_key.as_ngg = key->as_ngg; /* for Wave32 vs Wave64 */
+                       } else {
                                assert(0);
-
-                       if (sel->type == PIPE_SHADER_GEOMETRY &&
-                           previous_stage_sel->type == PIPE_SHADER_TESS_EVAL)
-                               shader1_key.as_ngg = key->as_ngg;
+                       }
 
                        mtx_lock(&previous_stage_sel->mutex);
                        ok = si_check_missing_main_part(sscreen,
@@ -2480,8 +2479,7 @@ static void si_init_shader_selector_async(void *job, int thread_index)
 
                if (sscreen->use_ngg &&
                    (!sel->so.num_outputs || sscreen->use_ngg_streamout) &&
-                   ((sel->type == PIPE_SHADER_VERTEX &&
-                     !shader->key.as_ls && !shader->key.as_es) ||
+                   ((sel->type == PIPE_SHADER_VERTEX && !shader->key.as_ls) ||
                     sel->type == PIPE_SHADER_TESS_EVAL ||
                     sel->type == PIPE_SHADER_GEOMETRY))
                        shader->key.as_ngg = 1;